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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Somal Thunder
Intergalactic Peace Organization
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Posted - 2009.07.06 20:33:00 -
[511]
Edited by: Somal Thunder on 06/07/2009 20:34:13 2 cents:
- Increase signature radius of heavy ecm drones.
- Decrease ec-900 speed and increase ec-300 speed to balance the choice between light and heavy.
- Give them horrible sensor strength so that ECM bursts affect them.
- Decrease ec-900 optimal range and increase ec-300. ec-600 stays the same (or slight adjustment.
- Give ALL ecm drones a tiny area of effect consistent with drone size(ecm burst). This will cause:
Less usage in high-sec Encourages the owner to stay away from the target, giving the victim a better chance to kill the drones and effectively increases the victim's chance to escape (out of scram range so it can MWD, area of effect might jam the owner and the victim warps off, etc)
- Give the drones horrible control range.
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Ivan Zhuk
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Posted - 2009.07.06 23:32:00 -
[512]
ECM drones are used because the are tactically worth it. You give up DPS for ECM when using them it is a way for non ECM ships to ECM effectively and adds choices when in pvp for using different drones.
Other ewar drones frankly kinda suck. This is why we dont use them. Increase other drones to the effectiveness of ecm drones then look at how multi dimmensional pvp will become.
What im saying: please dont nerf ECM drones and please increase webber, TP, sensor damp, energy neut drones (if i missed one forgive me =P)
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Galison
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Posted - 2009.07.07 02:19:00 -
[513]
I had a longer post but the forum ate it on post anyways my point is while you can say their overpowered I think the real issue is ECCM is underpowered so how about ccp tables the issue on ecm drones for now and balances ECM and ECCM which right now is next to useless and see how ecm drone work after to see how they do then.
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Alxea
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Posted - 2009.07.07 11:39:00 -
[514]
Edited by: Alxea on 07/07/2009 11:39:27 The last encounter I had with somebody with ecm drones was painful. Totally turned the tied of battle. I got this amarr battle crusier into structure I was in half armor. Then all the sudden I was perma jammed for a full min never could get out of the jam.
I spammed the lock buttion and the dude was in 25% structure just about. >_> Never recovered. A much younger player beat me because he used ECM drones. All current counters are fail. I couldn't beleave it. I lost cus ecm drones are so overpowered. A Full Fing 60 sec's!!! WTF
He slowly chewed on my 45k of ehp. You know how insulting that is? Perma jamed by some drones. Isn't that the job of a scorp and a falcon? Not drones!
Heres how you fix them. Make them advanced skills so noobs can't use them to get their automatic I win button. How do they get 1 min+ cycles off a BC?
So now I am forced to use ECM drones just to compete with everybody else cus even a noob can kill me when I am perma jammed with drones he can get in what a few days?
Yeah peck me todeath. Take ecm drones out of the hands of noobs and make them elite drones instead like at a T2 level. Make weaker ecm drones that can only get a cycle in every so offtin. Not perma jamming somebody where they can't do anything even with eccm from what I have been told and tested on sisi.
ECCM doesn't work. Nothing can counter the drones but smartbombs. So I have to blow up my own drones in the process and sacrifice my gun DPS cus I am in a blaster boat where I have to be in point blank range. Nice!
Yeah I see why CCP is conserned about ecm drones. Gives you the power of a falcon almost in your drone bay.
Maybe ECCM needs a boost and maybe they would be worth carrying. Or ECCM skill's for boosting the protection.
Right now even somebody with 60+ sensor strength can still get jammed a lot. Something is wrong with that picture. I don't really mind losing ships. But that was just silly. It took ages for me to die. I couldn't lock the ship. My drones couldn't do enough damage alone. He had a rep. It was so close. But totally turned in his favor, when in a fair fight I would have won with half armor left.
