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![]() Medjai ![]() ![]() ![]() |
Posted - 2004.09.04 13:16:00 -
[61] I've tried this Duramaller setup, and trust me, it works great. Granted I have to make minor modifications to make up for my current skills, but I love it. |
![]() Medjai ![]() ![]() ![]() |
Posted - 2004.09.04 13:16:00 -
[62] I've tried this Duramaller setup, and trust me, it works great. Granted I have to make minor modifications to make up for my current skills, but I love it. |
Medjai Amarr Imperial Shipment ![]() ![]() ![]() |
Posted - 2004.09.04 13:16:00 -
[63] I've tried this Duramaller setup, and trust me, it works great. Granted I have to make minor modifications to make up for my current skills, but I love it. |
![]() Dred 'Morte ![]() ![]() ![]() |
Posted - 2004.09.04 14:34:00 -
[64] Edited by: Dred 'Morte on 04/09/2004 14:36:30
I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger. So lets make this simpler: High Slots -5X Medium Pulse Lasers (55pg) -Medium Nosferatu (150pg) Medium Slots -10mnMWD (150pg) -Large Cap Battery (no idea) -Medium Cap Battery (i think its 75pg not sure) Low Slots -Medium T2 Armor Repairer (200pg) -Heat Sink -2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders. -2X Capacitor Relay (the 2nd replaces cap recharger) This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size. ![]() |
![]() Dred 'Morte ![]() ![]() ![]() |
Posted - 2004.09.04 14:34:00 -
[65] Edited by: Dred 'Morte on 04/09/2004 14:36:30
I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger. So lets make this simpler: High Slots -5X Medium Pulse Lasers (55pg) -Medium Nosferatu (150pg) Medium Slots -10mnMWD (150pg) -Large Cap Battery (no idea) -Medium Cap Battery (i think its 75pg not sure) Low Slots -Medium T2 Armor Repairer (200pg) -Heat Sink -2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders. -2X Capacitor Relay (the 2nd replaces cap recharger) This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size. ![]() |
Dred 'Morte Winds of Dawn ![]() ![]() ![]() |
Posted - 2004.09.04 14:34:00 -
[66] Edited by: Dred 'Morte on 04/09/2004 14:36:30
I have a few ideas, trade 100mnAB for 10mnMWD, now we have 25% less cap but more speed and 350 more pg, now i can have nosferatu without engineering 5 and medium techII armor repairer insted of 2 small ones, and now i have one free low slot for anotehr cap relay for example, i might even have enough grid for a cap battery insted of cap recharger. So lets make this simpler: High Slots -5X Medium Pulse Lasers (55pg) -Medium Nosferatu (150pg) Medium Slots -10mnMWD (150pg) -Large Cap Battery (no idea) -Medium Cap Battery (i think its 75pg not sure) Low Slots -Medium T2 Armor Repairer (200pg) -Heat Sink -2X hardeners (i would have Energized Adaptive Nano Membranes if i knew the enemys will not or may not be Sanshas/Blood Raiders. -2X Capacitor Relay (the 2nd replaces cap recharger) This a total of 630 pg without counting on Large Cap Battery. CPU shouldnt be a problem because weapons are frigate size. ![]() Signature made by Mr Floppykickners |
![]() Axyom ![]() ![]() ![]() |
Posted - 2004.09.05 08:40:00 -
[67] It may be okay as far as grid is concerned, but you're actually quite a bit over on CPU. |
![]() Axyom ![]() ![]() ![]() |
Posted - 2004.09.05 08:40:00 -
[68] It may be okay as far as grid is concerned, but you're actually quite a bit over on CPU. |
Axyom ![]() ![]() ![]() |
Posted - 2004.09.05 08:40:00 -
[69] It may be okay as far as grid is concerned, but you're actually quite a bit over on CPU. |
![]() Raeff ![]() ![]() ![]() |
Posted - 2004.09.07 14:55:00 -
[70] Edited by: Raeff on 07/09/2004 14:57:55 sorry had to bump this thread, made me into a believer ![]() HI: 5x Medium Pulse(frig) / 1x Medium Nos MID: 100mn AB / Web / Large cap battery LOW: 2x Small armor repair II / 2x Armor hardeners / 1x Cap power relay / 1x heat sink II ..everyone keeps trying to put a medium armor repairer on when you honestly dont need it .. i can run the lasers/web/nos/hardeners/1x small repairer ALL DAY LONG without dropping below 60% cap and im just really only above average skills when it comes to armor tanking .. 99% of the time thats all you will need is the 1x small repairer anyway, although you need the second on those occasions you forget to change hardeners, and even then with the ships uber resistances you might only have to tap it 2-3 times maybe .. with this setup, you can not fail on lvl 3 agent missions, thats how good it is ... |
