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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fallout
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Posted - 2009.03.04 17:53:00 -
[1]
Edited by: CCP Fallout on 04/03/2009 17:57:55 Okay, I admit it: I mine. I love to mine. I love to mine in my Iteron. And I don't mind if you think any less of me. At least I know Chribba won't think so!
Now, I'm sure you're wondering, what's all this mining talk about. CCP VanishingPoint of Team Hot Rocks has just posted a new blog that will keenly interest those of us who love Veldspar. In fact, asteroids and ice are getting some pretty sweet eye candy. Over 70 unique-looking asteroid and ice styles are being introduced with Apocrypha, each indicating the composition of the ore that makes up the roid.
It's about time we miners got something more interesting to look at it, isn't it? You can read the blog here.
Fallout Associate Community Manager CCP Hf, EVE Online
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.03.04 17:59:00 -
[2]
HOLY SWEET MOTHER OF VELDSPAR!!
Secure 3rd party service |
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Hitomi Nakatani
Caldari
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Posted - 2009.03.04 18:02:00 -
[3]
Can't wait till Apochribba!
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Misaniovent
Allied Tactical Squadron
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Posted - 2009.03.04 18:02:00 -
[4]
Edited by: Misaniovent on 04/03/2009 18:02:18
Originally by: Chribba HOLY SWEET MOTHER OF VELDSPAR!!
We're all so happy for you!
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Pottsey
Enheduanni Foundation
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Posted - 2009.03.04 18:03:00 -
[5]
This looks to be one of the better changes for the expansion. Looking forward to this one. ______ How to Passive Shield Tank
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CCP Fallout
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Posted - 2009.03.04 18:04:00 -
[6]
Originally by: Hitomi Nakatani Can't wait till Apochribba!
this just won my personal quote of the day award :D
Fallout Associate Community Manager CCP Hf, EVE Online
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.03.04 18:15:00 -
[7]
This is meant to distract me while I'm trying to tackle that miner in a belt, isn't it?
Eve Radio - Playing Music To The Masses! |
Agillious
Gallente Aliastra
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Posted - 2009.03.04 18:16:00 -
[8]
Originally by: Chribba HOLY SWEET MOTHER OF VELDSPAR!!
That does it. Just got the squeal of approval. If Chribba's down...
Bring on, the Apochribba... (now the name of every Apoc my alt every pilots...)
MORE SHINY, PLEASE!!!
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Dan Grobag
Caldari French Empire Squad
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Posted - 2009.03.04 18:23:00 -
[9]
Quote: The low-sec asteroids received some additional care and feature some truly spectacular graphical effects making them desirable both for their potential yield as well as just too behold.
Some gameplay change here ?
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Clurk Brodon
Yog-Sothoth Heavy Industries
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Posted - 2009.03.04 18:26:00 -
[10]
Originally by: Dan Grobag
Quote: The low-sec asteroids received some additional care and feature some truly spectacular graphical effects making them desirable both for their potential yield as well as just too behold.
Some gameplay change here ?
Since Veldspar is currently worth 126 isk/m3, while Jaspet is only 46 isk/m3, it would have to be an impressive gameplay change to make low-sec asteroids "desirable".
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Arte
Damage over Time
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Posted - 2009.03.04 18:33:00 -
[11]
I've seen them on Sisi, a massive improvement, congrat's all round.
Question though, is this a purely graphical update, or the foundations for a much needed update to mining?
I remember reading a while back that thoughts on improving the mining experience might include having different make-ups of ore, not just one big lump of this and that, these graphical updates suggest that this might be possible to 'advertise' without scanning? Originally by: CCP VanishingPoint The asteroids are getting a facelift. Better than that actually, the asteroids are now going to communicate their value through brilliant graphical treatments
Originally by: CCP Whisper -------------------------------------------------------------------------------- So you're going to have to do some actual thinking... |
Marleau LeRoi
Caldari Praetorian Freespace
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Posted - 2009.03.04 18:33:00 -
[12]
Sweet... some great new artwork and effects for macro miners to not look at!
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Hypno Trader
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Posted - 2009.03.04 18:42:00 -
[13]
Quote: New Dev Blog: Macro Miner's Rejoice!
Fixed
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Bethulsunamen
Amarr Viziam
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Posted - 2009.03.04 18:51:00 -
[14]
Wait, subsurface scattering? Why would you have that on asteroids? O_o Also im interested in what exactly you mean by the different variable shaders mumbojumbo that somehow indicate how much ore is in it or whatever.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.03.04 18:52:00 -
[15]
Great job with the roids CCP. You know you did well, when even the chronic complainers can't say anything bad about the actual feature.
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Valrandir
Guiding Hand Social Club
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Posted - 2009.03.04 18:55:00 -
[16]
Quick to the mining mobile!
This has surpassed the Yarrdware specification and has been dubbed Uberware. |
Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.03.04 18:56:00 -
[17]
To be clear, the changes are purely graphic, yes?
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Valrandir
Guiding Hand Social Club
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Posted - 2009.03.04 18:59:00 -
[18]
Originally by: Raketefrau To be clear, the changes are purely graphic, yes?
Yes otherwise they would be proud to mention it.
This has surpassed the Yarrdware specification and has been dubbed Uberware. |
Altomat
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Posted - 2009.03.04 19:05:00 -
[19]
Are the big rocks (aka Planets) also getting a graphical update in Apo... ?
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Kweel Nakashyn
Minmatar Kernel of War Tau Ceti Federation
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Posted - 2009.03.04 19:13:00 -
[20]
Originally by: Altomat Are the big rocks (aka Planets) also getting a graphical update in Apo... ?
Nope, not until colonies, if that gets ever released one day. Got to write a tier 2 version, I've got a lot of ideas for care... for 0.0 industrials :p
You know what would be awesome, would break blobs but would also kill loads of hamsters ? Disappaering from overviews if hiding behind a rock or an object (like ships...).
Meh. Too much care for hamsters in this game ;) Fetchez la vache ! moar(tm) > soon(tm) \o/
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Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2009.03.04 19:22:00 -
[21]
My mining alt weeps with joy
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Jonathan Calvert
Minmatar Empire Mining and Trade eXponential maXimum
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Posted - 2009.03.04 19:22:00 -
[22]
What a tease. While the rocks look nice, its nothing to rejoice at. Getting rid of macros, balancing mineral amounts, giving us more spawn amounts would have been something to rejoice at.
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Fitz VonHeise
Foundation
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Posted - 2009.03.04 19:23:00 -
[23]
This is very cool.
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Arengor
Glittering Dust
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Posted - 2009.03.04 19:32:00 -
[24]
Ice looks ugly. |
DarkZombie
Imminent Darkness Fluff Bites
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Posted - 2009.03.04 19:46:00 -
[25]
nice !
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Syekuda
Caldari Titanium Guard Eternus Imperium Alliance
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Posted - 2009.03.04 19:56:00 -
[26]
speaking of whor... uhh I mean ore, what about the blueprint manufacturing side. When will I be able to build named items..well anything other than meta level 1
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Cailais
Amarr Galactic Geographic
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Posted - 2009.03.04 19:59:00 -
[27]
The new asteroids look utterly amazing - a real case of rock and awe! Geddit!? - rock and...oh nvm...
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Blazde
4S Corporation Morsus Mihi
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Posted - 2009.03.04 20:00:00 -
[28]
It's disturbing how sexy those new rocks look _
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Wadaya
Trailerpark Industries
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Posted - 2009.03.04 20:02:00 -
[29]
Originally by: Jonathan Calvert What a tease. While the rocks look nice, its nothing to rejoice at. Getting rid of macros, balancing mineral amounts, giving us more spawn amounts would have been something to rejoice at.
Yeah thats like the waste mgmt department of your local municipality saying : Garbage men rejoice! All customers now have pretty pink garbage cans that excrete a perfume fragrance to cover the scent.
At the end of the day, they are still garbage men, picking up garbage. No decrease in garbage pileup or increase in cargo capacity for the garbage truck, and no velocity change to the truck to make it go faster.
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Ford Chicago
Omega Enterprises Imperial Republic Of the North
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Posted - 2009.03.04 20:14:00 -
[30]
"These different meshes we have dubbed ôShardsö..."
And CCP said Eve would never have shards. Yet another broken promise.
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Maar T'Kmel
Minmatar M. Corp Mostly Harmless
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Posted - 2009.03.04 20:15:00 -
[31]
"the asteroids are now going to communicate their value through brilliant graphical treatments"
Does this only mean the size of the rock will decrease as each cycle of mining pulls ore out of it? Or is it just "starting value = starting size", and the rock goes from full to *poof*.
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Komen
Gallente Aliastra
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Posted - 2009.03.04 20:26:00 -
[32]
Originally by: Ford Chicago "These different meshes we have dubbed ôShardsö..."
And CCP said Eve would never have shards. Yet another broken promise.
Damn you! Beaten by 10 minutes.
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Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.03.04 20:31:00 -
[33]
Edited by: Rexthor Hammerfists on 04/03/2009 20:32:39 Looks nice and god job there.
About some bistot rocks here and there in lowsec, basicly not a bad idea imo and it has my support (for what its worth) It does make it painfully obvious that quite a few 0.0 regions are very underdeveloped, tho
Take Pure Blind as example, since i live there ;). It has similar or only slightly better rats and mining grounds then the better lowsec systems - while pureblind has all the risks that go with a 0.0 region (and way too many npc sov systems for no reason)
My suggestion would be to make the ratting and mining in all 0.0 systems profitable, some better some worse but all alot more profitable then the ones you find in pure blind currently, or outer ring, or providence etc.
