Pages: 1 2 3 4 5 6 7 8 9 10 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

LaVista Vista
|
Posted - 2009.03.12 14:25:00 -
[1]
Edited by: LaVista Vista on 12/03/2009 14:26:53 Nuff' said. Ingame there's NPC buyorders for:
Ancient coordinates Database 1.500.000 Neural Network Analyzer 50.000 Sleeper data library 200.000 Sleeper Drone AI nexus 5.000.000
I find this extremely disturbing. I realize that it's a trade-good. However, I imagine that this will cause a considerable ISK faucet.
I'm thinking of raising this as an issue on the CSM. Do you guys think we should do that?
|

Danny Centurai
hirr Morsus Mihi
|
Posted - 2009.03.12 14:31:00 -
[2]
Please could you explain why you think this is an issue?
This is just the same as rats having bounties and they are actually worth less than good rats in 0.0 space the only difference is you can't simply farm them as you have to get all the stuff home.
Personally I see no issue with these buy orders unless the same sleeper components are used somewhere in T3 ship construction which I don't believe they are.
|

LaVista Vista
|
Posted - 2009.03.12 14:39:00 -
[3]
Originally by: Danny Centurai Please could you explain why you think this is an issue?
This is just the same as rats having bounties and they are actually worth less than good rats in 0.0 space the only difference is you can't simply farm them as you have to get all the stuff home.
Personally I see no issue with these buy orders unless the same sleeper components are used somewhere in T3 ship construction which I don't believe they are.
The items in question aren't used for anything but the NPC buy-orders, much like overseer items.
But the problem is that it's an ISK faucet. Why would you do something like this when level 4 missions are bad enough of a problem already. Sure, there's more risk here. But EVE is all about it's player-driven market. If an item has no usage beyond being converted into ISK(ISK Faucet).
|

Victor Valka
Caldari Kissaki Corporation
|
Posted - 2009.03.12 14:41:00 -
[4]
Okay.
What's the drop rate like? Do these drop from all Sleepers or some sort of BBS only?
Without knowing these two thing we can't have any estimate on how big an ISK faucet this could be.
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
|

Durente Galaica
Amarr Viziam
|
Posted - 2009.03.12 14:42:00 -
[5]
Also consider these goods might be used for something in the future and ccp doesn't want players to have piles of them at 0.01 isk.
But I kinda agree with what the other poster said. Think of them as dog tags bounties that you turn in to get isk.
|

Ace Secunda
Dragon's Rage Ethereal Dawn
|
Posted - 2009.03.12 14:48:00 -
[6]
I have not checked but do players have to go to specific factions/systems to sell these in the same way as Overseers Possesions?
If this is the case they people will always be able to undercut the NPC's to save the player a couple of jumps. There are Overseers Possesions buy orders in Jita 8 - 10 jumps from NPC's who buy them for 30 mil less in price.
'If I can't blow it up It don't exsist'
|

Shar Tegral
|
Posted - 2009.03.12 15:02:00 -
[7]
I think I see LVV's point. CCP is constantly on about how it is a sandbox game. Their laissez-faire stance regarding the player markets is legendary in the MMO world. So it begs the question, why this, why now?
PS: I've opinions on this but I'll leave them off for right now.
My old mercenary(PVP) corp is recruiting again. Would you believe I'm giving them my signature block for free? |

achoura
|
Posted - 2009.03.12 15:05:00 -
[8]
These thing replace the bounties, but unlike bounties you only get them if you both stay alive and don't get stuck (or come out on the other side of eve. If you'd prefer ccp put bounties on them rats... ***The EVE servers and their patches*** |

Feng Schui
Minmatar Sebiestor tribe
|
Posted - 2009.03.12 15:08:00 -
[9]
CCP wants the T3 ships to not drop below a certain price (hence the NPC buy orders).. that being said, IMO, let the market forces do their damn jobs and get rid of the buy orders.
Project:Gank
Pilgrim Guide
|

Kazzac Elentria
|
Posted - 2009.03.12 15:10:00 -
[10]
If it replaced the bounties I see no problem with it. And in actuality like it more.
This may be one of the 'tests' for removing loot and stuff from regular mission rats. |
|

WarlockX
Amarr Free Trade Corp
|
Posted - 2009.03.12 15:14:00 -
[11]
Originally by: Feng Schui CCP wants the T3 ships to not drop below a certain price (hence the NPC buy orders).. that being said, IMO, let the market forces do their damn jobs and get rid of the buy orders.
I don't think you understand what this thread is about.  ----------------------------------------------- Free Trade Corp - Flash page
"Nothing about Eve should be easy. Not even ganking." -Rhohan
|

LaVista Vista
|
Posted - 2009.03.12 15:16:00 -
[12]
Originally by: Feng Schui CCP wants the T3 ships to not drop below a certain price (hence the NPC buy orders).. that being said, IMO, let the market forces do their damn jobs and get rid of the buy orders.
Nothing I have seen suggests that these things are even used for t3 production.
|

Victor Valka
Caldari Kissaki Corporation
|
Posted - 2009.03.12 15:16:00 -
[13]
Originally by: Feng Schui CCP wants the T3 ships to not drop below a certain price (hence the NPC buy orders).. that being said, IMO, let the market forces do their damn jobs and get rid of the buy orders.
These items are not used in T3 production.
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
|

Feng Schui
Minmatar Sebiestor tribe
|
Posted - 2009.03.12 15:18:00 -
[14]
Originally by: WarlockX
Originally by: Feng Schui CCP wants the T3 ships to not drop below a certain price (hence the NPC buy orders).. that being said, IMO, let the market forces do their damn jobs and get rid of the buy orders.
I don't think you understand what this thread is about. 
Probably not.. I haven't done any real hard looking at building T3 stuff (My forte is capital modules.. I don't even do T2 stuff)..
That being said, if they're just that, trade goods, and serve no real purpose; then I wouldn't worry too much about it 
Project:Gank
Pilgrim Guide
|

LaVista Vista
|
Posted - 2009.03.12 15:19:00 -
[15]
Originally by: Feng Schui
That being said, if they're just that, trade goods, and serve no real purpose; then I wouldn't worry too much about it 
If they serve no real purpose, why should they bloat the economy? 
|

Feng Schui
Minmatar Sebiestor tribe
|
Posted - 2009.03.12 15:28:00 -
[16]
If the gang is extremely unlucky, and gets no T3 components to sell.. at least they can get something out of it 
Project:Gank
Pilgrim Guide
|

Linda Tradition
|
Posted - 2009.03.12 15:28:00 -
[17]
i totally agree. there are enough sources where isk come into the game. with this npc-buyorders, there is a lot more money coming into the game AND the prices are limited. probably this npc buy orders exist to force a constant minimum price for the stuff to take out some money.
npc buyorders for other stuff (like minerals etc.) would raise the prices and would bring a lot of money out of the game. imo there is way to much isk in the game. unfortunatly the compatition will be much harder for the traders, but it would be a new challange...
|

Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2009.03.12 15:29:00 -
[18]
This is basicly the same as a bounty on the Sleepers, it just forces people to haul stuff back to K-Space instead of wondering deeper into W-Space.
There is no more of a problem with this then there is with the bounties on existing rats.
|

Confuzer I
|
Posted - 2009.03.12 15:31:00 -
[19]
Edited by: Confuzer I on 12/03/2009 15:31:41 Maybe... just maybe... NPC's are as eager as we to get their hand on that stuff.
Maybe the prices will go down when there is enough supplied to NPC's... with a bottom price of 100k/item.
But probably not 
|

Caleb Ayrania
Gallente TarNec
|
Posted - 2009.03.12 15:32:00 -
[20]
Not sure, but I would think they would remove the npc buy orders once the player markets pick up..
If I am not mistaken its to avoid to many market "holes" from logistics and price development issue..
I dont see them as a problem at this point, rather as mentioned, as a counter to the 1 isk buy order problem..
- Money is Love - Sometimes it just gets bend the wrong ways.
Feed your Brain:
Innovation Thread |
|

Andrea Griffin
|
Posted - 2009.03.12 15:36:00 -
[21]
I'm 100% with Vista on this one. I am not fond of NPC buy orders. If CCP wants to reward players who bring back materials from W-space, then the sleepers should drop usable, of-interest-to-PC items.
Of course, we don't know the reason that these buy orders exist, but if the idea is to "get the market started with some basic price points" then I disagree with it entirely. Let the market sort it all out.
Believe it or not, perhaps this makes me a complete nerd, but the mostly-free market of this game is one of the biggest selling points to me. I find it to be very enjoyable.
EVE's most consequential (and interesting) PvP exists on the market. 
|

cpt Mark
|
Posted - 2009.03.12 15:45:00 -
[22]
I think it's just there to give a price guideline to be honest...
|

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.03.12 15:53:00 -
[23]
Originally by: Caleb Ayrania Not sure, but I would think they would remove the npc buy orders once the player markets pick up..
If I am not mistaken its to avoid to many market "holes" from logistics and price development issue..
I dont see them as a problem at this point, rather as mentioned, as a counter to the 1 isk buy order problem..
The items have no purpose other than to be sold to NPCs. They are portable bounties. The mechanic is there because of IC backstory, (no CONCORD monitoring in w-space, so no one to see if you killed something to get a bounty). It has the potential to be inflationary, just as bounties and mission rewards are. It is a problem because I do not see any significant isk-sinks that have been added in this patch to counter it. The T3-related production POS mods and interfaces do not need to be purchased in enough quantity to counter the new faucet items; thus an imbalance exists.
|

Shar Tegral
|
Posted - 2009.03.12 15:54:00 -
[24]
Originally by: Ki Tarra This is basicly the same as a bounty on the Sleepers, it just forces people to haul stuff back to K-Space instead of wondering deeper into W-Space.
This is primarily what I'm thinking. Well not the deeper into W-Space stuff mind you. Just that CCP has created another version of "overseer effects". Some reward to be gained as an additional lure for people to enter W-Space (as if there wasn't enough). Originally by: Ki Tarra There is no more of a problem with this then there is with the bounties on existing rats.
I do... granted the entire game is artificial however CCP's involvement in the market should be minimized as much as possible. This kind of thing is basically gov't subsidization. "Money from nothing" though, unlike gov't subsidization, should be avoided. As if Eve didn't have enough isk faucets.
My old mercenary(PVP) corp is recruiting again. Would you believe I'm giving them my signature block for free? |

Block Ukx
Forge Laboratories
|
Posted - 2009.03.12 16:01:00 -
[25]
Originally by: LaVista Vista ...But EVE is all about it's player-driven market.
That is the real issue. Has CCP changed its stand and is moving away from this principle?
BSAC Mineral Market Manipulation (MinMa) Information Desk |

Shar Tegral
|
Posted - 2009.03.12 16:05:00 -
[26]
Originally by: LaVista Vista ...But EVE is all about it's player-driven market.
Originally by: Block Ukx That is the real issue. Has CCP changed its stand and is moving away from this principle?
Well... CCP has these new partners. These new partners want Eve, and subsequent MMO's, to grab a bigger share of the market. That bigger share is essentially people who need to be coddled. Thus, welcome to Eve Online: Hypocritia
My old mercenary(PVP) corp is recruiting again. Would you believe I'm giving them my signature block for free? |

LaVista Vista
|
Posted - 2009.03.12 16:13:00 -
[27]
Originally by: Shar Tegral
Originally by: LaVista Vista ...But EVE is all about it's player-driven market.
Originally by: Block Ukx That is the real issue. Has CCP changed its stand and is moving away from this principle?
Well... CCP has these new partners. These new partners want Eve, and subsequent MMO's, to grab a bigger share of the market. That bigger share is essentially people who need to be coddled. Thus, welcome to Eve Online: Hypocritia
I think you are just being paranoid now.
|

Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2009.03.12 16:29:00 -
[28]
Originally by: Shar Tegral This is primarily what I'm thinking. Well not the deeper into W-Space stuff mind you. Just that CCP has created another version of "overseer effects". Some reward to be gained as an additional lure for people to enter W-Space (as if there wasn't enough).
Yup, basicly another version of the "overseer effects". The point being that CCP didn't want people to simply disappear into the depths of W-Space, harvesting Sleepers as a pure ISK fountain. They want force return logistic to be an issue: if you don't make it back with your cargo, then you get nothing from your trip. Originally by: Shar Tegral This kind of thing is basically gov't subsidization. "Money from nothing" though, unlike gov't subsidization, should be avoided. As if Eve didn't have enough isk faucets.
I view this as more of the same (rat bounty) ISK faucet, not so much as a new one.
We saw what effect a resource based bounty system had with the introduction of the drone regions.
I think this has reasonable potential for balancing between resource and ISK harvesting from Sleepers. The key will be in the specifics of the loot tables: how much of what is dropped.
|

Khrillian
Minmatar Sebiestor tribe
|
Posted - 2009.03.12 16:36:00 -
[29]
Originally by: LaVista Vista
Originally by: Feng Schui
That being said, if they're just that, trade goods, and serve no real purpose; then I wouldn't worry too much about it 
If they serve no real purpose, why should they bloat the economy? 
Suppose CCP wants to give sleepers bounties, but that didn't make sense from a RP point of view. How best to pay players to kill them (and create the same ISK faucet as bounties would have) without actually putting bounties on them? Otherwise worthless items which you can sell to NPCs seem like a reasonable solution to this problem.
I don't know if they "bloat the economy" at all if what others are saying is correct and they're not used in T3 production.
|

Iridescent Moon
Caldari Iridescent Dawn
|
Posted - 2009.03.12 16:37:00 -
[30]
Not seeing an issue here.
Your saying it is an ISK faucet. So is any other similar activity. I rat, I get a bounty for killing them. I mission I get bounties and other pay. Everyone keeps talking about Opertunity cost in this forum. You get the same deal here. If A player is not in W-space collection this , and other, stuff they would be doing activites in K-space that would be dropping more ISK into the system. 6 of one and a half dozen of the other.
Having NPC's buy this stuff is just the same thing we currently have. Accept it's not, it's better.
I kill a rat, I get a bounty. Simple. I kil a #^%^ % %&%@%@* Drone and I get a %@%^ bounty as loot. (Yes, I HATE HATE HATE drones) Drone loot is bulky so it limits how much a player can carry in one go.
These "Sleeper Effects" act as a bounty. Their size is not so limiting on the player. So a better option then Drone loot.
The deeper effect is this, bounties don't get blown up. Drone loot can be lost with a ship but it takes up too much volume. As a ratter you'd be dropping off the loot often. As a raider killing the ratter they loot woudl be worhtless becuase it is too bulky. With this sleeper loot if it survives (another loot sink) then a raider can keep it. you can't do that with bounties.
Destruction of cargo also removes these items before turn in. That is another element.
So you have a new situatuion. Destructible bounties, transferable bounties and more to the point every if that pilot was not in sleeper space they would have been doing some other SIK faucet activity where nether of those would happen.
Note: just woke up so not sure how well I am gettin my point across. 
|
|

Shar Tegral
|
Posted - 2009.03.12 16:43:00 -
[31]
Originally by: Iridescent Moon Note: just woke up so not sure how well I am gettin my point across. 
Perfectly.
My old mercenary(PVP) corp is recruiting again. Would you believe I'm giving them my signature block for free? |

Kazzac Elentria
|
Posted - 2009.03.12 16:58:00 -
[32]
Again, I see no issue here.
Instead of bounties the rats drop loot which can then be sold to NPCs for isk. Effectively the same end result as a bounty.
Baby steps towards removing player created items from the loot tables IMHO. |

glas mir
|
Posted - 2009.03.12 17:17:00 -
[33]
As has already been stated this is preferable to simple bounties. They are destroyable and transferable.
it is not an isk faucet worth worrying about unless it introduces more isk per time period than ratting or missioning.
Kazz what do you mean by player created items? you mean removing tech 1 drops which can be player made?
|

Dextonia
|
Posted - 2009.03.12 17:18:00 -
[34]
I'm gonna try to not be rude or anything but how did you get on Csm?
Seems your either 1) Not very bright 2) Don't know the first thing about economics
I'm guessing that its number 2 and you just don't realize that it doesn't matter if people get Isk that did not exist in EvE before from bounties or market orders, the effect is the same so why should the market suddenly implode because of 4 new trade goods?
But if you have a hard believing me then just try to remember that DOCTOR Eyj= who works for Ccp has a DOCTORS degree in ECONOMICS, and theres a reason he has a job as the worlds only virtual economist.
|

LaVista Vista
|
Posted - 2009.03.12 17:23:00 -
[35]
Originally by: Dextonia I'm gonna try to not be rude or anything but how did you get on Csm?
Seems your either 1) Not very bright 2) Don't know the first thing about economics
I'm guessing that its number 2 and you just don't realize that it doesn't matter if people get Isk that did not exist in EvE before from bounties or market orders, the effect is the same so why should the market suddenly implode because of 4 new trade goods?
But if you have a hard believing me then just try to remember that DOCTOR Eyj= who works for Ccp has a DOCTORS degree in ECONOMICS, and theres a reason he has a job as the worlds only virtual economist.
You don't seem very bright either, because your post lacks everything but personal attacks.
|

Krathos Morpheus
Gallente Legion Infernal Wildly Inappropriate.
|
Posted - 2009.03.12 17:32:00 -
[36]
It's not an ISK faucet because it will give you no more isks than missioning or ratting (If you go for sleepers you're not printing as much isks as you could).
This could have been an isk sink (maybe it is already with less isk gain) if could attract missioners and ratters without giving them isk. Hell, even if it does give as much isks as missioning it is not an isk faucet because it is more risky and less mindless done (that without counting on the invitable losses incurred with wh). What counts here is the isks/hour and isks/risk to value an isk faucet.
Furthermore this has been in the game for years (empire factions tags npc buy orders) as bounties and you can not tell me that this has been "a threat to the player-driven market". The player-driven market relies on usefull goods. As long as an item has no use or can not be recycled to get minerals, this item is not for the player-driven market.
EVE Knowledge |

Ged Satti
Satti Research and Development Gunboat Diplomacy
|
Posted - 2009.03.12 17:32:00 -
[37]
I'm inclined to agree that this is preferable to bounties. These are destroyable, and it depends on what the drop rates for these are like before we can evaluate how much of an isk faucet these are. I'd think people would get less isk from these than from spending the same amount of time mission running or ratting in 0.0. Especially once you add in scan times to find the sleepers to pew pew in the first place.
Also, talking about isk sinks being introduced (or lack thereof) I would think rats that have a much better success rate against players should at least count a little as an isk sink. Blown up ships and self destructing pods mean more insurance orders placed and more clones bought. It's not a new isk sink, but I'd think at least for a while until people adjust to sleeper tactics we'll be seeing increased use of the old ones.
|

LaVista Vista
|
Posted - 2009.03.12 17:35:00 -
[38]
Originally by: Krathos Morpheus It's not an ISK faucet because it will give you no more isks than missioning or ratting (If you go for sleepers you're not printing as much isks as you could).
This could have been an isk sink (maybe it is already with less isk gain) if could attract missioners and ratters without giving them isk. Hell, even if it does give as much isks as missioning it is not an isk faucet because it is more risky and less mindless done (that without counting on the invitable losses incurred with wh). What counts here is the isks/hour and isks/risk to value an isk faucet.
Furthermore this has been in the game for years (empire factions tags npc buy orders) as bounties and you can not tell me that this has been "a threat to the player-driven market". The player-driven market relies on usefull goods. As long as an item has no use or can not be recycled to get minerals, this item is not for the player-driven market.
Read my above edit.
I think that sleepers and wormholes target an entirely different audience. People who do level 4's will keep doing those. The rest will do wormholes. While there might be a sleep overlap of people, the total audience of people now doing PvE. While the net increase in ISK per hour is lower doing sleepers, it's about the total sum of both activities together.
Not to forget about the fact that EVE is supposed to be all about the player-driven market. Sleepers are there for T3 loot. Not adding more ISK to the game. The increase in insurance payouts trough more destroyed ships in W-Space should make up for that by itself 
|

LaVista Vista
|
Posted - 2009.03.12 17:36:00 -
[39]
Originally by: Ged Satti I'm inclined to agree that this is preferable to bounties. These are destroyable, and it depends on what the drop rates for these are like before we can evaluate how much of an isk faucet these are. I'd think people would get less isk from these than from spending the same amount of time mission running or ratting in 0.0. Especially once you add in scan times to find the sleepers to pew pew in the first place.
Also, talking about isk sinks being introduced (or lack thereof) I would think rats that have a much better success rate against players should at least count a little as an isk sink. Blown up ships and self destructing pods mean more insurance orders placed and more clones bought. It's not a new isk sink, but I'd think at least for a while until people adjust to sleeper tactics we'll be seeing increased use of the old ones.
Again, I agree that it's a good concept. One that has been requested time and time again by not just myself. However it shouldn't have been implemented in wormholes, but level 4 missions.
You also have to consider the fact that insurance is an ISK faucet.
|

Shar Tegral
|
Posted - 2009.03.12 17:49:00 -
[40]
Originally by: Dextonia I'm gonna try to not be rude or anything but how did you get on Csm?
Oh, oh, I can answer this... by being bright and showing that for a 17 yr old he's got a pretty good grip on economics. Of course you've demonstrated why there should be an IQ test just to get to the internet. I've wasted brighter sperm than you. Originally by: Dextonia But if you have a hard believing me then just try to remember that DOCTOR Eyj= who works for Ccp has a DOCTORS degree in ECONOMICS, and theres a reason he has a job as the worlds only virtual economist.
As I've pointed out before, it is a rare individual who goes for a doctorate's degree and has held a teaching position that finds become the world's only virtual economist as an achievement. However it does depend on how firm a grip that person had on his day job does it not? This thread is simply a discussion about a new, or expanded if you will, isk faucet. In retrospect, and having read several good points, this is a good thing if, and only if, it an experiment that will lead to other isk faucets converted to this methodology. PS: You are still a jerk and a moron though.
My old mercenary(PVP) corp is recruiting again. Would you believe I'm giving them my signature block for free? |
|

Ged Satti
Satti Research and Development Gunboat Diplomacy
|
Posted - 2009.03.12 17:52:00 -
[41]
Originally by: LaVista Vista
Again, I agree that it's a good concept. One that has been requested time and time again by not just myself. However it shouldn't have been implemented in wormholes, but level 4 missions.
You also have to consider the fact that insurance is an ISK faucet.
Good point about the insurance, but you will still probably have quite a few people who get stuck in WH space once their ships pop, and will likely have to self destruct their pods to get out. I admit this will not be a large sink, I'm just trying to do some thorough accounting here.
Another unlikely but possible isk sink is if someone is dumb enough to lose a POS in WH space. I'm sure it will happen eventually. 
|

Kazzac Elentria
|
Posted - 2009.03.12 17:52:00 -
[42]
Originally by: glas mir
Kazz what do you mean by player created items? you mean removing tech 1 drops which can be player made?
Yes, something that we (we as the collective player base) have been screaming to have done for years upon years and just recently within the last year or two has gotten wider acknowledgment from the staff.
To LV
While the players who might participate in sleeper ratting are a different breed than those who run level 4's, I think all in all you won't this as a huge faucet.
1. The time barrier to entry is high 2. The player base participating is going to be low 3. The potential loss rate is high even with insurance since these rats are not your standard warp to encounter, aggro, launch drones, go make sandwich LOLishtar fare. |

Ama Kiana
Noneuclidean Logistical Investigation
|
Posted - 2009.03.12 17:57:00 -
[43]
Originally by: LaVista Vista
I think that sleepers and wormholes target an entirely different audience. People who do level 4's will keep doing those. The rest will do wormholes. While there might be a sleep overlap of people, the total audience of people now doing PvE. While the net increase in ISK per hour is lower doing sleepers, it's about the total sum of both activities together.
So where are these extra people that didn't PvE before come from? Outer space?* The people going into w-space that weren't just running L4's previously were busy ratting/exploring in k-space. The pirates who go into w-space looking for fun aren't going to be focusing on the sleepers. These NPC items do not appear to be a change in scale or scope from the bounty system used on other rats, and everyone seems to agree they're an improvement.
Now, if you want to argue that isk flows into the economy too freely and sleepers (like drones) would've been a good opportunity to constrict that flow a little more I won't disagree. But this isn't really a "new" isk faucet, it's a continuation and improvement on an old faucet. For better or worse, CCP has decided it was necessary to entice people into w-space.
* I'm sorry, this was a terrible pun.
|

LaVista Vista
|
Posted - 2009.03.12 17:57:00 -
[44]
Quote: 1. The time barrier to entry is high
I question that. 20 minutes with a probe and you will find a wormhole if you are any good.
Quote: 2. The player base participating is going to be low
Well, that will have to be seen. I can't argue with that, only hope that wormholes will catch on, as they are quite cool, imo.
Quote: 3. The potential loss rate is high even with insurance since these rats are not your standard warp to encounter, aggro, launch drones, go make sandwich LOLishtar fare.
I'll rather have that people get the loot rather than getting blown up. Insurance is STILL an ISK faucet.
Oh, and I loooooooove my Ishtar. It does everything but 10/10 
|

Tasko Pal
THE IRIS United Freemen Alliance
|
Posted - 2009.03.12 18:04:00 -
[45]
Edited by: Tasko Pal on 12/03/2009 18:07:20 These sleeper "tags" (for lack of a better term) should reduce the cost of T3 components because they're a subsidy for collecting T3 materials. Even miners and fullerene harvesters are likely to pick up some tags (unless they ninja mine, good luck with that).
|

Kazzac Elentria
|
Posted - 2009.03.12 18:26:00 -
[46]
Originally by: LaVista Vista
I question that. 20 minutes with a probe and you will find a wormhole if you are any good.
Let me rephrase it, it didn't come out well at first. The time barrier to find any location where the drop rates are of a significant amount is high.
I just don't see it being much of an issue, as again the loss rates are going to be pretty high. |

Anonymously Toasting
|
Posted - 2009.03.12 18:42:00 -
[47]
This to me seems like an improvement to the bounty system (as has been stated many times over). As well as mentioned, I dont see all these new "pve'ers", as ppl that are heading into wh space simply performed some other manner of pve beforehand (ratting, plexing, standard exploration).
But what it seems to me that you're advocating is simply the removal of all these "isk faucets" and I would hazard a guess this is not a good thing. Please correct me if I'm wrong.
|

LaVista Vista
|
Posted - 2009.03.12 18:49:00 -
[48]
Originally by: Anonymously Toasting This to me seems like an improvement to the bounty system (as has been stated many times over). As well as mentioned, I dont see all these new "pve'ers", as ppl that are heading into wh space simply performed some other manner of pve beforehand (ratting, plexing, standard exploration).
But what it seems to me that you're advocating is simply the removal of all these "isk faucets" and I would hazard a guess this is not a good thing. Please correct me if I'm wrong.
I'm not condoning the completely removal of ISK faucets. I'm however questioning the idea that we need another ISK faucet.
Again, I'd like to see this mechanic done for level 4 missions, for instance. However I think that wormholes should drop items that are used on the player-driven market only. Maybe I'm being idealistic.
I can obviously not predict the future. I can't tell what the overall volume of the speculated increase in economic growth that will result from this. However based on my arguments thus far, leads me to believe that it's at very least worth discussing.
|

Valandril
Caldari Ex-Mortis
|
Posted - 2009.03.12 19:04:00 -
[49]
I agree that yet-another-npc-isk-source is a problem (altho not big of scale but still an issue) and definitly is not needed for our economy. Please reaize sig to a maximum of 400 x 120 - Mitnal Please stop messing my sig - Val |

