| Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 .. 16 :: one page |
| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Scrapyard Bob
EVE University Ivy League
907
|
Posted - 2012.05.03 18:10:00 -
[211] - Quote
Block prices are up to 18k ISK/u right now because Isotopes have gone up to 900-1000 ISK/u due to HAG5. Come back in a month and they'll be back down in the 500-650 range. Plus, you should always make your own fuel blocks. It is not an expensive investment (20-25M for a perfectly researched BPO on contracts) or a big time cost (you can make a month of fuel for a large tower in about 30-35 hours in a station slot).
October prices have to assume full LOz/HW usage. Which, even for a larger tower back then (assuming you didn't max out one or the other) only changed the total numbers by 5-10%. No matter which way you sliced it, fuel pellets were cheaper then the old-style fueling for small towers. If you ran your tower at maximum LOz usage, then it was a big savings. If you didn't max out your LOz usage, it wasn't as much savings, but still some.
The current isotope price spike also goes to show why you should maintain a 2-3 month supply of fuel, so you can ride out the semi-annual spikes in the market caused by HAG / interdiction efforts. |

Maxpie
Metaphysical Utopian Society Explorations
104
|
Posted - 2012.05.03 18:16:00 -
[212] - Quote
You know, I would do FW if I didn't have to leave my corp to do so.
It's just not practical, particularly for someone involved in science and industry, for a variety of reasons. |

Brunaburh
Aurora Security
39
|
Posted - 2012.05.03 18:16:00 -
[213] - Quote
Killer Gandry wrote: All in all null sec sov space is far more of a carebear land than hi sec.
In nullsec (Sovereign Nullsec) if you see a single neut in local, he's there to kill you. That's not true in HiSec. So how is Nullsec safer again? |

Jessie-A Tassik
Pator Tech School Minmatar Republic
110
|
Posted - 2012.05.03 18:19:00 -
[214] - Quote
Kesker wrote:Malcanis wrote:Ana Vyr wrote:So, it sounds like we won't be able to aquire datacores without FW LP....so presumably folks doing FW will buy them with their LP/ISK and then put them on the market, so us bottom feeder Tech 2 producers can still operate. Will these guys even have to have the prerequisite skills to get them?
Right now what I've been doing is using the datacores I aquire through my standings and skills to research blueprints, so I can go on to manufacture the goods. I assume in this new scheme I can buy the datacores at a vastly inflated price from the market to continue to do this? Margins are kinda squeeky close on some of the stuff you can manufacture as it is, so I assume this will essentially crush the ability to make any money doing tech 2 production UNLESS you are participating in FW?
Is there any wiggle room in this new paradigm? Can I still make a profit on tech 2 without doing FW somehow?
You realise that you can drop in and out of the NPC FW corps at will, right? You realize T2 industrialists likley have a POS for research??? and you realize that this POS is likely in hisec??? So leaving the corp isn't really an option, less you dismantle your corp just to go farm some LP for datacores. Oh wait, now I need another alt.
One glaring thing occurs to me. How many of us have alts? LOTS Why do we have alts? Perhaps we were looking for other ways to make ISK. Why do we need so much ISK? Well the rewards for the playstyle I was in made it incredibly hard to afford that next ship tier. In my eyes, all of this is from a poor rewards system to begin with. Whether it be industry, mining, ratting, missioning, etc We have nearly all tried to find other ways to supplement our main characters efforts and wallet, in the form of trading, DC's, PI, etc. What does CCP do.... They have put an all out assault on these forms of income. What do we see as a result? Skyrocketing costs of all in game items. Perhaps if the rewards system was better, we could do as they want and just go shoot other ships. It's often voiced that a PvP player has an alt to generate isk so they can PvP. Instead, all of these nerfs to the passive, or semi-passsive income only create the need for us to spend more time generating ISK. ISK drives your game, stop making it harder to aquire.
While this may not benefit CCP, it most certainly benefits RMT.
|

