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Verity Sovereign
Pator Tech School Minmatar Republic
179
|
Posted - 2012.05.05 09:40:00 -
[1] - Quote
The cap on the apocalypse is vastly superior to the nightmare and the Abaddon... why?
People criticize the tier system, but it is the system in place, and it seems odd we have this abberation of a tier 2 ship having significantly better stats to a tier 3 or pirate faction ship.
Yes, I know the Abaddon has no cap bonus, and is "meant" to have more problems with cap, but the -50% (at lvl 5) of the Apoc is enough that the Abaddon could have the same capacitor as the Apoc, and still have significant cap drawbacks.
As to the Nightmare... Why why why? Its a billion+ isk ship that is even more cap hungry than the Apoc why does it have a weaker cap than a tier II ship? |

Nakkano
Internet Space Pimps
0
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Posted - 2012.05.05 10:13:00 -
[2] - Quote
Well lets take a look.
Loading up the ships in EFT here's the capacitor numbers
Abaddon - 6375 - 1250s Apocalypse - 7500 - 1154s Nightmare - 6950 - 1154s
-I don't know why abbadon has the lowest cap. Really should compare all tier battleships of each race and see if there are other oddities.
-The abaddon has more structure, armor, and shield than the apoc.
Thoughts from a balance perspective:
The abaddon is superior to the Apoc in a fleet DPS role with it's extra damage and tanking bonus, and slightly larger grid it can fit 8 tachyons a little easier. So basically, it's still the 'best' obviously, lowest cap or not.
As for the nightmare, again who knows. However I think the cap number is less important for the nightmare. Since it's a shield boat, it's usually going to be running off Cap Booster charges, since the drain from an active tank plus the lasers is overwhelming. If you don't use cap booster on a nightmare, then you either have to gimp your tracking & damage projection, or risk a paper thin tank.
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Jacob Holland
Weyland-Vulcan Industries Alliance not Found
32
|
Posted - 2012.05.05 10:41:00 -
[3] - Quote
Originally the Apoc's bonuses were to laser cap usage and a 25% bonus to capacitor capacity.
The Abaddon and Nightmare's cap are more or less appropriate to the unbonused cap.
When the Apoc gained its range bonus the cap capacity bonus was subsumed into the basic stats of the ship. The Hyperion, which was given a very large capacitor to allow it to microwarp for long periods without excessively boosting its tank, provided an inspiration for the retention. |

Verity Sovereign
Pator Tech School Minmatar Republic
179
|
Posted - 2012.05.05 10:58:00 -
[4] - Quote
Well... I don't cap boost my nightmare, I buffer tank it - its what you'd do if you were insane/rich enough to use it in fleet combat, and its what you do in incursions. Buffer tanks are also much better protection against gank than active tank. Its also what I do when I dual box, and have my alt in a rattler take all the aggro.... But it still has trouble just firing its darn lasers.
Don't people often fit arty to abaddons? IMO, thats when you know there is a problem...
If your history of the Apoc bonuses is right, its essentially a 3 bonus ship... like a Pirate BS... |

illirdor
Future Corps Sleeper Social Club
18
|
Posted - 2012.05.05 11:15:00 -
[5] - Quote
Verity Sovereign wrote:
Don't people often fit arty to abaddons? IMO, thats when you know there is a problem...
uhm alpha ???.....
Come to Amamake... The universal answer to everything... |

Jorma Morkkis
State War Academy Caldari State
31
|
Posted - 2012.05.05 11:18:00 -
[6] - Quote
Nakkano wrote:As for the nightmare, again who knows. However I think the cap number is less important for the nightmare. Since it's a shield boat, it's usually going to be running off Cap Booster charges, since the drain from an active tank plus the lasers is overwhelming. If you don't use cap booster on a nightmare, then you either have to gimp your tracking & damage projection, or risk a paper thin tank.
Nightmare doesn't have paper thin tank. DPS is part of your tank. Nightmare has very good range and tracking at that range. Cap booster is a good module in active shield tanked ship though.
http://www.youtube.com/watch?v=efBnCpS6oFw
Verity Sovereign wrote:Well... I don't cap boost my nightmare, I buffer tank it - its what you'd do if you were insane/rich enough to use it in fleet combat, and its what you do in incursions.
Nightmare can run its guns and hardeners forever even without cap boosters. So I don't see where you got that from. In incursions you have logis anyways. Shield booster is the module that drains cap in Nightmare. |

Lunkwill Khashour
Red Federation RvB - RED Federation
78
|
Posted - 2012.05.05 12:09:00 -
[7] - Quote
Lasers require huge amount of cap. It's not the ship's fault. Artybaddon was fleet doctrine when lag made the first shot in a fight the only shot on in a fight. |

Jorma Morkkis
State War Academy Caldari State
31
|
Posted - 2012.05.05 12:23:00 -
[8] - Quote
Lunkwill Khashour wrote:Lasers require huge amount of cap. It's not the ship's fault. Artybaddon was fleet doctrine when lag made the first shot in a fight the only shot on in a fight.
They still use those. Now even Harbingers with arty. Have seen many in highsec. Probably because of superior alpha arties have compared to pulses. |

Heun zero
Reliant Tactical Operations
43
|
Posted - 2012.05.05 12:57:00 -
[9] - Quote
Nightmare is also half caldari boat, so it has a caldari crapacitor |

