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781. For people who havn't seen this trailer yet.. PLAYER STARGATEZ! - in EVE General Discussion [original thread]
Hal Morsh wrote: Where will these gates lead? To instanced space, safe from AFK cloakers and neutrals.
- by stoicfaux - at 2014.08.08 02:52:00
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782. Found boobie glitch. - in EVE General Discussion [original thread]
Ireland VonVicious wrote: Here is the feature in all it's glory: http://i58.tinypic.com/2a5jjif.jpg Ah, yes that bug. If you run into a wall in CQ hard enough, your personal airbags go off. /the_future_is_an_amazing_place
- by stoicfaux - at 2014.08.08 02:50:00
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783. How can EvE get rid of players? - in EVE General Discussion [original thread]
Well, I've heard that misogyny cut the player population by almost half. Maybe we should try misandry?
- by stoicfaux - at 2014.08.07 22:42:00
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784. Dread Pirate Scarlet. Rattlesnake Report. - in Missions & Complexes [original thread]
Welp that was painful. Vargur versus Dread Pirate Scarlet, Kill All + Loot/Salvage All: Encountered Guristas, Blood Raiders, and Serps. Popped Annie twice (used a mobile depot to swap between AC and Arty.) Time: 43m51s * travel: 4m03s, 1 jump,...
- by stoicfaux - at 2014.08.07 04:18:00
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785. We need a new forums software - in EVE General Discussion [original thread]
We can't have new forum software because there isn't enough electricity in London to support the power needs of modern, feature rich forum software. Err.. wait. CCP you're out of excuses.
- by stoicfaux - at 2014.08.07 00:59:00
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786. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Adrie Atticus wrote: Mike Voidstar wrote: The numbers show that sentries are right in the middle. Gardens are doing low end Battleship damage, only slightly more than the best medium turret, and at medium turret ranges. The rest are doing ...
- by stoicfaux - at 2014.08.05 21:53:00
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787. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Taleden wrote: (L) Tachyon Beam Laser II: 455dps @ 33+25km, 0.0174rad/s, 400m res (L) 425mm Railgun II: 400dps @ 36+30km, 0.01263rad/s, 400m res (L) 1400mm Howitzer Artillery II: 336dps @ 30+44km, 0.01125rad/s, 400m res (S) Garde ...
- by stoicfaux - at 2014.08.05 21:00:00
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788. Be careful how you dress.... - in Out of Pod Experience [original thread]
Angelique Duchemin wrote: stoicfaux wrote: Angelique Duchemin wrote: Derrick Miles wrote: Angelique Duchemin wrote: It would have looked better if the guy wasn't black. What does that have to do with it? That's probably how tho...
- by stoicfaux - at 2014.08.05 19:28:00
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789. The first Great War. - in Out of Pod Experience [original thread]
Remind me again, which war(s) were "great"?
- by stoicfaux - at 2014.08.05 19:19:00
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790. Be careful how you dress.... - in Out of Pod Experience [original thread]
Angelique Duchemin wrote: Derrick Miles wrote: Angelique Duchemin wrote: It would have looked better if the guy wasn't black. What does that have to do with it? That's probably how those rednecks spotted him. Black guy with shiny stu...
- by stoicfaux - at 2014.08.05 19:15:00
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791. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
scorchlikeshiswhiskey wrote: stoicfaux wrote: Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.) And if we took out P...
- by stoicfaux - at 2014.08.05 18:55:00
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792. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Wouldn't it be simpler to just remove sentry drones from the game? From ship balance to server load, so many problems would be solved (for varying definitions of solved.)
- by stoicfaux - at 2014.08.05 18:36:00
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793. Dread Pirate Scarlet. Rattlesnake Report. - in Missions & Complexes [original thread]
Goldiiee wrote: stoicfaux wrote: Ireland VonVicious wrote: Had one 8 mil implant but nothing else was loot fairy. That 20 mil light in the loot/salvage you came up with for that 7 mins time it would hopefully take is rather telling. I...
- by stoicfaux - at 2014.08.03 23:23:00
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794. Dread Pirate Scarlet. Rattlesnake Report. - in Missions & Complexes [original thread]
Ireland VonVicious wrote: Had one 8 mil implant but nothing else was loot fairy. That 20 mil light in the loot/salvage you came up with for that 7 mins time it would hopefully take is rather telling. It's most likely the loot fairy. My spre...
- by stoicfaux - at 2014.08.03 20:26:00
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795. Dread Pirate Scarlet. Rattlesnake Report. - in Missions & Complexes [original thread]
Ireland VonVicious wrote: Loot total was 33,540,000 No awsome drops happend during this run that would have spiked the loot numbers. 33.5M in loot is a huge amount. By comparison, my Vargur numbers show 10.1M and 6.4M in loop (as per the...
- by stoicfaux - at 2014.08.03 15:40:00
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796. Dread Pirate Scarlet. Rattlesnake Report. - in Missions & Complexes [original thread]
Ireland VonVicious wrote: I think the point of the per hour is you got to be able to make it for a whole hour. But the Mach time was nice. Vargue seems a good chunk slower than the RS on full clear. The loot seems very high. Must have been ba...
- by stoicfaux - at 2014.08.02 17:59:00
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797. Dread Pirate Scarlet. Rattlesnake Report. - in Missions & Complexes [original thread]
/me dusts off some spreadsheets... Vargur kill all (rubicon 1.1): 29m:40s (in mission) + 4:32 (travel: 1 jump away, 71.26 AU) = 34:12. ~110M* per "hour" in loot, salvage, etc., at 2,000 isk/LP 26:15 + 4:30 (1 jump, 86.32 AU) = 30:45 ~115M* * Mi...
- by stoicfaux - at 2014.08.02 05:56:00
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798. "Trying to save Illegal Skill Queue" - in EVE General Discussion [original thread]
Khan Dhu wrote: Add me to this list. Furthermore, I'm almost 100% certain I had Scout Drone Operation V trained (which turned into Drone Avionics), and it's now at Level IV. The reason I suspect this is that I have it trained on my main *and* ...
- by stoicfaux - at 2014.07.26 12:39:00
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799. Eve's new executive producer - in EVE General Discussion [original thread]
Quote: I want hundreds of story-lines going on between many more entities in the game. That's what we're trying to build with all the new features." Scarce resources, religion, politics. These are things that tend to lead to war or, at the ve...
- by stoicfaux - at 2014.07.26 03:43:00
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800. how many times have you heard... - in EVE General Discussion [original thread]
Unsuccessful At Everything wrote: Im pretty sure were not supposed to be discussing the rules of fight club... There are no blobs in fight club. "4th RULE: Only two guys to a fight."
- by stoicfaux - at 2014.07.25 20:02:00
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