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Thread Statistics | Show CCP posts - 5 post(s) |
Sarah Meiskin
The Syndicate Inc Ascendant Frontier
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Posted - 2006.11.16 20:00:00 -
[211]
Edited by: Sarah Meiskin on 16/11/2006 20:05:44 Wait >.<
I got lost in the posts.. I read through all pages but so many words and posts confuses me sometimes.
So I have Squadron command 3, Training 4 to be completed Tuesday... But I see Leadership is now "Squadron Head", so does that mean Squadron command will be deleted and all that time I spent training it is gone? What about the 10% Bonus/Level I was getting to Warfarelink modules? I see that there's now "Warfare Link specialization", but what about "Armored warfare Specialist" and "Siege Warfare Specialist", I have both... does that mean they're gone now too?! That's a -LOT- of lost training time!
What about the new skill training times? Anyone have those viewable (Training Multipliers)?
So what happened to current Leadership chars like myself when Kali Rolls out? Will our skills be reset, deleted, changed/edited or what? I got 2m SP in Leadership and that took a lot of effort!
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Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2006.11.16 21:55:00 -
[212]
Originally by: Sarah Meiskin Edited by: Sarah Meiskin on 16/11/2006 20:05:44 Wait >.<
I got lost in the posts.. I read through all pages but so many words and posts confuses me sometimes.
So I have Squadron command 3, Training 4 to be completed Tuesday... But I see Leadership is now "Squadron Head", so does that mean Squadron command will be deleted and all that time I spent training it is gone? What about the 10% Bonus/Level I was getting to Warfarelink modules? I see that there's now "Warfare Link specialization", but what about "Armored warfare Specialist" and "Siege Warfare Specialist", I have both... does that mean they're gone now too?! That's a -LOT- of lost training time!
What about the new skill training times? Anyone have those viewable (Training Multipliers)?
So what happened to current Leadership chars like myself when Kali Rolls out? Will our skills be reset, deleted, changed/edited or what? I got 2m SP in Leadership and that took a lot of effort!
Squadron Command changes names to Warfare Link Specialist to avoid confusion. That's all that changes.
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FiberEagle
United Alliance Nova Republic
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Posted - 2006.11.17 17:46:00 -
[213]
Forgive me if this has been covered allready, but I just didn't have the patience to read thru 8 pages long.
With the new gang system wil it be possible to use let's stay 4 people each skilled in command skills, and they fly each a command ship from a diff race with the apropiate warfare mods on them. Can these 4 ppl be in 1 gang and share all bonuses to each other?
If this is not possible then BOOOooo, but if yes then i luve ya all :)
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Lebouse
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Posted - 2006.11.17 18:29:00 -
[214]
Quote: Well it makes sense that the best person with leadership skills is the leader :P. Anyway, "fleet" size seems to be 2 ships, so that shouldn't be a problem.
It is a problem because to get to Fleet Commander you have to train a rank 6 and I think a rank 9 skill both to level 5. Most people in the game are never going to command "fleets", so having to waste however many days training up those skills is nothing more than a time sink; A total waste of training time.
As for the other part, well I guess every gang is now going to have to take an accounting of who has what skills before a gang is formed, so that way the best bonuses get passed along. Not quite a time sink, but a senseless waste of time none the less.
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Darth Bob
Dark Excession
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Posted - 2006.11.17 19:52:00 -
[215]
Originally by: FiberEagle Forgive me if this has been covered allready, but I just didn't have the patience to read thru 8 pages long.
With the new gang system wil it be possible to use let's stay 4 people each skilled in command skills, and they fly each a command ship from a diff race with the apropiate warfare mods on them. Can these 4 ppl be in 1 gang and share all bonuses to each other?
If this is not possible then BOOOooo, but if yes then i luve ya all :)
nope, not possible, it's ccp's way of encouraging ppl to train leadership skills
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FiberEagle
United Alliance
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Posted - 2006.11.18 02:06:00 -
[216]
-ww yeah encourage leadership training by nerfing the crap out of it lol.
so totally CCp...
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Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2006.11.18 16:44:00 -
[217]
Is its just me or do the changes jsut make a hash of it? Way to make things worse. ----------------------------------------------
Gone but not forgotten
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CasioJones
Babylon Mining And Mission BrotherHood Babylon Project
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Posted - 2006.11.18 21:13:00 -
[218]
Gangs - a punishment to small corps ?
People in small alliances/corps will have to have someone dedicated to just learn the gang skills , or hire a gang leader ?
