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Tippia
Sunshine and Lollipops
6666
|
Posted - 2012.05.12 23:55:00 -
[31] - Quote
Gorenaire wrote:Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ? A good one since it lets you travel through those systems rather than show you nothing and/or just dump you to the login screen.
Information Agent wrote:TiDi does what its supposed to do very well, granted, but why on earth does it have to affect people that are in no way shape or form connected or even close to the trigger? Because that's how the systems are distributed over the cluster. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Lord Zim
Bat Country Goonswarm Federation
643
|
Posted - 2012.05.13 00:05:00 -
[32] - Quote
Gorenaire wrote:was travelling from Caldari space through Gallente and TiDi just makes the game absolutely unplayable , its takes 5 minutes to jump from 1 system to another
TiDi @ 10 for at least a dozen system i went through, it takes ages to move anywhere
To fix battle lag in 0.0, people nowhere near those systems have to lag to hell as well ?? thats the point of this solution ?
Information Agent wrote:Didn't used to get blackscreens from jumping in Empire when there was big battles going on in Low and Null so whats your point? Since Gorenaire was in Empire at the time and well away from the fight. If you two had paid any attention to the technical details behind how the EVE cluster works, then you would know exactly why this happened. |

Zleon Leigh
116
|
Posted - 2012.05.13 00:44:00 -
[33] - Quote
Lord Zim wrote:Gorenaire wrote:was travelling from Caldari space through Gallente and TiDi just makes the game absolutely unplayable , its takes 5 minutes to jump from 1 system to another
TiDi @ 10 for at least a dozen system i went through, it takes ages to move anywhere
To fix battle lag in 0.0, people nowhere near those systems have to lag to hell as well ?? thats the point of this solution ? Information Agent wrote:Didn't used to get blackscreens from jumping in Empire when there was big battles going on in Low and Null so whats your point? Since Gorenaire was in Empire at the time and well away from the fight. If you two had paid any attention to the technical details behind how the EVE cluster works, then you would know exactly why this happened.
If CCP has thought about the natural evolution of the game in the beginning the implementation wouldn't have been so bashed together that it wouldn't take 50 man-year to fix it.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

TWHC Assistant
51
|
Posted - 2012.05.13 00:45:00 -
[34] - Quote
Tippia wrote:A good one since it lets you travel through those systems rather than show you nothing and/or just dump you to the login screen. TiDi is a good system for creating an artificial fine-grained lag and to delay the moment of death for a node, but it does not reduce lag nor does it avoid bad node planning. It only indicates, visualises and manages lag. It even can lure you into thinking that it could be used to reduce lag, which it cannot do and makes it more dangerous than helpful.
It then seems dumb to me not to anticipate spikes in systems where there is already a regular flow of players going through and while one cannot use jump drives in high-sec. These systems are bound to become bottlenecks. TiDi does not change this it seems. So what good is it?
If it could indeed, and as some Goons have put it, slow down miners in remote systems and for the sake of keeping travel routes alive then it could actually be of help. |

Nick Bison
Bison Industrial Inc Thundering Herd
236
|
Posted - 2012.05.13 00:45:00 -
[35] - Quote
Yeah yeah ... all this TiDi stuff.
More importantly, how'd the battle turn out?
Nothing clever at this time. |

Lord Zim
Bat Country Goonswarm Federation
643
|
Posted - 2012.05.13 00:57:00 -
[36] - Quote
Zleon Leigh wrote:If CCP has thought about the natural evolution of the game in the beginning the implementation wouldn't have been so bashed together that it wouldn't take 50 man-year to fix it. It's very easy to say this now, 10 years later, with 10 years of development on both the hardware and software side (both OS-wise and development-wise). But since they weren't omnipotent gods back then, this is what we're left with, so deal with it.
TWHC Assistant wrote:Tippia wrote:A good one since it lets you travel through those systems rather than show you nothing and/or just dump you to the login screen. TiDi is a good system for creating an artificial fine-grained lag and to delay the moment of death for a node, but it does not reduce lag nor does it avoid bad node planning. It only indicates, visualises and manages lag. It even can lure you into thinking that it could be used to reduce lag, which it cannot do and makes it more dangerous than helpful. It has absolutely nothing to do with creating "fine-grained lag", the purpose of TiDi is graceful degradation. Pre-tidi, nodes did not degrade gracefully at all, now they do. Pre-tidi, you wouldn't even have been able to travel through those systems at the speed you are able to now. What you're looking at is a dramatic improvement, and the fact people are whining means they have absolutely no idea how bad it was before. |

