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Einheriar Ulrich
|
Posted - 2004.08.13 22:04:00 -
[1]
Im wondering how far CCP are on solving the immense lag issue in this game.
Tonight in a battle, in Fountain, our enemie jumped into us, our gang was 39, and before long the number of pilots in system was 120 players.
I took me 2 whole minutes before i could target someone, indeed see anyone at the gate.
I suspect the lag was as bad in the other fleet asweel.
I have a 1024/512 connection, and 1.5 Gb ram.
The lag in EVE is not becomming better in fact its getting worse. Allthough CCP have made a hotfix on ship models stuck to your hull, i had around 10 ships stuck to me, when i finally warped out.
Allthough none of my modules seemed to work, i can see in the log, that i did attack and engage and hit the targets i selected.
When shiva comes, and alliance system kicks in, it will be adamant for fleets to engage in battle.
As it is now lag will kick in when 10v10 is engaging, So here is my question to the DEV team, how far are you in your investigation of this problem, and do you have a timeframe on when it will be fixed. have you narrowed down the failure and what is it.
As it is now fleetbattles are a test at best at worse your dead before the screen loads, at it goes for both sides of the war scenario. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.13 22:04:00 -
[2]
Im wondering how far CCP are on solving the immense lag issue in this game.
Tonight in a battle, in Fountain, our enemie jumped into us, our gang was 39, and before long the number of pilots in system was 120 players.
I took me 2 whole minutes before i could target someone, indeed see anyone at the gate.
I suspect the lag was as bad in the other fleet asweel.
I have a 1024/512 connection, and 1.5 Gb ram.
The lag in EVE is not becomming better in fact its getting worse. Allthough CCP have made a hotfix on ship models stuck to your hull, i had around 10 ships stuck to me, when i finally warped out.
Allthough none of my modules seemed to work, i can see in the log, that i did attack and engage and hit the targets i selected.
When shiva comes, and alliance system kicks in, it will be adamant for fleets to engage in battle.
As it is now lag will kick in when 10v10 is engaging, So here is my question to the DEV team, how far are you in your investigation of this problem, and do you have a timeframe on when it will be fixed. have you narrowed down the failure and what is it.
As it is now fleetbattles are a test at best at worse your dead before the screen loads, at it goes for both sides of the war scenario. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.13 23:22:00 -
[3]
Some in our gang warped away, to the nearest planet, and warped back, they could then see all then enemies, but when they approced the enemies the range stayed the same, you couldnt see you jammed who and missiles, could not be displayed, the same goes for the usual fire trails from guns.
Maybe it would be an idea for a gm to attend these large battles and really monitor it.
just and idead, could a dev please respond So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.13 23:22:00 -
[4]
Some in our gang warped away, to the nearest planet, and warped back, they could then see all then enemies, but when they approced the enemies the range stayed the same, you couldnt see you jammed who and missiles, could not be displayed, the same goes for the usual fire trails from guns.
Maybe it would be an idea for a gm to attend these large battles and really monitor it.
just and idead, could a dev please respond So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

chim
|
Posted - 2004.08.13 23:53:00 -
[5]
The fleet jumping in had so much lag that 3 ppl crashed, 5-7 found themselves in warp when entering the 671 system, just as if they had just logged in, and ppl could see some of the enemies, but not all of them so calling targets was a b***h... who ? where? and so on... annoing to say the least.
Hope you can solve the lag issue, it gets old seeing a one frame pr minute slideshow, when in fleetbattles.
Chim.
but anyway props to CA for sticking around, even if the lag was a killer. |

chim
|
Posted - 2004.08.13 23:53:00 -
[6]
The fleet jumping in had so much lag that 3 ppl crashed, 5-7 found themselves in warp when entering the 671 system, just as if they had just logged in, and ppl could see some of the enemies, but not all of them so calling targets was a b***h... who ? where? and so on... annoing to say the least.
Hope you can solve the lag issue, it gets old seeing a one frame pr minute slideshow, when in fleetbattles.
Chim.
but anyway props to CA for sticking around, even if the lag was a killer. |

Al Thorr
|
Posted - 2004.08.14 00:05:00 -
[7]
Imho - CCP trumpeted the the fact that they were getting new SQL servers... - It has taken them minimum of 7 weeks tweaking to get them to work with a modicum of stability ... and yet they have been proved to be not up to scratch --- even logging on takes longer and that was a so called "patch fix" for the older hardware.
I take it that CCP that you have made your bed and we are lying / paying for it ? Again imho is your epitaph gonna be "bye bye eve - good game ...crap hardware support"
Regards Al THorr
I Am in shape, ROUND is a shape |

Al Thorr
|
Posted - 2004.08.14 00:05:00 -
[8]
Imho - CCP trumpeted the the fact that they were getting new SQL servers... - It has taken them minimum of 7 weeks tweaking to get them to work with a modicum of stability ... and yet they have been proved to be not up to scratch --- even logging on takes longer and that was a so called "patch fix" for the older hardware.
I take it that CCP that you have made your bed and we are lying / paying for it ? Again imho is your epitaph gonna be "bye bye eve - good game ...crap hardware support"
Regards Al THorr
I Am in shape, ROUND is a shape |

Daakkon
|
Posted - 2004.08.14 00:37:00 -
[9]
Originally by: Al Thorr hmm double post - wonder how that happened after all som much text must have filled so many buffer that it posted twice !!!
OR because you hit the submit button twice
www.dark-cartel.com |

Daakkon
|
Posted - 2004.08.14 00:37:00 -
[10]
Originally by: Al Thorr hmm double post - wonder how that happened after all som much text must have filled so many buffer that it posted twice !!!
OR because you hit the submit button twice
www.dark-cartel.com |

Einheriar Ulrich
|
Posted - 2004.08.14 00:37:00 -
[11]
This is not a flamebit thread, but i ask seriusly whats CCP's stance on this, what are they doing to solve this problem, and whta is causing it. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.14 00:37:00 -
[12]
This is not a flamebit thread, but i ask seriusly whats CCP's stance on this, what are they doing to solve this problem, and whta is causing it. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.14 10:22:00 -
[13]
As i said this is a no Flamebait thread. Can a dev please answer. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.14 10:22:00 -
[14]
As i said this is a no Flamebait thread. Can a dev please answer. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

SwitchBl4d3
|
Posted - 2004.08.14 11:17:00 -
[15]
devs wont answer you cos they dont have a clue
keeping up with the high st fashion dble post "Teh lord of Nonni"
|

SwitchBl4d3
|
Posted - 2004.08.14 11:17:00 -
[16]
devs wont answer you cos they dont have a clue
keeping up with the high st fashion dble post "Teh lord of Nonni"
|

