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Thread Statistics | Show CCP posts - 12 post(s) |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
25
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Posted - 2012.06.19 00:28:00 -
[601] - Quote
I did not know Arnon was on the protected list. So if I complain to a GM about the 2 can flipers that got me last month in Arnon when I was only weeks old then I can get them baned. Hmm and it so happens they both have posted in threads like this one recently as well. I can see the fear they have in their posts. They are guilty of this and it is not just me, they have done this repeatedly to many rookies in Arnon. It is what they do daily. The people that do this do it as a way of life. Grief on the newbies. I think the GM's know this as well. That is why they come down on them so hard. It is never just one mistake like some of these posters want you to believe. They prey upon the rookies as a way of life and are most upset that the GM's are making their playstyle off limits. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1970
|
Posted - 2012.06.19 00:59:00 -
[602] - Quote
Hammer Crendraven wrote:I did not know Arnon was on the protected list. So if I complain to a GM about the 2 can flipers that got me last month in Arnon when I was only weeks old then I can get them baned. Hmm and it so happens they both have posted in threads like this one recently as well. I can see the fear they have in their posts. They are guilty of this and it is not just me, they have done this repeatedly to many rookies in Arnon. It is what they do daily. The people that do this do it as a way of life. Grief on the newbies. I think the GM's know this as well. That is why they come down on them so hard. It is never just one mistake like some of these posters want you to believe. They prey upon the rookies as a way of life and are most upset that the GM's are making their playstyle off limits.
P.S. The GM said in red outlined text can flippers are griefing new players in starter systems (and that is not allowed) and then went on to name the starter systems which includes Arnon. As of right now this very moment in time there are at least 30 can flippers working Arnon. The GM's can target 30 some players already for violation to this rule.
Report 'em. I don't think anyone in this thread wants to see rookies messed with in rookie systems. We're just split on the best way to achieve the goal of "No rookies were harmed in the making of this rookie system." This is EVE. -á Everybody Versus Everybody. |

Cutter Isaacson
Peace N Quiet
521
|
Posted - 2012.06.19 03:56:00 -
[603] - Quote
Figured it out yet? Numbers of terminally stupid people seem to be on the increase, I suggest we have a real life Stupidageddon to rectify this issue. |

Grinder2210
Kaotic Intentions Cold Hand of Shadow
1
|
Posted - 2012.06.19 08:24:00 -
[604] - Quote
GM Homonoia wrote:Alright, instead of arguing this any further. Here one for you guys. I am sure that most of you understand our goals, now assuming you had ZERO development time, how would YOU word a policy that achieves these goals?
I would give the players anything thay could use 1month 2 months 1 year
Dosnt matter the number what matters is have a clear line we shouldnt cross
Of corse gms would still need to work case to case Some people killed under said number may have more than one accout more than one toon on there account and while thay may be playing on a young toon there still not bye any means a rookie
That part would be for the gms to decide But at least with this number a player would be able to know without any dought if i attack this person i may have bad things happen to my account
Also ide like to ask about corp agro for instance ive gain corp aggrestion to a person in a player owned corp this person isnt a rookie but is doing a mission with or for a rookie there both fireing on me Not killing the rookie may keep me form being able to blow up the none rookie should i worry about a ban here ?
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Iskawa Zebrut
Smoke to Train - Train to Smoke
7
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Posted - 2012.06.21 12:49:00 -
[605] - Quote
Jesus, you people...
Rookie: A player 14 days old or less, flying entry-level ships (frigates, low end cruisers/mining vessels). If said player has any other character or account older than 14 days they do not count as a rookie. Any protection void if the rookie started a conflict via smack talk (inviting you to shoot them, specifically) or aggression (do not engage unless they signal they wish to fight - for example, they take from your container and target lock you, or they say as such via smack).
Still some loopholes, but I have faith that the GMs will apply their own judgement in loophole cases. After all, enforcement of this would get a lot of special attention since it's an oppertunity for CCP to dip their fingers into peoples' wallets. |

