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Sahara Eternity
Amarr Imperial Academy
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Posted - 2009.03.05 13:42:00 -
[91]
Edited by: Sahara Eternity on 05/03/2009 13:41:58
Originally by: GyokZoli Well actually, the roids do damage your ship in Blockade level 2 if you mine them and you need a good tank to survive.  So it is already implemented.
Yea, i know, mercoxit roids also "respond" to the offender but that was not the point If they cold do rocks shoot back I am pretty sure they can make them bigger or smth ...
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Maar T'Kmel
Minmatar M. Corp Mostly Harmless
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Posted - 2009.03.05 15:18:00 -
[92]
Originally by: Roto Rooter In general we need more roids, larger roids, larger belts, bigger/better spawns. In the time that the mining population has doubled and tripled, asteroid belts seem not to have changed at all. The result is that all belts are now heavily overmined and mining has become a clickfest of rapidly popping roids.
What dont' you guys at CCP understand about this???
The roids are just numbers in the database. What sense does it make to do all the work of enhancing the roid graphics and visual behavior while failing to do an hour's work of writing a query to update the roid numbers so we have roids to mine? That's just... silly.
Don't forget you're not just mining ore and getting minerals, mining is a part of the economic engine in the game. It's possible that more rocks will equal more rocks for the macro miners, thus the prices of minerals will fall on the market. And things like that.
Tritanium almost doubled instantly after shuttles came off the NPC market. That's how delicate economics are :)
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Zex Maxwell
Caldari
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Posted - 2009.03.05 15:41:00 -
[93]
Originally by: Maar T'Kmel
Originally by: Roto Rooter In general we need more roids, larger roids, larger belts, bigger/better spawns. In the time that the mining population has doubled and tripled, asteroid belts seem not to have changed at all. The result is that all belts are now heavily overmined and mining has become a clickfest of rapidly popping roids.
What dont' you guys at CCP understand about this???
The roids are just numbers in the database. What sense does it make to do all the work of enhancing the roid graphics and visual behavior while failing to do an hour's work of writing a query to update the roid numbers so we have roids to mine? That's just... silly.
Don't forget you're not just mining ore and getting minerals, mining is a part of the economic engine in the game. It's possible that more rocks will equal more rocks for the macro miners, thus the prices of minerals will fall on the market. And things like that.
Tritanium almost doubled instantly after shuttles came off the NPC market. That's how delicate economics are :)
Yep, and if you want more/better ore, you just need to grow some balls and mine in low/null sec. I got sick of mining veldspar, and I moved to 0.0 where I am renting space so I can mine the better stuff. ---
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Che Biko
Polytechnique Gallenteenne
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Posted - 2009.03.05 16:11:00 -
[94]
I like the new graphics, I just hope they will render, or whatever the term is, more quickly on LIVE than SiSi.
But what I would really like is if the effect of mining on asteroids would be visible. So when you mine an asteroid it gradually shrinks and dissolves into a stream of space dust.
I mean, combat pilots get the visual reward of ships that go boom, miners just see roids vanish instantly, without any visual effects.
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Sahara Eternity
Amarr Imperial Academy
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Posted - 2009.03.05 16:49:00 -
[95]
Originally by: Zex Maxwell Yep, and if you want more/better ore, you just need to grow some balls and mine in low/null sec. I got sick of mining veldspar, and I moved to 0.0 where I am renting space so I can mine the better stuff.
Yep, and if you are renting 0.0 this means you did your maths ... or not ... So ... how good is the low sec ore again ? Or shold i say ... bad ? (Its so worse that it's actualy more profitable to mine Veldspar lol) From 0.0 mining - realy good stuff (like crokite/bistot/ark) - you get EXACLY 2xVeldspar value (ISK/hr ratio) ... did you happen to notice that too ? 
More roids = more roids to the macro ... hmm ... perhaps , but lower roid size = lower roid size for the real player too, you know ... macro miners and miner are (unfortuned) linked toghether in an ocupation called "mining" ... 