Orestes
|
Posted - 2004.08.14 11:21:00 -
[17]
Especially for you
Join the IC! |

Orestes
|
Posted - 2004.08.14 11:21:00 -
[18]
Especially for you
Join the IC! |

Einheriar Ulrich
|
Posted - 2004.08.14 12:09:00 -
[19]
thank you for answering Orestes.
I had allredy seen that. what i was hinting at, was some devs actually joining these fleets to see and monitor whats going on on the node or at the actual system, when fleet battles occur.
You can only test so much on the test servers, but as i mentioned its only an idea. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.14 12:09:00 -
[20]
thank you for answering Orestes.
I had allredy seen that. what i was hinting at, was some devs actually joining these fleets to see and monitor whats going on on the node or at the actual system, when fleet battles occur.
You can only test so much on the test servers, but as i mentioned its only an idea. So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Katya Detia
|
Posted - 2004.08.14 12:21:00 -
[21]
Id kind alike an answer to this aswell...
The hardware upgrades are ment to fix a majority of lag issues, and make battles playable.
The client fixes are ment to improve preformance more, not just make up for ther server lag.
The client fixes everyone is looking forward to, but the servers need sorting out aswell :s.. ---------------------------
CEO: Black Sea Industries
|

Katya Detia
|
Posted - 2004.08.14 12:21:00 -
[22]
Id kind alike an answer to this aswell...
The hardware upgrades are ment to fix a majority of lag issues, and make battles playable.
The client fixes are ment to improve preformance more, not just make up for ther server lag.
The client fixes everyone is looking forward to, but the servers need sorting out aswell :s.. ---------------------------
CEO: Black Sea Industries
|

Orestes
|
Posted - 2004.08.14 12:21:00 -
[23]
I imagine that they can do so without being there.
You can try to get logs of these laggy situations by running logserver (make sure to .zip it when you send it in) while fighting.
I assume you do battle FAR more often then devs/GM's do and thus you're in a better position to get information from fighting scenario's on TQ then they are 
Join the IC! |

Orestes
|
Posted - 2004.08.14 12:21:00 -
[24]
I imagine that they can do so without being there.
You can try to get logs of these laggy situations by running logserver (make sure to .zip it when you send it in) while fighting.
I assume you do battle FAR more often then devs/GM's do and thus you're in a better position to get information from fighting scenario's on TQ then they are 
Join the IC! |

Einheriar Ulrich
|
Posted - 2004.08.14 12:24:00 -
[25]
Yes orestes, but the problem is that the logserver isnt 100% correct.
allthough it will show problems, last night it didnt work, just posting something is trying to do someting against something
So if we could swing it like, If we are gonna have a battle we could contact a dev so they could monitor it right away. i dont know if they can allredy do this on the several server nodes, or if they get faulty logs like we do  So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.14 12:24:00 -
[26]
Yes orestes, but the problem is that the logserver isnt 100% correct.
allthough it will show problems, last night it didnt work, just posting something is trying to do someting against something
So if we could swing it like, If we are gonna have a battle we could contact a dev so they could monitor it right away. i dont know if they can allredy do this on the several server nodes, or if they get faulty logs like we do  So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Orestes
|
Posted - 2004.08.14 12:39:00 -
[27]
Well, in the past, GM's have been at battles before, to monitor load. Quite a few improvements came from those logs.
In all honesty, I don't think it's the node or server that is the main factor in laggy fleetbattles. A lot of it has to do with the models and coding and stuff.
I'll try to get Oveur or kieron to post a comment on this thread in a few hours (I have to go shopping in a wee bit).
Join the IC! |

Orestes
|
Posted - 2004.08.14 12:39:00 -
[28]
Well, in the past, GM's have been at battles before, to monitor load. Quite a few improvements came from those logs.
In all honesty, I don't think it's the node or server that is the main factor in laggy fleetbattles. A lot of it has to do with the models and coding and stuff.
I'll try to get Oveur or kieron to post a comment on this thread in a few hours (I have to go shopping in a wee bit).
Join the IC! |

Einheriar Ulrich
|
Posted - 2004.08.14 12:48:00 -
[29]
Thank you Orestes So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.14 12:48:00 -
[30]
Thank you Orestes So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Stuart Ward
|
Posted - 2004.08.14 12:52:00 -
[31]
/sarcasm on : There is no lag problem, when you see no ships, its your computers fault. / Sarcasm off :
At least thats what they tell me when i petition for lost ships
|

Stuart Ward
|
Posted - 2004.08.14 12:52:00 -
[32]
/sarcasm on : There is no lag problem, when you see no ships, its your computers fault. / Sarcasm off :
At least thats what they tell me when i petition for lost ships
|

Ruffio Sepico
|
Posted - 2004.08.14 13:26:00 -
[33]
Originally by: Stuart Ward /sarcasm on : There is no lag problem, when you see no ships, its your computers fault. / Sarcasm off :
At least thats what they tell me when i petition for lost ships
Well at least we know where the ex Iraqi Information minister found new job then :D
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
|

Ruffio Sepico
|
Posted - 2004.08.14 13:26:00 -
[34]
Originally by: Stuart Ward /sarcasm on : There is no lag problem, when you see no ships, its your computers fault. / Sarcasm off :
At least thats what they tell me when i petition for lost ships
Well at least we know where the ex Iraqi Information minister found new job then :D
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
|

voodoo
|
Posted - 2004.08.14 13:57:00 -
[35]
Edited by: voodoo on 14/08/2004 14:09:10
Originally by: Einheriar Ulrich Im wondering how far CCP are on solving the immense lag issue in this game.
Tonight in a battle, in Fountain, our enemie jumped into us, our gang was 39, and before long the number of pilots in system was 120 players.
I took me 2 whole minutes before i could target someone, indeed see anyone at the gate.
I suspect the lag was as bad in the other fleet asweel.
I have a 1024/512 connection, and 1.5 Gb ram.
The lag in EVE is not becomming better in fact its getting worse. Allthough CCP have made a hotfix on ship models stuck to your hull, i had around 10 ships stuck to me, when i finally warped out.
Allthough none of my modules seemed to work, i can see in the log, that i did attack and engage and hit the targets i selected.
When shiva comes, and alliance system kicks in, it will be adamant for fleets to engage in battle.
As it is now lag will kick in when 10v10 is engaging, So here is my question to the DEV team, how far are you in your investigation of this problem, and do you have a timeframe on when it will be fixed. have you narrowed down the failure and what is it.
As it is now fleetbattles are a test at best at worse your dead before the screen loads, at it goes for both sides of the war scenario.
Originally by: Orestes Well, in the past, GM's have been at battles before, to monitor load. Quite a few improvements came from those logs.
In all honesty, I don't think it's the node or server that is the main factor in laggy fleetbattles. A lot of it has to do with the models and coding and stuff.
the above responce clearly indicates that CCP knows that the problem is on their end and still our petitons are met with a big fat NO on reimburcement. I cant for the life of me understand this at all. How can a company admit that their product is defective and not compensate the customer in any way? I sell airconditioners for a living. If I installed a unit that didn't work "properly" and refused to fix or compensate my customer, I would be sued and my customer would go somewhere else". This is cut and dry business, your product cant handle fleet battles, you either have to remove the option of fleet battles or make your product work. You cannot however have it both ways, you cannot sell a product that offers massive fleet battles if you simply cannot play in them. Now you can however offer a product that promises a laggy unplayable fleet battle. So my question to you CCP is what exactly are you offering me as a product?
Again and again and again this topic comes up to CCP, nothing gets done and thats pretty much it. I wish I had something positive to add in here, but fact is I just don't. Ive petitioned my losses, to no avail. I would also like to see a detailed responce from CCP's Dev team on exactly what is going to be done about fleet battles and the KNOWN lag associated with them. Also if this fleet lag is known why does CCP act as if nothings wrong when these petitons come flowing in after almost every fleet battle. I mean common sence dictates if theres 100 + players in system and all of a sudden theres 10 petitons from same system with same excuse for wanting gear back, um why not admit CCP that your servers fubar and causing the death of players due to NO fault of their own and reimburse their losses? " If your sitting at a stop light and I smack into the rear of you and destroy your car because Someone else smacked into the rear of me, obviously Im not responsible the person who hit me is for both damaged cars. Same thing applys here its not my fault, my systems fault or my connections fault that YOUR servers cant handle the load, so why should I be poo poo outta luck?
above all just fix the dang thing plz.
The Blue Pills Make Me Happy |