SpaceSquirrels
278
|
Posted - 2012.05.05 13:22:00 -
[10] - Quote
Jorma Morkkis wrote:Lunkwill Khashour wrote:Lasers require huge amount of cap. It's not the ship's fault. Artybaddon was fleet doctrine when lag made the first shot in a fight the only shot on in a fight. They still use those. Now even Harbingers with arty. Have seen many in highsec. Probably because of superior alpha arties have compared to pulses/beams.
You sure those aren't lul I dunno how to read bonuses fits? Why fit a harby arty when you could do the same to a Cane...that gets bonuses and can armor tank near the same? |
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ELECTR0FREAK
18
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Posted - 2012.05.05 13:37:00 -
[11] - Quote
I'd like to direct this thread's attention to the upcoming ship balance where Amarr battleships have been specifically cited in the argument that there's often little reason to use one ship over another.
The Abbadon's bonuses and stats make it an excellent ship when fitted for tank or gank. It's only real con is it's cap. If it didn't have this con, there really would be almost no reason to fly the other Amarr battleships.
As is, with decent cap skills and careful management, it's not far from the other battleships in overall performance (tank or gank) and manages to do both well enough together to make it worth flying over the Apoc and the Arma most of the time. This is exactly why CCP is going to be re-evaluating the ships and trying to push them into more defined, specific roles.
Which, I'm sure, will result in many tears... internet spaceships are serious business. Discoverer of CCP's original missile damage formula. |

Zhilia Mann
Tide Way Out Productions
462
|
Posted - 2012.05.05 14:24:00 -
[12] - Quote
Pretty sure the issue here is not the cap on any given ship (though the Apoc does seem unreasonably strong) but rather that Tachs are just huge cap suckers. This of course is by design, so I'm not sure I really see the problem. Is anyone really hitting cap problems with any other guns on the NM/Abbadon? Because I certainly haven't.
Furthermore, it's specifically T2 tachs, not even meta 4 or faction guns. Given the many, many other options out there and the advantages of T2 weapons, I just don't see a problem. |

Verity Sovereign
Pator Tech School Minmatar Republic
181
|
Posted - 2012.05.05 17:19:00 -
[13] - Quote
My guess is that you are using a rig to decrease cap use.
My cap can't handle firing 4x T2 pulse with faction multi (3x heat sinks boosting ROF), 2x tracking computer IIs, and 4 hardeners - well it can last a few minutes, but thats it, a shield booster kills it pretty fast.
I've got the +5% cap capacity implant, the -5% cap recharge time implant, Energy systems operation 5, energy management 4, and controlled bursts 4. I don't think taking those skills to lvl 5 is going to result in a huge change (it was next on my list, until I found out about the upcoming BC and destroyer skill changes, and now I'm getting those to lvl 5, and then probably my alts on the same account to lvl 5 if I have time) |

Deep Navigation
Spack Force 5
0
|
Posted - 2012.05.05 17:40:00 -
[14] - Quote
By the time you're supposed to be in an Abbadon you should have maxed out capacitor support skills. Controlled Bursts, Energy Management, Energy Systems Operation and Large Energy Weapon to level 5 make a big difference.
Key skills for the Amarr pilot. |

FT Diomedes
Factio Paucorum
76
|
Posted - 2012.05.05 18:04:00 -
[15] - Quote
There is no issue with cap on the Nightmare. You can either set it up to permarun a deadspace large shield booster (with plenty of space left over for damage mods and tracking), or you can use a cap booster. Either way, it's just fine - even with T2 Tachs. |

Mfume Apocal
Origin. Black Legion.
423
|
Posted - 2012.05.05 19:08:00 -
[16] - Quote
Jorma Morkkis wrote:They still use those. Now even Harbingers with arty. Have seen many in highsec. Probably because of superior alpha arties have compared to pulses/beams.
lmao |

Jorma Morkkis
State War Academy Caldari State
32
|
Posted - 2012.05.05 19:44:00 -
[17] - Quote
Mfume Apocal wrote:Jorma Morkkis wrote:They still use those. Now even Harbingers with arty. Have seen many in highsec. Probably because of superior alpha arties have compared to pulses/beams. lmao
650s with Quake: 2233 at optimal Optimal: 6,04 km 3x Gyro II, 1x projectile collision
Heavy Pulses with Conflag: 1994 at optimal Optimal 7,5 km 3x HS II, 1x energy collision
Heavy Beams with Gleam: 1812 at optimal Optimal 7,5 km 3x HS II, 1x energy collision
Pulses/beams do hilarious amount of dps compared to 650s though. |

Sphit Ker
Dreddit Test Alliance Please Ignore
101
|
Posted - 2012.05.06 13:56:00 -
[18] - Quote
Verity Sovereign wrote:The cap on the apocalypse is vastly superior to the nightmare and the Abaddon... why?
Abaddon neither Nightmare enjoy a bonus to energy turret capacitor use. That is why the cap feels weak, for the most part.
They say it's by design and working as intended. Your call is very important to us etc.
Slap an Apoc's capacitor on all laser BS or go home, please. |

Mfume Apocal
Origin. Black Legion.
423
|
Posted - 2012.05.06 14:21:00 -
[19] - Quote
Sphit Ker wrote:Abaddon neither Nightmare enjoy a bonus to energy turret capacitor use. That is why the cap feels weak, for the most part.
Nightmare's role bonus essentially acts the same as the Apoc's cap use bonus. Four turrets worth of cap for eight turrets* worth of damage.
*Actually more, because of the Caldari BS bonus being more damage.
|

Dato Koppla
Perkone Caldari State
19
|
Posted - 2012.05.06 14:25:00 -
[20] - Quote
Jorma Morkkis wrote:
Nightmare can run its guns and hardeners forever even without cap boosters. So I don't see where you got that from.
Completely untrue, my mission Nightmare with T2 Tachyons can't run it's guns/hardeners/tcs stable and that is WITH perfect skills AND 1 T2 Discharge Elutriation and 2 T1 Semiconductor Memory Cells.
Also, Apoc has better cap before bonuses for those guy talking about the cap bonus, it has better cap BEFORE bonuses. |
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James Amril-Kesh
4S Corporation RAZOR Alliance
204
|
Posted - 2012.05.06 20:24:00 -
[21] - Quote
Maybe you should stop trying to be cap stable. Support showing T2 and faction frequency crystal damage in the info window. |

Verity Sovereign
Pator Tech School Minmatar Republic
182
|
Posted - 2012.05.06 20:29:00 -
[22] - Quote
I'm not, but the larger the cap reserve, the better, so why does the Apoc have 7,500 base cap, while the NM and abaddon have less than 7,000? |

