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201. Storm Chasers - in Player Features and Ideas Discussion [original thread]
mmmmmm.... yup signage given. Originally by: Marcus Gideon Could be the dust or whatever inside that's valuable. And it could be nothing more than a Trade Good you sell off. Or it could lead into another item CCP wants to add. People star...
- by kyoukoku - at 2008.07.01 23:09:00
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202. Graphics upgraded. Any plans for sound? - in EVE General Discussion [original thread]
/signage Ninja Salvaging ain't stealing from desusig.crumplecorn.com
- by kyoukoku - at 2008.07.01 22:50:00
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203. Procurement vs Visibility? - in EVE New Citizens Q&A [original thread]
Edited by: kyoukoku on 28/06/2008 15:40:50 Originally by: Letouk Mernel Come to think of it, CCP should drop the cost of these two skills and, heck, give them out to new characters for free, just to relieve Jita lag. Why should we have...
- by kyoukoku - at 2008.06.28 15:41:00
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204. Yes, you can have my stuff. [MORE FREE ISK!] - in EVE General Discussion [original thread]
as per my sig (borrowed admittedly) Ninja Salvaging ain't stealing from desusig.crumplecorn.com
- by kyoukoku - at 2008.06.27 19:36:00
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205. please tell me someone saw the lastest BSG episode? - in Out of Pod Experience [original thread]
Edited by: kyoukoku on 26/06/2008 14:37:21 WTFOMGZ! ! Gaius Baltar is Jesus Christ!!! what with all that one true god stuff he spouts on about half the time. That and supposedly healing sick kiddies and whatnot. hehe Ninja Salvaging ain't...
- by kyoukoku - at 2008.06.26 14:36:00
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206. So I have a Helios now... - in Missions & Complexes [original thread]
Originally by: spanky herman Since you have the ONLY CovOp's that CCP has seen fit to put 2 instead of the 3 high slots all other races have, you are limited to a probe launcher and a salvager. Until CCP brings the Helios in line with th...
- by kyoukoku - at 2008.06.26 09:53:00
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207. Graphical effects modification Suggestion - in Player Features and Ideas Discussion [original thread]
bumpty bump Sigs from DesuSig
- by kyoukoku - at 2008.06.21 20:43:00
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208. just a test - in EVE Forum Experiments [original thread]
testing Sigs from DesuSig
- by kyoukoku - at 2008.06.21 20:40:00
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209. Graphical effects modification Suggestion - in Player Features and Ideas Discussion [original thread]
/signed the relative sizes of a lot of the fitted turrets just don't look right when you compare them to the supposed size of the vessel.
- by kyoukoku - at 2008.06.14 20:15:00
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210. Screensaver - in Player Features and Ideas Discussion [original thread]
this is a nice idea and wouldn't/shouldn't take much CCP time/resources to knock up /signed
- by kyoukoku - at 2008.06.14 18:57:00
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211. Tractor beam and salvaging - in EVE New Citizens Q&A [original thread]
Originally by: Kusha'an This hasn't been mentioned in this thread, but it's important to know that you can fit a destroyer with multiple tractors/salvagers and use it as a dedicated salvage boat. I use a Catalyst with 4 tractors and 4 salv...
- by kyoukoku - at 2008.06.12 12:44:00
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212. Tractor beam and salvaging - in EVE New Citizens Q&A [original thread]
Originally by: Skel1977 Ahh ok for some reason I thought i had to tractor beam ships to a base lol. Thats why i came here to ask. If only this was possible! Unfortunately, as I found out last night, the tractor beam cannot cope with wa...
- by kyoukoku - at 2008.06.12 12:19:00
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213. Tractor beam and salvaging - in EVE New Citizens Q&A [original thread]
Edited by: kyoukoku on 12/06/2008 12:10:23 Yes you'll want the tractor beam as you can pull in wrecks & containers up to 20km away and unless you're in a ship that can do 500m/s+ (which is the velocity that the tractor beam can pull wrecks tow...
- by kyoukoku - at 2008.06.12 12:06:00
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