Tippia
Sunshine and Lollipops
6667
|
Posted - 2012.05.13 01:06:00 -
[37] - Quote
TWHC Assistant wrote:TiDi is a good system for creating an artificial fine-grained lag No. It does not create lag. It create graceful degradation of node performance in high-lag situation by altering the speed of the local world simulation to reduce the number of server calls to manageable levels.
Quote:it does not reduce lag nor does it avoid bad node planning. You can only have GÇ£node planningGÇ¥ if you know what the nodes will be used for. In a dynamic environment, that's pretty much impossible, so GÇ£avoidingGÇ¥ it is just as impossible as planning it is to begin with.
Quote:It then seems dumb to me not to anticipate spikes in systems where there is already a regular flow of players going through and while one cannot use jump drives in high-sec. These systems are bound to become bottlenecks. TiDi does not change this it seems. So what good is it? It's not meant to solve it GÇö it's not a GÇ£dynamic node rebuilderGÇ¥. Again: it provides graceful degradation in laggy conditions and keeps the node from just not responding and leaving people with black screens GÇö that's what it's good for. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Kriegman
Raging Ducks Goonswarm Federation
68
|
Posted - 2012.05.13 01:21:00 -
[38] - Quote
Guys why argue with highsec pubbies that think a fleet of 50 is a blob. Here is what happened; -A-, Solar, and friends got dumpsterted by OTEC for looking at the tech moons. The Mittani sends his regards, deals with it. |

Lord Zim
Bat Country Goonswarm Federation
643
|
Posted - 2012.05.13 01:30:00 -
[39] - Quote
Dumpstered is one way of phrasing it. Teabagged is another. |

TWHC Assistant
51
|
Posted - 2012.05.13 01:38:00 -
[40] - Quote
Lord Zim wrote:It has absolutely nothing to do with creating "fine-grained lag", the purpose of TiDi is graceful degradation. That is exactly what an artificial fine-grained lag does. It spreads out the actual lag and thereby as you say gracefully degrades it. It does however not eliminate it and too many players will still be able to bring the system to a halt. It is not a real improvement but merely an early warning system. If TiDi gets interpreted wrong and players do not avoid it but keep running into system with TiDi then it will bring the system to a halt.
Tippia wrote:No. It does not create lag. It create graceful degradation of node performance in high-lag situation by altering the speed of the local world simulation to reduce the number of server calls to manageable levels. Yes, it does exactly that. I slows your client down. It creates an artificial fine-grained lag on the client side to reduce the load on the node. You percieve it as a slow down of the world simulation but really is your client having an artificial lag.
Tippia wrote:You can only have GÇ£node planningGÇ¥ if you know what the nodes will be used for. In a dynamic environment, that's pretty much impossible, so GÇ£avoidingGÇ¥ it is just as impossible as planning it is to begin with. Sure, but these systems are known travel systems. Check their daily jump rates or ask the suicide gankers there as these are mostly 0.5-systems. They can tell you how much static traffic runs through there. |

Tippia
Sunshine and Lollipops
6680
|
Posted - 2012.05.13 04:25:00 -
[41] - Quote
TWHC Assistant wrote:That is exactly what an artificial fine-grained lag does. No, Whitehound. It does not GÇ£create artifical lagGÇ¥ (fine-grained or otherwise). It ensures that the lag that already exists doesn't make server calls get lost in the processing queue by slowing down how quickly they can enter that queue.
Quote:It is not a real improvement but merely an early warning system. No, it's an actual improvement, and not a warning system. It ensures that high lag doesn't immediately cause people to get lost in the server processing.
Quote:Yes, it does exactly that. I slows your client down. GǪwhich isn't the same thing as lag. Quite the opposite. Lag means it takes longer for things to repond, or maybe they don't respond at all because they time out. TiDi makes it so that things respond far more quickly and more reliably by ensuring that the server doesn't get spammed. It also doesn't GÇ£slow the client downGÇ¥ GÇö it slows the world down at a local level (where GÇ£localGÇ¥ doesn't have any pre-defined geographic area or spread unless we're talking about Jita).
Quote:Sure, but these systems are known travel systems. They are also dynamic because there is no way to plan how the players choose to inhabit the galaxy. There's also no way to tell if one supposedly low-load system will suddenly go into high-gear because someone chooses to do something particularly spectacular there.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