Then all the sudden boom perma jam... 30 secs... nada, 60secs still nada and I pew pew... after I thought he was poping 1 min ago when my lock was broken I thought he died. I had 800 DPS on that ship and 45k of EHP. Somethings wrong there and he had no trimarks. I melted his ship took me less then 30 secs to almost blow it up with me overloading. It was a good fight until the jamming became really annoying. Atleast regular jamming mods your not perma jammed. I was confused to what just happened for a sec. I was expecting the ship to blow up in the next savo but nothing happened... for 60 secs.............. Yeah you get the picture. And I died.
Oh well no big deal, if you can't beat the overpowered ecm drones join the club and use them just like everybody else. Now I have ECM drones in my brutix. Might put it in my T2 ships too when I solo pvp with blaster boats.
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.07.07 20:37:00 -
[515]
Originally by: Alxea waaaaaaaaahhhhh
... that has a lot to do with the chance based crap. I haven't had them work for me in a while.
Besides, by the sounds of it he almost lost anyways.
But then your anecdotal WAAAAHHHH is more important than mine. Nerf away - having options is crap! ----
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ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.07.08 18:54:00 -
[516]
Originally by: Alxea Nothing can counter the drones but smartbombs. So I have to blow up my own drones in the process and sacrifice my gun DPS cus blah blah blah...
~ MED-SEC ~ AND The Blatantly Obvious |
Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.07.09 07:51:00 -
[517]
Remake ECM mechanics.
Boost other e-war drones and e-war in general.
Why do we have thread like this? The issue is not with ECM drones themselves. All drones exhibit the behavior of being capless, destroyable yet tricky to target, operating independently. No, you are not understanding the problem at all, OP, you do not see forest for trees.
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Quixis
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Posted - 2009.07.11 12:18:00 -
[518]
Originally by: Alxea whine.....
That's alot of Astartes and Ishtars you've been losing of late.
2 x Astartes, 2 x Ishtars and a Phobos on the same day.
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Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.07.12 07:53:00 -
[519]
here's some numbers
5x medium ecm drone strenght 1,5 vs battleship (geddon) strenght 17 = jamming % around 37%
against a frigate with strenght around 10 it's around 50%
This doesn't seem much on paper but then why drones still seem to work better than they should? In my experience specially first cycle seems to succeed horribly often.
I think one solution to solve ecm drone problem and balance drones further in general would be that smartbomb ranges would be universally extended. Especially small and medium smartbombs have miseralbe range. Or maybe we could have some point defense module against drones which doesn't need lock but will shoot drones regardless.
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Djerin
Free-Space-Ranger Morsus Mihi
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Posted - 2009.07.12 10:40:00 -
[520]
What about adding a feature to drone AI? At the moment you can tell your drones to follow a gangmate's rders or to protect some gangmate. Why not add to that a feature, that makes them defend yourself? Currently they'll only do that if you released them before the enemy aggressed you. This makes it impossible to recall your drones and release others.
Now if you could release like small drones at any given time and tell them to defend you against whatever shoots/harasses you, they could for example go by range and attack the hostile ECM drones.
I know, implementing such a mechanic is potentially bad if done carelessly. Doing that could for example spawn lots of people in heavily warpcore stabbed Dominixes/other drone boats exploiting a badly implemented mechanic.So don't consider my suggestion as the final plan, but rather as a point to start for creating something.
---- Sarmaul's crosstrainorgtfo |
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Xorth Adimus
Caldari The Perfect Storm Gentlemen's Club
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Posted - 2009.07.14 22:01:00 -
[521]
Edited by: Xorth Adimus on 14/07/2009 22:05:57 The simple fix is a fix for a number of things including ECM drones using something that is already in the game but badly implemented:
- Fix defender missiles so people will actually use them.
- Create a racial 'phalanx' defence system which takes up a high slot but not a gun or missile hardpoint this acts as a automated point defence system. It would be short range and either uses capacitor or ammo depending on the race. Does more damage then the defender missile but is shorter range (more of a point defence).
