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Dasalt Istgut
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Posted - 2009.02.27 18:13:00 -
[61]
Originally by: Cedric Diggory
Quote: If you want to use antimatter with rails then you should fit blasters.
lolwut?
250mm Rails on a Ferox with antimatter have a 25km optimal without any tracking mods... add your 15km falloff and you're still dealing reasonable damage at 40km out, which is perfect midrange sniper territory.
Add some magstabs, tracking computers and a little bit of tank and an afterburner and you have a ship dealing 250 gun dps at 35km whilst travelling at 400m/s.
250dps at 35km is terrible. Not sure what you're smoking and you can't even fit the top tier without using a fitting mod.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.02.27 18:58:00 -
[62]
Edited by: Lilith Velkor on 27/02/2009 19:01:47
Originally by: Naomi Knight
But it isnt 250dps it is 170dps with 6x250mm rails +2 magfs t2. If you want to use antimatter with rails then you should fit blasters. 170dps is nothing ,even some frigs have more ...
You're forgetting drones, I've used 5x warrior II and 3x 150s / 3x 200s in my fitting.
225 dps incl. drones (244 with hobos) with 30km range on the rails, 253 if you go with antimatter which clearly isnt really worth it.
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.02.27 20:47:00 -
[63]
Originally by: Lilith Velkor
You're forgetting drones, I've used 5x warrior II and 3x 150s / 3x 200s in my fitting.
225 dps incl. drones (244 with hobos) with 30km range on the rails, 253 if you go with antimatter which clearly isnt really worth it.
Pulse harbinger 450dps at same range +drones :P
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.02.27 22:43:00 -
[64]
Edited by: Lilith Velkor on 27/02/2009 22:43:33
Originally by: Naomi Knight
Pulse harbinger 450dps at same range +drones :P
So?
Does that pulse harbinger have a warfare link on, and how much damage can it soak?
How much damage can it rep back per second ontop of its buffer?
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.02.27 23:23:00 -
[65]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 27/02/2009 22:43:33
Originally by: Naomi Knight
Pulse harbinger 450dps at same range +drones :P
So?
Does that pulse harbinger have a warfare link on, and how much damage can it soak?
How much damage can it rep back per second ontop of its buffer?
Yes it can fit 1 warfare link easily,but i dont think gank bc-s need warfare link, command ships are much better for them.
It has 34k ehp no repair, why do you need repair btw it wont save your ship? And 50m3 drones ,twice than the ferox has. And no rigs.
How much your ferox has ,while still doing 250dps at 35km? And dont forget the mwd.
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Joe Logoffski
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Posted - 2009.02.28 02:16:00 -
[66]
Edited by: Joe Logoffski on 28/02/2009 02:22:28
Originally by: Naomi Knight
Yes it can fit 1 warfare link easily,but i dont think gank bc-s need warfare link, command ships are much better for them.
It has 34k ehp no repair, why do you need repair btw it wont save your ship? And 50m3 drones ,twice than the ferox has. And no rigs.
How much your ferox has ,while still doing 250dps at 35km? And dont forget the mwd.
It has MWD ofc, 120k EHP, 312 dps passively tanked across the board. You might realize it would have killed your harbinger with its silly dps before you even managed to strip 25% of its shield if it has a tackler to keep you there, as you are barely able to get past its passive recharge.
Only 25m¦ drones, but thats a case of target selection, your harbinger would be better against cruiser and up, while the Ferox in question is rather limited to frigates and weak cruisers (or lolfit BCs ). But its a gang ship anyway.
I'm using rigs on it though, and imo a harbinger should as well.
34k EHP is laughable at best compared to what harbinger is capable of buffer-wise (my cane easily beats that without any rig while doing 200 dps more without effort), just as 450 dps is ridiculously low for a harb.
Posting on alt as main sub just ran out...
