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Simeon Whiteheaven
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Posted - 2009.04.18 11:35:00 -
[61]
I dont like idea that supercapital get vastly increase in HP, ( maybe 100000 or 200000 HP but not more ). I do like idea about T2 capital modules, that maybe solution .
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IceMen24
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Posted - 2009.04.18 13:25:00 -
[62]
Edited by: IceMen24 on 18/04/2009 13:25:19 good ideas
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Doomed Predator
The Graduates Morsus Mihi
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Posted - 2009.04.18 13:31:00 -
[63]
Edited by: Doomed Predator on 18/04/2009 13:31:41 Seems nice,especially the new DD not being a field moper by itself but a swift kick in the nuts so that support can finish the job. Maybe increase warp delay to 30 or 40 seconds.
Edit: forgot support The 'Fendahlian Collective' strikes again |

Tamtel Skreej
Oberon Incorporated Morsus Mihi
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Posted - 2009.04.18 14:03:00 -
[64]
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Vartriiness
The Arrow Project Morsus Mihi
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Posted - 2009.04.18 14:07:00 -
[65]
Nice post well thought out.
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Sovereign533
The Collective Against ALL Authorities
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Posted - 2009.04.18 14:19:00 -
[66]
not to bad rly
*Your signature file has been removed for the inclusion of inappropriate language. -- Fallout 3 |

Ozerdin
Decadence. RAZOR Alliance
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Posted - 2009.04.18 14:43:00 -
[67]
I like both the idea of the Olympians and the "doomsday modification". |

dinj
The Arrow Project Morsus Mihi
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Posted - 2009.04.18 14:56:00 -
[68]
thumbs up
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Jason Edwards
Internet Tough Guy
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Posted - 2009.04.18 15:17:00 -
[69]
IF you recall the first titan. He loggoffski with aggression. Giving them 15mins to kill him. Lets say they boost the hp even more.
Titan pilots are only going to logoffski even more; with primarily more passive setup tanks... ex eanms instead of hardeners.
Quote: 2nd solution is the introduction of supercapital armor reps/shield boosters. I wouldnt boost them too much compared to regular capital ones, mainly because the intention of supercaps is not to be solomobiles. With all changes I will propose here, one thing must be untouched and that is û if you deploy your supercap solo, you need to die :D
Why not just an expensive tech 2 version of the capital rep. Where the cost essentially dictates that supercaps use them. While reg caps can use them... but is silly. Kind of like officer fitting your nidhoggur.
Quote: 3rd solution I was proposed which I dont like is the role bonus of increased armor/shield resistances. It would be too much IMHO, because it simply becomes a multiplier to spider tanking which is already powerful.
kinda what they do already?
Quote: 4th solution is decreasing of sig radius to prevent dreadnaught weapons inflicting full damage except when a supercapital ship is not moving.
This is the funny thing. If you put a hyperion next to a thanatos. The hyperion more or less is the same size if not larger in volume. Yet its sig is much smaller. On the otherhand... pheonix and naglfail already can be speed tanked effectively well. Especially so by supercaps because u cant be webbed.
Quote: Other boosts of supercap ships related to both motherships and titans. 1st û Increased size of Ship Maintenance bay 2nd û Increased size of Corporate hangars
The thing is... back in the day you had uber canned out iteron 5 t2 rigged carriers jumping tons of stuff. So they were kinda kept so low. Now the ship maint bay is so lacking that it's basically a joke.
Quote: 3rd û Buffing/reworking clone vat bays
Heh. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

