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Medjai
Medjai

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Posted - 2004.09.04 13:16:00 - [61]

I've tried this Duramaller setup, and trust me, it works great. Granted I have to make minor modifications to make up for my current skills, but I love it.
Medjai
Medjai

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Posted - 2004.09.04 13:16:00 - [62]

I've tried this Duramaller setup, and trust me, it works great. Granted I have to make minor modifications to make up for my current skills, but I love it.
Medjai
Medjai
Amarr
Imperial Shipment

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Posted - 2004.09.04 13:16:00 - [63]

I've tried this Duramaller setup, and trust me, it works great. Granted I have to make minor modifications to make up for my current skills, but I love it.
Dred 'Morte
Dred 'Morte

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Posted - 2004.09.04 14:34:00 - [64]

Edited by: Dred 'Morte on 04/09/2004 14:36:30
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]



I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger.

So lets make this simpler:

High Slots
-5X Medium Pulse Lasers (55pg)
-Medium Nosferatu (150pg)
Medium Slots
-10mnMWD (150pg)
-Large Cap Battery (no idea)
-Medium Cap Battery (i think its 75pg not sure)
Low Slots
-Medium T2 Armor Repairer (200pg)
-Heat Sink
-2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders.
-2X Capacitor Relay (the 2nd replaces cap recharger)

This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size.

Smile can someone plzzzzzzz test it and tell me if it works??
Dred 'Morte
Dred 'Morte

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.04 14:34:00 - [65]

Edited by: Dred 'Morte on 04/09/2004 14:36:30
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]



I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger.

So lets make this simpler:

High Slots
-5X Medium Pulse Lasers (55pg)
-Medium Nosferatu (150pg)
Medium Slots
-10mnMWD (150pg)
-Large Cap Battery (no idea)
-Medium Cap Battery (i think its 75pg not sure)
Low Slots
-Medium T2 Armor Repairer (200pg)
-Heat Sink
-2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders.
-2X Capacitor Relay (the 2nd replaces cap recharger)

This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size.

Smile can someone plzzzzzzz test it and tell me if it works??
Dred 'Morte
Dred 'Morte
Winds of Dawn

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Posted - 2004.09.04 14:34:00 - [66]

Edited by: Dred 'Morte on 04/09/2004 14:36:30
Originally by: obscuroditus
Edited by: obscuroditus on 31/08/2004 00:30:38
After several weeks of finetuning and using it in all the major empire factions (Running L3 combat missions for Amarr, Caldari, Gallante and Minmatar regions) I am proud to present you the DuramallerÖ - a maller configured to be durable, yet strong enough in offence to take down any NPC quickly and effectively.

Being an agentrunner I have been looking at alternatives for my trusty caracal I started with several months ago - using a 100mn AB and 5 missile launchers, small shieldbooster and a hardener suited to my enemy it proved reliable, sturdy, and an excellent long/shortrange damagedealer. After several ships passed the revue, I laid my final choice on the Maller. It's huge number of high, med and lowslots, large capacitor capacity and biggest powergrid of any cruiser made it a versatile and interesting choice for me.

I set several guidelines for myself when starting the DuramallerÖ design, with L3 combat missions firmly in mind :

  • 1) It must be able to sustain any damage thrown at it from any L3 agent NPC spawn, and keep the tanking up for as long as it takes to finish any spawn - with room to spare.


  • 2) Deal enough damage to finish of spawns in a similar speed as the Caracal with it's 5 heavy missiles and good missileskills


  • 3) It must be able to achieve speeds of at least 500m/sec - Flying from/to stargates, and cargopicking all cost a considerable amount of time in a slow ship.


  • 4) It must cover as much ranges as possible, and be able to take down both frigates and cruisers in a short time - besides pure damage we also need to look at tracking!



Now the above lead me to try out and thoroughly test a number of setups, and the following has been my setup for the past week - I am quite satisfied with it.


------- Highslots :
5xAnode or Modulated Medium Pulse Laser
Medium Nosferatu (or a named Medium Smartbomb - requires engineering L5)

** The medium nosferatu is to keep the capacitor running when firing repairers, hardeners, lasers and occasionally afterburner. If you have Engineering Level 5 and good capacitor skills go for a Med Smartbomb - it will give you a lot of closerange damage!

** I am usually equipped with Xray or Multifrequency for close-range 0-8km combat, but can swap in for Microwaves to get effective reach of 14-15km with decent damage output for frigs and small cruisers (45-50k). They go down quick.