SencneS
Amarr Rebellion Against big Irreversible Dinks
|
Posted - 2009.03.12 19:09:00 -
[50]
Edited by: SencneS on 12/03/2009 19:10:36 When I first read the OP I though... this is stupid, but I realized this is something CCP may be testing out.
Imagine if CCP changed the tags for rats so ever rat dropped a TAG that was worth something comparable to the value of the bounty now, and removed the bounty.
This significantly slows down the "ISK Farmers Faucet" and opens up a new avenue for "profit."
Think of it this way..
At the moment a ISK Farmer can rat in 0.0 all day long warping from belt to belt over and over and racking in hundreds of millions of ISK a day. However, lets remove the bounty, remove the T1 only loot, and drop a TAG worth 10% more then the "average" bounty collected on the Rat.
Now the Farmer not only has to kill the rat, but collect the loot which takes a little more time, however each rat individual gives a slightly elevated reward. This WILL slow down the ISK Faucet for Ratting.
Now the Farmer has thousands of tags all worth billions IF he turns them into concord. Now he knows say a BS Tag at concord is worth say 1mil ISK. However at the station someone is buying BS tags for 980K. Is that farmer going to risk transporting all those tags to Empire, risk not being ganked over 20K each? Maybe, maybe not. But if he needs ISK he has it here and now by filling the buy order which someone placed.
They then go and collect the tags and cash em in at concord. Makes a small profit off the laziness of others. Maybe they are testing the grounds for a new model of Ratting, or mission running. Enough people whined about T1 loot drops on Rats maybe this is something someone put forth as an alternative to bounty.
We all know there is too much ISK, and one solution is to slow down the faucets. They tried with Drones but picked the wrong products, now empire is FLOODED with Minerals from Drone space. These are a slight difference to Drone/Minerals, they have a set price.
I'm torn on which is better, paying bounty or dropping NPC price set items. I guess its all about drop rate, vs bounty paid.
Amarr for Life |
|

Anonymously Toasting
|
Posted - 2009.03.12 19:13:00 -
[51]
The only issue I see is wether this "new" source of revenue (and I'd argue that point, I still say most ppl entering w space were pve'ers of one variety or another beforehand, so they're just trading one faucet for another. So the argument is wether they are now getting more or less per hour than beforehand) would cause inflation across the board or will it help keep the t3 production mat cost down as gangs will not have to rely solely on the t3 production chain.
What would removal of mission/belt bounties do to salvage/rig prices, and to all prices across the board even (less iskies to spend, less consumption isn't it?). Dont the same theories apply to this as they do to your query? I dont study/have an interest in economics so please correct me if I'm misguided.
|

Dreamwalker
|
Posted - 2009.03.12 19:26:00 -
[52]
I agree that CCP should keep out of the buy orders. If they feel they need to give a reward for the rats in space then let the players refine the loot or something but I don't want CCP going in and playing with the market.
And I would be happy to see all rats have no bounties and zero t1 loot; just the meta 1-4 loot drops.
Originally by: CCP Whisper Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
|

Kazzac Elentria
|
Posted - 2009.03.12 19:34:00 -
[53]
Originally by: Dreamwalker I agree that CCP should keep out of the buy orders. If they feel they need to give a reward for the rats in space then let the players refine the loot or something but I don't want CCP going in and playing with the market.
And I would be happy to see all rats have no bounties and zero t1 loot; just the meta 1-4 loot drops.
Letting us refine the loot is what got us into this mineral mess in the first place. The idea is that you want to offer a reward like a bounty, but not in the form of anything that can be manufactured.
|

Kwint Sommer
Caldari XERCORE
|
Posted - 2009.03.12 20:16:00 -
[54]
CCP should be working on reducing ISK faucets, not expanding them.
This is a serious step backwards and implore you to bring it before the CSM.
The simplest fix I can think of is axing the market orders in favor of having the state navies offer LP in exchange for these items. Use the standard conversion rate of 1000 isk/LP. It's at least as justifiable from an RP perspective and it doesn't result in rampant inflation. Plus, if people really start pumping them out it will hurt the value of LP and thus reduce the value of mission running a bit which might just mean less people running them and thus less inflation in that regard.
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 20:22:00 -
[55]
Are you really not aware of trade routes that with a titan + freighters you can make tens of billions a day using only NPC buy orders that have been in existence for years? These are no more an isk faucet than bounties or mission rewards. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Ulecese
Ihatalo Research and Development Ihatalo Cartel
|
Posted - 2009.03.12 20:31:00 -
[56]
In my opinion NPC buy orders should be removed from the market completely.
ISK generation through agent missions, bounties, and insurance payouts are sufficient NPC economic interaction in the market.
The player driven market is stable enough to work without NPC buyorders - they really need removing. |

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.03.12 20:31:00 -
[57]
I do not see them as problem. They are same as faction navy tags and overseer effects. |

Kazzac Elentria
|
Posted - 2009.03.12 20:37:00 -
[58]
It is quite possible as well that these orders are not static either, but will adjust dynamically depending on how much loot comes in. |

YouGotRipped
Ewigkeit
|
Posted - 2009.03.12 20:39:00 -
[59]
Edited by: YouGotRipped on 12/03/2009 20:40:56 I'm sure it is just something temporary until the player market catches up.
Originally by: LaVista Vista
Originally by: Shar Tegral
Thus, welcome to Eve Online: Hypocritia
I think you are just being paranoid now.
This on the other hand... 
Black Sun Empire |

Sophie Daigneau
CAPITAL Assistance in Destruction Society GoonSwarm
|
Posted - 2009.03.12 20:41:00 -
[60]
I actually think this is one of the more brilliant moves by CCP. Not only do you need to kill the sleepers, but you also need to get out alive. It encourages more risk taking, and opens up the possibility to make decent profits on pvping as well. Imagine coming across a ratter who just finished up several hours of sleepers, killing his ship, then taking all his tags. The added risk more than justifies an increase in the isk faucet.
|
|

Kwint Sommer
Caldari XERCORE
|
Posted - 2009.03.12 20:41:00 -
[61]
Originally by: EdFromHumanResources Are you really not aware of trade routes that with a titan + freighters you can make tens of billions a day using only NPC buy orders that have been in existence for years? These are no more an isk faucet than bounties or mission rewards.
First off, it wasn't tens of billions a day. Secondly, what you're describing was removed a long time ago. Thirdly and most importantly, the existence of excessive ISK faucets is not a justification for adding more!
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 20:44:00 -
[62]
Edited by: EdFromHumanResources on 12/03/2009 20:45:39
Originally by: Kwint Sommer
Originally by: EdFromHumanResources Are you really not aware of trade routes that with a titan + freighters you can make tens of billions a day using only NPC buy orders that have been in existence for years? These are no more an isk faucet than bounties or mission rewards.
First off, it wasn't tens of billions a day. Secondly, what you're describing was removed a long time ago. Thirdly and most importantly, the existence of excessive ISK faucets is not a justification for adding more!
Yes it was and no it wasn't :) Just because you don't know where they are currently doesnt mean they arent there.
Why should we not get paid for PvEing when by going into wormholes we risk much more than the L4 mission runners in high sec? ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2009.03.12 20:47:00 -
[63]
I believe this is being blown up entirely out of proportion. It represents only a part of the rewards available from a part of the game that will in all probability affect only a tiny part of the player base compared to empire missions, insurance and 0.0 ratting. It makes no sense to complain about this particular isk source until all the larger ones have been dealt with. --- 20:1 mineral compression ISRC Racing, Season 7 - schedule |

Seraph Castillon
Gallente
|
Posted - 2009.03.12 20:47:00 -
[64]
Edited by: Seraph Castillon on 12/03/2009 20:49:59 Theoriticly this wouldn't be the cause of more isk being created. Only of it being created in different ways. A person can't mission and be ratting sleepers at the same time. His isk creation activity would just shift from one thing to another. This assuming that sleeper ratting gets you an equal or less isk/hour ratio compared to lvl 4's.
Ofcourse with wormholes being the new toy that everyone wants to have played with, players that otherwise would not be creating isk now will be. So yes, there will be more isk created. At least for the first few months.
Note that this game needs isk to be created on a regular basis as with every player that quits or becomes inactive isk is taken out.
|

Kwint Sommer
Caldari XERCORE
|
Posted - 2009.03.12 21:07:00 -
[65]
Originally by: Kazuo Ishiguro I believe this is being blown up entirely out of proportion. It represents only a part of the rewards available from a part of the game that will in all probability affect only a tiny part of the player base compared to empire missions, insurance and 0.0 ratting. It makes no sense to complain about this particular isk source until all the larger ones have been dealt with.
It makes sense to complain about CCP being stupid enough to continue adding ISK faucets.
The size isn't the real issue. It's become pretty apparent that our concerns about inflation and excess cash in general have been falling on death ears and this is just a slap in the face.
Quite frankly the more I think about the more ****ed I'm getting. CCP has never had any idea how to run an economy and as trillion ISK wallets become a regular thing we're all going to pay the price.
|

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.03.12 21:07:00 -
[66]
Originally by: Seraph Castillon Edited by: Seraph Castillon on 12/03/2009 20:49:59 Theoriticly this wouldn't be the cause of more isk being created. Only of it being created in different ways. A person can't mission and be ratting sleepers at the same time. His isk creation activity would just shift from one thing to another. This assuming that sleeper ratting gets you an equal or less isk/hour ratio compared to lvl 4's.
Ofcourse with wormholes being the new toy that everyone wants to have played with, players that otherwise would not be creating isk now will be. So yes, there will be more isk created. At least for the first few months.
Note that this game needs isk to be created on a regular basis as with every player that quits or becomes inactive isk is taken out.
Correct, excellent post. But it's a delicate balance, and I'd like to see more true isk sinks created along with new types of faucets. If you look at limited-supply items such as officer modules and t2 BPOs, it's obvious that there is a fair ammount of ISK inflation, (but hardly any mineral inflation, as minerals are destroyed at a much higher rate than ISK) in EVE's economy. I believe this is why we see inflation in limited-supply item prices, but not in low-end items such as modules and ships.
And yes, I realize that inflation in a system is calculated off of every item, not just one market segment. However, if one segment grows at an almost geometric rate, and another is fairly static: inflation exists.
Also, many of you who are flaming the OP clearly do not know what is meant by an ISK faucet/sink. An ISK faucet adds ISK to the system. Bounties add ISK, insurance payouts add ISK, NPC buy orders add ISK. Player buy orders transfer ISK, but do not create it. ISK sinks do the opposite. NPC sell orders are ISK sinks, CSPA charges are ISK sinks, Office rental fees, etc. ISK in the wallets of deactivated accounts is a passive ISK sink, but not a true one as those accounts can be reactivated, at which point that ISK enters the system again.
In order to have a healthy economy there must be a balance between ISK faucets and sinks. If more ISK enters the system than exits it, then ISK is inflated, and your ISK looses purchasing power. If more ISK exits the system than enters it, ISK is deflated, and the economy can stagnate as it becomes harder to transfer value. It is actually preferable to have a little inflation as opposed to deflation; however inflationary sources without corresponding deflationary ones is a potential problem, and the purpose of the OP's thread is to explore this topic.
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 21:22:00 -
[67]
Uh Eve is the only MMO to date where the highest products get progressively cheaper and cheaper instead of inflating more because there are too few exits for cash in the in game economy. A fully T2 battleship used to cost hundreds of millions of isk, now you can easily fit one out for just over insurance payout, rigs increase this cost substantially but even rigs are continuously getting cheaper. Im not really sure where this inflation you're talking about is.
The only item thats inflating is time cards. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.12 21:25:00 -
[68]
Edited by: Kylar Renpurs on 12/03/2009 21:25:32 There's also npc buy orders for Navy tags and Deadspace Overseer effects,,, and the sleeper things aren't part of any manufacturing AFAIK,, so,,,,,?
I see no problem here?
To be frank, it's a bit better than seeing more loot coming into the market to be reprocessed for minerals.
|

Cor Aidan
Imperium Forces Ethereal Dawn
|
Posted - 2009.03.12 21:26:00 -
[69]
Oh, my. Finally a good old-school MD conversation (Can I actually say that now that I've been here over a year? Or am I still too young? ).
Anyway...yes, NPC buy orders are putting more isk into the system. However, what you're forgetting is the same activity that is producing that isk is also, on average, producing more goods in the form of T3 materials. This is the correct way to keep money supply growing in line with new production: if you only introduced new tradable goods (T3 components) without new sources of isk, you'd end up with deflation instead as more goods would be chasing around less (proportional) isk.
I was not around when the drone regions were introduced, but the general consensus is that they "crashed the mineral markets" because suddenly the increase of goods was faster than the increase in isk: deflation. Since sleepers are apparently sans bounty, if you had no way to create isk from NPC buy orders we would certainly see deflation again.
So until you have a good proposal for a central bank or some other way to dynamically control the money supply in line with wealth production the addition of new sources of isk simultaneously with and in proportion to new wealth production is the only way to hope to keep basic price parity.
(The only thing that truly is broken in terms of isk generation is insurance because it creates isk when wealth is destroyed, which is decidedly inflationary.)
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 21:29:00 -
[70]
Edited by: EdFromHumanResources on 12/03/2009 21:30:11 The only really broken feature creating isk are all these massive scale hostile incursions in empire space where if I were to shoot a player id get instapopped by Concord. I think its a lot more likely CCP reduces the payouts and locations of missions over wormholes since wormholes actually involve risk for gain and dont ignore every sort of common sense when being implemented.
CCP has stated repeatedly they want risk vs reward to be balanced. Almost every aspect of mission running is giving that concept the finger. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.12 21:37:00 -
[71]
The question is, WHY the hell have "portable bounties", why not just drop MORE T3-related stuff instead, as loot, not necessarily just as salvage ?
_ Create a character || Fit a ship || Get some ISK |

Drab Cane
Mining Emporium inc.
|
Posted - 2009.03.12 21:43:00 -
[72]
I can kinda see why NPC items are dropped. Every NPC (rat, drone, whatever) has at least a chance of dropping loot of some kind. Players would feel cheated if these big, tough Sleeper hombres didn't drop something valuable as well.
So, the devs had to decide what to drop:
Do they drop T1 items? Nah, it doesn't make sense for sleepers to drop EVE technology items.
Do they drop T3 components? That would be better, but with no set market yet, there's hardly anyone to sell to, and those player buy orders would be rock bottom anyway, hardly a just reward for the risk involved. And components may not make much sense either as dropped loot (this is supposed to be an RPG after all).
So what's left, but NPC goods that can only be found in W-space?
Hopefully, the ship loss and opportunity cost (pursuing W-space instead of other ventures) will offset the new ISK faucet.
-----------------------------------------------
- Who Dares, Wins
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 21:45:00 -
[73]
Edited by: EdFromHumanResources on 12/03/2009 21:45:09 Counterpoint: Why not just make missions only drop more loot, no lp, no isk. Obviously the rewards of standings increase and loot balance things out and create a more player driven community.
edit: My post is aimed at Akita ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

The Slayer
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 21:46:00 -
[74]
Please explain how it is fair that NPC mission runners in empire get LP Stores and Bounties and Refined Minerals and Rewards from their missioning and yet players running wormholes cant get 3 NPC buy orders?
|

Anonymously Toasting
|
Posted - 2009.03.12 21:53:00 -
[75]
Edited by: Anonymously Toasting on 12/03/2009 21:54:18 Edited by: Anonymously Toasting on 12/03/2009 21:53:46
Originally by: EdFromHumanResources Edited by: EdFromHumanResources on 12/03/2009 21:30:11 The only really broken feature creating isk are all these massive scale hostile incursions in empire space where if I were to shoot a player id get instapopped by Concord. I think its a lot more likely CCP reduces the payouts and locations of missions over wormholes since wormholes actually involve risk for gain and dont ignore every sort of common sense when being implemented.
CCP has stated repeatedly they want risk vs reward to be balanced. Almost every aspect of mission running is giving that concept the finger.
Screwing around with missions is risky business. The ppl who solely run missions (and for the most part that's all they do, other than other "hobby" type things ie pvp, production) are already feeling very slighted over the lack of development in mission pve. For the most part these ppl aspire nothing else other than having a nice hi sec system to punt around in, have a fat wallet, and lots of toys with shiney mods on them. They have no aspiration of epic pvp everynight or holding sov in 0.0 They just want to play and unwind after work/school w/e. Or maybe they just really have a thing for internet spaceships (It's what made me pick up Eve, kept playing it because of the variety in it).
But to turn around and cut their isk stream by half, would probably force alot of quitting. Turning their relaxing game into a "grind" (really getting isk for these types of ppls wishes doesn't require any sense of grinding atm).
So my questions would be: How many of these ppl do you think there are? What are they currently hurting (not counting t1 loot drops, these should be taken out i'm in agreement with - I shouldn't be able to keep 6 production lines running off mins I make from missions) in the market with the bounties they get? And how long would they realistically play for anyways if no changes were forthcoming? Missions dont get touched much in the way of nerfing (isk wise) because it might screw with their subscription base, and they dont get improved either because I think ccp realises they pooched their own risk vs reward system with it.
AKA they shook hands with the devil and sold their soul to keep some rl money in the bank imo. Same scenario here just slightly better implementation with the "bounties" being transferable in pvp through wrecks and allowing more players hands to touch the actual item (ie traders buying slightly cheaper, transporting, then profiting).
edit: oh god paragraphs where are you!!!
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 21:58:00 -
[76]
Edited by: EdFromHumanResources on 12/03/2009 21:59:05 Yup, but just because they made ****ty choices and terrible market targeting doesnt mean the folks who play this game COOPERATIVELY WITH THOUSANDS OF PEOPLE need to be given the finger instead.
Missions havent been buffed in ages because....oh wait they have. LP market was created, many many missions were altered to make them easier and level 5 missions were added, more agents were added, entire regions of lowsec were added with special little agents of their own.
Now epic mission arcs are being introduced but yet people still claim CCP ignores the mission running crew when they actually know very well the massive part of the population that runs them.
These are the people complaining about wormhole rewards because quite frankly they will never be able to routinely reap the rewards of high end wormholes despite the fact its PvE content and these folks fancy themselves PvE'ers. The real joy is going to come when AI across eve is revamped to match sleepers as the devs stated will happen and hundreds of idiots lose CNR's every single day to their own idiocy and inability to deal with a shifting PvE situation revolving more around actually playing the game instead of "I win" fittings. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Pattern Clarc
|
Posted - 2009.03.12 22:08:00 -
[77]
send it to the assembly room and i'll support. ____
My Blog Is Awesome
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 22:12:00 -
[78]
You offer to support the removal of NPC buy orders in the CSM as posted by another CSM member? ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Renarla
|
Posted - 2009.03.12 22:12:00 -
[79]
Sleepers have no bounties, and require a small group at best to kill in most, if not all, situations. It probably works out to each Sleeper having ~50k - ~1m ISK bounties for each player depending on their size. It's about the same effect on the overall economy that adding more 0.0 systems with subpar belt spawns would have; close to none.
|

Anonymously Toasting
|
Posted - 2009.03.12 22:14:00 -
[80]
Originally by: EdFromHumanResources Edited by: EdFromHumanResources on 12/03/2009 21:59:05 Yup, but just because they made ****ty choices and terrible market targeting doesnt mean the folks who play this game COOPERATIVELY WITH THOUSANDS OF PEOPLE need to be given the finger instead.
Missions havent been buffed in ages because....oh wait they have. LP market was created, many many missions were altered to make them easier and level 5 missions were added, more agents were added, entire regions of lowsec were added with special little agents of their own.
Now epic mission arcs are being introduced but yet people still claim CCP ignores the mission running crew when they actually know very well the massive part of the population that runs them.
These are the people complaining about wormhole rewards because quite frankly they will never be able to routinely reap the rewards of high end wormholes despite the fact its PvE content and these folks fancy themselves PvE'ers. The real joy is going to come when AI across eve is revamped to match sleepers as the devs stated will happen and hundreds of idiots lose CNR's every single day to their own idiocy and inability to deal with a shifting PvE situation revolving more around actually playing the game instead of "I win" fittings.
LPstores/lvl 5 agents were newest additions (not including epic mission arcs, that isn't even fully implemented yet, the one currently ingame is tailored towards new players ie lvl 1 or 2 mission type stuff) and they are quite old. Any other nerfing of how difficult lvl 4's were was before my time (over 2 years here atm).
And yes in a way big 0.0 alliances working together, in a way I agree this game should be played (eve is not a soloable game like some mmo's, it can be done, but it's extremly more difficult/time consuming) are being collectivly given the finger, and they're also been given r64 moons. As for complaining about sleepers, the only real whines I've been seeing is that it's difficult to solo them waa waa waa why do I have to play with other ppl, and even that's been disproven in the first few days.
Not everyone is driven by a competitive nature and feels the need to pvp (not refering to market pvp here). Are those ppl simply not to play the game, I mean for the most part they already aren't welcome in 0.0 (even miners/industrialists are told, be able to fit a fleet ship for defense - and yes you should want to defend your 'home' some ppl just aren't into sitting online for hours doing what they dont want to be doing). CCP has nowhere to put these ppl, so they leave them to grind missions HARMLESSLY in empire space, spending their isk on goods that are produced by players.
|
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 22:18:00 -
[81]
People who don't want competitive gameplay don't need to **** on the variety of PvE that a competitive player engages in. Every MMO almost has PvE for the casual player and the hardcore, the hardcore pretty much always is rewarded to a much higher extent yet in Eve they give that same variety of content with on par and actually LESS rewarding than the casual gameplay and the casual players have a problem with this why?
I don't seem to understand the broken aspect of being rewarded about as much as if I was mining or ratting in a new 0.0 region or one already in existence with poor true sec ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.12 22:24:00 -
[82]
Originally by: EdFromHumanResources
Originally by: Akita T The question is, WHY the hell have "portable bounties", why not just drop MORE T3-related stuff instead, as loot, not necessarily just as salvage ?
Counterpoint: Why not just make missions only drop more loot, no lp, no isk. Obviously the rewards of standings increase and loot balance things out and create a more player driven community.
Because, unlike regular mission rewards, Sleepers are the only source of T3 stuff. With mission (and generic NPC rat) loot, you also have in competition drone alloys, NPC refineables (there still are some) and last also mining, all of them "competing" for the same thing, minerals. Since killing Sleepers is an integral part of the T3 production chain, and T3 prices look like they'll be through the roof anyway, any REDUCTION in T3 prices would actually lead to a much HIGHER demand increase, which in turn will INCREASE the overall ISK value of stuff you can get from Sleepers, while at the same time making T3 stuff more affordable (and widely used). Removing all "Sleeper tag" equivalents from Sleeper wrecks is a win-win situation, whereas increasing loot drops from mission NPCs is a neutral-lose situation.
_ Create a character || Fit a ship || Get some ISK |

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 22:30:00 -
[83]
Except if you took out the side rewards entirely the amount of manhours it takes to produce t3 ships would drop the profits down under that of even t2 which would end in nearly no one doing this content as the risk does not match the reward.
(Missions are the only reliable source of LP store stuff and planting pos in high sec so by your argument that should be enough reward in and of itself or LP store stuff inflates rewards too high) ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Slade Trillgon
Masuat'aa Matari Ushra'Khan
|
Posted - 2009.03.12 22:30:00 -
[84]
There have been a few good points towards the idea that WH space is going to cause a large isk sink so I would say that we need to wait and actually see what type of turnover rate their is. So in the words used for all the people crying about lag and bugs, lets wait a few weeks and see what happens.
Originally by: Anonymously Toasting
But to turn around and cut their isk stream by half, would probably force alot of quitting. Turning their relaxing game into a "grind" (really getting isk for these types of ppls wishes doesn't require any sense of grinding atm).
You mean like giving numerous modules to runners, that could be produced by newer players, that they then refine, and kill parts of the mineral market that I rely on to have a wallet for pvp.
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
=v= |

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 22:34:00 -
[85]
Also the fact missions drop modules that can be refined has run T1 production into the ground anything under a BS is only profitable in massive quantities. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Anonymously Toasting
|
Posted - 2009.03.12 22:37:00 -
[86]
Edited by: Anonymously Toasting on 12/03/2009 22:38:43
Originally by: EdFromHumanResources People who don't want competitive gameplay don't need to **** on the variety of PvE that a competitive player engages in. Every MMO almost has PvE for the casual player and the hardcore, the hardcore pretty much always is rewarded to a much higher extent yet in Eve they give that same variety of content with on par and actually LESS rewarding than the casual gameplay and the casual players have a problem with this why?
I don't seem to understand the broken aspect of being rewarded about as much as if I was mining or ratting in a new 0.0 region or one already in existence with poor true sec
Played two actual mmo's WoW and EVE and I can garuntee you blizzard did the exact opposite of benefiting the hardcore what with the pvp implimentations they put in starting just before burning crusade xpac, in fact the changes I've seen in that game are very much geared towards casuals.
The thing is casuals dont care, they just take their money elsewhere, most of the time with no fanfare (obviously I'm not a casual player, just a hisec one, I'd rather not play with ppl - i'm antisocial - and living in 0.0/lo sec is just to hard logistically. Does not mean I dont partake in those activities, exploration is much better in lo/null, and I cant run a reactor in hi obviously).
Was I shocked when I first went to null and found out I could make almost as much running missions as I was making ratting 1.5m bs spawns. Yes. Is that a little borked? Yes. Was my contention that missions are perfectly fine? No. I said it was a terribly sticky situation because these casuals are paying a fair number of ccp bills/salaries.
In wow the high end pve wasn't more lucrative than casual pve. In fact outside the epic tiered gear, it was less profitable (until you started selling said gear which is significantly more difficult than in eve selling 10/10 plex deadspace loot). From a former ex hardcore player in wow. I had to spend more time doing "casual" pve to finance pushing the boundries of the "hardcore" pve - much like it is with wormholes at the moment, it's probably gonna cost you money in the short term till it all gets figured out, guides are written and the fun gets sucked out of it.
From what I've seen Hardcores get "better" pve encounters provided for them, and more interesting features which suit their needs moreso than the casual (applies to wow and eve) but that doesn't always translate to more profits - nor should it. When playing a game, gameplay and game enjoyment are the highest factors. Unfortunatly I think ccp places a high stock in the amount of ppl they believe just run hisec missions and have decided they dont want to risk those subscriptions, it's only a negative to whoever is out there in 0.0 ratting (which isn't exactly dangerous in the slightest, I worry more about someone suiciding my autopiloting freighter than I do getting ganked while ratting - never have I lost a ratting ship other than by traveling which was because I was too lazy to take my scount out ahead of me seriously, until you do something about local ratting is not "dangerous")
edit: already said take t1 mods off the loot tables.
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 22:45:00 -
[87]
Alright hi, first of all I play WoW, have since pre BC and have been part of end game raiding since then and am now. Was part of the fourth guild on my server to down 3 drake sarth and I can tell you that gold isn't what makes your character in WoW, its the no drop bind on pickup gear(That doesnt exist in eve). An end game hardcore raider can completely stomp someone in casual pvp gear(That means non arena pvp gear)
The arena gear is continuously being made harder to attain full sets of and you have to maintain your arena rating without abusing the system so you are wrong on all accounts.
If you really honestly don't believe me feel free to send me an evemail in game and I can send you an armory link or what server to log in if you need something more physical.
Also the WoTLK content was very very easy, this has made a very large portion of their raiding population annoyed and blizzard actually pushed out ulduar faster than they intended because of that. To appease the hardcore players who didnt like how so much of the raid content only required you to have common sense.
If you're trying to imply that a raider cannot make gold nearly as easily as a non raider you are once again wrong as the epic bind on pickup crafting recipes only drop in end game raid content and its been that way since the game came out. These recipes sell for insane amounts of gold and allow anywho who partakes to sit on incredibly large chunks of gold indefinitely as the rest of the population buys from a very select group of producers. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 22:48:00 -
[88]
Seriously ive played almost every MMO on the market don't try that ploy. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Anonymously Toasting
|
Posted - 2009.03.12 23:05:00 -
[89]
Edited by: Anonymously Toasting on 12/03/2009 23:10:12 I've no comment on wotlk. I let my accnt lapse as I had no intention on playing it anymore (player base p*** me off, sadly I say even with all the scamming and asshatery eve player base is far superior). And I played beta, original and BC (invisible dorf mages casting pyro n such). Pvp gear up until wotlk (no experience with after this xpac) was a joke easy to get (once ladder ranking system was removed - which was a ploy for more casuals pending the release of BC - and greatly ****ed me off). Arena gear in bc could be bought and sold up by no skill hacks. Original release high end pve gear could stomp all over hi end pvp gear (pre arena) with the emergence of resilience in BC this was not happening especially up against high end arena gear. If blizzard finally fixed the balancing issue (both original and BC were borked when comparing pve vs pvp gear in a pvp setting) and fixed the ghetto bs about no talent hacks getting good arena gear then kudos to them - but you should know from experience this was a long time overdue in that game (by that i mean curtailing the casuals), and I dare say the bloated subscription numbers they have give them more freedom in implementing it than ccp does with their niche game.
And blizzard rushing things out is nothing new. I still remember all the "too soon..." threads with the release of their second ever raid instance (man do I smoke too much pot since I cant even remember the acronym)
And since you're experienced in wow endgame yourself you're familiar with the amount of farming that was needed (not sure if it's still this way) for the amount of consumables you need for high end raiding. Much like eve, either purchase it or make/farm it yourself.
The reason I preach caution with how many pegs you want to take down missioners isn't because I mission myself (when the reality is, i mission to fly my big ships aka toys, because even though 0.0 ratting isn't dangerous, I'm not bringing a mach to do a job a phoon will do almost as well, the money I make from the industrial side of eve is preferable). But because these ppl aren't second class citizens only deserving of the dregs of the game because they dont choose to play the way you do. Because they wont play. Enough ppl dont play, and the quality of eve will lapse. Eve has a nasty habit of nerfing things, why must hisec missioners be only nerfed (which does need to happen, take out t1 loot, it shouldn't be there, only the occasional meta lvl item) when it isn't much more difficult to up the rewards of being in lo sec (lets admit atm lo sec is just f**k'd) and especially null sec.
This is rather off topic, but since we're discussing isk faucets, and this subject invariably comes up.
edit: i'm not sure of the ploy you mean.
|

