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![]() Cal Drago |
Posted - 2004.11.18 19:38:00 -
[181] Edited by: Cal Drago on 18/11/2004 19:40:53 I built one of these babies and all I can say is: THIS SHIP TOTALL RULES!! I was running level 3 agent mission with my BS: A) Because I'm a noob and I couldn't cut it in a cruiser for some reason. B) Because I didn't seem to have the firepower or tanking to take on the Mordru and one of the other missions. They're all a piece of cake with this setup. I think I actually PITY the Garistas. |
![]() Cal Drago |
Posted - 2004.11.18 19:38:00 -
[182] Edited by: Cal Drago on 18/11/2004 19:40:53 I built one of these babies and all I can say is: THIS SHIP TOTALL RULES!! I was running level 3 agent mission with my BS: A) Because I'm a noob and I couldn't cut it in a cruiser for some reason. B) Because I didn't seem to have the firepower or tanking to take on the Mordru and one of the other missions. They're all a piece of cake with this setup. I think I actually PITY the Garistas. |
Cal Drago Caldari The X-Trading Company Dusk and Dawn |
Posted - 2004.11.18 19:38:00 -
[183] Edited by: Cal Drago on 18/11/2004 19:40:53 I built one of these babies and all I can say is: THIS SHIP TOTALL RULES!! I was running level 3 agent mission with my BS: A) Because I'm a noob and I couldn't cut it in a cruiser for some reason. B) Because I didn't seem to have the firepower or tanking to take on the Mordru and one of the other missions. They're all a piece of cake with this setup. I think I actually PITY the Garistas. |
![]() brainsoft |
Posted - 2004.11.22 07:23:00 -
[184] I just made one of these as well, and I love it. I don't even have it fully trained up yet, I only found out about ACTIVE low level resists, i wasn't at all familiar with armour tools, I've always works with shields before. And am not Amarr And don't fight. Maybe I avoided fighting because I never had the right ship, heheh so... all in all, I'm REALLY happy with it. It's cutting through the lvl2 missions faster and easier than the Rupture was, the loot is all nice and close and it's faster to boot. Tomorrow I'll have the armour hardeners on it, then the only thing that remains is replacing some of the items with named and TL2 stuff... like those guns for starters. Just looted an anode particle stream one, apparently it's... the second highest I believe. Boosted my damage output a little bit at any rate :D Well, this is mine as it currentl stands, doens't have the hardeners onit becuase, well, i can't fit them yet :( HIGH 1x Medium Anode Pulse Particle Stream I (UV S) 2x Medium Modal Laser I (Gamma S) 2x Medium Afocal Maser I (Xray S) 1x Medium Nosferatu I MED 1x 100mn Afterburner I 1x Large Cap Battery I (Larger Peroxide power cell) 1x Cap Recharger I LOW 2x Small Armour Repairer II 1x 32.5% Explosive resist (i hate those missles) 2x Cap Power Relay I 1x Heatsink I (C4S Coiled blah blah) I'll be taking out a Cap Relay and that passive resist for two hardeners, they're ready and waiting. As it stands now I have 2016 cap at 198sec recharge. I used to havea 400mm plate on which gave me upwards of 1900 armour, now it's only 1300, but I still have two repairers, one i never used. We'll see how the level 3 missions go when i have all the equipment in, I've never done them before :) |
![]() brainsoft |
Posted - 2004.11.22 07:23:00 -
[185] I just made one of these as well, and I love it. I don't even have it fully trained up yet, I only found out about ACTIVE low level resists, i wasn't at all familiar with armour tools, I've always works with shields before. And am not Amarr And don't fight. Maybe I avoided fighting because I never had the right ship, heheh so... all in all, I'm REALLY happy with it. It's cutting through the lvl2 missions faster and easier than the Rupture was, the loot is all nice and close and it's faster to boot. Tomorrow I'll have the armour hardeners on it, then the only thing that remains is replacing some of the items with named and TL2 stuff... like those guns for starters. Just looted an anode particle stream one, apparently it's... the second highest I believe. Boosted my damage output a little bit at any rate :D Well, this is mine as