Additionally to that reducing or cutting all of the lootdrops from missions (loot but not salvage) and increasing the isk rewards accordingly, would increase the flow of isk from empire in echange from goods from 0.0 and lowsec - and all the good stuff that comes with it (ratting and mining content and ppl that kill them, transporting those goods and ppl that raid them etc.)
This plays nicely with the moon mining addition in wormholes, which will cut into the profitcs of alliances holding rich moon space. Then instead of an alliance getting stupid rich, the wealth is more spread between 0.0 entities and the individuals that fight for their space and ressources - risk vs reward holds up once again.
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Bethulsunamen
Amarr Viziam
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Posted - 2009.03.04 20:47:00 -
[34]
Originally by: Maar T'Kmel "the asteroids are now going to communicate their value through brilliant graphical treatments"
Does this only mean the size of the rock will decrease as each cycle of mining pulls ore out of it? Or is it just "starting value = starting size", and the rock goes from full to *poof*.
Yes this is what i'd like to know too ^_^
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Rakshasa Taisab
Caldari Sane Industries Inc. United Freemen Alliance
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Posted - 2009.03.04 21:05:00 -
[35]
Originally by: Bethulsunamen Yes this is what i'd like to know too ^_^
One word: Asteroids
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.03.04 21:26:00 -
[36]
Those new roids are looking fine and the dev team did a good job in carefully renovating the current Eve graphics. It is something better, yet the 'feeling' of how a roid belt looks like in Eve got preserved.
However ...
...from the looks on the test server:
1) Some of the low end ores (Kernite, Pyrox, Plag) should become a bit more distinguishable, they look to much alike.
2)When I warp to a belt and appear in the belt, the roids are popping up one by one as if they need to get constructed first and the calculation is not fast enough (could be my graphics card though?). This is quite ... ugly.
3) The ice is nice. Maybe it just needs to be a tad more crystallic, sometimes and at certain angles it looks more like plastic. At other angles it just looks fantastic.
4) The low sec ores are fine, but truely stunning are some of the 0.0 ores - especially dark ochre. That dark ochre is a masterpiece of art and most beautiful. Good contrast and it really looks like there are crystals embedded in the roid.
5) Other low sec/0.0 ores could be improved even more, though they are good already. Especially the hedbergite, spodumain, crokite, mercoxit roids should have more translucent parts and the specular lights shouldn't cover most of the crystals.
6) Some roids are rotating, others are not. Also the direction of the rotation is different, this gives the whole belt a nice look. Excellent idea!
All in all, nice work
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Arekaine
Gallente Shadowmen. Galactic System Lords Alliance
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Posted - 2009.03.04 21:30:00 -
[37]
Looks good fer ser. To bad mining is still boring
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2009.03.04 21:33:00 -
[38]
Most miners I know watch (Web)TV while mining to make it vaguely interesting. That's tough competition for the rocks to beat.
≡v≡ Strategic Maps in Eve-Online Store | eve-maps.com |
adriaans
Amarr Ankaa.
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Posted - 2009.03.04 21:45:00 -
[39]
looks good, just hope it wont distract me from tackling people in belts -sig- Support the introduction of Blaze M crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |
keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.03.04 21:52:00 -
[40]
I take it you're still finishing the very last ones? Some ices still use the veldspar models on SISI, for example glare crust. ... and I really think they should boost T2 plate HP.
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Acolytus Alwyn
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Posted - 2009.03.04 22:01:00 -
[41]
I was just thinking and talking about it a few days before I saw them on Singularity!!!
I also thought/said, that CCP should add an effect where the asteroids break up into small pieces before disappearing when they're depleted instead of just disappearing instantly *hint hint*
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Athre
Minmatar The Higher Standard
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Posted - 2009.03.04 22:08:00 -
[42]
They look beautiful :) Nice eye candy. I look forward to phase II - what ever change in mining mechanics that are down the road.
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Marlona Sky
Caldari Astroglide X The Foray Project
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Posted - 2009.03.04 22:10:00 -
[43]
Originally by: Chribba HOLY SWEET MOTHER OF VELDSPAR!!
How come whenever there is a carebear related blog, you are always the first one to respond?
I am convinced CCP gives him dibbs on the first responce and calls him right before the post!
Shenanigans!!!
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Raynmakr
Bittercup LTD
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Posted - 2009.03.04 22:39:00 -
[44]
Edited by: Raynmakr on 04/03/2009 22:39:44 Yeah they look nice and all, but what is going to be done about the respawn of the belts? Or increasing the size of the belts? What good are the new looks going to do, if the roids are not going to be around to seen? Rayn
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MotherMoon
Huang Yinglong
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Posted - 2009.03.04 22:48:00 -
[45]
I call hacks, there is no way he pressed refresh for the past month just to get the 1st reply :P
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CCP VanishingPoint
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Posted - 2009.03.04 22:54:00 -
[46]
No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2009.03.04 23:04:00 -
[47]
I want talking roids. ________________________________________ [img]http://www.atlas-alliance.com/killboard-new/sig.php/4652/alliancerank/signature.jpg[/img |
Toawa
EVE Mercantile Exchange Virtue of Selfishness
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Posted - 2009.03.04 23:14:00 -
[48]
Edited by: Toawa on 04/03/2009 23:14:33 Yeah, they look great, but...
1. Despite what you say, I still have trouble distinguishing some of the low end ores; they still seem to look the same.
2. Some of the larger ore asteroids are rendered as one big boulder surrounded by shards of rock. The problem is, it's hard to tell what is a shard and what is a separate, small asteroid, and clicking on the shards don't select the mother asteroid. (This is an extension of a problem that's always been there; in order to select an asteroid by clicking on it, you have to click in or near the center focal point; miss that and you don't get anything. This is particularly annoying when you're trying to right click on the asteroid to select "Show on map")
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Smoke Adian
Caldari Northern Storm
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Posted - 2009.03.04 23:15:00 -
[49]
These look gorgeous! Another great addition. Graphically EVE sure has come into its own over the last few years.
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Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2009.03.04 23:30:00 -
[50]
Looks very nice! Great job - CCP's artists and standards are top notch!
Now...please have a word about getting some sexy T2 Mining frigates into the game, along with a cool model better than my aweful approximation below:
ship : tow cable : ore trailer : tow cable : ore trailer : etc
<zz|....00....OO....OD
Ascii art FTL!
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Illectroculus Defined
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Posted - 2009.03.04 23:37:00 -
[51]
LOoking good, not that I spend much time admiring the rocks I mine.
Of course, the rock fields are one of those graphic assets which could stand some procedural modelling to ensure that up close no two rocks looked the same.
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Armoured C
Gallente Federation of Freedom Fighters
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Posted - 2009.03.04 23:49:00 -
[52]
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
oooh that good when i was mining i was wondering why my mining laser wasnt working when i was trying to mine that ship in the belt.
This week EvE Life: Wormhole Wars 01/Feb
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Yamichi Wiggin
Caldari Thurisaz Robotics Corporation
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Posted - 2009.03.04 23:58:00 -
[53]
While I welcome this change as the graphics are a bit dated in the roid belts, I am curious when CCP will go about fixing mining?
Let's look at a scenario that shows why mining is completely broken: There is a rock in a belt with 600 m3 of ore in it. A hulk arrives, mining 1500 m3/ minute. He targets the rock and engages his lasers. A minute and a half later, an osprey shows up mining only 600 m3/ minute. He targets his lasers and fires. one minute later, the rock pops and the osprey has 600 m3 of ore. The hulk (who should have popped the rock before the osprey arrived) has the target disappear, gets no ore, and his lasers don't even deactivate.
When is that little issue getting worked out? ------ Pain is weakness leaving the body.
There is no love in fear |
El Huapo
Gallente Class V
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Posted - 2009.03.05 00:16:00 -
[54]
Originally by: Yamichi Wiggin Let's look at a scenario that shows why mining is completely broken:
If this is your definition of "completely broken", then you have a lot to learn about this game. A solution is already in the game. The Hulk deactivates strip miner before Osprey does. It's that simple. Eve gives advantages to players who concentrate, prepare, and play the game. Word up to the Osprey pilot for knowing the game mechanics.
Looking forward to the boost to low-sec.
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Mara Rinn
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Posted - 2009.03.05 00:35:00 -
[55]
Originally by: Yamichi Wiggin The hulk (who should have popped the rock before the osprey arrived) has the target disappear, gets no ore, and his lasers don't even deactivate.
When is that little issue getting worked out?
You've answered your own question right there.
Contrast this to: "The Dominix (who should have activated his armour repairer before going into structure) pops because he wasn't paying attention."
I keep telling people that the way to beat macro miners is to mine the asteroids out from under them.
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Fakespace
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Posted - 2009.03.05 00:44:00 -
[56]
pure love, just one smal thing... Bistot dont have a sikly green sheen to it that would make even Superman tremble in fear? :)
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Bartom Dekkar
Nebula Rasa Holdings Nebula Rasa
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Posted - 2009.03.05 02:03:00 -
[57]
Who in the universe cares what the stupid rocks look like? |
Artmedis Valben
Gallente
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Posted - 2009.03.05 02:42:00 -
[58]
Looks really cool, any new mineral content?
Or just extreme makeover of existing stuff :)
What about the roids in W-Space, anything new or different there?
Awesome graphics...
Selling: PERFECT PRINTS + RESEARCH |
Gerard Deneth
Caldari Freelancing Corp Confederation of Independent Corporations
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Posted - 2009.03.05 02:56:00 -
[59]
Can we get screenshots of ice?