- Create a racial 'Flak' defence system which takes up a high slot and acts as a automated point defence system for carriers/ motherships. It would be medium-short range and uses significant capacitor (as well as ammo depending on the race). It would do AOE damage aimed at missiles fighters and drones.
The above point defence weapon systems when activated can then automaticly shoot the closest missiles fighters and drones attacking you AND your fleet (ie not just you).
This would add a new tactic for fleets and a whole new range of setups and choices for ships to include 'screening ships' not just blobs. Obviously the defensive damage vs the hitpoints of missiles fighters and drones would have to be balanced, also I am aware this may add quite a bit to server side CPU usage in large battles!
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Mass'a Whipcracka
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Posted - 2009.07.15 16:12:00 -
[522]
are you joking ? ppl are talking about making drones EASIER to kill ? you realize drone already have epic LOL low HP and are not hard to hit, drone focused ships permanently lose their DPS when drones are destroyed until they can go back to station. what ships need is more drone bay to allow more drone backup flights, as it is its like only having enough cargo room to take 1 load of ammo for your missles/guns...its just dumb, they introduced bandwidth so they would have more options for drones, but all they really did is use it to nerf a few ships.
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Xorth Adimus
Caldari The Perfect Storm Gentlemen's Club
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Posted - 2009.07.15 20:18:00 -
[523]
Originally by: Mass'a Whipcracka are you joking ? ppl are talking about making drones EASIER to kill ? you realize drone already have epic LOL low HP and are not hard to hit, drone focused ships permanently lose their DPS when drones are destroyed until they can go back to station. what ships need is more drone bay to allow more drone backup flights, as it is its like only having enough cargo room to take 1 load of ammo for your missles/guns...its just dumb, they introduced bandwidth so they would have more options for drones, but all they really did is use it to nerf a few ships.
I agree CCP said with the drone nerf they where going to decrease the amount of drones some ships could have in space but allow ships to carry more, they did the first but barely increased the drone bay on each affected ship. I believe the idea put forward by CCP was for drone based ships to be more flexable and feild lots of types of drones and replacements if needed, as it stands you are lucky to have more then 3 types fitted and you can pretty much forget about a set of spares, unless you are talking about a full set of small drones.
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Sila Yatte
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Posted - 2009.07.21 16:07:00 -
[524]
What if instead of being multi-spectrum, they were all racial and you had to decide to choose which racial to carry. One could field one of each if they don't know (for greatly reduced strength), or one could field all of one kind.
They are just as awesome if you know your enemy, or have a set of each in a huge drone bay.
They are greatly reduced in strength if you don't.
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Kyax
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Posted - 2009.07.21 21:37:00 -
[525]
Quote: Unlike the capacitor thirsty multispectral jammers they do not require any energy.
When I use multi specs I have never run out of cap.
Quote: Further more due to their small signature radius, once their victims gain the ability to target again, it takes quite a long time to acquire a lock in order to neutralize them. Smart bombs are able to counter them quite well, however this tactic only works while piloting larger ships that can field large smart bombs.
Do small ships have a very fast locking time? Is this not there defense against such drones? Do light guns not do massive amounts of damage to drones? Are EC900`s most effective against large ships and thus a smart bomb is an option? Maybe the problem is that some people fit there ships poorly compared with what the opposition bring and get face painted. I can guarantee if people always used ecm drones then smart bombs would be in fashion. Sometimes it is best for the players to find counters to solutions rather than developers.
Quote: In some ways the drones are superior to targeted ECM jammers, as the drones operate even though you yourself are being target jammed.
So the target can escape and takes no damage. Ask an inty pilot what they think of light combat drones. Also the drones are un-bonused? ECM Jammer modules do have a bonus?
Quote: Do I understand the problem correctly?