TheGunslinger42
Bite Me inc Exhale.
92
|
Posted - 2012.06.21 13:12:00 -
[606] - Quote
lots of pages, didnt read, but here:
a) properly inform newbies of the mechanics that allow others to shoot them b) base it on something other than system alone, as there can be valid targets for ganking, baiting, stealing from, etc in newbie systems (and newbie systems aren't clearly marked to begin with - I certainly don't know them ALL - and to top it off it was recently extended to a few other systems, with further talk of extending it to lustrevik and hek, which is so ridiculously stupid I don't know where to start...) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2016
|
Posted - 2012.06.21 15:19:00 -
[607] - Quote
Iskawa Zebrut wrote:Jesus, you people...
Rookie: A player 14 days old or less, flying entry-level ships (frigates, low end cruisers/mining vessels). If said player has any other character or account older than 14 days they do not count as a rookie. Any protection void if the rookie started a conflict via smack talk (inviting you to shoot them, specifically) or aggression (do not engage unless they signal they wish to fight - for example, they take from your container and target lock you, or they say as such via smack).
Still some loopholes, but I have faith that the GMs will apply their own judgement in loophole cases. After all, enforcement of this would get a lot of special attention since it's an oppertunity for CCP to dip their fingers into peoples' wallets.
How do you, as a player, pick targets when part of the definition of the protected class is hidden from you? If you want to be able to allow combat (or other activities that would fall under "messing with") in rookie systems between non-"rookies," then the term "rookie" must be defined in a way that players can use. The alternative is much simpler and what I've been suggesting for a while. Until such a time as the Devs can stick a rookie-"don't shoot" tag on actual "rookies," ban combat of all kinds in rookie systems. You do have to enforce this strictly (as in warn people who shoot hulks there), or people will probe around to try to figure out the hidden definition of "rookie" and "mess with" a large number of rookies in the process.
Gamers figure out the rules of their game. EvE has a long history with hidden rules and mechanics, most all of which are now well understood.
Also, that can thing is can-baiting and is specifically banned in rookie systems, on top of the general ban on "messing with" "rookies." This is EVE. -á Everybody Versus Everybody. |

Yoshite McLulzypants
People called Romanes they go the house
5
|
Posted - 2012.06.21 15:49:00 -
[608] - Quote
This is a very easy question. You cannot fly anything but a tech 1 frigate or destroyer on a trial account (maybe a cruiser too?). If you see someone in any other ship then they have paid for an account, ccp has their money, fire away. |

Corina Jarr
Spazzoid Enterprises Purpose Built
838
|
Posted - 2012.06.21 15:51:00 -
[609] - Quote
Yoshite McLulzypants wrote:This is a very easy question. You cannot fly anything but a tech 1 frigate or destroyer on a trial account (maybe a cruiser too?). If you see someone in any other ship then they have paid for an account, ccp has their money, fire away. Some people buy the account without a trial first. |

Quaaid
ABOS Industrial Enterprises
20
|
Posted - 2012.06.21 16:24:00 -
[610] - Quote
Quote:I shall make this real simple: Do not mess with rookies in rookie systems in any way.
There is a coding solution to this issue. Vague rules pushed upon the community via non-in-game medium is not the way to approach this. My ability to gank rookies within the mechanics of your game is your problem, own it. Stop pushing the moderation of that activity back on your end user.
If the game allows it, it will be done. New people try new things every day in this game, which will routinely end in some rookie in some rookie system getting ganked. This is not the problem of either pilot, it is a CCP problem that CCP needs to address via the game and not moderation.
Quote:They are still trying to figure out how to read the overview and how to right click; messing with them at that point in their career is something for bullies who have something to compensate for and only dare to pick on the smallest, weakest boy in kindergarten.
- Sandbox
- Bullies exist in all avenues of EVE, it is foundational for a PvP enviornment. The weak are prey. When they grow strong they will in turn become predators. Why interfere outside of nurturing your own financial interests? If the sole reason is to retain subscriptions, why risk these outcomes on behavioral altering? Simply code a solution and be done with it.
- Rookies can be scammed for all they possess without consequence in Jita (4 jumps from a rookie system) but not have their Free Rookie Ships blown up without someone getting warned/banned. Which is worse? Which is more detrimental? Which behavior is more taboo when compared to all other MMOs on the planet? Recognize this flaw in logic.
- The draw to this game for many (certainly not all) people is PvP with consequence. As you coddle your new player base, the PvP hungry subsect gets a watered down experience. Is this intended?
- Sandbox
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Spurty
D00M. Northern Coalition.
285
|
Posted - 2012.06.21 16:29:00 -
[611] - Quote
Sentinel Smith wrote: But I think.....
You are attempting to live above your station in life aren't you?
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Fractal Muse
Republic University Minmatar Republic
19
|
Posted - 2012.06.21 16:34:00 -
[612] - Quote
The problem for CCP's GM is this: If they define the rules specifically then the smart players of EVE will figure out ways to make use of any newbie immunity rules.
For example, if the definition for a 'rookie' is under 10 days played. What is to stop an experienced player from picking up a new account and making a new character on that new account and running high value cargo? Or going into the middle of 0.0 to cause some mischief?
Looking at the situation, there is something there that would indicate the new player as not a rookie. But, within the game's rule system they would be considered one.
So if time on the account doesn't work, how about skill points? We have the same problem. Veterans making new characters to make use of the rookie benefits.
To me this leaves two alternatives for EVE:
The first is to do what CCP is doing and leaving the definition of rookie open-ended and subject to interpretation in any given event. Unfortunately, this causes confusion for the players and creates "special" circumstances that are subject to calls of favoritism or unfairness.
The second, which I would prefer since it gets rid of the interpretation, is to create newbie starting zones. A small system that is not accessible from the EVE Universe as a whole. When a rookie feels ready to enter the game proper they go through a wormhole and can never go back.
This way there are no questions about who is a newbie and who isn't. There is no confusion. And, rookies are protected within the rookie system. The rookie system should have limited resources within it and it could force players out of it when they reach a certain skill point level.
There would need to be 'safe guards' to keep larger ships out of the rookie system. Perhaps the manufacturing could be restricted solely to what the initial manufacturing missions suggest. This would prevent players from creating manufacturing characters and building 'advanced' ships / stuff in the system.
I dunno, it seems to me that if CCP is serious about protecting new players and providing them with a positive new player experience they need to revamp their new game experience. To me, this has always been where EVE Online is weak. I would love to see retention numbers of new player accounts.
There is a lot more that could be done to make EVE Online more appealing / attention grabbing for new players. The revamp to the initial missions was a great step but it isn't enough. More can and should be done.
|

