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Pyr8
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Posted - 2004.08.11 09:51:00 -
[1]
To start the topic I would just like to say that I have no problem with being flagged for misbehaving, I quite agree with it.
The 15 minute timer guarantee's you either sit at a safespot or look through belts for other players, even though they generally have gotten wise to it and hidden or docked themselves.
Wouldn't it be better to reduce the timer to 5 minutes for sentry and station retaliation, but to increase the flagging time to 30 minutes so anyone can attack you, even if you leave the system.
At least this way, you can leave a system and still be attacked for some time to follow. Thus giving the opposition a chance to muster some troops at a gate in the next system, just as an example.
I'm just trying to think of a way to make it more enjoyable for both party's involved rather than just the general attack and hide for 15 minutes routine.
constructive idea's welcome
No flames please, extinguishers are out of gas!!
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Pyr8
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Posted - 2004.08.11 09:51:00 -
[2]
To start the topic I would just like to say that I have no problem with being flagged for misbehaving, I quite agree with it.
The 15 minute timer guarantee's you either sit at a safespot or look through belts for other players, even though they generally have gotten wise to it and hidden or docked themselves.
Wouldn't it be better to reduce the timer to 5 minutes for sentry and station retaliation, but to increase the flagging time to 30 minutes so anyone can attack you, even if you leave the system.
At least this way, you can leave a system and still be attacked for some time to follow. Thus giving the opposition a chance to muster some troops at a gate in the next system, just as an example.
I'm just trying to think of a way to make it more enjoyable for both party's involved rather than just the general attack and hide for 15 minutes routine.
constructive idea's welcome
No flames please, extinguishers are out of gas!!
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Schroni
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Posted - 2004.08.11 10:39:00 -
[3]
i think thats quite a reasonable idea. i like it  ---
SNIGG Forums my videos |

Schroni
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Posted - 2004.08.11 10:39:00 -
[4]
i think thats quite a reasonable idea. i like it  ---
SNIGG Forums my videos |

Calyn
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Posted - 2004.08.11 11:04:00 -
[5]
Even if I'm not a pirate, this sounds like a good idea. _________________________________________________ War transcends all barriers of species, race, religion, and civilization. |

Calyn
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Posted - 2004.08.11 11:04:00 -
[6]
Even if I'm not a pirate, this sounds like a good idea. _________________________________________________ War transcends all barriers of species, race, religion, and civilization. |

Barth3zzzNL
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Posted - 2004.08.11 11:05:00 -
[7]
That would allow people to fight back, which is always a nice thing  Beats the hell out of hunting tiny rats untill your timer dies. ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
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Posted - 2004.08.11 11:05:00 -
[8]
That would allow people to fight back, which is always a nice thing  Beats the hell out of hunting tiny rats untill your timer dies. ---------------------------
[Coreli Corporation Mainframe] |

Pyr8
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Posted - 2004.08.11 11:17:00 -
[9]
Excellent, your three agree so it must be a good thing!!
STICKY PLEASE 
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Pyr8
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Posted - 2004.08.11 11:17:00 -
[10]
Excellent, your three agree so it must be a good thing!!
STICKY PLEASE 
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Annu
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Posted - 2004.08.11 11:23:00 -
[11]
I Agree
/me slaps Pyr8 (Genious man)
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Annu
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Posted - 2004.08.11 11:23:00 -
[12]
I Agree
/me slaps Pyr8 (Genious man)
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PaulLRyan
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Posted - 2004.08.11 11:24:00 -
[13]
I agree.
If the purpose of the 'timer' was to allow the victim to fight back then it's not long enough. You need longer to go get a new ship and possibly organise your corp mates. I therefore think the timer should be longer.
I don't understand the need to keep the 'pirate' locked into the system where they commited the crime. All that really does is force them to sit in a safe sport of log, neither of which results in an interesting game experience for the players.
So a short period where they will be forced to stay where they are followed by a longer period of possible retaliation by the victim is better. Perhaps also allow the current system name of a flagged player to be obtained for free from an agent to make people who really do want to fight back able to track down the 'pirate'.
PL |