James Amril-Kesh
4S Corporation RAZOR Alliance
204
|
Posted - 2012.05.06 20:34:00 -
[23] - Quote
Verity Sovereign wrote:I'm not, but the larger the cap reserve, the better, so why does the Apoc have 7,500 base cap, while the NM and abaddon have less than 7,000? Because the Apocalypse is intended for long range extended seiges. The Nightmare and Abaddon are both intended to be shorter range higher DPS where your guns don't have to run continuously for a longer period of time. Support showing T2 and faction frequency crystal damage in the info window. |

Verity Sovereign
Pator Tech School Minmatar Republic
182
|
Posted - 2012.05.06 20:42:00 -
[24] - Quote
Jorma Morkkis wrote:Mfume Apocal wrote:Jorma Morkkis wrote:They still use those. Now even Harbingers with arty. Have seen many in highsec. Probably because of superior alpha arties have compared to pulses/beams. lmao 650s with Quake: 2233 at optimal Optimal: 6,04 km 3x Gyro II, 1x projectile collision Heavy Pulses with Conflag: 1994 at optimal Optimal 7,5 km 3x HS II, 1x energy collision Heavy Beams with Gleam: 1812 at optimal Optimal 7,5 km 3x HS II, 1x energy collision Pulses/beams do hilarious amount of dps compared to 650s though.
Lets just assume the high damage T1 ammo (faction vs non faction is the same proportionally)
Multfreq medium base damage: 14+10 (24) Phased Plasma M base damage: 4+20 (24) So we can ignore the ammo, they both do 24 base damage
Harby at lvl 5, gets a 1.25x damage bonus to lasers Heavy beam laser: 3.6x damage multiplier *1.25 ship bonus = 4.5 damage multiplier 650mm does beat that (IMO, the high alpha of artillery was over the top, the entire projectile buff was over the top)
Abaddons and Tachyons vs arty: Again, the ammo base damage cancels out
Tachyons: 5.4 *1.25 = 6.75 - beats 1200mm arty for alpha, but not 1400mm.
But the more ships you have, the less alpha matters, then its DPS that matters. If your ships have half the alpha, you need 2x as many to take down a target in one volley, once you have an excess, it becomes a matter of the rate at which a fleet can fire those intsapopping volleys |

Sphit Ker
Dreddit Test Alliance Please Ignore
101
|
Posted - 2012.05.07 02:20:00 -
[25] - Quote
It's erroneous to compare 650s with heavy beams. A more appropriate comparison would be 650s with focused beams or 720s with heavy beams.
*******
I just spent 6 hours on sisi running deep null anomalies in a Nightmare. I've managed to clear a blood haven only after I downgraded to Standard L crystals. I tried many things. X-L booster with safeguard rigs, large booster, full CCC rack, semiconductors everywhere, mix of this and that. I most certainly run out of cap and cap charges sooner or later. Usually much sooner than later. I felt I could never rely on this boat to chain one anom after another unless I dump so much ISKies I might as well undock a thanny. I figured I must have been doing something terribly wrong but then I tried the same with a Machariel. 550m/s perma-running a large booster and 3 invulns all day like a total baller and never afraid of anything. Not even a single Tech 2 rigs either, unlike nightmare which was quite decked out. Remind me again why it's OK for a Nightmare to have an insufficient capacitor? Because it's "designed" for it? |

Jack Miton
Bite Me inc Exhale.
235
|
Posted - 2012.05.07 03:10:00 -
[26] - Quote
I havent read all the other comments but to answer your question, it's probably because you don't know how to fit them. |

Cambarus
Baros Reloaded
161
|
Posted - 2012.05.07 05:18:00 -
[27] - Quote
Verity Sovereign wrote:I'm not, but the larger the cap reserve, the better, so why does the Apoc have 7,500 base cap, while the NM and abaddon have less than 7,000? Because the apoc used to get a bonus to cap amount, meaning it had 6000 base cap, less than the abaddon or the nightmare. When CCP was buffing amarr, they changed the bonus from 5%cap/level to the range bonus it gets now, and decided to move the cap bonus into its base cap, rather than simply leaving it (so it effectively has 3 bonuses, when compared to the old apoc)
Basically you only THINK you're complaining about the NM/abaddon having low cap, when in reality it's the oddly HIGH cap of the APOC that's out of whack. What's more is that comparing such an arbitrary stat and making the claim "it seems odd we have this abberation of a tier 2 ship having significantly better stats to a tier 3 or pirate faction ship." It's one stat, and one that's far less important than ehp/dps/any one of another hundred stats on ships that pretty much all require cap injectors anyway.
Lasers are SUPPOSED to be cap hungry, you got one ship whose specific set of bonuses/buffs makes it the exception and you act like the entire race needs a buff. You're like the guy in the other thread who thinks torps need their own version of tracking enhancers. |

Verity Sovereign
Pator Tech School Minmatar Republic
182
|
Posted - 2012.05.07 07:08:00 -
[28] - Quote
Well, as in page one, I'll repeat this comment: "If your history of the Apoc bonuses is right, its essentially a 3 bonus ship... like a Pirate BS..."
I'd be fine with nerfing the Apoc back to its old base cap before bonuses, but I'd rather bring the other BS's up. At least the NM - its a pirate BS for ****s sake. Its got more armor and shields, why not more cap?
Even with an improved base capacitor, the Abaddon still won't be anywhere close to cap stable - its lack of a cap usage bonus means its lasers will use twice the cap of the Apoc/NM.
As the NM is not cap stable now (despite having a better cap than the Abaddon, even if its not as good as the Apoc), the Abaddon certainly won't be |