![]() Raeff ![]() ![]() ![]() |
Posted - 2004.09.07 14:55:00 -
[71] Edited by: Raeff on 07/09/2004 14:57:55 sorry had to bump this thread, made me into a believer ![]() HI: 5x Medium Pulse(frig) / 1x Medium Nos MID: 100mn AB / Web / Large cap battery LOW: 2x Small armor repair II / 2x Armor hardeners / 1x Cap power relay / 1x heat sink II ..everyone keeps trying to put a medium armor repairer on when you honestly dont need it .. i can run the lasers/web/nos/hardeners/1x small repairer ALL DAY LONG without dropping below 60% cap and im just really only above average skills when it comes to armor tanking .. 99% of the time thats all you will need is the 1x small repairer anyway, although you need the second on those occasions you forget to change hardeners, and even then with the ships uber resistances you might only have to tap it 2-3 times maybe .. with this setup, you can not fail on lvl 3 agent missions, thats how good it is ... |
Raeff Eternity INC. Mercenary Coalition ![]() ![]() ![]() |
Posted - 2004.09.07 14:55:00 -
[72] Edited by: Raeff on 07/09/2004 14:57:55 sorry had to bump this thread, made me into a believer ![]() HI: 5x Medium Pulse(frig) / 1x Medium Nos MID: 100mn AB / Web / Large cap battery LOW: 2x Small armor repair II / 2x Armor hardeners / 1x Cap power relay / 1x heat sink II ..everyone keeps trying to put a medium armor repairer on when you honestly dont need it .. i can run the lasers/web/nos/hardeners/1x small repairer ALL DAY LONG without dropping below 60% cap and im just really only above average skills when it comes to armor tanking .. 99% of the time thats all you will need is the 1x small repairer anyway, although you need the second on those occasions you forget to change hardeners, and even then with the ships uber resistances you might only have to tap it 2-3 times maybe .. with this setup, you can not fail on lvl 3 agent missions, thats how good it is ... |
![]() Qutsemnie ![]() ![]() ![]() |
Posted - 2004.09.08 05:41:00 -
[73] If your going to use a frigate size gun theres nothing about the maller tieing you to lasers. The gurista type rats and most of the rats near caldari space for example are more susceptable to kinetic damage on the whole then anything else. Im inclined to use hybrids against those rats myself. |
![]() Qutsemnie ![]() ![]() ![]() |
Posted - 2004.09.08 05:41:00 -
[74] If your going to use a frigate size gun theres nothing about the maller tieing you to lasers. The gurista type rats and most of the rats near caldari space for example are more susceptable to kinetic damage on the whole then anything else. Im inclined to use hybrids against those rats myself. |
Qutsemnie Caldari Deep Core Mining Inc. ![]() ![]() ![]() |
Posted - 2004.09.08 05:41:00 -
[75] If your going to use a frigate size gun theres nothing about the maller tieing you to lasers. The gurista type rats and most of the rats near caldari space for example are more susceptable to kinetic damage on the whole then anything else. Im inclined to use hybrids against those rats myself. |
![]() Sir Ezekiel ![]() ![]() ![]() |
Posted - 2004.09.19 02:16:00 -
[76] When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal. Great setup mate! |
![]() Sir Ezekiel ![]() ![]() ![]() |
Posted - 2004.09.19 02:16:00 -
[77] When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal. Great setup mate! |
Sir Ezekiel ![]() ![]() ![]() |
Posted - 2004.09.19 02:16:00 -
[78] When seeing this post I just had to get my but out of 0.0 and go to my agent to try it out! =P Fetched an old Maller I had collecting dust and fitted him as your DuramallerÖ. Been doing around 40 missions the last 2 days and I love it! Going head to head to those guys is much more fun than long range encounters IMO and the time spent on collecting the cans is minimal. Great setup mate! |
![]() tenp1 ![]() ![]() ![]() |
Posted - 2004.09.21 08:29:00 -
[79] If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed 5xHeavy pulse lasers, 1 small smart bomb 3 cap recharger 2's 1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's I can tank the damage of 5 cruisers with this setup when I run missions |
![]() tenp1 ![]() ![]() ![]() |
Posted - 2004.09.21 08:29:00 -