it currentl stands, doens't have the hardeners onit becuase, well, i can't fit them yet :( HIGH 1x Medium Anode Pulse Particle Stream I (UV S) 2x Medium Modal Laser I (Gamma S) 2x Medium Afocal Maser I (Xray S) 1x Medium Nosferatu I MED 1x 100mn Afterburner I 1x Large Cap Battery I (Larger Peroxide power cell) 1x Cap Recharger I LOW 2x Small Armour Repairer II 1x 32.5% Explosive resist (i hate those missles) 2x Cap Power Relay I 1x Heatsink I (C4S Coiled blah blah) I'll be taking out a Cap Relay and that passive resist for two hardeners, they're ready and waiting. As it stands now I have 2016 cap at 198sec recharge. I used to havea 400mm plate on which gave me upwards of 1900 armour, now it's only 1300, but I still have two repairers, one i never used. We'll see how the level 3 missions go when i have all the equipment in, I've never done them before :) |
brainsoft Minmatar Sebiestor tribe |
Posted - 2004.11.22 07:23:00 -
[186] I just made one of these as well, and I love it. I don't even have it fully trained up yet, I only found out about ACTIVE low level resists, i wasn't at all familiar with armour tools, I've always works with shields before. And am not Amarr And don't fight. Maybe I avoided fighting because I never had the right ship, heheh so... all in all, I'm REALLY happy with it. It's cutting through the lvl2 missions faster and easier than the Rupture was, the loot is all nice and close and it's faster to boot. Tomorrow I'll have the armour hardeners on it, then the only thing that remains is replacing some of the items with named and TL2 stuff... like those guns for starters. Just looted an anode particle stream one, apparently it's... the second highest I believe. Boosted my damage output a little bit at any rate :D Well, this is mine as it currentl stands, doens't have the hardeners onit becuase, well, i can't fit them yet :( HIGH 1x Medium Anode Pulse Particle Stream I (UV S) 2x Medium Modal Laser I (Gamma S) 2x Medium Afocal Maser I (Xray S) 1x Medium Nosferatu I MED 1x 100mn Afterburner I 1x Large Cap Battery I (Larger Peroxide power cell) 1x Cap Recharger I LOW 2x Small Armour Repairer II 1x 32.5% Explosive resist (i hate those missles) 2x Cap Power Relay I 1x Heatsink I (C4S Coiled blah blah) I'll be taking out a Cap Relay and that passive resist for two hardeners, they're ready and waiting. As it stands now I have 2016 cap at 198sec recharge. I used to havea 400mm plate on which gave me upwards of 1900 armour, now it's only 1300, but I still have two repairers, one i never used. We'll see how the level 3 missions go when i have all the equipment in, I've never done them before :) |
![]() DeFood |
Posted - 2004.11.22 08:31:00 -
[187]
Some notes: 1. you have a strange mix of pulse and beam lasers there. You really want to turf the beam lasers, while they have longer range their tracking will ensure that they miss a lot when youre at your optimal. If it doesnt say pulse somewhere in the name, then its not a pulse! 2. I have the same problem. Hull Repair below level IV, so Ive been using the passive hardeners - energized armor coatings, that provide 32.5% passive. This has been good enough for ratting down to 0.2 and most level III kill missions. I can successfully deal with 2 100K cruiser rats - more than that and I'll need those active hardeners. Basically if the total bounty size of a spawn is <200k isk then the energized armor coatings will do you fine. |
![]() DeFood |
Posted - 2004.11.22 08:31:00 -
[188]
Some notes: 1. you have a strange mix of pulse and beam lasers there. You really want to turf the beam lasers, while they have longer range their tracking will ensure that they miss a lot when youre at your optimal. If it doesnt say pulse somewhere in the name, then its not a pulse! 2. I have the same problem. Hull Repair below level IV, so Ive been using the passive hardeners - energized armor coatings, that provide 32.5% passive. This has been good enough for ratting down to 0.2 and most level III kill missions. I can successfully deal with 2 100K cruiser rats - more than that and I'll need those active hardeners. Basically if the total bounty size of a spawn is <200k isk then the energized armor coatings will do you fine. |