lebowskisbrother
Free-Space-Ranger Morsus Mihi
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Posted - 2009.04.18 15:45:00 -
[70]
Although I am rather a fan of the titans being reworked more towards mobile bases, any change is a good change. To increase the survivability of supercaps one could think of a short-term reinforced mode.
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Yaay
Reikoku Reloaded KenZoku
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Posted - 2009.04.18 15:46:00 -
[71]
Edited by: Yaay on 18/04/2009 15:47:49 Edited by: Yaay on 18/04/2009 15:46:32
Originally by: Vuk Lau Titans
My main dilemma here was in which direction titan class ships should go. Even with the initial nerfing of doomsday devices, they are still way too powerful, and with increasing numbers of titans around, they are seriously threatening to destroy the phenomena of fleet fights. Anyway as mentioned, I had 2 directions, nerfing Doomsday or removing it. When I say removing doomsday, it would kill the role of the titan as it is now (if we exclude jumpportaling) so they would need another role, and the only viable one would be to introduce them as capital killer ships as they already have bonuses on their weapons. When it comes to nerfing doomsdays I will be honest and say I didnt have any idea what to do beside decreasing the damage inflicted, until Yaay posted a great proposal, especially the aspect of Doomsdays doing heat damage to modules:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1014819
Originally by: Yaay the revameped DD idea:
ROF 20 min:
20% chance to cause 40 heat damage (lvl 5) 10k Maxed (lvl 5) racial damage 15,000 Energy Neutralized (lvl 5 skill) Warp Stasis, 20 second delay to affected ships warp abilities (including titan)
I would keep the current ROF, and would decrease the amount of energy neutralized, but anyway the idea is excellent. Hats off. This would basically solve the problems with doomsdays atm. They canÆt singlehandedly win a battle with proposed changes and even with multiple doomsdays fired a hostile fleet will be crippled, but alive and you WILL need your support fleet to finish it (or not) :D
2nd thing which is bothering me from day one is damn range of Jump Portal Generator. For the love of God increase it to 5000m at least.
The reason I upped the ROF on the DD in that scenario is due to the titans being more exposed on the field. Lower damange means better chances to tackle, warp disruption means static titans. So as a trade off, they need to have a higher probability of affecting the fleet. Bare in mind, the repeated use of a DD won't Necessarily save them like it currently can. It does however give them more of an advantage over a fleet than a longer ROF would.
Titans are meant to give smaller fleets more opportunities to fight back, 1 x an hr ROF is detracting from that goal.
The idea is Titan comes in, DD... fleet comes in immediately behind, starts mopping up tacklers while the enemy fleet recoups, Titan hopefully escapes, if not, countdown beings til it runs another DD. Smaller fleet is now dealing with a less effective fleet due to heat damage and the minor racial damage while trying to salvage the titan use. Smaller fleet is also receiving the benefits of Titan gang bonuses. Titan tank keeps it from being ganked in 2 sec.
Next goal is for either side to escalate the fight to either try to save or kill the titan. But ultimately, the titan is still effective in it's own right ever 20 min beyond it's current ability to use it's guns and drones in fights.
Point is to make the fight around titans epic. This would be a movement towards that goal.
DD changes
Docking PVP games |

Saul Evon
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Posted - 2009.04.18 15:50:00 -
[72]
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Slave000002
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Posted - 2009.04.18 16:03:00 -
[73]
Great Ideas!!
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Hulkine
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Posted - 2009.04.18 16:04:00 -
[74]
I Love it!
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Selene BulleT
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Posted - 2009.04.18 16:54:00 -
[75]
with the exception of the olympians I like it 
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Colonel Xaven
Decadence. RAZOR Alliance
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Posted - 2009.04.18 18:32:00 -
[76]
I am not a cap fan at all, but these suggestions look like it could bring much more fun for cap level pilots. I will support this.
Proud member of RZR - Decadence. |

Caffeine Junkie
Atomic Battle Penguins
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Posted - 2009.04.18 20:42:00 -
[77]
I'm sold.
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Thodoros
Mythos Corp RAZOR Alliance
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Posted - 2009.04.18 21:00:00 -
[78]
Great idea, hope it would come true. Hail the Greeks!
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Pilux
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Posted - 2009.04.18 21:27:00 -
[79]
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Gramobolanda
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Posted - 2009.04.18 22:49:00 -
[80]
sup
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Desiree Mabuto
Jagdkommando RAZOR Alliance
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Posted - 2009.04.19 08:54:00 -
[81]
Edited by: Desiree Mabuto on 19/04/2009 08:58:47 I am loving the ideas and suggestions you've written down in this thread. I am picking out the highlights for me ( not a supercap pilot tho ):
1. Titan makeover - way higher EHP - DD device makeover, less damage, cap drain, ecm shockwave, effected area warp disruped - tank balanced so it couldnt be used solo
2. Mothership redesign - raise the logistical role of the mothership - let it be a real "mothership" - nanobot repair cloud, bigger corp hangar / ship maintenance
3. a new capital class between a mothership and a titan - dedicated to be deployed on enemy capital fleets - with penalities ( e.g. cap boost ) when "siege mode" on - no ability to fully operate without external capital support ( rep / cap )
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Thirler
The Arrow Project Morsus Mihi
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Posted - 2009.04.19 11:14:00 -
[82]
Arrow Capital Ship Sale |