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.02.28 08:06:00 -
[67]
Originally by: Joe Logoffski Edited by: Joe Logoffski on 28/02/2009 02:28:59 Edited by: Joe Logoffski on 28/02/2009 02:26:58
Originally by: Naomi Knight
Yes it can fit 1 warfare link easily,but i dont think gank bc-s need warfare link, command ships are much better for them.
It has 34k ehp no repair, why do you need repair btw it wont save your ship? And 50m3 drones ,twice than the ferox has. And no rigs.
How much your ferox has ,while still doing 250dps at 35km? And dont forget the mwd.
It has MWD ofc, 120k EHP, 312 dps passively tanked across the board. You might realize it would have killed your harbinger with its silly dps before you even managed to strip 15% of its shield if it has a tackler to keep you there, as you are barely able to get past its passive recharge.
You see how useful a rep tank is there, the low dps Ferox would eat your whole buffer in 3 1/2 minutes, while you'd need 13 minutes to drop its tank.
Only 25m¦ drones, but thats a case of target selection, your harbinger would be better against cruiser and up, while the Ferox in question is rather limited to frigates and weak cruisers (or lolfit BCs ). But its a gang ship anyway.
I'm using rigs on it though, and imo a harbinger should as well.
34k EHP is laughable at best compared to what harbinger is capable of buffer-wise (my cane easily beats that without any rig while doing 200 dps more without effort), just as 450 dps is ridiculously low for a harb.
Posting on alt as main sub just ran out...
Could you just post the fit? Ive tried to do everything on the ferox what you aimed for but it just doesnt ads up. So you are lieing or made an error somewhere.
You are wrong.
First it is not 1vs1(especially as you suggested putting gang war module on the ship-->at least 10ppl gang to worth it),so your ferox would melt much faster if 5+ ships shoot it minimizing its recharge ability ,what is neglectible due to this. The rigs you would put on these ships cost 14m/each that is 40m for the 3 rigs, my whole harbinger costs less than 40m after insurance. and it has a point + scrable or web +50m3 drones which wasnt included in the dps. Btw dps is much more important than tank especially in gang.
Your crane would do this dmg at 1km ,not at the range of 35km.
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Franga
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Posted - 2009.02.28 09:02:00 -
[68]
Originally by: Gneeznow ferox is badass as a blaster boat, 500 dps and nobody ever seems to see it coming until its too late, laser ferox also works wonders, 25km with scorch it owns pretty hard, hell even with 425 II autocannons and falloff rigs it kicks ass, ferox is a great turret ship
I tend to agree with this. Blaster boat with just a 10MN AB. Yes, an AB. No-one seems to really care about it and leave it until last. Then when they see the killmail and the ferox is up near the top ... ----------
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Joe Logoffski
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Posted - 2009.02.28 15:52:00 -
[69]
Edited by: Joe Logoffski on 28/02/2009 15:55:19
Originally by: Naomi Knight
Could you just post the fit? Ive tried to do everything on the ferox what you aimed for but it just doesnt ads up. So you are lieing or made an error somewhere.
It is posted in this thread at page 2... Maybe you didnt get the EHP right because you forgot to set the booster (if you manage to put a link on your harby, use the proper one, set it as booster and you also get a bit more EHP from it).
Quote:
You are wrong.
First it is not 1vs1(especially as you suggested putting gang war module on the ship-->at least 10ppl gang to worth it),so your ferox would melt much faster if 5+ ships shoot it minimizing its recharge ability ,what is neglectible due to this.
Btw dps is much more important than tank especially in gang.
Uhm, lets look at an example. Lets say we have a large fleet engagement, both sides have 5k dps each.
Your harbinger literally instapops, living about 7 seconds once it is primaried. In this period of time it'll have inflicted a whole 3150 damage.
My Ferox would pop after 24 seconds once primaried (even a tiny bit longer due to recharge), in this time inflicting 5400 damage, and increasing the whole gangs EHP as long as it lives.