voodoo
|
Posted - 2004.08.14 13:57:00 -
[36]
Edited by: voodoo on 14/08/2004 14:09:10
Originally by: Einheriar Ulrich Im wondering how far CCP are on solving the immense lag issue in this game.
Tonight in a battle, in Fountain, our enemie jumped into us, our gang was 39, and before long the number of pilots in system was 120 players.
I took me 2 whole minutes before i could target someone, indeed see anyone at the gate.
I suspect the lag was as bad in the other fleet asweel.
I have a 1024/512 connection, and 1.5 Gb ram.
The lag in EVE is not becomming better in fact its getting worse. Allthough CCP have made a hotfix on ship models stuck to your hull, i had around 10 ships stuck to me, when i finally warped out.
Allthough none of my modules seemed to work, i can see in the log, that i did attack and engage and hit the targets i selected.
When shiva comes, and alliance system kicks in, it will be adamant for fleets to engage in battle.
As it is now lag will kick in when 10v10 is engaging, So here is my question to the DEV team, how far are you in your investigation of this problem, and do you have a timeframe on when it will be fixed. have you narrowed down the failure and what is it.
As it is now fleetbattles are a test at best at worse your dead before the screen loads, at it goes for both sides of the war scenario.
Originally by: Orestes Well, in the past, GM's have been at battles before, to monitor load. Quite a few improvements came from those logs.
In all honesty, I don't think it's the node or server that is the main factor in laggy fleetbattles. A lot of it has to do with the models and coding and stuff.
the above responce clearly indicates that CCP knows that the problem is on their end and still our petitons are met with a big fat NO on reimburcement. I cant for the life of me understand this at all. How can a company admit that their product is defective and not compensate the customer in any way? I sell airconditioners for a living. If I installed a unit that didn't work "properly" and refused to fix or compensate my customer, I would be sued and my customer would go somewhere else". This is cut and dry business, your product cant handle fleet battles, you either have to remove the option of fleet battles or make your product work. You cannot however have it both ways, you cannot sell a product that offers massive fleet battles if you simply cannot play in them. Now you can however offer a product that promises a laggy unplayable fleet battle. So my question to you CCP is what exactly are you offering me as a product?
Again and again and again this topic comes up to CCP, nothing gets done and thats pretty much it. I wish I had something positive to add in here, but fact is I just don't. Ive petitioned my losses, to no avail. I would also like to see a detailed responce from CCP's Dev team on exactly what is going to be done about fleet battles and the KNOWN lag associated with them. Also if this fleet lag is known why does CCP act as if nothings wrong when these petitons come flowing in after almost every fleet battle. I mean common sence dictates if theres 100 + players in system and all of a sudden theres 10 petitons from same system with same excuse for wanting gear back, um why not admit CCP that your servers fubar and causing the death of players due to NO fault of their own and reimburse their losses? " If your sitting at a stop light and I smack into the rear of you and destroy your car because Someone else smacked into the rear of me, obviously Im not responsible the person who hit me is for both damaged cars. Same thing applys here its not my fault, my systems fault or my connections fault that YOUR servers cant handle the load, so why should I be poo poo outta luck?
above all just fix the dang thing plz.
The Blue Pills Make Me Happy |

Tenacha Khan
|
Posted - 2004.08.14 16:47:00 -
[37]
Criminal flagging plays a large role in battle lag, why dont ccp remove it till they can come up with a fix?
|

Tenacha Khan
|
Posted - 2004.08.14 16:47:00 -
[38]
Criminal flagging plays a large role in battle lag, why dont ccp remove it till they can come up with a fix?
|

Falzone
|
Posted - 2004.08.14 18:03:00 -
[39]
Gusy i hate lag as much as you do in battles and i think it sucks but asking when its gonna be fixed is pointless. Lags been bad since eve started and they say its gonna fix but please for the love of god stop believing them. its gonna be laggy as hell in fleet battles forever and their not gonna do a damn thing about it expect say they are working to improve it.
|

Falzone
|
Posted - 2004.08.14 18:03:00 -
[40]
Gusy i hate lag as much as you do in battles and i think it sucks but asking when its gonna be fixed is pointless. Lags been bad since eve started and they say its gonna fix but please for the love of god stop believing them. its gonna be laggy as hell in fleet battles forever and their not gonna do a damn thing about it expect say they are working to improve it.
|

Redon
|
Posted - 2004.08.14 18:03:00 -
[41]
CCP fix the damn lag please. sorry for the damn but i think its needed. i wasnt in system for that battle in 671 with CA against FA, but i was 2 jumps away coming as fast i was able to. once i heard the FA fleet jumped the gate i was jumping a gate myself and then boom it hit. I lagged jumping for 2 mins thinking i was in a pod or something, once i had finished the jump process loading space became to load for 3 mins time. once all the lag stopped i was 50au from anything and im not even sure why.
tell me how a massive fleet jumping into a system 2 jumps away effects me? wondering if the rest of eve felt the lag also?
|

Redon
|
Posted - 2004.08.14 18:03:00 -
[42]
CCP fix the damn lag please. sorry for the damn but i think its needed. i wasnt in system for that battle in 671 with CA against FA, but i was 2 jumps away coming as fast i was able to. once i heard the FA fleet jumped the gate i was jumping a gate myself and then boom it hit. I lagged jumping for 2 mins thinking i was in a pod or something, once i had finished the jump process loading space became to load for 3 mins time. once all the lag stopped i was 50au from anything and im not even sure why.
tell me how a massive fleet jumping into a system 2 jumps away effects me? wondering if the rest of eve felt the lag also?
|

