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1. Ctrl + Backspace.... - in Player Features and Ideas Discussion [original thread]
Should delete the last word in a chat window, like every other program on the planet
- by rofflesausage - at 2015.08.11 12:28:08
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2. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
Merge the modules, but make the new one scriptable. Different scripts for each type of site. This allows for the sites to be differentiated if CCP get around to it, but also allows for newer types of sites by simply adding a new script to the gam...
- by rofflesausage - at 2015.07.28 10:49:29
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3. Wormhole animation option - in Player Features and Ideas Discussion [original thread]
Without wanting to replicate the thread in GD about the jump animation - I'm not manly enough to be able to handle it. The wormhole jump animation is fine though. It's simple, to the point and causes no issues. I'd like an option to allow the us...
- by rofflesausage - at 2013.10.12 10:27:00
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4. Cargo scanning pods.... - in Player Features and Ideas Discussion [original thread]
General Guardian wrote: Nope, this would make it far too easy for pirates to decide which pods to simply let go of so as not to get a big standings hit by killing the empty ones That's kinda the point. Most people who are not -10 won't take ...
- by rofflesausage - at 2013.08.11 23:03:00
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5. Cargo scanning pods.... - in Player Features and Ideas Discussion [original thread]
Should show what implants the pilot has. Useful for ransoms.
- by rofflesausage - at 2013.08.11 22:26:00
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6. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Dierdra Vaal wrote: While I really applaud taking on the jumpcloning mechanics, I am not sure if this is the right way to do it. I'm worried that reducing clone jumping to 19 hours may make it too easy for alliances to use clone jumping as a wa...
- by rofflesausage - at 2013.08.05 18:01:00
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7. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Skills like this annoy me. They simply get in the way of a good experience with the game. Look at the traditional way skills were done in Eve: Damage increases, capacitor reduction, CPU / power-grid enhancement....They all give me a nice boost to...
- by rofflesausage - at 2013.08.05 17:03:00
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8. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
The biggest issue is just Nos full stop. The change is welcome, but it's just micro patching a bad module. I know it's outside the scope of what you want for 1.1, but Nos just needs to change from the ground up, or have vastly more utility in fig...
- by rofflesausage - at 2013.06.20 00:37:00
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9. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Haquer wrote: rofflesausage wrote: Missiles are already underused in PvP, being pretty much banned in some fleets I've been in. Let's pull up the top 20 page on eve-kill dot net RankWeaponsKills 1Heavy Missile Launcher II78177 2425mm A...
- by rofflesausage - at 2012.09.18 19:43:00
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10. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Laura Dexx wrote: Keyword there being 'if you exclude drakes and tengus'. What? Are you ********? It's TWO ships out of every missile ship being available....that's the point
- by rofflesausage - at 2012.09.18 19:33:00
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11. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Fras Siabi wrote: rofflesausage wrote: This is awful. Missiles are already underused in PvP, being pretty much banned in some fleets I've been in. What? You could do what I just did - check your own TEST killboard on both losses and...
- by rofflesausage - at 2012.09.18 18:38:00
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12. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: rofflesausage wrote: This is awful. Missiles are already underused in PvP... stopped reading at that point Helps if you get into PvP to be fair.
- by rofflesausage - at 2012.09.18 17:44:00
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13. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF...
- by rofflesausage - at 2012.09.18 17:39:00
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14. Hardcore eve mode. - in Player Features and Ideas Discussion [original thread]
Just Biomass when podded. Done.
- by rofflesausage - at 2012.07.19 01:14:00
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15. Exefile.exe - in Player Features and Ideas Discussion [original thread]
[OCD] Can we have a more sensible name for it, like EveGame.exe? [/OCD]
- by rofflesausage - at 2012.07.17 18:25:00
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16. Launch DRones hotkey - in Player Features and Ideas Discussion [original thread]
Has been requested a billion times. Still needed.
- by rofflesausage - at 2012.06.06 10:17:00
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17. Walking in Stations - your ideas to make it not dull - in Player Features and Ideas Discussion [original thread]
Take Dust off planets. Put it in stations. Rename WiS to SiS (Shooting in Stations). Success!
- by rofflesausage - at 2012.03.14 15:22:00
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18. Change Gallente bandwidth so a ship can only use one drone - in Player Features and Ideas Discussion [original thread]
Edited by: rofflesausage on 12/09/2010 15:53:38 The problem with simply multiplying the tank of the drone is that it doesn't take into account previous drone destruction. For example, lets just assume that there are 5 drones on the field with...
- by rofflesausage - at 2010.09.12 15:53:00
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19. possible solution for lvl 4 mission "problem" - in Player Features and Ideas Discussion [original thread]
If there is a 'problem' anywhere, it's that other things might not be in line with them. Low sec exploration needs a buff, IMO. In terms of time spent:ISK generated, I really do think L4's are about right. More so considering you need to salvage ...
- by rofflesausage - at 2009.11.08 00:22:00
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20. Proposed Titan Changes: Ideas from the mentally challenged - in Player Features and Ideas Discussion [original thread]
Lovely 0.0 NAP tears. Mmmmm....yum yum.
- by rofflesausage - at 2009.09.06 14:24:00
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