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Dav Varan
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Posted - 2009.03.05 17:01:00 -
[96]
I vote moving asteroids in huge belts circling planets / stars. Imagine having to match velocity with roids before you could mine them. Roid collisions that cause loads of shrapnel with deep seams exposed full of nice ore would be cool too.
and little alien spaceships that shoot at you with perfect acuracy and kill you unless you hit hyperspace ...ermm wait sorry wrong game. |

Sahara Eternity
Amarr Imperial Academy
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Posted - 2009.03.05 17:07:00 -
[97]
Originally by: Dav Varan I vote moving asteroids in huge belts circling planets / stars. Imagine having to match velocity with roids before you could mine them. Roid collisions that cause loads of shrapnel with deep seams exposed full of nice ore would be cool too.
and little alien spaceships that shoot at you with perfect acuracy and kill you unless you hit hyperspace ...ermm wait sorry wrong game.
LOL - It will be ammusing to see your jetcan fade away on the horizon ... 
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.03.05 18:59:00 -
[98]
Me likes teh shiny 
Now only to make Mining more interactive and I'll actually go Mine for ISK or something  ------------------------ Low-sec is like sailing along the coast of Somalia...
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Katana Seiko
Gallente
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Posted - 2009.03.05 19:05:00 -
[99]
BRDF is part of raytracing technologies - I wonder if CCP would ever dare to try publishing a client using DX11 or CUDA/Havoc... I mean, rasterization uses up more resources in an exponential function (it's always x¦* or x¦*0,5625) while raytracing has a logarithmic function. Sure, it uses up more memory, but if you use CUDA and the main memory with the benefits of 64 bit - EVE will be so pretty that EVE will win that award for "best looking game" for years to come... --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |

Hitachi Morimoto
Gallente Hematite Rose Bionic Dawn
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Posted - 2009.03.05 19:07:00 -
[100]
/me drools on keyboard, gets shocked and dies happy. -------------------------------------------------- I love the taste of triangles. |

Patripassion
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Posted - 2009.03.05 19:56:00 -
[101]
I'm sure this has been remarked many times, but competition over limited resources in highsec, especially as population pressure increases, are one of the main reasons to get out of highsec.
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Praetoria Novak
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Posted - 2009.03.05 20:17:00 -
[102]
Originally by: Blazde It's disturbing how sexy those new rocks look 
I'm with you on that one brother! Roid-licious to be certain!
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Braedyn
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Posted - 2009.03.05 20:50:00 -
[103]
i appreciate a lot of time and effort have gone into this update but surely the miners (without whom there would be no economy) deserve a little more than just "eye candy"?
its a shame that nothing was offered in the tech 3 part of the new release to help those players who choose to pass their time allowing others to keep on buying their ships and ore from the private market.
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Seyera
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Posted - 2009.03.05 20:55:00 -
[104]
Originally by: Wadaya
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
I dunno about you, but when the overview says "VELDSPAR" and I click on it, I have a pretty clear idea what I am mining.
Exactly my thoughts. And im sure we had something else to do this too - OH YEAH its called a Survey Scanner!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.06 01:59:00 -
[105]
Originally by: CCP Fallout
Originally by: Hitomi Nakatani Can't wait till Apochribba! 
this just won my personal quote of the day award :D
you can thank prisim for that I have been using apochribba ever since that post, as well I can't remember what it is actually called.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.06 02:32:00 -
[106]
Originally by: Mara Rinn
Originally by: Yamichi Wiggin The hulk (who should have popped the rock before the osprey arrived) has the target disappear, gets no ore, and his lasers don't even deactivate.
When is that little issue getting worked out?
You've answered your own question right there.
Contrast this to: "The Dominix (who should have activated his armour repairer before going into structure) pops because he wasn't paying attention."
I keep telling people that the way to beat macro miners is to mine the asteroids out from under them.
I would rather suicide gank them 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.06 02:48:00 -
[107]
Originally by: Roto Rooter
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
That's really too bad. What we need is not prettier asteroids -- we need MORE ASTEROIDS, possibly LARGER ASTEROIDS. Mining has become badly broken in the last year or so, seemingly due to overpopulation without compensating adjustment of asteroid spawns.
One thing that should be fixed is the quantity of ore in relation to radius and diameter. It seems that the volume of ore in an asteroid has a linear relationship to its size instead of a geometric relationship. Just fixing this alone would make mining a lot better.
