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Nubbin King
Noob Mercs
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Posted - 2009.04.17 21:27:00 -
[1]
People mine veldspar all over empire because it's worth more than mining anything else, and lowsec minerals scale poorly with it, especially considering the risk vs reward.
Since I know CCP hates buffing things, I propose a serious veldspar nerfto make other minerals worth more ISK to mine, and maybe giving a little relief to some of those near permanently stripped belts in highsec for the actual noobs who need them. ----- I am The Nubbin King, should I defeat you: BOW DOWN! |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.04.17 21:28:00 -
[2]
You didn't!!
Win a Nyx mothership for 10M ISK |
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.04.17 21:29:00 -
[3]
Heritic!
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 6Apr09 |

Th0rG0d
Caldari Pilots From Honour Aeternus.
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Posted - 2009.04.17 21:31:00 -
[4]
Originally by: Nubbin King People mine veldspar..... actual noobs who need them.
Ummm... Noobs don't need Veld anymore then older players. All ships require trit, that is why veld is mined. Not because noobs need it.
Why don't you go mine elsewhere? I don't have any problems where I mine, when I decide to do such a thing. There are more roids then I can laser
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Lazarann
Caldari Darkstorm Command Ethereal Dawn
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Posted - 2009.04.17 21:31:00 -
[5]
Oh snap, now you've done it.
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Nubbin King
Noob Mercs
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Posted - 2009.04.17 21:31:00 -
[6]
Originally by: Chribba You didn't!!
TBH, I know that even if CCP CONSIDERED my proposal, the Chribba effect would be so catastrophic that eve might implode upon itself and suck us all into a black hole, but you must understand that I had to go there anyway. ----- I am The Nubbin King, should I defeat you: BOW DOWN! |

Agent Known
Apotheosis of Virtue
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Posted - 2009.04.17 21:31:00 -
[7]
Originally by: Chribba You didn't!!
This. Obviously what I say isn't always what my alliance thinks. I hate to break it to you, but this is in fact my signature.
Proud ally of CVA |

SG commander
Caldari Insert Name Here
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Posted - 2009.04.17 21:32:00 -
[8]
while your at it nerf rookie ships, they should explode instantly after undocking, or if it starts out in space it should implode after a few moments.
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Kuar Z'thain
Fraser's Finest
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Posted - 2009.04.17 21:33:00 -
[9]
I humbly offer the service of ridding the Eve sector of the s****that is Nubbin King, to Chribba.
Payment in Veldspar, of course.
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Th0rG0d
Caldari Pilots From Honour Aeternus.
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Posted - 2009.04.17 21:34:00 -
[10]
I mine in Chribba's backyard, so clearly he isn't doing his job. 
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Gabriel Loki
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Posted - 2009.04.17 21:35:00 -
[11]
Originally by: Nubbin King People mine veldspar all over empire because it's worth more than mining anything else, and lowsec minerals scale poorly with it, especially considering the risk vs reward.
Since I know CCP hates buffing things, I propose a serious veldspar nerfto make other minerals worth more ISK to mine, and maybe giving a little relief to some of those near permanently stripped belts in highsec for the actual noobs who need them.
If only NPC's sold an item that could be used for refining, to put a cap on the price of veld. You know, like the shuttles or something.
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Kuar Z'thain
Fraser's Finest
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Posted - 2009.04.17 21:38:00 -
[12]
Okay, serious response time:
If you really want to fix the "Veldspar/Tritanium Issue" you need to reduce loot drops from high-sec missions.
All the mid-range minerals are pointless to mine since they can be acquired faster by refining loot from any mission.
Yes, I said that.
Nerf High-Sec Mission Loot
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Agent Known
Apotheosis of Virtue
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Posted - 2009.04.17 21:39:00 -
[13]
Experts are calling this a troll. Obviously what I say isn't always what my alliance thinks. I hate to break it to you, but this is in fact my signature.
Proud ally of CVA |

Abrazzar
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Posted - 2009.04.17 21:39:00 -
[14]
Veldspar does not need to get nefed, it needs to get boosted. More Tritanium from veldspar means more Tritanium in general, more supply of Tritanium means lower price, lower price on Tritanium means other minerals rise in relation. -------- Ideas for: Mining
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Delphen Gruss
Gallente
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Posted - 2009.04.17 21:41:00 -
[15]
I think the main reason Veldspar/tritanium is a selling at a high price is because it is used EVERYWHERE in almost everything that can be built. Which means there will always be a high demand for it, which in turn drives up the price
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Nubbin King
Noob Mercs
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Posted - 2009.04.17 21:42:00 -
[16]
Originally by: Abrazzar Veldspar does not need to get nefed, it needs to get boosted. More Tritanium from veldspar means more Tritanium in general, more supply of Tritanium means lower price, lower price on Tritanium means other minerals rise in relation.
I'm thinking a nerf in veldspar yields would mean that by comparison, trit yields in other minerals would increase their value. ----- I am The Nubbin King, should I defeat you: BOW DOWN! |

Agent Known
Apotheosis of Virtue
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Posted - 2009.04.17 21:43:00 -
[17]
Originally by: Delphen Gruss I think the main reason Veldspar/tritanium is a selling at a high price is because it is used EVERYWHERE in almost everything that can be built. Which means there will always be a high demand for it, which in turn drives up the price
And, it's going up post-apoc because of the flood of newbies, and also because of the war in Delve (among other things, considering that area's quieted down). Basic economics, really. Obviously what I say isn't always what my alliance thinks. I hate to break it to you, but this is in fact my signature.
Proud ally of CVA |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.17 21:44:00 -
[18]
Originally by: Abrazzar Veldspar does not need to get nefed, it needs to get boosted. More Tritanium from veldspar means more Tritanium in general, more supply of Tritanium means lower price, lower price on Tritanium means other minerals rise in relation.
Ahh! Practical application of basic economic principles! What's that doing here?!?
All that said, Abrazzar's right. You don't nerf veld in order to make it less profitable. You nerf reprocessing of junk loot in order to make high end minerals MORE profitable, which in-turn balances itself back out.
Without adjusting the supply, however, you can't expect the cost to change.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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TheLordofAllandNothing
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Posted - 2009.04.17 21:48:00 -
[19]
Originally by: Chribba You didn't!!
Visit upon him thy holy wrath wit thou veldatar!
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Lothros Andastar
Gallente
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Posted - 2009.04.17 22:03:00 -
[20]
Veldspar shallt not be nerfe'd...
BECAUSE OF FALCON
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Zydrine Zidane
Amarr
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Posted - 2009.04.17 22:07:00 -
[21]
Originally by: Kuar Z'thain I humbly offer the service of ridding the Eve sector of the s****that is Nubbin King, to Chribba.
Payment in Veldspar, of course.
Agreed.
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mercyonman
Caldari Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.04.17 22:27:00 -
[22]
dude i don't think you know how things are run in eve ok eve's economy is set up BY they player which then causes supply and demand. and right now with all the fleet/faction battles going on tritanium is a mineral in need and well veld is the ore that contains the most of it. do you understand from September 1st the price of veld went up 100% and if you want to ***** and moan go take the risk eve is about risks i don't think you know that you pathetic piece of a miner. if you want to mine the veld the find hidden belts or go do missions cause i could find about 7 mill worth of veld in missions every other day. so quit your whining and grow up you noob
"Boo hoo. Cry some more." - DEV CCP Whisper |

Ganja Ree
Gallente Center for Advanced Studies
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Posted - 2009.04.17 23:10:00 -
[23]
Let's not forget that the artificial cap on tritanium prices was removed not long ago. And 40 per cent of all tritanium does come from reprocessed material. And honestly, how do you nerf a ore?
Quote: I feel, I am, I am not. Am I?
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Cat o'Ninetails
Rancer Defence League
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Posted - 2009.04.17 23:21:00 -
[24]
Edited by: Cat o''Ninetails on 17/04/2009 23:22:15 i got the most appropriate signature for chribba lol when i viewed this thread
http://go-dl1.eve-files.com/media/corp/Ninetails/nerf_veldspar.png
edit: changed it to a link so the mods dont get cross with me lol  visit my blog for my adventures
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.04.18 00:23:00 -
[25]
Simplest solution: Reduce trit output of veldspar, increase trit output of lowsec ores dramatically.
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Nubbin King
Noob Mercs
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Posted - 2009.04.18 01:19:00 -
[26]
Originally by: Turiel Demon Simplest solution: Reduce trit output of veldspar, increase trit output of lowsec ores dramatically.
This. ----- I am The Nubbin King, should I defeat you: BOW DOWN! |

Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.18 07:55:00 -
[27]
Originally by: Turiel Demon Simplest solution: Reduce trit output of veldspar, increase trit output of lowsec ores dramatically.
I'm not sure that is the best solution. Generally a certain volume of low sec/null sec ores refines down into a much lower volume of mineral than the same volume of high sec ore. A full iteron V hold of tritanium is worth maybe $20m, whereas it could carry oodles of ISK worth of megacyte. That is important because you probably need to transport the null/low sec ore much farther to use or sell it, potentially through dangerous systems. If you just start getting a bunch of tritanium out of low or null sec ores it would make the transportation problem more costly and problematic for people mining there, which would greatly offset the benefit of getting the tritanium in the first place. If you are mining 20 potentially risky jumps away from where you want to sell the tritanium it might not even be worth transporting it at all.
What I would rather see is for the blueprints to be adjusted to have higher requirements for rarer minerals and lower requirements for more common minerals.
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Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.04.18 07:59:00 -
[28]
The Nubbin King leader of the noobmercs has spoken .
stop using alts for trolling siriously ... ^^
I knows who u are !
they stole my sig :'( |

Super Whopper
I can Has Cheeseburger
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Posted - 2009.04.18 08:33:00 -
[29]
Originally by: Holy Lowlander The Nubbin King leader of the noobmercs has spoken .
stop using alts for trolling siriously ... ^^
I knows who u are !
Please release his name so that the entirety of EVE can declare war on this blasphemer. How dare he insult the ore I mined for weeks when I first started?!
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Drae Fokker
Caldari Polaris Squadron
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Posted - 2009.04.18 09:04:00 -
[30]
Military Experts are saying that submitter may soon get a visit from the Veldtar.
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Zaerlorth Maelkor
The Maverick Navy PuPPet MasTers
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Posted - 2009.04.18 11:17:00 -
[31]
So did Chribba DD his ass yet? ==================================================
I should really get a sig. |

Nigel Sheldon
Caldari VIRTUAL LIFE VANGUARD Intrepid Crossing
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Posted - 2009.04.18 11:25:00 -
[32]
oh no, you have just got the fury of the great god chribba...prepare to meet your doom!
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Terra Fe
Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.04.18 11:29:00 -
[33]
In the name of Chribba, you will not nerf veldspar.
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Zaraki KenpachiSan
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Posted - 2009.04.18 11:39:00 -
[34]
/signed too much money in a too much safe way
Not considering that chribba and someone else is still mining in capital ships in high sec, THAT IS NOT FAIR, say what you want but that simply is not fair.
"they have ships before the change" you say, but it's stupid, it's like saying that i should still be able to use a 8 heavy drones thorax, or a cruise stealth bomber or anything elese, just becouse i had it since before they changed it!
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Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.04.18 11:46:00 -
[35]
veld is now more profitable since there's no free source of tritanium by reprocessing shuttles etc. I really see no reason why mining veld should be nerfed. I could argue about making hi sec much less safer for ages though.
Reason why low sec / medium/hi end minerals aren't valuable is drone regions and hi sec missions. This is stuff which needs fixing. Not to mention "exploiting" lvl 4 missions in hi sec or deadspace areas in 0.0 is pretty safe.

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Stitcher
Caldari ForgeTech Industries
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Posted - 2009.04.18 12:01:00 -
[36]
Originally by: Nubbin King People mine veldspar all over empire because it's worth more than mining anything else, and lowsec minerals scale poorly with it, especially considering the risk vs reward.
Since I know CCP hates buffing things, I propose a serious veldspar nerfto make other minerals worth more ISK to mine, and maybe giving a little relief to some of those near permanently stripped belts in highsec for the actual noobs who need them.
You know what a Veldspar nerf would actually consist of, right? increase the maxima and minima for the number of units that each asteroid contains by 50%, and double the yield per refinable quantity.
hell, do that with every asteroid everywhere tbh. - Verin "Stitcher" Hakatain. |

Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.04.18 12:01:00 -
[37]
Originally by: Abrazzar Veldspar does not need to get nefed, it needs to get boosted. More Tritanium from veldspar means more Tritanium in general, more supply of Tritanium means lower price, lower price on Tritanium means other minerals rise in relation.
What you have said is true, but this does not address the issue at hand. By increasing the yield of trit and lowering the price of trit, these effects cancel out leaving you with veldspar still being the most valuable ore to mine. As other posters have said - in order to get people to mine in lowsec and 0.0, mission loot refining must be nerfed such that the vast majority of high-end minerals in highsec come from mining rather than from refining loot. As long as you can get zydrine faster from running L4 missions than you can mining in a hulk in lowsec, the mineral markets will be broken.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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TheLordofAllandNothing
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Posted - 2009.04.18 12:02:00 -
[38]
Originally by: Zaraki KenpachiSan /signed too much money in a too much safe way
Not considering that chribba and someone else is still mining in capital ships in high sec, THAT IS NOT FAIR, say what you want but that simply is not fair.
"they have ships before the change" you say, but it's stupid, it's like saying that i should still be able to use a 8 heavy drones thorax, or a cruise stealth bomber or anything elese, just becouse i had it since before they changed it!
Translation: WAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAH
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Zaraki KenpachiSan
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Posted - 2009.04.18 12:28:00 -
[39]
Edited by: Zaraki KenpachiSan on 18/04/2009 12:28:41
Originally by: TheLordofAllandNothing
Originally by: Zaraki KenpachiSan /signed too much money in a too much safe way
Not considering that chribba and someone else is still mining in capital ships in high sec, THAT IS NOT FAIR, say what you want but that simply is not fair.
"they have ships before the change" you say, but it's stupid, it's like saying that i should still be able to use a 8 heavy drones thorax, or a cruise stealth bomber or anything elese, just becouse i had it since before they changed it!
Translation: WAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAH
Instead of only proving how idiot you are, try to explain why in your opinion i am wrong. Translation: you know i'm right, but you can't do anything, except trying to troll.
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Hevymetal
Caldari POT Corp
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Posted - 2009.04.18 12:45:00 -
[40]
Originally by: Chribba You didn't!!
/me grabs a pitchfork and hands Chribba a lit torch
"Me thinks we ought to go and BURN THE WITCH!!"
BANG!! BANG!! BANG!! STOP OR I'LL SHOOT!!! |
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Darzul Mithkar
Minmatar Native Freshfood
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Posted - 2009.04.18 12:46:00 -
[41]
Edited by: Darzul Mithkar on 18/04/2009 12:47:16 Maybe the reason that Veldspar is going for such a good price is that it is a Supply and Demand issue.
Lots of Demand, not enough Supply.
Us noob Miners aren't doing our jobs efficiently enough...if we were there would be a glut of Trit on market and you guys would complaining about the price of some other mineral....
OR
Reduce the Trit requirements for ships, start lower the Trit needed to manufacture Capitol /ships and work their way down the list. ________________________________________________________________________________ Still playing the greatest Sci-Fi MMOG (since before Exodus), but with a new start and no regrets. |

Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.04.18 12:49:00 -
[42]
Nope.. what CCP needs is to introduce HIGH QUALITY veldspar in 0.0. Super ultra duper bumped valdspar with 2 times the yield of common veldspar.
That will rebalance the minerals.. lower tri price and raise the high end minerals prices..
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Darzul Mithkar
Minmatar Native Freshfood
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Posted - 2009.04.18 12:51:00 -
[43]
Originally by: Seishi Maru Nope.. what CCP needs is to introduce HIGH QUALITY veldspar in 0.0. Super ultra duper bumped valdspar with 2 times the yield of common veldspar.
That will rebalance the minerals.. lower tri price and raise the high end minerals prices..
I like your Idea Seishi, I say they should do, I would never mine it being a Empire Hugger, but the Risk vs. Reward equation would be more what it should be. ________________________________________________________________________________ Still playing the greatest Sci-Fi MMOG (since before Exodus), but with a new start and no regrets. |