Quaaid
ABOS Industrial Enterprises
20
|
Posted - 2012.06.21 16:41:00 -
[613] - Quote
Fractal,
I like your idea of segregated rookie space. It could be approached in a very cool way. Something like 'you have to escape rookie space' via skill and intro events.
Veteran player on alts would be able to navigate that very quickly and it would let every new player ramp up to a base level of skill and knowledge before exposing them to the like of... me.
I'm all for a change like that. But as it sits, I can go to rookie space, bait and kill them and that is exactly what I intend to keep doing. |

Blastcaps Madullier
Celestial Horizon Corp.
32
|
Posted - 2012.06.21 17:41:00 -
[614] - Quote
Trappist Monk wrote:GM Homonoia wrote:RubyPorto wrote: b) continue short list of Exceptions, like initiating a suicide gank, or whatever. Take these from the publicly viewable information used in your in house Newbie definition
That right there is the problem. We can probably write a list the size of a dictionary. So we will stick to case by case basis. The only issue left is the wording of the evelopedia page. I will see if I can raise the discussion on that internally, but a new wording may take a while. what happened to considering my idea, since your long list (with the capitalized PLAYER and CHARACTER) seem to be responding to my argument. Quote:How about:
a straight rule for the vets, using an offical announcement: * No PvP with, stealing from, can baiting, griefing, spamming, or scamming of new characters who are 14 days or less old in rookie systems.
for the "real" rookies, using a last page after character creation but before entering game (or, if that needs development time, using one of those warning message boxes for system events): * EVE is based on non-consensual PvP. You will have limited protection from combat and piracy inside your starting system for 14 days. If you leave the starting system or your 14 days expire, you are a valid target and a willing participant. No need for exceptions. You leave the system, you're a target. Feel free to change the # of days, but thats the same as a trial period.
one problem with that is one of the starter tutorial agents sends you out of system (basicly teaching you how to navigate from a-b in eve) one possibility is to give newbie accounts a flag that allows them to jump in and out of the starter systems, and gates set so if your a older char, you just simply CAN NOT jump into said system due to not having said flag and peronaly would say 30 days not 14, buddy invites are 21 days iirc and occasionaly ccp gives out 30 day trial keys, other option is ships trial accounts can NOT fly cant jump into system ie mining barges/exhumers which means you dont have older players sat in relative safety in a rookie system stripping out all the roids and leaving nothing for the newbie players (some of the tutorial agents require trit to complete, either directly as trit or indirectly as made items) |