Also how about the mining corps out there. Or how about the people with 2/3 accounts in a noobcorp still ?
Im' not complaining because i have someone in my alliance that will have all the gang skills within a month or 2 of kali release.
Just thinking about the small people out there.
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Skeltek
Caldari Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.11.19 21:37:00 -
[219]
please, once and for all, stop spamming the thread with falsified information and plain whining about the change. It is difficult enough for most to read through all theese pages.
To make it absolutely clear: It was never stated that Fleetcommand or Wingcommand are needed to transform a gang into fleetmode. If you do not have a person with Fleetcommand or Wingcommand skill, your gang will merely be limited to a smaller size, but you will still get gangboni.
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Darth Bob
Dark Excession
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Posted - 2006.11.20 00:11:00 -
[220]
Originally by: Skeltek please, once and for all, stop spamming the thread with falsified information and plain whining about the change. It is difficult enough for most to read through all theese pages.
To make it absolutely clear: It was never stated that Fleetcommand or Wingcommand are needed to transform a gang into fleetmode. If you do not have a person with Fleetcommand or Wingcommand skill, your gang will merely be limited to a smaller size, but you will still get gangboni.
yes, let's make it clear, as I see you don't get it yet. you won't get gangboni (plural) from gangmods from other characters than the gangleader (squad commander / wing commander / fleet commander). as was the question, which I awnsered correctly and I think the whole idea is BS as gangmods didn't need this huge nerf
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Spike Spiegle
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.20 14:37:00 -
[221]
Wouldn't mind this so much if the fleet command ships gave the advantage of giving the bonus to the fleet not just the squadron, wing or whatever it is.
This would mean that the fleet command ships still give there advantage and the better combat (Field) ships can be used for just the squadrons to say boost ur tacklers only or whatever is in ur squad but I guess we will have to wait and see what happens. Guess everyone will need to buy a command ship now.... lets watch those prices rise...
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Spike Spiegle
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.20 14:45:00 -
[222]
Originally by: CasioJones Gangs - a punishment to small corps ?
People in small alliances/corps will have to have someone dedicated to just learn the gang skills , or hire a gang leader ?
Also how about the mining corps out there. Or how about the people with 2/3 accounts in a noobcorp still ?
Im' not complaining because i have someone in my alliance that will have all the gang skills within a month or 2 of kali release.
Just thinking about the small people out there.
As they are in a small corp a week or two worth of training should allow you to form gangs of around 40 so i dont see what the problem is as that isn't that much of a time sink and if u dont want to you dont have to just dont use gang mods. Personally I dont know how much these small corps can field but I would asume if more than this at any given time a few will already have the gang skill trained.
ok I'm going to stop spamming this thread. Probably check back in a week on the rest of the spam..
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Wicaeed
Amarr
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Posted - 2006.11.20 17:27:00 -
[223]
I'm curious as to what is going to be done about mining gang bonuses. I don't know about anyone else, but I've yet to see a mining gang of over 50 people
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Hsa Mahtal
Black Reign Lotka Volterra
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Posted - 2006.11.20 19:28:00 -
[224]
A comment on gang broadcasts:
I can't seem to find anyway to turn off a broadcast once it is sent. I feel this is necessary so that you can send a call to get armor, shield, you've spotted an enemy, whatever but then cancel the broadcast once this state/request is no longer valid.
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Imhotep Khem
Total Mayhem.
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Posted - 2006.11.21 16:31:00 -
[225]
Originally by: Spike Spiegle Wouldn't mind this so much if the fleet command ships gave the advantage of giving the bonus to the fleet not just the squadron, wing or whatever it is...
Definitely this. It would add more value to wing command immediately. For instance, as wing commander I can designate each person with command skills as a Squad commander. Thereby giving the whole 'wing' skill boosts from each squad commander. That would be cool.
For now we will have to wait on them to fix it so commanders can receive bonuses themselves, then go on to the next step.
Maybe since the bonuses will be applied in such small amounts, they can BOOST the bonuses? ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |
Dwight Hammerhead
Caldari KIA Corp
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Posted - 2006.11.22 08:44:00 -
[226]
Sshhh.. Its not too late to nerf the bonuses themselves.. Cmon CCP, u got enough time _____________________________________________ Too bad at photoshop and too poor to buy a sig |
Simrod
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Posted - 2006.11.22 10:18:00 -
[227]
If some group is abel to create a fleet of mult wings it will mean that the any normal memeber will get 3x the command bonuses squad/wing/fleet .He/she will have armour and shield bonus sig reduction ect. ect.witch will make him/her a whole lot better, esp. if it's a 4 week old char. I think lvl 5 leadership and wingcommand is a fair price to pay for such a hugh bonus.