Shatner19
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Posted - 2009.04.18 13:27:00 -
[44]
Originally by: Zaraki KenpachiSan Edited by: Zaraki KenpachiSan on 18/04/2009 12:28:41
Originally by: TheLordofAllandNothing
Originally by: Zaraki KenpachiSan /signed too much money in a too much safe way
Not considering that chribba and someone else is still mining in capital ships in high sec, THAT IS NOT FAIR, say what you want but that simply is not fair.
"they have ships before the change" you say, but it's stupid, it's like saying that i should still be able to use a 8 heavy drones thorax, or a cruise stealth bomber or anything elese, just becouse i had it since before they changed it!
Translation: WAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAHWAH
Instead of only proving how idiot you are, try to explain why in your opinion i am wrong. Translation: you know i'm right, but you can't do anything, except trying to troll.
what does having a capital ship in high sec have anything to do with mining veldspar.
chribba's dread has three turret slots, which can only use tech2/Deep core miners. or how about a carrier using 15 or so mining drones? have you done your math at all? a 4 month old hulk pilot with average skills can outmine both ships. so im not seeing your argument on why having a highsec capital is any sort of advantage on the trit market.
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Lag Hon
Minmatar Lag Hon Security
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Posted - 2009.04.18 13:56:00 -
[45]
Ok maybe I havent had enuff coffees or something but wouldnt nerfing Veld increase its value even more. If it yeilds less trit then there would be less trit available which would mean ppl needed more veld to get the same amount of trit and thus increase its value. I think leave well alone and let the ones willing to spend mind numbing hours mining make some isk.
Quote:
There is no greater power in the universe than the need for freedom. Against that power governments, and tyrants, and armies can not stand. G'Kar
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ovenproofjet
Caldari Swords of Clarity Arkai Confederation
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Posted - 2009.04.18 14:35:00 -
[46]
Originally by: Chribba You didn't!!
Well said Chribba
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ovenproofjet
Caldari Swords of Clarity Arkai Confederation
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Posted - 2009.04.18 14:36:00 -
[47]
Edited by: ovenproofjet on 18/04/2009 14:37:23 Double post, sorry.
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Zaraki KenpachiSan
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Posted - 2009.04.18 15:02:00 -
[48]
Edited by: Zaraki KenpachiSan on 18/04/2009 15:02:28 nvm, i'm tired of you
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Zex Maxwell
Caldari
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Posted - 2009.04.18 15:07:00 -
[49]
take it up with the CSM. CCP will not think about it, unless the CSM says so. ---
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Infinity111
Amarr Viziam
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Posted - 2009.04.18 15:13:00 -
[50]
Originally by: Nubbin King People mine veldspar all over empire because it's worth more than mining anything else, and lowsec minerals scale poorly with it, especially considering the risk vs reward.
Since I know CCP hates buffing things, I propose a serious veldspar nerfto make other minerals worth more ISK to mine, and maybe giving a little relief to some of those near permanently stripped belts in highsec for the actual noobs who need them.
suck my balls
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Junko Togawa
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Posted - 2009.04.18 15:14:00 -
[51]
Originally by: Zaraki KenpachiSan ...THAT IS NOT FAIR...
Do what Chribba has done for the EvE community and maybe your whine will be aged and valuable. As it is, it's currently the cheap sort enjoyed with Onion Soup by one Fred Sanford.
Originally by: Dreximus
Originally by: Alowishus These things make the game more exciting overall for people who enjoy risk and the ability to take responsibility for their own safety. At the risk of being cliche, th
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.18 15:25:00 -
[52]
Originally by: Zex Maxwell take it up with the CSM. CCP will not think about it, unless the CSM says so.
Hahahahah ...
Now where, oh where, did you get THAT idear?
 
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Ferdio Ricotez
Gallente A.S.M.A Knights Collective
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Posted - 2009.04.18 15:43:00 -
[53]
Edited by: Ferdio Ricotez on 18/04/2009 15:43:34 Edited by: Ferdio Ricotez on 18/04/2009 15:43:11 It's all in the law of the free market. Veldspar is used in just about anything, and often in great quantities, driving demand and thus price far up. That means everyone will mine it. Actually, since so much Veldspar is mined, demand and thus the price should drop; however, because so much Veldspar is in demand, miners can never pass the point at which demand would decrease; even worse, it only increases over time.
So indeed, Veldspar shouldn't be nerfed but boosted instead.
And even then, Scordite sells for almost as much, it's a good secondary hisec ore to mine. |

Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.18 17:05:00 -
[54]
Originally by: Ferdio RicotezIt's all in the law of the free market... So indeed, Veldspar shouldn't be nerfed but boosted instead.[/quote
You can't fix the equation by tweaking veldspar supply because if you just make it easier to mine more veldspar or increase the tritanium yeild of veldspar, you're right that would drive the price of tritanium down, but not the profitability of mining it. The root problem here isn't that tritanium is too expensive, it is that mining veldspar is more profitable than mining any low sec ore. The only way to fix the equation is to tweak the demand side by editing blueprints to require more of the rare minerals.
If level 1 missions were more rewarding than harder missions nobody would argue that CCP needs to tweak things. It's the same with high sec mining being more rewarding than low sec. Reward needs to scale with risk. Even if low sec mining were twice as profitable it still would probably not have as good of a risk/reward ratio as high sec mining, but at least people interested in a more exciting way to mine would have an option... That doesn't neccesarily mean tritanium demand needs to be decreased, but demand for rarer ores needs to be increased.
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Abrazzar
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Posted - 2009.04.18 17:10:00 -
[55]
Turn all minerals you get from module reprocessing into Tritanium. -------- Ideas for: Mining
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.18 17:11:00 -
[56]
Originally by: Abrazzar Turn all minerals you get from module reprocessing into Tritanium.
Winnar!
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Furb Killer
Gallente
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Posted - 2009.04.18 17:15:00 -
[57]
This would only increase the price of veldspar (less tritanium supply, higher prices, lower prices for high end minerals).
Nerf loot drops, especially t1 drops, boost tritanium ammount in all ores. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Nubbin King
Noob Mercs
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Posted - 2009.04.18 17:44:00 -
[58]
Originally by: Abrazzar Turn all minerals you get from module reprocessing into Tritanium.
Or limit it to trit, mex, and pyr... I would be agreeable to that. Would mean you could get the same highsec ore from missioning as you could from highsec mining. ----- I am The Nubbin King, should I defeat you: BOW DOWN! |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.18 17:53:00 -
[59]
Originally by: Nubbin King
Originally by: Abrazzar Turn all minerals you get from module reprocessing into Tritanium.
Or limit it to trit, mex, and pyr... I would be agreeable to that. Would mean you could get the same highsec ore from missioning as you could from highsec mining.
Nice. You could adjust it, as well, so that the loot gained from losec missions would be of the type and variety that can be reprocessed into mid-range ores. Essentially, if your playing in hisec (mining, ratting, missioning) your still going to get hisec minerals. If your playing in losec, your going to get losec ores.
That way, the different regions have some NEED again. I like this idea a lot.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.18 18:01:00 -
[60]
Originally by: Abrazzar Turn all minerals you get from module reprocessing into Tritanium.
That'd work. I like.
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Venkul Mul
Gallente
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Posted - 2009.04.18 18:09:00 -
[61]
Originally by: Ruze Ahkor'Murkon
All that said, Abrazzar's right. You don't nerf veld in order to make it less profitable. You nerf reprocessing of junk loot in order to make high end minerals MORE profitable, which in-turn balances itself back out.
Without adjusting the supply, however, you can't expect the cost to change.
Doing that could potentially increase the value of Pyerite, Mexallon, Isogen and Megacyte, that are abundant in reprocessed loot, but Nocxium and Zydrine come mostly from drone alloys (and a decent quantity of Morphite too).
So it would increase middle end that can be found in high sec and one 0.0 mineral.
Or you want to nerf drone alloys again too?
Part of the problem is that most people prefer to do something more active than mining when he is playing. So most high sec players would prefer to run mission instead of mining even if the return was the same.
When I started it was possible to get 20 million hours mining omber in high sec and about thew same sum (or even less) running missions (it was before rigs, widespread T2 and with an lower average level of Sp for player, so mission running was slower). But still most people were running missions, not mining. (note that mission rewards haven't increased, mostly they have been reduced, but average completion time has gone down much more)
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Rordan D'Kherr
Amarr
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Posted - 2009.04.18 18:36:00 -
[62]
Veldspar output could have a nerf to balance risk and reward in empire, lowsecs and nullsecs. Sounds ok for me.
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Helena Zeugir
Gallente FW Scuad Black Core Alliance
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Posted - 2009.04.18 19:09:00 -
[63]
The fact that Chribba got the first response within a minute of the OP (prehaps less, as it doesn't list seconds), makes me think he really is an automaton AI bent on minning all the universe then selling his profits for real life money and using that money to bolster research on cybernetics technology so he can gain a physical body to put together a super computer which would house his incredible AI so he can hack into governments and take over the world!
I for one, welcome our new Veldspar Overlord.
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Furb Killer
Gallente
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Posted - 2009.04.18 20:32:00 -
[64]
Originally by: Rordan D'Kherr Veldspar output could have a nerf to balance risk and reward in empire, lowsecs and nullsecs. Sounds ok for me.
Read a bit more of the topic and you wouldnt have been required to think for yourself (which you didnt do anyway, but thats not the point).
Nerfing veldspar output will increase tritanium prices, which will keep veldspar as profitable. High end minerals will go down in price, since tritanium is new bottleneck. Due to that tritanium rates will increase even further, and veldspar will be at least as good.
If you boost veldspar, the opposite will happen, and high end minerals will become worth more again. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Tellenta
Gallente Invicta. Advocated Destruction
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Posted - 2009.04.18 20:43:00 -
[65]
Originally by: Rordan D'Kherr Veldspar output could have a nerf to balance risk and reward in empire, lowsecs and nullsecs. Sounds ok for me.
Then a Veldspar boost when the market crashes again? I am really trying to find the reasoning behind this concept other than random idiots running around looking for the next thing to spam topic about what needs to be nerfed.
For every 10 dreads killed that is 1.2 billion units of trit needed to replace that ship for every 10 carriers killed that is 667 million units of trit needed to replace those ships.
Now count in freighters, jump freighters, Titans, motherships. Tack on on top of that conventional ships, and moduals. **** me sideways with the current events in 0.0 added with the standard losses you are thinking we need less ways to get veldspar? All that would do is increase the price of veldspar even more. The market runs on veldspar, it is one of the first things I learned as I started production, everything else is tertiary.
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Nubbin King
Noob Mercs
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Posted - 2009.04.18 21:13:00 -
[66]
Originally by: Furb Killer
Originally by: Rordan D'Kherr Veldspar output could have a nerf to balance risk and reward in empire, lowsecs and nullsecs. Sounds ok for me.
Read a bit more of the topic and you wouldnt have been required to think for yourself (which you didnt do anyway, but thats not the point).
Nerfing veldspar output will increase tritanium prices, which will keep veldspar as profitable. High end minerals will go down in price, since tritanium is new bottleneck. Due to that tritanium rates will increase even further, and veldspar will be at least as good.
If you boost veldspar, the opposite will happen, and high end minerals will become worth more again.
Actually, I suggest reading a bit towards the end of page 2 where a great compromise solution was figured in. ----- I am The Nubbin King, should I defeat you: BOW DOWN! |

Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.18 21:13:00 -
[67]
Originally by: Tellenta are thinking we need less ways to get veldspar? All that would do is increase the price of veldspar even more. The market runs on veldspar, it is one of the first things I learned as I started production, everything else is tertiary.
Read the thread... We're trying to come up with ways to reduce the crunch of tritanium not to increase it.
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Rathelm
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Posted - 2009.04.18 23:00:00 -
[68]
Originally by: TeamosilIf level 1 missions were more rewarding than harder missions nobody would argue that CCP needs to tweak things. It's the same with high sec mining being more rewarding than low sec. Reward needs to scale with risk. Even if low sec mining were twice as profitable it still would probably not have as good of a risk/reward ratio as high sec mining, but at least people interested in a more exciting way to mine would have an option... That doesn't neccesarily mean tritanium demand needs to be decreased, but demand for rarer ores needs to be increased.[/quote
People don't mine because they are looking for an exciting activity. You loadout a mining vessel to mine, not to defend against pirate attacks. People take their expensive hulks and hang out in high sec because it is safe. Even if CCP somehow 10 folded the value of low and null sec asteriods most people still wouldn't try because they're playing by themselves. You need friends to do low and null sec mining, and that seriously cuts into the per person value of mining in that space.
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Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.19 00:05:00 -
[69]
Originally by: Rathelm People don't mine because they are looking for an exciting activity. You loadout a mining vessel to mine, not to defend against pirate attacks. People take their expensive hulks and hang out in high sec because it is safe. Even if CCP somehow 10 folded the value of low and null sec asteriods most people still wouldn't try because they're playing by themselves. You need friends to do low and null sec mining, and that seriously cuts into the per person value of mining in that space.
Yeah that's true, but that is partly because high sec mining is currently the only logical way to go, so people that stick with mining are people that like the chill high sec lifestyle. I tried to make a go of low sec mining for a while. It's actually pretty fun and challenging. You need to have a friend or a second account hanging around to help you defend, fit your ship appropriately, always stay aligned to a warp out point, watch your scanner like crazy, move around constantly, etc, and even with all that, you're still fighting much more frequently than in any other profession I've tried so far. It is fun, but without more reward, it just isn't sustainable. If the reward were increased, mining gangs that bring enough folks to defend a belt start to become viable, quick ninja mining solo operations could be worthwhile, etc. You'd still lose barges, but at least you could afford to replace them. You might even see low sec start being a little more lively instead of just 5 pirates for every 1 non-pirate.
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Abrazzar
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Posted - 2009.04.19 00:18:00 -
[70]
PvPers just need to realize that by camping miners instead of gates, they'll get the same if not higher amount of fights.
It's just like the big fish hanging around the much smaller fish, because the much smaller fish will attract a small fish that the big fish can eat. -------- Ideas for: Mining
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Rathelm
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Posted - 2009.04.19 00:44:00 -
[71]
Originally by: Teamosil
Originally by: Rathelm People don't mine because they are looking for an exciting activity. You loadout a mining vessel to mine, not to defend against pirate attacks. People take their expensive hulks and hang out in high sec because it is safe. Even if CCP somehow 10 folded the value of low and null sec asteriods most people still wouldn't try because they're playing by themselves. You need friends to do low and null sec mining, and that seriously cuts into the per person value of mining in that space.
Yeah that's true, but that is partly because high sec mining is currently the only logical way to go, so people that stick with mining are people that like the chill high sec lifestyle. I tried to make a go of low sec mining for a while. It's actually pretty fun and challenging. You need to have a friend or a second account hanging around to help you defend, fit your ship appropriately, always stay aligned to a warp out point, watch your scanner like crazy, move around constantly, etc, and even with all that, you're still fighting much more frequently than in any other profession I've tried so far. It is fun, but without more reward, it just isn't sustainable. If the reward were increased, mining gangs that bring enough folks to defend a belt start to become viable, quick ninja mining solo operations could be worthwhile, etc. You'd still lose barges, but at least you could afford to replace them. You might even see low sec start being a little more lively instead of just 5 pirates for every 1 non-pirate.
And I suppose this would be fine if that's what you're shooting for. A lot of my solo mining involves reading forums and watching Hulu. I just wait till I hear the mining laser turn off. I will only "pay attention" when asteriods start to get low. It would be better if group mining was more profitable in low sec so at least there was something else to do.
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Izkhanilov
Epsilon Manufacturing
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Posted - 2009.04.19 00:49:00 -
[72]
Somehow I think this is just a ploy to lure people into lowsec so people like you can have fun popping them for no reason. ----------------------------------------------
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zombeee
Caldari State War Academy
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Posted - 2009.04.19 01:52:00 -
[73]
Originally by: Izkhanilov Somehow I think this is just a ploy to lure people into lowsec so people like you can have fun popping them for no reason.
There is a reason. It's "because we can"
Originally by: Shatner19 so im not seeing your argument on why having a highsec capital is any sort of advantage on the trit market.
cargo
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Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
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Posted - 2009.04.19 02:42:00 -
[74]
Originally by: Izkhanilov Somehow I think this is just a ploy to lure people into lowsec so people like you can have fun popping them for no reason.
If lowsec minerals were actually worth mining you could probably afford to bring along protection.
I like the proposal on page 2. No need to nerf veld, nerf highsec mission drops to only reprocess into trit, pyrite and mex. And thus make low/nulsec the only place you can reliably get your mitts on the higher end minerals. Would drive up the prices of those mmins, and make them more profitable to mine.
Phear the PHAIL |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.19 03:30:00 -
[75]
Originally by: Mirana Niranne
Originally by: Izkhanilov Somehow I think this is just a ploy to lure people into lowsec so people like you can have fun popping them for no reason.
If lowsec minerals were actually worth mining you could probably afford to bring along protection.
I like the proposal on page 2. No need to nerf veld, nerf highsec mission drops to only reprocess into trit, pyrite and mex. And thus make low/nulsec the only place you can reliably get your mitts on the higher end minerals. Would drive up the prices of those mmins, and make them more profitable to mine.
Some players can't see past what they know NOW ... losec being a frankly empty space, where pirates log in and jump 15 systems in order to come kill you.
When industrialists get together, though, it creates a different environment. Industrialists aren't carebears, and they aren't pvpers, not really. They are often very competitive, and can survive in ALL regions of space equally. Often very practical people, industry corps have been known to use their corp taxes for a variety of purposes.
One of those purposes, is the hiring of 'protector' corps. Mercs, mostly, this used to be the way you got used to pvp. You sign up with an industry corp, and run security in some losec system while they mine. You get paid *gasp* by other players, who use YOU as the body shield while they make good money.
Industry corps go where the profits are. They move into losec, and hire security groups. Security groups fight pirates, and both get PvP. Where miners and security go, though, also go missioners, who are able to get better rates and great isk, as long as they are willing to risk it.
It's all still a matter of teamwork. But in order to draw the leaders of that teamwork (industry), there has to be a reason for those miners to go. They aren't just going to go because it's fun, and they sure as hell aren't going to go alone.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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m3rb3aSt
Advanced Component Research Enterprise GoonSwarm
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Posted - 2009.04.19 03:38:00 -
[76]
Nerfing things is bad to begin with. Why not buff the other ores?
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.19 03:47:00 -
[77]
Originally by: m3rb3aSt Nerfing things is bad to begin with. Why not buff the other ores?
How would you buff them?
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Benzaiten Reverse
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Posted - 2009.04.19 05:54:00 -
[78]
Originally by: Nubbin King People mine veldspar all over empire because it's worth more than mining anything else, and lowsec minerals scale poorly with it, especially considering the risk vs reward.
Since I know CCP hates buffing things, I propose a serious veldspar nerfto make other minerals worth more ISK to mine, and maybe giving a little relief to some of those near permanently stripped belts in highsec for the actual noobs who need them.
Do you realize that most highsec players dont take a **** about lowsec mining ? Most are mining semi afk when doing other stuff and "nerfing veldspar" will not change it even bit. You dont find hulk mining in lowsec unless there is whole fleet to protect it because of noob lowsec gankers wanting cheap kills.
Its exactly abut risk/gain which is very bad for lowsec mining.
I realy love when lowsec pirates cry they dont have enough riskless targets.
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Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
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Posted - 2009.04.19 06:32:00 -
[79]
Originally by: Benzaiten Reverse
Its exactly abut risk/gain which is very bad for lowsec mining.
I realy love when lowsec pirates cry they dont have enough riskless targets.
Way to miss the point. The point, to point it out to you, is to make the gains of working in lowsec match the risk. The OP suggested nerfing highsec gains to make lowsec more profitable. It's not about risk free targets, you shouldn't be solo mining with your hulk in lowsec even if the gains were 10x higher than what you could do in highsec.
The profitability of lowsec should be enough to be able to justify a small group operation, and be able to pay out for protection while still making more money than you could doing the same activity in highsec. Right now, that's not the case, because lowsec ores aren't worth as much as veldspar, so why would anyone mine there even if it was safe?
Phear the PHAIL |