Venkul Mul
Gallente
|
Posted - 2009.03.12 23:10:00 -
[90]
Originally by: LaVista Vista
1) With sleepers, there's not. The drop-rate is proportional to that of the people who actually does these sites, because they are virtually unlimited.
2) An argument against that is, that people just as well could do level 4's. Sure, the idea that bounties are loot rather than pay-outs directly to your wallet is nice, and something I have asked for, for ages. It still doesn't justify that of adding more ISK to the game, compared to what we already have. You also have to remember that the audience for wormholes is QUITE different. People who do level 4's atm aren't likely to try out wormholes. Thus the quantity of people taking part in PvE content which has this effect on the economy, will increase.
Numbered your opinions for a clearer reply:
1) true but 2) make it mostly moot;
2) no the audience isn't different, it will substitute doing level 4, exploration complexes and ratting with an activity where most of the rewards are player driven, time sinks are large and the recovery of the loot (and so the bounty items) is not guaranteed at all.
The same PvPer that was ratting to rise isk will do WH systems (and find them more enjoyable as the challenge is higher);
the same player that was doing level 4 missions will be doing WH systems;
the same pirate that was hunting in low sec will be hunting in WH space and he will still not do PvE content.
I suspect that adding Bs rats in low sec will have a larger (but not really noticeable) effect.
As I see it, it will be a change in the activities done to gather isk with PvE, but not a real increase in the isk produced by PvE.
|
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 23:11:00 -
[91]
Edited by: EdFromHumanResources on 12/03/2009 23:12:39 I don't want to take down mission runners I am just pointing out the hypocrisy in their statements and accusations as to whats market breaking and this big scary inflation no can show me anywhere but timecards.
The extreme danger of this new content makes it the only pve in this game I have found even remotely entertaining, taking away the reward for anything but a t3 producer is ignorant to say to the least. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.12 23:16:00 -
[92]
Originally by: EdFromHumanResources The extreme danger of this new content makes it the only pve in this game I have found even remotely entertaining, taking away the reward for anything but a t3 producer is ignorant to say to the least.
Right... because YOU selling TO the T3 producer the loot/salvage is... how exactly worse than selling the Sleeper trade goods to the NPC buy orders ? Oh, right, it's not worse, it's BETTER, since it will PAY MORE.
_ Create a character || Fit a ship || Get some ISK |

Venkul Mul
Gallente
|
Posted - 2009.03.12 23:20:00 -
[93]
Originally by: LaVista Vista
Quote: 1. The time barrier to entry is high
I question that. 20 minutes with a probe and you will find a wormhole if you are any good.
That is half of a level 4 mission.
Quote:
I'll rather have that people get the loot rather than getting blown up. Insurance is STILL an ISK faucet.
That is the problem with insurance, not WH space.
|

Anonymously Toasting
|
Posted - 2009.03.12 23:24:00 -
[94]
Originally by: EdFromHumanResources I don't want to take down mission runners I am just pointing out the hypocrisy in their statements and accusations as to whats market breaking and this big scary inflation no can show me anywhere but timecards.
So basically, we agree?
I think these new "bounties" with sleeper rats are perfectly fine.
Isk faucets are also fine because not everyone wants to be involved with the player driven market (in fact they're needed when isk sinks are instituted ie anything pvp related).
Missions are skewed but should not bear the brunt of "balancing" the issue on their own.
About missioners being hypocrits. More whiney than anything else with a touch of "hold my hand while i do this". I dont think that's a problem of missioning, carebear'ism or pve. I think that's a person problem, people who really ***** about the mission system not getting improvments (lpstores/lvl 5 agents are old - and making them easier is a buff to isk/hr, but a nerf to missions as they were made booooooring) are those who JUST mission, otherwise they wouldn't care. And really (imo) playing eve to only do one minor little thing in it is a pretty fail way to play. It's really not much different than ppl taking a pvp only perspective of the entire game. It really is a shame because wormholes are BADDASS.
Am I pumped for epic missions yes EVEN if they had an isk/hr of 0/hr.
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 23:28:00 -
[95]
Originally by: Akita T
Originally by: EdFromHumanResources The extreme danger of this new content makes it the only pve in this game I have found even remotely entertaining, taking away the reward for anything but a t3 producer is ignorant to say to the least.
Right... because YOU selling TO the T3 producer the loot/salvage is... how exactly worse than selling the Sleeper trade goods to the NPC buy orders ? Oh, right, it's not worse, it's BETTER, since it will PAY MORE.
Ya anonymous basically. This here is the sort of **** im poking at. People who honestly believe this.
Hey Akita name a T3 producer I can sell to please, right now. Now name a few dozen more because they are going to have to eat the loot of pretty much everyone in the game if your hairbrained ideas were put in the game, driving the loot prices down so low it wouldnt be worth the time it took to scan down the initial wormhole. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Steve Thomas
|
Posted - 2009.03.12 23:37:00 -
[96]
Originally by: Feng Schui CCP wants the T3 ships to not drop below a certain price (hence the NPC buy orders).. that being said, IMO, let the market forces do their damn jobs and get rid of the buy orders.
The items in question are not used to build t3 ships.
However your brain dead knee jerk reply is noted and duely laughed at.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Dextonia
|
Posted - 2009.03.12 23:40:00 -
[97]
Originally by: LaVista Vista Edited by: LaVista Vista on 12/03/2009 17:27:44
Originally by: Dextonia I'm gonna try to not be rude or anything but how did you get on Csm?
Seems your either 1) Not very bright 2) Don't know the first thing about economics
I'm guessing that its number 2 and you just don't realize that it doesn't matter if people get Isk that did not exist in EvE before from bounties or market orders, the effect is the same so why should the market suddenly implode because of 4 new trade goods?
But if you have a hard believing me then just try to remember that DOCTOR Eyj= who works for Ccp has a DOCTORS degree in ECONOMICS, and theres a reason he has a job as the worlds only virtual economist.
You don't seem very bright either, because your post lacks everything but personal attacks.
EDIT: Actually, you made one small point. However it's flawed, as it's misrepresenting to my initial post.
Quote: it doesn't matter if people get Isk that did not exist in EvE before from bounties or market orders, the effect is the same so why should the market suddenly implode because of 4 new trade goods?
I seriously just fail to see any effect that this makes that's worth making a post about, this is not going to cause any seriouse amount of inflation( if you don't believe me then you can go check out Dr. eyjo's dev blogs and there is probably a youtube video of him explaining why these so could isk faucets don't cause inflation). This is not gonna stop people from selling and buying stuff from the market.
There is just no way this is going to put any bigger scar on the player-driven market than any other new item/service/feature.
You should really try to atleast make a argument for your statements.
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 23:41:00 -
[98]
To explain to you people what these items function as since most of you seem to have no idea, they are like tags in a plex except they cannot be turned in with a mix of LP for something. They have one purpose and one purpose only. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.12 23:43:00 -
[99]
Originally by: EdFromHumanResources Hey Akita name a T3 producer I can sell to please, right now.
Irrelevant.
Quote: Now name a few dozen more because they are going to have to eat the loot of pretty much everyone in the game
Enough will appear sooner rather than later.
Quote: if your hairbrained ideas were put in the game, driving the loot prices down so low it wouldnt be worth the time it took to scan down the initial wormhole.
Ok, what's better : NPC tradegoods worth 1 mil plus 3 mil worth of T3 stuff on average (meaning 4 mil), or just double amounts of T3 stuff worth about 30% less (meaning 4.2 mil) ? And what's better, T3 ships at 500 mil ISK, or T3 ships at 400 mil ISK ?
_ Create a character || Fit a ship || Get some ISK |

Celia Therone
|
Posted - 2009.03.12 23:47:00 -
[100]
Originally by: Anonymously Toasting
In wow the high end pve wasn't more lucrative than casual pve.
Of course wearing the high end pve gear meant that you could do the casual pve content several times faster than someone in casual pve gear, thus you earned far more per hour than they did. You could also kill them with almost trivial ease and were much less likely to die yourself. This may now have changed as I haven't played WoW in somewhat over a year.
As to the main point: From a game design perspective you want to increase rewards as you increase risk. Otherwise most players will gravitate towards the activities that give more reward for less risk.
It's horribly difficult to balance item drops when the value of the items is on the order of a couple of million isk/ship. How do you prevent markets getting flooded, and the reward dropping below established (lower risk) wealth generation methods like mission running and ratting?
Let's take drones - their loot all comes as item drops. What happened? They crashed a significant segment of the mineral market which has messed up risk/reward in mining. Because the mineral market crashed the rewards from drones are much lower than they're supposed to be so, for example, many people avoid drone exploration sites as 'not worth the time'.
Having the sleepers drop isk equivalent allows for much more control over the actual value of killing them.
|
|

Ender2006
APOCALYPSE LEGION
|
Posted - 2009.03.12 23:47:00 -
[101]
I have to say, as long as they have balanced the isk/time ratio of the total venture to say the 50-100m/hour range (to represent the increased pvp risk) then I see no problem with the npc controlled isk generation.
People seem to be forgetting that with each person running these wormholes to generate npc isk likely results in one less person running l4 missions. So the differential that might cause inflation is actually rather small and likely cancelled out by lost ships/etc.
Basically I see no problem with this mechanism as long as the rewards are balanced. If they aren't that's a different problem anyway. In general, I like the idea better than bounties anyway since it makes transport an issue.
|

Steve Thomas
|
Posted - 2009.03.12 23:48:00 -
[102]
Ok lets review
you blow up a NPC ship that is a pirate in Kspace
you get the bounty from killing said pirate
you also get the loot and salvage from killing said pirate that goes into ship /mod rig production or for sale
************************
You blow up a sleeper in Wspace
you get no bounty for killing said Sleeper
the ISK income to the game starts to dry up a bit because the time you spent blowing up said sleeper could have been spent ratting or mission running to make ISK
so the "Tradegoods" droped by the sleepers are items that can be toted back for sale.
overall I would say its a break even at this point. we will see.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.12 23:51:00 -
[103]
Originally by: Akita T
Originally by: EdFromHumanResources Hey Akita name a T3 producer I can sell to please, right now.
Irrelevant.
Quote: Now name a few dozen more because they are going to have to eat the loot of pretty much everyone in the game
Enough will appear sooner rather than later.
Quote: if your hairbrained ideas were put in the game, driving the loot prices down so low it wouldnt be worth the time it took to scan down the initial wormhole.
Ok, what's better : NPC tradegoods worth 1 mil plus 3 mil worth of T3 stuff on average (meaning 4 mil), or just double amounts of T3 stuff worth about 30% less (meaning 4.2 mil) ? And what's better, T3 ships at 500 mil ISK, or T3 ships at 400 mil ISK ?
Ok so your argument is that these buy orders are game breaking and the solution is the somehow force players to pay a set price so we make more in the end......Ya sorry im not seeing any sort of logic there. Do you know what really happens when theres a flood of one item or another into a market? The price goes down, you're either mentally challenged or trolling either way I'm not giving you the dignity of another response unless you make an actual point ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

abraheam
Dirty Denizens
|
Posted - 2009.03.12 23:53:00 -
[104]
I think that if you havent actually partaken in a worm hole operation and seen the risks involved then you should kindly sit down about the rewards involved in it. (Probably most of the people in this thread).
There are RP elements, as well as risk/reward to attempt to balance out. I am hoping they keep T3 kinda rare, and the best way to do that is to offer a substitute rewards for T3 parts in wormholes.
Eve is not a perfect player driven market, and it will never reflect the real world...I think anyone who whines about a few NPC buy orders is going a little over board.
If realism is what we are going for then we can start with not having a preset amount of manufacturing and research slots consistently available...That is the most unrealistic part about the economy of this game in my opinion. They need to add riots, mechanical failures, and any number of other events that would truly effect the economics of this game besides "ISK faucets".
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.13 00:04:00 -
[105]
Originally by: EdFromHumanResources Ok so your argument is that these buy orders are game breaking and the solution is the somehow force players to pay a set price so we make more in the end......Ya sorry im not seeing any sort of logic there. Do you know what really happens when theres a flood of one item or another into a market? The price goes down, you're either mentally challenged or trolling either way I'm not giving you the dignity of another response unless you make an actual point
No, my argument is that those ITEMS are unnecessary, that they shouldn't even have existed in the first place, and that the difference in "Sleeper kill" value could be tweaked by adding more of the T3-relevant stuff into Sleeper loot (even stuff that is needed but RIGHT NOW doesn't drop from Sleepers at all, and can only be obtained from hacking/archeology/gas mining/whatever). My argument is that decreased T3 prices would mean heavily increased demand, so increasing drop rates *2 would NOT result in a /2 price per item, but less. My argument is that while this would decrease INDIVIDUAL DROPPED ITEM price, as a whole, the average total value of the proceeds from a Sleeper kill could actually INCREASE, while at the same time making T3 ship prices more affordable. Win-win situation for all people involved.
Ok, let me put it ANOTHER way. What if right now, absolutely every last salvage attempt on a (regular) NPC wreck would suddendly yield 10 times more salvaged materials ? Do you think the price of each individual salvage item would go down by a factor of 10, OR LESS ? In case you were wondering, it would go down a lot less, since just about everybody would start fully rigging all their PvP ships, even ships you would have never bothered rigging before, like, say, T1 cruisers, or even some T1 frigates. Not just that, but people would actually start stripping down rigs they don't like so much since they're much cheaper to replace. Heck, people will even repackage their ships for transport, since the cost of replacing all rigs would be a pittance compared to the pain of moving all ships individually. And what happens to the salvagers ? Well, let's say price drops to about 1/8 of initial value... but they get 10 times more salvage now ! What a surprise, their salvage income actually increases by +25% !
Same story with Sleepers. You just have to add enough stuff tothem, so that you could actually build T3 JUST from killing (a lot of) Sleepers and nothing else (eventually). Sure, some of the stuff they drop would be more easily found hacking/analysing/gasmining/whatever, but they'd drop some things that could refine, transform, react or reverse-engineer into all needed components.
_ Create a character || Fit a ship || Get some ISK |

Anonymously Toasting
|
Posted - 2009.03.13 00:07:00 -
[106]
If you take bounties away from missioners/ratters, my immediate thought would be salvage/rig prices would shoot up. The only reason I can see for adding these bounties to sleeper rats is in the same light. Give the players a predictable income from these and it will help maintain the price of the t3 production chain (underestimating human greed i think ccp is).
With a bounty on the rat I'm more inclined to just sell off my t3 mats to buy orders instead of trying to squeeze every last isk out of it (and fretting over that ruins the game experience for alot of ppl) and forcing producers to pay x amount instead of letting themselves set the limits of what they want to pay (for those not getting it themselves)
Drones are a different example because their loot affected all markets (t1 and t2 production) sleeper loot only affects t3 production so I dont think drones are a good example to be used in this discussion as they had much broader implications to their drops than these new sleepers.
And wow high end pve gear took a huge backset with the invention of the resilience stat (came with BC) and became inferior in pvp (by a significant amount). Some successful wow farming isn't done through npc killing but mat farming (herbs/ores) which is more pvp than pve orientated.
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.13 00:08:00 -
[107]
The flaw I talked about is stated in your very post. You just fail to see it somehow. I will give you a few minutes to look for it. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.13 00:10:00 -
[108]
Originally by: EdFromHumanResources The flaw I talked about is stated in your very post. You just fail to see it somehow. I will give you a few minutes to look for it.
You THINK you see a flaw, point it out then. _ Create a character || Fit a ship || Get some ISK |

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.13 00:16:00 -
[109]
Originally by: Akita T
Originally by: EdFromHumanResources The flaw I talked about is stated in your very post. You just fail to see it somehow. I will give you a few minutes to look for it.
You THINK you see a flaw, point it out then.
As you stated when something is common price goes down, if loot is made very common the price will go way down making it a worthless side of the game. Why on earth it would take a calculated drop(That you added into your "math") when people are always wanting to buy things as cheap as possible is beyond me. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.13 00:26:00 -
[110]
Originally by: EdFromHumanResources As you stated when something is common price goes down, if loot is made very common the price will go way down making it a worthless side of the game. Why on earth it would take a calculated drop(That you added into your "math") when people are always wanting to buy things as cheap as possible is beyond me.
I guess you should re-read the examples given more carefully then. The higher the Sleeper drop rates, and the closer to "complete" the stuff you get from Sleeper kills is for T3 manufacture, the lower the T3 ship prices will get, and the more volume demand for them would skyrocket. In my proposal, you're taking a drop in price PER ITEM. You're getting MORE items and also ADDITIONAL items you didn't use to get before. The drop PER ITEM will be less than the increase in ITEM NUMBERS. Overall, the TOTAL VALUE of a kill increases, even if no sell-to-NPC-buy-order items exist. It's all about WHAT and HOW MUCH the Sleepers would drop. And the stuff they drop DOESN'T NEED TO CONTAIN sell-to-NPC-buy-order items in order to achieve this presented situation.
_ Create a character || Fit a ship || Get some ISK |
|

The Slayer
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.13 00:40:00 -
[111]
Edited by: The Slayer on 13/03/2009 00:40:21 He is saying that sleepers should drop twice as much stuff, which will lower their value by less than half since demand will shoot up at the lower price. It kind of makes sense.
In order to balance this with empire missioning I suggest making missions 50x more difficult, but increasing the isk rewards 50x as well. This will make is so that mission runners need a gang of 10-15 rrbs like we need just now to kill sleepers. Thanks.
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.13 00:44:00 -
[112]
The very fact you believe that drivel means you have no clue what you're talking about Akita ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Venkul Mul
Gallente
|
Posted - 2009.03.13 00:45:00 -
[113]
I just did a easy encounter 1 BS, 6-8 cruisers, 8 frigates, 2 sentry gund in 3 waves. I had to leave as another guy entered there, I didn't wanted to check if he was interested in killing me or not.
Net result from the BS, 6 cruisers and 6 frigates: 12 neural network, 12 sleeper data library = 3.000.000 50 minutes to do that.
Compare that to a 800 k BS, 6 100 k cruisers and 6 20k frigates in a normal encounter in K space: 1.520.000 20 minutes at most to kill them.
Direct Isk reward are well balanced in my eyes. Especially as you aren't guaranteed to get them out of the W-system.
|

Venkul Mul
Gallente
|
Posted - 2009.03.13 01:04:00 -
[114]
Originally by: Petyr Baelich
And yes, I realize that inflation in a system is calculated off of every item, not just one market segment. However, if one segment grows at an almost geometric rate, and another is fairly static: inflation exists.
Or one class of items has a static or almost static production and a increasing demand.
Exactly as it is in your examples: - no new T2 BPO in game, and some of the existing disappearing; - low production of officer modules, linked to ratting in dangerous zones and not prone to increase at the same rate of population increase.
|

Venkul Mul
Gallente
|
Posted - 2009.03.13 01:16:00 -
[115]
Originally by: EdFromHumanResources
Missions havent been buffed in ages because....oh wait they have. LP market was created, many many missions were altered to make them easier and level 5 missions were added, more agents were added, entire regions of lowsec were added with special little agents of their own.
LP store was and is a nerf. The return from LP is way lower now.
L5 missions, LOL.
Quote:
Now epic mission arcs are being introduced but yet people still claim CCP ignores the mission running crew when they actually know very well the massive part of the population that runs them.
One (1) epic mission arc so far, aimed to new player just out of training. Terrific.
|

Venkul Mul
Gallente
|
Posted - 2009.03.13 01:31:00 -
[116]
Edited by: Venkul Mul on 13/03/2009 01:40:28
Originally by: Akita T
Quote: if your hairbrained ideas were put in the game, driving the loot prices down so low it wouldnt be worth the time it took to scan down the initial wormhole.
Ok, what's better : NPC tradegoods worth 1 mil plus 3 mil worth of T3 stuff on average (meaning 4 mil), or just double amounts of T3 stuff worth about 30% less (meaning 4.2 mil) ? And what's better, T3 ships at 500 mil ISK, or T3 ships at 400 mil ISK ?
You are forgetting a very important point: all the T3 salvage is worth 0 isk without someone harvesting the gases.
So the value of T3 salvage will be heavily influenced by the availability of the T3 gases, something that I suspect will never be much available.
Doubling the quantity of salvage without doubling the rate of gas harvesting will probably only half the value of the salvage while at the same time the quantity actually sold will stay the same. (Yes, maybe gas harvesting will result very easy and the gases will flood the market, but I doubt it)
Edit: It seem I am the last one awake in this thread . Winning for default of the opposition 
More seriously, the MD aficionados seem really terrified by those buy orders. But no one of you has really argumented well your positions. Plenty of assumption without anything solid to back them up.
You have no clue on the probable isk reward from each ship, on the time needed to do them, on who really will do WH-space.
Sorry but you are making a fuss over nothing for now. And in my opinion WH space need some form of tangible and immediate reward to keep people interested, the 1000 isk for T3 salvage buy orders aren't a reward in any way.
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2009.03.13 01:42:00 -
[117]
Nah I am still here youre just not saying much I disagree with and this Akita guy is too stupid to see the forest for the trees. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Ami Nia
Caldari
|
Posted - 2009.03.13 02:57:00 -
[118]
Edited by: Ami Nia on 13/03/2009 03:20:24 I do not think they will ruin the market.
NPCs selling an item that you can reprocess may influence the mineral market. That is bad and we know it.
NPCs buying an item that can be built would have the same problems.
But NPCs that buy an item that has absolutely no use will have NO influence on the market itself.
Some may argue that this being an isk faucet it represents an isk source and that may imbalance the economy. But that is true for ANY isk source and ANY isk sink.
Consider it from a different perspective: Sleepers do not have bounties. That loot is nothing but the equivalent of a bounty on sleepers. The only difference being an RP consideration. Those isk faucets and the NPC buy orders for them have the same possibility to imbalance anything in EVE that any ordinary NPC Bounty has.
Edit: after re-reaading it feels like I did not make a point (not a new one).
What I do want to underline is that this is not something that can ruin the market. At worse it may have an inflactionary influence on the economy because of the isk source. But this is a question of balancing. If you think EvE's economy has too much isk coming in from sources, than bring that topic forward. And suggest they are toned down (not less sources, but a balanced reduction of the direct isk injection spread over all the sources: reduction of bounties, reduction of agent isk offers, reduction of insurance payout/cost ratio etc.).
The fact that they introduced a few tradable items as isk faucets when they wanted to implement an RP compatible direct isk source for Sleepers is not a problem and will not influence the market. Balancing direct isk injection (or value sources in general) with the drain from isk sinks is a much wider argument and as such shall be treated. If you have problems in seeing it just ask yourself: if Sleepers had bounties instead of this, would my argument still stand? And if you are abot to say Sleepers should have NO bunty and no direct isk source attached, ask to yourself: why should Sleeper isk sourcing be different than that of normal Rats? Is my argument also valid for Rats? For other isk sources?
Military experts call it a Templar, a fighter drone used by Amarr carriers. -- Sheriff Jones
apochribba -- Aurora Morgan
|

Professor Leech
Transmetropolitan
|
Posted - 2009.03.13 03:37:00 -
[119]
This is one of the best and worst threads.
While I understand people are upset with isk being generated through npc orders lets keep this in perspective. Lets say we remove anything that generates isk; then we have only player trading and isk sinks. Eventually all the isk would disappear and prior to that people would be afraid to spend their isk. That isn't feasible or fun. The issue here is the rate of isk generation not that isk is created at all.
Consider this as a test run with the sleepers. If it's successful it could be implemented with rats and missions rats. The logistics involved in transporting the npc goods to npc buy orders will limit the rate of isk generation. This could be a solution that could be tweaked to deal with the imflation that exists in limited segments of the game.
Originally by: Crawe DeRaven this thread is obviously going places
|

Krathos Morpheus
Gallente Legion Infernal Wildly Inappropriate.
|
Posted - 2009.03.13 06:17:00 -
[120]
Originally by: Venkul Mul Edited by: Venkul Mul on 13/03/2009 01:40:28
Originally by: Akita T
Quote: if your hairbrained ideas were put in the game, driving the loot prices down so low it wouldnt be worth the time it took to scan down the initial wormhole.
Ok, what's better : NPC tradegoods worth 1 mil plus 3 mil worth of T3 stuff on average (meaning 4 mil), or just double amounts of T3 stuff worth about 30% less (meaning 4.2 mil) ? And what's better, T3 ships at 500 mil ISK, or T3 ships at 400 mil ISK ?
You are forgetting a very important point: all the T3 salvage is worth 0 isk without someone harvesting the gases.
So the value of T3 salvage will be heavily influenced by the availability of the T3 gases, something that I suspect will never be much available.
Doubling the quantity of salvage without doubling the rate of gas harvesting will probably only half the value of the salvage while at the same time the quantity actually sold will stay the same. (Yes, maybe gas harvesting will result very easy and the gases will flood the market, but I doubt it)
Edit: It seem I am the last one awake in this thread . Winning for default of the opposition 
More seriously, the MD aficionados seem really terrified by those buy orders. But no one of you has really argumented well your positions. Plenty of assumption without anything solid to back them up.
You have no clue on the probable isk reward from each ship, on the time needed to do them, on who really will do WH-space.
Sorry but you are making a fuss over nothing for now. And in my opinion WH space need some form of tangible and immediate reward to keep people interested, the 1000 isk for T3 salvage buy orders aren't a reward in any way.
Originally by: EdFromHumanResources Nah I am still here youre just not saying much I disagree with and this Akita guy is too stupid to see the forest for the trees.
Thats not true, Akita already pointed to all components neccesary for T3 construction being dropped by the rats. Quote: No, my argument is that those ITEMS are unnecessary, that they shouldn't even have existed in the first place, and that the difference in "Sleeper kill" value could be tweaked by adding more of the T3-relevant stuff into Sleeper loot (even stuff that is needed but RIGHT NOW doesn't drop from Sleepers at all, and can only be obtained from hacking/archeology/gas mining/whatever).
But this is not good. I like diversity and the rats being just another piece of the puzzle, If you want to remove sources, why not make the rats drop the subsystems? This way people gets more money and everyone will be flying T3 ships. Why not? Why one profession has to be more rewarded than another one? Because EVE is a rich and complex world, and because of this we need systems to accomodate the rewards. You can be sure that what Akita says is true. If his changes would be applied, the sleeper hunters will receive more or equal rewards and T3 will be cheaper. But also nobody would do anything more than kill sleepers, and the other profesions would be worthless again. The wormholes are not only about getting T3 as fast and cheap as possible. Introducing an isk and loot reward, CCP can accomodate the drop rates to get T3 to the prices they intend (in the range of T2) as well as keeping an overall reward enough appealing to avoid players not reaping the wh. If you want to talk about isk faucets you should look for the problem, and if there is any problems there are in faucets wich can be farmed afk and with bots, not in deadly space. Also who thought he was the last to post here today? 
EVE Knowledge |
|

Chaos Dreams
|
Posted - 2009.03.13 07:03:00 -
[121]
Edited by: Chaos Dreams on 13/03/2009 07:06:33 From a RP/Immersion point of view, it has always seemed odd that there weren't more NPC market orders. According to the backstory, capsuleers are supposed to be these rare, elite people. Yet, they're responsible for 90% of the economy. Why aren't the other 90% of the people in New Eden (the NPC's: the people who live in the space stations and on the planets) buying and selling anything?
But, I do think that any new ISK faucets should be balanced with some kind of ISK sink, as well. The game could probably use more ISK sinks in general, there's a lot of cash floating around.
|