Mfume Apocal
Origin. Black Legion.
425
|
Posted - 2012.05.07 07:54:00 -
[29] - Quote
The nightmare ***** all over the regular Amarr BS so hard I can't (with a straight face) argue for buffing it. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
117
|
Posted - 2012.05.07 08:05:00 -
[30] - Quote
Verity Sovereign wrote:Well, as in page one, I'll repeat this comment: "If your history of the Apoc bonuses is right, its essentially a 3 bonus ship... like a Pirate BS..."
I'd be fine with nerfing the Apoc back to its old base cap before bonuses, but I'd rather bring the other BS's up.
Because then geddon/baddon is OP compared to other races BS, and Apoc is once again underpowered compared to other amarr BS because it no longer has it's slim capacitor advantage There should be a rather awesome pic here |
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Lunkwill Khashour
Red Federation RvB - RED Federation
80
|
Posted - 2012.05.07 10:22:00 -
[31] - Quote
Problem is not the ships. It's the cap use of lasers. |

Sphit Ker
Dreddit Test Alliance Please Ignore
101
|
Posted - 2012.05.07 10:38:00 -
[32] - Quote
Why not raise NM and Abaddon's cap to the Apoc's level? I have yet to hear an argument against it that I can get behind. Some say it would be overpowered somehow.. Being able to use its weapons for more than 2 minutes does not make it overpowered, it makes it a functional design.
|

Verity Sovereign
Pator Tech School Minmatar Republic
183
|
Posted - 2012.05.07 11:59:00 -
[33] - Quote
Mfume Apocal wrote:The nightmare ***** all over the regular Amarr BS so hard I can't (with a straight face) argue for buffing it.
#1) Its a Pirate BS, it should crap all over the regular T1 BS's. Consider the Machariel, it is vastly superior to any regular Minmatar BS. The vindi is vastly superior to any Gallente BS Same with the Bhaal (which as the cap of an Apoc, and awesome webbing and energy neut/Nos range) The Rattlesnake.... well its tank is certainly superior, as is its drone capabilities. Pirate BS's should be more powerful than the regular T1 ships, the question is how the nightmare stacks up to other pirate BS's, and if its as much of an improvement over the regular hulls as the other pirate BSs are
#2) Does it really? At PvP, its far too expensive and likely to be primaried. Its certainly not got the PvP chops of a Bhaal, Vindi, or Mach. At incursions, sure, ok, its pretty good, but so is any pirate BS (except the Rattler) At lvl4s/PvE.... well its a shield tanker, doing EM/Thermal damge, and its most vulnerable to ... EM and Thermal
Amarr BS's have highest EM/Thermal resists natively, and in PvE in Amarr space go up against rats that deal EM and Therm - so an armor tank is natively better against laser using enemies. Ratsare often weakest against the same damage type they deal, so with this in mind, a shield tank is not what you want on a laser boat for PvE - the Bhaal would beat the NM at PvE.
Better cap, higher base EM/Th resists, and the webbing bonus is much better than the tracking bonus for hitting small stuff that gets in close.
The NM doesn't stack up well against the Bhaal for pretty much any purpose, nor the Machariel. |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
34
|
Posted - 2012.05.07 12:28:00 -
[34] - Quote
The 'mare at least does not need additional cap. With Controlled Bursts [5] (I was really surprised how much difference that makes however) it's relatively easy to get it stable with guns, hardeners & tracking computers operating. That it then needs to be careful with a prop mod and use boosters to run a shield booster is not a significant hardship.
As to the Bhaalgorn outperforming the 'mare in PvE... What?!? No, the Bhaal may fit the same number of lasers but it lacks the second damage bonus and, while you could argue that the web bonus is a stronger effective tracking boost than the tracking bonus, applies its damage less effectively (in general). It's far easier to make cap stable of course but it does have to wait for armour rep cycles...
The Apoc could be said to have three bonuses (like the pirate BS) except that the design decision was made to retain the larger capacitor to allow the ship to perform its role. The Abaddon similarly was designed with an extreme inherant cap instability, not because CCP forgot that it needed cap to run its guns and an active tank but because that's how they wanted it, as a fleet ship (which is what it was designed for) they knew it would be primarily plated and still wanted it to suffer cap pressure. |

Boz Wel
Pator Tech School Minmatar Republic
11
|
Posted - 2012.05.07 14:45:00 -
[35] - Quote
Pretty good at incursions? It's arguably the best at incursions, with the Machariel being the only ship that provides any real competition for that title. And as far as the Bhaal being better at PVE... I can't tell if you're serious or just trolling at this point. In any event, the Nightmare is a fantastic PVE ship - rather, I suspect you're just doing it wrong. Actually, I'll confirm you're doing it wrong, because you already admitted to buffer tanking your PVE nightmare and relying on a rattler to tank for you. Get a decent fit for your NM, replace the rattler with something that does DPS, and blitz missions properly. |

Verity Sovereign
Pator Tech School Minmatar Republic
183
|
Posted - 2012.05.07 15:24:00 -
[36] - Quote
Quote:the Machariel being the only ship that provides any real competition
As far as just fleet DPS goes, yes... but fleets also like to have Bhaals as dedicated webbers. Maybe 1 or two, whereas the rest of the fleer (after Logis) are NMs and machs (and sometimes vargurs, or vindis)
What is wrong with buffer tanking a nightmare? Kill ships fast enough, and you don't need to tank, it only has some problems with the blockade and the final room of worlds collide
As to the rattler, it may not do much DPS, but I can just assign its drones to the nightmare, and then I don't have to bother with controlling it anymore (its on watchlist, incase its passive tank starts to break)
Switching back and forth between windows to target the drones of two ships on a laptop without a mouse... nah, not for me. Hardeners on, launch drones, assist to NM alt, minimize window, play the NM, works for me. |

Boz Wel
Pator Tech School Minmatar Republic
11
|
Posted - 2012.05.07 15:33:00 -
[37] - Quote
If you're in a good incursion fleet, the enemy frigates die before they get into web range, making the Bhaal/Vindi web bonuses a bit superfluous. For missions, you're welcome to play however you like on your laptop, but that doesn't mean that ships should be balanced around your laptop playstyle. The Nightmare is already one of the finest ships around for PVE (both incursions and missions) and does not need any buffs. |