DeFood Gallente UMEC |
Posted - 2004.11.22 08:31:00 -
[189]
Some notes: 1. you have a strange mix of pulse and beam lasers there. You really want to turf the beam lasers, while they have longer range their tracking will ensure that they miss a lot when youre at your optimal. If it doesnt say pulse somewhere in the name, then its not a pulse! 2. I have the same problem. Hull Repair below level IV, so Ive been using the passive hardeners - energized armor coatings, that provide 32.5% passive. This has been good enough for ratting down to 0.2 and most level III kill missions. I can successfully deal with 2 100K cruiser rats - more than that and I'll need those active hardeners. Basically if the total bounty size of a spawn is <200k isk then the energized armor coatings will do you fine. |
![]() Commander chielzzz |
Posted - 2004.12.01 12:08:00 -
[190] hey, I have a setup that works really really well. high slot: 2 limos heavy missile launcher, 2 720 mm artillery guns, 1 280mm artillery for shorter range med slot: 1 signal amplifier, 1 med shield booster tech II (+90), 1 10mn mwd low slot: 4 capacitator booster 1 (+20% cap recharge/ -10 shield) 1 item for incresing you rpower a bit. I have no problems with lvl 3 agnets missions. Now i got 897 cao and only 114sec recharge time, so i can run mwd forever. the better the skills, the less cap boosters you will need, the more shielding hardeners you can fit. killing is not a game, it is an art, killing is not nice, it is beautifull, killing is not something i learned, i was born for it killing is in my genes. |
![]() Commander chielzzz |
Posted - 2004.12.01 12:08:00 -
[191] hey, I have a setup that works really really well. high slot: 2 limos heavy missile launcher, 2 720 mm artillery guns, 1 280mm artillery for shorter range med slot: 1 signal amplifier, 1 med shield booster tech II (+90), 1 10mn mwd low slot: 4 capacitator booster 1 (+20% cap recharge/ -10 shield) 1 item for incresing you rpower a bit. I have no problems with lvl 3 agnets missions. Now i got 897 cao and only 114sec recharge time, so i can run mwd forever. the better the skills, the less cap boosters you will need, the more shielding hardeners you can fit. killing is not a game, it is an art, killing is not nice, it is beautifull, killing is not something i learned, i was born for it killing is in my genes. |
Commander chielzzz Minmatar Spartan Industries Cruel Intentions |
Posted - 2004.12.01 12:08:00 -
[192] hey, I have a setup that works really really well. high slot: 2 limos heavy missile launcher, 2 720 mm artillery guns, 1 280mm artillery for shorter range med slot: 1 signal amplifier, 1 med shield booster tech II (+90), 1 10mn mwd low slot: 4 capacitator booster 1 (+20% cap recharge/ -10 shield) 1 item for incresing you rpower a bit. I have no problems with lvl 3 agnets missions. Now i got 897 cao and only 114sec recharge time, so i can run mwd forever. the better the skills, the less cap boosters you will need, the more shielding hardeners you can fit. killing is not a game, it is an art, killing is not nice, it is beautifull, killing is not something i learned, i was born for it killing is in my genes. |
![]() Lano Calani |
Posted - 2004.12.06 14:55:00 -
[193] Onething i have found with this maller setup is the drone missions are neigh on impossible. even with multifreq and very fast pulse lasers its still very slow going with normal drones.. I was really happy with this until i came accross shredderdrones, which are within 400m of you and that scrable or web you. you just have to sit there wishing you had a drone bay or some missiles! I think smartbombs are a must for these missions. O.o |
![]() Lano Calani |
Posted - 2004.12.06 14:55:00 -
[194] Onething i have found with this maller setup is the drone missions are neigh on impossible. even with multifreq and very fast pulse lasers its still very slow going with normal drones.. I was really happy with this until i came accross shredderdrones, which are within 400m of you and that scrable or web you. you just have to sit there wishing you had a drone bay or some missiles! I think smartbombs are a must for these missions. O.o |
Lano Calani |
Posted - 2004.12.06 14:55:00 -