Tippia
Sunshine and Lollipops
8119
|
Posted - 2012.06.21 17:48:00 -
[615] - Quote
Blastcaps Madullier wrote:one problem with that is one of the starter tutorial agents sends you out of system (basicly teaching you how to navigate from a-b in eve) That sounds like an excellent opportunity to teach them about the rules of the game, including things like not carrying everything they own in one shipGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Blastcaps Madullier
Celestial Horizon Corp.
32
|
Posted - 2012.06.21 18:01:00 -
[616] - Quote
Tippia wrote:Blastcaps Madullier wrote:one problem with that is one of the starter tutorial agents sends you out of system (basicly teaching you how to navigate from a-b in eve) That sounds like an excellent opportunity to teach them about the rules of the game, including things like not carrying everything they own in one shipGǪ
think back to your first time playing eve being a day or 2 old and the things you used to do back then that now you look back on and go "wtf was i thinking?" generaly newbies have NO clue on a lot of things including how agression etc works, concord intervention etc. basicly complete newbies are just that, newbies with no idea. too harsh from the get go and newbies aren't going to stick round and learn this game and long term lack of new subscribers WILL hurt eve as a whole. PS if you REALLY want to gank newbies that badly, why not just goto the lowsec system right next door to where the epic soe story arc npc - is based (Arnon) |

Tippia
Sunshine and Lollipops
8119
|
Posted - 2012.06.21 18:13:00 -
[617] - Quote
Blastcaps Madullier wrote:think back to your first time playing eve being a day or 2 old and the things you used to do back then that now you look back on and go "wtf was i thinking?" generaly newbies have NO clue on a lot of things including how agression etc works, concord intervention etc. basicly complete newbies are just that, newbies with no idea. too harsh from the get go and newbies aren't going to stick round and learn this game and long term lack of new subscribers WILL hurt eve as a whole. GǪand that's why they need to be taught, not be tricked into playing a game that doesn't work the way the game actually works. It's also the reason why the rules need to be clear: because otherwise they'll be impossible for the newbies to understand (even more so than for the older players).
That is something drastically different from making such wide and imprecise policies that they actually reduce the protection of newbies and increase the protection of older players, who'll know enough to abuse the hell out of those wide margins.
Does EVE's NPE leave something to be desired? Yes. That is not reason to have the GMs operate on fundamentally flawed and counter-productive policies that break more than they solve; it's a reason to fix the NPE.
Quote:PS if you REALLY want to gank newbies that badly GǪwhy are people going on about with idiocy? Is reading really that hard?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Blastcaps Madullier
Celestial Horizon Corp.
33
|
Posted - 2012.06.21 18:45:00 -
[618] - Quote
Tippia wrote:]GǪand that's why they need to be taught, not be tricked into playing a game that doesn't work the way the game actually works. It's also the reason why the rules need to be clear: because otherwise they'll be impossible for the newbies to understand (even more so than for the older players).
by that definition your also saying you'd be happy for babies to play with matches not knowing how things work etc ie fire burns and hurts among other things, and by playing with said matches they'd learn. cause in some sense newbies are exactly that, they dont KNOW
basically altering the NPE so it teaches newbies things like that would be better, than them jumping through the gate doing the tutorial mission and someone who's say a 6 year old player/toon blows them up the moment they appear, "just because I can" or "just for s**ts and giggles" at newbies expense.
End of the day newbies impressions of eve from the get go will decide whether they stay or quit and before you say well good riddance consider this, eve NEEDS to keep attracting new players to thrive, too harsh initialy and newbie players will just say f**k it and leave, we all KNOW eve has a high learning curve and is harsh at times and doesn't have cotton wool padding most other mmorpgs has, but there comes a point with regards to new players where it becomes too harsh and ultimately ends up costing eve in terms of new players, new subs etc etc.
Tippia wrote:]Does EVE's NPE leave something to be desired? Yes. That is not reason to have the GMs operate on fundamentally flawed and counter-productive policies that break more than they solve; it's a reason to fix the NPE.
agreed on the fixing the NPE, like removing duplicate skillbooks awarded from multiple different career agents, however i'd have to disagree somewhat on the part about the GMs, your referring to policy about newbie systems, as i said in a earlier post, the devs/GMs can keep rewording the policy till the cows come home and someone will STILL find a loophole in the wording and a way to exploit it. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2030
|
Posted - 2012.06.22 05:53:00 -
[619] - Quote
Mrr Woodcock wrote:Wouldn't you agree the best thing to do, is just leave them alone? Or else. That's how I red this. Probably a good thing not to mess with it. Just saying.
IN case your messing the point, I really really don't think we need more Rookie systems. Do you?
Good Personal Policy != Official Policy This is EVE. -á Everybody Versus Everybody. |