Jessie-A Tassik
Pator Tech School Minmatar Republic
110
|
Posted - 2012.05.03 18:21:00 -
[215] - Quote
Brunaburh wrote:Killer Gandry wrote: All in all null sec sov space is far more of a carebear land than hi sec.
In nullsec (Sovereign Nullsec) if you see a single neut in local, he's there to kill you. That's not true in HiSec. So how is Nullsec safer again?
Well, you already knew this, but I'll repeat it for the people who don't know you are a lying Goon.
In High Sec, I CAN NOT know if someone is there to kill me by just looking at the Local channel.
In Null Sec, I CAN know if someone is there to kill me by just looking at the Local channel.
This makes it much, much, almost infinitely, easier to avoid ganks in Null Sec. |

Smodab Ongalot
Shadows Of The Federation Drunk 'n' Disorderly
99
|
Posted - 2012.05.03 18:26:00 -
[216] - Quote
Brunaburh wrote:
In nullsec (Sovereign Nullsec) if you see a single neut in local, he's there to kill you. That's not true in HiSec. So how is Nullsec safer again?
Thank you for answering your own question and saving me the trouble of doing so.
|

Lapine Davion
Outer Ring Applied Logistics
350
|
Posted - 2012.05.03 18:26:00 -
[217] - Quote
Jessie-A Tassik wrote:Brunaburh wrote:Killer Gandry wrote: All in all null sec sov space is far more of a carebear land than hi sec.
In nullsec (Sovereign Nullsec) if you see a single neut in local, he's there to kill you. That's not true in HiSec. So how is Nullsec safer again? Well, you already knew this, but I'll repeat it for the people who don't know you are a lying Goon. In High Sec, I CAN NOT know if someone is there to kill me by just looking at the Local channel. In Null Sec, I CAN know if someone is there to kill me by just looking at the Local channel. This makes it much, much, almost infinitely, easier to avoid ganks in Null Sec.
This is drooling ****** speak here. Nullsec space is made safe by the players making it that way. There is no NPC police force bringing the fear of god into potential gankers. There are literally a million reasons why nullsec is more dangerous and risky than highsec. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Mukuro Gravedigger
Republic University Minmatar Republic
16
|
Posted - 2012.05.03 18:30:00 -
[218] - Quote
I can see CCP being vindictive enough to make these changes throughout the game and then offer what used to be available through their albatross known as the Nex store...
No, I am not liking it either. |

Smodab Ongalot
Shadows Of The Federation Drunk 'n' Disorderly
99
|
Posted - 2012.05.03 18:30:00 -
[219] - Quote
Lapine Davion wrote: This is drooling ****** speak here. Nullsec space is made safe by the players making it that way. There is no NPC police force bringing the fear of god into potential gankers. There are literally a million reasons why nullsec is more dangerous and risky than highsec.
Sov null-sec in and of itself is not dangerous. Getting out there may be sketchy, unless you have something with a jump drive.
But once you are actually in your home system, life couldn't be more safe. You have intel channels that let you know of hostiles jumps away. You have local that instantly tells you what everyone is there to do (blue=not shot you, not blue=shoot you). You have fewer people, so the chances of running into a "not blue" are less.
I've lived in pretty much every region of EVE at one point or another, and nothing makes me more nervous than flying through highsec in anything of value.
Well, maybe rancer is more dangerous than high-sec, but that's different .
|

Jessie-A Tassik
Pator Tech School Minmatar Republic
111
|
Posted - 2012.05.03 18:32:00 -
[220] - Quote
Lapine Davion wrote:Jessie-A Tassik wrote:Brunaburh wrote:Killer Gandry wrote: All in all null sec sov space is far more of a carebear land than hi sec.
In nullsec (Sovereign Nullsec) if you see a single neut in local, he's there to kill you. That's not true in HiSec. So how is Nullsec safer again? Well, you already knew this, but I'll repeat it for the people who don't know you are a lying Goon. In High Sec, I CAN NOT know if someone is there to kill me by just looking at the Local channel. In Null Sec, I CAN know if someone is there to kill me by just looking at the Local channel. This makes it much, much, almost infinitely, easier to avoid ganks in Null Sec. This is drooling ****** speak here. Nullsec space is made safe by the players making it that way. There is no NPC police force bringing the fear of god into potential gankers. There are literally a million reasons why nullsec is more dangerous and risky than highsec.
Is it even possible for me to lose a Hulk in Null Sec if I pay any attention at all to Local?
How exactly do I lose it?
I'm watching Local and a non blue shows up.
I leave drones, and warp to deep safe spot and log.
How do I lose my Hulk?
HOW? |