PaulLRyan
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Posted - 2004.08.11 11:24:00 -
[14]
I agree.
If the purpose of the 'timer' was to allow the victim to fight back then it's not long enough. You need longer to go get a new ship and possibly organise your corp mates. I therefore think the timer should be longer.
I don't understand the need to keep the 'pirate' locked into the system where they commited the crime. All that really does is force them to sit in a safe sport of log, neither of which results in an interesting game experience for the players.
So a short period where they will be forced to stay where they are followed by a longer period of possible retaliation by the victim is better. Perhaps also allow the current system name of a flagged player to be obtained for free from an agent to make people who really do want to fight back able to track down the 'pirate'.
PL |

Maggot
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Posted - 2004.08.11 11:42:00 -
[15]
Sounds good (even though you ply your trade in my 'hood)
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Maggot
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Posted - 2004.08.11 11:42:00 -
[16]
Sounds good (even though you ply your trade in my 'hood)
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FuPhal
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Posted - 2004.08.11 12:01:00 -
[17]
This wouldnt exactly be a big change from the current thing atm anyways
Pirates ( people with -5 sec ratings or anything to -10 ) can be attacked at anytime anyway :/ so why dont they just cut the timer down to 5 mins and call it quits :P
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FuPhal
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Posted - 2004.08.11 12:01:00 -
[18]
This wouldnt exactly be a big change from the current thing atm anyways
Pirates ( people with -5 sec ratings or anything to -10 ) can be attacked at anytime anyway :/ so why dont they just cut the timer down to 5 mins and call it quits :P
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Annu
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Posted - 2004.08.11 12:54:00 -
[19]
Quit trolling Phal o.0
It makes a big difference, It gives a certain amount of movement back to Pirates, yet makes them more accountable to revenge attacks within the 30 minute time frame.
Granted, this only applies to the new " Pirates / Oppertunists ", those with a sec status of less than -5.
Of course the current timer dosent affect me in anyway, as i can just Insta anywhere within a 10 Jump radius.
It's like death and taxes, every countermeasure has a work around. Learn, adapt, or die.
/me slaps Pyr8 one last time ;)
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Annu
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Posted - 2004.08.11 12:54:00 -
[20]
Quit trolling Phal o.0
It makes a big difference, It gives a certain amount of movement back to Pirates, yet makes them more accountable to revenge attacks within the 30 minute time frame.
Granted, this only applies to the new " Pirates / Oppertunists ", those with a sec status of less than -5.
Of course the current timer dosent affect me in anyway, as i can just Insta anywhere within a 10 Jump radius.
It's like death and taxes, every countermeasure has a work around. Learn, adapt, or die.
/me slaps Pyr8 one last time ;)
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FuPhal
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Posted - 2004.08.11 13:15:00 -
[21]
That wasnt a troll post :P
I was just pointing out the obvious ( to me ) to those who dont know
People who are killed have always had the opportunity to attack pirates back later, its not a new thing.
That last post has just meant we have to time waste for 15 mins between going back to gates which is just a lame quickfix by CCP
Instead of locking u into a system ( for those without instas all over the place :P ) they should just let us roam free and evemail the victim with the whereabouts of the killer for 30 mins or an hour or something. That way, if the victim can muster a reasonable force to get revenge, he can easily track down the killer and the killer can have his fun at the same time :) everyone wins...
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FuPhal
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Posted - 2004.08.11 13:15:00 -
[22]
That wasnt a troll post :P
I was just pointing out the obvious ( to me ) to those who dont know
People who are killed have always had the opportunity to attack pirates back later, its not a new thing.
That last post has just meant we have to time waste for 15 mins between going back to gates which is just a lame quickfix by CCP
Instead of locking u into a system ( for those without instas all over the place :P ) they should just let us roam free and evemail the victim with the whereabouts of the killer for 30 mins or an hour or something. That way, if the victim can muster a reasonable force to get revenge, he can easily track down the killer and the killer can have his fun at the same time :) everyone wins...
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PaulLRyan
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Posted - 2004.08.11 13:23:00 -
[23]
Originally by: FuPhal
Instead of locking u into a system ( for those without instas all over the place :P ) they should just let us roam free and evemail the victim with the whereabouts of the killer for 30 mins or an hour or something. That way, if the victim can muster a reasonable force to get revenge, he can easily track down the killer and the killer can have his fun at the same time :) everyone wins...
Damn, we now have a post with everyone agreeing on something, this has got to stop. |