------- Medslots :
100mn AB, preferred is Lif-Booster or TechII
Large Capacitor Battery, try find a Large Peroxide
Capacitor recharger - named if possible (I use F-B10 17.5%)

** The 100mn oversized AB will not be possible in Shiva most likeley - exchange the capacitor recharger and 100mn for 2x techII 10mn afterburner, a backupsetting I tested sucesfully (Slower, but still good enough at +- 500m/sec)



------- Lowslots :
2x Small TechII armor repairer
2x NPC-specific 50% hardeners (Against Amarr passive 32.5% EM and 50% Thermal will do)
Heatsink (named - I use a Skadi coolant)
Capacitor Power relay (20% capacitor rechargerate versus 10% loss of shieldboost)

** Against certain enemies you can opt for swapping the heatsink with a third active or passive hardener - Olufami is such an exception, since he deals a lot of EM, a lot of thermal and a quite some explosive damage - as well as his 4 rogue pirate escorts. I tried with and without, and if you play it right there is no need for the 3rd hardener - but if you are unsure of your skills and/or fighting abilities dont take riscs.


[ Continued on next page ]



I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger.

So lets make this simpler:

High Slots
-5X Medium Pulse Lasers (55pg)
-Medium Nosferatu (150pg)
Medium Slots
-10mnMWD (150pg)
-Large Cap Battery (no idea)
-Medium Cap Battery (i think its 75pg not sure)
Low Slots
-Medium T2 Armor Repairer (200pg)
-Heat Sink
-2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders.
-2X Capacitor Relay (the 2nd replaces cap recharger)

This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size.

Smile can someone plzzzzzzz test it and tell me if it works??

Signature made by Mr Floppykickners
Axyom
Axyom

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Posted - 2004.09.05 08:40:00 - [67]

It may be okay as far as grid is concerned, but you're actually quite a bit over on CPU.
Axyom
Axyom

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Posted - 2004.09.05 08:40:00 - [68]

It may be okay as far as grid is concerned, but you're actually quite a bit over on CPU.
Axyom
Axyom

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Posted - 2004.09.05 08:40:00 - [69]

It may be okay as far as grid is concerned, but you're actually quite a bit over on CPU.
Raeff
Raeff

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Posted - 2004.09.07 14:55:00 - [70]

Edited by: Raeff on 07/09/2004 14:57:55
sorry had to bump this thread, made me into a believer Very Happy .. and here is the best setup ive come up with after toying with all the setups above:

HI: 5x Medium Pulse(frig) / 1x Medium Nos
MID: 100mn AB / Web / Large cap battery
LOW: 2x Small armor repair II / 2x Armor hardeners / 1x Cap power relay / 1x heat sink II

..everyone keeps trying to put a medium armor repairer on when you honestly dont need it .. i can run the lasers/web/nos/hardeners/1x small repairer ALL DAY LONG without dropping below 60% cap and im just really only above average skills when it comes to armor tanking .. 99% of the time thats all you will need is the 1x small repairer anyway, although you need the second on those occasions you forget to change hardeners, and even then with the ships uber resistances you might only have to tap it 2-3 times maybe .. with this setup, you can not fail on lvl 3 agent missions, thats how good it is ...

Raeff
Raeff

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Posted - 2004.09.07 14:55:00 - [71]

Edited by: Raeff on 07/09/2004 14:57:55
sorry had to bump this thread, made me into a believer Very Happy .. and here is the best setup ive come up with after toying with all the setups above:

HI: 5x Medium Pulse(frig) / 1x Medium Nos
MID: 100mn AB / Web / Large cap battery
LOW: 2x Small armor repair II / 2x Armor hardeners / 1x Cap power relay / 1x heat sink II

..everyone keeps trying to put a medium armor repairer on when you honestly dont need it .. i can run the lasers/web/nos/hardeners/1x small repairer ALL DAY LONG without dropping below 60% cap and im just really only above average skills when it comes to armor tanking .. 99% of the time thats all you will need is the 1x small repairer anyway, although you need the second on those occasions you forget to change hardeners, and even then with the ships uber resistances you might only have to tap it 2-3 times maybe .. with this setup, you can not fail on lvl 3 agent missions, thats how good it is ...