Einheriar Ulrich
|
Posted - 2004.08.14 23:42:00 -
[43]
bump
So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.14 23:42:00 -
[44]
bump
So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.15 10:32:00 -
[45]
[ Originally by: Orestes Well, in the past, GM's have been at battles before, to monitor load. Quite a few improvements came from those logs.
In all honesty, I don't think it's the node or server that is the main factor in laggy fleetbattles. A lot of it has to do with the models and coding and stuff.
I'll try to get Oveur or kieron to post a comment on this thread in a few hours (I have to go shopping in a wee bit).
Still waiting  So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.15 10:32:00 -
[46]
[ Originally by: Orestes Well, in the past, GM's have been at battles before, to monitor load. Quite a few improvements came from those logs.
In all honesty, I don't think it's the node or server that is the main factor in laggy fleetbattles. A lot of it has to do with the models and coding and stuff.
I'll try to get Oveur or kieron to post a comment on this thread in a few hours (I have to go shopping in a wee bit).
Still waiting  So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Reiisha
|
Posted - 2004.08.15 11:00:00 -
[47]
Originally by: Al Thorr Imho - CCP trumpeted the the fact that they were getting new SQL servers... - It has taken them minimum of 7 weeks tweaking to get them to work with a modicum of stability ... and yet they have been proved to be not up to scratch --- even logging on takes longer and that was a so called "patch fix" for the older hardware.
I take it that CCP that you have made your bed and we are lying / paying for it ? Again imho is your epitaph gonna be "bye bye eve - good game ...crap hardware support"
Regards Al THorr
AFAIK they aren't installed yet, due to some hardware problems. I think it's in one of the earlier dev blogs....
Gamersland.nl, DE site voor PC gaming! |

Reiisha
|
Posted - 2004.08.15 11:00:00 -
[48]
Originally by: Al Thorr Imho - CCP trumpeted the the fact that they were getting new SQL servers... - It has taken them minimum of 7 weeks tweaking to get them to work with a modicum of stability ... and yet they have been proved to be not up to scratch --- even logging on takes longer and that was a so called "patch fix" for the older hardware.
I take it that CCP that you have made your bed and we are lying / paying for it ? Again imho is your epitaph gonna be "bye bye eve - good game ...crap hardware support"
Regards Al THorr
AFAIK they aren't installed yet, due to some hardware problems. I think it's in one of the earlier dev blogs....
Gamersland.nl, DE site voor PC gaming! |

SwitchBl4d3
|
Posted - 2004.08.15 11:16:00 -
[49]
Edited by: SwitchBl4d3 on 15/08/2004 11:18:04 test a fleet battle with everyone using the same PC setups. et voila no lag...
its the client compensation damnit. until the lower spec pcs can keep up it slows the whole battle process..
thisw is not a rant but pure fact. so the fix is like everyone says tone down gfx. or option for it,, personally i turn nothing off but not all us can benefit a 2 grand machine just for eve.. "Teh lord of Nonni"
|

SwitchBl4d3
|
Posted - 2004.08.15 11:16:00 -
[50]
Edited by: SwitchBl4d3 on 15/08/2004 11:18:04 test a fleet battle with everyone using the same PC setups. et voila no lag...
its the client compensation damnit. until the lower spec pcs can keep up it slows the whole battle process..
thisw is not a rant but pure fact. so the fix is like everyone says tone down gfx. or option for it,, personally i turn nothing off but not all us can benefit a 2 grand machine just for eve.. "Teh lord of Nonni"
|

voodoo
|
Posted - 2004.08.15 13:40:00 -
[51]
Originally by: SwitchBl4d3 Edited by: SwitchBl4d3 on 15/08/2004 11:18:04 test a fleet battle with everyone using the same PC setups. et voila no lag...
its the client compensation damnit. until the lower spec pcs can keep up it slows the whole battle process..
thisw is not a rant but pure fact. so the fix is like everyone says tone down gfx. or option for it,, personally i turn nothing off but not all us can benefit a 2 grand machine just for eve..
I might be wrong but is eve setup to run at the slowest players machine? I dont think so, what would be the use for even having a high end machine if billy bob with his 486 is going to bring me down to his level. From a previous post I fink they're blaming the lag in fleet battles on the mods and the coding that goes along with them.
The Blue Pills Make Me Happy |

voodoo
|
Posted - 2004.08.15 13:40:00 -
[52]
Originally by: SwitchBl4d3 Edited by: SwitchBl4d3 on 15/08/2004 11:18:04 test a fleet battle with everyone using the same PC setups. et voila no lag...
its the client compensation damnit. until the lower spec pcs can keep up it slows the whole battle process..
thisw is not a rant but pure fact. so the fix is like everyone says tone down gfx. or option for it,, personally i turn nothing off but not all us can benefit a 2 grand machine just for eve..
I might be wrong but is eve setup to run at the slowest players machine? I dont think so, what would be the use for even having a high end machine if billy bob with his 486 is going to bring me down to his level. From a previous post I fink they're blaming the lag in fleet battles on the mods and the coding that goes along with them.
The Blue Pills Make Me Happy |

Orestes
|
Posted - 2004.08.15 13:47:00 -
[53]
Originally by: Einheriar Ulrich
Still waiting 
Me too 
Join the IC! |

Orestes
|
Posted - 2004.08.15 13:47:00 -
[54]
Originally by: Einheriar Ulrich
Still waiting 
Me too 
Join the IC! |

Lao Tzu
|
Posted - 2004.08.15 14:31:00 -
[55]
It's clearly not all client side as you can get totaly lagged or even dropped from the server just by being near a big fleet jumping in or deploying drones.
Like the time Xirt called 'drones out' and 2000 people dropped from the server 
|

Lao Tzu
|
Posted - 2004.08.15 14:31:00 -
[56]
It's clearly not all client side as you can get totaly lagged or even dropped from the server just by being near a big fleet jumping in or deploying drones.
Like the time Xirt called 'drones out' and 2000 people dropped from the server 
|

Einheriar Ulrich
|
Posted - 2004.08.15 16:27:00 -
[57]
Originally by: Orestes
Originally by: Einheriar Ulrich
Still waiting 
Me too 
Its good its a sunday So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.15 16:27:00 -
[58]
Originally by: Orestes
Originally by: Einheriar Ulrich
Still waiting 
Me too 
Its good its a sunday So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.16 12:39:00 -
[59]
its monday, and still waiting  So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.16 12:39:00 -
[60]
its monday, and still waiting  So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Koris
|
Posted - 2004.08.16 14:25:00 -
[61]
Originally by: Al Thorr Imho - CCP trumpeted the the fact that they were getting new SQL servers... - It has taken them minimum of 7 weeks tweaking to get them to work with a modicum of stability ... and yet they have been proved to be not up to scratch --- even logging on takes longer and that was a so called "patch fix" for the older hardware.
I take it that CCP that you have made your bed and we are lying / paying for it ? Again imho is your epitaph gonna be "bye bye eve - good game ...crap hardware support"
Regards Al THorr
I agree with what your saying here the lag is much worse than it was pre-hardware "upgrade". I personally thing they did get new more powerful hardware, but I think they over consolidated giving the smaller amount of new servers more load than the previous larger amount of old ones. So you end up right back where you started and possibly save a few bucks on your electric bill.
|

Koris
|
Posted - 2004.08.16 14:25:00 -
[62]
Originally by: Al Thorr Imho - CCP trumpeted the the fact that they were getting new SQL servers... - It has taken them minimum of 7 weeks tweaking to get them to work with a modicum of stability ... and yet they have been proved to be not up to scratch --- even logging on takes longer and that was a so called "patch fix" for the older hardware.
I take it that CCP that you have made your bed and we are lying / paying for it ? Again imho is your epitaph gonna be "bye bye eve - good game ...crap hardware support"
Regards Al THorr
I agree with what your saying here the lag is much worse than it was pre-hardware "upgrade". I personally thing they did get new more powerful hardware, but I think they over consolidated giving the smaller amount of new servers more load than the previous larger amount of old ones. So you end up right back where you started and possibly save a few bucks on your electric bill.
|