Bestofworst
Gallente Thukk U
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Posted - 2009.04.19 06:36:00 -
[80]
I think the whole thing is that there is no incentive to mine in lowsec for money. It's either high-sec or null sec. But why would someone want to mine in low-sec at all? Veldspar or no.
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Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
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Posted - 2009.04.19 06:55:00 -
[81]
Originally by: Bestofworst I think the whole thing is that there is no incentive to mine in lowsec for money. It's either high-sec or null sec. But why would someone want to mine in low-sec at all? Veldspar or no.
That's exactly the problem, and why mining in lowsec needs to be more profitable than mining in highsec.
Phear the PHAIL |

Bestofworst
Gallente Thukk U
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Posted - 2009.04.19 07:13:00 -
[82]
Originally by: Mirana Niranne
Originally by: Bestofworst I think the whole thing is that there is no incentive to mine in lowsec for money. It's either high-sec or null sec. But why would someone want to mine in low-sec at all? Veldspar or no.
That's exactly the problem, and why mining in lowsec needs to be more profitable than mining in highsec.
But at the same time, who wants to mine in Low sec when there's almost always some pirate there to shoot you, it's almost worth saving your hulk or whatever you mine in to stay in high-sec.
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Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
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Posted - 2009.04.19 07:40:00 -
[83]
Originally by: Bestofworst
Originally by: Mirana Niranne
Originally by: Bestofworst I think the whole thing is that there is no incentive to mine in lowsec for money. It's either high-sec or null sec. But why would someone want to mine in low-sec at all? Veldspar or no.
That's exactly the problem, and why mining in lowsec needs to be more profitable than mining in highsec.
But at the same time, who wants to mine in Low sec when there's almost always some pirate there to shoot you, it's almost worth saving your hulk or whatever you mine in to stay in high-sec.
Which is why it needs to get to the point that it's worth bringing your hulk in there along with 3 or 4 of your closest friends in hacs.
Phear the PHAIL |