Raeff
Raeff
Eternity INC.
Mercenary Coalition

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.07 14:55:00 - [72]

Edited by: Raeff on 07/09/2004 14:57:55
sorry had to bump this thread, made me into a believer Very Happy .. and here is the best setup ive come up with after toying with all the setups above:

HI: 5x Medium Pulse(frig) / 1x Medium Nos
MID: 100mn AB / Web / Large cap battery
LOW: 2x Small armor repair II / 2x Armor hardeners / 1x Cap power relay / 1x heat sink II

..everyone keeps trying to put a medium armor repairer on when you honestly dont need it .. i can run the lasers/web/nos/hardeners/1x small repairer ALL DAY LONG without dropping below 60% cap and im just really only above average skills when it comes to armor tanking .. 99% of the time thats all you will need is the 1x small repairer anyway, although you need the second on those occasions you forget to change hardeners, and even then with the ships uber resistances you might only have to tap it 2-3 times maybe .. with this setup, you can not fail on lvl 3 agent missions, thats how good it is ...


Qutsemnie
Qutsemnie

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Posted - 2004.09.08 05:41:00 - [73]

If your going to use a frigate size gun theres nothing about the maller tieing you to lasers. The gurista type rats and most of the rats near caldari space for example are more susceptable to kinetic damage on the whole then anything else. Im inclined to use hybrids against those rats myself.


Qutsemnie
Qutsemnie

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Posted - 2004.09.08 05:41:00 - [74]

If your going to use a frigate size gun theres nothing about the maller tieing you to lasers. The gurista type rats and most of the rats near caldari space for example are more susceptable to kinetic damage on the whole then anything else. Im inclined to use hybrids against those rats myself.


Qutsemnie
Qutsemnie
Caldari
Deep Core Mining Inc.

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.08 05:41:00 - [75]

If your going to use a frigate size gun theres nothing about the maller tieing you to lasers. The gurista type rats and most of the rats near caldari space for example are more susceptable to kinetic damage on the whole then anything else. Im inclined to use hybrids against those rats myself.


Sir Ezekiel
Sir Ezekiel

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Posted - 2004.09.19 02:16:00 - [76]

When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!
Sir Ezekiel
Sir Ezekiel

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Posted - 2004.09.19 02:16:00 - [77]

When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!
Sir Ezekiel
Sir Ezekiel

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.19 02:16:00 - [78]

When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!
tenp1
tenp1

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Posted - 2004.09.21 08:29:00 - [79]

If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed

5xHeavy pulse lasers, 1 small smart bomb
3 cap recharger 2's
1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's

I can tank the damage of 5 cruisers with this setup when I run missions
tenp1
tenp1

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.21 08:29:00 - [80]

If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed

5xHeavy pulse lasers, 1 small smart bomb
3 cap recharger 2's
1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's

I can tank the damage of 5 cruisers with this setup when I run missions
tenp1
tenp1

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.21 08:29:00 - [81]

If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed

5xHeavy pulse lasers, 1 small smart bomb
3 cap recharger 2's
1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's

I can tank the damage of 5 cruisers with this setup when I run missions
Twee
Twee

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Posted - 2004.09.22 09:11:00 - [82]

Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too





---------------------------------------
Have spaceship. Will travel.
Twee
Twee

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Posted - 2004.09.22 09:11:00 - [83]

Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too





---------------------------------------
Have spaceship. Will travel.
Twee
Twee
FinFleet

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Posted - 2004.09.22 09:11:00 - [84]

Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too
---------------------------------------
obscuroditus
obscuroditus

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Posted - 2004.09.22 14:33:00 - [85]

Edited by: obscuroditus on 22/09/2004 14:38:34
Originally by: Twee
Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too


Twee, sad to hear you lost your maller... but I do think that it could have been prevented!

I've done the missions quite a few times, both before and after I had the cruiser level 4 trained (e.g. slightly higher resistances) and it posed no threat at all.

Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% !

They key however to that specific mission is fitting the right hardeners (1x Thermal 1x EM 50%) and finishing off a few of the small frigates first (about 3-4) and then trying to keep close to one of the commanders. It's all about lowering the amount of damage done to you quickly to a level that you can tank indefenitly or at least long enough to finish off the spawn. Try to focus on the small frigates first, they go down very quickly - use your afterburner, get close to the action. If they stay just out of your weaponrange with multifreq or xray try a longer range crystal (microwave gives you 13km) - this means you can keep taking frigs down without having to fly to each and everyone.

The two commanders do hurt significantly but once you have taken about 4 frigs out of the eqation your armor levels out with both hardeners running, and you can focus on one of the two caracals and finish them off quickly.