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
Steve Thomas
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Posted - 2009.03.05 04:36:00 -
[60]
ok this is at least a bit of an improvment getting the roids up to Premium standards.
but
where is the rest of new mining overhaul we have been waiting for?
sighs
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |
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Ricdic
Caldari
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Posted - 2009.03.05 05:28:00 -
[61]
You can polish a turd but in the end it's still a turd.
Mining doesn't need to be made pretty, it needs to be made interactive. Who makes these bloody decisions over there? |
Raynmakr
Bittercup LTD
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Posted - 2009.03.05 05:39:00 -
[62]
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
So basically its all just spit and polish with no other changes than the asthetic values. I still say, that what difference does it make if they are pretty or cool looking or however you want to say it, if none are there to be seen. I do however appreciate the hard work and efforts going into making the universe a better place to look at. Rayn
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Yamichi Wiggin
Caldari Thurisaz Robotics Corporation
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Posted - 2009.03.05 05:41:00 -
[63]
Edited by: Yamichi Wiggin on 05/03/2009 05:41:17
Originally by: Mara Rinn You've answered your own question right there.
Contrast this to: "The Dominix (who should have activated his armour repairer before going into structure) pops because he wasn't paying attention."
Oh yeah- my bad. In a fight, all the damage done happens at once at the end of three minutes... just like in mining. I never said that mining wasn't manageable- it is. But making the rocks pretty is the least useful upgrade to mining CCP could have possibly chosen. Most miners are zoomed out too far to see the rocks anyway- you mine off your overview. I keep telling people that the way to beat macro miners is to mine the asteroids out from under them. ------ Pain is weakness leaving the body.
There is no love in fear |
Clansworth
Blackwater USA Inc.
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Posted - 2009.03.05 05:46:00 -
[64]
Originally by: Smoke Adian These look gorgeous! Another great addition. Graphically EVE sure has come into its own over the last few years.
Well, to be fair, Eve was always 'into it's own' in the graphics department, it's just continually evolving to stay there. For the time, the graphics, and yes, even the asteroid belts, were simply beautiful when they first emerged. This is truly amazing though... Can't wait to fire up the 3D glasses to see them in all their sparkly glory!
System Influence |
Clansworth
Blackwater USA Inc.
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Posted - 2009.03.05 05:48:00 -
[65]
Edited by: Clansworth on 05/03/2009 05:48:34
Originally by: Ricdic You can polish a turd but in the end it's still a turd.
Mining doesn't need to be made pretty, it needs to be made interactive. Who makes these bloody decisions over there?
So you'r under the impression that they sacrificed developer time to make them pretty instead of more interactive? Do you really want a team setup for graphics changes making your desired gameplay changes? Honestly, what is BAD about this change?
System Influence |
Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.03.05 06:01:00 -
[66]
Originally by: Ricdic You can polish a turd but in the end it's still a turd.
Mining doesn't need to be made pretty, it needs to be made interactive. Who makes these bloody decisions over there?
I could imagine EVE on the wii:
WAGGLE WIIMOTE TO MINE ASTEROID!
I'm pretty sure implementing any kind of mining minigame would break the flow of eve considerably. -----------
Originally by: CCP Whisper Deal with it.
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Dreamwalker
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Posted - 2009.03.05 06:14:00 -
[67]
Originally by: Gamer4liff I could imagine EVE on the wii:
WAGGLE WIIMOTE TO MINE ASTEROID!
I'm pretty sure implementing any kind of mining minigame would break the flow of eve considerably.
I fully support the use of moving a remote to mine in Eve, we would have very healthy player base.
Originally by: CCP Whisper Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
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Rakshasa Taisab
Caldari Sane Industries Inc. United Freemen Alliance
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Posted - 2009.03.05 06:25:00 -
[68]
Originally by: Gamer4liff WAGGLE WIIMOTE TO MINE ASTEROID!
I'm pretty sure implementing any kind of mining minigame would break the flow of eve considerably.
Not if they implemented Asteroids... ^_^
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MotherMoon
Huang Yinglong
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Posted - 2009.03.05 06:52:00 -
[69]
Originally by: Ricdic You can polish a turd but in the end it's still a turd.
Mining doesn't need to be made pretty, it needs to be made interactive. Who makes these bloody decisions over there?
trust me, you don't want artist touching the code.
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Celia Therone
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Posted - 2009.03.05 07:12:00 -
[70]
So does that mean that mining in w-space is just like mining in normal space? What about gravimetric spawns in both real space and w-space? Have they been rebalanced? Is your ship still easily findable in a grav site? Are there any changes planned to make low sec ores worth mining again? Wasn't there something planned with hidden belts that you had to locate in some way? Any new mining skills, ships or equipment?
Is there going to be another blog on the actual process, economics and gameplay of mining?
New asteroids look pretty. Kudos.
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Ricdic
Caldari
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Posted - 2009.03.05 07:37:00 -
[71]
Originally by: MotherMoon
Originally by: Ricdic You can polish a turd but in the end it's still a turd.
Mining doesn't need to be made pretty, it needs to be made interactive. Who makes these bloody decisions over there?
trust me, you don't want artist touching the code.
Look at the title of the blog " MINERS REJOICE ".
Thats the point I was getting at. How many miners actually stop to look at the scenery? Next to none. Most of them are multi-boxing with their other mining/hauling alts and usually zoomed right out to avoid lag.
This is hardly a change that Miner's would rejoice about. |
Zex Maxwell
Caldari
|
Posted - 2009.03.05 07:49:00 -
[72]
Edited by: Zex Maxwell on 05/03/2009 07:52:14 ABOUT TIME!
I am not rejoicing... Its nice eye candy, but I would get bored of it after 4 hours. I'll start rejoicing when the mining systems gets an overhaul. ---
|
Sahara Eternity
Amarr Imperial Academy
|
Posted - 2009.03.05 08:18:00 -
[73]
If we can't make it work, at least let's make it look better - Windows Vista motto ...
Perhaps it is time to encrease roid size, or decrease respawn rate ... empire is empty ppl ...
just a thought ...
|
Ricdic
Caldari
|
Posted - 2009.03.05 08:27:00 -
[74]
Originally by: Sahara Eternity Perhaps it is time to encrease roid size, or decrease respawn rate ... empire is empty ppl ...
Not possible, that would require a major industrial expansion. Similar to the one we didn't have a year ago when it was promised. |
Sahara Eternity
Amarr Imperial Academy
|
Posted - 2009.03.05 08:46:00 -
[75]
Edited by: Sahara Eternity on 05/03/2009 08:47:29
Originally by: Ricdic Not possible, that would require a major industrial expansion. Similar to the one we didn't have a year ago when it was promised.
Every thing is possible ... Don't think it's such a major code change, we are not asking for the roids to shoot back or something, we just want to see them more clearly ...
If you ppl wonder why tritanium price exploded take a look on any hi-sec system in EVE and you will have a ... 'Revelation' ... EVE's player base increased (especialy miners) while resources stagnated since ... when ?
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Wadaya
Trailerpark Industries
|
Posted - 2009.03.05 08:53:00 -
[76]
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
I dunno about you, but when the overview says "VELDSPAR" and I click on it, I have a pretty clear idea what I am mining.
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Marlona Sky
Caldari Astroglide X The Foray Project
|
Posted - 2009.03.05 09:09:00 -
[77]
Originally by: Kerdrak I want talking roids.
Roid: "Hey! What are you doing? Get that laser away from me. NOOOOOOoooo...." "My asteroid is out of control."
|
Self Loathing
|
Posted - 2009.03.05 09:16:00 -
[78]
They're so beautiful, I'm going to have to kill anyone I see desecrating them with mining lasers. You have been warned.
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Fritz Ionar
Minmatar Sebiestor tribe
|
Posted - 2009.03.05 09:23:00 -
[79]
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
So survey scaners will become even more useless? That makes me so sad
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Myrhial Arkenath
Ghost Festival
|
Posted - 2009.03.05 09:39:00 -
[80]
Originally by: Kyoko Sakoda This is meant to distract me while I'm trying to tackle that miner in a belt, isn't it?
Pirate nerf tbh *insert mandatory emo about CCP supporting carebears here*
Sarcasm and funnies aside, it is all nice but am I wrong being hopeful here this is just step 1 in an overhaul of the current mining system?
CEO | Diary of a pod pilot |
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GyokZoli
Caldari
|
Posted - 2009.03.05 09:56:00 -
[81]
Originally by: Kerdrak I want talking roids.
They are already talking if you drink enough.
To the devs:
Are these graphical changes apply to the roids in the missions?
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Kary Tamona
Equitus Nosferatum Praetorians
|
Posted - 2009.03.05 10:05:00 -
[82]
Very nice improvement to another set of graphics. We have seen gates, stations, ships, effects and now roids improving the way they look. EvE is amazing, among other things because of its excellent graphics, and that CCP has a team devoted to constantly improve the looks of the game is something that many of us appreciate.
Kudos for another brilliant improvement to the game, CCP.
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GyokZoli
Caldari
|
Posted - 2009.03.05 10:08:00 -
[83]
Edited by: GyokZoli on 05/03/2009 10:08:03
Originally by: Sahara Eternity Every thing is possible ... Don't think it's such a major code change, we are not asking for the roids to shoot back or something, we just want to see them more clearly ...
Well actually, the roids do damage your ship in Blockade level 2 if you mine them and you need a good tank to survive. So it is already implemented.
|
Niccolado Starwalker
Shadow Templars
|
Posted - 2009.03.05 11:16:00 -
[84]
Looks great!
