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Thread Statistics | Show CCP posts - 6 post(s) |

Shena Morby
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Posted - 2009.07.11 02:04:00 -
[331]
Hope this WiS thing is never happen.
Biggest waste of time and resoures at all. And too late at all. Too much grade A++ projects will be released in next half year. From this point interest from new players to EvE going to zero point, and old players - who care? You eat it, whine some, and may be make decission. And may be no. Again - who care? We all = money cow for CCP. 50-70k of real subscribers with tons of alts.
Borring. And no SilverBullet atm.
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Lekegolo Khanid
Amarr Arbeit aholics anonymous
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Posted - 2009.07.11 02:59:00 -
[332]
Things I would like to see:
-Corporate Office with a lounge and Conference rooms also must be a hologram projector fir viewing of map and other such things.
-Some form of social gathering place ie. bar/club.
-Shady dive where all the mercs and pirates hang out.
-Boarding ramp to ship so you can see how big your ship really is.
-MIND CLASH NOWZ!
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James Vayne
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Posted - 2009.08.04 02:45:00 -
[333]
Sorry to bring up this relatively old post but I was browsing the web for information relating to ambulation because I was interested to see what it would bring. To be honest I was disappointed that there would be no form of combat in ambulation when the mechanism for ensuring its responsible use is already in place. So here are some of my ideas that would make it more tolerable and also avoid the so called 'teaspoon effect'.
Guns N Training: Having guns would undoubtedly open up new markets and manufacturers in eve and give people more options as to what career path they want to follow as well. Perhaps you want to manufacture guns in the same way people like to manufacture/sell ships? Perhaps you want to become a mercenary gunrunner for another corp or be your own outlaw gun merchant? Of course you would have to BUY a gun. Nobody would start out with one. But then there's the problem of once someone has a gun what stops them from roaming around shooting everyone on the station? Answer: The same mechanism that stops people going round shooting people in their spaceship. Training and Concord. Clearly you would have to train to use your gun. Various types of gun may require specialized training (for example energy or projectile based weapons would require their own skillset) as well as training for the gun type in the way people have to train for ship types not native to their own race (amarr guns would equate to a gallentean training for amarr frigates/cruisers). also the caliber of weapon. Pistols, semi-automatics, automatics would all require their own unique training and the level of training would depend on the accuracy and efficiency of the weapon (perhaps energy weapons could have a mechanism that works in the same way as ships use cap).
Highsec and lowsec stations: Obviously once someone has got a gun and trained for it he is ready to go out into the station and start using it. Or is he? I understand the concern that people have that hoards of people would merely turn up in the station and start shooting people but I'm surprised that the mechanism for the prevention of this has gone unnoticed as it's something you deal with every day: Concord. Concord would undoubtedly have their own security forces aboard the station in the form of armed personnel and drones. Shooting someone in a highsec station would lead to instant concord action whereby the character doing the shooting might be accosted by concord forces (using such tools as stun batons and null-crowns and possibly even death). Obviously if someone manages to make it to their ship and undock, concord will be ready for them in the good old fashioned way also. This would allow for new mission types involving in-station combat against NPC's without everyone else having the fear of being a victim of mindless shooting.
The Teaspoon Effect. Avoiding this is one of CCP's biggest problems, but again mechanisms are already in place to prevent it. As far as I know if you're outside of your pod as a capsuleer you're not instantly transmitted to your clone, since the technology that does that is built into the pod (the reason it exists). So there are two problems that this presents us with. 1) A single head shot taking out your all-powerful CEO and 2) him having to start from scratch all over again with no implants and few skills. The former of these two problems can be easily solved with implants. Since implants of all kinds exist in the EVE universe it is not too much of a stretch of the imagination for us to believe that there may be implants that can regulate health also by distributing drugs to quell the pain of injured people and implants that cause the brain to continue to function after the heart as stopped. Implants that ensure that we can't just die straight away kill off the teaspoon effect straight away and implants that ensure the brain continues to work after the heart has stopped leads me to my suggestions on the second problem:
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James Vayne
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Posted - 2009.08.04 02:50:00 -
[334]
Outer-pod Capsuleers aren't automatically sent to their clones.
Which would be a terrible shame if you couldn't use your Phi grade clone, wouldn't it?
There are two ways that this can work:
1) That people can update their clones with everything that they currently have (save implants) so that they don't automatically lose skillpoints. When someone dies, Concord registers the death and alerts the cloning facilities and your new clone is activated.
2) A medical drone is utilized at the scene of the death to transmit your consciousness to the new clone.
This is just a rough outline of how combat could effectively work in ambulation without causing harassment. Since ambulation clearly will work on a new server and changing between ship and ambulation will require a session change it wouldn't emburden the current eve experience in space.
And of course, but those that hate the idea of ambulation and all of the satellite ideas that come with it (including mine) the option exists still that you don't have to get out of your ship (and indeed in the backstory there are tales of capsuleers that have never left their pods in their lifetimes since becoming a capsuleer, so never leaving your ship has never been integral in the EVE universe anyway).
Hope these ideas are of use and please don't flame me just because you don't like the idea of combat in ambulation :)
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.04 06:16:00 -
[335]
WiS will appear ~when the new star wars MMO does.
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Zef Almerfic
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Posted - 2009.08.04 06:41:00 -
[336]
Eve is going to have to get ambulations at some point. there is a perdiction that with in 10 years most of our life times that you will plug in to a gam e and it will be like a dream state and if eve does not have this feature it will fail
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