Since it sports more dps, you harbinger will most likely be primaried long before my Ferox anyway, but thats debatable, depeding on how large the fleets are removing the boosters is advisable early on even if they are heavily tanked.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.02.28 18:41:00 -
[70]
Edited by: Cedric Diggory on 28/02/2009 18:46:43
Quote: 250dps at 35km is terrible. Not sure what you're smoking and you can't even fit the top tier without using a fitting mod.
It's really 290 gun DPS at 35km + 15km Falloff, and you most certainly can fit a full rack of 250mm. What you can't do is fit a full rack of 250mm and also get away with a gang mod, but that just goes without saying; if you want to gang mod, drop to 200mm. Personally I prefer to fit D150mm and pick off frigates, but that's just my own preference.
You get 45k EHP out of it without rigs too, which is nothing to sneer at considering the low cost of the entire setup.
[Ferox, 250mm] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range 10MN Afterburner II Invulnerability Field II Invulnerability Field II
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M [empty high slot]
Quote: Could you just post the fit? Ive tried to do everything on the ferox what you aimed for but it just doesnt ads up. So you are lieing or made an error somewhere.
You neglected gang bonuses; 312 passively tanked DPS comes from something like 3x CDFE, 2x LSE, 1x Invul, 3x SFC & 1x DC and the gang bonus module you'd run on such a ship. ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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Cletus Graeme
Caldari Duty.
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Posted - 2009.02.28 19:33:00 -
[71]
Originally by: Lisento Slaven Personally the resist bonus seems idiotic. The range bonus says it is a sniper.
Why do you need resists when you're sniping? Why not give it a bonus that compliments the optimal range bonus?
An in-built resist bonus means you need to fit less shield mods for a buffer tank which in turn frees up midslots for tracking computers and sensor boosters so you can maximise you range/tracking.
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Cletus Graeme
Caldari Duty.
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Posted - 2009.02.28 19:40:00 -
[72]
Edited by: Cletus Graeme on 28/02/2009 19:43:51
Originally by: Franga
Originally by: Gneeznow ferox is badass as a blaster boat, 500 dps and nobody ever seems to see it coming until its too late, laser ferox also works wonders, 25km with scorch it owns pretty hard, hell even with 425 II autocannons and falloff rigs it kicks ass, ferox is a great turret ship
I tend to agree with this. Blaster boat with just a 10MN AB. Yes, an AB. No-one seems to really care about it and leave it until last. Then when they see the killmail and the ferox is up near the top ...
In small engagements the enemy might get close enough for your blasters to become effective but in larger fights you will spend most of your time chasing faster targets around while doing practically zero dps, which is not very useful.
A blaster Ferox works ok vs slower ships (e.g BS) and also in situations where you land right on top of your target but this doesn't happen that often and even then there are other ships that work better in the same circumstances (e.g. Brutix, HAM Drake, 1600mm plated Hail Cane etc). When both mobility and range are needed, it sadly falls short.
If you're going to argue about whether or not this ship is effective you need to examine it's specific (and unique amongst BCs) role. First and foremost, it's a fleet support sniper. The question should be, is it good enough as it is or does it need a boost?
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Dasalt Istgut
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Posted - 2009.02.28 20:03:00 -
[73]
Originally by: Cedric Diggory Edited by: Cedric Diggory on 28/02/2009 18:46:43
Quote: 250dps at 35km is terrible. Not sure what you're smoking and you can't even fit the top tier without using a fitting mod.
It's really 290 gun DPS at 35km + 15km Falloff, and you most certainly can fit a full rack of 250mm. What you can't do is fit a full rack of 250mm and also get away with a gang mod, but that just goes without saying; if you want to gang mod, drop to 200mm. Personally I prefer to fit D150mm and pick off frigates, but that's just my own preference.
You get 45k EHP out of it without rigs too, which is nothing to sneer at considering the low cost of the entire setup.
[Ferox, 250mm] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range 10MN Afterburner II Invulnerability Field II Invulnerability Field II
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M [empty high slot]
Quote: Could you just post the fit? Ive tried to do everything on the ferox what you aimed for but it just doesnt ads up. So you are lieing or made an error somewhere.