[80] If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed 5xHeavy pulse lasers, 1 small smart bomb 3 cap recharger 2's 1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's I can tank the damage of 5 cruisers with this setup when I run missions |
tenp1 ![]() ![]() ![]() |
Posted - 2004.09.21 08:29:00 -
[81] If you have the skills try this setup, it deals good damage and can tank constant with no problems. Infact it's only downside is speed 5xHeavy pulse lasers, 1 small smart bomb 3 cap recharger 2's 1 pdu 2, 1 rcu 2, 1 cap relay, 1 medium armour repairer 2 and 2 energised nano membrane 2's I can tank the damage of 5 cruisers with this setup when I run missions |
![]() Twee ![]() ![]() ![]() |
Posted - 2004.09.22 09:11:00 -
[82]
Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. ![]() The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns... /emote reaches for his Caracal BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too --------------------------------------- Have spaceship. Will travel. |
![]() Twee ![]() ![]() ![]() |
Posted - 2004.09.22 09:11:00 -
[83]
Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. ![]() The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns... /emote reaches for his Caracal BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too --------------------------------------- Have spaceship. Will travel. |
Twee FinFleet ![]() ![]() ![]() |
Posted - 2004.09.22 09:11:00 -
[84]
Indeed, this setup is great, but one word of warning. The mission "Infiltrate enemy base", where you meet two mercenary commanders and ten mercenary elite frigates is just a little too much. My beloved DuramallerÖ, the Barracuda I, was toast in 56 seconds. ![]() The Barracuda II is a worthy succesor though, but sometimes you need a bit of ranged guns... /emote reaches for his Caracal BTW anyone tested this setup in Caladari space with hybrids? Should be interesting too --------------------------------------- |
![]() obscuroditus ![]() ![]() ![]() |
Posted - 2004.09.22 14:33:00 -
[85] Edited by: obscuroditus on 22/09/2004 14:38:34
Twee, sad to hear you lost your maller... but I do think that it could have been prevented! I've done the missions quite a few times, both before and after I had the cruiser level 4 trained (e.g. slightly higher resistances) and it posed no threat at all. Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% ! They key however to that specific mission is fitting the right hardeners (1x Thermal 1x EM 50%) and finishing off a few of the small frigates first (about 3-4) and then trying to keep close to one of the commanders. It's all about lowering the amount of damage done to you quickly to a level that you can tank indefenitly or at least long enough to finish off the spawn. Try to focus on the small frigates first, they go down very quickly - use your afterburner, get close to the action. If they stay just out of your weaponrange with multifreq or xray try a longer range crystal (microwave gives you 13km) - this means you can keep taking frigs down without having to fly to each and everyone. The two commanders do hurt significantly but once you have taken about 4 frigs out of the eqation your armor levels out with both hardeners running, and you can focus on one of the two caracals and finish them off quickly. I had no trouble tanking this mission, but it is indeed one of the toughest together with the mordus, (most damagedealing on short range) missions out there. As always, MAKE SURE YOU KNOW WHAT DAMAGE THEY DEAL! This shipsetup is only as good as the hardeners you fit it with! I've lost one myself due to this exact issue - so knowing your enemy is what it's all about. |
![]() obscuroditus ![]() ![]() ![]() |
Posted - 2004.09.22 14:33:00 -
[86] Edited by: obscuroditus on 22/09/2004 14:38:34