In general we need more roids, larger roids, larger belts, bigger/better spawns. In the time that the mining population has doubled and tripled, asteroid belts seem not to have changed at all. The result is that all belts are now heavily overmined and mining has become a clickfest of rapidly popping roids.
What dont' you guys at CCP understand about this???
The roids are just numbers in the database. What sense does it make to do all the work of enhancing the roid graphics and visual behavior while failing to do an hour's work of writing a query to update the roid numbers so we have roids to mine? That's just... silly.
so you want to make the macro miner's job easier? they get more roids too. although I really dislike veldspar roids the size of a carrier fitting into my hulk's cargobay....
that and I see giant roid fields almost daily. 
0.0 and lowsec roids could use some attention, empire is so busy and crowded that all roid fields should have been permanently mined out ages ago.
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Patripassion
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Posted - 2009.03.06 22:36:00 -
[108]
You know what would really be cool, and a foil to macro miners, is if one could not tell the composition of asteroids on the overview, and were forced to visually look at them to discern their content. I suppose survey scanners would still be usable with macros, though.
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Roto Rooter
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Posted - 2009.03.07 03:17:00 -
[109]
Originally by: Maar T'Kmel It's possible that more rocks will equal more rocks for the macro miners, thus the prices of minerals will fall on the market. And things like that.
Originally by: Chainsaw Plankton so you want to make the macro miner's job easier? they get more roids too.
Look, CCP has always had the ability to detect and ban ISK farmers and macrominers. They finally did get after ISK farmers but they still fail to do anything about macrominers. It's a CCP problem and CCP holds the solution in their hands: datamining. Almost everything that happens in Eve is already logged. Anything needed to be logged that isn't, easily could be with small amounts of code. It's just silly to think that CCP can't do anything about ISK farmers and macrominers. I can fly around and in minutes spot macrominers who are mining 24 x 7 and have been for months. It's not complicated for CCP to write datamining queries to detect and verify that chars are operating in ways prohibited by the terms of service and EULA, and ban them.
To suggest that game mechanics for legitimate players have to be crippled because macrominers might benefit from more or better belts is, well, silly. CCP needs to get after those abusing the mechanics and spoiling things for the rest of us.
It's also silly to suggest that updating belt numbers to keep mining resources in balance with the mining population would somehow throw things economically out of kilter. What is messing things up is the FAILURE to keep mining resources in balance with the growing population.
And no, I will not be forced into low or null sec just because nitwits at CCP think I should go there. They can "force" me out of the game but they cannot force me to play in ways I choose not to. It's my money and they don't have a gun to my head to force me to continue paying them if the game play is unsatisfactory to me.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.03.08 07:32:00 -
[110]
Originally by: Ricdic Look at the title of the blog " MINERS REJOICE ".
Thats the point I was getting at. How many miners actually stop to look at the scenery? Next to none. Most of them are multi-boxing with their other mining/hauling alts and usually zoomed right out to avoid lag.
This is hardly a change that Miner's would rejoice about.
I'm a mining godess, and I do rejoice and approve. New roids is ftw. Oh and...dude...zoomed out to avoid..lag...while mining...You lag while mining? Get a new rig mate.  ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

Clansworth
Blackwater USA Inc.
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Posted - 2009.03.08 10:12:00 -
[111]
So, I loaded up SiSi on my 61 Inch 3D Display, and I must say, the only thing that makes my pants happier than these new roids, is flying through a belt of them in full 1080p 3D.
System Influence |

Sahara Eternity
Amarr Imperial Academy
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Posted - 2009.03.08 11:51:00 -
[112]
Originally by: Roto Rooter Look, CCP has always had the ability to detect and ban ISK farmers and macrominers. They finally did get after ISK farmers but they still fail to do anything about macrominers. It's a CCP problem and CCP holds the solution in their hands: datamining. Almost everything that happens in Eve is already logged. Anything needed to be logged that isn't, easily could be with small amounts of code. It's just silly to think that CCP can't do anything about ISK farmers and macrominers. I can fly around and in minutes spot macrominers who are mining 24 x 7 and have been for months. It's not complicated for CCP to write datamining queries to detect and verify that chars are operating in ways prohibited by the terms of service and EULA, and ban them.
