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321. Gangs in Kali - in Revelations Testing and Development [original thread]
Originally by: Satal Sonshi I want to state that I think the questions asked in this thread *NEED* to be answered, systematically and in a single post; especially the ones regarding whether or not the Fleet System is a Replacement of the G...
- by voidvim - at 2006.11.01 01:16:00
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322. Invention discussion - in Revelations Testing and Development [original thread]
Originally by: Olea Avenger I have not been able to get on Singularity lately (it is down I presume). When doing invention, what you are trying to invent does not rely on the skills to actually build the Tech 2 item, correct? Also, when in...
- by voidvim - at 2006.11.01 00:55:00
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323. New Player Experience needs some work--no really. - in EVE General Discussion [original thread]
Originally by: Yolan To the OP, I can't really be of much help as I dont even remember the tutorial. However I would like to congratulate you on taking the time to write a constructive post to the community with suggestion on how things co...
- by voidvim - at 2006.10.30 23:40:00
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324. rigs +capital ships - in Revelations Testing and Development [original thread]
being minmatar I was looking for to rigging up my Frieghters as it as the lowest m3 . could we just have speed / tanking / agilty rigs if nothing else ? A small change to capital ships packed size and it's all good or capital ships work like car...
- by voidvim - at 2006.10.29 23:29:00
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325. Fighters. - in Revelations Testing and Development [original thread]
/signed
- by voidvim - at 2006.10.28 19:05:00
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326. HP Bonus and Role of Stealth Bombers - in Revelations Testing and Development [original thread]
Originally by: Anngellica Wont giving the stealth bomber the abilty to use the cov ops cloak II make the cov ops ship useless? they would still warp faster and have the scan launcher bonus
- by voidvim - at 2006.10.28 01:15:00
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327. HP Bonus and Role of Stealth Bombers - in Revelations Testing and Development [original thread]
The main aim of the dev's changes to the combat paradigm in Kali is to change the combat length giving pilots more time to react during combat. Also this allows them to add stuff like sub-system targeting and laser overloading. Thus the possibilit...
- by voidvim - at 2006.10.27 17:23:00
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328. Refining Array at a POS - in Science and Industry [original thread]
Originally by: Jacqueline Skouris So, is it really worth it to mine Jaspet? not if an NPC station is near by that you have 6.5 standing with The refining array (75% max) is great for deep 0.0 where the nears station is many jumps a way.
- by voidvim - at 2006.10.27 14:39:00
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329. KALI AND POS'S - in Science and Industry [original thread]
Their is also booster production and gas harvesting (gas silos and bio reactors are on the test server) which will give yet more uses.
- by voidvim - at 2006.10.27 11:56:00
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330. KALI AND POS'S - in Science and Industry [original thread]
Originally by: SkottE Originally by: Giant Haystacks Invention will increase demand for t2 components and should make pos's more profitable, but I don't think there are any direct changes. although, as more people will be selling...
- by voidvim - at 2006.10.27 11:52:00
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331. Is it an exploit - to build a carrier at a Large ship assembly array? - in Science and Industry [original thread]
Originally by: Gorion Wassenar Mayhaps to stop people from building in empire? It effects even the ones in 0.0 systems, so personly I don't think so.
- by voidvim - at 2006.10.27 11:43:00
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332. Save the Miners¦ Sanity ! - in Science and Industry [original thread]
/signed
- by voidvim - at 2006.10.27 11:19:00
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333. Shield Extender Suggestion With Kali Changes - in Revelations Testing and Development [original thread]
/signed
- by voidvim - at 2006.10.27 02:40:00
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334. Target Painters part II : Reloaded - in Ships and Modules [original thread]
I like the idea target painter as E-war tool need to be more useful. I was thing of a resistance decreasing ablity as a logistics tool of sorts but it would work just as well for target painters.
- by voidvim - at 2006.10.25 23:50:00
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335. Bringing a ship assembly array to the POS - in Science and Industry [original thread]
Edited by: voidvim on 24/10/2006 16:03:39 heres a link to my hull expander fitting page Linkage to expander fiting page works in game - hope this helps
- by voidvim - at 2006.10.24 16:03:00
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336. L4 Missions and the Basilisk - How does this pairing fare? - in Ships and Modules [original thread]
I think your better of with a dominix as a boost ship has an all round it far better
- by voidvim - at 2006.10.22 20:49:00
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337. [AUCTION] 1000 Infiltrator T2 drones - in Sell Orders [original thread]
free delivery if a buyer wants the extra 500 drones
- by voidvim - at 2006.10.22 11:33:00
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338. [AUCTION] flameburst precision missile One million rounds - in Sell Orders [original thread]
bump
- by voidvim - at 2006.10.22 11:31:00
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339. [AUCTION] flameburst precision missile One million rounds - in Sell Orders [original thread]
bump
- by voidvim - at 2006.10.20 16:06:00
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340. [AUCTION] 1000 Infiltrator T2 drones - in Sell Orders [original thread]
I have 500 more now, so if you want them you can have them too
- by voidvim - at 2006.10.20 16:05:00
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