TWHC Assistant
52
|
Posted - 2012.05.13 07:09:00 -
[42] - Quote
Tippia wrote:It does not GÇ£create artifical lagGÇ¥ (fine-grained or otherwise). It ensures that the lag that already exists doesn't make server calls get lost in the processing queue by slowing down how quickly they can enter that queue. What causes the lag? It is too many clients sending too many request to a node. So clients are being slowed down. The lag is moved artificially onto the clients and the clients cannot send as many requests as before. It is an artificially created lag on the clients or else these would continue to send requests at the same speed.
Tippia wrote:No, it's an actual improvement, and not a warning system. It ensures that high lag doesn't immediately cause people to get lost in the server processing. No. It does not eliminate the problem, it stretches it out. The time dilation is indicated to the players. If they keep moving onto the node and keep sending request will TiDi get stronger. So yes it is a warning system. Fine by me if you want to call it an improvement since it is only an opinion. I however see as a work-around and not as a proper solution, which would be to use more CPU power and more code optimizations to allow for more clients.
Tippia wrote:GǪwhich isn't the same thing as lag. Quite the opposite. Lag means it takes longer for things to repond, or maybe ... Does your client not take longer to respond when TiDi is active? I think it does.
Tippia wrote:There's also no way to tell if one supposedly low-load system will suddenly go into high-gear because someone chooses to do something particularly spectacular there. But when you do know that some systems are frequently visited should this be taken into account. Do you disagree? |

Tippia
Sunshine and Lollipops
6680
|
Posted - 2012.05.13 07:27:00 -
[43] - Quote
TWHC Assistant wrote:What causes the lag? It is too many clients sending too many request to a node. So clients are being slowed down. The lag is moved artificially onto the clients Oh dear. No. The lag is not GÇ¥movedGÇ¥ GÇö the clients are not lagging more just because there's TiDi. They are actually most of the time responding much more quickly than before (and much more reliably). The lag is simply allowed to be applied equally to everyone by ensuring that the server is given ample time to handle the requests.
Quote:No. It does not eliminate the problem, it stretches it out. GǪlike I said, an improvement, not a warning system. And it does indeed eliminate the problem of players getting lost in the processing (which is what caused the old black-screen and unresponsiveness issues in high lag situations). It doesn't warn about anything GÇö it just informs how much slower the simulation timer is ticking than usual. It's not a warning system for the same reason the speedometer in your car isn't a warning system: because all it does is tell you the speed you're running.
Quote:Does your client not take longer to respond when TiDi is active? I think it does. Compared to how long it would take without TiDi? No. Quite a bit faster, since my commands are being processed in a timely manner rather than getting lost in the grey mush of lagged server calls.
Quote:But when you do know that some systems are frequently visited should this be taken into account. Do you disagree? For one, how do you know they aren't? For another, how will they use that information? To cluster the high-traffic systems together on a single node so there's a bigger chance of congestion? To cluster higher-traffic systems with low-traffic systems so that a spike in the low-traffic system congests the higher-traffic one? Again: it's a dynamic environment. You cannot plan what load will hit the node. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Gorenaire
Theosophical Society
9
|
Posted - 2012.05.13 07:32:00 -
[44] - Quote
Ammzi wrote: "I like to create posts and complain about stuff I have no clue about and couldn't be arsed to research well before wasting everyone's time. Oh and I suck".
Quote from OP, true story.
Please do the whole community a favor and crawl back to your hole if you have nothing, even remotely intelligent, to say, OK ?
That being said, if the node is having a problem because a system is having too many people in it , I can understand what they re trying to do by "releasing the pressure" on others systems in the same node.
However from a gameplay point of view, its a pretty poor decision for the people who have nothing to do with the reason why the node is having problem.
Of course it will improve laoding grid time etc etc for the people who are in"battle system" but why people who have the bad luck to fly by in systems who are on the same node should also suffer the consequences for something they have nothng to do with.
Its just an idea but when they do this TiDI, CCP could send some kind of "traffic warning "message telling the players, the list of systems affected by TiiDi, at least we could plan accordingly.
|

TWHC Assistant
52
|
Posted - 2012.05.13 07:37:00 -
[45] - Quote
Tippia wrote:The lag is not GÇ¥movedGÇ¥ GÇö the clients are not lagging more just because there's TiDi. They are actually most of the time responding much more quickly than before ... Yes, the clients do slow down and everything you do.
Tippia wrote:GǪlike I said, an improvement, not a warning system. As I said, call it what you like. I call it a warning system. Its colour then goes from green to yellow to red. Looks pretty much like a warning system to me. Is this a problem for you?
Tippia wrote:Compared to how long it would take without TiDi? No. Compared to no lag.
Tippia wrote:For one, how do you know they aren't? For another, how will they use that information? The question was, do you disagree? Yes or no? |

Tippia
Sunshine and Lollipops
6680
|
Posted - 2012.05.13 07:40:00 -
[46] - Quote
TWHC Assistant wrote:Yes, the clients do slow down and everything you do. GǪwhich isn't lag. It's slow-motion.
Quote:As I said, call it what you like. I call it a time-keeping device. It doesn't warn anyone of anything since there is nothing in it that indicates that there's any kind of problem.
Quote:No. Compared to no lag. GǪin other words, compared to how long it would take without TiDi. Yes, with TiDi, the client responds more quickly.
Quote:The question was, do you disagree? Yes or no? And I answered: it makes no difference in a dynamic environment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