Venkul Mul
Gallente
|
Posted - 2009.03.13 07:09:00 -
[122]
Originally by: Krathos Morpheus
Thats not true, Akita already pointed to all components neccesary for T3 construction being dropped by the rats.
That was after the post I cited, I was running them in sequence, but that i not important.
The big problem in getting all the construction components from rats is that we return to the Drone Regions problem: mining (gas harvesting, hacking and codebreaking in this case) with guns.
So all the other professions are swept away because combat pilots will provide everything.
Quote: Also who thought he was the last to post here today? Cool
You haven't an hour of post without replies, so no points for you. 
|

Aricaan
Gallente Playboy Enterprises Dark Taboo
|
Posted - 2009.03.13 07:57:00 -
[123]
Just want to say, that I like the idea of bounties that you have to turn in.
ISK rules everything around me. |

LaVista Vista
|
Posted - 2009.03.13 08:51:00 -
[124]
Originally by: Aricaan Just want to say, that I like the idea of bounties that you have to turn in.
Don't get me wrong. I think ti's an improvement over the the current bounty system.
But it should have been done for rats in general, not sleepers. Sleepers should drop T3 stuff.
|

GyokZoli
Caldari
|
Posted - 2009.03.13 09:53:00 -
[125]
Originally by: Linda Tradition i totally agree. there are enough sources where isk come into the game. with this npc-buyorders, there is a lot more money coming into the game AND the prices are limited.
What? These people figthing the sleepers instead of running level4 missions. So I don't see where is the increased money flow coming from what you are talking about. Moreover, these people have losses in W-space which they would not have running the level4s. So what's the problem with this?
|

Krathos Morpheus
Gallente Legion Infernal Wildly Inappropriate.
|
Posted - 2009.03.13 09:57:00 -
[126]
Also if you want isk sinks wait for ambulation. 
EVE Knowledge |

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.13 11:31:00 -
[127]
Whatever it's worth, if it goes off to the table, so does my vote to someone else.
I plain don't see the issue with this. Things like this have been in the game forever, and "tags" for NPC kills were one of the first things that excited me about EVE in my early mission runner days.
|

Venkul Mul
Gallente
|
Posted - 2009.03.13 11:51:00 -
[128]
Originally by: LaVista Vista
Originally by: Aricaan Just want to say, that I like the idea of bounties that you have to turn in.
Don't get me wrong. I think ti's an improvement over the the current bounty system.
But it should have been done for rats in general, not sleepers. Sleepers should drop T3 stuff.
It appear we are running in circles.
For me you haven't explained why this will be an increase in isk faucets as a large percentage of the people that will be fighting Sleepers are people that instead, in the same time, would have been ratting or doing L4 missions.
You say they will not be the same persons, but haven't motivated why they will not be the same players and explained who they will be.
A further problem is that the rewards for hunting Sleepers for now are a total unknown and will have no stability for a long time. Nice for professional traders that would rack lots of isk with shrewd manipulations of the market and careful hoarding and unloading of the T3 materials, not so good for the people NPCing, as most of them will not have the time, resources and interest for that kind of manipulation.
The sellable loot grant a minimum (and really low wage level) return from the activity. Negating that because it can be, maybe, potentially, if you stretch things a lot, a increase of the isk gain pro capita is not a good idea.
The only report I have seen in this thread about the return of hunting Sleepers and selling that lot is mine. 3 millions for 50 minutes of actual combat (scanning and exploring not factored).
Game breaking .
|

LaVista Vista
|
Posted - 2009.03.13 12:25:00 -
[129]
Originally by: Kylar Renpurs Whatever it's worth, if it goes off to the table, so does my vote to someone else.
Huh, what are you talking about?
|

Tasko Pal
THE IRIS United Freemen Alliance
|
Posted - 2009.03.13 12:30:00 -
[130]
Reading up on this thread, I conclude that:
1) There's no threat to the player driven market.
2) The "bounties" will encourage more ratting in W-space.
3) Risk of selling sleeper loot is reduced since these things are guaranteed income.
3) Akita won the forum battle with EdFromHumanResources. More T3 materials means cheaper T3 ships. It's not "drivel".
4) There isn't "tens of billions" being made every day by a titan and a herd of freighters.
|
|

LaVista Vista
|
Posted - 2009.03.13 12:32:00 -
[131]
Quote: For me you haven't explained why this will be an increase in isk faucets as a large percentage of the people that will be fighting Sleepers are people that instead, in the same time, would have been ratting or doing L4 missions.
That's where I disagree with you. It will NOT be the same people, in my opinion. Because there's a fundamental greater risk of doing wormholes. Those who do level 4's aren't willing to take that risk.
Quote: The sellable loot grant a minimum (and really low wage level) return from the activity.
I don't disagree that people should be compensated. But not by pumping more ISK into the economy. There should simply be a demand for the dropped items. Not NPC buy orders.
Quote: The only report I have seen in this thread about the return of hunting Sleepers and selling that lot is mine. 3 millions for 50 minutes of actual combat (scanning and exploring not factored).
That's why there should be a player-driven market for the loot, where the actual return is HIGHER, while creating a thriving market.
Can you tell that I have studied classical economics? 
Game breaking .
|

Muroth
|
Posted - 2009.03.13 12:42:00 -
[132]
Edited by: Muroth on 13/03/2009 12:42:58 Edit: Crud...wrong character selected...but you should know who I am Wow, I feel like I was speaking in a vacuum three pages ago...
Aside from Akita, everyone has been focusing only on isk injection. Akita did comment on the fact that if you didn't have isk injection, the going price for whatever loot was dropped by T3 would drop (as they would), but I disagree with the assertion that lower prices "would be a benefit for everyone." (Rhetorical: who is going to manufacture in a market where prices are always dropping?)
Simply stated, ideally you have to have a system where currency growth moves in step with wealth production. This is why insurance is broken (I'll say it again): insurance creates isk when wealth is destroyed.
While LaVista correctly states that new people (i.e., more PVP-leaning) will shoot Sleepers, they are "creating" T3 materials at the same time as generating new isk, so this really isn't a problem since both isk and goods are increasing.
|

Venkul Mul
Gallente
|
Posted - 2009.03.13 14:35:00 -
[133]
Originally by: LaVista Vista
Quote: For me you haven't explained why this will be an increase in isk faucets as a large percentage of the people that will be fighting Sleepers are people that instead, in the same time, would have been ratting or doing L4 missions.
That's where I disagree with you. It will NOT be the same people, in my opinion. Because there's a fundamental greater risk of doing wormholes. Those who do level 4's aren't willing to take that risk.
And then who they are? Some mythical player that was getting all his isk through PvP and now will convert to PvE?
At most they will be people that was ratting in 0.0, and that will be a reduction in the isk brought into the system, not an increase. Ratting in in 0.0 give from 20 to 50 millions hours in bounties not loot that should be recovered and sold to some NPC buy order.
Quote:
Quote: The sellable loot grant a minimum (and really low wage level) return from the activity.
I don't disagree that people should be compensated. But not by pumping more ISK into the economy. There should simply be a demand for the dropped items. Not NPC buy orders.
See above, no larger isk faucet than before, probably smaller.
Quote:
Quote: The only report I have seen in this thread about the return of hunting Sleepers and selling that lot is mine. 3 millions for 50 minutes of actual combat (scanning and exploring not factored).
That's why there should be a player-driven market for the loot, where the actual return is HIGHER, while creating a thriving market.
Non sequitur. Or if you prefer, your replys has no meaning.
The other Sleeper rewards are regulated by the market, so the total reward can be or can be not decent, that is the isk faucet you fear so much. Sorry, it seem you have fixated on a position and don't even want to look what is the in game reality.
Until you explain what is this part of the player demographics that was not getting isk from the current isk faucets and that now will go and get them from the Sleepers your whoule argument has no base.
|

Venkul Mul
Gallente
|
Posted - 2009.03.13 14:41:00 -
[134]
Originally by: Muroth
While LaVista correctly states that new people (i.e., more PVP-leaning) will shoot Sleepers, they are "creating" T3 materials at the same time as generating new isk, so this really isn't a problem since both isk and goods are increasing.
He don't state that, he never explained what demographics will do that.
More than that, it is not true, as those PvPers will be changing the isk making activities they were doing before to hunting Sleepers, but for the largest part of them that activity was hunting NPC rats for bounties (isk faucet) or doing level 4 missions (isk faucet again).
They will not be exchanging PvP for a PvE activity and no isk faucet to a isk faucet.
For 99% of EVE players PvP don't increase the isk in wallet, it decrease it. So they need another activity to get the isk in wallet, and for most of the combat oriented players it is ratting or mission running.
Those PvPers that already get plenty of isk from market trading, manifacturing or moon mining will still use those activities to fatten the wallet and spend that in PvP, most of them will not move to PvE.
|

Mahke
Perkone
|
Posted - 2009.03.13 15:19:00 -
[135]
Originally by: Muroth Edited by: Muroth on 13/03/2009 12:42:58 Rhetorical: who is going to manufacture in a market where prices are always dropping?
More supply of sleeper components means a lower equilibrium price if an equilibrium price is ever to be reached (it usually is but not always in EVE), OR a faster rate of deflation if there would be a rate of deflation anyway (unlikely).
What it would most certainly not do is is turn an equilibrium situation into a downwards spiral.
Even if we take the more than unlikely assumption that it would, people will still produce into that if there are sufficient profits along the way: take the people making t3 goods now when we all know the prices will collapse in the coming weeks as the newness wears off and people learn how to run sleepers.
|

Jarne
Increasing Success by Lowering Expectations Vanguard.
|
Posted - 2009.03.13 15:23:00 -
[136]
Edited by: Jarne on 13/03/2009 15:23:51 Just as an information:
Sleeper BS in class 5 systems ("Core" anomalies) drop 2 of the Sleeper Drone AI Nexus a 5mio ISK. Sleeper BS in lower class systems don't seem to drop them from what I can tell from Venkul's post...
But those BS are really hard to kill.
What we got from our trip to W-Space was a lot of drones lost, some ships popped, a huge time investment, and a reward that is so low compared to our efforts it makes me wanna cry. Best thing was three fighters looted from an anomaly where there seemed to have died a carrier inside.
So I don't see a problem in those NPC buy orders. In the contrary, they might be necessary to get the people to actually do something in W-Space and as such loot and sell the other items that are needed for T3 production. - Success=Achievements/Expectations
|

Ricdic
Caldari
|
Posted - 2009.03.13 17:01:00 -
[137]
CCP has been really smart creating wormhole space. Hundreds of ships and modules being destroyed, self destructed and ejected as pilots pod their way home. It's a great way to remove isk from the system. |

LaVista Vista
|
Posted - 2009.03.13 17:37:00 -
[138]
Originally by: Ricdic CCP has been really smart creating wormhole space. Hundreds of ships and modules being destroyed, self destructed and ejected as pilots pod their way home. It's a great way to remove isk from the system.
How can an ISK faucet remove ISK from the game?
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.13 17:40:00 -
[139]
Edited by: Akita T on 13/03/2009 17:44:32
Originally by: Muroth Aside from Akita, everyone has been focusing only on isk injection. Akita did comment on the fact that if you didn't have isk injection, the going price for whatever loot was dropped by T3 would drop (as they would), but I disagree with the assertion that lower prices "would be a benefit for everyone." (Rhetorical: who is going to manufacture in a market where prices are always dropping?)
The drop is from "current status quo" to "status quo after change", not a continuous drop after the change. Prices would end up to be pretty stable, just lower than what they would now end up. High supply, high demand, lower prices, higher volumes, same or higher income levels for everybody involved.
Originally by: Ricdic CCP has been really smart creating wormhole space. Hundreds of ships and modules being destroyed, self destructed and ejected as pilots pod their way home. It's a great way to remove isk from the system.
Like LVV just pointed out, how exactly is a system that doesn't destroy a single piece of ISK but instead creates a lot of ISK out of thin air (insurance payout) while also removing GOODS (you know, stuff that's not ISK) supposed to "remove ISK from the system" ?!?
Well, ok, granted, there is some small degree of ISK sink here for the medical clone contract and a slightly higher demand for implants, but that's about "it". _ Create a character || Fit a ship || Get some ISK |

Ricdic
Caldari
|
Posted - 2009.03.13 18:20:00 -
[140]
I was more talking about people losing their ships and mods etc when destroyed, also don't CCP blow up cans and ships etc now after a certain period of inactivity 
I never said the word faucet nor removing isk from the game  |
|

Cor Aidan
Imperium Forces Ethereal Dawn
|
Posted - 2009.03.13 18:36:00 -
[141]
Originally by: Akita T
High supply, high demand, lower prices, higher volumes, same or higher income levels for everybody involved.
All else being equal, if the total amount of isk coming into the game is X per person-hour, how can any change of price/volume get more than X per person-hour for everyone involved? Same, yes, I'll agree that's possible. I'll even warrant that many will get richer because of T3, the per-capita income rate will not change.
The only way increased income for "everyone" can occur is if a) T3 improves the isk creation rate over the current "technology" by reducing time to run missions,rat,and collect insurance (I have no data on which to make an assessment there) and/or b) along with T3 we get new faucets.
The best way to remove isk if you want to fight inflation is to continually sell yourself 1 trit priced at something outrageous and destroy 0.75% (with good skills) or 2% (default) per transaction.
|

Drab Cane
Mining Emporium inc.
|
Posted - 2009.03.13 18:55:00 -
[142]
Point 1)
If Sleepers dropped T3-related items, how many players would be buying them? How many buy orders are currently up for T3-related salvage?
My guess is that CCP wanted to reward Sleeper-killers with rewards that had a specific value on day 1 of the expansion, without having to wait on the player market to develop. Give PvE players an immediate reason to look for the wormholes in the first place.
Point 2)
On a different note, the NPC goods can't be reprocessed into T3 materials. By using NPC goods, the W-space loot drops will not dilute the market for T3 materials, which has been a complaint about T1 loot drops from missions (diluting the T1 market and the minerals market).
Point 3)
The cost in time and materials to pursue an activity will offset somewhat the reward for the activity. So yeah, as Ricdic mentioned, W-space will eat up plenty of ships and modules and time, it works as a sink as well. But the overall net effect of Sleeper killing will be a faucet.
Point 4)
I understand that LVV's concern is that the NPC goods buy orders will dump money into the economy.
However, eventual data will most likely show that players who are drinking from the W-space faucet are the same players that would otherwise be drinking from some other faucet. So, no net increase to the inflow of ISK into the economy. -----------------------------------------------
- Who Dares, Wins
|

Power Sauce
|
Posted - 2009.03.13 19:20:00 -
[143]
Originally by: LaVista Vista
Originally by: Kylar Renpurs Whatever it's worth, if it goes off to the table, so does my vote to someone else.
Huh, what are you talking about?
You've lost my vote if it goes to the CSM table. I think you've actually lost the plot in relation to this. I'm just glad that CCP can reject terrible ideas raised in CSM.
|

Professor Leech
Transmetropolitan
|
Posted - 2009.03.13 19:25:00 -
[144]
Originally by: Drab Cane Point 1) However, eventual data will most likely show that players who are drinking from the W-space faucet are the same players that would otherwise be drinking from some other faucet. So, no net increase to the inflow of ISK into the economy.
There will probably be a reduction in isk generation due to people spending time probing and trying to find their way back. Alternatively, getting blown up by someone else in the wormhole.
This could be a solution to the macro farmers that sit in 0.0 systems all day farming bounties. Force them to haul the loot back to a station.
It's unfortunate that our CSM representative doesn't have a realistic perspective on this.
Originally by: Crawe DeRaven this thread is obviously going places
|

Tasko Pal
THE IRIS United Freemen Alliance
|
Posted - 2009.03.13 19:56:00 -
[145]
Originally by: Ricdic CCP has been really smart creating wormhole space. Hundreds of ships and modules being destroyed, self destructed and ejected as pilots pod their way home. It's a great way to remove isk from the system.
It won't last more than a few weeks, if that. The competent people will figure out how to wring isk from W-space and the rest will do something else.
|

Aricaan
Gallente Playboy Enterprises Dark Taboo
|
Posted - 2009.03.13 20:16:00 -
[146]
Originally by: LaVista Vista
Originally by: Aricaan Just want to say, that I like the idea of bounties that you have to turn in.
Don't get me wrong. I think ti's an improvement over the the current bounty system.
But it should have been done for rats in general, not sleepers. Sleepers should drop T3 stuff.
Just to play devils advocate, Maybe the code for the mechanics in non wh space is so deeply written that its actually just easier for CCP to make new content with new rules.
Also, whats not to say that this stuff isnt tradeable? Maybe certain regions actually payout more for it.
ISK rules everything around me. |

Thoraemond
Minmatar Far Ranger
|
Posted - 2009.03.13 20:42:00 -
[147]
There are a lot of bald assertions and claims with a high degree of certainty (e.g., "will be") in this thread. Some of the phenomena described can be measured by CCP, such as how many 'Level 4 mission runners' make Sleeper kills in W-space (and what fraction of those pilot do so, and what fraction of Sleeper kills are by such pilots, and so on).
I doubt many players or posters here have actual aggregate numbers to back up their claims: If I'm wrong, please point me to your data sources, and I'll be happy to learn from them.
There is a rational concern about the possibility that both (i) W-space amounts to a substantial net ISK faucet, and (ii) such a faucet is actually a problem for the player-economy.
However, I think most posters above that insufficient evidence to make such strong claims about the present reality of such a problem, and I have reasonable confidence that CCP is already keeping an eye on this issue (perhaps in lieu of the annual QEN reports?). Before the evidence is in, it's too soon to know what remedy might be appropriate.
While the CSM could remind CCP to look at this topic, I don't think it's necessary to do so, and so not a high priority.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.13 20:54:00 -
[148]
Originally by: Cor Aidan
Originally by: Akita T High supply, high demand, lower prices, higher volumes, same or higher income levels for everybody involved.
All else being equal, if the total amount of isk coming into the game is X per person-hour, how can any change of price/volume get more than X per person-hour for everyone involved? Same, yes, I'll agree that's possible. I'll even warrant that many will get richer because of T3, the per-capita income rate will not change.
Everybody involved in T3 (gathering, manufacture, trade, users of), of course, not everybody on the server  How it's better for the gatherers it's obvious. Manufacturers and traders, they usually live on margins, so the higher the volume, the better. Users of, obviously, cheaper is better for them. _ Create a character || Fit a ship || Get some ISK |

LaVista Vista
|
Posted - 2009.03.13 20:55:00 -
[149]
Originally by: Power Sauce
Originally by: LaVista Vista
Originally by: Kylar Renpurs Whatever it's worth, if it goes off to the table, so does my vote to someone else.
Huh, what are you talking about?
You've lost my vote if it goes to the CSM table. I think you've actually lost the plot in relation to this. I'm just glad that CCP can reject terrible ideas raised in CSM.
I can't run for another term. Just saying'.
|

LaVista Vista
|
Posted - 2009.03.13 21:04:00 -
[150]
Originally by: Professor Leech
Originally by: Drab Cane Point 1) However, eventual data will most likely show that players who are drinking from the W-space faucet are the same players that would otherwise be drinking from some other faucet. So, no net increase to the inflow of ISK into the economy.
There will probably be a reduction in isk generation due to people spending time probing and trying to find their way back. Alternatively, getting blown up by someone else in the wormhole.
This could be a solution to the macro farmers that sit in 0.0 systems all day farming bounties. Force them to haul the loot back to a station.
It's unfortunate that our CSM representative doesn't have a realistic perspective on this.
There's no realistic perspective in this when it's all speculation.
It all comes down to certain variables, which we can't know. We all fundamentally agree about the mechanics involved(Other than Ricdic), however we have different opinions about peoples behavior.
Not to forget the idealistic views that aren't shared by everybody.
|
|

Maestro Del'Tirith
Del'Tirith Holdings
|
Posted - 2009.03.13 21:05:00 -
[151]
I think the massive amounts of lost ships and equipment that these more intelligent NPCs seem to generate more than compensates.
|

LaVista Vista
|
Posted - 2009.03.13 21:10:00 -
[152]
Quote: There is a rational concern about the possibility that both (i) W-space amounts to a substantial net ISK faucet, and (ii) such a faucet is actually a problem for the player-economy.
Note that I'm NOT saying that it's a substantial net increase. However I don't see a need for them, when there's alternatives which are more inside what EVE is supposed to be, rather than creating a new way of creating ISK.
Quote:
While the CSM could remind CCP to look at this topic, I don't think it's necessary to do so, and so not a high priority.
The CSM requested for CCP to set off some time to discuss with CSM whatever issues we might find, just to bring it to their attention.
The CSM will discuss if this is an issue or not this weekend. Thus far everything in this thread is pure theory. We have the option to discuss with CCP if it's the best approach they took and if there's alternatives. I think it's worth taking it and maybe even get CCP's take and reasoning for doing this.
|

LaVista Vista
|
Posted - 2009.03.13 21:11:00 -
[153]
Edited by: LaVista Vista on 13/03/2009 21:14:14
Originally by: Maestro Del'Tirith I think the massive amounts of lost ships and equipment that these more intelligent NPCs seem to generate more than compensates.
Talk about not reading the thread.
Insurance is an ISK faucet. It will only make the problem even worse. 
EDIT: Reading your post over and over again, I'm not actually QUITE sure what you are saying. It seemed to me like you said that the loss of ships will make up for the increase in ISK it will cause.
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.03.13 21:21:00 -
[154]
Edited by: Etho Demerzel on 13/03/2009 21:22:03
Originally by: LaVista Vista Edited by: LaVista Vista on 13/03/2009 21:14:14
Originally by: Maestro Del'Tirith I think the massive amounts of lost ships and equipment that these more intelligent NPCs seem to generate more than compensates.
Talk about not reading the thread.
Insurance is an ISK faucet. It will only make the problem even worse. 
EDIT: Reading your post over and over again, I'm not actually QUITE sure what you are saying. It seemed to me like you said that the loss of ships will make up for the increase in ISK it will cause.
The loss of ships will increase the ISK generated, due to insurance, but, on the other han,d there are the new skills, the T3 reactions, the new labs, etc.
Furthermore a lot more minerals, salvage and other materials are generated than ISK in the game. ISK has trouble to keep with the huge amount of materials injected in the economy. That is why most of EVE economy is slightly deflationary. I personally see no problem in dislodging the equilibrium to a slightly inflationary position, as it is healthier to the economy. Consumers of deadspace and officer modules will suffer the most, but I have no tears for them. If you want to use high end gear it is fair that you pay a high price for it. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Tesal
|
Posted - 2009.03.13 21:32:00 -
[155]
Originally by: LaVista Vista
Originally by: Ricdic CCP has been really smart creating wormhole space. Hundreds of ships and modules being destroyed, self destructed and ejected as pilots pod their way home. It's a great way to remove isk from the system.
How can an ISK faucet remove ISK from the game?
I think you are badly mistaken in the kind of isk being made off of these items. I think that wormholes were already nerfed once by taking out minable moons. The isk from the NPC items is pitiful because it has to be divided over an entire gang. Nerfing that makes an already stupid system even worse. There is a huge risk of wormholes being irrelevant, and what you are proposing will make that a certainty. My advice to you is to undock, find a wormhole, and try it out. You will be badly disappointed in the rewards you get compared to the kind of force you need to bring and the risks you have to take and the amount of time it takes. As far as I can see, rewards are below ship replacement value. Wormholes have been severely pre-nerfed, they need a buff, not another huge nerf. They are not economically viable as a corp or alliance activity right now.
|

Maestro Del'Tirith
Del'Tirith Holdings
|
Posted - 2009.03.13 21:36:00 -
[156]
I meant somewhat similar to what etho said.
ISK itself only comes into the game a few ways: insurance, missions, bounties, npc sales - I am sure I'm forgetting something.
If you increase the materials coming in, but not the isk coming in, you cause deflation in the value of items - x item is worth less isk because there is more of 'stuff' compared to total isk.
I think the npc sales to the sleepers is more than compensated by the other things with regards to maintain isk value relative to materials. I think it was reasonable of them to go this route or put bounties on them, and this route adds an additional dynamic.
|

LaVista Vista
|
Posted - 2009.03.13 21:39:00 -
[157]
Originally by: Tesal
Originally by: LaVista Vista
Originally by: Ricdic CCP has been really smart creating wormhole space. Hundreds of ships and modules being destroyed, self destructed and ejected as pilots pod their way home. It's a great way to remove isk from the system.
How can an ISK faucet remove ISK from the game?
I think you are badly mistaken in the kind of isk being made off of these items. I think that wormholes were already nerfed once by taking out minable moons. The isk from the NPC items is pitiful because it has to be divided over an entire gang. Nerfing that makes an already stupid system even worse. There is a huge risk of wormholes being irrelevant, and what you are proposing will make that a certainty. My advice to you is to undock, find a wormhole, and try it out. You will be badly disappointed in the rewards you get compared to the kind of force you need to bring and the risks you have to take and the amount of time it takes. As far as I can see, rewards are below ship replacement value. Wormholes have been severely pre-nerfed, they need a buff, not another huge nerf. They are not economically viable as a corp or alliance activity right now.
I'm not suggesting to remove it. I'm not suggesting to nerf wormholes.
I'm suggesting that maybe the best approach is to make them drop things which PLAYERS use for something. Supply and demand baby!
|

Maestro Del'Tirith
Del'Tirith Holdings
|
Posted - 2009.03.13 21:43:00 -
[158]
Edited by: Maestro Del''Tirith on 13/03/2009 21:45:59 Regarding dropping things players use - there is a positive and negative to this.
I would want to know what sort of modules they are expected to drop...i.e. are they things that manufacturing folks can already make? The fact that missions drop T1 loot still doesn't fit well with my mind, I'd hate to see more of that.
Named modules wouldn't hurt - though keep in mind if the demand for them is low (i.e. we get this new rush of modules coming on the market and nowhere for them to go) then what you are really adding to the market is minerals. And with the drone regions we've already seen what came of adding more high end minerals to the market.
Edit - the more I think of that, the more I can see in my mind the developers saying 'I want them to drop stuff! valuable stuff!' and the economist shouting 'if you make the value of minerals drop any more and make mining any less worth while, I'll commit suicide!'
|

Thoraemond
Minmatar Far Ranger
|
Posted - 2009.03.13 21:48:00 -
[159]
Originally by: Maestro Del'Tirith I would want to know what sort of modules they are expected to drop... i.e. are they things that manufacturing folks can already make?
There would be a certain logic to Sleepers dropping [wait for it!] Sleeper modules (i.e., those made from the Sleeper Cosmos BPCs). Those can be made by players, but the current ratio of component costs to module value tends to make that an underdeveloped area of fabrication.
|

Sophie Daigneau
CAPITAL Assistance in Destruction Society GoonSwarm
|
Posted - 2009.03.13 21:59:00 -
[160]
Originally by: LaVista Vista
There's no realistic perspective in this when it's all speculation.
It all comes down to certain variables, which we can't know. We all fundamentally agree about the mechanics involved(Other than Ricdic), however we have different opinions about peoples behavior.
Not to forget the idealistic views that aren't shared by everybody.
QFT
Why don't you calm down and see how the market plays out over the next few months instead of automatically jumping to conclusions. If after a few months it turns out to be an issue the CSM can bring it up then. At this point we just don't know how big the long term impact will be from the change.
|
|

LaVista Vista
|
Posted - 2009.03.13 22:06:00 -
[161]
Originally by: Sophie Daigneau
Originally by: LaVista Vista
There's no realistic perspective in this when it's all speculation.
It all comes down to certain variables, which we can't know. We all fundamentally agree about the mechanics involved(Other than Ricdic), however we have different opinions about peoples behavior.
Not to forget the idealistic views that aren't shared by everybody.
QFT
Why don't you calm down and see how the market plays out over the next few months instead of automatically jumping to conclusions. If after a few months it turns out to be an issue the CSM can bring it up then. At this point we just don't know how big the long term impact will be from the change.
Here's the thing. Mind you it's idealistic like hell.
If I venture into a wormhole, I'd rather have shiny loot which I can use for building something(I.e put to good use), rather than just sell to a NPC. It's less of an anti-climax.
That's the problem really. The complexity involved with selling this is extremely low. There's just 1 thing to do with it: Sell it. On the other hand, something else you could either sell or USE and make into something else. You allow for complexity if people want it. Otherwise market forces determine what it's worth. If people don't think it's worth doing wormholes, nobody will do them and prices will skyrocket. Then people will do it, and equilibrium will be reached.
See? Price is set by what people are WILLING to do it for. It's simple economics.
|