Mrr Woodcock
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.22 05:54:00 -
[620] - Quote
Trust me on this. Ban Hammer starts dropping. They will be left alone, players will get the message. Trust me on this will ya.
Ruby, I didn't make the GD policy. lol
What I got from all that is if you can't figure it out and stop doing it. Your $hit is going to hit the fan. lol
But don't listen to me, just keep rocking that boat. lol |
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2030
|
Posted - 2012.06.22 05:57:00 -
[621] - Quote
Mrr Woodcock wrote:Trust me on this. Ban Hammer starts dropping. They will be left alone, players will get the message. Trust me on this will ya.
Ruby, I didn't make the GD policy. lol
The Policy of "Don't mess with Rookies in Rookie systems" has always been in place. Or are you so dense that that's news to you.
It hasn't been working all that well. This is EVE. -á Everybody Versus Everybody. |

Mrr Woodcock
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.22 06:04:00 -
[622] - Quote
Well, I have to admit, a few things do get by me, my bad, stupid, thick, however you want to say. I'm guilty. But, I can say I get the message here, at least I think I do.
Now for you. I gotta say, regardless of what I think or do. I do see slight glimmers of reason in some of your posts. Kinda respect ya. well sort of.
But that thread you were mouthing of in yesterday, with that ******. I think the thread got removed. Guy saying he was glad he run off a husband & wife mining team and all. Well ya got me wondering again. |

Domono
Naval Auxiliary Group
10
|
Posted - 2012.06.22 06:41:00 -
[623] - Quote
In Eve there is no such thing as character level. We have dates join and SP. Sp collects whether or not you are actually sitting at the computer or not. This makes it impossible to pinpoint exactly what a rookie is. So if my account is 2 months old but I really only --played-- for 1 day a week for an hour. Then more than like still don't know jack about Eve. Rookies are impossible to define in Eve from our end. Maybe a GM can look at your total hours played, see a small list of transactions in your wallet history. A quick glance at your list of contacts? Who knows how they evaluate a rookie. Or cares.
Guy carrying a cargo full of dead space gear? Gank him. Who cares if he is 2 weeks old. Common sense tells me that is no rookie, even if so do you think CCP would blame you? Really?
Guy ratting in high sec belt in his crap fit t1 frigate? Not a war target? Honestly why are you bothering at this point? Still want to mess with him? Check him! Is he under a month old? If yes you should just leave him be. Same goes for scanning down mission runners to ninja salvage/loot/gank. Or bad fit industrials with low end minerals, poor value loot
So your at war and you find one of the enemy is a week old? Go ahead and take him down if he pops up everytime. If your feeling nice tell him to go to another system far away and he won't be bothered. Or simply don't actively hunt him down. Tell him to leave the corp for for the duration of the war. Or just ignore all of that and just not make it seem in ANY fashion you are specifically targeting the rookie/s IE: "We are going to slaughter your noobs all week!" The entire corp is rookies? Perhaps you should reconsider why you wardeced them.
If they wardeced you well shame on them. Rough them up some sure, but do you really need to make it complete hell on them? Probably not. Would you get in trouble for it? More than likely not.
Edit: Unless they find you baited them into it somehow.
People are making a simple rule more complicated than it needs to be. If it looks like a rookie. If it smells like a rookie. It's a rookie. Anything questionable is not a rookie. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2030
|
Posted - 2012.06.22 07:13:00 -
[624] - Quote
Mrr Woodcock wrote:Well, I have to admit, a few things do get by me, my bad, stupid, thick, however you want to say. I'm guilty. But, I can say I get the message here, at least I think I do.
Now for you. I gotta say, regardless of what I think or do. I do see slight glimmers of reason in some of your posts. Kinda respect ya. well sort of.
But that thread you were mouthing of in yesterday, with that ******. I think the thread got removed. Guy saying he was glad he run off a husband & wife mining team and all. Well ya got me wondering again.
I fail to see how people realizing that the game isn't a good fit for their preferences is a bad thing; either for the game or for them. The sad thing is people taking so long to realize it. If the game's not a good fit for them, they will be happier once they find a game that does suit them.
That said, you do have to protect people (and do so effectively) for long enough that they have the opportunity to learn about the game and thus the opportunity to make an informed decision.
Should they fail to use that opportunity, thus robbing themselves of the opportunity to make an informed decision (as that mining team did), the time they waste on a game they don't enjoy is on them. People refusing to inform themselves while making the decision to continue playing is not a reason to change the game. This is EVE. -á Everybody Versus Everybody. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2030
|
Posted - 2012.06.22 07:14:00 -
[625] - Quote
Domono wrote:Anything questionable is not a rookie.
Should you have to stake your account on that bet? This is EVE. -á Everybody Versus Everybody. |

