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81. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: https://www.reddit.com/r/Eve/comments/3f38ok/major_bug_with_missile_volleys_completely/ how about we fix this too. not only do missiles deal less peak damage against like sized targets, less applied damage against like size...
- by stoicfaux - at 2015.07.30 18:52:36
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82. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Two questions: Placing bubbles around citadels will be allowed, yes? Placing bubbles around citadels, which can be anchored almost anywhere and can be heavily armed, will be allowed, yes?
- by stoicfaux - at 2015.07.28 19:10:10
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83. Goodbye - in EVE General Discussion [original thread]
Vandeer Pelt wrote: Why "fix" something that's not broken? EVE isn't broken. The playerbase is broken, which is what makes the game so great.
- by stoicfaux - at 2015.07.27 00:23:23
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84. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
afkalt wrote: I take it you mean elite? That's a hell of a bling when this will compete just as well (in my experience). [Vargur, Cheap] The Vargur doesn't "compete just as well." The Vargur is faster. (Well, there are couple of missions ...
- by stoicfaux - at 2015.07.23 22:07:43
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85. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: It may just be me, but this fit looks like crap. You'd be just fine with 3 TP, or 2 TP and a MGC II. Or, drop the warp rigs and put application rigs, plus 2 MGC II and not have to worry about range. Then you get two more mids...
- by stoicfaux - at 2015.07.23 21:57:14
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86. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
At the risk of derailing the conversation with a non-negative post, it looks you can now fly a Golem with Warp Speed Rigs That Can One-Shot Non-Elite NPC Cruisers with Fury Ammo in Level 4 Missions, or GWSRTCOSNENPCCFAL4M for short. The downside...
- by stoicfaux - at 2015.07.23 20:23:44
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87. CPU power - in EVE General Discussion [original thread]
What's the VAT on donating and/or using donated CPU time and/or electricity?
- by stoicfaux - at 2015.07.23 17:18:12
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88. PvE Nosferatu - in Ships and Modules [original thread]
Odyssey 1.1 thread: https://forums.eveonline.com/default.aspx?g=posts&m=3597834#post3597834 Quote: After reviewing the actual effect of this change on PVE we have decided to leave it alone and let it function in the new way, which mirr...
- by stoicfaux - at 2015.07.23 16:19:43
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89. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Exp velocity and exp radius are not interchangeable. Mostly incorrect. Quote: I shoot NPCs all day long with a torp Golem and 3 PWNAGE, which is likely the most "controlled" testing that can be done. I am certain of m...
- by stoicfaux - at 2015.07.23 03:46:45
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90. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Here's a spreadsheet that you can play with: https://forums.eveonline.com/default.aspx?g=posts&t=428613 When I pick my morale up out of the sewer, I'll post a cleaner, friendlier version of it. Someday.
- by stoicfaux - at 2015.07.23 00:50:34
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91. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Mind you, EFT can't display damage mitigation of exp velocity vs direction of ship, which as I've stated, you hit approaching targets for more than fleeing or orbiting targets due to the location of the explosion. No. But ...
- by stoicfaux - at 2015.07.23 00:35:21
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92. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: What I find odd is that there are no ships in Eve that are bonused to exp velocity AND radius. It's always one or the other. Expl radius and velocity are essentially interchangeable except against really slow moving target...
- by stoicfaux - at 2015.07.23 00:31:16
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93. Where are our PermaDeath 20mill SP toons? Any updates/info? - in EVE General Discussion [original thread]
Malcanis wrote: Jenshae Chiroptera wrote: "Hey Code buddy, pod me." "Why?" "Need a new name and character those carebears don't know." Yeah the core concept is so ridiculously open to abuse that it would have to hedged about by such an e...
- by stoicfaux - at 2015.07.22 12:14:22
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94. Where are our PermaDeath 20mill SP toons? Any updates/info? - in EVE General Discussion [original thread]
Jenshae Chiroptera wrote: stoicfaux wrote: ... Just flag perma-death toons as perma-death toons. ... You seem to be coming up with a lot of band-aids for a bad idea that feels contrived ... are you a Fozzie alt? Of course not. But ther...
- by stoicfaux - at 2015.07.22 12:11:07
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95. Starting skills levels should increase for new players - in EVE General Discussion [original thread]
Vincent Athena wrote: One wonders why a "must have" skill is even in the game. Or at least, why a "must have" skill is ever a requirement for anything. I posit that there are no "must have" skills. Show me a skill that is a must have for ship...
- by stoicfaux - at 2015.07.21 23:57:00
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96. Starting skills levels should increase for new players - in EVE General Discussion [original thread]
Bah, just do a skill tiericide. Consolidate fitting skills, smooth out the curves and get rid of any stupid prereqs. With a skill refund in place, it shouldn't be a big deal to implement.[1] [1] Not counting the whine-storm, but that's a people ...
- by stoicfaux - at 2015.07.21 19:59:43
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97. Where are our PermaDeath 20mill SP toons? Any updates/info? - in EVE General Discussion [original thread]
Make perma-death clones immune to jump fatigue. It would be a boon for logistics types, but aggressors could attack enemy logistics to real effect.
- by stoicfaux - at 2015.07.21 16:26:52
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98. Where are our PermaDeath 20mill SP toons? Any updates/info? - in EVE General Discussion [original thread]
Tipa Riot wrote: I never understood the concept and how this would benefit EvE or players. Death and immortality are the foundation of EvE. True. Perma-death clones are basically a way for people to get their feet wet in null with low risk...
- by stoicfaux - at 2015.07.21 16:06:40
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99. Where are our PermaDeath 20mill SP toons? Any updates/info? - in EVE General Discussion [original thread]
Jenshae Chiroptera wrote: stoicfaux wrote: Jenshae Chiroptera wrote: "Hey Code buddy, pod me." "Why?" "Need a new name and character those carebears don't know." Meh, just ban these characters from hi-sec. .... ... "Why?" - "I need ...
- by stoicfaux - at 2015.07.21 15:54:37
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100. So, new battleships eh? - in EVE General Discussion [original thread]
Stitch Kaneland wrote: Because EVE is not real life. Ship balance is important. Putting small and large weapons on a BS is silly. Why fly a frig, cruiser, dessie when you can fit a RHML/RLML typhoon FI to kill everything in a 50km radius while...
- by stoicfaux - at 2015.07.21 14:46:34
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