I do not believe you do
Of course forums like this are always going to bring up items that are issues to various people- are these forums representitive of the eve community probably not. Far to often things to go to the Developers and they do something about it. Why not just have 1 race 1 type of weapon that way eve will be fair. This is eve nothing is suppose to be fair.
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Tom Peeping
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Posted - 2009.07.22 03:52:00 -
[526]
LOL....
Nicely worded (I mean the OP)
Pity that no matter how neutrally you phrase it, you still take flak and are treated as if you couldn't possibly understand the problem
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Jared D'Uroth
Universal Peace Operation
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Posted - 2009.07.23 00:25:00 -
[527]
Hi. ECM drones are fine. By flying a full flight of EC-900s, you lose around 250-300 DPS. Full flight of 600s is 100-150.
They're not hard to kill, and don't work very well outside of solo PvP. Working as intended, leave them the way they are.
What you need to fix are the other EWAR drones. Remove the stacking penalties on them. Like, right now. ===
Originally by: RedSplat
Originally by: Insurgo Malvir No, but acting like i want + pirate's positive standing = he don't pod me.
Logical Fallacy detected
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ninjaholic
Gallente Aliastra
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Posted - 2009.07.23 10:05:00 -
[528]
I'm with stupid, ECM drones are fine.
Though I do believe that the other EW drones need a little boost to match the strength of ECM.
I'm in agreement with many that webber drones need to be faster, but other than that, drones are fine.
I'd like bigger drone bays on Gallente ships tbh, but bandwidth is ok.
I don't like that you're all whining about ECM drones being overpowered as using them severely reduces DPS on solo boats, but they are just as devastating as using ship-fitted ECM on support boats, which doesn't change what happens in a fight should a ship have ECM support anyway.
ECM is working as-intended guys, but I do see people scoop-redeploy on drones to reset their timers and that needs to be fixed as it just makes it ******edly easy to jam the crap out of boats, giving the guy with ECM drones a massive advantage until enemy support appears (which happens a LOT as you've got a lower DPS, and consequently are around a LOT longer ).
Plus, drones are made out of fracking tinfoil so no, they don't need to be weakened or have their HP reduced. They're easily destroyed enough as it is.
And anyway, if your being ECM jammed up to the ear-hair, it's very likely you'll get a lock on a deployed cargo-container, so just target that, attack it with your drones, and they'll auto attack the ECM drones, forcing a scoop.
Though this doesn't counter the scoop-redeploy tactic, it does mean you have a chance of popping them. You cannot remove this mechanic either, as it is the only defense against jammer boats.
With all that crappola out of the way, I propose that ECM drones have their timers adjusted so that people can't scoop 'n' deploy ECM drones and ultra-jam some poor bastard to uselessness, and have any drone ECM lock removed on scoop, or at the very least have the jam that lingers reduced significantly upon scoop, and the other drones should be brought in line strength-wise, or the ECM drones should get a nerf, but I'm against the latter, and think that the other EW drones are under-powered and need a boost.
>>> SUPPORT EVE's OWN IN-GAME FIGHT RECORD TOOL! <<<
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Jaggati Khan
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Posted - 2009.07.25 11:53:00 -
[529]
There seems to be smaller variants of al the ewar drones except the webber ones... why is that?
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BIZZAROSTORMY
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Posted - 2009.07.28 11:23:00 -
[530]
boost the other combat utility drones as they are useless junk right now.
I mean a webber drone that travels as slowly as a cow thats been glued to another cow? who's idea was that?
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Jaggati Khan
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Posted - 2009.07.29 17:52:00 -
[531]
Originally by: BIZZAROSTORMY boost the other combat utility drones as they are useless junk right now.
I mean a webber drone that travels as slowly as a cow thats been glued to another cow? who's idea was that?
lmfgdao
true...