Domono
Naval Auxiliary Group
10
|
Posted - 2012.06.22 07:37:00 -
[626] - Quote
RubyPorto wrote:Domono wrote:Anything questionable is not a rookie. Should you have to stake your account on that bet?
On this matter I don't consider it a gamble. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2030
|
Posted - 2012.06.22 07:39:00 -
[627] - Quote
Domono wrote:RubyPorto wrote:Domono wrote:Anything questionable is not a rookie. Should you have to stake your account on that bet? On this matter I don't consider it a gamble.
Rookie is not defined. That means that it is a gamble, no matter how you consider it.
Besides that, should the stakes automatically be your account? This is EVE. -á Everybody Versus Everybody. |

Domono
Naval Auxiliary Group
10
|
Posted - 2012.06.22 08:10:00 -
[628] - Quote
RubyPorto wrote:Domono wrote:RubyPorto wrote:Domono wrote:Anything questionable is not a rookie. Should you have to stake your account on that bet? On this matter I don't consider it a gamble. Rookie is not defined. That means that it is a gamble, no matter how you consider it. Besides that, should the stakes automatically be your account?
Unfortunately Ruby it seems you just don't get it. That's fine. My suggestion would be to simply avoid all rookie systems while considering any hostile or aggressive action. Also, if the thought crosses your mind that you wish to hunt or harm newbies or your corp or alliance wants to cause harm to them any way your better off just avoiding it all together. Log off or go rat or mine. Or move out to low/null sec avoid the problem all together? Finally, remove words like noob, newb, nub, from your in game vocabulary. See anyone under 6-12 months then turn tail and run, zero interaction. Oh and if they tackle you just sit there and let them kill you. Then you will be all good.
OR trust your better judgement. |

Mrr Woodcock
Republic Military School Minmatar Republic
51
|
Posted - 2012.06.22 14:37:00 -
[629] - Quote
RubyPorto wrote:Mrr Woodcock wrote:Well, I have to admit, a few things do get by me, my bad, stupid, thick, however you want to say. I'm guilty. But, I can say I get the message here, at least I think I do.
Now for you. I gotta say, regardless of what I think or do. I do see slight glimmers of reason in some of your posts. Kinda respect ya. well sort of.
But that thread you were mouthing of in yesterday, with that ******. I think the thread got removed. Guy saying he was glad he run off a husband & wife mining team and all. Well ya got me wondering again. I fail to see how people realizing that the game isn't a good fit for their preferences is a bad thing; either for the game or for them. The sad thing is people taking so long to realize it. If the game's not a good fit for them, they will be happier once they find a game that does suit them. That said, you do have to protect people (and do so effectively) for long enough that they have the opportunity to learn about the game and thus the opportunity to make an informed decision. Should they fail to use that opportunity, thus robbing themselves of the opportunity to make an informed decision (as that mining team did), the time they waste on a game they don't enjoy is on them. People refusing to inform themselves while making the decision to continue playing is not a reason to change the game.
I think I would like to hear CCP's prospective on this. Since they did remove the thread. CCP how do you feel offically about this situation? Why do you think they locked, and removed the thread Ruby? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2030
|
Posted - 2012.06.22 15:17:00 -
[630] - Quote
Domono wrote:RubyPorto wrote:Domono wrote:RubyPorto wrote:Domono wrote:Anything questionable is not a rookie. Should you have to stake your account on that bet? On this matter I don't consider it a gamble. Rookie is not defined. That means that it is a gamble, no matter how you consider it. Besides that, should the stakes automatically be your account? Unfortunately Ruby it seems you just don't get it. That's fine. My suggestion would be to simply avoid all rookie systems while considering any hostile or aggressive action. Also, if the thought crosses your mind that you wish to hunt or harm newbies or your corp or alliance wants to cause harm to them any way your better off just avoiding it all together. Log off or go rat or mine. Or move out to low/null sec avoid the problem all together? Finally, remove words like noob, newb, nub, from your in game vocabulary. See anyone under 6-12 months then turn tail and run, zero interaction. Oh and if they tackle you just sit there and let them kill you. Then you will be all good. OR trust your better judgement.
Christ. That is the godamned rule that I've been suggesting, you nit. We are talking about helping CCP make official policy. Your personal policy, my personal policy, etc, is irrelevant. This is EVE. -á Everybody Versus Everybody. |
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