But CCP, pretty please... could you make all the roids hold a little more ore? That would make my day really!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL |
Roto Rooter
|
Posted - 2009.03.05 11:42:00 -
[85]
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
That's really too bad. What we need is not prettier asteroids -- we need MORE ASTEROIDS, possibly LARGER ASTEROIDS. Mining has become badly broken in the last year or so, seemingly due to overpopulation without compensating adjustment of asteroid spawns.
One thing that should be fixed is the quantity of ore in relation to radius and diameter. It seems that the volume of ore in an asteroid has a linear relationship to its size instead of a geometric relationship. Just fixing this alone would make mining a lot better.
In general we need more roids, larger roids, larger belts, bigger/better spawns. In the time that the mining population has doubled and tripled, asteroid belts seem not to have changed at all. The result is that all belts are now heavily overmined and mining has become a clickfest of rapidly popping roids.
What dont' you guys at CCP understand about this???
The roids are just numbers in the database. What sense does it make to do all the work of enhancing the roid graphics and visual behavior while failing to do an hour's work of writing a query to update the roid numbers so we have roids to mine? That's just... silly.
|
Typhado3
Minmatar Ashen Lion Mining and Production Consortium
|
Posted - 2009.03.05 12:25:00 -
[86]
Edited by: Typhado3 on 05/03/2009 12:27:05 would have preferred a mechanics update to a graphics update to asteroids but I spose this has been in the works for a while. I guess I will have fun looking around the belts now and it's good to see more and more stuff getting up to ship graphics standard.
The only thing I'm disappointed about is there of no mention of adding mechanics to help with future upgrades to mining. Like making it possible for roids to have bits fall off or shrink over time. Or the ability for 1 roid to have multiple veins of ore where those veins can be different minerals. Even if you didn't have it implemented yet having the graphics parts in for that is the sorta thing I would like to hear about.
Still great work and that veldspar looks very pretty (someone give me a damn link to the other roids I wanna see the shineys).
ccp fix mining agent missions % pls |
Naga Tokiba
|
Posted - 2009.03.05 12:28:00 -
[87]
I dont care about the technobable - these roids look ... AWESOME
|
Alice Krige
Galactic Kingdom
|
Posted - 2009.03.05 13:03:00 -
[88]
Originally by: Wadaya
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
I dunno about you, but when the overview says "VELDSPAR" and I click on it, I have a pretty clear idea what I am mining.
1) This ^^^ . The only things that interest me are type, size and distance.
2) I hardly look at the roids themselves, on SiSi I dont see much difference in rocks of different mineral type. Moreover the shards don't add anything useful, they just makes things look more 'messy'.
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Abrazzar
|
Posted - 2009.03.05 13:21:00 -
[89]
I am impressed by the new graphics. But I will start rejoicing only when the mining system itself will get changed to something awesome. -------- Ideas for: Mining
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Comander Brenni
Kraktech Industries
|
Posted - 2009.03.05 13:34:00 -
[90]
ok we got rocks \o/.... wait you stated in a erlyer blog that the "summer" expation was going to have a update on minig... and shiny new roidtextures is all you managed? pathetick
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Sahara Eternity
Amarr Imperial Academy
|
Posted - 2009.03.05 13:42:00 -
[91]
Edited by: Sahara Eternity on 05/03/2009 13:41:58
Originally by: GyokZoli Well actually, the roids do damage your ship in Blockade level 2 if you mine them and you need a good tank to survive. So it is already implemented.
Yea, i know, mercoxit roids also "respond" to the offender but that was not the point If they cold do rocks shoot back I am pretty sure they can make them bigger or smth ...
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Maar T'Kmel
Minmatar M. Corp Mostly Harmless
|
Posted - 2009.03.05 15:18:00 -
[92]
Originally by: Roto Rooter In general we need more roids, larger roids, larger belts, bigger/better spawns. In the time that the mining population has doubled and tripled, asteroid belts seem not to have changed at all. The result is that all belts are now heavily overmined and mining has become a clickfest of rapidly popping roids.
What dont' you guys at CCP understand about this???
The roids are just numbers in the database. What sense does it make to do all the work of enhancing the roid graphics and visual behavior while failing to do an hour's work of writing a query to update the roid numbers so we have roids to mine? That's just... silly.
Don't forget you're not just mining ore and getting minerals, mining is a part of the economic engine in the game. It's possible that more rocks will equal more rocks for the macro miners, thus the prices of minerals will fall on the market. And things like that.
Tritanium almost doubled instantly after shuttles came off the NPC market. That's how delicate economics are :)
|
Zex Maxwell
Caldari
|
Posted - 2009.03.05 15:41:00 -
[93]
Originally by: Maar T'Kmel
Originally by: Roto Rooter In general we need more roids, larger roids, larger belts, bigger/better spawns. In the time that the mining population has doubled and tripled, asteroid belts seem not to have changed at all. The result is that all belts are now heavily overmined and mining has become a clickfest of rapidly popping roids.
What dont' you guys at CCP understand about this???
The roids are just numbers in the database. What sense does it make to do all the work of enhancing the roid graphics and visual behavior while failing to do an hour's work of writing a query to update the roid numbers so we have roids to mine? That's just... silly.
Don't forget you're not just mining ore and getting minerals, mining is a part of the economic engine in the game. It's possible that more rocks will equal more rocks for the macro miners, thus the prices of minerals will fall on the market. And things like that.
Tritanium almost doubled instantly after shuttles came off the NPC market. That's how delicate economics are :)
Yep, and if you want more/better ore, you just need to grow some balls and mine in low/null sec. I got sick of mining veldspar, and I moved to 0.0 where I am renting space so I can mine the better stuff. ---
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Che Biko
Polytechnique Gallenteenne
|
Posted - 2009.03.05 16:11:00 -
[94]
I like the new graphics, I just hope they will render, or whatever the term is, more quickly on LIVE than SiSi.
But what I would really like is if the effect of mining on asteroids would be visible. So when you mine an asteroid it gradually shrinks and dissolves into a stream of space dust.
I mean, combat pilots get the visual reward of ships that go boom, miners just see roids vanish instantly, without any visual effects.
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Sahara Eternity
Amarr Imperial Academy
|
Posted - 2009.03.05 16:49:00 -
[95]
Originally by: Zex Maxwell Yep, and if you want more/better ore, you just need to grow some balls and mine in low/null sec. I got sick of mining veldspar, and I moved to 0.0 where I am renting space so I can mine the better stuff.
Yep, and if you are renting 0.0 this means you did your maths ... or not ... So ... how good is the low sec ore again ? Or shold i say ... bad ? (Its so worse that it's actualy more profitable to mine Veldspar lol) From 0.0 mining - realy good stuff (like crokite/bistot/ark) - you get EXACLY 2xVeldspar value (ISK/hr ratio) ... did you happen to notice that too ?
More roids = more roids to the macro ... hmm ... perhaps , but lower roid size = lower roid size for the real player too, you know ... macro miners and miner are (unfortuned) linked toghether in an ocupation called "mining" ...
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Dav Varan
|
Posted - 2009.03.05 17:01:00 -
[96]
I vote moving asteroids in huge belts circling planets / stars. Imagine having to match velocity with roids before you could mine them. Roid collisions that cause loads of shrapnel with deep seams exposed full of nice ore would be cool too.
and little alien spaceships that shoot at you with perfect acuracy and kill you unless you hit hyperspace ...ermm wait sorry wrong game. |
Sahara Eternity
Amarr Imperial Academy
|
Posted - 2009.03.05 17:07:00 -
[97]
Originally by: Dav Varan I vote moving asteroids in huge belts circling planets / stars. Imagine having to match velocity with roids before you could mine them. Roid collisions that cause loads of shrapnel with deep seams exposed full of nice ore would be cool too.
and little alien spaceships that shoot at you with perfect acuracy and kill you unless you hit hyperspace ...ermm wait sorry wrong game.
LOL - It will be ammusing to see your jetcan fade away on the horizon ...
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Thenoran
Caldari Tranquility Industries
|
Posted - 2009.03.05 18:59:00 -
[98]
Me likes teh shiny
Now only to make Mining more interactive and I'll actually go Mine for ISK or something ------------------------ Low-sec is like sailing along the coast of Somalia...
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Katana Seiko
Gallente
|
Posted - 2009.03.05 19:05:00 -
[99]
BRDF is part of raytracing technologies - I wonder if CCP would ever dare to try publishing a client using DX11 or CUDA/Havoc... I mean, rasterization uses up more resources in an exponential function (it's always x¦* or x¦*0,5625) while raytracing has a logarithmic function. Sure, it uses up more memory, but if you use CUDA and the main memory with the benefits of 64 bit - EVE will be so pretty that EVE will win that award for "best looking game" for years to come... --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
Hitachi Morimoto
Gallente Hematite Rose Bionic Dawn
|
Posted - 2009.03.05 19:07:00 -
[100]
/me drools on keyboard, gets shocked and dies happy. -------------------------------------------------- I love the taste of triangles. |
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Patripassion
|
Posted - 2009.03.05 19:56:00 -
[101]
I'm sure this has been remarked many times, but competition over limited resources in highsec, especially as population pressure increases, are one of the main reasons to get out of highsec.
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Praetoria Novak
|
Posted - 2009.03.05 20:17:00 -
[102]
Originally by: Blazde It's disturbing how sexy those new rocks look
I'm with you on that one brother! Roid-licious to be certain!