Oveur
|
Posted - 2004.08.16 14:27:00 -
[63]
I have been absent so sorry for the late reply.
This situation is well known, and if it was so easy to fix, we'd have done so already. What you are encountering is a number of bugs coinciding at the same time. We have fixes for a number of the ones described here (not seeing ships, criminal flagging, new load balancing code, better handling of cached data etc.) They'll be patched in 2 weeks time, but runtime rendering and client side lag is still the biggest factor in this. We beefed up all the server hardware, and they aren't even sweating.
This is software related. The Shiva client has some fundamental core changes that is already delivering 20 more frames per second on my system (15-20 in castor vs. 40-50 in Shiva). This will probably be less of an increase when Shiva is ready but at least this gives an indication of what can be done in the cleint. The time and effort of porting this back to Castor would delay Shiva even more and I'm sure you would not like that.
Us being present in all the battles do not help, we'd much rather have more log server logs of it happening sent to us. Mark them with when and in what system. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.08.16 14:27:00 -
[64]
I have been absent so sorry for the late reply.
This situation is well known, and if it was so easy to fix, we'd have done so already. What you are encountering is a number of bugs coinciding at the same time. We have fixes for a number of the ones described here (not seeing ships, criminal flagging, new load balancing code, better handling of cached data etc.) They'll be patched in 2 weeks time, but runtime rendering and client side lag is still the biggest factor in this. We beefed up all the server hardware, and they aren't even sweating.
This is software related. The Shiva client has some fundamental core changes that is already delivering 20 more frames per second on my system (15-20 in castor vs. 40-50 in Shiva). This will probably be less of an increase when Shiva is ready but at least this gives an indication of what can be done in the cleint. The time and effort of porting this back to Castor would delay Shiva even more and I'm sure you would not like that.
Us being present in all the battles do not help, we'd much rather have more log server logs of it happening sent to us. Mark them with when and in what system. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Stuart Ward
|
Posted - 2004.08.16 14:41:00 -
[65]
Originally by: Oveur I have been absent so sorry for the late reply.
This situation is well known, and if it was so easy to fix, we'd have done so already. What you are encountering is a number of bugs coinciding at the same time. We have fixes for a number of the ones described here (not seeing ships, criminal flagging, new load balancing code, better handling of cached data etc.) They'll be patched in 2 weeks time, but runtime rendering and client side lag is still the biggest factor in this. We beefed up all the server hardware, and they aren't even sweating.
This is software related. The Shiva client has some fundamental core changes that is already delivering 20 more frames per second on my system (15-20 in castor vs. 40-50 in Shiva). This will probably be less of an increase when Shiva is ready but at least this gives an indication of what can be done in the cleint. The time and effort of porting this back to Castor would delay Shiva even more and I'm sure you would not like that.
Us being present in all the battles do not help, we'd much rather have more log server logs of it happening sent to us. Mark them with when and in what system.
So it is a known fault with the software and yet you still refuse to compensate ?
|

Stuart Ward
|
Posted - 2004.08.16 14:41:00 -
[66]
Originally by: Oveur I have been absent so sorry for the late reply.
This situation is well known, and if it was so easy to fix, we'd have done so already. What you are encountering is a number of bugs coinciding at the same time. We have fixes for a number of the ones described here (not seeing ships, criminal flagging, new load balancing code, better handling of cached data etc.) They'll be patched in 2 weeks time, but runtime rendering and client side lag is still the biggest factor in this. We beefed up all the server hardware, and they aren't even sweating.
This is software related. The Shiva client has some fundamental core changes that is already delivering 20 more frames per second on my system (15-20 in castor vs. 40-50 in Shiva). This will probably be less of an increase when Shiva is ready but at least this gives an indication of what can be done in the cleint. The time and effort of porting this back to Castor would delay Shiva even more and I'm sure you would not like that.
Us being present in all the battles do not help, we'd much rather have more log server logs of it happening sent to us. Mark them with when and in what system.
So it is a known fault with the software and yet you still refuse to compensate ?
|

Bhaal
|
Posted - 2004.08.16 15:16:00 -
[67]
Quote: So it is a known fault with the software and yet you still refuse to compensate ?
I think compensation for lost items in an MMO due to bugs is too subjective...
The only thing CCP should ever worry about compensating is lost skill points due to bugs... (Not dying without a proper clone)
There would be too much effort wasted on CCP's part to scan through all the damn logs to see who gets what returned etc...
Everyone knows that fleet battles is not a viable option in this game, I suspect it never will be...
There will be a newer, better space MMO on the market before this gets fixed in EVE...
I think players just have to enter these situations at thier own risk, and if ships & modules are lost due to lag, too bad, you knew that was a possibility ahead of time...
I think CCP should implement an automatic client side graphics "cheese" mode... Meaning as more players enter a system, the graphic detail is lowerd automatically to compensate for the drop in FPS, and try to maintain a reasonable frame rate... ------------------------------------------------ "for piece sakes!" |

Bhaal
|
Posted - 2004.08.16 15:16:00 -
[68]
Quote: So it is a known fault with the software and yet you still refuse to compensate ?
I think compensation for lost items in an MMO due to bugs is too subjective...
The only thing CCP should ever worry about compensating is lost skill points due to bugs... (Not dying without a proper clone)
There would be too much effort wasted on CCP's part to scan through all the damn logs to see who gets what returned etc...
Everyone knows that fleet battles is not a viable option in this game, I suspect it never will be...
There will be a newer, better space MMO on the market before this gets fixed in EVE...
I think players just have to enter these situations at thier own risk, and if ships & modules are lost due to lag, too bad, you knew that was a possibility ahead of time...
I think CCP should implement an automatic client side graphics "cheese" mode... Meaning as more players enter a system, the graphic detail is lowerd automatically to compensate for the drop in FPS, and try to maintain a reasonable frame rate... ------------------------------------------------ "for piece sakes!" |

Stuart Ward
|
Posted - 2004.08.16 15:40:00 -
[69]
Originally by: Bhaal
Quote: So it is a known fault with the software and yet you still refuse to compensate ?
I think compensation for lost items in an MMO due to bugs is too subjective...
The only thing CCP should ever worry about compensating is lost skill points due to bugs... (Not dying without a proper clone)
There would be too much effort wasted on CCP's part to scan through all the damn logs to see who gets what returned etc...
Everyone knows that fleet battles is not a viable option in this game, I suspect it never will be...
There will be a newer, better space MMO on the market before this gets fixed in EVE...
I think players just have to enter these situations at thier own risk, and if ships & modules are lost due to lag, too bad, you knew that was a possibility ahead of time...
I think CCP should implement an automatic client side graphics "cheese" mode... Meaning as more players enter a system, the graphic detail is lowerd automatically to compensate for the drop in FPS, and try to maintain a reasonable frame rate...
the thing is you don;t even have to be in a fleet battle, simply jumping to a gate thats camped by more than 5-6 frigates can cause lag enough to be dead before you even see the enemy. And thats in a fast moving frig that should be able to break the blockade
|