Aron Croup
Incompatible Protocol Bittervet Mercenaries
51
|
Posted - 2012.05.03 18:39:00 -
[221] - Quote
Killer Gandry wrote:All in all null sec sov space is far more of a carebear land than hi sec.
While there is some truth to that statement, you must take into account that having a 'safe' carebear haven in null-sec is based on diplomatic relations, sovereignty mechanics and having a large enough PVP fleet to defend your space if required.
Nobody is saying that CCP should make empire an overly safe carebear zone. It would be nice if they would acknowledge that two thirds of the games population live there though, and perhaps pay some attention to the voices of this majority instead of catering so much to the null-sec alliances.
|

Killer Gandry
V I R I I Ineluctable.
371
|
Posted - 2012.05.03 19:32:00 -
[222] - Quote
Brunaburh wrote: In nullsec (Sovereign Nullsec) if you see a single neut in local, he's there to kill you. That's not true in HiSec. So how is Nullsec safer again?
I think you answered the question in the same very statement.
In null sec it's easy to see who might be out to get you. As for it being kept safe by players. It's not the players that keep it safe, it's the ridiculous sov system that does most of that. The players mainly play reinforcetimer blobwars.
Once you have the sov then all you really need is numbers. And nothing flocks better than a herd of CFC sheep.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
124
|
Posted - 2012.05.03 20:38:00 -
[223] - Quote
Malcanis wrote:I think you're neglecting the huge effective subsidies that hi-sec manufacturing recieves compared to 0.0 Forgive my ignorance but as someone who hasn't partaken in nullsec industry could you expand a bit on this? |

Wyke Mossari
Staner Industries
242
|
Posted - 2012.05.03 20:54:00 -
[224] - Quote
CCP Soundwave wrote: Mining with guns was bad because it detracted from real mining. This is bad because it detracts from......what exactly?
We want to move T2 production more towards low and zero-sec. This gives us a very cool venue for FW to influence the rest of the universe instead of being a closed-loop system.
You're eliminating mining with guns and but planning on replacing it with researching with guns.
These changes not only detract from Researching as a profession (Careers#Researcher (evelopedia)) they actually decimate it. Most of these science skills(evelopedia) become pointless.
The impact on this character alone is :
- 11 Million skill points in science now pointless.
- One years training wasted
- 240 Million ISK in skill books
And I have two more researchers. The total impact of this is about 600 Million ISK in science skill books, around 30 Million SP in science and over two years training time.
|

Tippia
Sunshine and Lollipops
6373
|
Posted - 2012.05.03 20:58:00 -
[225] - Quote
Wyke Mossari wrote:And I have two more researchers. The total impact of this is about 600 Million ISK in science skill books, around 30 Million SP in science and over two years training time. GǪwhich you can still use for things other than simple RP collection (and for RP collection as well, since it's not going away). None of your SP or training time is wasted unless you choose to waste it by not making use of it.
Have a look in EVEMon what those skills can be used for and start doing that in addition to RP harvesting. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Cmdr Tarlton
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.05.03 22:56:00 -
[226] - Quote
CCP Soundwave wrote:Mara Rinn wrote:CCP Soundwave wrote:Additionally to that, they're being added to the Faction Warfare LP store, with a dynamic price. At least your previous suggestions of moving a large portion of data core production to exploration made sense. This change sounds an awful lot like you ran the hat around for ideas on boosting the attractiveness of Faction Warfare, and data core production by blowing up militia ships happened to make it into the cut. Do you really want people engaging in Faction Warfare simply because it is a better income than level 4 missions or Incursions? What do the current FW community feel about having their numbers bolstered with mercenaries? Mining with guns, all over again. Mining with guns was bad because it detracted from real mining. This is bad because it detracts from......what exactly? We want to move T2 production more towards low and zero-sec. This gives us a very cool venue for FW to influence the rest of the universe instead of being a closed-loop system.
Why not just take out the security level system and make the whole universe null. I'm sure the pvp lovers would cream themselves over that. Pushing things to low sec is simply forcing people who don't play eve for pvp ... to play for pvp and guess what... when I can't play how I want to without pvp then I won't play. Move lvl 4 missions to low sec and I'm done. You won't be able to do any missions without pvp. Pirates will be everywhere. Nobody even bothers with lvl 5s for that reason. You need to wake up and realize that not of your business comes with pvp players. There are a significant player base who don't want pvp 23/7. We know how to get to low sec if we want pvp. It's bad enough we can't join a corporation without having our play time ruined by war after war after war. So either cater to both sides or cater to your pvp base. I promise you though if you keep choosing your pvp base over your non pvp base you're not going to have a non-pvp base and your pvp crowd will not have any non pvpers to grief on and they will quit too. Wake up CCP. |