Twee, sad to hear you lost your maller... but I do think that it could have been prevented! I've done the missions quite a few times, both before and after I had the cruiser level 4 trained (e.g. slightly higher resistances) and it posed no threat at all. Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% ! They key however to that specific mission is fitting the right hardeners (1x Thermal 1x EM 50%) and finishing off a few of the small frigates first (about 3-4) and then trying to keep close to one of the commanders. It's all about lowering the amount of damage done to you quickly to a level that you can tank indefenitly or at least long enough to finish off the spawn. Try to focus on the small frigates first, they go down very quickly - use your afterburner, get close to the action. If they stay just out of your weaponrange with multifreq or xray try a longer range crystal (microwave gives you 13km) - this means you can keep taking frigs down without having to fly to each and everyone. The two commanders do hurt significantly but once you have taken about 4 frigs out of the eqation your armor levels out with both hardeners running, and you can focus on one of the two caracals and finish them off quickly. I had no trouble tanking this mission, but it is indeed one of the toughest together with the mordus, (most damagedealing on short range) missions out there. As always, MAKE SURE YOU KNOW WHAT DAMAGE THEY DEAL! This shipsetup is only as good as the hardeners you fit it with! I've lost one myself due to this exact issue - so knowing your enemy is what it's all about. |
obscuroditus Zorg Enterprises ![]() ![]() ![]() |
Posted - 2004.09.22 14:33:00 -
[87] Edited by: obscuroditus on 22/09/2004 14:38:34
Twee, sad to hear you lost your maller... but I do think that it could have been prevented! I've done the missions quite a few times, both before and after I had the cruiser level 4 trained (e.g. slightly higher resistances) and it posed no threat at all. Hopefully you've not lost your trust in the duramaller and are willing to give him/her a second try with this specific mission - and come out victoriously with your armor never dipping below 50% ! They key however to that specific mission is fitting the right hardeners (1x Thermal 1x EM 50%) and finishing off a few of the small frigates first (about 3-4) and then trying to keep close to one of the commanders. It's all about lowering the amount of damage done to you quickly to a level that you can tank indefenitly or at least long enough to finish off the spawn. Try to focus on the small frigates first, they go down very quickly - use your afterburner, get close to the action. If they stay just out of your weaponrange with multifreq or xray try a longer range crystal (microwave gives you 13km) - this means you can keep taking frigs down without having to fly to each and everyone. The two commanders do hurt significantly but once you have taken about 4 frigs out of the eqation your armor levels out with both hardeners running, and you can focus on one of the two caracals and finish them off quickly. I had no trouble tanking this mission, but it is indeed one of the toughest together with the mordus, (most damagedealing on short range) missions out there. As always, MAKE SURE YOU KNOW WHAT DAMAGE THEY DEAL! This shipsetup is only as good as the hardeners you fit it with! I've lost one myself due to this exact issue - so knowing your enemy is what it's all about. |
![]() Aki Nova ![]() ![]() ![]() |
Posted - 2004.09.27 04:56:00 -
[88] I'm using a duramaller atm. But my skills are still way low, only 800k skills thus far. Have to stick with energized armor modules with their resist all 15% since i lack hull upgrade 4. Still, it performs pretty solid. I wish the maller had at least 250m3 drone space. :( All them lasers doing EM/Thermal take a heap of time to finish of some npcs, need a explosive heavy drone. |
![]() Aki Nova ![]() ![]() ![]() |
Posted - 2004.09.27 04:56:00 -
[89] I'm using a duramaller atm. But my skills are still way low, only 800k skills thus far. Have to stick with energized armor modules with their resist all 15% since i lack hull upgrade 4. Still, it performs pretty solid. I wish the maller had at least 250m3 drone space. :( All them lasers doing EM/Thermal take a heap of time to finish of some npcs, need a explosive heavy drone. |
Aki Nova Caldari ![]() ![]() ![]() |
Posted - 2004.09.27 04:56:00 -
[90] I'm using a duramaller atm. But my skills are still way low, only 800k skills thus far. Have to stick with energized armor modules with their resist all 15% since i lack hull upgrade 4. Still, it performs pretty solid. I wish the maller had at least 250m3 drone space. :( All them lasers doing EM/Thermal take a heap of time to finish of some npcs, need a explosive heavy drone. |
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