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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Ricdic
Caldari
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Posted - 2009.03.05 05:28:00 -
[61]
You can polish a turd but in the end it's still a turd.
Mining doesn't need to be made pretty, it needs to be made interactive. Who makes these bloody decisions over there? |

Raynmakr
Bittercup LTD
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Posted - 2009.03.05 05:39:00 -
[62]
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
So basically its all just spit and polish with no other changes than the asthetic values. I still say, that what difference does it make if they are pretty or cool looking or however you want to say it, if none are there to be seen. I do however appreciate the hard work and efforts going into making the universe a better place to look at. Rayn
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Yamichi Wiggin
Caldari Thurisaz Robotics Corporation
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Posted - 2009.03.05 05:41:00 -
[63]
Edited by: Yamichi Wiggin on 05/03/2009 05:41:17
Originally by: Mara Rinn You've answered your own question right there.
Contrast this to: "The Dominix (who should have activated his armour repairer before going into structure) pops because he wasn't paying attention."
Oh yeah- my bad. In a fight, all the damage done happens at once at the end of three minutes... just like in mining. I never said that mining wasn't manageable- it is. But making the rocks pretty is the least useful upgrade to mining CCP could have possibly chosen. Most miners are zoomed out too far to see the rocks anyway- you mine off your overview. I keep telling people that the way to beat macro miners is to mine the asteroids out from under them. ------ Pain is weakness leaving the body.
There is no love in fear |

Clansworth
Blackwater USA Inc.
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Posted - 2009.03.05 05:46:00 -
[64]
Originally by: Smoke Adian These look gorgeous! Another great addition. Graphically EVE sure has come into its own over the last few years. 
Well, to be fair, Eve was always 'into it's own' in the graphics department, it's just continually evolving to stay there. For the time, the graphics, and yes, even the asteroid belts, were simply beautiful when they first emerged. This is truly amazing though... Can't wait to fire up the 3D glasses to see them in all their sparkly glory!
System Influence |

Clansworth
Blackwater USA Inc.
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Posted - 2009.03.05 05:48:00 -
[65]
Edited by: Clansworth on 05/03/2009 05:48:34
Originally by: Ricdic You can polish a turd but in the end it's still a turd.
Mining doesn't need to be made pretty, it needs to be made interactive. Who makes these bloody decisions over there?
So you'r under the impression that they sacrificed developer time to make them pretty instead of more interactive? Do you really want a team setup for graphics changes making your desired gameplay changes? Honestly, what is BAD about this change?
System Influence |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.03.05 06:01:00 -
[66]
Originally by: Ricdic You can polish a turd but in the end it's still a turd.
Mining doesn't need to be made pretty, it needs to be made interactive. Who makes these bloody decisions over there?
I could imagine EVE on the wii:
WAGGLE WIIMOTE TO MINE ASTEROID!
I'm pretty sure implementing any kind of mining minigame would break the flow of eve considerably. -----------
Originally by: CCP Whisper Deal with it.
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Dreamwalker
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Posted - 2009.03.05 06:14:00 -
[67]
Originally by: Gamer4liff I could imagine EVE on the wii:
WAGGLE WIIMOTE TO MINE ASTEROID!
I'm pretty sure implementing any kind of mining minigame would break the flow of eve considerably.
I fully support the use of moving a remote to mine in Eve, we would have very healthy player base.
Originally by: CCP Whisper Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
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Rakshasa Taisab
Caldari Sane Industries Inc. United Freemen Alliance
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Posted - 2009.03.05 06:25:00 -
[68]
Originally by: Gamer4liff WAGGLE WIIMOTE TO MINE ASTEROID!
I'm pretty sure implementing any kind of mining minigame would break the flow of eve considerably.
Not if they implemented Asteroids... ^_^
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MotherMoon
Huang Yinglong
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Posted - 2009.03.05 06:52:00 -
[69]
Originally by: Ricdic You can polish a turd but in the end it's still a turd.
Mining doesn't need to be made pretty, it needs to be made interactive. Who makes these bloody decisions over there?
trust me, you don't want artist touching the code.
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Celia Therone
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Posted - 2009.03.05 07:12:00 -
[70]
So does that mean that mining in w-space is just like mining in normal space? What about gravimetric spawns in both real space and w-space? Have they been rebalanced? Is your ship still easily findable in a grav site? Are there any changes planned to make low sec ores worth mining again? Wasn't there something planned with hidden belts that you had to locate in some way? Any new mining skills, ships or equipment?
Is there going to be another blog on the actual process, economics and gameplay of mining?
New asteroids look pretty. Kudos.
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Ricdic
Caldari
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Posted - 2009.03.05 07:37:00 -
[71]
Originally by: MotherMoon
Originally by: Ricdic You can polish a turd but in the end it's still a turd.
Mining doesn't need to be made pretty, it needs to be made interactive. Who makes these bloody decisions over there?
trust me, you don't want artist touching the code.
Look at the title of the blog " MINERS REJOICE ".
Thats the point I was getting at. How many miners actually stop to look at the scenery? Next to none. Most of them are multi-boxing with their other mining/hauling alts and usually zoomed right out to avoid lag.
This is hardly a change that Miner's would rejoice about. |