Mr Epeen
It's All About Me
1371
|
Posted - 2012.05.03 23:03:00 -
[227] - Quote
CCP Soundwave seems to be using the old 'carrot and stick' approach to get people into low/null.
Trouble is, he forgot the carrot and is only using the stick. I think this will come back to haunt him, to be honest.
Mr Epeen  Me too!-á I ate one sour, too! |

Ronald Ray Gun
Imperial Academy Amarr Empire
2
|
Posted - 2012.05.04 00:31:00 -
[228] - Quote
This is good news for people who don't mind a little risk and a step in the right direction towards buffing FW. Also the news for the high sec harvesters isn't that bad because over time prices will adjust anyway. |

Scrapyard Bob
EVE University Ivy League
908
|
Posted - 2012.05.04 01:24:00 -
[229] - Quote
Ronald Ray Gun wrote:This is good news for people who don't mind a little risk and a step in the right direction towards buffing FW. Also the news for the high sec harvesters isn't that bad because over time prices will adjust anyway.
The problem with this is that:
- WTF do the faction warfare corps have to do with R&D from a lore standpoint?
- Nerfing the rate of passive RP accumulation or raising the cost of datacores is going to raise the prices of invented T2 gear.
The proper approach would have been:
a) Leave existing passive R&D mechanics alone. Leave RP/datacore prices alone. Don't move player's cheese if you don't have to.
b) Increase the amount of RP that you get as a reward from the daily mission. Boost it enough that it's worth doing those daily missions. Right now, those daily missions are only worth about a few hundred thousand ISK/day. And because L4 R&D agents are spread around, nobody wants to bother flying 20-30 jumps per day just to earn 2-3 million ISK worth of datacores.
c) Add datacores to the R&D NPC corp LP stores.
d) Go ahead and add things to the FW LP store - I think datacores are a bad thing because they don't have anything to do with the lore of the FW NPC corps. BPCs for combat hulls / modules would be a far better fit.
e) If you have high standings with the corp in question, you should get a 10-30% discount on goods from that NPC store.
Increased supply would turn down the payback on passive R&D point earning another notch over time, giving people time to figure out that it's becoming an even more marginal income method. Right now, payback for (5) R&D L4 agents is already 30-60 days. By boosting the supply sources, you gradually wean people off while moving them towards more active production of datacores. |