Bestofworst
Gallente Thukk U
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Posted - 2009.04.19 07:43:00 -
[84]
Originally by: Mirana Niranne
Originally by: Bestofworst
Originally by: Mirana Niranne
Originally by: Bestofworst I think the whole thing is that there is no incentive to mine in lowsec for money. It's either high-sec or null sec. But why would someone want to mine in low-sec at all? Veldspar or no.
That's exactly the problem, and why mining in lowsec needs to be more profitable than mining in highsec.
But at the same time, who wants to mine in Low sec when there's almost always some pirate there to shoot you, it's almost worth saving your hulk or whatever you mine in to stay in high-sec.
Which is why it needs to get to the point that it's worth bringing your hulk in there along with 3 or 4 of your closest friends in hacs.
/agree
Increase the amount of trit form low sec ores, reduce the amount of veldspar in high-sec per roid. I think it's been talked to death but yes I'm in total agreement.
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Benzaiten Reverse
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Posted - 2009.04.19 12:36:00 -
[85]
Edited by: Benzaiten Reverse on 19/04/2009 12:36:53
Originally by: Mirana Niranne
Originally by: Benzaiten Reverse
Its exactly abut risk/gain which is very bad for lowsec mining.
I realy love when lowsec pirates cry they dont have enough riskless targets.
Way to miss the point. The point, to point it out to you, is to make the gains of working in lowsec match the risk. The OP suggested nerfing highsec gains to make lowsec more profitable. It's not about risk free targets, you shouldn't be solo mining with your hulk in lowsec even if the gains were 10x higher than what you could do in highsec.
The profitability of lowsec should be enough to be able to justify a small group operation, and be able to pay out for protection while still making more money than you could doing the same activity in highsec. Right now, that's not the case, because lowsec ores aren't worth as much as veldspar, so why would anyone mine there even if it was safe?
And you missing my point, its simply not worth at all risk mining in lowsec.
1) Most players mine in highsec because they are save there so they can go afk whenever they need to. (for example you are watching over baby or are working as oncall or whatever else reason) 2) Belts in lowsec are usually visited regardless if check for unlucky miner or shoot down rats. 3) Even if you bring few friends so can pirates and shooting down hulk will take just few seconds (and that also mean your profit go down divided by number of players protecting you) 4) And as someone already said 0.0 is much safer and much more profitable then lowsec unless you are trying mine in delve right now. And that dont even take in count that many miners use +5 set of implants whitch they NEVER take to lowsec as loosing both hulk and implants set you curently back almost 1 bil. Its like asking faction fitted mission runner to go to do missions in lowsec. None would do that.
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Benzaiten Reverse
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Posted - 2009.04.19 13:54:00 -
[86]
Originally by: Mirana Niranne
Originally by: Izkhanilov Somehow I think this is just a ploy to lure people into lowsec so people like you can have fun popping them for no reason.
If lowsec minerals were actually worth mining you could probably afford to bring along protection.
I like the proposal on page 2. No need to nerf veld, nerf highsec mission drops to only reprocess into trit, pyrite and mex. And thus make low/nulsec the only place you can reliably get your mitts on the higher end minerals. Would drive up the prices of those mmins, and make them more profitable to mine.
Why every ***** ***** want nerf everything that is not involved in PVP. Eve have 4 sides you can play with , PVP, mining, marketing/manufacturing and Missions running, if you dont like one, ignore it. Mission drops already were nerfed a lot and most missions are not even worth to loot, nerf them further and all you will get is higher load on database as all wrecks will be there and averyone will just kill stuff and move to another mission.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.04.19 13:57:00 -
[87]
Great, as if ships weren't expensive enough already. Veld needs no nerf whatsoever, what it needs is to have a far greater supply, in stuff like systemwide asteroid belts. Mining in empire these days is a joke. -----------
Originally by: CCP Whisper Deal with it.
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Teamosil
Minmatar Good Time Family Band Solution
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Posted - 2009.04.19 15:54:00 -
[88]
You guys are replying without reading the thread... Some of the goals we are discussing are how to make tritanium cheaper and how to make low sec mining profitable...
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.19 16:18:00 -
[89]
Originally by: Teamosil You guys are replying without reading the thread... Some of the goals we are discussing are how to make tritanium cheaper and how to make low sec mining profitable...
To do so, you don't remove tritium in hisec, as some few have suggested. Reducing or removing trit would only make it more profitable.
To make losec ore more profitable, you have to reduce the supply of that ore from other sources besides losec. Sources such as junk loot gained by missioning and ratting. Specifically, the mid-range minerals gained from reprocessing said junk loot. If you dramatically reduce the supply gained from these items, you subsequent increase the value of the mineral as a whole.
I don't feel trit needs to be made less valuable, per se, but to balance the above suggested change, you could replace said mid-range ore with trit. You increase the supply, and thus decrease the value of said supply.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.19 16:32:00 -
[90]
Originally by: Gamer4liff Great, as if ships weren't expensive enough already. Veld needs no nerf whatsoever, what it needs is to have a far greater supply, in stuff like systemwide asteroid belts. Mining in empire these days is a joke.
You know, I've always wondered about this. You say "Mining in Empire is a joke", and I actually have to laugh. Remember those news clips, maybe even a chronicle, which had the Empires complaining about capsuleers mining out their ice fields and stripping them of precious minerals?
Cause the Empire owns those asteroid belts. They apparently use them, and the belts and moon industries seem to be the main reason Empires control so many systems. I'm left to wonder, if the belts are so valuable to these empires ... why oh why do they let players mine them?
In real life (I know, analogies suck right?), many countries charge people an arm and a leg to use the countries commodoties. In the US we got hunting and fishing licenses. I've heard getting a fishing license in Ireland is a HUGE payment. Even coastal fishing is pretty big.
So I've always wondered: Why do the empires just let capsuleers (who by CONCORD's laws are no longer citizens of ANY empire), come in and use hulks and other heavy mining equipment? They already heavily sanction moon use. It might be about time to do the same to regular belts.
Maybe have it so that you can mine in a frigate, cruiser, or industrial as part of their 'recreational miners' license. That way, new players still have full opportunity to make isk when they start. But when you start getting into battleships and barges, the Empires start charging you for a mining permit, or maybe even prevent you from coming there anyhow.
I'd probably draw the line at 0.8-1.0 systems. No battleships, T2 battlecruisers, and no barges or T2 barges. That way, players who are new might be able to rely on having fields available to them in these safer systems, while players with the skill to fly a Hulk can still remain relatively safe in 0.5-0.7 systems.
Now that I think of it, this restriction would also have a secondary effect on corporation wars. Imagine being a new corporation, and knowing that if you are war'dec'd, your enemy can at best only use HAC's/BC's against you? That's just a little more fair, I think, since we all know BS's and their more powerful T2 fits are a great deal of training time above the average 'new' six-month-old players. They also cost an arm and a leg more, too.
Interesting ... just brainstorming, mind you. It comes with lots of problems, mainly the issue of introducing new settings in the autopilot to allow the avoidance of these 'secure' systems. A few highway jumpgates would also be of help.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
|
Posted - 2009.04.19 16:39:00 -
[91]
Originally by: Benzaiten Reverse Edited by: Benzaiten Reverse on 19/04/2009 12:36:53
Originally by: Mirana Niranne
Originally by: Benzaiten Reverse
Its exactly abut risk/gain which is very bad for lowsec mining.
I realy love when lowsec pirates cry they dont have enough riskless targets.
Way to miss the point. The point, to point it out to you, is to make the gains of working in lowsec match the risk. The OP suggested nerfing highsec gains to make lowsec more profitable. It's not about risk free targets, you shouldn't be solo mining with your hulk in lowsec even if the gains were 10x higher than what you could do in highsec.
The profitability of lowsec should be enough to be able to justify a small group operation, and be able to pay out for protection while still making more money than you could doing the same activity in highsec. Right now, that's not the case, because lowsec ores aren't worth as much as veldspar, so why would anyone mine there even if it was safe?
And you missing my point, its simply not worth at all risk mining in lowsec.
1) Most players mine in highsec because they are save there so they can go afk whenever they need to. (for example you are watching over baby or are working as oncall or whatever else reason) 2) Belts in lowsec are usually visited regardless if check for unlucky miner or shoot down rats. 3) Even if you bring few friends so can pirates and shooting down hulk will take just few seconds (and that also mean your profit go down divided by number of players protecting you) 4) And as someone already said 0.0 is much safer and much more profitable then lowsec unless you are trying mine in delve right now. And that dont even take in count that many miners use +5 set of implants whitch they NEVER take to lowsec as loosing both hulk and implants set you curently back almost 1 bil. Its like asking faction fitted mission runner to go to do missions in lowsec. None would do that.
You're still not getting it, you're basing everything you're saying on how thing are NOW. The point, as I pointed out with the other person as well, is that lowsec needs to be balanced to reflect the additional risk involved. In some ways, lowsec is more dangerous than 0.0, in some ways not.
Either way, mining a higher end mineral in lowsec needs to be more profitable than mining veldspar in highsec, and as we have been saying and people are not reading
You don't need to nerf tritatnium output in highsec, you need to nerf isogen, nox, zydrine, mega, and morphite from empire loot. LEAVE the tritanium, mexalon and pyreite!
"ZOMG that would cause the prices of those minerals to go up!" Yes it would. Hoprefully to the point that a miner could afford to hire PVPers to help keep them safe while still making more money than mining veldspar in empire would.
Phear the PHAIL |

Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.04.19 16:45:00 -
[92]
Originally by: Mirana Niranne
You're still not getting it, you're basing everything you're saying on how thing are NOW. The point, as I pointed out with the other person as well, is that lowsec needs to be balanced to reflect the additional risk involved. In some ways, lowsec is more dangerous than 0.0, in some ways not.
Either way, mining a higher end mineral in lowsec needs to be more profitable than mining veldspar in highsec, and as we have been saying and people are not reading
You don't need to nerf tritatnium output in highsec, you need to nerf isogen, nox, zydrine, mega, and morphite from empire loot. LEAVE the tritanium, mexalon and pyreite!
"ZOMG that would cause the prices of those minerals to go up!" Yes it would. Hoprefully to the point that a miner could afford to hire PVPers to help keep them safe while still making more money than mining veldspar in empire would.
Exactly. The gist is to CAUSE the prices of those minerals to go up. You can't do it otherwise. Because when the prices of those minerals goes up, and if it goes up high enough, the profitability of mining in losec goes up as well.
If it goes high enough that many industry corps move out, THEN it can also be high enough for those industry corps to hire protection, which in-turn makes losec safer. Eventually, the market will actually stabalize back to it's current level, but not without a half year of things costing more.
The issue, though, is that in the end losec would find more use by ALL types of players (industrialists, pvpers, and missioners), it would become considerably safer, and the profit that currently goes to missioners (through the sale of loot, which many barely notice) would then go to miners.
Miners would also have a pattern of evolution, able to do low-money ores in hisec, good money ores in losec (but with more danger), or great money ores in nulsec (but with more CHANCE of danger).
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Benzaiten Reverse
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Posted - 2009.04.25 04:44:00 -
[93]
Originally by: Mirana Niranne
Originally by: Benzaiten Reverse Edited by: Benzaiten Reverse on 19/04/2009 12:36:53
Originally by: Mirana Niranne
Originally by: Benzaiten Reverse
Its exactly abut risk/gain which is very bad for lowsec mining.
I realy love when lowsec pirates cry they dont have enough riskless targets.
Way to miss the point. The point, to point it out to you, is to make the gains of working in lowsec match the risk. The OP suggested nerfing highsec gains to make lowsec more profitable. It's not about risk free targets, you shouldn't be solo mining with your hulk in lowsec even if the gains were 10x higher than what you could do in highsec.
The profitability of lowsec should be enough to be able to justify a small group operation, and be able to pay out for protection while still making more money than you could doing the same activity in highsec. Right now, that's not the case, because lowsec ores aren't worth as much as veldspar, so why would anyone mine there even if it was safe?
And you missing my point, its simply not worth at all risk mining in lowsec.
1) Most players mine in highsec because they are save there so they can go afk whenever they need to. (for example you are watching over baby or are working as oncall or whatever else reason) 2) Belts in lowsec are usually visited regardless if check for unlucky miner or shoot down rats. 3) Even if you bring few friends so can pirates and shooting down hulk will take just few seconds (and that also mean your profit go down divided by number of players protecting you) 4) And as someone already said 0.0 is much safer and much more profitable then lowsec unless you are trying mine in delve right now. And that dont even take in count that many miners use +5 set of implants whitch they NEVER take to lowsec as loosing both hulk and implants set you curently back almost 1 bil. Its like asking faction fitted mission runner to go to do missions in lowsec. None would do that.
You're still not getting it, you're basing everything you're saying on how thing are NOW. The point, as I pointed out with the other person as well, is that lowsec needs to be balanced to reflect the additional risk involved. In some ways, lowsec is more dangerous than 0.0, in some ways not.
Either way, mining a higher end mineral in lowsec needs to be more profitable than mining veldspar in highsec, and as we have been saying and people are not reading
You don't need to nerf tritatnium output in highsec, you need to nerf isogen, nox, zydrine, mega, and morphite from empire loot. LEAVE the tritanium, mexalon and pyreite!
"ZOMG that would cause the prices of those minerals to go up!" Yes it would. Hoprefully to the point that a miner could afford to hire PVPers to help keep them safe while still making more money than mining veldspar in empire would.
I will say it this way, you will not see me mining or doing missions in lowsec, EVER. It wont take more then one voley from decent gang to pop hulk and its entirely defenseless. (Unless you are making profit for eventual loss in few hours and thats not gonna happen) Only decently safe mining in lowsec is when some big corp doing huge mining operations, but they usually have fleet of caps and subcaps to protect it and its not solution for most of EVE players. And about how dangerous is 0.0 vs lowsec, i went to both few times when get boored and could roam in 0.0 for hours without being atacked but i cant say same about lowsec where average time for being "visited" was about 20 minutes (and thats including probing).
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.04.25 05:11:00 -
[94]
Chainsaw Plankton wants a piece of the nubbin king 
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Bibbleibble
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Posted - 2009.04.25 06:41:00 -
[95]
Originally by: Benzaiten Reverse
I will say it this way, you will not see me mining or doing missions in lowsec, EVER. It wont take more then one voley from decent gang to pop hulk and its entirely defenseless. (Unless you are making profit for eventual loss in few hours and thats not gonna happen) Only decently safe mining in lowsec is when some big corp doing huge mining operations, but they usually have fleet of caps and subcaps to protect it and its not solution for most of EVE players. And about how dangerous is 0.0 vs lowsec, i went to both few times when get boored and could roam in 0.0 for hours without being atacked but i cant say same about lowsec where average time for being "visited" was about 20 minutes (and thats including probing).
Lowsec has suffered at the hands of the pirates too much for just profitability to lure industrialists back. Lowsec is currently considered by many players to be too dangerous to be worth the slight increase in profitability, and until something like the idea in my signiture, that allows some player based punishment to be administered (You'll have to read the idea to get a real idea, its too long to explain more here).
Once lowsec has become less of a 'no' security area, as even with the presence of gate/station guns, gatecamps still occur, and there is more of an incentive to not randomly attack every player you see then the industrialists would find it much easier to live there on a more permanent basis.
This also makes an incentive for PVP, beyond that it is fun. Whilst this is a good motivation, and people who PVP for fun should not be discouraged, randomly selecting targets generally makes the potential targets leave. It is the old EVE catchphrase in action 'adapt or die', and has been followed by anyone who wants to make a profit.
The best way to make lowsec worth mining is by, as someone suggested, making it so you can only get trit/pyr/mex from reprocessed loot. This would reduce the massive oversupply of mid range minerals that is currently occuring, and make the mid range ores much more profitable. Check out my ideas! An unusual idea about lowsec and antipiracy |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.04.25 07:49:00 -
[96]
Originally by: Chribba You didn't!!
IAC
it's minerals from lvl 4's that need nerf not veldspar.
ccp fix mining agent missions % pls |

Benzaiten Reverse
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Posted - 2009.04.25 08:13:00 -
[97]
Originally by: Bibbleibble
The best way to make lowsec worth mining is by, as someone suggested, making it so you can only get trit/pyr/mex from reprocessed loot. This would reduce the massive oversupply of mid range minerals that is currently occuring, and make the mid range ores much more profitable.
Nerfing reprocesing is not solution, you get back from it just part of materials used for building it.
Everyone want to fix problem, but best way to fix problem is by fixing source of problem, not just its effect.
Primary problem why noone want to go to lowsec with not PVP ship is that its too easy to kill and pirates are ganking players too often as its really profitable for them and they like making others and only drawback is decent security loss which they dont care about. Either use alt or kill some rats to get it back.
Secondary problem is that demand for tritanium is currently much higher then its available creating bottleneck (and its not going to get better anytime soon because of huge amount of ships destroyed in 0.0). And this also making midrange materials cheaper as there is slight oversupply of it due tritanium limitation.
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Bibbleibble
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Posted - 2009.04.25 08:22:00 -
[98]
Edited by: Bibbleibble on 25/04/2009 08:24:38
Originally by: Benzaiten Reverse
Originally by: Bibbleibble
The best way to make lowsec worth mining is by, as someone suggested, making it so you can only get trit/pyr/mex from reprocessed loot. This would reduce the massive oversupply of mid range minerals that is currently occuring, and make the mid range ores much more profitable.
Nerfing reprocesing is not solution, you get back from it just part of materials used for building it.
Everyone want to fix problem, but best way to fix problem is by fixing source of problem, not just its effect.
Primary problem why noone want to go to lowsec with not PVP ship is that its too easy to kill and pirates are ganking players too often as its really profitable for them and they like making others and only drawback is decent security loss which they dont care about. Either use alt or kill some rats to get it back.
Secondary problem is that demand for tritanium is currently much higher then its available creating bottleneck (and its not going to get better anytime soon because of huge amount of ships destroyed in 0.0). And this also making midrange materials cheaper as there is slight oversupply of it due tritanium limitation.
You forget that most of the reprocessing is from mission drops that have no basis in the player run market. They are in effect, free minerals. That is what the problem is, not reprocessing player built minerals.
About the not going to lowsec in non pvp ships, read the idea in my sig, and then say I haven't tried to address the issue.  Check out my ideas! An unusual idea about lowsec and antipiracy |

Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2009.04.25 08:30:00 -
[99]
Originally by: Benzaiten Reverse
Originally by: Bibbleibble
Primary problem why noone want to go to lowsec with not PVP ship is that its too easy to kill and pirates are ganking players too often as its really profitable for them and they like making others and only drawback is decent security loss which they dont care about. Either use alt or kill some rats to get it back.
Secondary problem is that demand for tritanium is currently much higher then its available creating bottleneck (and its not going to get better anytime soon because of huge amount of ships destroyed in 0.0). And this also making midrange materials cheaper as there is slight oversupply of it due tritanium limitation.
There is a bottleneck for tritanium, as it is needed in huge amounts for capital ships. This does indeed make the other minerals effectively cheaper, reducing demand for `higher value' ore from low sec. Reprocessing mission loot is also giving too much high end minerals. There is another bottleneck in Prom and Dyspro, leading to market manipulation on a huge scale (manipulation made easier by the Jita problem), effectively reducing the value of other moon minerals and making POS operation in low sec less profitable. However you look at it, industrial players have less reason to go to low sec.
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Caelum Mortuos
Gallente Zero G Research and Development
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Posted - 2009.04.25 08:31:00 -
[100]
All of you people crying about risk/reward and the high price of trit 
First of all. supply/demand. In the last few weeks well over 150 dreads have died. Capitals require millions of trit each, hence price rises.
Anyways. Even if trit is zomg 4.5 isk p/u, the best hulk miner out there is lucky to squeeze 14mil an hour out of mining "risk-free" (ever heard of suicide ganks?) Mining is also, for most, hideously boring.
High sec missions on the other hand are slightly more entertaining, and can earn more than double, are also risk-free and can provide as many minerals to the market as a hulk can.
Now tell me that mining income should be nerfed 
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Caelum Mortuos
Gallente Zero G Research and Development
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Posted - 2009.04.25 08:35:00 -
[101]
Edited by: Caelum Mortuos on 25/04/2009 08:36:10 Edit - Awesome double postage
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Bibbleibble
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Posted - 2009.04.25 08:40:00 -
[102]
Originally by: Caelum Mortuos All of you people crying about risk/reward and the high price of trit 
First of all. supply/demand. In the last few weeks well over 150 dreads have died. Capitals require millions of trit each, hence price rises.
Anyways. Even if trit is zomg 4.5 isk p/u, the best hulk miner out there is lucky to squeeze 14mil an hour out of mining "risk-free" (ever heard of suicide ganks?) Mining is also, for most, hideously boring.
High sec missions on the other hand are slightly more entertaining, and can earn more than double, are also risk-free and can provide as many minerals to the market as a hulk can.
Now tell me that mining income should be nerfed 
ITT: we say that mining needs to be boosted
What people have said is that there are not enough reasons to go to lowsec as an industrialist, not that OMG MINING HULKS EARN TOO MUCH!!!!!!111eleven!!
What they have said is that veldspar shouldn't be worth more than lowsec ore. A side effect of making veld less valuable is that omber, plagioclase and other high sec ores become much more valuable. Check out my ideas! An unusual idea about lowsec and antipiracy |

Kylar Renpurs
Dusk Blade
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Posted - 2009.04.25 08:49:00 -
[103]
Free market, working as intended.
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Benzaiten Reverse
Caldari Shokei
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Posted - 2009.04.25 08:52:00 -
[104]
Originally by: Bibbleibble
You forget that most of the reprocessing is from mission drops that have no basis in the player run market. They are in effect, free minerals. That is what the problem is, not reprocessing player built minerals.
About the not going to lowsec in non pvp ships, read the idea in my sig, and then say I haven't tried to address the issue. 
No i dont forget that, actually most mission drops end up selling on market or in modulle bay in our corp eventualy as part of inventions. Only bare minimum priceless and useless end up reprocessed and remanufactured to something else.
So no, mission drops are not free minerals at all, they are reward from killing ships and usually get used in one or another way before even considering reprocessing.
Much better source of minerals are drones, do you want nerf those already boooring with no rewards except their goo drops too ?
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Bibbleibble
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Posted - 2009.04.25 09:09:00 -
[105]
Originally by: Benzaiten Reverse
Originally by: Bibbleibble
You forget that most of the reprocessing is from mission drops that have no basis in the player run market. They are in effect, free minerals. That is what the problem is, not reprocessing player built minerals.
About the not going to lowsec in non pvp ships, read the idea in my sig, and then say I haven't tried to address the issue. 
No i dont forget that, actually most mission drops end up selling on market or in modulle bay in our corp eventualy as part of inventions. Only bare minimum priceless and useless end up reprocessed and remanufactured to something else.
So no, mission drops are not free minerals at all, they are reward from killing ships and usually get used in one or another way before even considering reprocessing.
Much better source of minerals are drones, do you want nerf those already boooring with no rewards except their goo drops too ?
In my (admittedly small) experience of missioning, most module drops actually refine for more than their current market value, and this is what happens to the modules collected by profit oriented missioners.
However they are free minerals, as they haven't been produced or had the bases minerals used in their production mined by players. They are in effect produced from nothing, and by nothing I don't mean effortlessly, but without any player interaction beyond destroying rat/collecting loot.
Drone minerals need a rebalance as they provide to much of the higher end minerals. They are partially the reason why the most valuable ore outside of the ABC collection is veldspar, as they can provide the mid range minerals in a more easily accessible way. Check out my ideas! An unusual idea about lowsec and antipiracy |

Shatner19
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Posted - 2009.04.25 11:00:00 -
[106]
i disagree with the drones loot issue. The drones goo makes up for the lack of bounties on drones. The alloys are major factor that makes drone loot match up to other mission rewards.
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C4LYP50
Solarwind Interstellar Mining and Production Ltd
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Posted - 2009.04.25 11:48:00 -
[107]
Edited by: C4LYP50 on 25/04/2009 11:50:29
Originally by: Kylar Renpurs Free market, working as intended.
This. And not only this.
Those screaming about nerfing things need to go out and try doing them. If every person screaming about mission loot reprocessing were out getting some, there'd be no shortage of anything.
In the same way, those unhappy with hulks stripping belts of veld in hisec should STOP LOSING SHIPS if they don't like the veld price. Or jump in a Hulk and go get some of that "awesome, unfair-to-noobs, risk-free" profit. (That particular excuse always cracks me up.)
Why is it so many people love to find someone else , or some other condition, to blame, for their own mistakes? Its a game, people. Move along. There will always be things we love, and hate, about it. No need to come here and whine, thanks.
Edited: Everything --> anything Brunette By Birth...........Blonde By Nature. ------------------------------------------------ "Your suffering will be legendary, even in Hell." "No tears, please; it's a waste of good suffering." |

Ocih
Amarr
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Posted - 2009.04.25 12:01:00 -
[108]
Actually, had you been paying attention, you would know they stealth nerfed this a long time ago. For the hulk miners who used to get 400K dense from an .8 sec belt and now get 250K or so before it depletes it means mowing over more belts.
Nerf it? It didn't work. |

Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.04.25 12:11:00 -
[109]
Originally by: Ocih Actually, had you been paying attention, you would know they stealth nerfed this a long time ago. For the hulk miners who used to get 400K dense from an .8 sec belt and now get 250K or so before it depletes it means mowing over more belts.
Nerf it? It didn't work.
That's because they 'nerfed' it by making it RARER which anyone with a bit of economic sense would have realised was going to make the stuff more expensive.
What is meant by 'nerf veldspar' is nerf its profitability relative to other sources of income, specifically other ores, and other sources of tritanium. Also, it has come to my attention that I'm really in need of a proper signature. |
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