Zex Maxwell
Caldari
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Posted - 2009.03.05 07:49:00 -
[72]
Edited by: Zex Maxwell on 05/03/2009 07:52:14 ABOUT TIME!
I am not rejoicing... Its nice eye candy, but I would get bored of it after 4 hours. I'll start rejoicing when the mining systems gets an overhaul. ---
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Sahara Eternity
Amarr Imperial Academy
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Posted - 2009.03.05 08:18:00 -
[73]
If we can't make it work, at least let's make it look better - Windows Vista motto ...
Perhaps it is time to encrease roid size, or decrease respawn rate ... empire is empty ppl ...
just a thought ...
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Ricdic
Caldari
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Posted - 2009.03.05 08:27:00 -
[74]
Originally by: Sahara Eternity Perhaps it is time to encrease roid size, or decrease respawn rate ... empire is empty ppl ...
Not possible, that would require a major industrial expansion. Similar to the one we didn't have a year ago when it was promised. |

Sahara Eternity
Amarr Imperial Academy
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Posted - 2009.03.05 08:46:00 -
[75]
Edited by: Sahara Eternity on 05/03/2009 08:47:29
Originally by: Ricdic Not possible, that would require a major industrial expansion. Similar to the one we didn't have a year ago when it was promised.
Every thing is possible ...  Don't think it's such a major code change, we are not asking for the roids to shoot back or something, we just want to see them more clearly ... 
If you ppl wonder why tritanium price exploded take a look on any hi-sec system in EVE and you will have a ... 'Revelation' ... EVE's player base increased (especialy miners) while resources stagnated since ... when ?
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Wadaya
Trailerpark Industries
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Posted - 2009.03.05 08:53:00 -
[76]
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
I dunno about you, but when the overview says "VELDSPAR" and I click on it, I have a pretty clear idea what I am mining.
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Marlona Sky
Caldari Astroglide X The Foray Project
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Posted - 2009.03.05 09:09:00 -
[77]
Originally by: Kerdrak I want talking roids.
Roid: "Hey! What are you doing? Get that laser away from me. NOOOOOOoooo...." "My asteroid is out of control."
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Self Loathing
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Posted - 2009.03.05 09:16:00 -
[78]
They're so beautiful, I'm going to have to kill anyone I see desecrating them with mining lasers. You have been warned.
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Fritz Ionar
Minmatar Sebiestor tribe
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Posted - 2009.03.05 09:23:00 -
[79]
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
So survey scaners will become even more useless? That makes me so sad 
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Myrhial Arkenath
Ghost Festival
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Posted - 2009.03.05 09:39:00 -
[80]
Originally by: Kyoko Sakoda This is meant to distract me while I'm trying to tackle that miner in a belt, isn't it?
Pirate nerf tbh *insert mandatory emo about CCP supporting carebears here*
Sarcasm and funnies aside, it is all nice but am I wrong being hopeful here this is just step 1 in an overhaul of the current mining system?
CEO | Diary of a pod pilot |