Mister Crispy
AC Enterprises
22
|
Posted - 2012.05.07 15:47:00 -
[38] - Quote
You're comparing the best feature of one with the worst feature of another. You might as well compare the cargo capacity of a Sports Car to an SUV, and conclude that the SUV is better; or compare the work-related stress of a cashier to the stress of a CEO, and conclude that being a cashier is better.
If each battleship has a full rack of Maga Pulse Lasers and a large armor repairer, an Apocalypse runs out of cap in 4:13 and a Nightmare runs out of cap in 3:45. So it isn't like it's THAT much of a difference. Also, the nightmare has one more low/mid-slot, so put a cap mod in there, and its cap is better than the Apocalypse's. |

Verity Sovereign
Pator Tech School Minmatar Republic
183
|
Posted - 2012.05.07 15:53:00 -
[39] - Quote
I wasn't saying it needs a buff because of my playstyle - I'm just saying I don't think buffer tanking a Nightmare is "doing it wrong"
Its how you do it in incursions, its how people fit their ships in PvP (although I don't know what PvP nightmare fits are like, because I doubt its used often in PvP), and it works for lvl 4s. The harder types of PvE, I'd never take a ship as expensive as the NM in the first place.
I've also said I'd be open to nerfing the cap on the Apoc.
The Bhaal has uses beyond webbing frigs. In OTA competitions where the other fleet has vindis, or any situation where you think you have a range advantage, webbing the deltoles/Augas at a distance where your fleet can hit it for near full damage (such as with scorch) but ships of the other fleet can't, is good.
I don't think you'll argue that the Bhaal doesn't have more small group PvP potential - the nightmare on the other hand will be neuted out in short order, and it won't do too well at all.
Aside from PvE where the NM is just dealing damage, I think I'd rather have the Bhaal because its got a better cap, the armor tank is better against EM/Th PvE enemies, the web bonus is better than a tracking bonus in most cases, and the neut bonus is again very useful (can also help with NOSing in PvE).
I don't see why the Bhaal needs to have a better cap than the NM, and I certainly don't see why the Apoc needs to have a better cap. I suppose they could nerf the Bhaal and the Apoc cap, but I'd rather bring other BSs up to the Mach level, rather than making the other BS's even more pale in comparison to the Mach.
In incursions: NM and mach are equals. In PvP, mach is much better than NM In PvE, mach is much better than the NM
*Note: I also have a Mach, I want to get a Bhaal, but my income has dropped precipitously lately |

Boz Wel
Pator Tech School Minmatar Republic
11
|
Posted - 2012.05.07 16:38:00 -
[40] - Quote
I don't have a clue what you're talking about. Webbing Augas and Deltoles out of someone's range with a Bhaalgorn? If you overheat federation navy webs, a max skilled Bhaal can web out to 36km. If the enemy fleet can't hit something at 36km, you're going to win the contest no matter what.
I also don't see how you're concluding the Machariel is better than the Nightmare for PVE, because it's entirely mission-dependent. On AE, the Machariel wins hands down. On longer-distance EM-vuln missions (Pirate Invasion for Sansha comes to mind), the Nightmare comes out ahead. The Machariel also costs more to feed, particularly on a faction ammo diet. Both are great ships for PVE, but neither is the clear winner. I personally have both and switch b/n depending on mission and mood.
As far as the Bhaal goes, if you prefer the Bhaalgorn by all means buy one. However, it won't do the damage the Nightmare does at the ranges the Nightmare hits at. The web bonus will be nice for some rats, unused against others, and the NOS bonuses are largely wasted in PVE. Again, if you're having such massive cap problems with your buffet-fit Nightmare, you either need to change your fit, train your skills, or both. |
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Malcanis
Vanishing Point. The Initiative.
3712
|
Posted - 2012.05.07 16:49:00 -
[41] - Quote
The only way I can concieve of someone arguing with a straight face that the Nightmare isn't hugely superior to the (already excellent) Amarr T1 BS is if CCP nerfed them over the weekend while I was away. I did notice there was a small patch to download... Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

James Amril-Kesh
4S Corporation RAZOR Alliance
209
|
Posted - 2012.05.09 02:14:00 -
[42] - Quote
Mister Crispy wrote:You're comparing the best feature of one with the worst feature of another. You might as well compare the cargo capacity of a Sports Car to an SUV, and conclude that the SUV is better; or compare the work-related stress of a cashier to the stress of a CEO, and conclude that being a cashier is better.
If each battleship has a full rack of Maga Pulse Lasers and a large armor repairer, an Apocalypse runs out of cap in 4:13 and a Nightmare runs out of cap in 3:45. So it isn't like it's THAT much of a difference. Also, the nightmare has one more low/mid-slot, so put a cap mod in there, and its cap is better than the Apocalypse's. Why are you putting large armor reps on a Nightmare? That just... what? Support showing T2 and faction frequency crystal damage in the info window. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
131
|
Posted - 2012.05.09 13:38:00 -
[43] - Quote
James Amril-Kesh wrote:Mister Crispy wrote:You're comparing the best feature of one with the worst feature of another. You might as well compare the cargo capacity of a Sports Car to an SUV, and conclude that the SUV is better; or compare the work-related stress of a cashier to the stress of a CEO, and conclude that being a cashier is better.
If each battleship has a full rack of Maga Pulse Lasers and a large armor repairer, an Apocalypse runs out of cap in 4:13 and a Nightmare runs out of cap in 3:45. So it isn't like it's THAT much of a difference. Also, the nightmare has one more low/mid-slot, so put a cap mod in there, and its cap is better than the Apocalypse's. Why are you putting large armor reps on a Nightmare? That just... what? Obviously a TS fit StyleMare There should be a rather awesome pic here |