I had no trouble tanking this mission, but it is indeed one of the toughest together with the mordus, (most damagedealing on short range) missions out there. As always, MAKE SURE YOU KNOW WHAT DAMAGE THEY DEAL! This shipsetup is only as good as the hardeners you fit it with! I've lost one myself due to this exact issue - so knowing your enemy is what it's all about.
obscuroditus
obscuroditus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.22 14:33:00 - [86]

Edited by: obscuroditus on 22/09/2004 14:38:34
Originally by: Twee
Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too


Twee, sad to hear you lost your maller... but I do think that it could have been prevented!

I've done the missions quite a few times, both before and after I had the cruiser level 4 trained (e.g. slightly higher resistances) and it posed no threat at all.

Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% !

They key however to that specific mission is fitting the right hardeners (1x Thermal 1x EM 50%) and finishing off a few of the small frigates first (about 3-4) and then trying to keep close to one of the commanders. It's all about lowering the amount of damage done to you quickly to a level that you can tank indefenitly or at least long enough to finish off the spawn. Try to focus on the small frigates first, they go down very quickly - use your afterburner, get close to the action. If they stay just out of your weaponrange with multifreq or xray try a longer range crystal (microwave gives you 13km) - this means you can keep taking frigs down without having to fly to each and everyone.

The two commanders do hurt significantly but once you have taken about 4 frigs out of the eqation your armor levels out with both hardeners running, and you can focus on one of the two caracals and finish them off quickly.

I had no trouble tanking this mission, but it is indeed one of the toughest together with the mordus, (most damagedealing on short range) missions out there. As always, MAKE SURE YOU KNOW WHAT DAMAGE THEY DEAL! This shipsetup is only as good as the hardeners you fit it with! I've lost one myself due to this exact issue - so knowing your enemy is what it's all about.
obscuroditus
obscuroditus
Zorg Enterprises

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.22 14:33:00 - [87]

Edited by: obscuroditus on 22/09/2004 14:38:34
Originally by: Twee
Originally by: Sir Ezekiel
When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal.

Great setup mate!

Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. Crying or Very sad
The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns...
/emote reaches for his Caracal

BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too


Twee, sad to hear you lost your maller... but I do think that it could have been prevented!

I've done the missions quite a few times, both before and after I had the cruiser level 4 trained (e.g. slightly higher resistances) and it posed no threat at all.

Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% !

They key however to that specific mission is fitting the right hardeners (1x Thermal 1x EM 50%) and finishing off a few of the small frigates first (about 3-4) and then trying to keep close to one of the commanders. It's all about lowering the amount of damage done to you quickly to a level that you can tank indefenitly or at least long enough to finish off the spawn. Try to focus on the small frigates first, they go down very quickly - use your afterburner, get close to the action. If they stay just out of your weaponrange with multifreq or xray try a longer range crystal (microwave gives you 13km) - this means you can keep taking frigs down without having to fly to each and everyone.

The two commanders do hurt significantly but once you have taken about 4 frigs out of the eqation your armor levels out with both hardeners running, and you can focus on one of the two caracals and finish them off quickly.

I had no trouble tanking this mission, but it is indeed one of the toughest together with the mordus, (most damagedealing on short range) missions out there. As always, MAKE SURE YOU KNOW WHAT DAMAGE THEY DEAL! This shipsetup is only as good as the hardeners you fit it with! I've lost one myself due to this exact issue - so knowing your enemy is what it's all about.
Aki Nova
Aki Nova

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.27 04:56:00 - [88]

I'm using a duramaller atm.
But my skills are still way low, only 800k skills thus far.

Have to stick with energized armor modules with their resist all 15% since i lack hull upgrade 4. Still, it performs pretty solid.

I wish the maller had at least 250m3 drone space. :( All them lasers doing EM/Thermal take a heap of time to finish of some npcs, need a explosive heavy drone.
Aki Nova
Aki Nova

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.27 04:56:00 - [89]

I'm using a duramaller atm.
But my skills are still way low, only 800k skills thus far.

Have to stick with energized armor modules with their resist all 15% since i lack hull upgrade 4. Still, it performs pretty solid.

I wish the maller had at least 250m3 drone space. :( All them lasers doing EM/Thermal take a heap of time to finish of some npcs, need a explosive heavy drone.
Aki Nova
Aki Nova
Caldari

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.09.27 04:56:00 - [90]

I'm using a duramaller atm.
But my skills are still way low, only 800k skills thus far.

Have to stick with energized armor modules with their resist all 15% since i lack hull upgrade 4. Still, it performs pretty solid.

I wish the maller had at least 250m3 drone space. :( All them lasers doing EM/Thermal take a heap of time to finish of some npcs, need a explosive heavy drone.
   
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