Scrapyard Bob
EVE University Ivy League
908
|
Posted - 2012.05.04 01:39:00 -
[230] - Quote
Malcanis wrote:I think you're neglecting the huge effective subsidies that hi-sec manufacturing recieves compared to 0.0
The reason that hi-sec stations are considered a subsidy is because they don't float based on demand/usage as much as they need to.
Manufacturing fees in Jita, even though there is never a wait of less then 1 day for slots, is still stuck at 1000 ISK install and 800 ISK/hr. That's about 1/10th what it costs to run a POS manufacturing array (plus the hassle of loading the array with materials every few days).
ME research slots top out at around 3000 ISK/hr, even though wait times are 30-40 days. POS labs run around 10k-12k ISK/hr to cover the fuel costs.
PE/Copy/Invent slots all have the same low-ball ISK/hr fees.
CCP needs to let those fees float in a freer manner. Every day at downtime, the station should look at the number of slots in use and boost/lower the ISK/hr and install fees. One formula would be:
- Base per hour rate no lower then 1000 ISK/hr. Lowest install fee should be 1000 ISK (hard lower limit).
- Install fee should be equal to per hour fee. Add a standings discount on the install fee of up to 25% (or a penalty of up to 25%) depending on your standings with the corp that owns the station. A 5.0 standing would get you a 12.5% discount, a 10.0 standing would get you the 25% discount.
- Offer per-hour fee discounts based on standings, but discounts should be no more then 5% at 10.0 standings.
- If the number of slots in use at downtime is >= 75%, then the cost per hour number should be bumped up by 0.05%. Over 85% utilization and the boost should be about 0.40% If the number of slots in use is 100%, then bump the cost per hour by 0.75% that day (linear percentage boost based on the difference between 100% and 75%).
- If the number of slots in use at downtime is < 75%, drop the cost by 0.20% per day. If the number of slots < 25% drop it by about 0.40%. If no slots are in use, drop it by 0.60% that day.
After 6 months to a year, high-demand slots in empire space will be at prices equivalent to what you would pay at a POS tower. After that point, more production / research would have to shift to POS towers to remain cost competitive. |

Cerulean Ice
EVE University Ivy League
18
|
Posted - 2012.05.04 01:49:00 -
[231] - Quote
Instead of adding Datacores to the FW stores, why not give FW pilots something they'll actually use? New shiny ships or modules or something. Industry pilots and FW pilots don't have much, if anything, in common. I'm sure FW pilots would rather have something they can use.
If the goal is to remove passive income, it'd be better to update T2 production. It seems like that's part of the goal, so here's some ideas.
- Change moon goo! I don't know enough about it to make any suggestions on -how- to change it, but I hear plenty of people complaining about it. Perhaps a different way to obtain the all powerful technetium?
- Remove T2 Blueprint Originals. Setting up copy jobs for researched T2 BPOs is as passive as R&D, and it pays better. Replace them with a bunch of max-run copies at their current research level. Then, when they're used up, they're gone. Simple phase-out.
- Move datacores into R&D Corporation LP rewards. Change all the R&D agents into distribution or some other type of agent. This makes datacores something you have to earn actively, and it makes sense with where you have to go to earn them. People who have R&D agents had to get the standings to use them somehow, so it doesn't leave anyone out of the loop. They've got at least one mission runner. It also makes a ton more sense than suddenly having datacores become part of FW.
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
116
|
Posted - 2012.05.04 03:22:00 -
[232] - Quote
Mr Epeen wrote:Thomas Kreshant wrote:It's not been confirmed as of yet, the closest was Soundwaves Ten Ton interview where he suggested the possibly they'd go into FW LP stores and said he'd cash out all your cores from the current system prior to inferno. I can live with that as long as they cash out the SP that I spent 60 days training to get Research Project Management to level 5 for the sole reason of collecting datacores from the maximum agents. Unless you can still run agents and the FW stuff is in addition too, and not instead of. In any case I will be following this closely as I have a lot of SP over a lot of characters that are dedicated researcher/ inventors. At this point it's mostly speculation and guesses. Mr Epeen  I couldn't agree more regarding the reimbursement of skillpoints for a loss in the ability to perform an in-game action.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1328
|
Posted - 2012.05.04 07:39:00 -
[233] - Quote
Louella Dougans wrote:rp rate is halved from agents, datacores all cost 10k isk and 100 rp from the agents.
militia lp store, offers were 5 datacores for 1000 lp and 1m isk.
At first blush, it might seem that the approach that they are taking is not totally foolish. Then again, NeX store items were 10 Aurum each on Singularity before Noble Exchange launched on Tranquility. |