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Braedyn
|
Posted - 2009.03.05 20:50:00 -
[103]
i appreciate a lot of time and effort have gone into this update but surely the miners (without whom there would be no economy) deserve a little more than just "eye candy"?
its a shame that nothing was offered in the tech 3 part of the new release to help those players who choose to pass their time allowing others to keep on buying their ships and ore from the private market.
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Seyera
|
Posted - 2009.03.05 20:55:00 -
[104]
Originally by: Wadaya
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
I dunno about you, but when the overview says "VELDSPAR" and I click on it, I have a pretty clear idea what I am mining.
Exactly my thoughts. And im sure we had something else to do this too - OH YEAH its called a Survey Scanner!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.03.06 01:59:00 -
[105]
Originally by: CCP Fallout
Originally by: Hitomi Nakatani Can't wait till Apochribba!
this just won my personal quote of the day award :D
you can thank prisim for that I have been using apochribba ever since that post, as well I can't remember what it is actually called.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.03.06 02:32:00 -
[106]
Originally by: Mara Rinn
Originally by: Yamichi Wiggin The hulk (who should have popped the rock before the osprey arrived) has the target disappear, gets no ore, and his lasers don't even deactivate.
When is that little issue getting worked out?
You've answered your own question right there.
Contrast this to: "The Dominix (who should have activated his armour repairer before going into structure) pops because he wasn't paying attention."
I keep telling people that the way to beat macro miners is to mine the asteroids out from under them.
I would rather suicide gank them
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.03.06 02:48:00 -
[107]
Originally by: Roto Rooter
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
That's really too bad. What we need is not prettier asteroids -- we need MORE ASTEROIDS, possibly LARGER ASTEROIDS. Mining has become badly broken in the last year or so, seemingly due to overpopulation without compensating adjustment of asteroid spawns.
One thing that should be fixed is the quantity of ore in relation to radius and diameter. It seems that the volume of ore in an asteroid has a linear relationship to its size instead of a geometric relationship. Just fixing this alone would make mining a lot better.
In general we need more roids, larger roids, larger belts, bigger/better spawns. In the time that the mining population has doubled and tripled, asteroid belts seem not to have changed at all. The result is that all belts are now heavily overmined and mining has become a clickfest of rapidly popping roids.
What dont' you guys at CCP understand about this???
The roids are just numbers in the database. What sense does it make to do all the work of enhancing the roid graphics and visual behavior while failing to do an hour's work of writing a query to update the roid numbers so we have roids to mine? That's just... silly.
so you want to make the macro miner's job easier? they get more roids too. although I really dislike veldspar roids the size of a carrier fitting into my hulk's cargobay....
that and I see giant roid fields almost daily.
0.0 and lowsec roids could use some attention, empire is so busy and crowded that all roid fields should have been permanently mined out ages ago.
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Patripassion
|
Posted - 2009.03.06 22:36:00 -
[108]
You know what would really be cool, and a foil to macro miners, is if one could not tell the composition of asteroids on the overview, and were forced to visually look at them to discern their content. I suppose survey scanners would still be usable with macros, though.
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Roto Rooter
|
Posted - 2009.03.07 03:17:00 -
[109]
Originally by: Maar T'Kmel It's possible that more rocks will equal more rocks for the macro miners, thus the prices of minerals will fall on the market. And things like that.
Originally by: Chainsaw Plankton so you want to make the macro miner's job easier? they get more roids too.
Look, CCP has always had the ability to detect and ban ISK farmers and macrominers. They finally did get after ISK farmers but they still fail to do anything about macrominers. It's a CCP problem and CCP holds the solution in their hands: datamining. Almost everything that happens in Eve is already logged. Anything needed to be logged that isn't, easily could be with small amounts of code. It's just silly to think that CCP can't do anything about ISK farmers and macrominers. I can fly around and in minutes spot macrominers who are mining 24 x 7 and have been for months. It's not complicated for CCP to write datamining queries to detect and verify that chars are operating in ways prohibited by the terms of service and EULA, and ban them.
To suggest that game mechanics for legitimate players have to be crippled because macrominers might benefit from more or better belts is, well, silly. CCP needs to get after those abusing the mechanics and spoiling things for the rest of us.
It's also silly to suggest that updating belt numbers to keep mining resources in balance with the mining population would somehow throw things economically out of kilter. What is messing things up is the FAILURE to keep mining resources in balance with the growing population.
And no, I will not be forced into low or null sec just because nitwits at CCP think I should go there. They can "force" me out of the game but they cannot force me to play in ways I choose not to. It's my money and they don't have a gun to my head to force me to continue paying them if the game play is unsatisfactory to me.
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Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.03.08 07:32:00 -
[110]
Originally by: Ricdic Look at the title of the blog " MINERS REJOICE ".
Thats the point I was getting at. How many miners actually stop to look at the scenery? Next to none. Most of them are multi-boxing with their other mining/hauling alts and usually zoomed right out to avoid lag.
This is hardly a change that Miner's would rejoice about.
I'm a mining godess, and I do rejoice and approve. New roids is ftw. Oh and...dude...zoomed out to avoid..lag...while mining...You lag while mining? Get a new rig mate. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
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Clansworth
Blackwater USA Inc.
|
Posted - 2009.03.08 10:12:00 -
[111]
So, I loaded up SiSi on my 61 Inch 3D Display, and I must say, the only thing that makes my pants happier than these new roids, is flying through a belt of them in full 1080p 3D.
System Influence |
Sahara Eternity
Amarr Imperial Academy
|
Posted - 2009.03.08 11:51:00 -
[112]
Originally by: Roto Rooter Look, CCP has always had the ability to detect and ban ISK farmers and macrominers. They finally did get after ISK farmers but they still fail to do anything about macrominers. It's a CCP problem and CCP holds the solution in their hands: datamining. Almost everything that happens in Eve is already logged. Anything needed to be logged that isn't, easily could be with small amounts of code. It's just silly to think that CCP can't do anything about ISK farmers and macrominers. I can fly around and in minutes spot macrominers who are mining 24 x 7 and have been for months. It's not complicated for CCP to write datamining queries to detect and verify that chars are operating in ways prohibited by the terms of service and EULA, and ban them.
To suggest that game mechanics for legitimate players have to be crippled because macrominers might benefit from more or better belts is, well, silly. CCP needs to get after those abusing the mechanics and spoiling things for the rest of us.
It's also silly to suggest that updating belt numbers to keep mining resources in balance with the mining population would somehow throw things economically out of kilter. What is messing things up is the FAILURE to keep mining resources in balance with the growing population.
And no, I will not be forced into low or null sec just because nitwits at CCP think I should go there. They can "force" me out of the game but they cannot force me to play in ways I choose not to. It's my money and they don't have a gun to my head to force me to continue paying them if the game play is unsatisfactory to me.
Spot on ! My point exacly !
About datamining ... aldo I agree with you, we must not forget the POS exploit that was going for monts ... so let's not overestimate CCP ... "Our logs show nothing ... "
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ingenting
Cohors Alaria
|
Posted - 2009.03.08 13:09:00 -
[113]
Edited by: ingenting on 08/03/2009 13:11:17
Originally by: CCP Fallout Edited by: CCP Fallout on 04/03/2009 17:57:55 Okay, I admit it: I mine. I love to mine. I love to mine in my Iteron. And I don't mind if you think any less of me. At least I know Chribba won't think so!
Now, I'm sure you're wondering, what's all this mining talk about. CCP VanishingPoint of Team Hot Rocks has just posted a new blog that will keenly interest those of us who love Veldspar. In fact, asteroids and ice are getting some pretty sweet eye candy. Over 70 unique-looking asteroid and ice styles are being introduced with Apocrypha, each indicating the composition of the ore that makes up the roid.
It's about time we miners got something more interesting to look at it, isn't it? You can read the blog here.
Have the mechanics for mining changed? Do the rocks still just disappear when the units reaches 0? _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
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Emma Royd
Caldari Maddled Gommerils
|
Posted - 2009.03.08 14:21:00 -
[114]
Ooh look, some more prettification in the game, glitz and glamour don't make the game. Personally I couldn't give a monkeys about how the asteroid looks when I'm mining it, give us some proper mining content:
Rigs to improve range / yield / cycle time
Command ship that isn't a white elephant such as the orca, I could spend 460m+ on one for my bonus giver, and marvel at the extra 1 cycle per hour difference between that and her sat in a Myrm, oh yeah and I won't forget the extra 1km range(if my maths are correct ) or at least give it some more high slots for more than 1 tractor beam.
How about a new Mining ship, maybe 4 lasers instead of 3, but don't give it a massive cargo hold, just enough to hold a cycle + a few crystals.
I know you've been busy with the expansion, but the industrialists need some loving too, not just eye candy.
It's not often I'm wrong, apart from the comments I make in the signature, and then I'm often wrong. On the other hand maybe I'm getting confused. ......My head hurts :( |
Roto Rooter
|
Posted - 2009.03.09 00:13:00 -
[115]
Originally by: Sahara Eternity Spot on ! My point exacly !
About datamining ... aldo I agree with you, we must not forget the POS exploit that was going for monts ... so let's not overestimate CCP ... "Our logs show nothing ... "
I think those are two very different classes of problem. The POS exploit was essentially not known, so it was difficult to look for something unknown. ISK farmers and macrominers, though, are known phenomena to anyone who has been in Eve for more than a few months. So on the one hand no one may have been looking for the anomalies caused by the POS exploit, but CCP should have been ferreting out ISK farmers and macrominers. And it should be relatively easy to do so, given all the data that is recorded by Eve.