Stuart Ward
|
Posted - 2004.08.16 15:40:00 -
[70]
Originally by: Bhaal
Quote: So it is a known fault with the software and yet you still refuse to compensate ?
I think compensation for lost items in an MMO due to bugs is too subjective...
The only thing CCP should ever worry about compensating is lost skill points due to bugs... (Not dying without a proper clone)
There would be too much effort wasted on CCP's part to scan through all the damn logs to see who gets what returned etc...
Everyone knows that fleet battles is not a viable option in this game, I suspect it never will be...
There will be a newer, better space MMO on the market before this gets fixed in EVE...
I think players just have to enter these situations at thier own risk, and if ships & modules are lost due to lag, too bad, you knew that was a possibility ahead of time...
I think CCP should implement an automatic client side graphics "cheese" mode... Meaning as more players enter a system, the graphic detail is lowerd automatically to compensate for the drop in FPS, and try to maintain a reasonable frame rate...
the thing is you don;t even have to be in a fleet battle, simply jumping to a gate thats camped by more than 5-6 frigates can cause lag enough to be dead before you even see the enemy. And thats in a fast moving frig that should be able to break the blockade
|

Einheriar Ulrich
|
Posted - 2004.08.16 15:46:00 -
[71]
Edited by: Einheriar Ulrich on 16/08/2004 15:50:49
Originally by: Oveur I have been absent so sorry for the late reply.
This situation is well known, and if it was so easy to fix, we'd have done so already. What you are encountering is a number of bugs coinciding at the same time. We have fixes for a number of the ones described here (not seeing ships, criminal flagging, new load balancing code, better handling of cached data etc.) They'll be patched in 2 weeks time, but runtime rendering and client side lag is still the biggest factor in this. We beefed up all the server hardware, and they aren't even sweating.
This is software related. The Shiva client has some fundamental core changes that is already delivering 20 more frames per second on my system (15-20 in castor vs. 40-50 in Shiva). This will probably be less of an increase when Shiva is ready but at least this gives an indication of what can be done in the cleint. The time and effort of porting this back to Castor would delay Shiva even more and I'm sure you would not like that.
Us being present in all the battles do not help, we'd much rather have more log server logs of it happening sent to us. Mark them with when and in what system.
Thank you very much for your reply oveur, it was something of this i was looking fore.
Regarding the Logs, i was mentioning your presence, because.
1: when in battle the logger slows down client.
2: some of the Logs are bugged, in the way, they dont show whats going on.
But i thank you for your reply.
And congratulations of you being a father, i guees your tied up in nappies the next 3 to 4 yers, enjoy it while it last So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.16 15:46:00 -
[72]
Edited by: Einheriar Ulrich on 16/08/2004 15:50:49
Originally by: Oveur I have been absent so sorry for the late reply.
This situation is well known, and if it was so easy to fix, we'd have done so already. What you are encountering is a number of bugs coinciding at the same time. We have fixes for a number of the ones described here (not seeing ships, criminal flagging, new load balancing code, better handling of cached data etc.) They'll be patched in 2 weeks time, but runtime rendering and client side lag is still the biggest factor in this. We beefed up all the server hardware, and they aren't even sweating.
This is software related. The Shiva client has some fundamental core changes that is already delivering 20 more frames per second on my system (15-20 in castor vs. 40-50 in Shiva). This will probably be less of an increase when Shiva is ready but at least this gives an indication of what can be done in the cleint. The time and effort of porting this back to Castor would delay Shiva even more and I'm sure you would not like that.
Us being present in all the battles do not help, we'd much rather have more log server logs of it happening sent to us. Mark them with when and in what system.
Thank you very much for your reply oveur, it was something of this i was looking fore.
Regarding the Logs, i was mentioning your presence, because.
1: when in battle the logger slows down client.
2: some of the Logs are bugged, in the way, they dont show whats going on.
But i thank you for your reply.
And congratulations of you being a father, i guees your tied up in nappies the next 3 to 4 yers, enjoy it while it last So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Nafri
|
Posted - 2004.08.16 17:33:00 -
[73]
what about the modem lag?
Wanna fly with me?
|

Nafri
|
Posted - 2004.08.16 17:33:00 -
[74]
what about the modem lag?
Wanna fly with me?
|

Joshua Calvert
|
Posted - 2004.08.16 17:43:00 -
[75]
Oveur, Please look at this fix for a Doom 3 loading time issue; is it possible to allow us to unstuff the .stuff files with Eve into the main Eve folder so that resources aren't wasting by processing these compressed files each time something has to be pulled from them?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.08.16 17:43:00 -
[76]
Oveur, Please look at this fix for a Doom 3 loading time issue; is it possible to allow us to unstuff the .stuff files with Eve into the main Eve folder so that resources aren't wasting by processing these compressed files each time something has to be pulled from them?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Oveur
|
Posted - 2004.08.16 17:55:00 -
[77]
Originally by: Joshua Calvert Oveur, Please look at this fix for a Doom 3 loading time issue; is it possible to allow us to unstuff the .stuff files with Eve into the main Eve folder so that resources aren't wasting by processing these compressed files each time something has to be pulled from them?
The .stuff files aren't compressed ( I don't think the pak files are either, they just use .zip to gather it all together) and as stated, this would only do a minimal increase. Not only that, the .stuff files are indexed at client startup so you would essentially be speeding up the starting up of the client, not the ingame loading. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.08.16 17:55:00 -
[78]
Originally by: Joshua Calvert Oveur, Please look at this fix for a Doom 3 loading time issue; is it possible to allow us to unstuff the .stuff files with Eve into the main Eve folder so that resources aren't wasting by processing these compressed files each time something has to be pulled from them?
The .stuff files aren't compressed ( I don't think the pak files are either, they just use .zip to gather it all together) and as stated, this would only do a minimal increase. Not only that, the .stuff files are indexed at client startup so you would essentially be speeding up the starting up of the client, not the ingame loading. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Joshua Calvert
|
Posted - 2004.08.16 18:33:00 -
[79]
When the client is loaded does it unstuff all of the files and hold them in memory or in a cache folder?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.08.16 18:33:00 -
[80]
When the client is loaded does it unstuff all of the files and hold them in memory or in a cache folder?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Valorian
|
Posted - 2004.08.20 10:02:00 -
[81]
Speaking of logs missing data:
At times the in-game log is missing turret (guns & missiles) shooting info, sometimes to the extent that it displays only misses (no drones used) yet the target still dies and no one else is in system.
The log seems to only record what is displayed to screen; sometimes that info doesn't have time to display and so some hits/misses are ignored to display more recent hit/miss data.
An NPC Corporation is not the pilot of its ships and structures! |

Valorian
|
Posted - 2004.08.20 10:02:00 -
[82]
Speaking of logs missing data:
At times the in-game log is missing turret (guns & missiles) shooting info, sometimes to the extent that it displays only misses (no drones used) yet the target still dies and no one else is in system.
The log seems to only record what is displayed to screen; sometimes that info doesn't have time to display and so some hits/misses are ignored to display more recent hit/miss data.
An NPC Corporation is not the pilot of its ships and structures! |