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Tom Peeping
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Posted - 2009.07.30 14:17:00 -
[532]
In all honesty,
I'd consider creating a different e-war for caldari and removing ECM from the game. No mater how chance based ECM is, or whether it's stacking nerfed or not, ECM is better than all other forms of ewar until/unless the chance or the stack becomes so low as to be effectively useless. I don't know that there IS a balance point here. (imo)
Long story short, it's simply not fun for us to be shut down and unable to do much... even target. I think I can speak for everyone in saying that that's just not a fun position to be in. Is there any chance you could come up with some other ewar option? It would seem reasonable that caldari would have a specific to missile ewar, the same way turrets get hammered by tracking disruptors. I dunno... maybe flak so that missiles can't hit the actual target as often? That'd be a good eye candy opportunity as well and it would still work to have flak spewing drones, or flak POS modules
That's just an off the cuff idea, not thoroughly thought out... but could we steer clear from effects that basically turn your ship off? It's a lot more fun to have effects that make life harder, like Neuts, or disruptors, etc. than it is to just float in space unable to target the ship that is pointing/webbing/scramming you.
Also, if that idea doesn't suit, I'd like to re-hash someone elses idea from pre-falcon nerf of having an ECCM script for sensor boosters (aka clear skies) A part of the longer term problem with fitting ECCM has always been that it's tough to make the choice to fit that module that has so little positive benefit except for that one specific tactical circumstance. Having ECCM as a script for sensor boosters, makes the likelihood of having ECCM to counter jamming drones/rooks/falcons/scorps much higher, and might even be enough to counter the drones issue without needing to make any changes at all to the Jam Drones, since they would be that much less likely to jam, and thus less prevalent.
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Tom Peeping
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Posted - 2009.07.30 14:50:00 -
[533]
Edited by: Tom Peeping on 30/07/2009 14:52:47 actually, to quickly add another idea...
in addition to the scripted booster idea, how about another idea which has previously been floated?
Make medium and small smart bombs useful again... have most of the smart bombs have the same range, but the difference in sizes relates to the dmg they do, (due I suppose to the amount of energy available to be funneled through the system). We'd start to see actual use of small and medium smart bombs, and between scripted sensor boosters and useful smartbombs that could hit the ecm drones (among other things), there's sufficient counters to the drones that they probably don't need to be touched.
Instead of nerfing existing items, we could simply fix currently broken ones.
Also, for the record, I'd like to sign any petition about fixing the other broken ewar drones. We probably don't need to do a lot other than fix existing things that are impractical to use for a variety of reasons.
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Lusulpher
Dirkistan Raining Doom
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Posted - 2009.07.31 00:11:00 -
[534]
Edited by: Lusulpher on 31/07/2009 00:16:49 Edited by: Lusulpher on 31/07/2009 00:14:40
Originally by: Xorth Adimus
Originally by: Mass'a Whipcracka are you joking ? ppl are talking about making drones EASIER to kill ?... would have more options for drones, but all they really did is use it to nerf a few ships.
...allow ships to carry more, they did the first but barely increased the drone bay on each affected ship. I believe the idea put forward by CCP was for drone based ships to be more flexible and field lots of types of drones and replacements if needed, as it stands you are lucky...
Thanks for reminding me about that. WHERE ARE THE BAY EXPANSIONS ON DRONE DEDICATED SHIPS??!
Coding Guidlines
- EWAR drones need a boost to be in line with ECM drones.
ECM Drones are fine. Most ships need Bayspace to be able to field AT MINIMUM 2 flights of drones. Drone/GJ issues need to be brought inline with reality. Drone Range is flexible. Drones ships have better bandwidth for class ALWAYS. And maybe extra utility. Lower orbit speed, dammit. Smartbombs/Defenders need boost/balance. Drone Control interface needs to be intuitive.
ECM Drones are fine. Risk vs Reward pretty much makes that crapshoot of jamming play out evenly enough. Ambushes are supposed to be successful with planning. The gtfo option is a crapshoot. Eventually, they get caught, just not by you. Any good tackler pilot with a good setup can escape from a solo.