Star Nove
The Graduates Morsus Mihi
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Posted - 2009.04.19 17:29:00 -
[83]
Give me your nyx, I'll [l]use it!
As for your ideas. I support the need for change but I would ask you to go further in your suggestions, specifically, supercaps should allow pilots to dock in them while online. With a Mom, Make the SMA superhuge. If you log off in it, well, you are stupid as all you get to do is talk in local where the MOM logged off or jump clone out. Nothing else. but when the pilot is online, you can pick any ship from the hangar and undock in it. Or man point defence weapons (up to 6 x-large / 15 large / 30 medium /50 small ship weapons) with the mom having a racial bonus to proj, energy, hybrid or missiles.. The only thing you need as a docked gunner is to have SDM skills.. (note, not POS guns, guns you could fit to a ship, depending on the skill of the Supercap pilot, does not include the highslot weapons at the supercap pilot's disposal)
With the titan, you get an even bigger sma and double or even treble the number of available Point Defence Weapons.
Using these things to move big groups of pilots around would make titans and motherships much more usable. Having them NOT persistent in space after the pilot logs off though. (maybe a 15 minute grace period where it becomes invincible on disconnect so people can undock from it if the pilot gets DC'd) When he logs back in, he better have a scout;)
Maybe with having these defensive capabilities. the need to buff the EHP so heavily is reduced. The ships become Multiplayer powerhouses, able to defend themselves (with other players docked) and/or project a metric f***tonne of offensive damage.. |

JForce
The Arrow Project Morsus Mihi
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Posted - 2009.04.19 23:56:00 -
[84]
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McFly
C0LDFIRE RUDE Alliance
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Posted - 2009.04.20 08:52:00 -
[85]
some good ideas here...
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She Zuki
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Posted - 2009.04.20 13:22:00 -
[86]
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Tasha Voronina
Caldari Navy Reserve Force
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Posted - 2009.04.20 14:58:00 -
[87]
--- Sig will be updated shortly |

Squall5668
Mythos Corp RAZOR Alliance
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Posted - 2009.04.21 04:44:00 -
[88]
nerf those ideas, they are too good :D Fully supported
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Necronus
Monks of War United Legion
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Posted - 2009.04.21 06:58:00 -
[89]
Edited by: Necronus on 21/04/2009 07:06:00 Edited by: Necronus on 21/04/2009 07:00:12 Edited by: Necronus on 21/04/2009 06:58:58 I agree on Hp boost, but: 1. You should take logoff time into consideration. I would suggest to increase aggressed logoff time for supercaps so it would not be a solo survival tactic. Moms ECM burst and Clone Vat bay: 1. Definately needs boosting (not major though)
Hangars: Don't see any serious problem with them so increasing their size is not vital.
Olympians is an interesting idea but it needs a lot of tweaking so it would not 1. Replace dreadnoughts 2. Be invulnurable for support fleet.(probably charging it with smaller ships like logistics either than with moms, probly some special this purpose only energy transfers, will be more vulnurable to subcapitals/medium sized ships)
DD re-work: Seems nice, but i personally would like to see more deviation of effect types by DD type. (each race dd will have different effects including cap drain,heat damage , warp disruption , maybe mass web etc)
And a really like an idea of personal AOE pos-like temprorary shield , it would be nice. And encourage to use moms in large scale fights.
And a small idea of my own:
Biggest problem of supercapital use in Large Fleet on Fleet battles is definately ammount of damage that kills it almost as fast as regular capital ship. I think we can introduce the following solution:
All supercapitals get Strontium bay (as POS) , and after Shield , Armor and lets say some ammount of structure is destroyed supercapital goes into reinforced mode similar to POS but in smaller period ofcourse. (lets say for example Moms for 30 minutes and Titan for 1 hour), cannot move , fight or logoff etc. (probly may be a good idea to give support fleet the ability to heal the damage and get their supercapitals out of reinforced state) It will give ability to shutdown supercapitals in combat without destroying them and support fleets will have time to respond and save them. (but ofcourse massive hp boost is needed anyway otherwise this solution may not work in full strenght)
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EFT Warrior
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Posted - 2009.04.21 09:01:00 -
[90]
I haven't proposed the idea in the features forum, but I'll post it here instead:
Let Titans fit a siege module (idea originally posted here). It seems like the perfect compliment to a fleet of dreadnoughts, and could replace a battleship fleet for anti support with the doomsday device. You jump bridge in the dreads, with the titan following. Any battleships or HICs that run in for the tackle or warp into grid to snipe get doomsdayed. The damage on titan guns in siege mode is also higher than a dreads, which makes me wonder if they originally planned to allow siege modules on titans in the first place. It would certainly make them viable as more than a glorified smartbomb, and I would actually want to fly one of these if they were changed.
It does make the titan more powerful, but the tradeoff is it's more vulnerable to being destroyed in very large capital fights (almost always a guaranteed primary target), but in smaller capital fights it would be invaluable.
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