PaulLRyan
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Posted - 2004.08.11 13:23:00 -
[24]
Originally by: FuPhal
Instead of locking u into a system ( for those without instas all over the place :P ) they should just let us roam free and evemail the victim with the whereabouts of the killer for 30 mins or an hour or something. That way, if the victim can muster a reasonable force to get revenge, he can easily track down the killer and the killer can have his fun at the same time :) everyone wins...
Damn, we now have a post with everyone agreeing on something, this has got to stop. |

FuPhal
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Posted - 2004.08.11 13:28:00 -
[25]
quick, someone lock this thread before it spreads!
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FuPhal
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Posted - 2004.08.11 13:28:00 -
[26]
quick, someone lock this thread before it spreads!
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Thurket
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Posted - 2004.08.11 14:20:00 -
[27]
Originally by: Attrael Edited by: Attrael on 11/08/2004 14:11:42
Originally by: FuPhal That last post has just meant we have to time waste for 15 mins between going back to gates which is just a lame quickfix by CCP
Boohoo, cry me a river! The average newbies that you prey upon will have to waste several hours to recover what you took away from them. I think 15 minutes of your time is reasonable, though a little light. They should increase the timer to 45 minutes and disable your ships warp drive until the flag wears off to make the loss of time even for both parties.
What? Don't like that idea? Then sit down, shut up, and deal with the current system. Not that your *****ing really matters to begin with since nobody cares what you or your tiny little newbie hunting gang thinks, noob. 
I second that m8. Most pirates dont know how it is to mine nowdays. Since they started things have changed, lets just hope they aslo elvolve to present time.  |

Thurket
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Posted - 2004.08.11 14:20:00 -
[28]
Originally by: Attrael Edited by: Attrael on 11/08/2004 14:11:42
Originally by: FuPhal That last post has just meant we have to time waste for 15 mins between going back to gates which is just a lame quickfix by CCP
Boohoo, cry me a river! The average newbies that you prey upon will have to waste several hours to recover what you took away from them. I think 15 minutes of your time is reasonable, though a little light. They should increase the timer to 45 minutes and disable your ships warp drive until the flag wears off to make the loss of time even for both parties.
What? Don't like that idea? Then sit down, shut up, and deal with the current system. Not that your *****ing really matters to begin with since nobody cares what you or your tiny little newbie hunting gang thinks, noob. 
I second that m8. Most pirates dont know how it is to mine nowdays. Since they started things have changed, lets just hope they aslo elvolve to present time.  |

FuPhal
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Posted - 2004.08.11 14:45:00 -
[29]
sooner you realise that everyone is spose to be able to have fun in this game the sooner you might make some friends :P
Ure right, i dont really know what its like to mine... i never did mine cos its so bloody boring. Mining is probably responsible for more people leaving this game than pirates anyway. I did missions for my cash since mining sux balls.
Heres a question, why are these noobs out in unsafe space? I personally had the sense to stay out of unsafe systems till i thought i could look after myself a little. I wouldnt have dared to go into unsecure systems in the first month or so i played.
removed the bit that was in reply to a now removed post - Grosvenor Corama
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FuPhal
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Posted - 2004.08.11 14:45:00 -
[30]
sooner you realise that everyone is spose to be able to have fun in this game the sooner you might make some friends :P
Ure right, i dont really know what its like to mine... i never did mine cos its so bloody boring. Mining is probably responsible for more people leaving this game than pirates anyway. I did missions for my cash since mining sux balls.
Heres a question, why are these noobs out in unsafe space? I personally had the sense to stay out of unsafe systems till i thought i could look after myself a little. I wouldnt have dared to go into unsecure systems in the first month or so i played.
removed the bit that was in reply to a now removed post - Grosvenor Corama
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