You neglected gang bonuses; 312 passively tanked DPS comes from something like 3x CDFE, 2x LSE, 1x Invul, 3x SFC & 1x DC and the gang bonus module you'd run on such a ship.
Uh, so you get **** damage at range with a lol-afterburner fit on a Battlecruiser. Your tank is poor, your tracking is poor, you need two optimal mods to hit medium range...
Good luck with that fit.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.02.28 20:09:00 -
[74]
Originally by: Cedric Diggory Personally I prefer to fit D150mm and pick off frigates, but that's just my own preference.
Originally by: Dasalt Istgut Uh, so you get **** damage at range with a lol-afterburner fit on a Battlecruiser. Your tank is poor, your tracking is poor, you need two optimal mods to hit medium range...
Good luck with that fit.
Back to school please to learn the finer principles of comprehension.Whilst you're there, look up the phrase "Devil's Advocate"!
Originally by: Cedric Diggory Personally I prefer to fit D150mm and pick off frigates, but that's just my own preference.
Just because I link a setup - in this case done simply to show that it's easily possible to fit 250mm rails on a Ferox - doesn't mean I'd fly it. ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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Laughlyn Vaughns
Gallente Active Exploration Organisation IMPERIUM.
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Posted - 2009.02.28 23:43:00 -
[75]
I do think that yeah the 7th turret on a ferox would be nice but didnt they already add the 6th turret to improve the dps?
sure it used to be 5/5 layout on it.
But yeah a further 7th turret or alteration in the skill bonii which also the brutix beign the damage dealer would be rather nice to offer variety in the tank/gank offerings
having the ferox with range and damage would make it a very desirable sniper i'd imagine, i've doen a few firign tests with corp mates oveer the years and the eagle/ferox just didnt dent the ships i used unless it was a frig and even then my Wolf/Jag dodnt suffer that much.
on the subject of 7th turrets - 7th turret for the Fleet Tempest 
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Groknor
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Posted - 2009.03.01 01:48:00 -
[76]
Originally by: Haradgrim Rails = weakest DPS weapon turret Caldari = only race without a turret damage bonus ship
Yep, there is a great combination.... range (while useful) isn't a sufficient replacement for decent DPS, even in QR post nano....
Actually artillery has the least dps.
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Karl Luckner
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Posted - 2009.03.01 02:17:00 -
[77]
The idea with increasing the range bonus to 20% makes most sense to me. Would give it a role, instead of trying to turn it into a Brutix light.
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Heloise ChateauBriande
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Posted - 2009.03.03 09:28:00 -
[78]
Originally by: Lisento Slaven Personally the resist bonus seems idiotic. The range bonus says it is a sniper.
Why do you need resists when you're sniping? Why not give it a bonus that compliments the optimal range bonus?
Or maybe increase the amount of the optimal range bonus. Let it snipe at 150km with a decent fit...
I'm liking this idea. Since most of us agree that it is no competition for the Brutix in blaster range... perhaps make the Ferox a sniping specialist... i.e. replace the tanking bonus with another optimal range bonus so is like a cheap Vulture? Could be pretty nice... and also I would love to have 6-7 turrets on my Vulture...
- Helo
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Snow Banshee
Amarr
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Posted - 2009.03.03 10:06:00 -
[79]
@people who say: "FEROX HAVE TOO FEW PG. THE BRUTIX IS SOOOO UBER .. ( whine, whine whine)"
Did you at least checked the base PG of those ships? Here the links: BRUTIX VS FEROX
Only 75PG difference! And thats not really an advantage considering that armor tankers need much more PG than shield tankers. You simply cant have everithyng, go "tank" OR "gank" and thats true for both ships.
Stop whine and learn how eve works.
P.S.) Brutixes is even harder to fit than feroxes ....