[195] Onething i have found with this maller setup is the drone missions are neigh on impossible. even with multifreq and very fast pulse lasers its still very slow going with normal drones.. I was really happy with this until i came accross shredderdrones, which are within 400m of you and that scrable or web you. you just have to sit there wishing you had a drone bay or some missiles! I think smartbombs are a must for these missions. O.o |
![]() Cal Drago |
Posted - 2004.12.06 19:31:00 -
[196]
I feel you, Lano. One of those demon spawn children webber drones stuck my DuraMaller in place and I lost it on the very first mission I ran after Exodus. I went back with the Chicken (Prophecy) and got my revenge! That heavy launcher comes in handy (as do the drones). The DuraMaller is still a great ship, though. I probably WOULD fit a smartbomb just to be safe. You really have no other defense against something like that when frig lasers can't even hit it. |
![]() Cal Drago |
Posted - 2004.12.06 19:31:00 -
[197]
I feel you, Lano. One of those demon spawn children webber drones stuck my DuraMaller in place and I lost it on the very first mission I ran after Exodus. I went back with the Chicken (Prophecy) and got my revenge! That heavy launcher comes in handy (as do the drones). The DuraMaller is still a great ship, though. I probably WOULD fit a smartbomb just to be safe. You really have no other defense against something like that when frig lasers can't even hit it. |
Cal Drago Caldari The X-Trading Company Dusk and Dawn |
Posted - 2004.12.06 19:31:00 -
[198]
I feel you, Lano. One of those demon spawn children webber drones stuck my DuraMaller in place and I lost it on the very first mission I ran after Exodus. I went back with the Chicken (Prophecy) and got my revenge! That heavy launcher comes in handy (as do the drones). The DuraMaller is still a great ship, though. I probably WOULD fit a smartbomb just to be safe. You really have no other defense against something like that when frig lasers can't even hit it. |
![]() Madog Bran |
Posted - 2004.12.06 21:33:00 -
[199] I built one of these after an old Corp mate (Salek - think he posted earlier) regaled me with his exploits taking down a Scorpion with his. It is the dogs danglers. I've not tried it against all the new deadspace missions, I traded up to the amarrian BC (prophecy?) and kitted it out on the same principle. Massive kudos is due to obscuroditus for his extensive testing and fine tuning and then posting of this gem of a ship. Obscuro, you get my vote to head up an Eve elite test pilot team p.s. ironically the prophecy died against 2 blood raider spies, (mallers). Took the dura back and kicked bottom! p.p.s. another good thing about the dura is the ability to do deadspace missions with no cganges to loadout, unlike those poor blasterax pilots |
![]() Madog Bran |
Posted - 2004.12.06 21:33:00 -
[200] I built one of these after an old Corp mate (Salek - think he posted earlier) regaled me with his exploits taking down a Scorpion with his. It is the dogs danglers. I've not tried it against all the new deadspace missions, I traded up to the amarrian BC (prophecy?) and kitted it out on the same principle. Massive kudos is due to obscuroditus for his extensive testing and fine tuning and then posting of this gem of a ship. Obscuro, you get my vote to head up an Eve elite test pilot team p.s. ironically the prophecy died against 2 blood raider spies, (mallers). Took the dura back and kicked bottom! p.p.s. another good thing about the dura is the ability to do deadspace missions with no cganges to loadout, unlike those poor blasterax pilots |
Madog Bran Gallente Stormriders Fimbulwinter |
Posted - 2004.12.06 21:33:00 -
[201] I built one of these after an old Corp mate (Salek - think he posted earlier) regaled me with his exploits taking down a Scorpion with his. It is the dogs danglers. I've not tried it against all the new deadspace missions, I traded up to the amarrian BC (prophecy?) and kitted it out on the same principle. Massive kudos is due to obscuroditus for his extensive testing and fine tuning and then posting of this gem of a ship. Obscuro, you get my vote to head up an Eve elite test pilot team p.s. ironically the prophecy died against 2 blood raider spies, (mallers). Took the dura back and kicked bottom! p.p.s. another good thing about the dura is the ability to do deadspace missions with no cganges to loadout, unlike those poor blasterax pilots -------------------------------------------------- How do you get triangles from a cow? You need buttermilk and cheese and an equilateral chainsaw |