To suggest that game mechanics for legitimate players have to be crippled because macrominers might benefit from more or better belts is, well, silly. CCP needs to get after those abusing the mechanics and spoiling things for the rest of us.
It's also silly to suggest that updating belt numbers to keep mining resources in balance with the mining population would somehow throw things economically out of kilter. What is messing things up is the FAILURE to keep mining resources in balance with the growing population.
And no, I will not be forced into low or null sec just because nitwits at CCP think I should go there. They can "force" me out of the game but they cannot force me to play in ways I choose not to. It's my money and they don't have a gun to my head to force me to continue paying them if the game play is unsatisfactory to me.
Spot on ! My point exacly !
About datamining ... aldo I agree with you, we must not forget the POS exploit that was going for monts ... so let's not overestimate CCP ... "Our logs show nothing ... "
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ingenting
Cohors Alaria
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Posted - 2009.03.08 13:09:00 -
[113]
Edited by: ingenting on 08/03/2009 13:11:17
Originally by: CCP Fallout Edited by: CCP Fallout on 04/03/2009 17:57:55 Okay, I admit it: I mine. I love to mine. I love to mine in my Iteron. And I don't mind if you think any less of me. At least I know Chribba won't think so!
Now, I'm sure you're wondering, what's all this mining talk about. CCP VanishingPoint of Team Hot Rocks has just posted a new blog that will keenly interest those of us who love Veldspar. In fact, asteroids and ice are getting some pretty sweet eye candy. Over 70 unique-looking asteroid and ice styles are being introduced with Apocrypha, each indicating the composition of the ore that makes up the roid.
It's about time we miners got something more interesting to look at it, isn't it? You can read the blog here.
Have the mechanics for mining changed? Do the rocks still just disappear when the units reaches 0? _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
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Emma Royd
Caldari Maddled Gommerils
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Posted - 2009.03.08 14:21:00 -
[114]
Ooh look, some more prettification in the game, glitz and glamour don't make the game. Personally I couldn't give a monkeys about how the asteroid looks when I'm mining it, give us some proper mining content:
Rigs to improve range / yield / cycle time
Command ship that isn't a white elephant such as the orca, I could spend 460m+ on one for my bonus giver, and marvel at the extra 1 cycle per hour difference between that and her sat in a Myrm, oh yeah and I won't forget the extra 1km range(if my maths are correct ) or at least give it some more high slots for more than 1 tractor beam.
How about a new Mining ship, maybe 4 lasers instead of 3, but don't give it a massive cargo hold, just enough to hold a cycle + a few crystals.
I know you've been busy with the expansion, but the industrialists need some loving too, not just eye candy.
It's not often I'm wrong, apart from the comments I make in the signature, and then I'm often wrong. On the other hand maybe I'm getting confused. ......My head hurts :( |

Roto Rooter
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Posted - 2009.03.09 00:13:00 -
[115]
Originally by: Sahara Eternity Spot on ! My point exacly !
About datamining ... aldo I agree with you, we must not forget the POS exploit that was going for monts ... so let's not overestimate CCP ... "Our logs show nothing ... "
I think those are two very different classes of problem. The POS exploit was essentially not known, so it was difficult to look for something unknown. ISK farmers and macrominers, though, are known phenomena to anyone who has been in Eve for more than a few months. So on the one hand no one may have been looking for the anomalies caused by the POS exploit, but CCP should have been ferreting out ISK farmers and macrominers. And it should be relatively easy to do so, given all the data that is recorded by Eve.
The most obvious outpoint of macrominers is that the ones I see are pretty much online 24 x 7, which is not possible for a human being who isn't sharing the account with other human beings. Human beings have to sleep, and even in rare cases a human being probably can't actively play Eve for more than, say, 16-20 hours a day. Most ppl probably can't be active in Eve for more than 8 hours a day, and ppl who work or have other RL obligations probably can't be active for more than a few hours a day.
It's against the TOS or EULA to share an account, so a starting point for detecting macrominers would be to datamine for accounts that are logged in for more hours per day than even an extreme, homebound human could manage, and to filter the result for accounts that are actually out in space, actively mining.