1-Why can't my aRazu carry a full set of TD meds? And field 4 hammersIIs at will?
Isn't it a 100mil+ cruiser and near max-skilling mandatory, that is designed to do solo against targets more fragile than it, and then try around and try to damp/point a dread that that fragile target cynoes in?
On a roam I'm annoyed that I have to go back to base to do my HAC duties due to little flexibility. A flight = 4-5 drones, and the size can be a one size down from the max first flight(1 flight 5 ogre2s, 2nd flight 4meds). The choice of first deployed drones is always crucial, anyway.
2-I was gonna put 10x med energy vamp drones on my carrier just for the option, but they can't stop a Rupture with decent recharge rate and, and my carrier might have bigger problems...
2A-Also, warping with 1 GJ of power is stupid. Need minimum amount for a distance(10GJ x AU?). *Also stealth boost for drone neutralizer*. And makes RP/Technical sense. Surprised you missed this one.
2B-Drones/Fighters being deployed CONSUME GJ, for the love of all that is technical/RP, charge my drones before they deploy into space(or let them pull cap from my ship)! I don't want them trying to run down an inty and going limp. The bigger the drones/further they go, the more cap. Get rid of that lame drone control range crap(drone range mod, now reduces cap usage).
3-Myrmidon needs bandwidth for 4 Ogre2s. Willing to trade off a hardpoint. It's a DRONE BOAT not a Brutix/Megathron. Ogre2s should not just be a BS/Carrier option when talented drone pilots have the BATTLECruiser also.
4-Web drones are NOT FAST ENOUGH. Other drones are stacked against their individual hulls. Smartbombs do not have the range needed to endanger most drones, defenders don't work and don't hit drones. Broken.
5-Drones are hard to hit once they engage a target...REDUCE the orbit speed so people can fight back against my uber-skilled drones. 25%-50% reduction might do it right off. That way a turret ship can let my drones catch up and it gets the chance at locking/tackling/shooting them down(this will not happen often to a drone pro). Also gives them option of using MWD to break drone engagement range more.
6-PUT SOME INTERFACE SYMBOLS ON DRONE SCREEN. Word "Attacking" next to the drones in red? Why not just put a red crosshair logo there. An orbit logo, a mining drill, a warp/guard/assist/repping logo, etc. Number drones in space(#1 Hob2) 7 |
Lusulpher
Dirkistan Raining Doom
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Posted - 2009.07.31 00:39:00 -
[535]
Part II Drone Ranter's Logs
5-Drones are hard to hit once they engage a target...REDUCE the orbit speed so people can fight back against my uber-skilled drones. 25%-50% reduction might do it right off. That way a turret ship can let my drones catch up and it gets the chance at locking/tackling/shooting them down(this will not happen often to a drone pro). Also gives them option of using MWD to break drone engagement range more.
6-PUT SOME INTERFACE SYMBOLS ON DRONE SCREEN. Word "Attacking" next to the drones in red? Why not just put a red crosshair logo there. An orbit logo, a mining drill, a warp/guard/assist/repp/etc.
6A-Number drones in space. E.g: :Symbol of current action-purple crosshair(for assist): :Drone nickname(HH2/EC600)/pic pulled from show info portrait-Hobgob II: :Drone number-#1:
And a tab so I can switch to Fighters and be able to drag them to other tab to mix flights. Maybe an authored Fighter Bay on relevant ships. That takes so little space it's unbelievable, I'm staring at expanded text boxes.
6B-Add shortcuts in Escape Settings. Sort the fixed shortcuts into categories already. Wasting interface space.(Intarweb Death penalty)
7-Joystick flight for my Fighters for Planetary Interaction/Asteroid Exploration would make you guys go down in history no matter how limited. I still remember Homeworld letting me see that humble interior view of my units when shooting and no game has yet to match that simple degree of immersion. In EVE, a carrier pilot needs that in space, as assigned fighters are a liability and comm channels/drone feedback are not sufficient, for letting us enjoy our investment, while being stuck away from frontlines.