![]() Lano Calani |
Posted - 2004.12.07 11:20:00 -
[202] The DuraMaller out lived your prophercy? Would have though the prop would have been much more durable with its 10% armour restance base and much larger armour rating...? Saying that when i lost my maller i went back and jumped in my omen, equiped it pretty much the same. Apart from this time i used the 300m of drone bay and stuck on a medium SB (no 100mn AB though). I kicked there shiny metal arses! O.o |
![]() Lano Calani |
Posted - 2004.12.07 11:20:00 -
[203] The DuraMaller out lived your prophercy? Would have though the prop would have been much more durable with its 10% armour restance base and much larger armour rating...? Saying that when i lost my maller i went back and jumped in my omen, equiped it pretty much the same. Apart from this time i used the 300m of drone bay and stuck on a medium SB (no 100mn AB though). I kicked there shiny metal arses! O.o |
Lano Calani |
Posted - 2004.12.07 11:20:00 -
[204] The DuraMaller out lived your prophercy? Would have though the prop would have been much more durable with its 10% armour restance base and much larger armour rating...? Saying that when i lost my maller i went back and jumped in my omen, equiped it pretty much the same. Apart from this time i used the 300m of drone bay and stuck on a medium SB (no 100mn AB though). I kicked there shiny metal arses! O.o |
![]() Spada |
Posted - 2004.12.18 13:56:00 -
[205] Edited by: Spada on 18/12/2004 13:57:11 Edited by: Spada on 18/12/2004 13:56:53 After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate - does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid? A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions. And I agree with Madog Bran - obscuroditus for sensei. Rakk/Spada |
![]() Spada |
Posted - 2004.12.18 13:56:00 -
[206] Edited by: Spada on 18/12/2004 13:57:11 Edited by: Spada on 18/12/2004 13:56:53 After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate - does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid? A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions. And I agree with Madog Bran - obscuroditus for sensei. Rakk/Spada |
Spada |
Posted - 2004.12.18 13:56:00 -
[207] Edited by: Spada on 18/12/2004 13:57:11 Edited by: Spada on 18/12/2004 13:56:53 After two months of PERFECT level 3 missions in my Duramaller Mk3, the 100mn ab option has been totally nerfed by the latest patch - - the ship is now unontrollabel with te AB active, and it takes an age to accelerate - does anyone have any tips on what to replace with (obvioulsy a 10mn) since we now have a stack of PG back on the grid? A MASSIVE Thanks to obscuroditus for tho original post and to all those who have contributed to it - this has been the best "power boost" I ever got ingame and am hoping you guys have some suggestions. And I agree with Madog Bran - obscuroditus for sensei. Rakk/Spada |
![]() throbbinnoggin |
Posted - 2004.12.18 14:52:00 -
[208] Edited by: throbbinnoggin on 18/12/2004 14:56:40
high: 5 med pulse, small smartbomb or nos mid: 10ab (prefer ys-8 or t2), web, large cap batt (named prefer peroxide) low: med armor rep (t2 prefered), 2 hardeners, 1600 plate (prefer nano due to less speed loss), 2 cpr you can now get low to mid 400's m/s w/ a 10ab depending on nav skills with reasonable agility. 100's are now borked due to very slow acceleration and poor agility when used. with the above and decent cap skills you can tank indefinately and have enough for your guns and the ocassional burst of ab to close to web range. i tend to carry multi for damage, uv for cap saving/mid range use and radio just in case i need a little more range for some reason although i have yet to use. just a habit of mine to cover my ranges. i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around: high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option) mid: same as above low: med armor rep, 3 hardeners, 2 cpr as said, it works nice if you don't like chasing rats around. sort of 'lazy mans way' if you will. just stand your ground and tank the spawn, switching lenses to match the npc's distance. if anything gets under 10k it gets webbed and i haven't had probs. note: haven't done rogue drones with this but if i do ill bring the 4 focused, dual sb setup with me just in case the web doesn't do it. again for npc i usually keep multi, uv and radio around. Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln' |