The most obvious outpoint of macrominers is that the ones I see are pretty much online 24 x 7, which is not possible for a human being who isn't sharing the account with other human beings. Human beings have to sleep, and even in rare cases a human being probably can't actively play Eve for more than, say, 16-20 hours a day. Most ppl probably can't be active in Eve for more than 8 hours a day, and ppl who work or have other RL obligations probably can't be active for more than a few hours a day.
It's against the TOS or EULA to share an account, so a starting point for detecting macrominers would be to datamine for accounts that are logged in for more hours per day than even an extreme, homebound human could manage, and to filter the result for accounts that are actually out in space, actively mining.
If CCP does that, then the macrominers will learn that they have to limit the hours they macromine, or spread their activity over more accounts. That's OK. It complicates life for those abusing the system, and then CCP can move on and refine the queries to detect other attributes of macrominers.
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Roto Rooter
|
Posted - 2009.03.09 00:38:00 -
[116]
In my various other incarnations I survey the belts in systems that interest me. The way I do this is to set up my Overview and profile so that I can display the 20 largest roids by "Size" and check the 20 largest of any type and the 20 largest of the most interesting ore such as Pyroxeres or Kernite. I fly through the belts in a Cov Ops ship at 100 km, avoiding getting decloaked and avoiding getting targeted by rats. This also avoids alarming any miners who may be in the belts.
I record the size of the 20th largest roid (the last one in my Overview that shows exactly 20 objects) in a Notepad note. My mains are in an alliance that has a restricted alliance website that operates in the in-game browser and I post the belt survey results there for use by alliance members.
I do this for several reasons but the most important is to be able to select the fattest belt for mining. The larger the roids in a belt, the less frequently they pop and the less of a clickfest mining it is.
When I began surveying belts in this manner, say roughly a year ago, I frequently found belts whose "index" number in my system of surveying was over 2,000. That is, the 20th largest roid was over 2,000 in size. Often I found belts whose index number was higher than 3 or 4,000.
Everything has changed in the last year. Now I rarely find belts with index numbers higher than 500. Most have index numbers no higher than 2 or 300. Worse, I am finding systems that are regularly and completely stripped of all roids, something that was virtually impossible a year or more ago even for substantial mining corps and alliances.
What this means for me is that mining is substantially less satisfying and less productive than it was a year ago. I get no more than 200-400 K m3 of ore from typical belts today and it's a lot more work clicking and targeting than it used to be. A year and more ago I was able to get 600-800 K m3 of ore from a typical fat belt.
There are no fat belts in hi sec anymore because the mining population has exceeded the ore resources provided by the game. Mining has become a crap profession instead of something worth training for to max the yield. We can train for months to max our mining yield and create mining fleets with Orcas or command ships to get the highest possible yields and ranges, but the belts are so thin that when we get there we have to wonder whether all the training and fleet building was worth the effort.
As the population of Eve has increased it seems like a no-brainer that the mining resources had to be increased to keep a balance, but not only have those resources not been increased, there is evidence that belt spawns have been REDUCED in some cases.
I have difficulty imagining what the CCP people are thinking in mismanaging mining in this manner. Mining is at the foundation of wealth creation in Eve. It drives manufacturing and building the resources to do virtually everything else in the game. Failing to keep mining in balance as the Eve population grows is egregiously irresponsible on CCP's part. It hurts everyone and increases the attrition rate of players losing interest and leaving the game.
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Roto Rooter
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Posted - 2009.03.09 01:05:00 -
[117]
Originally by: Patripassion I'm sure this has been remarked many times, but competition over limited resources in highsec, especially as population pressure increases, are one of the main reasons to get out of highsec.
I've said this a number of times in various posts in the last year or so: CCP can force me to give up Eve but they cannot force me to low or null sec if I don't want to go there. And I don't. It's my money and in the extreme I will stop sending it to CCP rather than allow myself to be coerced into playing Eve in ways that don't interest me.
It seems pretty clear that the CCP people have an agenda and wish to force players into low and null sec mostly because the CCP people are heavily PvP oriented and want more and easier targets for themselves and their PvP buddies. Thanks but no thanks.
Low sec is like Mogadishu... I no more want to run the risks of ship and pod loss in low sec than I would go to Mogadishu on vacation or to open a retail store. Null sec is like the worst neighborhoods in industrial countries such as the U.S. I no more want to run the risks of ship and pod loss in null sec than I would willingly spend time hanging around in America's worst and most dangerous neighborhoods.
Contrary to popular opinion, Eve is not a PvP game. If it were, there would be no reason for the Market or for manufacturing. There would be no reason for missions or for trading opportunities. If Eve were mostly a PvP game, replacement ships would be issued to all players so they could keep doing their PvP thing.
Eve is a universe simulation that spans far, far more than just PvP. In Eve one can survive and support himself by any of a number of activities that have nothing to do with PvP. One can manufacture items and sell them on the Market. One can research and sell BPCs. One can explore and find things of value. One can exploit market differences between areas in Eve and either buy low and transport the items to areas where they can be sold high, or manufacture items to be transported to areas where prices are higher. Eve is so multifaceted that the non-PvP activities in which ppl can engage to support themselves and have interesting experiences are virtually unlimited.
A lot of the PvP ppl seem to mistake Eve for a video arcade game. They want to get their names into the top 10 scorers... they want to be known as the most effective killers or destroyers of value. This is why the Pvp people use and support "killboards." Eve itself provides no video arcade-style statistics, so the PvP people frequent third party websites that try to add the video arcade game element. Personally I think they are very sick puppies. Eve is so much more than any video arcade game. It is much more like real life, where fighting with other ppl is a very small part of life and generally regarded as unproductive and undesirable by most ppl who have outgrown their teen years (and even by most ppl still in their teen years).
PvP in Eve is even a misnomer. What passes for Pvp in Eve is mostly one-sided slaughter, not unlike gangs of teens in RL ambushing senior citizens at bus stops or in mall parking lots.
I like Eve for the richness of its universe simulation. It has many of the aspects and complexities of real life. As in real life I have to figure out how to support myself and grow economically. Most of the features in Eve have nothing to do with PvP. The PvP aspects of Eve do not interest me at all.
If I wanted PvP I think I would be more interested in something like Fighter Ace, where there is only PvP and it is in a context of real life, flying realistic fighter planes mostly of WWII vintage. It's also interesting that FA has none of the nasty problems that Eve has, problems caused by the video arcade mentality. Griefers dont' last long in FA because players quickly force them out of the game. Eve is so large and complex that players cannot police the game and force griefers to go elsewhere.
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Ricdic
Caldari
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Posted - 2009.03.09 02:06:00 -
[118]
Originally by: Ancy Denaries
Originally by: Ricdic Look at the title of the blog " MINERS REJOICE ".
Thats the point I was getting at. How many miners actually stop to look at the scenery? Next to none. Most of them are multi-boxing with their other mining/hauling alts and usually zoomed right out to avoid lag.
This is hardly a change that Miner's would rejoice about.
I'm a mining godess, and I do rejoice and approve. New roids is ftw. Oh and...dude...zoomed out to avoid..lag...while mining...You lag while mining? Get a new rig mate.
When running 6 clients on the one PC, yes.
I guess you aren't much of a mining goddess if you aren't doing the same |
Mara Rinn
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Posted - 2009.03.09 02:41:00 -
[119]
Originally by: Emma Royd Ooh look, some more prettification in the game, glitz and glamour don't make the game.
I'll take pretty veldspar over boring veldspar any day.
Quote: Command ship that isn't a white elephant such as the orca, I could spend 460m+ on one for my bonus giver
The Orca has a huge cargo capacity, huge tractor range, and is sitting right there in the deadspace at the warp in point so the haulers don't have to slow-boat to pick up the ore. Fewer haulers slowboating = fewer haulers required in the operation.
Sorry that you can't see the positives of the Orca and instead choose to focus on what it can't do.
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Sahara Eternity
Amarr Imperial Academy
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Posted - 2009.03.09 08:29:00 -
[120]
Edited by: Sahara Eternity on 09/03/2009 08:30:55
Originally by: Roto Rooter I think those are two very different classes of problem. The POS exploit was essentially not known, so it was difficult to look for something unknown. ISK farmers and macrominers, though, are known phenomena to anyone who has been in Eve for more than a few months. So on the one hand no one may have been looking for the anomalies caused by the POS exploit, but CCP should have been ferreting out ISK farmers and macrominers. And it should be relatively easy to do so, given all the data that is recorded by Eve.
Well ... personaly I don't buy it ... who knows ... perhaps they knew, perhaps not. The thing is that this cold be very easy avoided by something similar to what you said - datamining. This was a simple example when such system is needed, macro miners is another ...
The whole ideea is that regular player is put in the same pot as macro miner, and it usualy hurt the regular player not the macro
PS: I also noticed the the roids had been reduced but I thought it was just my imagination ...
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wonderrat
Aspen Systems Employee Solutions DEEP SPACE CONSORTIUM.
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Posted - 2009.03.09 17:48:00 -
[121]
I have seen no word of a hulk being made better, i know you said ships ::: and bigger rocks, come on revamp the hulk 4 strip miners 2 or tech 3 strip miners come on do it of eve dont just give good rocks and same old ships
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Caruleum Ursa
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Posted - 2009.03.09 18:14:00 -
[122]
Edited by: Caruleum Ursa on 09/03/2009 18:14:41
Originally by: ingenting Edited by: ingenting on 08/03/2009 13:11:17
Originally by: CCP Fallout Edited by: CCP Fallout on 04/03/2009 17:57:55 Okay, I admit it: I mine. I love to mine. I love to mine in my Iteron. And I don't mind if you think any less of me. At least I know Chribba won't think so!