Venkul Mul
Gallente
|
Posted - 2009.03.13 22:35:00 -
[162]
Originally by: LaVista Vista
I'm suggesting that maybe the best approach is to make them drop things which PLAYERS use for something. Supply and demand baby!
Originally by: Akita T . You just have to add enough stuff tothem, so that you could actually build T3 JUST from killing (a lot of) Sleepers and nothing else (eventually). Sure, some of the stuff they drop would be more easily found hacking/analysing/gasmining/whatever, but they'd drop some things that could refine, transform, react or reverse-engineer into all needed components.
I am pretty shocked by you and Akita proposals.
You both know the market well but seem bent of proposing a new drone regions system or T1 unnamed loot system.
A small isk inflow (that I am convinced will be less of what the same players will get from other sources in the same times if they were not doing WH space exploration) terrific you so much that you prefer to kill all the other professions in WH space?
Hacking with guns, codebreaking with guns, gas harvesting with guns ... what is the next step? Exploring with guns? Easy to add, make sleeper live in a Dyson sphere, you enter making a break with your guns, move around breaking walls with the guns, exit making another breach with the guns.
Maybe even fun, but non-EVE.
And I am still waiting for any idea what the guys that you feel will be interested in wh-space are, if they are not mission runners and ratters, so that this will increase in isk faucets and not exchanging a isk faucet for another.
|

Professor Leech
Transmetropolitan
|
Posted - 2009.03.13 22:47:00 -
[163]
Edited by: Professor Leech on 13/03/2009 22:48:01
Originally by: LaVista Vista
I'm suggesting that maybe the best approach is to make them drop things which PLAYERS use for something. Supply and demand baby!
I don't think that this point has had enough emphasis. When salvage came in there were no isk generating npc goods that came with it (unless you count bounties).
It is valid to question the presence or value of the npc trade goods but I think we should let the new content settle in for a while and observe the effect.
Originally by: Crawe DeRaven this thread is obviously going places
|

Cor Aidan
Imperium Forces Ethereal Dawn
|
Posted - 2009.03.13 22:49:00 -
[164]
Originally by: Akita T
Everybody involved in T3 (gathering, manufacture, trade, users of), of course, not everybody on the server  How it's better for the gatherers it's obvious. Manufacturers and traders, they usually live on margins, so the higher the volume, the better. Users of, obviously, cheaper is better for them. ... And that's all I was saying.
Ah, for that definition of 'all', I agree with you completely 
(Of course, I believe that everyone on the server is affected by T3 activity...but that's a different discussion entirely.)
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.13 22:52:00 -
[165]
Originally by: Venkul Mul You both know the market well but seem bent of proposing a new drone regions system or T1 unnamed loot system. A small isk inflow (that I am convinced will be less of what the same players will get from other sources in the same times if they were not doing WH space exploration) terrific you so much that you prefer to kill all the other professions in WH space? Hacking with guns, codebreaking with guns, gas harvesting with guns ... what is the next step? Exploring with guns?
That's apples and oranges right there. Loot in general (and drone alloys in particular) interfered with mining heavily because those things are the only possible sources of minerals... but the problem wasn't the fact that it interfered, it was HOW MUCH it interfered. If mining income level would be noticeable greater than L4 mission income level, then people would rather mine, and the vast majority of minerals would come from mining, then mining income would slowly go down to the level of mission-running as way too many people flock into doing it. It's not a problem of mechanics (possible/impossible), it's a problem of availability (quantity, average income level).
What killed highend mineral prices wasn't the fact drones dropped minerals, it was the fact they dropped ALMOST EXCLUSIVELY minerals, they dropped mostly HIGHEND minerals, and they dropped TRUCKLOADS of them.
It depends on the average make-up of sleeper loot. If you only introduce TRACE amounts of the other needed materials, there's always the need to supplement the rest from other sources, so you don't "kill" the professions. At the same time, it provides you with enough materials so in case the other professions just don't kick in, at least some products can be made, and the market gets bootstrapped. It's not as if I am asking for the average loot drops of Sleepers to be almost identical in proportion to what's needed to create T3 ships... or worse, to have more of the "secondary" things. No, I'm merely asking to ramp up the drops of stuff that already drops, and add trace amounts of "everything else" in some form, while removing the "drop this at a station for guaranteed ISK" items altogether.
_ Create a character || Fit a ship || Get some ISK |

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.13 23:07:00 -
[166]
Edited by: Kylar Renpurs on 13/03/2009 23:16:40
Quote: I can't run for another term. Just saying'.
Doesn't change the fact you've lost the plot with this one. You've brought some pretty good issues to the table before, but this one just plain stinks.
Introducing this sort of mechanic is what they should've done for *all* NPCs, especially the rogue drones. Tag drops/ NPC 'research' items, stuff like that, to the value of what the bounty would normally be. It's definately not a *new* way of creating ISK, you could always trade Navy tags in for ISK to NPC buy orders.
Gives macro-ratters (and mission runners) a swift kick by not being able to farm bounties anymore.
Because some people are lazy and would sooner take up mining or trading rather than having to go around to *every* wreck and loot it, and it'd create a bit more of a time-sink, the overall strength of the ISK faucet caused by these items would probably be no greater than the current faucet caused by bounties, especially bounties recieved by macro-ratters who fall into the "too lazy to loot" category.
CCP (finally) takes a step in the right direction for once and all you can do is criticize it?
|

Krathos Morpheus
Gallente Legion Infernal Wildly Inappropriate.
|
Posted - 2009.03.13 23:45:00 -
[167]
Originally by: Kylar Renpurs Edited by: Kylar Renpurs on 13/03/2009 23:16:40
Quote: I can't run for another term. Just saying'.
Doesn't change the fact you've lost the plot with this one. You've brought some pretty good issues to the table before, but this one just plain stinks.
Introducing this sort of mechanic is what they should've done for *all* NPCs, especially the rogue drones. Tag drops/ NPC 'research' items, stuff like that, to the value of what the bounty would normally be. It's definately not a *new* way of creating ISK, you could always trade Navy tags in for ISK to NPC buy orders.
Gives macro-ratters (and mission runners) a swift kick by not being able to farm bounties anymore.
Because some people are lazy and would sooner take up mining or trading rather than having to go around to *every* wreck and loot it, and it'd create a bit more of a time-sink, the overall strength of the ISK faucet caused by these items would probably be no greater than the current faucet caused by bounties, especially bounties recieved by macro-ratters who fall into the "too lazy to loot" category.
CCP (finally) takes a step in the right direction for once and all you can do is criticize it?
I disagree. Not without doing something with the loot they drop. If you must loot to get your rewards, then more loot is collected and the "minerals from loot" get worse.
EVE Knowledge |

Venkul Mul
Gallente
|
Posted - 2009.03.13 23:47:00 -
[168]
Edited by: Venkul Mul on 13/03/2009 23:49:19
Originally by: Akita T
It depends on the average make-up of sleeper loot. If you only introduce TRACE amounts of the other needed materials, there's always the need to supplement the rest from other sources, so you don't "kill" the professions. At the same time, it provides you with enough materials so in case the other professions just don't kick in, at least some products can be made, and the market gets bootstrapped. It's not as if I am asking for the average loot drops of Sleepers to be almost identical in proportion to what's needed to create T3 ships... or worse, to have more of the "secondary" things. No, I'm merely asking to ramp up the drops of stuff that already drops, and add trace amounts of "everything else" in some form, while removing the "drop this at a station for guaranteed ISK" items altogether.
It don't work that way, the kind of balance that you suggest here don't exist.
Between spending hours gathering gases in a single location in a almost weaponless ship, not even well suited to the task as a the "best" gas harvesting ship is a battleship and using it to fight sleepers and get "trace" amounts multiplied for all the kills that you can do in several hours, what way most EVE players will follow?
Between gimping a ship with codebreaker and analyzer and using the same 2 middle slot for combat stuff, how many will mount the hacking and codebreaking tools and how many will prefer some combat related stuff if there was a chance to get the same materials fighting?
Sleepers ships will be easily found (encounter sites) and the number will easily adapt to the number of available players as a new site will spawn as soon as the old one was completed (not necessarily in the same wh-system, but they will tend to keep, on average, a constant number of encounters) while hacking/codebreaking and gas harvesting sites will require more scanning (lost time) specialized tools not used in combat (and PvP will be always behind the corner) so your "trace" elements will be either meaningless as they will be 1/100.000 chance, or they will become the primary source.
Especially if this is the meter used to quantify your "trace" elements
Quote: it provides you with enough materials so in case the other professions just don't kick in, at least some products can be made
Judging from that quote with some hundred kills you should have enough stuff to build at least 1 section of a cruiser. But that mean thousand of m3 of gases. Practically every sleeper ship would be dropping gases or there would be "hauler spawns" with gas.
Every way you put it, it will remove or seriously weaken the specialized professions, while strengthening the pew-pewers.
Doing that in the name of some "purity" of the market is a very bad idea.
|

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.14 00:01:00 -
[169]
Quote:
I disagree. Not without doing something with the loot they drop. If you must loot to get your rewards, then more loot is collected and the "minerals from loot" get worse.
Get your facts right before you post, either that or you just plain missed my point.
You cannot reprocess the sleeper items LVV listed. You cannot reprocess Navy tags.
How would removing bounties *and* loot drops (especially Rouge Drone drops) and replacing them with items of this caliber dropped as the 'loot', whose sole purpose is to be taken to a NPC buy order for ISK, contribute to the "Minerals from reprocessing" problem.
It's only contribution would be fixing it tbh. People would no longer manufacture from reprocessed loot. They'd instead sell these items and *buy* the minerals from the market, more than likely placed there by MINERS. Shock! A way to *boost* mining?? Heaven forbid!
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.14 00:32:00 -
[170]
Originally by: Venkul Mul It don't work that way, the kind of balance that you suggest here don't exist.
Actualy, it does, but you got a bit stubborn and you refuse to see it despite explanations as to why exactly the problems we have are there. Just because "mining with guns" in drone region killed mining profits big time overall for lowsec/0.0 dwellers (it actually heavily increased highsec miner income) doesn't mean this proposed system will "kill" any of the professions.
Quote: Between spending hours gathering gases in a single location in a almost weaponless ship, not even well suited to the task as a the "best" gas harvesting ship is a battleship and using it to fight sleepers and get "trace" amounts multiplied for all the kills that you can do in several hours, what way most EVE players will follow?
I see plenty of miners of both ore and ice, in all security ratings, even if the reward is minimally higher for mining in lowsec compared to mining in highsec, or worse, compared to mission-running in highsec. There will always be some people that do something just because it's there - the only problem is, HOW MANY will be there - and the answer is, the better it pays, the more will do it.
Quote: Between gimping a ship with codebreaker and analyzer and using the same 2 middle slot for combat stuff, how many will mount the hacking and codebreaking tools and how many will prefer some combat related stuff if there was a chance to get the same materials fighting?
Let's have a hypothetical example. Let's say you would only need THREE types of things to build any T3 ship and nothing else : some salvage from sleeper wrecks (item A), some gas mined from wormhole sites (item B), and some objects that can be obtained by either hacking or analyzing (item C). Let's also say you need, umm, 100 of each to make a full ship, for simplicity's sake. Now, if on average you get 10 A per hour killing sleepers, 10 B per hour mining gas and 10 C per hour hacking, it becomes pretty obvious that the PRICE of item A will be at best the same as that for item B or item C, since, as you so nicely pointed out, people hate to have to resort to modules that aren't good in PvP situations when pushed into a potentially hostile environment.
Let's assume for a second that items A, B and C would have the exact same price, even if common logic already dictates that item A should be slightly cheaper already, and therefore mining gas or hacking/salvaging is already MORE profitable than just hunting sleepers.
Quote: Sleepers ships will be easily found [...] while hacking/codebreaking and gas harvesting sites will require more scanning (lost time) specialized tools not used in combat (and PvP will be always behind the corner) so your "trace" elements will be either meaningless as they will be 1/100.000 chance, or they will become the primary source.
What if, by killing sleepers, on average, on top of 10 item A you ALSO get 1 item B and 1 item C ? By your logic, somehow, for some reason, now suddendly consider that killing sleeper would become the MAIN source of materials - as in, there will be so many of items B and C that everybody that really wants to build/buy a T3 ship can get one easily. What could that possibly mean ? Well, first off, it would mean out of a Sleeper kill, the vast majority of the kill value would be composed out of items B and C, and item A would be practically worthless. But... wait... doesn't mining gas or hacking/salvaging give you 10 times as many of either item B or item C per hour (or 5 times more combined) spent doing it ? I fail to see how earning 5 times more cash would "KILL" the wormhole professions.
_ Create a character || Fit a ship || Get some ISK |
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.14 00:38:00 -
[171]
Now, of course, you could argue something else entirely...
You could argue that no, the build ratios for T3 ships aren't those presented - you'd be right, I gave a radically simplified system, just to make a point. You could argue that killing sleepers is more dangerous, therefore overall income levels for fighting them should be higher. Or you could argue the exact opposite, I don't know. But that's an argument to be made as to what CCP expects each professions' income level to be, how high CCP wants T3 prices to be, and how CCP should have set the build ratios. NONE of those arguments are pertinent to the "hate" towards adding small amounts of "stuff" that's some other professions' prerogative to sleeper wrecks.
Fact remains, simply adding SOME amount of materials that you'd normally get now ONLY via other professions (as opposed to simply walking around guns blazing) will NOT kill any of the professions, quite the contrary, IF CCP would set the amounts of stuff obtainable via gas mining and hacking or salvaging high enough.
_ Create a character || Fit a ship || Get some ISK |

Drab Cane
Mining Emporium inc.
|
Posted - 2009.03.14 03:06:00 -
[172]
I would agree with LVV, that it would be very useful to take this up with the CSM board, and get some feedback from CCP about the decision process they went through, regarding the Sleeper loot drops.
Maybe the developers spent a lot of time on that decision, maybe not. They may not have considered all issues and viewpoints.
Getting CCP's feedback, maybe even having those economic analysts of Dr. Eyegore's look into the market and economic effects over time, would be invaluable. -----------------------------------------------
- Who Dares, Wins
|

Ahro Thariori
|
Posted - 2009.03.14 03:58:00 -
[173]
Originally by: Cor Aidan yes, NPC buy orders are putting more isk into the system. However, what you're forgetting is the same activity that is producing that isk is also, on average, producing more goods in the form of T3 materials. This is the correct way to keep money supply growing in line with new production: if you only introduced new tradable goods (T3 components) without new sources of isk, you'd end up with deflation instead as more goods would be chasing around less (proportional) isk.
I was not around when the drone regions were introduced, but the general consensus is that they "crashed the mineral markets" because suddenly the increase of goods was faster than the increase in isk: deflation. Since sleepers are apparently sans bounty, if you had no way to create isk from NPC buy orders we would certainly see deflation again.
So until you have a good proposal for a central bank or some other way to dynamically control the money supply in line with wealth production the addition of new sources of isk simultaneously with and in proportion to new wealth production is the only way to hope to keep basic price parity.
^this, qft. Didn't we have this discussion already way too often in MD? It's not isk faucet vs isk sink but rather isk faucet vs material faucet compared to isk sink vs material sink that determines inflation.
Now, the specific drop tables for sleepers might be screwed but I wouldn't know.
Regards,
Ahro
PS: Please stop calling the dev idiots. It weakens your argument.
|

LaVista Vista
|
Posted - 2009.03.14 06:30:00 -
[174]
Quote:
Doesn't change the fact you've lost the plot with this one. You've brought some pretty good issues to the table before, but this one just plain stinks.
That's the thing. Have I really lost the plot at all? I think you are just overreacting.
As far as I can see it's all about an ideaological difference in opinion. People seem extremely split on this issue.
Quote: Introducing this sort of mechanic is what they should've done for *all* NPCs, especially the rogue drones. Tag drops/ NPC 'research' items, stuff like that, to the value of what the bounty would normally be. It's definately not a *new* way of creating ISK, you could always trade Navy tags in for ISK to NPC buy orders.
I'm not disagreeing that the mechanic. Yes, there needs to be ISK faucets. Maybe they should do it with level 4's rather than wormholes.
Quote: Gives macro-ratters (and mission runners) a swift kick by not being able to farm bounties anymore.
Hence why I'd LOVE to see it for normal rats. But sleepers? I question that.
Quote: CCP (finally) takes a step in the right direction for once and all you can do is criticize it?
Sure, CCP stepped up and did something potentially really good. However they did it in the wrong direction. They should have done it to other rats than sleepers. Think about the decrease in database load it would give for motsu etc.
|

Togen Lei
Gallente Abyssal Heavy Industries
|
Posted - 2009.03.14 06:32:00 -
[175]
Originally by: Akita T
What if, by killing sleepers, on average, on top of 10 item A you ALSO get 1 item B and 1 item C ? By your logic, somehow, for some reason, now suddendly consider that killing sleeper would become the MAIN source of materials - as in, there will be so many of items B and C that everybody that really wants to build/buy a T3 ship can get one easily. What could that possibly mean ? Well, first off, it would mean out of a Sleeper kill, the vast majority of the kill value would be composed out of items B and C, and item A would be practically worthless. But... wait... doesn't mining gas or hacking/salvaging give you 10 times as many of either item B or item C per hour (or 5 times more combined) spent doing it ? I fail to see how earning 5 times more cash would "KILL" the wormhole professions.
The sleepers should not drop any materials that would otherwise come from hacking/mining just to 'jump start the market'. These items should only be available from the professions that they were intended to come from. How would sleeper drops providing a small amount of materials needed to build a Stragetic Cruiser any different than regular rats dropping items that can be re-processed into a small quantity of minerals needed to build any other item in the game? This would once again be the equivilant of mining with guns (or hacking with guns). If T3 needs A, B, and C to build then lets actually keep them separate in the process's used to collect them (I know unheard of thus far in Eve). If CCP wants these NPC purchased items to replace the bounty system, I say let them, as there isn't many things that could be dropped (on a regular basis) by the sleeper rats that wouldn't imbalance the market.
What else could they drop? Mods....doubtful that they designed a multisectional ship just to import mods from New Eden to fit them with. More T3 parts....The T# market would crash before it got a good start. Gas....so why mine at all when I can put a squad together and collect enough to build 1 or 2 T3 ships in a few hours of scanning/killing.
LVV if the CSM's propose a change to CCP please have a few good suggestions to provide CCP for replacements to these NPC only drops. Please do not suggest that we kill another profession just to support the 'player market'. Yes this is an ISK faucet, but anything that drops will be an ISK faucet, therefore it's a mute point. Let them drop these (relatively) cheap items and see where it goes, at least it isn't affecting the other areas other than the fact that no one can run market manipulations on them. 
|

LaVista Vista
|
Posted - 2009.03.14 06:39:00 -
[176]
Originally by: Togen Lei
LVV if the CSM's propose a change to CCP please have a few good suggestions to provide CCP for replacements to these NPC only drops. Please do not suggest that we kill another profession just to support the 'player market'. Yes this is an ISK faucet, but anything that drops will be an ISK faucet, therefore it's a mute point. Let them drop these (relatively) cheap items and see where it goes, at least it isn't affecting the other areas other than the fact that no one can run market manipulations on them. 
I think that, at first we will talk to them and get an understanding of why it was done this way. Mind you we might not see the whole picture right now. So I think it's important that we should simply just find out why it was done and then take a stance on it.
Personally I'd love to see the sleepers to drop items for T3 modules(Uh, I want a gun with this heavy platform and 8 barrels. And a laser-pointer for improved tracking!). But I'm afraid that's not going to happen an time soon.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.14 08:57:00 -
[177]
Originally by: Togen Lei The sleepers should not drop any materials that would otherwise come from hacking/mining just to 'jump start the market'.
Jumpstarting the market is only a side-effect. Adding things that can be (re)processed into stuff that would normally only come from profession sites is nothing more than a way to enforce a balance of prices between stuff that's mostly dropped by sleepers and the rest of the stuff needed for T3, and a GUARANTEE that killing Sleepers would at least bring in a certain amount of ISK equivalent *without* having to have some items that simply sell to NPC buy orders.
Quote: These items should only be available from the professions that they were intended to come from.
Why ? It's not a threat to the profession's viability, and it only makes sense (even RP sense) that you could reverse-engineer, adapt and rebuild the technology of the enemy by ONLY exploiting their destroyed carcasses. Real world analogy here - yeah, sure, it doesn't make a lot of economic sense to attack enemy forces just to steal the oil in their tanks, but you could do that anyway. Obviously, going and extracting oil for yourself makes more sense, but that doesn't mean the alternative is completely impossible.
Quote: This would once again be the equivilant of mining with guns (or hacking with guns). If CCP wants these NPC purchased items to replace the bounty system, I say let them, as there isn't many things that could be dropped (on a regular basis) by the sleeper rats that wouldn't imbalance the market.
No, it would not be the equivalent of "mining with guns shooting at drones". Yes, there are many things sleepers could drop without any serious adverse effects on the T3 market. My above two posts explain in painstaking detail WHY NOT. If you can't be bothered to read them and say where do you think my reasoning was wrong, I might as well assume you're just talking out of your ass here.
Quote: Gas....so why mine at all when I can put a squad together and collect enough to build 1 or 2 T3 ships in a few hours of scanning/killing.
Take the exact example I gave in the two posts above, with the tweaked 10:1:1 ratios from the intended A=B=C balance on 10:0:0 from Sleeper killings. Gee, let's all hunt Sleepers and make (let's say) 20 mil per hour on average (if we do our best and experience no losses), out of which 2 mil is stuff you can only get from Sleeper kills, 9 mil stuff you could get from gas mining and 9 mil stuff you could get from hacking... I mean, yeah, sure, why even bother mining gas that would yield closer to 100 mil/hour on average (with less risk of destruction)... Does that sound as a WISE thing to do ? Obviously not. In that example, you WILL actively hunt down gas sites and wipe them clean before wasting time hunting for Sleeper encounter sites. AND THAT IS HOW THINGS SELF-BALANCE if you have the proper drop ratios adjusted to equivalent desired income from any activity given a certain typical manufacture process input need.
Quote: Yes this is an ISK faucet, but anything that drops will be an ISK faucet
FALSE ! So wrong, I want to kick you. It's NOT an ISK faucet if it doesn't lead to the creation of ISK. The fact YOU get ISK for the stuff from another player is NOT an ISK faucet. Only when NPCs purchase the goods, THEN you have an ISK faucet.
_ Create a character || Fit a ship || Get some ISK |

Togen Lei
Gallente Abyssal Heavy Industries
|
Posted - 2009.03.14 10:53:00 -
[178]
Edited by: Togen Lei on 14/03/2009 10:56:39
Originally by: Akita T
Quote: Yes this is an ISK faucet, but anything that drops will be an ISK faucet
FALSE ! So wrong, I want to kick you. It's NOT an ISK faucet if it doesn't lead to the creation of ISK. The fact YOU get ISK for the stuff from another player is NOT an ISK faucet. Only when NPCs purchase the goods, THEN you have an ISK faucet.
The only difference between selling to another player vs selling to NPC buy orders is the fact that you set the price you want for the item. The mod/salvage/officer drop didn't cost you more than ammo to get (or the cost of a crystal) yet you get mods, some of which are worth 100's of millions.
And as for the mining with guns, I wasn't referring to the drone regions, any ratting or mission running is the same thing. You get drops, sell the valuable ones, and refine what's left.....this is mining with guns. If you read through a few of the posts in the MD forums you might actually see the one that has a very nice discussion on this. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=989786
If you don't believe it can be done just ask anyone that uses the minerals gained from mission drops to produce.
Edited for the link
|

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.14 12:03:00 -
[179]
Quote: The only difference between selling to another player vs selling to NPC buy orders is the fact that you set the price you want for the item. The mod/salvage/officer drop didn't cost you more than ammo to get (or the cost of a crystal) yet you get mods, some of which are worth 100's of millions.
Very wrong.
Anything that drops and has NPC-buy orders on the market is an ISK faucet.
Anything without an NPC buy order that drops from loot is *not* an ISK faucet.
Pretend for a moment that you and I have *no* Isk. I have Estamels Invulnerability field from a loot drop, and I want 20 bil ISK for it. You have a Small shield booster, and you want 20k ISK for it.
If loot which can *only* be sold through players were ISK faucets, I could buy the Small shield booster. But I can't, because I still have no ISK. How do I overcome this?
"Sell the Invul field to a player!" I hear you say. But wait a minute, where did he get that ISK from? Selling something to another player? Well, where did he get that ISK from? Mining minerals which he sold to another player? Well, where did they get that ISK from? They sold an item to an NPC buy order (or insert your favorite isk faucet such as Insurance, bounties and mission rewards).
You could take away every ISK faucet in the game and leave loot drops in the game and there would be *zero* ISK coming into the game.
ISK faucets are things which give you money that is *not* sourced from another player, just the same as an ISK sink is me *buying* something from an NPC, where my money leaves the game through a non-player source.
|

Clurk Brodon
Yog-Sothoth Heavy Industries
|
Posted - 2009.03.14 12:17:00 -
[180]
If T3 is good enough, the player-driven market will be a threat for Sleepers.
|
|

Cergorach
Amarr The Helix Foundation
|
Posted - 2009.03.14 14:30:00 -
[181]
Edited by: Cergorach on 14/03/2009 14:41:40 1.) There always needs to be a way to insert isk into the EVE economy. 1.1) Because there are more characters coming in that need isk (more shares of the pie). 1.2) Because there are currently ways of isk exiting the EVE economy. 2.) The ideal situation (according to most 'economists') is that there's a balance between isk going in and isk going out. 2.1) I think there needs to be a balance between the isk going in, the isk going out, and the amount of characters. 2.2) There also needs to be a relation between the characters age and it's means (isk/materials). 2.3) Inflation is seen as a bad thing, but in reality it is common and accepted (in the real world). Personally I think it is a good thing, because it motivates people to actually spend their money instead of hoarding it. I've learned long ago that putting my money in the bank is a bad idea, instead of becoming worth more, it becomes worth less. Because it not only relates to inflation, but also to my own income growth (I earn more each year due to moving up in the ranks). 3.) Essentially there is the potential of unlimited amounts of isk entering the game and exiting the game, it all depends on how the players utilize their time (and how much of it) and how they generate their income (isk or materials). 3.1) It really comes down to balancing the characters/players activities. If significantly more is spent producing isk (faucet) then the isk becomes worth less. I think a nice indicator of this is the GTC, it's not only dependent on supply and demand, but also on how much the isk is worth relative to 30/60 days of game time. 3.2) So the problem doesn't really lie with the number of isk faucets, but how the player base utilizes it, and how much isk/hour/player you can generate.
A.) The real problem LaVista Vista tries to point out is that folks that weren't exploring isk faucets before, will do so now, with the introduction of Wormhole Space. I find that very hard to believe. Because the only folks I can think of that don't use the isk faucets are the pure PvP players and the industrialists/traders. While I can see that PVPers might be attracted to W-Space, I don't see the industrialists/traders leaving that role. As far as I've seen, the pure PVPers are a very small percentage of the player base. B.) The amount of dropped items that can be sold to NPC buy orders isn't based on a 1=1 basis. The moment the sleeper drops the item, you need to get it to the NPC buy order, that is a lot more difficult then getting a bounty (from most missions and rats). I even think that it's so much more difficult that it's going to impact the income significantly. Not only do you have to watch out for other sleepers, there are also other players that will blow you up. C.) The assumption that isk farmers will stick with Lvl. 4 missions might not be untrue, but that is not what this expansion is aimed at, it's aimed at the player that likes the challenge while dangling an isk carrot for incentive. I seriously doubt that the amount of isk/hour/character is vastly improved (including getting the isk faucet items to market and selling them). The isk farmers using the isk faucets will move to mining minerals if that becomes more profitable (because they don't really care where it comes from, as long as they get more isk/hour/player). D.) Some new isk sinks have also been introduced, such as new POS items, new blueprints, new skills, new types of production slots (T3). E.) I think it's to early to cry 'WOLF', it's been a few days since the introduction of W-space. I think folks have yet to have killed enough sleepers to generate an accurate isk/hour/player figure. F.) Also keep in mind that players can control fewer characters when the actions (and reactions) get more complex, thus negatively affects the isk/hour/player generation. Macro/bot programs might also have a more difficult time running against sleepers,
|