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Wicaeed
Amarr
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Posted - 2006.11.22 16:41:00 -
[228]
I think gang bonuses need to be handled differently in large gangs.
There need to be four slots for a character with a ship that has bonuses to gang bonuses (BC/CS). A minmitar slot, a gallente slot, an amarr slot and a caldari slot. It is up to the commander on who to put in these slots, but if you want the best gang bonus they will be filled by a Command Ship pilot.
I mean jesus christ CCP it's not that difficult...
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agram tabris
Gallente Oberon Incorporated
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Posted - 2006.11.23 02:02:00 -
[229]
- from what i've seen on test server in the past two, the new system is far too complicated and unnecessary. why not just dividing a gang into squads OR wings with sq. commander in each squad/wing and one fc on top of all. no need to divide a fleet in wings AND squads.
-the overview is not structured enough. there is not enough space to display the objects in space (pilots, gates..), the fleet overview, the broadcast system and the drone control in one overwiew-row.
thats my two cents about that...
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Befounder
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.23 08:43:00 -
[230]
any chance of implementing a list for fleet commander/wing commander/squad commander that shows what ships they have under their command?
there is no worse death than the end of hope |
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Lieutenant Obvious
Caldari Thundercats RAZOR Alliance
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Posted - 2006.11.23 08:52:00 -
[231]
Is it just me, or is everyone whining about the one MAJOR change that is supposed to be super beneficial: the old gang system caused buttloads of lag with the calculations as to who (out of everyone in gang) had the best bonii at the time in the same system, recalculating when a character leaves a system or logs, recalculating when anyone joins or leaves the gang...
The bigger the gang under the old system, the exponentially worse it got. They change the way gang bonus calcs work and everyone stops whining about the fleet lag and starts whining that they can't just train leadership skills, join a fleet as a pleb and expect their shiny skills to be transferred to all.
Yes, the new system has some drawbacks, but ****it to hell... it was for a VERY good cause (unless the whole lot of you happen to have never been in a gang and suffered lag in battle).
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Nomme
Mu..
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Posted - 2006.11.23 10:27:00 -
[232]
Originally by: Befounder any chance of implementing a list for fleet commander/wing commander/squad commander that shows what ships they have under their command?
Good point,yesterday when commanding Squad level,I had a difficult time both in finding players and checking on their ships on the battlefield. Another few nice functions would be the ability to right click the Player in the Squad Window and "Look At" similar to normal playing dynamics. Additionally it would be good to have a Filter in Overview Settings to Filter out the Various Levels of Fleet,all the way down to Squad level,(currently it only accounts for Gang level). Other than that I think this is a positive step,its certainly forcing players to structure their fleets instead of random blobbing.
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Darth Bob
Dark Excession
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Posted - 2006.11.23 11:38:00 -
[233]
Originally by: Lieutenant Obvious Is it just me, or is everyone whining about the one MAJOR change that is supposed to be super beneficial: the old gang system caused buttloads of lag with the calculations as to who (out of everyone in gang) had the best bonii at the time in the same system, recalculating when a character leaves a system or logs, recalculating when anyone joins or leaves the gang...
The bigger the gang under the old system, the exponentially worse it got. They change the way gang bonus calcs work and everyone stops whining about the fleet lag and starts whining that they can't just train leadership skills, join a fleet as a pleb and expect their shiny skills to be transferred to all.
Yes, the new system has some drawbacks, but ****it to hell... it was for a VERY good cause (unless the whole lot of you happen to have never been in a gang and suffered lag in battle).
Why shouldn't we point out that there's a much easier fix to this problem than this whole system. If you've ever been annoyed at how long it takes till a fleet starts moving you're in for a treat when revelation hits.
To state the solution again: let the highest ranking officer choose up to 4 'specialists', his own skills will be used for every role not assigned to a specialist.
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ian666
Minmatar Turbulent
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Posted - 2006.11.23 14:50:00 -
[234]
Hi,
Not sure if this has been asked but will there be a main leader for each tier of the gang? e.g you can assign all ceptors to one tier and then the tier leader can warp just the ceptors as a mini gang and also if the fleet leader\creator warp you all follow that warp if your in the same grid? or is it only if the fleet leader\creator of the gang warps everyone goes? otherwise you do it your self.
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