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1. Rigs on Freighters, Carriers and Dreads in Hisec? - in Player Features and Ideas Discussion [original thread]
The answer to a cargo nerf is very simple buy another alt and run an additional freighter if you cant afford to do that then just get better at eve.
- by leich - at 2014.05.03 08:14:00
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2. Isk faucets. Nerf bounties by 50%, introduce LP (Bounty-points) - in Player Features and Ideas Discussion [original thread]
I think the ability to 'Sell Kill rights' Via a Bounty system would be a good idea.
- by leich - at 2011.04.18 20:42:00
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3. Scan Probe bonus to Force Recons - in Player Features and Ideas Discussion [original thread]
Recon ship = Scout ship. Scan probe laucher bonus seems like a good idea.
- by leich - at 2011.04.18 20:40:00
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4. fixing lowsec - in Player Features and Ideas Discussion [original thread]
The only people who think low sec is broken are the people that dont live there. Low sec is not broken. Issue Resolved.
- by leich - at 2011.04.04 11:24:00
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5. Remove Asteroid Belts? - in Player Features and Ideas Discussion [original thread]
I think the Idea of Making Belts Veld only and then adding Probable sites with the other ore in would be a reall good idea. Spawns of Ore in the site driven by true sec would work Both in Size of Roids and Rareity of the ore.
- by leich - at 2011.03.23 15:00:00
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6. Mute LOCAL chat!! - in Player Features and Ideas Discussion [original thread]
Originally by: Vertisce Soritenshi You could always minimize it... Minimize Local!!! Are you Drunk or High? Never close local ever just shrink the text bit. But you always need to be able to see the standings tags. How else you you ...
- by leich - at 2011.03.23 14:56:00
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7. Making Newb Corp Membership Temporary - in Player Features and Ideas Discussion [original thread]
What good reason is there for not removing them?
- by leich - at 2011.03.11 17:04:00
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8. An Obvious Counter to SuperCarriers and New Dreadnaught Role - in Player Features and Ideas Discussion [original thread]
This issue is nothing to do with the SC DPS or tank, The Issue is with the dread. It's DPS is just far to low. People dont seem to put 2 and 2 together as more players get older more Caps are going to be flying about. It's not bad it's great. ...
- by leich - at 2011.01.21 15:10:00
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9. Removing Local. - in Player Features and Ideas Discussion [original thread]
Bad thread Very bad thread. Now got sit in a corner and think about what your are saying. It would criple PVP to remove it. a Good example of this is worm whole space. You can spend weeks in there without ever finding someone else. not becaus...
- by leich - at 2010.12.30 09:41:00
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10. Covert Carrier - in Player Features and Ideas Discussion [original thread]
It's not a bad idea. Although i dont think it would work currently. I think that BC needs some covert love thought
- by leich - at 2010.12.30 09:34:00
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11. Rant of the Month: Salvaging - in Player Features and Ideas Discussion [original thread]
Salavge is not your. This dosent just apply to mission but ratting and plexing aswell. It is a valid profession. We do it not for the money but the newb tears lol. I can make 40mil/hour salvaging a good system in 0.0, and most people are ha...
- by leich - at 2009.07.09 11:10:00
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12. this is just wrong - in Player Features and Ideas Discussion [original thread]
Other Trick is to close and re open the client. Doesnt always work but sometimes the client does seem to get stuck at this point
- by leich - at 2009.07.07 13:00:00
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13. this is just wrong - in Player Features and Ideas Discussion [original thread]
Just click logon again. Normaly will let you in. This can be effected by the cluster you are trying to access.
- by leich - at 2009.07.07 12:55:00
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14. NINJA SALVAGING - in Player Features and Ideas Discussion [original thread]
Nija Salvage is geart. Best Mechanic ever. let me kill carebears i dont want your salage. I want you to agress me. you newb tears fuel my soul.
- by leich - at 2009.07.07 12:54:00
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15. Soverignty overhaul using player-run military complexes - in Player Features and Ideas Discussion [original thread]
The closest Sugestion to something workable i have seen is. 1 Sov Control tower per system. 1 Gate control on each gate. to hold sov you must have 1 sov control tower in system. Plus the gate control on each gate in system. Roaming gangs would ...
- by leich - at 2009.07.07 12:41:00
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16. Soverignty overhaul using player-run military complexes - in Player Features and Ideas Discussion [original thread]
This idea has almost no merit. Sov is about holding teritory by force. Caps should be required to take any thing more than a system. This is anther lets like sov like running missions. Less or the care bearing idea and more ideas that require ...
- by leich - at 2009.07.07 09:28:00
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17. Kill Mail Surgestion - in Player Features and Ideas Discussion [original thread]
Adding the time the kill took as addtional info on a kill mail would be great. From when the target was locked untill when it popped. Will show how affective a kill was.
- by leich - at 2009.06.23 12:52:00
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18. Ingame pilot licence countdown timer. - in Player Features and Ideas Discussion [original thread]
Signed Please CCP. Im so not in the mood for trying to login to find i expired without realising and haveing to wiat for a new Card to come through
- by leich - at 2009.06.22 15:42:00
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19. Twist on the cloak / decloak issues discussed - in Player Features and Ideas Discussion [original thread]
It would be nice to be able to lock a cloak down to a single Grid. or area of space. I love cloaks i think they work well except. When you have one in your 0.0 system for 6 month doing nothing (Scouting ect.) There is no way of dealing with them ...
- by leich - at 2009.06.22 15:35:00
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20. Faction Wars Improvement "It's the Economy Stupid" - in Player Features and Ideas Discussion [original thread]
They way to make faction warefare better is change the market. As teritory is taken and help for a period of time. The agents in the station. The station itself. should all change. This would make the world fluid. It would mean that people would...
- by leich - at 2009.06.18 15:46:00
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