Venkul Mul
Gallente
|
Posted - 2009.03.14 15:13:00 -
[182]
Originally by: Akita T
Originally by: Venkul Mul Between gimping a ship with codebreaker and analyzer and using the same 2 middle slot for combat stuff, how many will mount the hacking and codebreaking tools and how many will prefer some combat related stuff if there was a chance to get the same materials fighting?
Let's have a hypothetical example. Let's say you would only need THREE types of things to build any T3 ship and nothing else : some salvage from sleeper wrecks (item A), some gas mined from wormhole sites (item B), and some objects that can be obtained by either hacking or analyzing (item C). Let's also say you need, umm, 100 of each to make a full ship, for simplicity's sake. Now, if on average you get 10 A per hour killing sleepers, 10 B per hour mining gas and 10 C per hour hacking, it becomes pretty obvious that the PRICE of item A will be at best the same as that for item B or item C, since, as you so nicely pointed out, people hate to have to resort to modules that aren't good in PvP situations when pushed into a potentially hostile environment.
Let's assume for a second that items A, B and C would have the exact same price, even if common logic already dictates that item A should be slightly cheaper already, and therefore mining gas or hacking/salvaging is already MORE profitable than just hunting sleepers.
What if, by killing sleepers, on average, on top of 10 item A you ALSO get 1 item B and 1 item C ? By your logic, somehow, for some reason, now suddendly consider that killing sleeper would become the MAIN source of materials - as in, there will be so many of items B and C that everybody that really wants to build/buy a T3 ship can get one easily. What could that possibly mean ? Well, first off, it would mean out of a Sleeper kill, the vast majority of the kill value would be composed out of items B and C, and item A would be practically worthless. But... wait... doesn't mining gas or hacking/salvaging give you 10 times as many of either item B or item C per hour (or 5 times more combined) spent doing it ? I fail to see how earning 5 times more cash would "KILL" the wormhole professions.
There are several reasons why a player will prefer to fight the Sleepers instead of harvesting gas or hacking/analyzing if the sleeper would drop all the components for T3 reeinginering and constructions:
1) he will have a ship ready to fight all the dangers of WH-space (NPC and PC) instead of a ship partially or totally unable to fight;
2) he will need to spend less time searching for the sites;
3) he will not be in a static location (for gas harvesting) with the need of having his fleet leave someone there to defend him from sleepers and other players.
Sure he will make 10 A, 1 B and 1 C every hour instead of 10 B or 10 C, but if B is gas harvesting, in reality at best it will be 2 persons to make 10 B (guard and harvester).
Most players will prefer to fight and price the B and C part higher than play the easy target and get larger quantity of B and C. It will become like the salvage today, you get the 500 isk part at the same time of the 100.000 isk, but at the end you gather all and sell/use what you can.
Mine is an opinion, like yours, but my opinion is that most people would avoid gas harvesting in particular it they could get it firing guns.
|

Venkul Mul
Gallente
|
Posted - 2009.03.14 15:56:00 -
[183]
Originally by: Cergorach
A.) The real problem LaVista Vista tries to point out is that folks that weren't exploring isk faucets before, will do so now, with the introduction of Wormhole Space. I find that very hard to believe. Because the only folks I can think of that don't use the isk faucets are the pure PvP players and the industrialists/traders. While I can see that PVPers might be attracted to W-Space, I don't see the industrialists/traders leaving that role. As far as I've seen, the pure PVPers are a very small percentage of the player base.
Those pure PvPers are getting the isk for ships and skills somewhere.
There are 4 possibilities:
1) current isk faucets: missions, belt ratting, exploring. mission and belt ratting are big isk faucets, exploration a bit less as some of the best rewards are items. For what I have seen so far Sleepers as a isk faucet are a limited one, at worst on par with pre-patch exploration. So for the activities they do wh-space will be a lesser isk faucet, on par or lower than the isk they were introducing in game before patch ;
2) GTC sellers. Maybe some of them will convert to Sleeper hunting, so here there is a possibility of a larger isk faucet than before.
3) industrial activity. Again, it is possible that someone was financing PvP with industrial activity and they will move to a mix of PvP/PvE activity in WH-space while keeping the industrial activity up. That mean that members of this group will increase isk faucet a little;
4) People capable of getting a gain doing PvP, a extremely rare group. I don't see any of them moving to PvE.
So members of group 2 and 3 could potentially increase the isk faucets as they will do more PvE than before (note that the key in the increase is that they will be doing more PvE than before).
Are they large groups? Improbable. The very limited isk faucet that Sleeper are will have a high impact, especially if only a small group of people will do more PvE than before against them? Improbable.
So LaVista position (in my opinion) is only based is only based on some form of ideology (as he himself admit) that want a "pure" player market. I don't see any advantage for players in that, and a big logic hole from a Role Playing point of view. NPC research corps and the different armed forces would be extremely interested in the sleepers reliquies and would be the first to place buy orders for them to study and reproduce them. CCP has wisely limited the buy orders to some "NPC interest only" item so that those buy orders will not conflict with the player driven market, but totally canceling them will reduce the interest in wh-space for some player and reduce immersion, not increase it.
|

Ahro Thariori
|
Posted - 2009.03.14 16:52:00 -
[184]
Originally by: Pattern Clarc send it to the assembly room and i'll support.
link? I couldn't find it.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.14 18:44:00 -
[185]
Originally by: Togen Lei The only difference between selling to another player vs selling to NPC buy orders is the fact that you set the price you want for the item.
No, you only manually enter the price you WANT the item to sell. In order for the item to actually sell, somebody else has to agree on the price and pay it. It's never "you" who sets the price, it's always at least two people, but usually, it's a large mass of people. In other words, no, you don't really set the price, only the EXACT price, because the rough amount you will get paid will depend on "the market".
Quote: The mod/salvage/officer drop didn't cost you more than ammo to get (or the cost of a crystal) yet you get mods, some of which are worth 100's of millions.
The main difference between officer loot and anything else is their rarity. With high rarity comes a smaller market, the smaller the market the more individuals have the power to impose a certain price. Sleeper "stuff" will never truly be rare, so any one individual's opinion on proper price levels will not matter much.
Quote: And as for the mining with guns, I wasn't referring to the drone regions, any ratting or mission running is the same thing. You get drops, sell the valuable ones, and refine what's left.....this is mining with guns. If you read through a few of the posts in the MD forums you might actually see the one that has a very nice discussion on this. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=989786
And you'd actually notice that I have been more than aware of the problem, AND involved in that discussion (and several others on the subject). If you would have bothered to look past the surface, or you would have bothered to read my previous posts in THIS very thread more carefully, you would have noticed why I say this is nothing like "mining with guns", be it in missions or in the drone regions. And the reasoning isn't even all that hard to follow : the reason why "mining with guns" is a problem is NOT because "mining with guns" is possible... it's because "mining with guns" (both kinds) has a higher income level overall compared to NORMAL mining. If normal mining would pay better than mission-running or hunting drones, "mining with guns" would NOT be a problem.
_ Create a character || Fit a ship || Get some ISK |

Khlitouris RegusII
|
Posted - 2009.03.14 18:48:00 -
[186]
Originally by: LaVista Vista
Originally by: Danny Centurai Please could you explain why you think this is an issue?
This is just the same as rats having bounties and they are actually worth less than good rats in 0.0 space the only difference is you can't simply farm them as you have to get all the stuff home.
Personally I see no issue with these buy orders unless the same sleeper components are used somewhere in T3 ship construction which I don't believe they are.
The items in question aren't used for anything but the NPC buy-orders, much like overseer items.
But the problem is that it's an ISK faucet. Why would you do something like this when level 4 missions are bad enough of a problem already. Sure, there's more risk here. But EVE is all about it's player-driven market. If an item has no usage beyond being converted into ISK(ISK Faucet).
Better remove bounties from mission rats then and the tags that faction ships drop it's all the same thing.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.14 18:58:00 -
[187]
Originally by: Venkul Mul
Originally by: Akita T hypothetical example[...]100 of each to make a T3 ship[...]on average you get 10 A per hour killing sleepers, 10 B per hour mining gas and 10 C per hour hacking[...]What if, by killing sleepers, on average, on top of 10 item A you ALSO get 1 item B and 1 item C ?[...]doesn't mining gas or hacking/salvaging give you 10 times as many of either item B or item C per hour (or 5 times more combined) spent doing it ?I fail to see how earning 5 times more cash would "KILL" the wormhole professions.
There are several reasons why a player will prefer to fight the Sleepers instead of harvesting gas or hacking/analyzing if the sleeper would drop all the components for T3 reeinginering and constructions: 1) he will have a ship ready to fight all the dangers of WH-space (NPC and PC) instead of a ship partially or totally unable to fight
And that's why I say A would become nearly worthless, available in huge amounts, just waiting for enough Bs and Cs to be generated. That's why I say gas mining and hacking would be extremely lucrative. That's why I say it's NOT KILLING THE PROFESSION. Killing the profession would mean making it pay less, so it would be a lose-lose situation to engage in it. You know, like mission-running vs mining, if you decide to mine, it's lose-lose either way, but mission-running is win-win.
Quote: 2) he will need to spend less time searching for the sites; 3) he will not be in a static location (for gas harvesting) with the need of having his fleet leave someone there to defend him from sleepers and other players.
That only describes why it will be more risky to do it, not why that profession would be "DEAD". You can't claim a profession is "DEAD" just because it's slightly more risky, but has the potential to give you a lot more income.
Quote: Sure he will make 10 A, 1 B and 1 C every hour instead of 10 B or 10 C, but if B is gas harvesting, in reality at best it will be 2 persons to make 10 B (guard and harvester).
Gas sites are apparently the only ones without Sleeper guards (or so at least says the preliminary chart of T3 production we were served), so all you have to watch out for are other players. If you claim "finding the site is more difficult than just scanning for encounters" and that "everybody will just want to fight normal sleepers", where's the real risk for those that try to do gas mining ? I mean, you practically said nobody will bother searching for them...
Quote: Most players will prefer to fight and price the B and C part higher than play the easy target and get larger quantity of B and C. It will become like the salvage today, you get the 500 isk part at the same time of the 100.000 isk, but at the end you gather all and sell/use what you can.
Ok, so let me get this straight... if you COULD get on average 10 times more of the "100k ISK parts" (and none of the "500 ISK parts") by simply exploring highsec (as opposed to having to create the wrecks or search for people creating them) and picking them up, you are saying NOBODY would bother doing that, and that particular profession would be "Dead" ?
Seriously, you can argue with something, but when you reach a conclusion that's obviously ridiculous, you'd better conceede that you might be wrong. In this case, you're totally wrong about the "killing professions" part. Yes, it makes them "not really all that absolutely necessary", but they're still better payment-wise than the alternative. That's not a KILLED profession, that's a THRIVING profession.
_ Create a character || Fit a ship || Get some ISK |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
|
Posted - 2009.03.14 19:46:00 -
[188]
Akita, and LVV: you both have an incredible amount of stamina, I gave up on this thread 5 pages ago.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.14 19:50:00 -
[189]
The funny part is that me and LVV partially disagree BOTH on the effect the current system will have on the markets AND on what exactly needs to be done, but we both do agree that the current system isn't "quite as good as it could be"... yet we don't contradict eachother at all, while all the others... well, you get the idea  _ Create a character || Fit a ship || Get some ISK |

Venkul Mul
Gallente
|
Posted - 2009.03.14 20:25:00 -
[190]
Originally by: Akita T
Seriously, you can argue with something, but when you reach a conclusion that's obviously ridiculous, you'd better conceede that you might be wrong. In this case, you're totally wrong about the "killing professions" part. Yes, it makes them "not really all that absolutely necessary", but they're still better payment-wise than the alternative. That's not a KILLED profession, that's a THRIVING profession.
We are both arguing opinions. I can try to explain my opinion to you and you can refuse it, I can do the same with yours.
Your opinions haven't convinced me, mine haven't convinced you.
Saying that some of those opinions are facts, without test of the effects for some time is worth nothing in the end.
From my experience of the people that will mostly enter WH space most of them will not bother gas harvesting or hacking if they could get the same stuff in another way, even if way less efficiently. Naturally it is an opinion.
Quote: Gas sites are apparently the only ones without Sleeper guards (or so at least says the preliminary chart of T3 production we were served), so all you have to watch out for are other players.
I hadn't noticed that, link to this piece of information please?
Note that it is a big change of NPC behavior as they today warp to any warpable location, included anchored secure cans in safespots. As the Sleepers AI is different from other NPC AI it is possible that they will not warp to gas clouds, but I will not thrust in that until it is confirmed by the test of time.
Quote: If you claim "finding the site is more difficult than just scanning for encounters" and that "everybody will just want to fight normal sleepers", where's the real risk for those that try to do gas mining ? I mean, you practically said nobody will bother searching for them...
You know, the first thing for wick I scan in WH space is ships. I do that for self protection, but I am sure most people do that and being in 0.0 with non blue they act by consequence.
So there is no safety even if no Sleeper will spawn in gas sites.
|
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.14 21:20:00 -
[191]
Edited by: Akita T on 14/03/2009 21:23:42
Originally by: Venkul Mul From my experience of the people that will mostly enter WH space most of them will not bother gas harvesting or hacking if they could get the same stuff in another way, even if way less efficiently. Naturally it is an opinion.
And I'm not disputing that opinion. I am merely pointing out that even if it would be so (and I actually tend to agree it WILL be so), that doesn't mean "wildspace professions are killed". That's the only opinion of yours I'm disputing. In order to "KILL" a profession, you have to have it be inferior to any and all alternatives. Since it's obvious alternatives would actually be less lucrative than simply engaging in the profession, there can be no talking of "killing off the profession". Right ?
Quote:
Quote: If you claim "finding the site is more difficult than just scanning for encounters" and that "everybody will just want to fight normal sleepers", where's the real risk for those that try to do gas mining ? I mean, you practically said nobody will bother searching for them...
You know, the first thing for wick I scan in WH space is ships. I do that for self protection, but I am sure most people do that and being in 0.0 with non blue they act by consequence. So there is no safety even if no Sleeper will spawn in gas sites.
But it's safER than intentionally hunting for Sleepers, that you can agree on, no ?
Quote:
Quote: Gas sites are apparently the only ones without Sleeper guards (or so at least says the preliminary chart of T3 production we were served), so all you have to watch out for are other players.
I hadn't noticed that, link to this piece of information please?
Linkage.
Originally by: CCP Dropbear Thought this may help people wrap their heads around the process. Diagram of Tech III Production
The flowchart there doesn't include "kill Sleepers at gas sites". Although, CCP Dropbear might have simply forgotten to add that to the list, and (some) Sleepers actually show up.
_ Create a character || Fit a ship || Get some ISK |

Sillas Cov
Caldari 22nd Black Rise Defensive Unit
|
Posted - 2009.03.15 01:51:00 -
[192]
The OP concerns are unfounded. There are very very significant barriers to farming Wrom holes for trade goods via sleeper spawns.
Ive just spent 12 hours , preparing, scanning, fleeting to W Hole, killing hard shelled Sleepers, dodging piwates in low sec and within the W space, to finnaly take out 12 spawns.
The I had to fly to Jita to find out I have made 150 mil in loot and NPC sleeper trade goods....
While risking my mission raven in low sec, and the other ships as well.
To be split between 4 gang mates....
Oh yes.... the isk is just flowing in huge amounts....
Ummm, not from the sleeper npc trade good drops alone, sorry, but that's so not the case.
BUT, BUT, I've had a seriously fun time with this new expedition aspect of the game....very very cool.
No the isk faucet is in lvl 4s and 0.0 rating... ect and we all know this...
I shake my head. 
Onward
Sillas
|

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.15 03:26:00 -
[193]
Edited by: Kylar Renpurs on 15/03/2009 03:27:43 OK, so I just came out of a stint in W-space, 4 hours and 30 mil worth of stuff later (mind you I'm still toes-in-the-water-only atm).
Here's the breakdown of what I got:
Approx 15 mil worth of Trade goods (the ISK faucet) Approx 15 mil worth of Gasses and salvage.
To be frank, this seems pretty fair. I bring 15 mil worth of goods back from a "material faucet", i.e. there's now 15 mil more goods on the market. Most of these will get eaten up by manufacturers an end-product. Notionally, this'll be at a marked up price along each manufacturing step, until you reach the final product, which wouldn't surprise me if it was worth double the price of it's sum *raw* materials. Someone like me who then just got 15 mil from an ISK faucet and 15 mil from a goods faucet can then purchase that end product.
Sounds all pretty reasonable to me.
Comparatively, I could've spent that 4 hours missioning and creating a 120 mil ISK faucet, but hey.
|

Manalapan
Dynasty Banking
|
Posted - 2009.03.15 06:27:00 -
[194]
Originally by: Sillas Cov The OP concerns are unfounded. There are very very significant barriers to farming Wrom holes for trade goods via sleeper spawns.
Ive just spent 12 hours , preparing, scanning, fleeting to W Hole, killing hard shelled Sleepers, dodging piwates in low sec and within the W space, to finnaly take out 12 spawns.
The I had to fly to Jita to find out I have made 150 mil in loot and NPC sleeper trade goods....
While risking my mission raven in low sec, and the other ships as well.
To be split between 4 gang mates....
Oh yes.... the isk is just flowing in huge amounts....
Ummm, not from the sleeper npc trade good drops alone, sorry, but that's so not the case.
BUT, BUT, I've had a seriously fun time with this new expedition aspect of the game....very very cool.
No the isk faucet is in lvl 4s and 0.0 rating... ect and we all know this...
I shake my head. 
Onward
Sillas
That might be true but the fact is why do we need another faucet when we have current faucets already. Now I do not think all the faucets should go away by any means but we need less of them so no reason to have another one injected into the system.
Dynasty Banking |

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.15 06:34:00 -
[195]
Quote: That might be true but the fact is why do we need another faucet when we have current faucets already. Now I do not think all the faucets should go away by any means but we need less of them so no reason to have another one injected into the system.
Why do we need less of them? I've seen no good reason why there *must* be less of them? There's no out-of-control inflation out there. Most talk's indicated deflation really.
|

Manalapan
Dynasty Banking
|
Posted - 2009.03.15 06:40:00 -
[196]
Originally by: Kylar Renpurs
Quote: That might be true but the fact is why do we need another faucet when we have current faucets already. Now I do not think all the faucets should go away by any means but we need less of them so no reason to have another one injected into the system.
Why do we need less of them? I've seen no good reason why there *must* be less of them? There's no out-of-control inflation out there. Most talk's indicated deflation really.
Less faucets would lead more development of the player economy because all of a sudden if you want ISK the easiest way may not to be go ratting in 0.0 so on and so forth. More developed player economy gives CCP more to brag about and helps the players a lot because then there is more involvement in the game and more wars because then resources become more important. I know there are a fair number of people that just wanna PvE so sorry but I would rather PvE not be the major money maker.
Dynasty Banking |

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.15 06:50:00 -
[197]
Edited by: Kylar Renpurs on 15/03/2009 06:50:33
Quote: Less faucets would lead more development of the player economy because all of a sudden if you want ISK the easiest way may not to be go ratting in 0.0 so on and so forth. More developed player economy gives CCP more to brag about and helps the players a lot because then there is more involvement in the game and more wars because then resources become more important. I know there are a fair number of people that just wanna PvE so sorry but I would rather PvE not be the major money maker.
So you just want to change the way people play the game? Nice.
Less faucets wouldn't have worked when this game first came out, less faucets now would just backpedal the economy slowly but surely.
|

Manalapan
Dynasty Banking
|
Posted - 2009.03.15 06:55:00 -
[198]
Originally by: Kylar Renpurs Edited by: Kylar Renpurs on 15/03/2009 06:50:33
So you just want to change the way people play the game? Nice.
Less faucets wouldn't have worked when this game first came out, less faucets now would just backpedal the economy slowly but surely.
I am not saying we get rid of missions. I am more saying we get rid of trade goods or well NPC involvement in them.
Dynasty Banking |

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.15 07:13:00 -
[199]
Quote: I am not saying we get rid of missions. I am more saying we get rid of trade goods or well NPC involvement in them.
And once again, why? You're making a mountain from a molehill of an ISK faucet.
I fall back again to this just being you wanting to change the way people play this game. Trading 'consumer goods' (long limb roes etc) is one of the classic money making ways in any space RPG, and I wouldn't be surprised if there wasn't an expectation for it to be part of the game.
Trade goods themselves are a very minimal ISK faucet anyway. ISK is sunk in the purchase of the trade good from NPC sell orders, and ISK is faucetted from NPC buy orders.
Mind you, I didn't see the anti-isk-faucet brigade come out when the amount of Navy tags being dropped increased massively due to the introduction of FW plexes and FW missions.
Face it, there's new ISK sinks, so there must be new ISK faucets to balance this.
And as I point out, my material "faucet" also matched my ISK faucet. Tell me that *doesn't* make sense.
|

Venkul Mul
Gallente
|
Posted - 2009.03.15 07:31:00 -
[200]
Edited by: Venkul Mul on 15/03/2009 07:32:53
Originally by: Akita T Edited by: Akita T on 14/03/2009 21:23:42
Originally by: Venkul Mul From my experience of the people that will mostly enter WH space most of them will not bother gas harvesting or hacking if they could get the same stuff in another way, even if way less efficiently. Naturally it is an opinion.
And I'm not disputing that opinion. I am merely pointing out that even if it would be so (and I actually tend to agree it WILL be so), that doesn't mean "wildspace professions are killed". That's the only opinion of yours I'm disputing. In order to "KILL" a profession, you have to have it be inferior to any and all alternatives. Since it's obvious alternatives would actually be less lucrative than simply engaging in the profession, there can be no talking of "killing off the profession". Right ?
OK, for me "killing a profession" instead mean that the larges by far percentage of the people will not do it.
To clarify the difference of our definitions, by your definition running low sec combat mission is not "killed", it still net more isk than high sec, by mine it is "mostly killed" as the number of people doing it is very small against the total number of mission runners.
I concede, by your definition the miniprofession will not be killed in wh-space, only diminished by your idea.
And I concede that as a definition yours is more precise too.
|
|

Venkul Mul
Gallente
|
Posted - 2009.03.15 07:39:00 -
[201]
Originally by: Akita T
Quote:
Quote: Gas sites are apparently the only ones without Sleeper guards (or so at least says the preliminary chart of T3 production we were served), so all you have to watch out for are other players.
I hadn't noticed that, link to this piece of information please?
Linkage.
Originally by: CCP Dropbear Thought this may help people wrap their heads around the process. Diagram of Tech III Production
The flowchart there doesn't include "kill Sleepers at gas sites". Although, CCP Dropbear might have simply forgotten to add that to the list, and (some) Sleepers actually show up.
That seem more wishful thinking than a hard fact. I am testing a bit of ninja gas harvesting, I will put there the results. BTW, from other post they sleepers will, as a minimum, have long spawn time, but that is a behavior they have in exploration mining sites too.
|

Venkul Mul
Gallente
|
Posted - 2009.03.15 08:00:00 -
[202]
Originally by: Manalapan
Originally by: Kylar Renpurs Edited by: Kylar Renpurs on 15/03/2009 06:50:33
So you just want to change the way people play the game? Nice.
Less faucets wouldn't have worked when this game first came out, less faucets now would just backpedal the economy slowly but surely.
I am not saying we get rid of missions. I am more saying we get rid of trade goods or well NPC involvement in them.
Wrong answer as today trade good are one of the big isk sinks: uranium, mechanical parts, robotics, ecc.
|

Manalapan
Dynasty Banking
|
Posted - 2009.03.15 08:26:00 -
[203]
Edited by: Manalapan on 15/03/2009 08:27:13 That is true, but what do you think would be better for developing a player market lowering faucets and have those trade goods player made only or depend on it to act as an isk sink.
Dynasty Banking |

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.15 08:50:00 -
[204]
Edited by: Kylar Renpurs on 15/03/2009 08:50:46
Quote:
That is true, but what do you think would be better for developing a player market lowering faucets and have those trade goods player made only or depend on it to act as an isk sink.
And how do you propose people *buy* the materials to make those goods? Or buy the goods required to harvest the materials needed to make them?
You *cannot* keep adding "ISK sinks" or "material faucets" under the guise of "Bettering the player market" without adding corresponding ISK faucets.
People like me are giving up mission running, one of the biggest ISK faucets in the game, in lieu of pursuing these material sinks, with a comparatively small ISK sink on the side.
T3 as a whole is a massive material faucet. Without *any* additional ISK faucets, and with people like me *leaving* isk faucets, you'd probably start seeing greater deflation than what's already been hinted at.
|

Hiroshima Jita
|
Posted - 2009.03.15 08:52:00 -
[205]
DAMN! Sleeper have no bounty. The buy orders make it just the same as killing an npc battleship in 0.0 and getting a bounty only you have to go turn the stuff in.
|

Venkul Mul
Gallente
|
Posted - 2009.03.15 08:53:00 -
[206]
Originally by: Manalapan Edited by: Manalapan on 15/03/2009 08:27:13 That is true, but what do you think would be better for developing a player market lowering faucets and have those trade goods player made only or depend on it to act as an isk sink.
Why players should gather and build everything?
In the universe of EVE there is a economy outside what the players do.
Or you want to have space arcologies where players plant and harvest grain, planet mining expedition to gather unrefined uranium to refine and so on?
Up to a point it make the game better, but after that point it break immersion.
|

Manalapan
Dynasty Banking
|
Posted - 2009.03.15 10:33:00 -
[207]
Originally by: Kylar Renpurs Edited by: Kylar Renpurs on 15/03/2009 08:50:46
Quote:
That is true, but what do you think would be better for developing a player market lowering faucets and have those trade goods player made only or depend on it to act as an isk sink.
And how do you propose people *buy* the materials to make those goods? Or buy the goods required to harvest the materials needed to make them?
You *cannot* keep adding "ISK sinks" or "material faucets" under the guise of "Bettering the player market" without adding corresponding ISK faucets.
People like me are giving up mission running, one of the biggest ISK faucets in the game, in lieu of pursuing these material sinks, with a comparatively small ISK sink on the side.
T3 as a whole is a massive material faucet. Without *any* additional ISK faucets, and with people like me *leaving* isk faucets, you'd probably start seeing greater deflation than what's already been hinted at.
I never said they needed to add any materials to get it to work. Make a new process use minerals to build robotics, mechanical parts....etc no need to be introducing new materials to do that (Unfortunately it would be CCP response most likely).
Originally by: Hiroshima Jita DAMN! Sleeper have no bounty. The buy orders make it just the same as killing an npc battleship in 0.0 and getting a bounty only you have to go turn the stuff in.
Ah see thats a valid point, but I still feel that usable materials for T3 or otherwise dropped rather than a trade good would be more valuable to the EVE economy. However, I do understand CCP putting that in to promote wormholes and players use of them.
Originally by: Venkul Mul
Originally by: Manalapan Edited by: Manalapan on 15/03/2009 08:27:13 That is true, but what do you think would be better for developing a player market lowering faucets and have those trade goods player made only or depend on it to act as an isk sink.
Why players should gather and build everything?
In the universe of EVE there is a economy outside what the players do.
Or you want to have space arcologies where players plant and harvest grain, planet mining expedition to gather unrefined uranium to refine and so on?
Up to a point it make the game better, but after that point it break immersion.
You took my point a little far (I dont want players to have to assume control over what would be happening in the non-capsuleer portion of EVE), but I do see what problem there would be if players had to make enriched uranium is some sort of means like I stated above. It would open up more realms of industry.
Dynasty Banking |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.15 10:57:00 -
[208]
Originally by: Venkul Mul OK, for me "killing a profession" instead mean that the larges by far percentage of the people will not do it. To clarify the difference of our definitions, by your definition running low sec combat mission is not "killed", it still net more isk than high sec, by mine it is "mostly killed" as the number of people doing it is very small against the total number of mission runners. I concede, by your definition the miniprofession will not be killed in wh-space, only diminished by your idea. And I concede that as a definition yours is more precise too.
Well, lowsec missions actually is "mostly killed", but for different reasons - the reward for doing it is minimally higher (vast majority of reward is in ISK bounties + loot + salvage, not in end-of-mission ISK+LP), while at the same time the risk involved is radically higher (lowsec vs highsec). In other words, for highsec missions, (effort+risk)/reward is far too good compared to lowsec, so, yes, indeed, lowsec mission-running is "mostly dead". The only exceptions are those unlikely lowsec systems that are almost completely safe, void of player pirate presence... but that doesn't last too long normally.
Worst case scenario, you have slightly higher risk level in most of the "wildspace profesions" compared to normal Sleeper hunting (all you need is sacrifice ONE midslot on ONE ship), with the only major problem (read : radically increased risk) being gas mining, where you usually might want to sacrifice up to 4 (or even 5, if you bother training the gas mining skill that high) highslots on each gas mining ship. So other than gas mining, the other professions are just fine (and you get to fight decent numbers of Sleeper craft while doing it anyway). But gas mining, well, that's already another story, with it being already problematic with the system we have in place right now already, not even talking about this particular proposal of mine. It seems it would take on average 8-12 hours of gas mining for a single T3 ship... so gas yield would have to be radically tweaked in the future... in other words, I'd much rather see the limitation factor in gas mining be FINDING the site that has enough gas, as opposed to having to wait hours on end with many gas miners fited to extract it. Sure, ok, half an hour or an hour of gas mining for a T3 ship, that sounds reasonable... but 10 hours ? Give me a break.
_ Create a character || Fit a ship || Get some ISK |