And if you do anything else, quite frankly it's a failure of your management, you've had enough time to realize you had broken stuff ingame and this thread has thrown the answer into your lap, no game company can ignore the solution to such an issue...I await the patchnotes on this one.
Btw, boost Nos capacitor transfer amount you *****s. Nosferatu, the great Equalizer, my ass.
7 |
Rune v3nus
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Posted - 2009.07.31 02:30:00 -
[536]
Originally by: Ivan Zhuk ECM drones are used because the are tactically worth it. You give up DPS for ECM when using them it is a way for non ECM ships to ECM effectively and adds choices when in pvp for using different drones.
Other ewar drones frankly kinda suck. This is why we dont use them. Increase other drones to the effectiveness of ecm drones then look at how multi dimmensional pvp will become.
What im saying: please dont nerf ECM drones and please increase webber, TP, sensor damp, energy neut drones (if i missed one forgive me =P)
this
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Rune v3nus
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Posted - 2009.07.31 02:33:00 -
[537]
Originally by: Tom Peeping In all honesty,
I'd consider creating a different e-war for caldari and removing ECM from the game. No mater how chance based ECM is, or whether it's stacking nerfed or not, ECM is better than all other forms of ewar until/unless the chance or the stack becomes so low as to be effectively useless. I don't know that there IS a balance point here. (imo)
Long story short, it's simply not fun for us to be shut down and unable to do much... even target. I think I can speak for everyone in saying that that's just not a fun position to be in. Is there any chance you could come up with some other ewar option? It would seem reasonable that caldari would have a specific to missile ewar, the same way turrets get hammered by tracking disruptors. I dunno... maybe flak so that missiles can't hit the actual target as often? That'd be a good eye candy opportunity as well and it would still work to have flak spewing drones, or flak POS modules
That's just an off the cuff idea, not thoroughly thought out... but could we steer clear from effects that basically turn your ship off? It's a lot more fun to have effects that make life harder, like Neuts, or disruptors, etc. than it is to just float in space unable to target the ship that is pointing/webbing/scramming you.
Also, if that idea doesn't suit, I'd like to re-hash someone elses idea from pre-falcon nerf of having an ECCM script for sensor boosters (aka clear skies) A part of the longer term problem with fitting ECCM has always been that it's tough to make the choice to fit that module that has so little positive benefit except for that one specific tactical circumstance. Having ECCM as a script for sensor boosters, makes the likelihood of having ECCM to counter jamming drones/rooks/falcons/scorps much higher, and might even be enough to counter the drones issue without needing to make any changes at all to the Jam Drones, since they would be that much less likely to jam, and thus less prevalent.
but also this
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VC General
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Posted - 2009.08.02 04:45:00 -
[538]
I think the best solution to this issue was right on the first page. Make ECM drones just break locks like a burst. That way they're still effective and annoying, but can't simply spam you to death with their 2% chance to jam you for 20s.
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Fullmetal Jackass
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Posted - 2009.08.02 06:23:00 -
[539]
Make ECM drones only break lock, not actually jam. Like ecm bursts. OR drasticly shorten the jam time, like to 5 seconds. Keep the cycle time the same.
I'd also look at giving all smart bombs the same range, but change damage based on size. No one uses small smart bombs. Ever.
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Bozse
Reikoku
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Posted - 2009.08.04 02:03:00 -
[540]
The problem is that you changed EW to begin with tbh, random is bad, has always been will always be. Only change needed on the old static point system was to take base sig radious in to account to decide the strenght value to use, small sig = small jam strenght, big sig = big jam strenght, this would work for drones aswell as they could have a static value where 5 drones makes up for one or two modules strenght.
Originally by: CCP Wrangler EVE is designed to be a dark and harsh world
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