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welsh wizard
0utbreak KrautbreaK
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Posted - 2009.03.03 10:39:00 -
[80]
Edited by: welsh wizard on 03/03/2009 10:39:58 You're supposed to fit blasters to a Brutix which use less grid than rails hence the small grid difference. Thing is you can fit everything you need on a Brutix quite happily, same goes for most Gallente ships. The Brutix is not harder to fit effectively than the Ferox though, not by a long shot. --------------- RIP Crazy Horse |

Dark Voynix
Garoun Investment Bank
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Posted - 2009.03.03 10:57:00 -
[81]
Originally by: welsh wizard Edited by: welsh wizard on 03/03/2009 10:39:58 You're supposed to fit blasters to a Brutix which use less grid than rails hence the small grid difference. Thing is you can fit everything you need on a Brutix quite happily, same goes for most Gallente ships. The Brutix is not harder to fit effectively than the Ferox though, not by a long shot.
If so then we are talking about 2 completelly different roles, so they cannot be compared. And again: fit full rack of 250mm on a ferox is not harder that fit a full rack of neutron on a Brutix.
Salvatore
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.03.03 11:00:00 -
[82]
Originally by: Dark Voynix
Originally by: welsh wizard Edited by: welsh wizard on 03/03/2009 10:39:58 You're supposed to fit blasters to a Brutix which use less grid than rails hence the small grid difference. Thing is you can fit everything you need on a Brutix quite happily, same goes for most Gallente ships. The Brutix is not harder to fit effectively than the Ferox though, not by a long shot.
If so then we are talking about 2 completelly different roles, so they cannot be compared. And again: fit full rack of 250mm on a ferox is not harder that fit a full rack of neutron on a Brutix.
Salvatore
But ferox only has 6 turret slots while the brutix has 7 ,that is a huge difference.
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GyokZoli
Caldari
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Posted - 2009.03.03 11:07:00 -
[83]
The best Ferox setup ever: 
[Ferox, salvaging] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
10MN MicroWarpdrive II 10MN Afterburner II Large Capacitor Battery II Cap Recharger II Cap Recharger II
Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
[empty rig slot] [empty rig slot] [empty rig slot]
Hobgoblin II x5
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achoura
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Posted - 2009.03.03 11:15:00 -
[84]
Buy rails, snipe, profit?
It's a mini rokh, and the only bc that can actually engage outside sentry range. The ferox is in no way a perfect machine, however BC in general need review so a thread such as this is ultimately pointless. Something in a mroe relevant forum section regarding bc in general would prove more production long term... ***The EVE servers and their patches*** |

arbiter reformed
Minmatar Sebiestor tribe
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Posted - 2009.03.03 11:23:00 -
[85]
Edited by: arbiter reformed on 03/03/2009 11:25:34 comparing the ferox to a harbinger is a moot point, comp+are it to a prophecy and youll see the ferox isnt a bad boat. no it cant use blasters as well as a brutix but should it?
either way it makes a great lasor boat and and the best rail bc (not that that makes it pwn) but it can be nice for sniping of takle on gatecamps, its not a daps monster but it can fit a nice buffer tank and, remember it does more dps than a prophrecy with lazors, cyclone is also somwhat underwhelming not all ships should be good at the same thing
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Dark Voynix
Garoun Investment Bank
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Posted - 2009.03.03 11:50:00 -
[86]
Originally by: Naomi Knight
Originally by: Dark Voynix
Originally by: welsh wizard Edited by: welsh wizard on 03/03/2009 10:39:58 You're supposed to fit blasters to a Brutix which use less grid than rails hence the small grid difference. Thing is you can fit everything you need on a Brutix quite happily, same goes for most Gallente ships. The Brutix is not harder to fit effectively than the Ferox though, not by a long shot.
If so then we are talking about 2 completelly different roles, so they cannot be compared. And again: fit full rack of 250mm on a ferox is not harder that fit a full rack of neutron on a Brutix.
Salvatore
But ferox only has 6 turret slots while the brutix has 7 ,that is a huge difference.