GyokZoli
Caldari
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Posted - 2009.03.05 09:56:00 -
[81]
Originally by: Kerdrak I want talking roids.
They are already talking if you drink enough.
To the devs:
Are these graphical changes apply to the roids in the missions?
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Kary Tamona
Equitus Nosferatum Praetorians
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Posted - 2009.03.05 10:05:00 -
[82]
Very nice improvement to another set of graphics. We have seen gates, stations, ships, effects and now roids improving the way they look. EvE is amazing, among other things because of its excellent graphics, and that CCP has a team devoted to constantly improve the looks of the game is something that many of us appreciate.
Kudos for another brilliant improvement to the game, CCP.
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GyokZoli
Caldari
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Posted - 2009.03.05 10:08:00 -
[83]
Edited by: GyokZoli on 05/03/2009 10:08:03
Originally by: Sahara Eternity Every thing is possible ...  Don't think it's such a major code change, we are not asking for the roids to shoot back or something, we just want to see them more clearly ... 
Well actually, the roids do damage your ship in Blockade level 2 if you mine them and you need a good tank to survive.  So it is already implemented.
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Niccolado Starwalker
Shadow Templars
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Posted - 2009.03.05 11:16:00 -
[84]
Looks great!   
But CCP, pretty please... could you make all the roids hold a little more ore? That would make my day really!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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Roto Rooter
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Posted - 2009.03.05 11:42:00 -
[85]
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
That's really too bad. What we need is not prettier asteroids -- we need MORE ASTEROIDS, possibly LARGER ASTEROIDS. Mining has become badly broken in the last year or so, seemingly due to overpopulation without compensating adjustment of asteroid spawns.
One thing that should be fixed is the quantity of ore in relation to radius and diameter. It seems that the volume of ore in an asteroid has a linear relationship to its size instead of a geometric relationship. Just fixing this alone would make mining a lot better.
In general we need more roids, larger roids, larger belts, bigger/better spawns. In the time that the mining population has doubled and tripled, asteroid belts seem not to have changed at all. The result is that all belts are now heavily overmined and mining has become a clickfest of rapidly popping roids.
What dont' you guys at CCP understand about this???
The roids are just numbers in the database. What sense does it make to do all the work of enhancing the roid graphics and visual behavior while failing to do an hour's work of writing a query to update the roid numbers so we have roids to mine? That's just... silly.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium
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Posted - 2009.03.05 12:25:00 -
[86]
Edited by: Typhado3 on 05/03/2009 12:27:05 would have preferred a mechanics update to a graphics update to asteroids but I spose this has been in the works for a while. I guess I will have fun looking around the belts now and it's good to see more and more stuff getting up to ship graphics standard.
The only thing I'm disappointed about is there of no mention of adding mechanics to help with future upgrades to mining. Like making it possible for roids to have bits fall off or shrink over time. Or the ability for 1 roid to have multiple veins of ore where those veins can be different minerals. Even if you didn't have it implemented yet having the graphics parts in for that is the sorta thing I would like to hear about.
Still great work and that veldspar looks very pretty (someone give me a damn link to the other roids I wanna see the shineys).
ccp fix mining agent missions % pls |

Naga Tokiba
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Posted - 2009.03.05 12:28:00 -
[87]
I dont care about the technobable - these roids look ... AWESOME 
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Alice Krige
Galactic Kingdom
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Posted - 2009.03.05 13:03:00 -
[88]
Originally by: Wadaya
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
I dunno about you, but when the overview says "VELDSPAR" and I click on it, I have a pretty clear idea what I am mining.
1) This ^^^ . The only things that interest me are type, size and distance.
2) I hardly look at the roids themselves, on SiSi I dont see much difference in rocks of different mineral type. Moreover the shards don't add anything useful, they just makes things look more 'messy'.
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Abrazzar
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Posted - 2009.03.05 13:21:00 -
[89]
I am impressed by the new graphics. But I will start rejoicing only when the mining system itself will get changed to something awesome.  -------- Ideas for: Mining
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Comander Brenni
Kraktech Industries
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Posted - 2009.03.05 13:34:00 -
[90]
ok we got rocks \o/.... wait you stated in a erlyer blog that the "summer" expation was going to have a update on minig... and shiny new roidtextures is all you managed? pathetick
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