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141. Oneiros vs. The World - in Ships and Modules [original thread]
Aamrr wrote: And what about that necessitates a 20% CPU advantage over the Guardian? A ship which will almost certainly consume more CPU than its Oneiros counterpart? A powergrid buff is fine, but give-and-take is good too. The bonus to tr...
- by steave435 - at 2011.10.26 13:52:00
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142. Sticky:EVE Online: Incarna 1.1.3 Issues - in EVE Information Portal [original thread]
Workaround: Go to general settings and change the "snap in distance" setting to "don't snap". It immediately fixes the issue for about 95% of the times you dock/undock, and after waiting a bit longer, it went to 100%. I think what happened in the ...
- by steave435 - at 2011.10.26 12:50:00
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143. What is up with Passive Targeters? - in Ships and Modules [original thread]
Daedalus Arcova wrote: Here's how it works: You activate the passive targeter before you start locking your target. Then, when you select the target, the mod will cycle once. If you ship locks the target before the mod's cycle completes, then ...
- by steave435 - at 2011.10.26 10:30:00
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144. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Meldan Anstian wrote: Creat Posudol wrote: You misunderstood me completely there. I was saying that if the ATTACKERS (!!!) split up to attack multiple POCOs, putting one attacker at each non-primary target just for...
- by steave435 - at 2011.10.26 10:19:00
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145. Oneiros vs. The World - in Ships and Modules [original thread]
Aamrr wrote: I do believe you misread my post. The Oneiros currently has a 19.4% CPU advantage over the guardian. If these changes hit TQ, the Guardian would almost entirely lose its powergrid advantage. Oneiros: 370 tf Guardian: 310 tf Oneir...
- by steave435 - at 2011.10.26 10:11:00
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146. Jump Freighters are overpowered - in EVE General Discussion [original thread]
Weaselior wrote: steave435 wrote: It is indeed the same "work" pretty much, but with the difference that getting the huge work decrease from using the JFs require supporting them with other ships, making it a group activity. Anything is much...
- by steave435 - at 2011.10.25 22:54:00
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147. Jump Freighters are overpowered - in EVE General Discussion [original thread]
Weaselior wrote: steave435 wrote: Weaselior wrote: escort duty is not fun, and has never been fun: it is boring space work because the goal is to have so many people there that nothing will happen you have offered no reason this is a pos...
- by steave435 - at 2011.10.25 22:45:00
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148. Jump Freighters are overpowered - in EVE General Discussion [original thread]
Weaselior wrote: escort duty is not fun, and has never been fun: it is boring space work because the goal is to have so many people there that nothing will happen you have offered no reason this is a positive change for EVE gameplay in any way...
- by steave435 - at 2011.10.25 22:24:00
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149. Jump Freighters are overpowered - in EVE General Discussion [original thread]
Weaselior wrote: also, if you think supplying an 0.0 alliance isn't a meaningful amount of effort, you're insane jump freighters merely make it possible, not easy, its still awful boring as **** space work that takes an insane amount of time ...
- by steave435 - at 2011.10.25 22:02:00
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150. Oneiros vs. The World - in Ships and Modules [original thread]
Goose99 wrote: Hey Baby Cakes wrote: Some leaked speculation on the next upcoming big patch: Oneiros lowSlots: 4.0 => 5.0 maxVelocity: 214.0 => 230.0 medSlots: 5.0 => 4.0 powerOutput: 850.0 => 1050.0 signatureRa...
- by steave435 - at 2011.10.25 21:35:00
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151. Jump Freighters are overpowered - in EVE General Discussion [original thread]
Ooh, I can play that game too. Moron. Moron moron. Mooooroooon.
- by steave435 - at 2011.10.25 21:25:00
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152. Jump Freighters are overpowered - in EVE General Discussion [original thread]
Weaselior wrote: steave435 wrote: Says who? Supercarriers and titans are combat super caps, JFs are super versions of the capital class "freighters" and is thus an industrial super cap. are you brain-dead what's a zealot compared to whate...
- by steave435 - at 2011.10.25 20:19:00
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153. Jump Freighters are overpowered - in EVE General Discussion [original thread]
thrulinn wrote: OK, I don't have, and don't think I will ever have and jump capable ship, but to me you just described the game mechanics of how jumping works. Dose every ship have the session change timer or just this one? So what if it never ...
- by steave435 - at 2011.10.25 17:45:00
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154. The role of Faction frigates ? - in Ships and Modules [original thread]
They fill different roles. T1 is just that, the base T1 version. T2 is specialized, either on speed or tank. Faction tries to be a middle ground between interceptors and assault frigs. Less tank and higher speed then the AFs, but more tank and les...
- by steave435 - at 2011.10.25 13:10:00
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155. Jump Freighters are overpowered - in EVE General Discussion [original thread]
Tanya Powers wrote: Thx Steave, this is exactly what I wanted to read, not just some childish comments. You've just pointed exactly the single advantage this ship has, the ability to jump directly from high-->null No...I guess you complet...
- by steave435 - at 2011.10.25 12:37:00
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156. Jump Freighters are overpowered - in EVE General Discussion [original thread]
Tanya Powers wrote: Techno General wrote: JF's cant jump while in dock range/session change. Problem fixed. This changes nothing at all. The single point someone patient enough can ever try to address is the ability of jumping directly f...
- by steave435 - at 2011.10.25 11:16:00
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157. Jump Freighters are overpowered - in EVE General Discussion [original thread]
At this point, we have all the data needed to calculate final haul time: The JF takes 12m 30s per trip, and requires 3 trips, giving a final time of 37m 30s. During these trips, he hauls roughly an extra 100k m3 of random stuff to the destination ...
- by steave435 - at 2011.10.25 11:16:00
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158. [Proposal] Have the "Fit Ship" option inculde rigs again - in Assembly Hall [original thread]
+1
- by steave435 - at 2011.10.24 20:13:00
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159. Odd twist on the Apotheosis shuttle perk.... - in Player Features and Ideas Discussion [original thread]
Jed Shady wrote: meh, it's a variation on a clone jump, ship person what's the diff they're both molecules. Molecules aren't moved - When you clone jump, your mind is removed from your current body and transfered to the target station where...
- by steave435 - at 2011.10.24 14:25:00
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160. DEC SHIELD alliance - Remove your unwanted war decs! - in Crime and Punishment [original thread]
Been 3 years since I cared about high sec war mechanics, but won't this mean that the corp will have a 24 hour war against ALL the corps/alliances that have a war against the alliance at the moment they leave? IIRC, leaving an alliance that is at ...
- by steave435 - at 2011.10.24 12:58:00
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