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.15 10:59:00 -
[209]
Quote:
I never said they needed to add any materials to get it to work. Make a new process use minerals to build robotics, mechanical parts....etc no need to be introducing new materials to do that (Unfortunately it would be CCP response most likely).
OK. Build your idea and I might be convinced. How do you "get" these goods? Do you pay for them with ISK in which case it's an ISK sink? Do you just accrue them like SP in which case it's a material faucet? Either way, there's a reduction in the ratio of ISK in the universe to materials. How do you balance that out again?
Or are you just asking CCP to deflate EVE's economy faster?
Quote: Ah see thats a valid point, but I still feel that usable materials for T3 or otherwise dropped rather than a trade good would be more valuable to the EVE economy. However, I do understand CCP putting that in to promote wormholes and players use of them.
Once again, balance it.
T3 introduces a production line not disimilar to T2, in so far as it needing a massive investment for any newcomers into POS structures, materials and, for those who use it, the purchase and eventual loss of ships (On an aside, I'd like to see their insurance values). It's a massive ISK sink and material faucet. Without any additional ISK faucet the net effect of T3 would be an overall deflation of the economy, whose magnitude I can't and won't speculate on.
I ask again in case it's slipped to the wayside. I brought 15 million of materials in to the EVE universe during my last stint, and I also brought 15 million ISK into the universe in these trade goods. Is this not balanced, especially when considering I've reinvested that ISK into other ISK sinks, namely insurance on some T1 ships I plan to use and POS gear which is *not* player manufactured.
|

Venkul Mul
Gallente
|
Posted - 2009.03.15 12:19:00 -
[210]
Originally by: Akita T
Worst case scenario, you have slightly higher risk level in most of the "wildspace profesions" compared to normal Sleeper hunting (all you need is sacrifice ONE midslot on ONE ship), with the only major problem (read : radically increased risk) being gas mining, where you usually might want to sacrifice up to 4 (or even 5, if you bother training the gas mining skill that high) highslots on each gas mining ship. So other than gas mining, the other professions are just fine (and you get to fight decent numbers of Sleeper craft while doing it anyway). But gas mining, well, that's already another story, with it being already problematic with the system we have in place right now already, not even talking about this particular proposal of mine. It seems it would take on average 8-12 hours of gas mining for a single T3 ship... so gas yield would have to be radically tweaked in the future... in other words, I'd much rather see the limitation factor in gas mining be FINDING the site that has enough gas, as opposed to having to wait hours on end with many gas miners fited to extract it. Sure, ok, half an hour or an hour of gas mining for a T3 ship, that sounds reasonable... but 10 hours ? Give me a break.
Gas Harvester II, prerequisite Gas cloud harvesting V .
A bore to train, but for a yield of 20 m3/40 secs against the 10 m3/30 secs of the T1 it is worth it even if you don't want to dedicate 5 high slot to gas harvesting.
0.5 m3/s vs 0.33/sec is a 50% increase.
/signed for the rest of the argument.
|
|

Manalapan
Dynasty Banking
|
Posted - 2009.03.15 12:40:00 -
[211]
Originally by: Kylar Renpurs
Quote:
I never said they needed to add any materials to get it to work. Make a new process use minerals to build robotics, mechanical parts....etc no need to be introducing new materials to do that (Unfortunately it would be CCP response most likely).
OK. Build your idea and I might be convinced. How do you "get" these goods? Do you pay for them with ISK in which case it's an ISK sink? Do you just accrue them like SP in which case it's a material faucet? Either way, there's a reduction in the ratio of ISK in the universe to materials. How do you balance that out again?
Or are you just asking CCP to deflate EVE's economy faster?
Quote: Ah see thats a valid point, but I still feel that usable materials for T3 or otherwise dropped rather than a trade good would be more valuable to the EVE economy. However, I do understand CCP putting that in to promote wormholes and players use of them.
Once again, balance it.
T3 introduces a production line not disimilar to T2, in so far as it needing a massive investment for any newcomers into POS structures, materials and, for those who use it, the purchase and eventual loss of ships (On an aside, I'd like to see their insurance values). It's a massive ISK sink and material faucet. Without any additional ISK faucet the net effect of T3 would be an overall deflation of the economy, whose magnitude I can't and won't speculate on.
I ask again in case it's slipped to the wayside. I brought 15 million of materials in to the EVE universe during my last stint, and I also brought 15 million ISK into the universe in these trade goods. Is this not balanced, especially when considering I've reinvested that ISK into other ISK sinks, namely insurance on some T1 ships I plan to use and POS gear which is *not* player manufactured.
You just made me cry a little bit on the inside with that last sentence. The insurance is not an ISK sink. POS are definitely one right now......even though I would like them to be player manufactured (see a pattern yet). I agree there does need to be a balancing of ISK faucet and ISK sinks as well as balancing with in those for different types of players. I will probably work on an idea for production of trade goods (need to look if there has been anything like it so far most likely has).
Alright I am off work so will probably not be forum whoring so much for the rest of the day....
Dynasty Banking |

Clurk Brodon
Yog-Sothoth Heavy Industries
|
Posted - 2009.03.15 16:03:00 -
[212]
Originally by: Manalapan You just made me cry a little bit on the inside with that last sentence. The insurance is not an ISK sink.
It is, if the ship isn't destroyed.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.15 17:46:00 -
[213]
Originally by: Clurk Brodon It is, if the ship isn't destroyed.
Now ask yourself this : how many insurances expire as opposed to being claimed ? The answer is, a vast majority of insurances don't expire, the ship dies before that. People that don't lose ships don't insure them, and people that know they are at risk of losing the ship insure it, then act slightly less responsable so they DO lose it usually before the insurance runs out. The insurance is a massive ISK faucet combined with a small ISK sink in a single package, so overall, it's a big ISK faucet.
_ Create a character || Fit a ship || Get some ISK |

Vested Interest
|
Posted - 2009.03.15 17:52:00 -
[214]
Originally by: Akita T
Now ask yourself this : how many insurances expire as opposed to being claimed ? The answer is, a vast majority of insurances don't expire, the ship dies before that.
Can you support this statement? My personal experiences lead me to conclude otherwise.
|

Cergorach
Amarr The Helix Foundation
|
Posted - 2009.03.15 17:57:00 -
[215]
Originally by: Vested Interest
Originally by: Akita T
Now ask yourself this : how many insurances expire as opposed to being claimed ? The answer is, a vast majority of insurances don't expire, the ship dies before that.
Can you support this statement? My personal experiences lead me to conclude otherwise.
If that's the case your spending to much on insurance, your isk is better spent elsewhere.
|

Clair Bear
Perkone
|
Posted - 2009.03.15 20:22:00 -
[216]
Originally by: Vested Interest
Originally by: Akita T
Now ask yourself this : how many insurances expire as opposed to being claimed ? The answer is, a vast majority of insurances don't expire, the ship dies before that.
Can you support this statement? My personal experiences lead me to conclude otherwise.
Absolutely. I only insure ships I'm likely to lose. In the unlikely event of insurance expiring before I am ganked the ship gets self-destructed. This is the standard MO for anyone flying cheap, disposable, unrigged T1. T2 hulls are not worth insuring.
I've only had to SD a ship twice over a total of ~7 alt-years.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.15 20:27:00 -
[217]
Originally by: Clair Bear T2 hulls are not worth insuring
Side-note... technically, they are worth insuring if you're likely to lose them. But the percentual benefits are negligible, so most of the time people don't really bother doing it.
_ Create a character || Fit a ship || Get some ISK |

Vested Interest
|
Posted - 2009.03.15 20:58:00 -
[218]
I'm asking for definitive proof rather than conjecture.
|

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.15 21:12:00 -
[219]
Originally by: Clurk Brodon
Originally by: Manalapan You just made me cry a little bit on the inside with that last sentence. The insurance is not an ISK sink.
It is, if the ship isn't destroyed.
This. Your statement of "The insurance is not an ISK sink." made me cry more because you demonstrate your lack of depth in this discussion. Yes it's a massive ISK faucet for the game, but that doesn't change the fact it's got an ISK sink component. What the heck am I supposed to say when I throw money at that ISK sink if I can't say it's an ISK sink???
Quote:
Quote:
Now ask yourself this : how many insurances expire as opposed to being claimed ? The answer is, a vast majority of insurances don't expire, the ship dies before that.
Can you support this statement? My personal experiences lead me to conclude otherwise.
My personal experience is definately otherwise. I generally don't insure anything these days unless it's loss would be a significant financial setback, certainly not unrecoverable, but at least a 10-25% loss of my net wealth.
Towards this end, my insurances have been for the following: - Charon, in case of suicide ganks. - Orca, for similar reasons plus I want to take it out to W-space - Chimera, because it's got no place to call home. Considering I'm not part of any alliance, I think it'd be pure idiocy to do otherwise.
My Chimera insurance is set to expire in April, my Charon already expired and I'll sell it because the sale value is worth more than the insured payout, and the Orca is a fresh payment.
Any other ships I own are multi-user, so it doesn't make sense to insure them, or I simply don't care about it. A loss of approx 50 mil (after basic payout) of a Raven isn't really a concern.
On insurance though, *correct*, it *is* a massive ISK faucet. Missions are a massive ISK faucet too. So why don't you set your sights on *those* issues if ISK faucets are such a threat to the player-run economy rather than this triviality?
|

Krathos Morpheus
Gallente Legion Infernal Wildly Inappropriate.
|
Posted - 2009.03.15 23:25:00 -
[220]
Originally by: Kylar Renpurs
On insurance though, *correct*, it *is* a massive ISK faucet. Missions are a massive ISK faucet too. So why don't you set your sights on *those* issues if ISK faucets are such a threat to the player-run economy rather than this triviality?
QFT I don't see your points towards the Sleepers when they have minimal impact on the whole picture considering the other ink faucets on the game. Do you really think that Sleepers are a "threat" to the economy considering the economy don't crash with these other faucets?
EVE Knowledge |
|

Khralen
The Night Corporation
|
Posted - 2009.03.16 03:53:00 -
[221]
I only read the first page and not the other seven, so I apologize if this point and questions has been made already.
Faction NPCs (Amarr Navy, Caldari Navy, etc.) drop tags that are redeemable for ISK at NPC stations (NPC orders). What makes this different? Other than it being harder to redeem?
LVV: The question I pose to you is this: Are you against all forms of ISK faucets?
Personally, I do not feel that this is worth speaking about at a CSM meeting.
|

LaVista Vista
|
Posted - 2009.03.16 05:02:00 -
[222]
Originally by: Khralen
LVV: The question I pose to you is this: Are you against all forms of ISK faucets?
No, not at all.
There needs to be ISK faucets. Else we would end up with 0 ISK in the economy 
|

Manalapan
Dynasty Banking
|
Posted - 2009.03.16 05:18:00 -
[223]
and I am back at work so forum whoring is my new past time
Really I think LVV point is more that we need to make sure the faucets do not get out of hand.
Also with the tags argument I would agree its basically the same thing just the reason we are discussing the sleepers is because they were just released and I think the drops are in much higher quantity I go sleeper ratting for an hour assuming I have some good scan luck I typically walk away with at least 100 sleeper data library (Yes I do more than just DBANK) which I do not recall tag drops being that frequent but of course its been a while.
Dynasty Banking |

ingenting
Cohors Alaria
|
Posted - 2009.03.16 05:47:00 -
[224]
Originally by: LaVista Vista Edited by: LaVista Vista on 12/03/2009 14:26:53 Nuff' said. Ingame there's NPC buyorders for:
Ancient coordinates Database 1.500.000 Neural Network Analyzer 50.000 Sleeper data library 200.000 Sleeper Drone AI nexus 5.000.000
I find this extremely disturbing. I realize that it's a trade-good. However, I imagine that this will cause a considerable ISK faucet.
I'm thinking of raising this as an issue on the CSM. Do you guys think we should do that?
please do, along with the ******ed missions that require ore. _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
|

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.16 06:54:00 -
[225]
Quote:
Also with the tags argument I would agree its basically the same thing just the reason we are discussing the sleepers is because they were just released and I think the drops are in much higher quantity I go sleeper ratting for an hour assuming I have some good scan luck I typically walk away with at least 100 sleeper data library (Yes I do more than just DBANK) which I do not recall tag drops being that frequent but of course its been a while.
Haven't run FW missions then have you?
This whole 'issue' is just a knee jerk reaction to something new, when there's far greater problems relating to "ISK faucets". If things like mission rewards and insurance were fixed, there might even be need for more things like these sleeper trade goods.
|

Venkul Mul
Gallente
|
Posted - 2009.03.16 07:02:00 -
[226]
Originally by: Manalapan and I am back at work so forum whoring is my new past time
Really I think LVV point is more that we need to make sure the faucets do not get out of hand.
Also with the tags argument I would agree its basically the same thing just the reason we are discussing the sleepers is because they were just released and I think the drops are in much higher quantity I go sleeper ratting for an hour assuming I have some good scan luck I typically walk away with at least 100 sleeper data library (Yes I do more than just DBANK) which I do not recall tag drops being that frequent but of course its been a while.
So, let's it put it straight: - you enter a exploration site (high level apparently); - you kill the NPC therein 1 hour; - get 20 millions in bounties (in the foirm of sellable loot); - cry that it is too much and it will change EVE economy;
Can I suggest a little check for comparison?
- go to 0.0; - find a good combat exploration site (non drones); - enter it and kill the rats; - after 1 hour of combat check how many isk in bounties have entered your wallet.
If the isk are less than 20 millions you can continue protesting, instead , if as it will be, you get more than 20 millions of isk directly in your wallet for killing the NPC you should have learned something on how EVE work in the field of NPC bounties.
Even more simple, ask some 0.0 ratter how many isk they get from bounties ratting 1 hour, simply warping from belt to belt in a normal system.
|

Manalapan
Dynasty Banking
|
Posted - 2009.03.16 08:44:00 -
[227]
Edited by: Manalapan on 16/03/2009 08:46:10 Hey I never said there were not other faucets that need to be looked at the issue is why more.
EDIT: Sudden thought..
I wonder what CCP wants the 'average' EVE player to be worth because they might actually be thinking here to push the average wallet up through more opportunities. Its easy to forget about the individual player sometimes.
Dynasty Banking |

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.16 09:06:00 -
[228]
Quote: the issue is why more.
You got your answer a long way back.
New ISK sink in the form of T3, and a huge amount of new material faucets injecting materials for purchase into the economy. It simply makes sense.
|

YouGotRipped
Ewigkeit
|
Posted - 2009.03.16 09:55:00 -
[229]
I'm sorry, I don't have time to read this entire thread but I'll presume you're all lacking in certain fields.
Why would another faucet be a threat to the player market? It is not a matter of how many faucets are added but isk/hour compared to say - L4 missioning. Oh and that's not all, WH space is 0.0 space with no local channel: "Suddenly the illusion of solitude shatters... [...] 5-6 idiots with tackling ships (even heavy dictors) have risen and are scrambling me". Weeeeeeeeee 
Definitely not an isk faucet if you ask me, more like a death trap.
Black Sun Empire |

Venkul Mul
Gallente
|
Posted - 2009.03.16 10:27:00 -
[230]
Originally by: Manalapan
Hey I never said there were not other faucets that need to be looked at the issue is why more.
EDIT: Sudden thought..
I wonder what CCP wants the 'average' EVE player to be worth because they might actually be thinking here to push the average wallet up through more opportunities. Its easy to forget about the individual player sometimes.
This part of you previous post:
Quote: I go sleeper ratting for an hour assuming I have some good scan luck I typically walk away with at least 100 sleeper data library which I do not recall tag drops being that frequent but of course its been a while.
seem to mean that Sleepers are an excessive isk faucet as ratting you weren't you weren't getting 10 millions in tags in your experience.
But you don't rat for tags, you rat for bounties, and 20 million isk in bounties ratting in 0.0 isn't hard to get at all.
If you want to compare tags you should consider level 4 or even level 5 missions and there you will get 20 millions/hour easily.
|
|

Mashie Saldana
Sharks With Frickin' Laser Beams
|
Posted - 2009.03.16 10:55:00 -
[231]
It's quite simple, you can finally make isk with your PVP pilot instead of your mission running alt.
Also thanks to these tags people will be able to maintain a good isk/h without making T3 even more expensive in the long run.
|

Jackie Fisher
Syrkos Technologies
|
Posted - 2009.03.16 11:59:00 -
[232]
I would imagine the new low sec Battleship belt rats will be a far more ædamagingÆ ISK faucet (and mining nerf) than Sleeper loot NPC buy orders.
|

Kwint Sommer
Caldari XERCORE
|
Posted - 2009.03.16 15:56:00 -
[233]
Originally by: Jackie Fisher I would imagine the new low sec Battleship belt rats will be a far more ædamagingÆ ISK faucet (and mining nerf) than Sleeper loot NPC buy orders.
Excellent point. I wasn't even considering that.
Great, CCP has seen fit to introduce even more ISK faucets than initially believed and at the same time they've done nothing to increase the ISK sinks and are planning to reduce one of the largest (POS's will no longer be tied to sovereignty). I wish their PR doctor, err "economist," would start giving us meaningful numbers on the currency and fixed assets in EVE so we could develop a real idea of just how much inflation is on the horizon. The only thing more infuriating than watching CCP dump more and more ISK into the economy is being unable to judge the extent of it.
|

Kwint Sommer
Caldari XERCORE
|
Posted - 2009.03.16 15:59:00 -
[234]
Originally by: Mashie Saldana It's quite simple, you can finally make isk with your PVP pilot instead of your mission running alt.
Also thanks to these tags people will be able to maintain a good isk/h without making T3 even more expensive in the long run.
There's nothing simple about it and quite frankly the number of simpletons in this thread makes me want to stop posting on MD.
For the love god, I feel like half the people posting here think a ship getting blown up is an ISK sink.
|

Venkul Mul
Gallente
|
Posted - 2009.03.16 19:12:00 -
[235]
Originally by: Kwint Sommer
Originally by: Jackie Fisher I would imagine the new low sec Battleship belt rats will be a far more ædamagingÆ ISK faucet (and mining nerf) than Sleeper loot NPC buy orders.
Excellent point. I wasn't even considering that.
Great, CCP has seen fit to introduce even more ISK faucets than initially believed and at the same time they've done nothing to increase the ISK sinks and are planning to reduce one of the largest (POS's will no longer be tied to sovereignty). I wish their PR doctor, err "economist," would start giving us meaningful numbers on the currency and fixed assets in EVE so we could develop a real idea of just how much inflation is on the horizon. The only thing more infuriating than watching CCP dump more and more ISK into the economy is being unable to judge the extent of it.
No new isk sinks?
1) several new skills, granted, you lear them only once, but the prerequisites are low and a lot of people will learn them even if they will not buy a T3 ship for some time;
2) 1 new POS module that use as much resources as a advanced laboratory and has 1 usable slot (experimentary lab);
3) several new BPO (again, one shot but all helps);
4) gas reaction for T3 construction can be done in POS (so more fuel);
5) POS are still linked to sovereignty, that is something CCP want to do, not something that has done.
|

Celia Therone
|
Posted - 2009.03.16 19:37:00 -
[236]
Originally by: Akita T
Worst case scenario, you have slightly higher risk level in most of the "wildspace profesions" compared to normal Sleeper hunting (all you need is sacrifice ONE midslot on ONE ship), with the only major problem (read : radically increased risk) being gas mining, where you usually might want to sacrifice up to 4 (or even 5, if you bother training the gas mining skill that high) highslots on each gas mining ship. So other than gas mining, the other professions are just fine (and you get to fight decent numbers of Sleeper craft while doing it anyway).
I think that mostly you have pretty good points, but it seems to me as though you haven't actually tried wormhole space.
In order to do magnetometric sites you have to sacrifice a high (salvager) and a mid (analyzer) slot. To do hacking you just need a mid (codebreaker).
However the sites are guarded (25 sleepers including a battleship in an easy magnetometric) so you really always want a salvager and a tractor beam. Then there's a reasonable chance that you might get stuck in w-space so you want a probe launcher. Worried about pvpers? Add a cloak. What happens if you scan out a hacking site when you're equipped for magnetometric? Maybe you want both an analyzer and a codebreaker. Remember that going back through the wormhole to switch out might cause it to close which will cost you all of the scanning work that you've done. It also unnecessarily exposes you to wormhole camps.
Because the radar/magnetometric sites are really hard to find you'd better plan to finish them. That means that you'll be in there for a while and vulnerable too. If you warp out the site may despawn, even if you haven't touched a can.
So you're talking about sacrificing four high slots and two mids whilst still maintaining a tank/gank that can kill 9 sleepers at a time, including a battleship.
In contrast a pvper sacrifices a high to a probe launcher. (Well they probably lose mids to webifiers, warp inhibitors but given that they'll use them to kill you it doesn't seem like that much of a sacrifice.)
A sleeper ratter sacrifices a high slot to a probe launcher. Possibly two more to a salvager/tractor but, remember, they don't have to worry about their sites despawning so they can fit a salvaging/looting ship (with a small risk that the wormhole will close when they switch.) Anomalies are trivial to scan down (100% on the first scan) so ratters can run away as soon as they smell trouble and lose very little doing so.
Btw, I was alpha struck for around 1700 damage (after resists) by towers in a gas cloud before I dropped out of warp. I've also heard anecdotal reports of sleepers arriving in gas clouds after players have started mining there (although all of the gas clouds that I've visited so far haven't had rats in when I warped to them initially, other than the one with sentries.)
Gas clouds are also very commmon and easy to find, at least for the low end gasses. Again this means that you lose very little by running when you see someone on your scanner. In contrast running from a radar that took you a couple of hours to find can cost you the entire site before you even get to the can lottery.
|

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.16 21:24:00 -
[237]
Originally by: Celia Therone
..stuff..
You're points only criticise solo players, which WH space is definately not for.
Enter the Prowler, your one-stop exploration shop for those on a budget both in terms of manpower and ISK.
Highs: Covops cloak II, Expanded Probe Launcher. Mids: Codebreaker, Analyzer, 10mn MWD Lows: Expanded Cargohold IIs.
With the exception of any Gas/mining activities, which are A) nothing new, or B) Starting to not really be "worth it" either. I've heard the claims that "Probe launcher not on a covops ship? What?" but after a few days at it I can scan down a site generally within 5 minutes. Then have a *full fit* PvE ship (with a cloak if you're that scared, but in actual fact you're quite safe unless the WH you found was in Jita or some other system with 60+ people).
Solo, yeah, you won't reap much except these drops.
On an aside, I too had forgotten about low sec BS. There's your port of call if you have concerns about "ISK sinks".
If they 'fixed' these sleeper drops rather than fixing other ISK faucets such as bounties and insurance, then they'd just exacerbate the problem.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.03.16 22:02:00 -
[238]
Originally by: Celia Therone I think that mostly you have pretty good points, but it seems to me as though you haven't actually tried wormhole space. [...]stuff about how nasty it is to solo wildspace[...]
Well, I start with the obvious assumption (confirmed by the devs as being their intention) that you're not supposed to solo wildspace. Like the posted above pointed out, for all wildspace activities (except gas mining) all you need is a single blockade runner as the "specialist" (more of them don't hurt)... and then have some of the other ships pack a salvager in one of the spare highs (some ships actually do have a "spare high"). Heck, I'd really expect a lot of w-space gangs to actually sport a good deal of ECM boats, which aren't exactly what could be considered up until now "PvE material".
_ Create a character || Fit a ship || Get some ISK |

Pang Grohl
Gallente Sudo Corp
|
Posted - 2009.03.17 00:05:00 -
[239]
I believe that these Sleeper NPC goods were added to shore up incomes against an increase of demand vs supply in T2 goods as people move to start up T3 production.
The simple fact is that any expanding economy is going to have inflation. Using inflation risk as a con to adding isk to the economy is a canard, because generally all produce-able goods are decreasing in price. Having and expanding isk faucets is necessary to fuel the growth of the EVE economy as new players enter the game.
*** Si non adjuvas, noces (If you're not helping, you're hurting)
|

nether void
Caldari The Older Gamers Atlas Alliance
|
Posted - 2009.03.17 22:24:00 -
[240]
Yes get rid of them. Salvage is enough of a money maker, and isn't an isk faucet.
Rework bounty system too, IMO. No more money falling from the sky.
Rework mission system. Agents should have a 'budget' just like everyone else. --------------------
|
|

Celia Therone
|
Posted - 2009.03.17 22:36:00 -
[241]
Edited by: Celia Therone on 17/03/2009 22:36:52
Originally by: Akita T
Originally by: Celia Therone I think that mostly you have pretty good points, but it seems to me as though you haven't actually tried wormhole space. [...]stuff about how nasty it is to solo wildspace[...]
Well, I start with the obvious assumption (confirmed by the devs as being their intention) that you're not supposed to solo wildspace. Like the posted above pointed out, for all wildspace activities (except gas mining) all you need is a single blockade runner as the "specialist" (more of them don't hurt)... and then have some of the other ships pack a salvager in one of the spare highs (some ships actually do have a "spare high"). Heck, I'd really expect a lot of w-space gangs to actually sport a good deal of ECM boats, which aren't exactly what could be considered up until now "PvE material".
The devs actually stated that you were intended to be able to solo some of w-space. Perimeter sites appear to be soloable, some(?) Frontier, Core not (although I haven't personally tried these).
I guess your original post confused me because you were talking about how much added risk a gas harvester would take on because they had to fit 4 or 5 gas harvesters. If you're in a group then that really doesn't add much risk, does it? So I approached things from a soloers point of view where sacrificing slots can make a huge difference.
So have you tried w-space?
|

Ahro Thariori
|
Posted - 2009.03.18 18:49:00 -
[242]
Edited by: Ahro Thariori on 18/03/2009 18:54:07
Originally by: Kylar Renpurs
OK, so I just came out of a stint in W-space, 4 hours and 30 mil worth of stuff later (mind you I'm still toes-in-the-water-only atm).
Here's the breakdown of what I got:
Approx 15 mil worth of Trade goods (the ISK faucet) Approx 15 mil worth of Gasses and salvage.
Seems pretty balanced to me. Don't you (LV, A) think that EVE needs isk faucets along with its material faucets? Or is that just a naive angle on the matter by me and others? The idea has been brought up serveral times in this thread but has never really been discussed by the OP as there were more "important" things to fight over (what a isk faucet/sink is and whether WH space is worthwhile or a death trap).
PS: isn't the Quarterly overdue by now?
|

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.03.19 06:35:00 -
[243]
back to the OP
Remove the NPC buyers if ccp want to prevent certain sleeper things from going to cheap or to expensive u can either change the amount of materials that go into the t3 strat curisers, add new t3 ammo mods and or ships
Or change the drop rates.
REmove the isk generating ncp orders and let the market work.
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.19 06:48:00 -
[244]
Quote: Seems pretty balanced to me. Don't you (LV, A) think that EVE needs isk faucets along with its material faucets? Or is that just a naive angle on the matter by me and others?
Sure, it's balanced. I'm not saying it's going to break the economy or anything. However I'm just saying that the whole idea about EVE is the player-driven market. Not a NPC-driven market.
Quote: PS: isn't the Quarterly overdue by now?
Yes, all 4 of them.
Quote: PPS: found a post by Dr.EyjoG stating that "we have had a deflation in EVE for the past two years". Does that settle the topic at hand?
No. Deflation merely means that over the last 2 years, prices have gone down. That's to be expected, especially with MUDflation. Invention and things like that caused MASSIVE deflation.
Why haven't people given up on trying to apply inflation and deflation to EVE? It's rather amusing how everybody seems to be ignorant to the difference between inflation and monetary inflation(and Monetary deflation and monetary deflation).
We have had monetary inflation since EVE started. Any MMO has deflation as a feature. Prices are high as first and and then lowers over time, where it will go up and down and react to any outside market force, like a POS-exploit or invention.
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.19 06:51:00 -
[245]
Originally by: ollobrains2
Remove the NPC buyers if ccp want to prevent certain sleeper things from going to cheap or to expensive u can either change the amount of materials that go into the t3 strat curisers, add new t3 ammo mods and or ships
Funny you should say that. A base-line reward means that people are more likely to complete more, i.e lower prices. It's almost like a subsidy.
|