![]() throbbinnoggin |
Posted - 2004.12.18 14:52:00 -
[209] Edited by: throbbinnoggin on 18/12/2004 14:56:40
high: 5 med pulse, small smartbomb or nos mid: 10ab (prefer ys-8 or t2), web, large cap batt (named prefer peroxide) low: med armor rep (t2 prefered), 2 hardeners, 1600 plate (prefer nano due to less speed loss), 2 cpr you can now get low to mid 400's m/s w/ a 10ab depending on nav skills with reasonable agility. 100's are now borked due to very slow acceleration and poor agility when used. with the above and decent cap skills you can tank indefinately and have enough for your guns and the ocassional burst of ab to close to web range. i tend to carry multi for damage, uv for cap saving/mid range use and radio just in case i need a little more range for some reason although i have yet to use. just a habit of mine to cover my ranges. i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around: high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option) mid: same as above low: med armor rep, 3 hardeners, 2 cpr as said, it works nice if you don't like chasing rats around. sort of 'lazy mans way' if you will. just stand your ground and tank the spawn, switching lenses to match the npc's distance. if anything gets under 10k it gets webbed and i haven't had probs. note: haven't done rogue drones with this but if i do ill bring the 4 focused, dual sb setup with me just in case the web doesn't do it. again for npc i usually keep multi, uv and radio around. Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln' |
throbbinnoggin Gallente Eminent Domain |
Posted - 2004.12.18 14:52:00 -
[210] Edited by: throbbinnoggin on 18/12/2004 14:56:40
high: 5 med pulse, small smartbomb or nos mid: 10ab (prefer ys-8 or t2), web, large cap batt (named prefer peroxide) low: med armor rep (t2 prefered), 2 hardeners, 1600 plate (prefer nano due to less speed loss), 2 cpr you can now get low to mid 400's m/s w/ a 10ab depending on nav skills with reasonable agility. 100's are now borked due to very slow acceleration and poor agility when used. with the above and decent cap skills you can tank indefinately and have enough for your guns and the ocassional burst of ab to close to web range. i tend to carry multi for damage, uv for cap saving/mid range use and radio just in case i need a little more range for some reason although i have yet to use. just a habit of mine to cover my ranges. i've also messed around with a setup using cruiser size guns and the following also works well if you dont like chasing rats around: high: 4 focused pulses, 2 small sb or 1 sb and nos (i've found that 5 quad lights work fair as well. while lacking the damage modifyer they compensate through better tracking than heavy or focused pulse and a faster rof. plus low grid req's allow fitting 5 of these while keeping the large batt open as an option) mid: same as above low: med armor rep, 3 hardeners, 2 cpr as said, it works nice if you don't like chasing rats around. sort of 'lazy mans way' if you will. just stand your ground and tank the spawn, switching lenses to match the npc's distance. if anything gets under 10k it gets webbed and i haven't had probs. note: haven't done rogue drones with this but if i do ill bring the 4 focused, dual sb setup with me just in case the web doesn't do it. again for npc i usually keep multi, uv and radio around. ---------------------------------------------------------------------------------------------- No, the Curse was a noob ship. Now it might take some actual skill to fly. "James Grand" |
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