Tobiaz
Spacerats
399
|
Posted - 2012.05.11 20:56:00 -
[44] - Quote
Jorma Morkkis wrote:Lunkwill Khashour wrote:Lasers require huge amount of cap. It's not the ship's fault. Artybaddon was fleet doctrine when lag made the first shot in a fight the only shot on in a fight. They still use those. Now even Harbingers with arty. Have seen many in highsec. Probably because of superior alpha arties have compared to pulses/beams.
How does pulse/beam dps compare to arties over long engagements? Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt
Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Barbie D0ll
Imperial Academy Amarr Empire
54
|
Posted - 2012.05.12 01:42:00 -
[45] - Quote
throwing in my .02 isk here nightmares are good in only two situations, incursions and amarr space. ive seen macherial go though a room in half the time as a nightmare AGAINST EM/THERM WEAK RATS the nm ETF wise is the same as the mach while having significantly less GTFO and tracking and requires cap to function as well as perfect skills just to keep firing. PVP wise, a few things can happen red in local: macherial has warped, the NM is still aligning. has been scrammed: macherial has a good chance of shooting at cruiser+ ships or outrunning them, NM DIAF neuts: mach can still shoot, NM DIAF ECM: mach is jammed, NM is jammed webs: mach is faster, NM DIAF damage output: mach has farther range/dps/tracking/alpha/ all damage types, nightmare can fit tachs and requires a cap booster to run a shield booster, has equivalent tank/damage to an abbadon.
I have taken a nightmare into PVP and I've seen macherials in PVP. (both died in a fire but the mach managed to take longer to kill because we had to chase it down first) macherial outperforms nightmare in most ways and has a significant lead in one MAJOR way. it is much better at surviving. nightmare has a significantly less margin of error than a macherial due to the fact the macherial can run away faster, or catch targets faster.
EFT wise they are pretty similar because they both explode like fireworks when shot at, however the macherial outperforms at shooting at things and not getting exploded as fast |

Jorma Morkkis
State War Academy Caldari State
36
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Posted - 2012.05.12 01:53:00 -
[46] - Quote
<-- Wants to see Mach doing 1000+ dps @ 50 km. |

Barbie D0ll
Imperial Academy Amarr Empire
54
|
Posted - 2012.05.12 01:55:00 -
[47] - Quote
Jorma Morkkis wrote:<-- Wants to see Mach doing 1000+ dps @ 50 km.
simple, mach warps out, then warps back in at 0, 1000+ dps @ 50 - 50 km |

Voith
Republic Military School Minmatar Republic
83
|
Posted - 2012.05.12 05:25:00 -
[48] - Quote
Lunkwill Khashour wrote:Problem is not the ships. It's the cap use of lasers. The problem isn't the cap use of lasers.
The problem is CCP REFUSES to acknowledge that lasers and Hybrids use cap when designing ships.
There has been an all be declared design pattern of "PvP = Minmtar, Caldari = PvE" for half a decade.
Don't fight it, give up, the sandbox is rigged. |

FT Diomedes
Factio Paucorum
89
|
Posted - 2012.05.12 11:39:00 -
[49] - Quote
Voith wrote:Lunkwill Khashour wrote:Problem is not the ships. It's the cap use of lasers. The problem isn't the cap use of lasers. The problem is CCP REFUSES to acknowledge that lasers and Hybrids use cap when designing ships. There has been an all be declared design pattern of "PvP = Minmtar, Caldari = PvE" for half a decade. Don't fight it, give up, the sandbox is rigged.
That's really funny, because I use all four races for both PvE and PvP. But you can keep limiting yourself. Stop playing EFT-online and start actually using the ships and you'll find that it's pretty easy to manage cap with the right setup.
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Voith
Republic Military School Minmatar Republic
83
|
Posted - 2012.05.12 13:41:00 -
[50] - Quote
FT Diomedes wrote:Voith wrote:Lunkwill Khashour wrote:Problem is not the ships. It's the cap use of lasers. The problem isn't the cap use of lasers. The problem is CCP REFUSES to acknowledge that lasers and Hybrids use cap when designing ships. There has been an all be declared design pattern of "PvP = Minmtar, Caldari = PvE" for half a decade. Don't fight it, give up, the sandbox is rigged. That's really funny, because I use all four races for both PvE and PvP. But you can keep limiting yourself. Stop playing EFT-online and start actually using the ships and you'll find that it's pretty easy to manage cap with the right setup. Why don't you stop playing Smug online and actually look at the ships.
Why is it that Marauders all have the same base cap, even though some of the ships clearly require more cap to use.
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Dirk Culliford
Aliastra Gallente Federation
7
|
Posted - 2012.05.12 14:42:00 -
[51] - Quote
1 - you're arguing that the nightmare is not good enough? You're so right, nobody ever uses them....
2 - even if it was only good for some limited roles (hint, it isn't), so what? Maybe we should only have one type of ship that does everything?
3 - you are claiming a ship needs to be cap stable to be worthwhile
Conclusion - get out |

Verity Sovereign
Pator Tech School Minmatar Republic
189
|
Posted - 2012.05.12 17:41:00 -
[52] - Quote
1) I'm not arguing its not good, I'm arguing that it shouldn't have a weaker cap than a tier II BS, and that either the tier 2 BS should have its cap nerfed a bit, or the NM should have its cap buffed. I'd prefer buffed, because as another poster pointed out, the NM does not stack up favorably to the Mach, but then again, does any faction BS?
2) What roles do you think its good for, as it has already been poined out, the Mach is just as good as the NM for the NM's roles, and much better in others, the Mach does a whole bunch of roles. This is a pirate BS, it should be a cut above the rest, not restricted to roles reserved for basic T1 ships.
3) I have never made that claim
Conclusion: you are a troll |