If CCP does that, then the macrominers will learn that they have to limit the hours they macromine, or spread their activity over more accounts. That's OK. It complicates life for those abusing the system, and then CCP can move on and refine the queries to detect other attributes of macrominers.
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Roto Rooter
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Posted - 2009.03.09 00:38:00 -
[116]
In my various other incarnations I survey the belts in systems that interest me. The way I do this is to set up my Overview and profile so that I can display the 20 largest roids by "Size" and check the 20 largest of any type and the 20 largest of the most interesting ore such as Pyroxeres or Kernite. I fly through the belts in a Cov Ops ship at 100 km, avoiding getting decloaked and avoiding getting targeted by rats. This also avoids alarming any miners who may be in the belts.
I record the size of the 20th largest roid (the last one in my Overview that shows exactly 20 objects) in a Notepad note. My mains are in an alliance that has a restricted alliance website that operates in the in-game browser and I post the belt survey results there for use by alliance members.
I do this for several reasons but the most important is to be able to select the fattest belt for mining. The larger the roids in a belt, the less frequently they pop and the less of a clickfest mining it is.
When I began surveying belts in this manner, say roughly a year ago, I frequently found belts whose "index" number in my system of surveying was over 2,000. That is, the 20th largest roid was over 2,000 in size. Often I found belts whose index number was higher than 3 or 4,000.
Everything has changed in the last year. Now I rarely find belts with index numbers higher than 500. Most have index numbers no higher than 2 or 300. Worse, I am finding systems that are regularly and completely stripped of all roids, something that was virtually impossible a year or more ago even for substantial mining corps and alliances.
What this means for me is that mining is substantially less satisfying and less productive than it was a year ago. I get no more than 200-400 K m3 of ore from typical belts today and it's a lot more work clicking and targeting than it used to be. A year and more ago I was able to get 600-800 K m3 of ore from a typical fat belt.
There are no fat belts in hi sec anymore because the mining population has exceeded the ore resources provided by the game. Mining has become a crap profession instead of something worth training for to max the yield. We can train for months to max our mining yield and create mining fleets with Orcas or command ships to get the highest possible yields and ranges, but the belts are so thin that when we get there we have to wonder whether all the training and fleet building was worth the effort.
As the population of Eve has increased it seems like a no-brainer that the mining resources had to be increased to keep a balance, but not only have those resources not been increased, there is evidence that belt spawns have been REDUCED in some cases.
I have difficulty imagining what the CCP people are thinking in mismanaging mining in this manner. Mining is at the foundation of wealth creation in Eve. It drives manufacturing and building the resources to do virtually everything else in the game. Failing to keep mining in balance as the Eve population grows is egregiously irresponsible on CCP's part. It hurts everyone and increases the attrition rate of players losing interest and leaving the game.
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Roto Rooter
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Posted - 2009.03.09 01:05:00 -
[117]
Originally by: Patripassion I'm sure this has been remarked many times, but competition over limited resources in highsec, especially as population pressure increases, are one of the main reasons to get out of highsec.
I've said this a number of times in various posts in the last year or so: CCP can force me to give up Eve but they cannot force me to low or null sec if I don't want to go there. And I don't. It's my money and in the extreme I will stop sending it to CCP rather than allow myself to be coerced into playing Eve in ways that don't interest me.
It seems pretty clear that the CCP people have an agenda and wish to force players into low and null sec mostly because the CCP people are heavily PvP oriented and want more and easier targets for themselves and their PvP buddies. Thanks but no thanks.
Low sec is like Mogadishu... I no more want to run the risks of ship and pod loss in low sec than I would go to Mogadishu on vacation or to open a retail store. Null sec is like the worst neighborhoods in industrial countries such as the U.S. I no more want to run the risks of ship and pod loss in null sec than I would willingly spend time hanging around in America's worst and most dangerous neighborhoods.
Contrary to popular opinion, Eve is not a PvP game. If it were, there would be no reason for the Market or for manufacturing. There would be no reason for missions or for trading opportunities. If Eve were mostly a PvP game, replacement ships would be issued to all players so they could keep doing their PvP thing.