Now, I'm sure you're wondering, what's all this mining talk about. CCP VanishingPoint of Team Hot Rocks has just posted a new blog that will keenly interest those of us who love Veldspar. In fact, asteroids and ice are getting some pretty sweet eye candy. Over 70 unique-looking asteroid and ice styles are being introduced with Apocrypha, each indicating the composition of the ore that makes up the roid.
It's about time we miners got something more interesting to look at it, isn't it? You can read the blog here.
Have the mechanics for mining changed? Do the rocks still just disappear when the units reaches 0?
Yes. Roids disappear. Most frequently, Empire belts are "ROID FREE".
If you want to relax on a Sunday afternoon with mining, I wish you luck. It's very hard to find decent roids on Sunday afternoons in Empire. Probably, you are expected to go kill things, instead of relaxing.
To see these pretty new rock graphics in Empire, be sure to visit an asteroid belt near you to look for them (a) in missions after killing something, or (b) on "respawn day" if you go early (and you can also be entertained watching mindless macro miners gobbling up the tiny Empire rocks!). Otherwise, you may well be out of luck. --- edit - KUDOS to CCP for the eye candy for miners!
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Rayne Jameson
Gallente
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Posted - 2009.03.09 22:06:00 -
[123]
Originally by: Wadaya I dunno about you, but when the overview says "VELDSPAR" and I click on it, I have a pretty clear idea what I am mining.
this. i mine zoomed out so i can see entire belt. and use overview with "veld" "scord" etc tabs. haven't seen rocks in a long time xD devs better make some real changes to mining. eyecandy can wait.
Originally by: Roto Rooter I've said this a number of times in various posts in the last year or so: CCP can force me to give up Eve but they cannot force me to low or null sec if I don't want to go there. And I don't. It's my money and in the extreme I will stop sending it to CCP rather than allow myself to be coerced into playing Eve in ways that don't interest me.
It seems pretty clear that the CCP people have an agenda and wish to force players into low and null sec mostly because the CCP people are heavily PvP oriented and want more and easier targets for themselves and their PvP buddies. Thanks but no thanks.
Low sec is like Mogadishu... I no more want to run the risks of ship and pod loss in low sec than I would go to Mogadishu on vacation or to open a retail store. Null sec is like the worst neighborhoods in industrial countries such as the U.S. I no more want to run the risks of ship and pod loss in null sec than I would willingly spend time hanging around in America's worst and most dangerous neighborhoods.
Contrary to popular opinion, Eve is not a PvP game. If it were, there would be no reason for the Market or for manufacturing. There would be no reason for missions or for trading opportunities. If Eve were mostly a PvP game, replacement ships would be issued to all players so they could keep doing their PvP thing.
Eve is a universe simulation that spans far, far more than just PvP. In Eve one can survive and support himself by any of a number of activities that have nothing to do with PvP. One can manufacture items and sell them on the Market. One can research and sell BPCs. One can explore and find things of value. One can exploit market differences between areas in Eve and either buy low and transport the items to areas where they can be sold high, or manufacture items to be transported to areas where prices are higher. Eve is so multifaceted that the non-PvP activities in which ppl can engage to support themselves and have interesting experiences are virtually unlimited.
and this.
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IVeige
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Posted - 2009.03.10 01:06:00 -
[124]
Originally by: wonderrat I have seen no word of a hulk being made better, i know you said ships ::: and bigger rocks, come on revamp the hulk 4 strip miners 2 or tech 3 strip miners come on do it of eve dont just give good rocks and same old ships
this.
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Yamichi Wiggin
Caldari Thurisaz Robotics Corporation The Fifth Syndicate
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Posted - 2009.03.10 16:49:00 -
[125]
It's really a shame that the only Dev response so far has amounted to, "LOL- nothing new but pretties. Deal."
As a miner I can say I'm not rejoicing.
Everything else I'm seeing in Apoc looks cool but again miners get no love. No rigs, no new ships, no changes in the grossly flawed mechanics... Why didn't Apoc have an industry team? ------ Pain is weakness leaving the body.
There is no love in fear |
FOSX1
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Posted - 2009.03.10 23:34:00 -
[126]
My dear CCP FALLOUT dev team i think is time to go and tell to your boss that miners have serious probs
Miners don't rejoice
1. Hulks got nerf 2. Belts got nerf 3. Not even o cycle and the asteroid are pop up 4. The mining implant is on the same slot with the ice mining implant 5. Mineral prices collapsed but the rats bounty remain the same 6. Missions runners reprocess junk items . Did u know that if u run missions in 1 week u can build a battleship ? 7. The difference between orca and rorqual in link bonus is less the 1% 8. The salvage drones skill no longer exist in game 9. Miners don't have a drone beam wich is the equivalent of tractor beam 10.The elite mining drone blueprint can't be find on market 11.Mining barges , exhumers can't defend against anyone cause pilots kill your drones first 12.Midus patch ?????????? 13. Are lot of lies in your movies related to mining (when u create your caracter because u don't know what will happend next) 14. After u train the mining skills for about 1 year u realized that u can't get out from mining ( is constant nerf to mining) 15. Planetary rings ? 16. APO patch sucks balls (nothing related to mining) 17 After 3 years of lies i'm just getting sick to read your posts related to mining
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Mr Bimble
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Posted - 2009.03.11 10:03:00 -
[127]
Pretty rocks, hmmm. Click survey scanner II, lock target click strip miners. I dont look at them, I wouldnt know if they were getting smaller by the way they looked. Perhaps I'm insensitve towards rocks, but this is not fixing issues, it's diverting attention from them
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Sidrat Flush
Caldari Life is Experience Rally Against Evil
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Posted - 2009.03.11 12:13:00 -
[128]
While the rocks are pretty, they are it can't be argued against that fact, there's still not enough in the belts for the type of abilities and the sheer number of miners that are out there.
I want to argue one point though, EvE IS A pvp game. It's Player versus Player, so if I get to more rocks then you, I win. Not only do I end up building more but I also sell more items and thus earn ISK, more than you anyway (or I would do if there were enough rocks out there to mine in the first place) and with that available ISK, I can get blueprints or do some trading, and beat you to the punch faster because I've won the first bit. I hope I've made my point.
I don't think the economy would suffer that much, if you put ALL empire, low and null sec belts in scannable areas instead of on the overview ready to warp. It would be more worthwhile in the medium and long term.
-------------------------- Life is about memories the more the better. Eve Online Batch Calculator |
Cuhlen
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Posted - 2009.03.11 13:12:00 -
[129]
The new asteroids look great. But do you guys ever listen to your players/customers? Mining is messed up in so many ways, why don't you spend your time working on fixing the game mechanics first, then worry about the eye-candy?
I hope you weren't expecting fanfare and hallelujahs on this annoucement. Honestly, this is a big let down.
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David Grogan
Gallente The Motley Crew
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Posted - 2009.03.11 14:09:00 -
[130]
Strange Ice bergs
those ice roids are the most unrealisic ice bergs ive ever seen
come on how can u have flouresent cyan ice bergs? SIG: if my message has spelling errors its cos i fail at typing properly :P |
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Sara Mise
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Posted - 2009.03.11 15:39:00 -
[131]
Rushed home yesterday, even pushed into a crowded subway car to get home 5 minutes earlier, and was not disappointed. The new roids look great. The new animations looks soooo great, armor repair, armor hardeners. Good job CCP.
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Darkeen
Gallente
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Posted - 2009.03.11 22:25:00 -
[132]
Edited by: Darkeen on 11/03/2009 22:26:04 Find the answers inline.
Originally by: FOSX1 My dear CCP FALLOUT dev team i think is time to go and tell to your boss that miners have serious probs
Miners don't rejoice
1. Hulks got nerf - No they dont. They just havent been boosted. They dont do what you think they do. 2. Belts got nerf - No they havent. 3. Not even o cycle and the asteroid are pop up - Your minign in a busy area. Go to a different region and you'll find HEAPS of asteroids! 4. The mining implant is on the same slot with the ice mining implant - yeah so? live with it. 5. Mineral prices collapsed but the rats bounty remain the same - sell minerals in different areas. This is a player driven market and concird bounties for Rats arent. live with it. 6. Missions runners reprocess junk items . Did u know that if u run missions in 1 week u can build a battleship ? - Yeah. Only way to get the required minerals to build it without paying the astronomical mineral prices that the 0.0 minerals garner. 7. The difference between orca and rorqual in link bonus is less the 1% - rorqual = low-zero sec. Orca = high sec. 8. The salvage drones skill no longer exist in game - oh, poor diddums. You mean I have to go all the way back to a staton to get my salvaging destroyer? 9. Miners don't have a drone beam wich is the equivalent of tractor beam - what? Recalling your own drones, or moving into 1.5 KM of a unclaimed drone is too hard for you? 10.The elite mining drone blueprint can't be find on market - thats because they're used not sold! trying ratting and doing plexes to find them instead of buying them 11.Mining barges , exhumers can't defend against anyone cause pilots kill your drones first - thats why they are mining vessels. if you want to mine lots and kill others them mine in a BS like ppl used too. 12.Midus patch ?????????? - looser 13. Are lot of lies in your movies related to mining (when u create your caracter because u don't know what will happend next) - no lies. Your just overasusming and guessing and making false assumptions. 14. After u train the mining skills for about 1 year u realized that u can't get out from mining ( is constant nerf to mining) - there is no nerf. you think you know it all when you dont know jack. if you dont want to mine then learn other skills like everyone else does or STFU. 15. Planetary rings ? - Soon (TM) 16. APO patch sucks balls (nothing related to mining) - we were informed of this so STFU 17 After 3 years of lies i'm just getting sick to read your posts related to mining - Mining was boosted in this with cool graphics so you can actually tell different roids apart without having to click on them, and mining beams actually look like they're doing something.