Cambarus
Baros Reloaded
166
|
Posted - 2012.05.12 21:33:00 -
[53] - Quote
Verity Sovereign wrote:1) I'm not arguing its not good, I'm arguing that it shouldn't have a weaker cap than a tier II BS, and that either the tier 2 BS should have its cap nerfed a bit, or the NM should have its cap buffed. I'd prefer buffed, because as another poster pointed out, the NM does not stack up favorably to the Mach, but then again, does any faction BS? The main thing that the mach has going for it is speed. It sacrifices damage projection and tank to achieve this. You're arguing that a ship needs to be changed because the numbers don't line up nicely in a spreadsheet, despite both the ships in question being fine as they are from a balance standpoint.
Verity Sovereign wrote: 2) What roles do you think its good for, as it has already been poined out, the Mach is just as good as the NM for the NM's roles, and much better in others, the Mach does a whole bunch of roles. This is a pirate BS, it should be a cut above the rest, not restricted to roles reserved for basic T1 ships.
The nightmare is much better for incursions. Most rats are out at 20+km when they die, often 35+. The NM does much better DPS at that range than the mach, due to better raw damage projection, as well as better tracking (and that's before counting the extra mids it gets for TCs) It is also better for em weak rat lvl 4s. Having flown both, extensively, with perfect skills (except pulse/ac spec, which are at 4) I can safely say that the NM outperforms the mach against sansha/blood/drone rats.
Barbie D0ll wrote:Jorma Morkkis wrote:<-- Wants to see Mach doing 1000+ dps @ 50 km. simple, mach warps out, then warps back in at 0, 1000+ dps @ 50 - 50 km By which time the NM would have long since killed whatever it was shooting at.
Verity Sovereign wrote: I've also said I'd be open to nerfing the cap on the Apoc.
Why? Balancing changes just to make spreadsheets line up is a terrible idea.
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Voith
Republic Military School Minmatar Republic
83
|
Posted - 2012.05.15 05:22:00 -
[54] - Quote
Dirk Culliford wrote:1 - you're arguing that the nightmare is not good enough? You're so right, nobody ever uses them....
2 - even if it was only good for some limited roles (hint, it isn't), so what? Maybe we should only have one type of ship that does everything?
3 - you are claiming a ship needs to be cap stable to be worthwhile
Conclusion - get out 2) We already have it, its called the Tengu.
Your post is nothing but apologetics for CCPs raging failure to give a **** about ship balance for 3+ years. |

Luscius Uta
Killers of Paranoid Souls
13
|
Posted - 2012.05.15 11:45:00 -
[55] - Quote
There are ships in EVE that are crap and need improvements, but those two are not among them. Nightmare? Fit energy vampires in two spare highs, they will give you back enough cap so you can keep on shooting. Abaddon? It has 4 mids, I'm sure you can afford to put a cap recharger or cap booster in one of them (or CPR in one of the lows). |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
310
|
Posted - 2012.05.15 19:15:00 -
[56] - Quote
ELECTR0FREAK wrote:I'd like to direct this thread's attention to the upcoming ship balance where Amarr battleships have been specifically cited in the argument that there's often little reason to use one ship over another.
The Abbadon's bonuses and stats make it an excellent ship when fitted for tank or gank. It's only real con is it's cap. If it didn't have this con, there really would be almost no reason to fly the other Amarr battleships.
As is, with decent cap skills and careful management, it's not far from the other battleships in overall performance (tank or gank) and manages to do both well enough together to make it worth flying over the Apoc and the Arma most of the time. This is exactly why CCP is going to be re-evaluating the ships and trying to push them into more defined, specific roles.
Which, I'm sure, will result in many tears... internet spaceships are serious business.
I think with Amarr Battleships the original intention was.
~Geddon - in your face high DPS brawler, fit buffer & dmg mods, cap booster, MWD or AB and tackle, Heavy Nuet, MPL II ~Apoc - Stand off range (sniper), fit active, cap rechargers, TC, Sebo, MPL II or MBL II (I have a pulse Apoc, see Scorch vs Aurora) ~Baddon - Tank, DPS fleet warship, fit buffer, cap booster, TC, moar buffer
I've used all three for PVE (never for PVP) The Abaddon is great in a WH with an active tank against low levels of sustained damage. The Apoc is great for L3/4 missioning with 3 min of cap, 75% the targets never get close enough to seriously threaten you before they die. I've had mixed results with the Geddon PVE although the N-Geddon is solid, the N-apoc is vastly superior IMO.
I always use Geddons for bashing structures, and I have couple PVP Geddons stashed away for when I might need them. 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |

Kusum Fawn
State War Academy Caldari State
61
|
Posted - 2012.05.15 23:59:00 -
[57] - Quote
Voith wrote:FT Diomedes wrote:Voith wrote:\ The problem isn't the cap use of lasers.
The problem is CCP REFUSES to acknowledge that lasers and Hybrids use cap when designing ships.
There has been an all be declared design pattern of "PvP = Minmtar, Caldari = PvE" for half a decade.
Don't fight it, give up, the sandbox is rigged. That's really funny, because I use all four races for both PvE and PvP. But you can keep limiting yourself. Stop playing EFT-online and start actually using the ships and you'll find that it's pretty easy to manage cap with the right setup. Why don't you stop playing Smug online and actually look at the ships. Why is it that Marauders all have the same base cap, even though some of the ships clearly require more cap to use.
There are good number of other ship comparisons that can be made about how " Minmatar are for PVP and Caldari are for PVE all others are just ... there are others?" being the CCP design concept for years. with the tacked on "oh yeah lets get caldari on the pvp field with recons"
Why do all marauders have the same bandwith? Why does the Onyx have the best tank of all the hictors? Whats up with the Armor repairers vs Shield Boosters rep per second difference? Pithi A - 76/2/20 Corpii a - 117/6/45
Pithi - 76/2/20 Corpii 39/2/15
Pithi - 228/6/60 Corpii -117/6/45
I would also like to see some Vindicator vs. Nightmare comparisons. Or even throw in the Bhaalgorn more into these discussions. You are all taking the two arguably best pve Pirate battleships and using them to say how the other is underpowered. Any one take a look at the Rattlesnake in a while? massive passive tank but limited and slow Damage application due to drones. Or the Vindicator with its heavy damage from range lacking blasters or terrible performance from rails, seriously, who even fits a Vindi with rails?
Whats a Vindi look like at 50km? A Rattle? Sure you ship isnt all that it could be, but its still steps ahead of the rest of them. what exactly are you looking for? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
84
|
Posted - 2012.05.16 02:14:00 -
[58] - Quote
apoc is for sustained fire, it doesn't get a damage bonus, tbh its a pretty meh ship. I don't think I have an apoc (oh look I have 1 left and it was in my suicide ganking prep station)
abaddon, awesome brawler. if you plan on pew pewing for extended periods of time make sure you have a logi/carrier some where near by for cap. cap is pretty much fine unless you are trying to run reppers as well.
nightmare, zomg damage mods everywhere and awesome shield tank.
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Lunkwill Khashour
Red Federation RvB - RED Federation
83
|
Posted - 2012.05.16 06:59:00 -
[59] - Quote
The Nightmare, while good, is behind the Mach, Vindi and Bhaal for PvP.
For Amarr BS'es: - Geddon is for pure dps, you'll need drone skills - Apoc is for non high sp players and for structure bashing - Baddon can do entire spectrum between gank and tank - Navy Geddon is comparable to Baddon with better cap, better drones and better dps (with drones) - Navy Apoc dunno - Pala is PvE Baddon with better cap
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James Amril-Kesh
4S Corporation RAZOR Alliance
231
|
Posted - 2012.05.16 07:38:00 -
[60] - Quote
Lunkwill Khashour wrote:- Navy Apoc dunno
Really just an Apoc with an even better cap and HP (and I think a slightly larger dronebay). Support showing T2 and faction frequency crystal damage in the info window. |
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Linda Shadowborn
Dark Steel Industries
116
|
Posted - 2012.05.16 22:22:00 -
[61] - Quote
The only reason for someone to say that the nightmare is anything but awe inspiring is if their skills are lacking. \ \Because frankly with mediocre skills the ship is.. crap. I bought mine way to soon, most of my gunnery skills where at 3 and i had like battheship at 2.. (I know.. i was young and foolish and needed the money!. oh wait that was that other matter.. *cough*).
And i was like, ok this ship is ok, but my domi is better. But now with almost all of the relevant skills at 5.. it is a monster.. i will take the nightmare over my old machariel against sansha/blood/drones ANY day.
The nightmare is a fantastic ship but it DEMANDS high skills more so then other ships due to the low cap and frankly only ok tank. But when you spit out the dps it can do with max skills, who needs tank? I saw someone complain about a shield tanker against laser based enemies. And who cares? the tank is kinda secondary to the DPS, the 4 tach II you should be sporting is your tank. |

James Amril-Kesh
4S Corporation RAZOR Alliance
238
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Posted - 2012.05.16 23:42:00 -
[62] - Quote
I don't get what people are complaining about. The tank on a Nightmare is more than enough for pretty much any lvl 4 mission (not counting DPS tank) if I recall correctly.. Support showing T2 and faction frequency crystal damage in the info window. |

Sphit Ker
Dreddit Test Alliance Please Ignore
102
|
Posted - 2012.05.17 03:22:00 -
[63] - Quote
Well, dammit. It seam that my opinion and experiences with Nightmare obviously does not represent the general consensus so ima go ahead and say it once again: only nuggets will spend a BILLION ISK to acquire a Nightmare. It ain't enough hurt-per-space-bucks and I have yet to hear anything that proves me wrong.
It's tracking ability, on a good day, only matches non-bonused projectiles and the damage output is falling short once you consider the static DPS profile and capacitor dependency it have to live with. It's agility is too damn low to outmanoeuvre anything quicker than a trimarked dominic. It's a gank magnet and it's going to die to anything that is not an high sec generic L4.
Nightmare needs a boost. It's got nothing it can count on if it does not involve a specific and mindless NPC type. Vindicator enjoys obscene DPS and great web capability. Machariel is the ultimate BB. Bar none. Speed, agility, firepower. It's got it all and then some. Bhaalgorn is the ultimate heavy tackler. Rattlesnake can have a tank that is properly legendary. Nightmare?
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Drakarin
Omnitech Corporation Wonder Kids
6
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Posted - 2012.05.20 10:03:00 -
[64] - Quote
Verity Sovereign wrote:Well... I don't cap boost my nightmare, I buffer tank it - its what you'd do if you were insane/rich enough to use it in fleet combat, and its what you do in incursions. Buffer tanks are also much better protection against gank than active tank. Its also what I do when I dual box, and have my alt in a rattler take all the aggro.... But it still has trouble just firing its darn lasers.
Don't people often fit arty to abaddons? IMO, thats when you know there is a problem...
If your history of the Apoc bonuses is right, its essentially a 3 bonus ship... like a Pirate BS...
Some people are not happy with the idea of simply adding a lot of padding to the ship and praying you come out alive. Some people like to fit a regenerative technologically appropriate defense that does not depend on you killing the enemy faster than they can kill you, but simply resisting their damage output completely. That is a proper defense.
I am rather sick of active tanking being so inferior. Capacitor is the problem, few ships have the cap regeneration to sustain themselves even before factoring in that almost everyone has a NOS nowadays.
A multiple Billion isk ship should not be a wtfpwnsolo mobile, but it most certainly should be possible to reasonably fit it and be cap stable. That is not much to ask and does not make it overpowered.
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James Amril-Kesh
4S Corporation RAZOR Alliance
248
|
Posted - 2012.05.21 01:36:00 -
[65] - Quote
Drakarin wrote:Most new players don't have the two billion isk required to get the ship and modules to fly it. You don't need fully maxed skills, the weapons at level 5 and everything else at 4 is acceptable. Well maybe you shouldn't be PVPing in a Nightmare if the cost is an issue for you. Support showing T2 and faction frequency crystal damage in the info window. |
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