NO .. not at all!!! You are not considering the "grid problem". You are supposing that the brutix can easilly put 7x neutron blastersand the ferox just 6, but this in unpractical( for both ships). Most brutix setups downgrade at least partially to ion/electrons, to be able to put that damned 7th gun. And as i said before: Since brutix is an armour tanker it have less PG for guns than the ferox, so the one more gun it can put in theory, can be practically used only if you downgrade all ( almost) the turrets.
Note: im not saying that have 7 turrets is bad, im just saying that the difference between ferox and brutix is quite ephemeral because of PG restriction.
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Cletus Graeme
Caldari Duty.
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Posted - 2009.03.03 11:55:00 -
[87]
Originally by: arbiter reformed remember it does more dps than a prophrecy with lazors, cyclone is also somwhat underwhelming not all ships should be good at the same thing
Arguing that a Ferox is ok cos it's better than the 2 worst BCs in the game is pretty stupid. Both the Prophecy and Cyclone are useless except in PvE, so your comparison actually supports the argument to boost the Ferox for PvP.
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Cletus Graeme
Caldari Duty.
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Posted - 2009.03.03 12:01:00 -
[88]
Edited by: Cletus Graeme on 03/03/2009 12:03:59
Originally by: Dark Voynix
NO .. not at all!!! You are not considering the "grid problem". You are supposing that the brutix can easilly put 7x neutron blastersand the ferox just 6, but this in unpractical( for both ships). Most brutix setups downgrade at least partially to ion/electrons, to be able to put that damned 7th gun. And as i said before: Since brutix is an armour tanker it have less PG for guns than the ferox, so the one more gun it can put in theory, can be practically used only if you downgrade all ( almost) the turrets.
Note: im not saying that have 7 turrets is bad, im just saying that the difference between ferox and brutix is quite ephemeral because of PG restriction.
The Brutix can easily fit a full rack of electron blasters and a very nice dual rep tank. It struggles to fit ions and can't fit neutrons.
The Ferox can fit 250s and a tank with a single RCU. It can fit smaller guns quite easily so I think its grid is ok. However, its damage is pants.
Adding a 7th turret without increasing the grid at all might be a balanced way to give it a boost as this would force you to either go for max damage+range (with 250s) and minimal/zero tank or drop down to 200mm rails to be able to fit a tank. This is pretty much the compromise that you currently need to make with the Eagle.
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arbiter reformed
Minmatar Sebiestor tribe
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Posted - 2009.03.03 12:03:00 -
[89]
Originally by: Cletus Graeme
Originally by: arbiter reformed remember it does more dps than a prophrecy with lazors, cyclone is also somwhat underwhelming not all ships should be good at the same thing
Arguing that a Ferox is ok cos it's better than the 2 worst BCs in the game is pretty stupid. Both the Prophecy and Cyclone are useless except in PvE, so your comparison actually supports the argument to boost the Ferox for PvP.
ok but remember the tier 1 bcs are all lacking compared to there tier 2 counterparts, the ferox is a viable gunnery pvp ship, saying that its crap because its better than two of 4 tier 1 bcs is slightly odd methinks, and i never said it was worse than the brutix just that it was worse with blasters which is resonable imo
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Cletus Graeme
Caldari Duty.
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Posted - 2009.03.03 12:09:00 -
[90]
Originally by: arbiter reformed
ok but remember the tier 1 bcs are all lacking compared to there tier 2 counterparts, the ferox is a viable gunnery pvp ship, saying that its crap because its better than two of 4 tier 1 bcs is slightly odd methinks, and i never said it was worse than the brutix just that it was worse with blasters which is resonable imo
Agreed. We aren't saying it's crap - it isn't. But it is a bit "meh".
Personally I think the Prophecy and Cyclone need fixing more but while we're relooking at all T1 BCs we might aswell boost the Ferox a little bit to make it more worth flying. I think the Brutix is fine, it's an awesome ship, but for the sake of fairness it could be be given a minor boost too - dunno what tho.
Anyway that's all OT. The point of this thread is does the Ferox need fixing and if so how? Is it broken? No, i don't think so. Could it use some love? Yes.
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