0seeker0
|
Posted - 2004.08.20 11:33:00 -
[83]
It's clearly not all client side as you can get totaly lagged or even dropped from the server just by being near a big fleet jumping in or deploying drones.
Like the time Xirt called 'drones out' and 2000 people dropped from the server
************
PMSL!!!
That could work if you are getting totally battered like a domesday weapon. 3..2...1... Launch the Drones! Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

0seeker0
|
Posted - 2004.08.20 11:33:00 -
[84]
It's clearly not all client side as you can get totaly lagged or even dropped from the server just by being near a big fleet jumping in or deploying drones.
Like the time Xirt called 'drones out' and 2000 people dropped from the server
************
PMSL!!!
That could work if you are getting totally battered like a domesday weapon. 3..2...1... Launch the Drones! Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

voodoo
|
Posted - 2004.08.22 11:56:00 -
[85]
Bump This topic needs to stay on top. This to me is one of the most important problems to fix in the game.
I've learned my lesson CCP is the master I am the servant. But how can I serve the master correctly in a fleet battle with the bloody lag.
Fleet battles are really the only time I experiance any type of noticable lag. Lets keep this topic up in front of CCP's face
The Blue Pills Make Me Happy |

voodoo
|
Posted - 2004.08.22 11:56:00 -
[86]
Bump This topic needs to stay on top. This to me is one of the most important problems to fix in the game.
I've learned my lesson CCP is the master I am the servant. But how can I serve the master correctly in a fleet battle with the bloody lag.
Fleet battles are really the only time I experiance any type of noticable lag. Lets keep this topic up in front of CCP's face
The Blue Pills Make Me Happy |

Oveur
|
Posted - 2004.08.22 12:33:00 -
[87]
No need to bump it, you can read about the priority of client performance in my blog about it.
As an example on my system, my Shiva client maxes at 62 fps, only limited by my LCD display. Castor only does about 30 fps. Lots of optimizatio left to do and lots of stuff still not in there that costs fps but this should give an indication of progress. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.08.22 12:33:00 -
[88]
No need to bump it, you can read about the priority of client performance in my blog about it.
As an example on my system, my Shiva client maxes at 62 fps, only limited by my LCD display. Castor only does about 30 fps. Lots of optimizatio left to do and lots of stuff still not in there that costs fps but this should give an indication of progress. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

voodoo
|
Posted - 2004.08.22 13:29:00 -
[89]
Originally by: Oveur No need to bump it, you can read about the priority of client performance in my blog about it.
As an example on my system, my Shiva client maxes at 62 fps, only limited by my LCD display. Castor only does about 30 fps. Lots of optimizatio left to do and lots of stuff still not in there that costs fps but this should give an indication of progress.
Funtastic love to see those blogs and what you're all up too. Its also nice to keep the pressure on as well thanx for the reply and keep up the great work
The Blue Pills Make Me Happy |

voodoo
|
Posted - 2004.08.22 13:29:00 -
[90]
Originally by: Oveur No need to bump it, you can read about the priority of client performance in my blog about it.
As an example on my system, my Shiva client maxes at 62 fps, only limited by my LCD display. Castor only does about 30 fps. Lots of optimizatio left to do and lots of stuff still not in there that costs fps but this should give an indication of progress.
Funtastic love to see those blogs and what you're all up too. Its also nice to keep the pressure on as well thanx for the reply and keep up the great work
The Blue Pills Make Me Happy |

Proteuz
|
Posted - 2004.08.22 13:54:00 -
[91]
I know for a fackt that the improvements made on the patch made a bigg diff in empire wars, like the 10v10 battles.. havent been in a big battle (40/60 ships) after the patch yet so cant say enything about those...
but empire has been improved so ..
______________________________________
|-Rubber and Glue, RUBBER AND GLUE BABY-| ______________________________________
|

Proteuz
|
Posted - 2004.08.22 13:54:00 -
[92]
I know for a fackt that the improvements made on the patch made a bigg diff in empire wars, like the 10v10 battles.. havent been in a big battle (40/60 ships) after the patch yet so cant say enything about those...
but empire has been improved so ..
______________________________________
|-Rubber and Glue, RUBBER AND GLUE BABY-| ______________________________________
|

Nicholas Marshal
|
Posted - 2004.08.22 14:08:00 -
[93]
As long as CCP continue to work on improving the situation, we must all be happy. That is the most we can ask for, really.
|

Nicholas Marshal
|
Posted - 2004.08.22 14:08:00 -
[94]
As long as CCP continue to work on improving the situation, we must all be happy. That is the most we can ask for, really.
|

fuze
|
Posted - 2004.08.22 16:05:00 -
[95]
In Castor you can get 65 fps by closing all movable windows. Opening a few of them will put you back to 30 fps. And it has nothing to do with Eve GFX settings cince it doesnt matter if you use 6x anti aliasing and 16x ansitropic filtering or no anti aliasing/filtering. The result is the same so it has to be the client software. My guess is with the Shiva client it's adressed.
And as to the server side even with Shiva those issues will cause lag and needs to be fixed. If before the SQL server upgrade things worked better it just proves it can be fixed anyway.
But about the LAG issues. We have them NOW and we are simply told to wait till Shiva arrives soon(tm)? You at least can lie about it and tell us you're working hard as possible to fix those issues now. Just an idea.  ___________________________ Favorite bumpersticker of the month: My head hurts! |

fuze
|
Posted - 2004.08.22 16:05:00 -
[96]
In Castor you can get 65 fps by closing all movable windows. Opening a few of them will put you back to 30 fps. And it has nothing to do with Eve GFX settings cince it doesnt matter if you use 6x anti aliasing and 16x ansitropic filtering or no anti aliasing/filtering. The result is the same so it has to be the client software. My guess is with the Shiva client it's adressed.
And as to the server side even with Shiva those issues will cause lag and needs to be fixed. If before the SQL server upgrade things worked better it just proves it can be fixed anyway.
But about the LAG issues. We have them NOW and we are simply told to wait till Shiva arrives soon(tm)? You at least can lie about it and tell us you're working hard as possible to fix those issues now. Just an idea.  ___________________________ Favorite bumpersticker of the month: My head hurts! |