Francisco Bizzaro
83
|
Posted - 2012.05.04 07:55:00 -
[234] - Quote
Hakaru Ishiwara wrote:Mr Epeen wrote:Thomas Kreshant wrote:It's not been confirmed as of yet, the closest was Soundwaves Ten Ton interview where he suggested the possibly they'd go into FW LP stores and said he'd cash out all your cores from the current system prior to inferno. I can live with that as long as they cash out the SP that I spent 60 days training to get Research Project Management to level 5 for the sole reason of collecting datacores from the maximum agents. Unless you can still run agents and the FW stuff is in addition too, and not instead of. In any case I will be following this closely as I have a lot of SP over a lot of characters that are dedicated researcher/ inventors. At this point it's mostly speculation and guesses. Mr Epeen  I couldn't agree more regarding the reimbursement of skillpoints for a loss in the ability to perform an in-game action. Before you clicked "begin training" and started the 60 day wait for Research Proj. Mgmt. 5, you probably did a calculation of how much extra profit this would make, and how long it would take for that skill to pay for itself. It's a long term investment, with a very good chance that market conditions will be different at the end than at the beginning. Natural market dynamics might have dropped the bottom out of the datacore market (if everyone had jumped on the farming bandwagon). Or a rule change might have come along to change their value.
The latter has happened, and your speculation on long-term datacore futures didn't pay off. Or maybe it did. We don't know yet.
But you're the one who gambled on a long term payoff while knowing that the game changes. I don't see that CCP's rebalancing efforts always need to be hamstrung by player choices like that, otherwise nothing would get done. |

clixor
Celluloid Gurus
9
|
Posted - 2012.05.04 10:17:00 -
[235] - Quote
Mr Epeen wrote:CCP Soundwave seems to be using the old 'carrot and stick' approach to get people into low/null. Trouble is, he forgot the carrot and is only using the stick. I think this will come back to haunt him, to be honest. Mr Epeen 
This tbh.
FW is still broken and even in the case it becomes more profitable (highly questionable imo) than other activities it won't attract the risk averse crowd.
And let's assume the DC become the most profitable LP/isk item than you still a large group who either are unaware of this or use their LP for shinies anyway.
So, fix FW first (long long long overdue in any case) before fiddling with mechanics which are not broken atm. |

Seleia O'Sinnor
Drop of Honey
218
|
Posted - 2012.05.04 12:00:00 -
[236] - Quote
Or maybe make special tech moons in nullsec which can be harvested for datacores directly. Of course, they should be vey rare. Remove all the silly agents. So let there be real competition among the alliances to control T2 production. Down with passive income! This will surely drive to nullsec. For real.
EGD: If you jettison what's in your brain, at least expect can flipping. |

Cys Root
The Oasis Group Combat Mining and Logistics
11
|
Posted - 2012.05.04 13:59:00 -
[237] - Quote
Tippia wrote:Wyke Mossari wrote:And I have two more researchers. The total impact of this is about 600 Million ISK in science skill books, around 30 Million SP in science and over two years training time. GǪwhich you can still use for things other than simple RP collection (and for RP collection as well, since it's not going away). None of your SP or training time is wasted unless you choose to waste it by not making use of it. Have a look in EVEMon what those skills can be used for and start doing that in addition to RP harvesting.
Research Project Management V is a rank 8 skill, and a memory/charisma skill at that, no one has mem/char mapped...it takes forever to train, and has absolutely no other use than R&D agents.
With most of the science skills level V unlocks absolutely nothing in terms of items or ships, level V is only needed for mat research on a few BPOs...but a bunch more skills are needed for that as well, skills which i don't have, and no I won't be training amarr starship engineering to V just so i can research some paladin BPOs and not have mechanical engineering V stand forever useless on my skillsheet.
5 characters with Research Project Management V, Nanite Engineering V, Mechanical Engineering V, Molecular Engineering V amounts to LOT of time and plex invested in skills and standings...and no there is nothing else they can do with those skills appart from HTFU and keep collecting datacores, except that now instead of collecting 5-6 times a year, ill collect once a year and will probabaly need a freighter. Anything less won't be worth the hassle. |