Really, you fail. 1/10 troll
11/10 for getting me to bite though....
Really if you dont like the way the game is developed then ragequit and give me your stuff...
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Cuhlen
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Posted - 2009.03.12 14:59:00 -
[133]
Edited by: Cuhlen on 12/03/2009 14:59:52
Originally by: David Grogan Strange Ice bergs
those ice roids are the most unrealisic ice bergs ive ever seen
come on how can u have flouresent cyan ice bergs?
I dunno - ugly as it is, it does look alot like some glacial ice. They could have chosen better looking source images though. http://www.sikumi.com/2006-galleries/Glacier-Photo-Gallery/target9.html
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ATOM ANT
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Posted - 2009.03.13 00:42:00 -
[134]
Cool. So does the shape of the roid belts change too? Most belts are the same old thing.. a big long cresent shaped arc thats very unrealistic and probably incorrect from a physical point of view.
Another point of contention.. One would think that a missile or what ever would be blocked by your average asteroid. One would also think that it would be possible to use one or two for protection. You know.. like hidding behind a juicy big rock to keep joe pirate from popping your pod?
New rocks... mmmmmmmmm yummmy.
Atom-Ant. |
Vulking
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Posted - 2009.03.13 07:54:00 -
[135]
Edited by: Vulking on 13/03/2009 07:55:42
Originally by: Darkeen Edited by: Darkeen on 11/03/2009 22:26:04 Find the answers inline.
Originally by: FOSX1 My dear CCP FALLOUT dev team i think is time to go and tell to your boss that miners have serious probs
Miners don't rejoice
1. Hulks got nerf - No they dont. They just havent been boosted. They dont do what you think they do. 2. Belts got nerf - No they havent. 3. Not even o cycle and the asteroid are pop up - Your minign in a busy area. Go to a different region and you'll find HEAPS of asteroids! 4. The mining implant is on the same slot with the ice mining implant - yeah so? live with it. 5. Mineral prices collapsed but the rats bounty remain the same - sell minerals in different areas. This is a player driven market and concird bounties for Rats arent. live with it. 6. Missions runners reprocess junk items . Did u know that if u run missions in 1 week u can build a battleship ? - Yeah. Only way to get the required minerals to build it without paying the astronomical mineral prices that the 0.0 minerals garner. 7. The difference between orca and rorqual in link bonus is less the 1% - rorqual = low-zero sec. Orca = high sec. 8. The salvage drones skill no longer exist in game - oh, poor diddums. You mean I have to go all the way back to a staton to get my salvaging destroyer? 9. Miners don't have a drone beam wich is the equivalent of tractor beam - what? Recalling your own drones, or moving into 1.5 KM of a unclaimed drone is too hard for you? 10.The elite mining drone blueprint can't be find on market - thats because they're used not sold! trying ratting and doing plexes to find them instead of buying them 11.Mining barges , exhumers can't defend against anyone cause pilots kill your drones first - thats why they are mining vessels. if you want to mine lots and kill others them mine in a BS like ppl used too. 12.Midus patch ?????????? - looser 13. Are lot of lies in your movies related to mining (when u create your caracter because u don't know what will happend next) - no lies. Your just overasusming and guessing and making false assumptions. 14. After u train the mining skills for about 1 year u realized that u can't get out from mining ( is constant nerf to mining) - there is no nerf. you think you know it all when you dont know jack. if you dont want to mine then learn other skills like everyone else does or STFU. 15. Planetary rings ? - Soon (TM) 16. APO patch sucks balls (nothing related to mining) - we were informed of this so STFU 17 After 3 years of lies i'm just getting sick to read your posts related to mining - Mining was boosted in this with cool graphics so you can actually tell different roids apart without having to click on them, and mining beams actually look like they're doing something.
Really, you fail. 1/10 troll
11/10 for getting me to bite though....
Really if you dont like the way the game is developed then ragequit and give me your stuff...
You may not like that post, but you have to admit there are a lot of points to be made in it.
I do like the new rock graphics. Hate the ice graphics tho.
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Zey Nadar
Gallente Stormwatch Galactic Enforcers of Serenity
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Posted - 2009.05.05 08:05:00 -
[136]
Edited by: Zey Nadar on 05/05/2009 08:13:40
Originally by: Darkeen Edited by: Darkeen on 11/03/2009 22:26:04 Find the answers inline. Really, you fail. 1/10 troll
11/10 for getting me to bite though....
Really if you dont like the way the game is developed then ragequit and give me your stuff...
And your post was oh-so constructive. Despite all the talk in dev blogs, I havent seen mining being boosted in any way so far. I started as a miner but I havent really mined for a long time now.
Few days back I thought, what the heck, lets try this. I bought a second hulk, flew it to 0.0. Mined a little bit, then realized that the only station in few jumps area didnt have refining facility.
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
As opposed to the text "dense veldspar" in the overview? Apocrypha is very nice expansion and I want to thank for the effort to improve players experience.. but this particular avenue has somewhat failed to deliver.
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.05.07 00:51:00 -
[137]
Originally by: wonderrat I have seen no word of a hulk being made better, i know you said ships ::: and bigger rocks, come on revamp the hulk 4 strip miners 2 or tech 3 strip miners come on do it of eve dont just give good rocks and same old ships
As long as that beast is kept out of empire, I too want to see such a ship.
Logistics deployables mean less grind and more pewpew! |
Zydrine Zidane
Amarr
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Posted - 2009.05.13 01:46:00 -
[138]
Edited by: Zydrine Zidane on 13/05/2009 01:47:18
Originally by: ATOM ANT Cool. So does the shape of the roid belts change too? Most belts are the same old thing.. a big long cresent shaped arc thats very unrealistic and probably incorrect from a physical point of view.
Another point of contention.. One would think that a missile or what ever would be blocked by your average asteroid. One would also think that it would be possible to use one or two for protection. You know.. like hidding behind a juicy big rock to keep joe pirate from popping your pod?
New rocks... mmmmmmmmm yummmy.
Atom-Ant.
That used to exist in BETA and sometime afterwards where missiles got exploded upon hitting an asteroid but no signal loss occurred if a ship was hiding behind them. I wish they can bring this back again also a way of using the surroundings to gain a tactical advantage over fights, like hiding behind asteroids, being near a sun in a certain angle and velocity, nebulae interference and space gas clouds, which part of all this is implemented in wormhole space in a percent, but I hope they can introduce all of this in normal space along with other formations of asteroid belts or at least a bit more variety in deadspace (scanned pockets)
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Vherkin
Amarr Lucis TechnoCustodia
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Posted - 2009.05.20 02:02:00 -
[139]
Give a try again to mining recently, just for fun. Seriously, why ccp hate miner ?
The missionner/ratters get: A never ending number of pirates, They never need to move from their ratting/missioning spot because of lack of ressource and have a really good paid.
The miner get a little number of roid that respawn only once in a week, have to move all the time and get the worse paids in eve.
Wtf with this bull**** of "just go in low-sec/0.0 to mine" ? -Why miner have to do that when the warrior just need to sit up in a nice station with a lvl 4 q 20 agent for a better salary than a 0.0 miner ? -Why pirate are so dump they dont think: Hey people, we got slautered all the time here, why not go somewhere else? Even the asteroids figure that out and moved in low-sec/0.0 ! -Why pirate are endless ---> (wtb a pirate girl to have a endless supplie of slave.) When the belt who have in the real life billion of ateroids get empty after some hours and pop only once in a week ?
Ccp hate miner people, its a fact. If not, they will not get, after year of waiting, only some graphic update when all other job get upgraded and overhaul many time.
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Greifer VonHelvang
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Posted - 2009.05.20 03:13:00 -
[140]
I think all miners and industrial chars should strike stop mining and producing there fore increase prices then let all other professions start moaning cause there paying over priced t1 goods. Give us bigger roids ccp
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Leocadminone
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Posted - 2009.07.09 03:39:00 -
[141]
Edited by: Leocadminone on 09/07/2009 03:43:20 What would be more interesting would be more asteroids available for us newer folks due to a lack of excessively common minerbots eating all the belts.
Mining is boring enough without having to "compete" with multiple (literally 3 or 4 sometimes) minerbots flying Hulks that make a bad habit of targeting the SAME asteroid YOU have already started mining on.
If y'all are SERIOUS about your claim that botting is a EULA violation, then why is it that every minerbot I petitoned about in MAY is still out there blatantly minerbotting - not to mention all of the June petitions I filed.
I can live with competion with other PLAYERS on boring mining work - but the bots are neither fair competition NOR are they supposed to exist in the sheer numbers I've seen in EVERY system I've looked at (no, not just the 4 or 5 I've actually mined in, I've also LOOKED at a lot of other belts in many other systems only to see them overloaded with bots and never bothered trying to mine those).
It's pretty pathetic that it took me a MONTH to find exactly ONE system where the belts outnumbered the bots - most of the time.
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Roto Rooter
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Posted - 2009.07.09 16:19:00 -
[142]
It seems that in recent weeks or the last month or so CCP changed the roid spawn formulas. The belts are still the same layout and quantity of roids but the roids now have larger max sizes they can grow to. Although way, WAY overdue, this has finally made mining once again feasible. Formerly the belts in Empire were all badly over mined, due to increases in the Eve population without corresponding increases in roids. That seems finally to have been addressed sufficiently that mining works again.
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