Eve is a universe simulation that spans far, far more than just PvP. In Eve one can survive and support himself by any of a number of activities that have nothing to do with PvP. One can manufacture items and sell them on the Market. One can research and sell BPCs. One can explore and find things of value. One can exploit market differences between areas in Eve and either buy low and transport the items to areas where they can be sold high, or manufacture items to be transported to areas where prices are higher. Eve is so multifaceted that the non-PvP activities in which ppl can engage to support themselves and have interesting experiences are virtually unlimited.
A lot of the PvP ppl seem to mistake Eve for a video arcade game. They want to get their names into the top 10 scorers... they want to be known as the most effective killers or destroyers of value. This is why the Pvp people use and support "killboards." Eve itself provides no video arcade-style statistics, so the PvP people frequent third party websites that try to add the video arcade game element. Personally I think they are very sick puppies. Eve is so much more than any video arcade game. It is much more like real life, where fighting with other ppl is a very small part of life and generally regarded as unproductive and undesirable by most ppl who have outgrown their teen years (and even by most ppl still in their teen years).
PvP in Eve is even a misnomer. What passes for Pvp in Eve is mostly one-sided slaughter, not unlike gangs of teens in RL ambushing senior citizens at bus stops or in mall parking lots.
I like Eve for the richness of its universe simulation. It has many of the aspects and complexities of real life. As in real life I have to figure out how to support myself and grow economically. Most of the features in Eve have nothing to do with PvP. The PvP aspects of Eve do not interest me at all.
If I wanted PvP I think I would be more interested in something like Fighter Ace, where there is only PvP and it is in a context of real life, flying realistic fighter planes mostly of WWII vintage. It's also interesting that FA has none of the nasty problems that Eve has, problems caused by the video arcade mentality. Griefers dont' last long in FA because players quickly force them out of the game. Eve is so large and complex that players cannot police the game and force griefers to go elsewhere.
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Ricdic
Caldari
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Posted - 2009.03.09 02:06:00 -
[118]
Originally by: Ancy Denaries
Originally by: Ricdic Look at the title of the blog " MINERS REJOICE ".
Thats the point I was getting at. How many miners actually stop to look at the scenery? Next to none. Most of them are multi-boxing with their other mining/hauling alts and usually zoomed right out to avoid lag.
This is hardly a change that Miner's would rejoice about.
I'm a mining godess, and I do rejoice and approve. New roids is ftw. Oh and...dude...zoomed out to avoid..lag...while mining...You lag while mining? Get a new rig mate. 
When running 6 clients on the one PC, yes.
I guess you aren't much of a mining goddess if you aren't doing the same  |

Mara Rinn
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Posted - 2009.03.09 02:41:00 -
[119]
Originally by: Emma Royd Ooh look, some more prettification in the game, glitz and glamour don't make the game.
I'll take pretty veldspar over boring veldspar any day.
Quote: Command ship that isn't a white elephant such as the orca, I could spend 460m+ on one for my bonus giver
The Orca has a huge cargo capacity, huge tractor range, and is sitting right there in the deadspace at the warp in point so the haulers don't have to slow-boat to pick up the ore. Fewer haulers slowboating = fewer haulers required in the operation.
Sorry that you can't see the positives of the Orca and instead choose to focus on what it can't do.
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Sahara Eternity
Amarr Imperial Academy
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Posted - 2009.03.09 08:29:00 -
[120]
Edited by: Sahara Eternity on 09/03/2009 08:30:55
Originally by: Roto Rooter I think those are two very different classes of problem. The POS exploit was essentially not known, so it was difficult to look for something unknown. ISK farmers and macrominers, though, are known phenomena to anyone who has been in Eve for more than a few months. So on the one hand no one may have been looking for the anomalies caused by the POS exploit, but CCP should have been ferreting out ISK farmers and macrominers. And it should be relatively easy to do so, given all the data that is recorded by Eve.
Well ... personaly I don't buy it ... who knows ... perhaps they knew, perhaps not. The thing is that this cold be very easy avoided by something similar to what you said - datamining. This was a simple example when such system is needed, macro miners is another ...
The whole ideea is that regular player is put in the same pot as macro miner, and it usualy hurt the regular player not the macro 
PS: I also noticed the the roids had been reduced but I thought it was just my imagination ...
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