Oveur
|
Posted - 2004.08.22 17:56:00 -
[97]
Originally by: fuze In Castor you can get 65 fps by closing all movable windows. Opening a few of them will put you back to 30 fps. And it has nothing to do with Eve GFX settings cince it doesnt matter if you use 6x anti aliasing and 16x ansitropic filtering or no anti aliasing/filtering. The result is the same so it has to be the client software. My guess is with the Shiva client it's adressed.
And as to the server side even with Shiva those issues will cause lag and needs to be fixed. If before the SQL server upgrade things worked better it just proves it can be fixed anyway.
But about the LAG issues. We have them NOW and we are simply told to wait till Shiva arrives soon(tm)? You at least can lie about it and tell us you're working hard as possible to fix those issues now. Just an idea. 
Uhm wait, you want me to lie about this? 
I'm putting this in my quote book  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.08.22 17:56:00 -
[98]
Originally by: fuze In Castor you can get 65 fps by closing all movable windows. Opening a few of them will put you back to 30 fps. And it has nothing to do with Eve GFX settings cince it doesnt matter if you use 6x anti aliasing and 16x ansitropic filtering or no anti aliasing/filtering. The result is the same so it has to be the client software. My guess is with the Shiva client it's adressed.
And as to the server side even with Shiva those issues will cause lag and needs to be fixed. If before the SQL server upgrade things worked better it just proves it can be fixed anyway.
But about the LAG issues. We have them NOW and we are simply told to wait till Shiva arrives soon(tm)? You at least can lie about it and tell us you're working hard as possible to fix those issues now. Just an idea. 
Uhm wait, you want me to lie about this? 
I'm putting this in my quote book  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Stuart Ward
|
Posted - 2004.08.22 18:06:00 -
[99]
Originally by: Proteuz I know for a fackt that the improvements made on the patch made a bigg diff in empire wars, like the 10v10 battles.. havent been in a big battle (40/60 ships) after the patch yet so cant say enything about those...
but empire has been improved so ..
Nice to see tyrell where they belong
|

Stuart Ward
|
Posted - 2004.08.22 18:06:00 -
[100]
Originally by: Proteuz I know for a fackt that the improvements made on the patch made a bigg diff in empire wars, like the 10v10 battles.. havent been in a big battle (40/60 ships) after the patch yet so cant say enything about those...
but empire has been improved so ..
Nice to see tyrell where they belong
|

voodoo
|
Posted - 2004.08.22 18:39:00 -
[101]
Originally by: Oveur
Originally by: fuze In Castor you can get 65 fps by closing all movable windows. Opening a few of them will put you back to 30 fps. And it has nothing to do with Eve GFX settings cince it doesnt matter if you use 6x anti aliasing and 16x ansitropic filtering or no anti aliasing/filtering. The result is the same so it has to be the client software. My guess is with the Shiva client it's adressed.
And as to the server side even with Shiva those issues will cause lag and needs to be fixed. If before the SQL server upgrade things worked better it just proves it can be fixed anyway.
But about the LAG issues. We have them NOW and we are simply told to wait till Shiva arrives soon(tm)? You at least can lie about it and tell us you're working hard as possible to fix those issues now. Just an idea. 
Uhm wait, you want me to lie about this? 
I'm putting this in my quote book 
I see now why, sorry for bringing it up again, I know your working on it as hard as ya can. Im just T'ed about me darn 425 protos I lost but Im now over it Get'er'Done CCP, wont be long now
The Blue Pills Make Me Happy |

voodoo
|
Posted - 2004.08.22 18:39:00 -
[102]
Originally by: Oveur
Originally by: fuze In Castor you can get 65 fps by closing all movable windows. Opening a few of them will put you back to 30 fps. And it has nothing to do with Eve GFX settings cince it doesnt matter if you use 6x anti aliasing and 16x ansitropic filtering or no anti aliasing/filtering. The result is the same so it has to be the client software. My guess is with the Shiva client it's adressed.
And as to the server side even with Shiva those issues will cause lag and needs to be fixed. If before the SQL server upgrade things worked better it just proves it can be fixed anyway.
But about the LAG issues. We have them NOW and we are simply told to wait till Shiva arrives soon(tm)? You at least can lie about it and tell us you're working hard as possible to fix those issues now. Just an idea. 
Uhm wait, you want me to lie about this? 
I'm putting this in my quote book 
I see now why, sorry for bringing it up again, I know your working on it as hard as ya can. Im just T'ed about me darn 425 protos I lost but Im now over it Get'er'Done CCP, wont be long now
The Blue Pills Make Me Happy |

Riddari
|
Posted - 2004.08.22 19:19:00 -
[103]
Well Oveur isn't losing any ships (which is a minor point) and he's not experiencing battle lag hell (which is a major point) where you warp in and then find yourself being activated in a station somewhere (well I haven't but I've lost ships without activating a module!).
So Oveur.. we're kinda waiting on edge here for the 31st August patch.. and it better fix it 
¼©¼ a history |

Riddari
|
Posted - 2004.08.22 19:19:00 -
[104]
Well Oveur isn't losing any ships (which is a minor point) and he's not experiencing battle lag hell (which is a major point) where you warp in and then find yourself being activated in a station somewhere (well I haven't but I've lost ships without activating a module!).
So Oveur.. we're kinda waiting on edge here for the 31st August patch.. and it better fix it 
¼©¼ a history |

Darkcraft
|
Posted - 2004.08.22 19:45:00 -
[105]
Anything that speeds up client start time would be great, as there appears to be huge inconsistencies when starting up.
|

Darkcraft
|
Posted - 2004.08.22 19:45:00 -
[106]
Anything that speeds up client start time would be great, as there appears to be huge inconsistencies when starting up.
|

HMax
|
Posted - 2004.08.22 20:53:00 -
[107]
My 2 cents :
I personnaly found out that the 3D rendering does not seem to be the problem, but the more windows are opened, the worst performances are...
Say I have cargo opened, chat, scanner, gang and drones windows opened, then I lag like hell. When most of them are closed, then it's "almost" all fine (not in huge battle like we had in TPAR-G last week).
Couldn't a small fix on this happen before Shiva, because it's true it ruins some part of the game that is very immersive : fleets !
On a side note : where is the window to see the current FPS ? The old shortcut does not work anymore for me :( |

HMax
|
Posted - 2004.08.22 20:53:00 -
[108]
My 2 cents :
I personnaly found out that the 3D rendering does not seem to be the problem, but the more windows are opened, the worst performances are...
Say I have cargo opened, chat, scanner, gang and drones windows opened, then I lag like hell. When most of them are closed, then it's "almost" all fine (not in huge battle like we had in TPAR-G last week).
Couldn't a small fix on this happen before Shiva, because it's true it ruins some part of the game that is very immersive : fleets !
On a side note : where is the window to see the current FPS ? The old shortcut does not work anymore for me :( |

Turyleon Caddarn
|
Posted - 2004.08.22 21:55:00 -
[109]
Originally by: HMax On a side note : where is the window to see the current FPS ? The old shortcut does not work anymore for me :(
Ctrl+Alt+Shift + M
"I know this game, it's called Cat and Mouse. There's only one way to win......... Don't be the mouse." |

Turyleon Caddarn
|
Posted - 2004.08.22 21:55:00 -
[110]
Originally by: HMax On a side note : where is the window to see the current FPS ? The old shortcut does not work anymore for me :(
Ctrl+Alt+Shift + M
"I know this game, it's called Cat and Mouse. There's only one way to win......... Don't be the mouse." |

HMax
|
Posted - 2004.08.31 06:59:00 -
[111]
Thanks for the shortcut.
And damn, I'm at around 10FPS only, even with a PIV 1.7 and Radeon 9800 Pro.
|

HMax
|
Posted - 2004.08.31 06:59:00 -
[112]
Thanks for the shortcut.
And damn, I'm at around 10FPS only, even with a PIV 1.7 and Radeon 9800 Pro.
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