Kesker
Integrated Massive Dynamics
4
|
Posted - 2012.05.04 14:17:00 -
[238] - Quote
Quote:Before you clicked "begin training" and started the 60 day wait for Research Proj. Mgmt. 5, you probably did a calculation of how much extra profit this would make, and how long it would take for that skill to pay for itself. It's a long term investment, with a very good chance that market conditions will be different at the end than at the beginning. Natural market dynamics might have dropped the bottom out of the datacore market (if everyone had jumped on the farming bandwagon). Or a rule change might have come along to change their value.
The latter has happened, and your speculation on long-term datacore futures didn't pay off. Or maybe it did. We don't know yet.
But you're the one who gambled on a long term payoff while knowing that the game changes. I don't see that CCP's rebalancing efforts always need to be hamstrung by player choices like that, otherwise nothing would get done.
And how was this helpful??? insightful???
Useless contribution to the discussion, thanks. |

Ronald Ray Gun
Imperial Academy Amarr Empire
2
|
Posted - 2012.05.04 14:27:00 -
[239] - Quote
Scrapyard Bob wrote:Ronald Ray Gun wrote:This is good news for people who don't mind a little risk and a step in the right direction towards buffing FW. Also the news for the high sec harvesters isn't that bad because over time prices will adjust anyway. The problem with this is that: - WTF do the faction warfare corps have to do with R&D from a lore standpoint? - Nerfing the rate of passive RP accumulation or raising the cost of datacores is going to raise the prices of invented T2 gear. The proper approach would have been: a) Leave existing passive R&D mechanics alone. Leave RP/datacore prices alone. Don't move player's cheese if you don't have to. b) Increase the amount of RP that you get as a reward from the daily mission. Boost it enough that it's worth doing those daily missions. Right now, those daily missions are only worth about a few hundred thousand ISK/day. And because L4 R&D agents are spread around, nobody wants to bother flying 20-30 jumps per day just to earn 2-3 million ISK worth of datacores. c) Add datacores to the R&D NPC corp LP stores. d) Go ahead and add things to the FW LP store - I think datacores are a bad thing because they don't have anything to do with the lore of the FW NPC corps. BPCs for combat hulls / modules would be a far better fit. e) If you have high standings with the corp in question, you should get a 10-30% discount on goods from that NPC store. Increased supply would turn down the payback on passive R&D point earning another notch over time, giving people time to figure out that it's becoming an even more marginal income method. Right now, payback for (5) R&D L4 agents is already 30-60 days. By boosting the supply sources, you gradually wean people off while moving them towards more active production of datacores. CCP want to reduce the amount of profit made by research agents in hisec and reward people taking part in FW/PvP/losec and your idea is to make them more profitable. You are not even on the same page as CCP. |

Francisco Bizzaro
85
|
Posted - 2012.05.04 14:31:00 -
[240] - Quote
Kesker wrote:Quote:Before you clicked "begin training" and started the 60 day wait for Research Proj. Mgmt. 5, you probably did a calculation of how much extra profit this would make, and how long it would take for that skill to pay for itself. It's a long term investment, with a very good chance that market conditions will be different at the end than at the beginning. Natural market dynamics might have dropped the bottom out of the datacore market (if everyone had jumped on the farming bandwagon). Or a rule change might have come along to change their value.
The latter has happened, and your speculation on long-term datacore futures didn't pay off. Or maybe it did. We don't know yet.
But you're the one who gambled on a long term payoff while knowing that the game changes. I don't see that CCP's rebalancing efforts always need to be hamstrung by player choices like that, otherwise nothing would get done. And how was this helpful??? insightful??? Useless contribution to the discussion, thanks. Not claiming to be insightful. Especially since I'm pointing out something more or less self-evident.
But people are complaining about how long Research Project Management takes to train. Which is strange, because they knew that from the outset, and could do the calculation for how long it would take to pay for itself. So it's a gamble that the datacore market would remain long-term stable.
I don't see why SP need to be refunded for a speculation that went wrong.
Contribution may have been useless. Or not. Keep it in mind next time you embark on 60 days training for a 1-trick skill with marginal payoff. |
| |
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 .. 16 :: one page |
| First page | Previous page | Next page | Last page |