Hobgoblin ll
|
Posted - 2009.03.19 06:55:00 -
[246]
Originally by: Ki Tarra This is basicly the same as a bounty on the Sleepers, it just forces people to haul stuff back to K-Space instead of wondering deeper into W-Space.
There is no more of a problem with this then there is with the bounties on existing rats.
This. Don't try to tell us there is a problem when there is none. Why don't you complain about the isk faucet of beltrats, which are easier to kill and drop more isk ?
|

Venkul Mul
Gallente
|
Posted - 2009.03.19 07:33:00 -
[247]
Originally by: LaVista Vista
Quote: Seems pretty balanced to me. Don't you (LV, A) think that EVE needs isk faucets along with its material faucets? Or is that just a naive angle on the matter by me and others?
Sure, it's balanced. I'm not saying it's going to break the economy or anything. However I'm just saying that the whole idea about EVE is the player-driven market. Not a NPC-driven market.
You title is "Are sleepers a threat to the player-driven market?".
At this point we have established that they are not a threat against the player driven market; you recognize it yourself saying: "I'm not saying it's going to break the economy or anything".
You can feel that the NPC trade good in the Sleeper drops are against the spirit of a payer driven market, but that is a different question from the one you have asked in the thread title.
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.19 11:08:00 -
[248]
Originally by: Venkul Mul
You title is "Are sleepers a threat to the player-driven market?".
At this point we have established that they are not a threat against the player driven market; you recognize it yourself saying: "I'm not saying it's going to break the economy or anything".
You can feel that the NPC trade good in the Sleeper drops are against the spirit of a payer driven market, but that is a different question from the one you have asked in the thread title.
It's like saying that communism isn't a threat to democracy or that eating too much candy isn't a threat to your life in the long run.
I suggest that you consult your dictionary.
Here's what mine says for threat:
Quote: an indication or warning of probable trouble: The threat of a storm was in the air.
It IS an indication/warning, that CCP implemented a mechanic which doesn't solely rely on the player-driven market, when we already have plenty of ISK faucets.
|

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.19 11:10:00 -
[249]
Quote:
Sure, it's balanced. I'm not saying it's going to break the economy or anything. However I'm just saying that the whole idea about EVE is the player-driven market. Not a NPC-driven market.
Now you're not making sense.
It's not going to break the economy. Great. Guess what? If the sales of these goods to NPCs isn't going to affect the economy as you say, then what's the problem? It's not affecting your game, my game or anyones game, it just affects *their* game by letting them get more ISK.
More than likely CCP realised this. Take a look at the salvage market for sleepers. To be honest, it's worth less than the current salvage market. If sleeper salvage was all I was going out for, I'd stick with my missions and the salvage and loot I get from that.
In fact, if you tried to balance out the killing of sleepers with more salvage, you'd bottom out the market even more. So what'd you have? The small crowd who pursue NPC killing and exploration avoid wormholes because the rewards of engaging exploration and mining in K-space outweighs that reward. And the 0.0 alliances out there, because they can't claim sov, and the logistics of maintaining anything out there means taking away from their 'defences' and diverting resources from more essential tasks, they wouldn't be interested. Then what happens? The new content would die in the ass.
As I said to Manalapan, you're just trying to change the way people play this game, so they play it *your* way, not their way.
|

Ahro Thariori
|
Posted - 2009.03.19 13:15:00 -
[250]
Originally by: LaVista Vista
Quote: Seems pretty balanced to me. Don't you (LV, A) think that EVE needs isk faucets along with its material faucets? Or is that just a naive angle on the matter by me and others?
Sure, it's balanced. I'm not saying it's going to break the economy or anything. However I'm just saying that the whole idea about EVE is the player-driven market. Not a NPC-driven market.
Ok, this was my first impulse, too. Why the need for NPC buy orders at all? Get rid of them, it confuses me! But then someone explained that it's merely a means to delaying bounty payment and introducing travel risk - and I'm totally cool with that. Now, if you have no point against isk faucets that come with material faucets (e.g. bounties), isn't this a rather elegant solution at the slight cost of dead clutter in the market browser? Mind you, others have pointed out that dropping anything but non-npc goods (e.g. minerals, modules) does in fact hurt other players at least to some degree (mining with turrets, hurting the mining profession, cheap t1 gear, hurting the t1 producers) and deflates prices (if not accompanied by a isk faucet) as you say yourself.
[...]
Originally by: LaVista Vista
Quote: PPS: found a post by Dr.EyjoG stating that "we have had a deflation in EVE for the past two years". Does that settle the topic at hand?
No. Deflation merely means that over the last 2 years, prices have gone down. That's to be expected [...] Why haven't people given up on trying to apply inflation and deflation to EVE?
I dont follow, aren't you the one?
Originally by: LaVista Vista
It's rather amusing how everybody seems to be ignorant to the difference between inflation and monetary inflation(and Monetary deflation and monetary deflation). We have had monetary inflation since EVE started.
Ok, so your argument here is that my (and others') objection is invalid because I use the wrong measure. Fine. I don't believe you so easily, though. . Could you please care to enlighten me (us)? As far as I am concerned the sheer total volume of isk is not the indicator of interest. CCP could decide to add a 0 to each isk figure in game (e.g. wallets, market orders, etc.). Voila, monetary inflation of 1000%. Could we buy more or less with that? No, as the number of tradeable goods hasn't changed. Each unit of isk would just be a tenth of it's former value.
Originally by: LaVista Vista Any MMO has deflation as a feature.
And is it a good or a bad feature?
Now, if all you argue is: the "bounty"-drops shouldn't be bought by NPCs at the market but rather turned in at your local LP store/agent/militia/etc, i.e. no change of mechanic but rather of story - then I'm with you. But I don't believe it will happen for dev time-economic reasons.
|
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.19 13:32:00 -
[251]
Hey, lets try something fun.
From now on, you HAVE to specify in an argument, if you are talking about monetary inflation or price inflation.
Doesn't that sound fun?
|

Ahro Thariori
|
Posted - 2009.03.19 13:40:00 -
[252]
Edited by: Ahro Thariori on 19/03/2009 13:40:08
Originally by: LaVista Vista Hey, lets try something fun.
From now on, you HAVE to specify in an argument, if you are talking about monetary inflation or price inflation.
Doesn't that sound fun?
updated my post, but dont see where it was unclear. |

Karim alRashid
Gallente Aliastra
|
Posted - 2009.03.19 13:46:00 -
[253]
Originally by: LaVista Vista
Originally by: Feng Schui
That being said, if they're just that, trade goods, and serve no real purpose; then I wouldn't worry too much about it 
If they serve no real purpose, why should they bloat the economy? 
To keep the balance of goods (e.g fullerenes) entering the economy. |

Venkul Mul
Gallente
|
Posted - 2009.03.19 18:33:00 -
[254]
Your argument has moved a bit from:
Originally by: LaVista Vista Edited by: LaVista Vista on 12/03/2009 14:26:53 Nuff' said. Ingame there's NPC buyorders for:
Ancient coordinates Database 1.500.000 Neural Network Analyzer 50.000 Sleeper data library 200.000 Sleeper Drone AI nexus 5.000.000
I find this extremely disturbing. I realize that it's a trade-good. However, I imagine that this will cause a considerable ISK faucet.
I'm thinking of raising this as an issue on the CSM. Do you guys think we should do that?
to some paranoid dream where there is some CCP driven plan on wrecking the player market:
Originally by: LaVista Vista
Originally by: Venkul Mul
You title is "Are sleepers a threat to the player-driven market?".
At this point we have established that they are not a threat against the player driven market; you recognize it yourself saying: "I'm not saying it's going to break the economy or anything".
You can feel that the NPC trade good in the Sleeper drops are against the spirit of a payer driven market, but that is a different question from the one you have asked in the thread title.
It's like saying that communism isn't a threat to democracy or that eating too much candy isn't a threat to your life in the long run.
I suggest that you consult your dictionary.
Here's what mine says for threat:
Quote: an indication or warning of probable trouble: The threat of a storm was in the air.
It IS an indication/warning, that CCP implemented a mechanic which doesn't solely rely on the player-driven market, when we already have plenty of ISK faucets.
Look your dictionary quote: probable trouble.
Adding a weak isk faucet to a new class of NPC, when each NPC has always been a isk faucet (each NPC, drone excluded, has a bounty or drop a tag that can be sold to NPC buy orders) is not a source of some probable trouble, it is keeping the NPC as they have always been.
With a big stretch of imagination you can say that it can be a sign of a change in game focus by CCP, but as NPC normally are isk faucets nothing has changed here.
|

Akemi Tarazon
|
Posted - 2009.03.20 07:02:00 -
[255]
Originally by: LaVista Vista Edited by: LaVista Vista on 12/03/2009 14:26:53 Nuff' said. Ingame there's NPC buyorders for:
Ancient coordinates Database 1.500.000 Neural Network Analyzer 50.000 Sleeper data library 200.000 Sleeper Drone AI nexus 5.000.000
I find this extremely disturbing. I realize that it's a trade-good. However, I imagine that this will cause a considerable ISK faucet.
I'm thinking of raising this as an issue on the CSM. Do you guys think we should do that?
I was throughly impressed when I realized E-O wasn't just pewpewing and nurturing my toon to be stronger. I saw vast amount of capital behind the scene and that thing drove the whole drama. As I spend more and more time w/ E-O economy ( I am NOT saying market. I say economy because I am also pointing out the other activities that generates iskies ) though, I get disappointed because of the limits, constraints, and artificial make-ups in place.
Sure, I see, at least partially, the motivation behind it all. CCP might like to provide a sandboxed, pseudo-real economic model in game, but that does not necessarily mean E-O should be harsh as real world to drive players out of game. (yeah, let 'em pay 1/3 of their annual salary for the first raven! ) I'm saying CCP cannot turn off its interest on players ( the very ppl paying RL $) to stay w/o much of trouble on isk making. In that regards, the NPC buy order is just a small issue that is to be gone when it needs to be. In that regards, this is a necessary move for CCP to maintain its RL business for a time being. don't you think?
Rather, if you have power to bring up some points in CSM, you should plan to single-heartedly focus your energy on making E-O economy more close to the one right behind your RL being. E-O economy still has much, I mean humongous, unexploited potential to become a superbly complex one than it currently shows on its bare surface and you know that. 
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.20 07:15:00 -
[256]
Edited by: LaVista Vista on 20/03/2009 07:22:04
Originally by: Akemi Tarazon
Originally by: LaVista Vista Edited by: LaVista Vista on 12/03/2009 14:26:53 Nuff' said. Ingame there's NPC buyorders for:
Ancient coordinates Database 1.500.000 Neural Network Analyzer 50.000 Sleeper data library 200.000 Sleeper Drone AI nexus 5.000.000
I find this extremely disturbing. I realize that it's a trade-good. However, I imagine that this will cause a considerable ISK faucet.
I'm thinking of raising this as an issue on the CSM. Do you guys think we should do that?
I was throughly impressed when I realized E-O wasn't just pewpewing and nurturing my toon to be stronger. I saw vast amount of capital behind the scene and that thing drove the whole drama. As I spend more and more time w/ E-O economy ( I am NOT saying market. I say economy because I am also pointing out the other activities that generates iskies ) though, I get disappointed because of the limits, constraints, and artificial make-ups in place.
Sure, I see, at least partially, the motivation behind it all. CCP might like to provide a sandboxed, pseudo-real economic model in game, but that does not necessarily mean E-O should be harsh as real world to drive players out of game. (yeah, let 'em pay 1/3 of their annual salary for the first raven! ) I'm saying CCP cannot turn off its interest on players ( the very ppl paying RL $) to stay w/o much of trouble on isk making. In that regards, the NPC buy order is just a small issue that is to be gone when it needs to be. In that regards, this is a necessary move for CCP to maintain its RL business for a time being. don't you think?
Rather, if you have power to bring up some points in CSM, you should plan to single-heartedly focus your energy on making E-O economy more close to the one right behind your RL being. E-O economy still has much, I mean humongous, unexploited potential to become a superbly complex one than it currently shows on its bare surface and you know that. 
Well guess what. I agree with you.
We will be talking about this with CCP tomorrow.
If you are interested in virtual worlds' economy like EVE, then I suggest that you pick up this book.
I just read it. While the first part is extremely trivial and redundant, I think the second part of it discusses some really interesting topics, even if I disagree with the author on certain key points about governance.
Give it a read. It's a dirt cheap book and it's 280-ish pages. So there's nothing to lose. 
Quote: E-O economy still has much, I mean humongous, unexploited potential to become a superbly complex one than it currently shows on its bare surface and you know that.
Oh god, are you kidding me? The only thing in this game which has any sort of complexity to it is invention, which is hard to grasp for some people. If you have studied any quantum physics, you will be right at home.
And I think you address a key-point which I couldn't put down on paper myself, complexity. Complexity should be the name of the game. Some people say it is already, but I disagree. What people see as complexity is a learning curve(It's flippin' vertical), not true complexity.
|

Akemi Tarazon
|
Posted - 2009.03.20 08:38:00 -
[257]
Originally by: LaVista Vista
If you are interested in virtual worlds' economy like EVE, then I suggest that you pick up this book.
I wasn't going to post reply but as soon as I saw the title of the book, I decided to do otherwise. Thank you for the book. I am a self-certified sneaky book thief and I have stoled more than many from profs, TA, and any1 came across me. (truly. lifetime story. ) Btw, shorter one is always harder one. indeed...
|

Ahro Thariori
|
Posted - 2009.03.20 09:28:00 -
[258]
Originally by: LaVista Vista
We will be talking about this with CCP tomorrow.
I guess that's the big EOT-sign you are waiving there? 
Regards,
Ahro
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.20 16:23:00 -
[259]
Originally by: Ahro Thariori
Originally by: LaVista Vista
We will be talking about this with CCP tomorrow.
I guess that's the big EOT-sign you are waiving there? 
Regards,
Ahro
I guess that's the big Ididntdomyhomework-sign you are waiving there? 
|

Ahro Thariori
|
Posted - 2009.03.21 02:06:00 -
[260]
Edited by: Ahro Thariori on 21/03/2009 02:16:34
Originally by: LaVista Vista I guess that's the big Ididntdomyhomework-sign you are waiving there? 
No need to get personal. And: Sure, and what would that homework have been? You clearly do not want to discuss the topic at hand any further with me*, so why should I bother. Some posts above you introduced the distinction between monetary and price deflation, I questioned the relevance of the former and you just close with "I will discuss it with CCP anyways". It's not as if you had convinced half the posters here and it's not as if the opposed are all just stupid and uneducated**. Now, go ahead and enjoy your CSM status while it lasts. Jeez.
* which is fine per se, you can abandon any thread at any time, it's not as if all things eve would really matter ** ofc, there are those who didn't even get their faucets and sinks right, but that wasn't all of them
|
|

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.21 02:14:00 -
[261]
Quote:
We will be talking about this with CCP tomorrow.
Great 
There goes my faith in the CSM bringing relevant important topics to the table.
Make sure to ask them why they don't fix existing (and worse-affecting) ISK faucets while they're at it, and send the economy into the toilet.
|

Ahro Thariori
|
Posted - 2009.03.21 02:36:00 -
[262]
to say it in other words
Quote: WC: What do you want to see different in the next CSM, or what are you looking forward to about the next one?
NW: I would like to see more high-level stuff. More goals, more vision, more future. A lot of their issues were kind of on the "tactics" level, it was like "We want you to do this, change it like this." I'd like to see more "strategy," to see them say, "We would like to go here in a year from now, and can you make it happen?" Rather than "This little bit of the game needs to be changed." And I think we can do it. I just think it needs to be, you know, communicated to them, and as CSM evolves, we can have this. Because it's the players' game, and I think this democracy is just going to make things all the better for the players.
source
So, what's your vision here, LVV? a) removal of all npc-buy-orders, thus roll-back to instantly-paid bounties? b) removal of all isk faucets?
You have stated your concern but not quite what you would do about it. Which makes it hard at least for me to judge. I reiterate: 1) I dont like NPC-buy-orders per se, but I like them alot as a vehicle of delayed (and possibly lost) bounties. 2) I am convinced that isk faucets balanced against material faucets aren't a problem at all. For details of reasoning please see above.
I do not see the issue here and I am even more cautious as I do not know your "fixes" yet. That's all. My posts weren't (until tonight) disrespectful at all or the like. Anyways, EOT has been called some posts above, gonna end muttering now.
Regards,
Ahro
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.21 07:44:00 -
[263]
Quote: First: No need to get personal.
I can say the exact same.
Quote: Second: sure, and what would that homework have been?
http://evajobse.net/csmwiki/index.php/Apocrypha_-_Sleeper_Loot
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.21 07:47:00 -
[264]
Quote: There goes my faith in the CSM bringing relevant important topics to the table.
Well, I'm sorry that you disagree with me asking CCP to talk about their intention and their look the state of the economy in monetary terms. I didn't realize that's not relevant, leave alone important..
Quote: Make sure to ask them why they don't fix existing (and worse-affecting) ISK faucets while they're at it, and send the economy into the toilet.
No, because that question is based in assumptions which I can't make.
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.21 07:52:00 -
[265]
Quote: a) removal of all npc-buy-orders, thus roll-back to instantly-paid bounties? b) removal of all isk faucets?
Now you are just being a flipping troll. Seriously, this is getting silly. But hey, if you want to try and misrepresent my opinion on things, go right ahead. However I'm not discussing with somebody who can't even argue without resorting to lame stunts.
If you read the wiki page that I linked, you WILL find that my issue is ALL about vision. The vision of a player-driven market and how the NPC-buyorders fit in.
Hell, if CCP aren't resistant to it, I'd love to see normal rats in all kinds of space, stop giving bounties and give loot like sleepers.
|

Kylar Renpurs
Dusk Blade
|
Posted - 2009.03.21 08:42:00 -
[266]
Quote:
Well, I'm sorry that you disagree with me asking CCP to talk about their intention and their look the state of the economy in monetary terms. I didn't realize that's not relevant, leave alone important..
It took the addition of a tiny ISK faucet to suddenly come to this grand, overarching conclusion?
Really, if the state of the economy is such a big issue for you (and I agree it is), why's it not been an issue for you till now? Why cover it with a flaccid excuse like "Sleeper good NPC buy orders are a bad thing?" rather than cut to the meat of the issue??
|

Ahro Thariori
|
Posted - 2009.03.21 11:52:00 -
[267]
Edited by: Ahro Thariori on 21/03/2009 11:54:37
Originally by: LaVista Vista
Quote: a) removal of all npc-buy-orders, thus roll-back to instantly-paid bounties? b) removal of all isk faucets?
Now you are just being a flipping troll. Seriously, this is getting silly. But hey, if you want to try and misrepresent my opinion on things, go right ahead.
I apologize if that's being the case. Really. I just haven't quite understood what you opinion is. But hey, that's ok; my fault. Also, I have to add, that we seem to have different views on the economic healthiness of isk faucets, and I sincerely wanted to discuss that with you (post 242, 250), but you didn't want to - and that's ok, I can't force you to.
wiki:
Quote: The Sleepers drop trade-goods which can be exchanged for ISK trough buy-orders. While that's an interesting mechanic which could be used for rats in general, I would like to hear CCP why it was done for sleepers. Since this is another isk faucet, I would like to hear from CCP their reasoning behind this and what their thoughts are on the player-driven market with minimal interference from NPCs.
your post cont'ed:
Quote: Hell, if CCP aren't resistant to it, I'd love to see normal rats in all kinds of space, stop giving bounties and give loot like sleepers.
You're right. It is an interesting mechanic. It doesn't break RP as much as automatic bounty payments on sleepers would. It adds to the riscs of sleeper/WH space. I would love to see it applied to all rats, too, a little bit for RP reasons and a lot for being a logistical nuisance for macroers. Your second issue (the isk faucet - and that's the issue you cover in your OP and first reply) I don't support as I think it is balanced against the material faucet that sleepers are, but hey, it's always a lot more interesting to hear CCP's thoughts and reasoning (than mine). From the last half-sentence I conclude that you are "merely" pushing this issue to check if CCP is still sane and MD-aware. That is a good cause (and exactly what many, me included btw, voted you in for). You just didn't say so in your OP and you confused me by specifying sleepers (not rats in general) in your topic. Well, doesn't matter now, does it?
Please let me know once there is a report/transcript of your discussion with CCP. I like to hear that.
|

Venkul Mul
Gallente
|
Posted - 2009.03.21 19:34:00 -
[268]
Originally by: LaVista Vista
Quote: Second: sure, and what would that homework have been?
http://evajobse.net/csmwiki/index.php/Apocrypha_-_Sleeper_Loot
Have you and the rest of the CSM considered giving a bit of visibility to that site?
I can have been distracted by Apocrypha, but I had totally missed it.
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.21 19:38:00 -
[269]
Originally by: Venkul Mul
Originally by: LaVista Vista
Quote: Second: sure, and what would that homework have been?
http://evajobse.net/csmwiki/index.php/Apocrypha_-_Sleeper_Loot
Have you and the rest of the CSM considered giving a bit of visibility to that site?
I can have been distracted by Apocrypha, but I had totally missed it.
There is a sticky about it in the CSM forum, which was created fairly recently.
|

Venkul Mul
Gallente
|
Posted - 2009.03.21 20:54:00 -
[270]
Originally by: LaVista Vista
Originally by: Venkul Mul
Originally by: LaVista Vista
Quote: Second: sure, and what would that homework have been?
http://evajobse.net/csmwiki/index.php/Apocrypha_-_Sleeper_Loot
Have you and the rest of the CSM considered giving a bit of visibility to that site?
I can have been distracted by Apocrypha, but I had totally missed it.
There is a sticky about it in the CSM forum, which was created fairly recently.
The 19 after DT, with no announcement anywhere and a whole 40 hours before you post scolding someone for not noticing it. Not the best image for the CSM.
Link to the sticky and link to CSM WIKI home page.
|
|

Ghoest
|
Posted - 2009.03.21 21:02:00 -
[271]
Edited by: Ghoest on 21/03/2009 21:04:15 Wow the OP is not smart.
If a given player player stops killing bounty rats and starts killing Sleepers you just exchange one faucet for the other.
CCP will have to look at the time invested vs the returns to see if Sleeper items are changing the amount of isk entering the game. But they cant do this till after they see whats happening. EDIT: Its even possible they should raise the turn in values for Sleeper items just to maintain the existing balance.
Wherever you went - Here you are.
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.21 21:22:00 -
[272]
Originally by: Ghoest Edited by: Ghoest on 21/03/2009 21:04:15 Wow the OP is not smart.
If a given player player stops killing bounty rats and starts killing Sleepers you just exchange one faucet for the other.
CCP will have to look at the time invested vs the returns to see if Sleeper items are changing the amount of isk entering the game. But they cant do this till after they see whats happening. EDIT: Its even possible they should raise the turn in values for Sleeper items just to maintain the existing balance.
Wow this poster is not smart.
You didn't even read the whole thread.
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.21 21:23:00 -
[273]
Originally by: Venkul Mul
The 19 after DT, with no announcement anywhere and a whole 40 hours before you post scolding someone for not noticing it. Not the best image for the CSM.
Link to the sticky and link to CSM WIKI home page.
I didn't scold anybody.
Also, if you have kept up with the CSM, you would know that we moved to a wiki-structure. It was just never announced like: "HEY GUYS, WE NOW USE A WIKI FOR WHAT WE DO INTERNALLY. OMFG LOOK AT US WE ARE SO IMPORTANT", which would be the only way everybody would know.
|

Venkul Mul
Gallente
|
Posted - 2009.03.22 09:37:00 -
[274]
Originally by: LaVista Vista
Originally by: Venkul Mul
The 19 after DT, with no announcement anywhere and a whole 40 hours before you post scolding someone for not noticing it. Not the best image for the CSM.
Link to the sticky and link to CSM WIKI home page.
I didn't scold anybody.
Originally by: LaVista Vista
I guess that's the big Ididntdomyhomework-sign you are waiving there? 
Originally by: LaVista Vista
Also, if you have kept up with the CSM, you would know that we moved to a wiki-structure. It was just never announced like: "HEY GUYS, WE NOW USE A WIKI FOR WHAT WE DO INTERNALLY. OMFG LOOK AT US WE ARE SO IMPORTANT", which would be the only way everybody would know.
Yes, it is exactly what you (the CSM) should have done, in one of the ISS interview.
This change the meaning of the Assembly hall section of the forum a lot, so it is important to give it as much visibility as possible.
My fault, but when I look the forum often I do only a glance to the sticky as they tend to be pretty old generally.
If the title don't grab my attention I go look the "fresher" posts. So it is relatively easy to miss an annuncement that is only in a sticky. More methods of diffusion o the information, more success.
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.22 10:04:00 -
[275]
Originally by: Venkul Mul
Yes, it is exactly what you (the CSM) should have done, in one of the ISS interview.
This change the meaning of the Assembly hall section of the forum a lot, so it is important to give it as much visibility as possible.
My fault, but when I look the forum often I do only a glance to the sticky as they tend to be pretty old generally.
If the title don't grab my attention I go look the "fresher" posts. So it is relatively easy to miss an annuncement that is only in a sticky. More methods of diffusion o the information, more success.
Well, the problem is that there's a fine line between being informative and then intrusive to people.
|

Wet Ferret
|
Posted - 2009.03.22 11:07:00 -
[276]
I see the cause for concern but...
Sleepers are not farmable like missions. Not chainable like belt-rats. NPC station that buy this stuff are in certain areas of space only, so the items must be hauled and sometimes very long distances.
I'm not sure I would even call it an ISK faucet, because the number of available sleepers is controlled (or at least limited) unlike any other ISK faucet in game.
So, ISK faucet? Technically... maybe. But anyone killing sleepers is making less ISK than anyone chaining belt spawns or doing missions and, unlike the guy killing sleepers, those mission runners and ratters aren't going to run out of stuff to kill.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Sophie Daigneau
CAPITAL Assistance in Destruction Society GoonSwarm
|
Posted - 2009.03.22 13:14:00 -
[277]
Originally by: LaVista Vista
Originally by: Ghoest Edited by: Ghoest on 21/03/2009 21:04:15 Wow the OP is not smart.
If a given player player stops killing bounty rats and starts killing Sleepers you just exchange one faucet for the other.
CCP will have to look at the time invested vs the returns to see if Sleeper items are changing the amount of isk entering the game. But they cant do this till after they see whats happening. EDIT: Its even possible they should raise the turn in values for Sleeper items just to maintain the existing balance.
Wow this poster is not smart.
You didn't even read the whole thread.
No, I'd say he pretty much nailed it dead on.
|

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2009.03.22 13:26:00 -
[278]
Originally by: Sophie Daigneau
No, I'd say he pretty much nailed it dead on.
Did I say otherwise?
Because I already addressed that specific argument several times in this thread. I even addressed it at the CSM-CCP meeting yesterday.
|

Ahro Thariori
|
Posted - 2009.03.23 02:06:00 -
[279]
minutes? cant find them on the wiki, assembly hall or speaker's corner. Probably not there yet.
|

neoe77
Amarr
|
Posted - 2009.05.21 02:30:00 -
[280]
i guess this means tough and rich rats even in high sec. freelance will get more rich. --------- check path using eve-path-find |
|

Baillif
|
Posted - 2009.05.21 23:06:00 -
[281]
If anything I think the buy orders should be buffed to make wormhole raids more popular. They are basically NPC bounties that you can only get if you get out of the wormhole safely with the tags.
I can't wait to see wormholes get utilized more. Bring on the invisible local ninja gankage!
|

Companion Qube
|
Posted - 2009.05.22 00:52:00 -
[282]
holy thread necro batman!
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 :: [one page] |