TWHC Assistant
52
|
Posted - 2012.05.13 07:53:00 -
[47] - Quote
Tippia wrote:GǪwhich isn't lag. It's slow-motion. Then, again, call it what you like.
Tippia wrote:I call it a time-keeping device. It doesn't warn anyone of anything since there is nothing in it that indicates that there's any kind of problem. You should read again what you wrote there.
Tippia wrote:GǪin other words, compared to how long it would take without TiDi. Yes, with TiDi, the client responds more quickly. The clients do not lag at all, with or without TiDi. As I said is it only an artificial lag, which is created on the client side. It is the node that fails to respond to the many clients.
Tippia wrote:And I answered: it makes no difference in a dynamic environment. Come on, you can do it: yes or no?? Should CCP include information as how often systems are being visited into their planning or should they not? |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 07:55:00 -
[48] - Quote
One way to solve this would be somekind of assist module for these nullsec puppies. For me this looks like they don't know how to play this game so they always need 1000+ ships to do simple stuff. |

Tippia
Sunshine and Lollipops
6681
|
Posted - 2012.05.13 08:02:00 -
[49] - Quote
TWHC Assistant wrote:Then, again, call it what you like. Slow-motion isn't lag.
Tippia wrote:You should read again what you wrote there. Ok. Now what? There is still nothing about the TiDi meter that shows that something is going wrong.
Tippia wrote:The clients do not lag at all, with or without TiDi. As I said is it only an artificial lag, which is created on the client side. It is the node that fails to respond to the many clients. Make up your mind. Does it create lag or not? Oh, and no, it's not just client-side and it's not lag. It's a slowing-down of time, which is worlds apart from unresponsiveness. The effect is pretty much the exact opposite.
Tippia wrote:Come on, you can do it: yes or no? I can and I did: it makes no difference in a dynamic environment. Your false dichotomy doesn't stop being false just because you repeat it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Malcanis
Vanishing Point. The Initiative.
3748
|
Posted - 2012.05.13 08:06:00 -
[50] - Quote
Jorma Morkkis wrote:One way to solve this would be somekind of assist module for these nullsec puppies. For me this looks like they don't know how to play this game so they always need 1000+ ships to do simple stuff.
The "assist module" you refer to already exists; it's called "bring friends". Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:14:00 -
[51] - Quote
Malcanis wrote:The "assist module" you refer to already exists; it's called "bring friends".
20 friends and their alts. |

Malcanis
Vanishing Point. The Initiative.
3748
|
Posted - 2012.05.13 08:15:00 -
[52] - Quote
Jorma Morkkis wrote:Malcanis wrote:The "assist module" you refer to already exists; it's called "bring friends". 20 friends and their alts.
I'm interested to know what concept of assist module would work when the other guys bring 1000 friends? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

TWHC Assistant
52
|
Posted - 2012.05.13 08:15:00 -
[53] - Quote
Tippia wrote:Slow-motion isn't lag. Ask others and see what they say.
Tippia wrote:Ok. Now what? There is still nothing about the TiDi meter that shows that something is going wrong. As I said does TiDi bear a danger. People might think they should just keep entering a system with TiDi, instead of taking notice of the warning they are being given and to avoid pushing TiDi to its limit. TiDi cannot eliminate lag. It stretches it out and gives players time to respond before they hit the limit. When you tell people that nothing is wrong then guess what they will do
Tippia wrote:TWHC Assistant wrote:Come on, you can do it: yes or no? I can and I did: it makes no difference in a dynamic environment. Your false dichotomy doesn't stop being false just because you repeat it. There is nothing shameful about agree with me, Tippia. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 08:17:00 -
[54] - Quote
TWHC Assistant wrote:The clients do not lag at all, with or without TiDi. As I said is it only an artificial lag, which is created on the client side. It is the node that fails to respond to the many clients. Do you have any idea what "lag" actually is? |

Tippia
Sunshine and Lollipops
6681
|
Posted - 2012.05.13 08:18:00 -
[55] - Quote
TWHC Assistant wrote:Ask others and see what they say. They will say that slow-motion isn't lag. Or did you think that The Matrix was an unusually laggy film?
Quote:As I said does TiDi bear a danger. People might think they should just keep entering a system with TiDi, instead of taking notice of the warning they are being given and to avoid pushing TiDi to its limit. What warning is that? All TiDi does in terms of showing stuff is say how slowly time is running.
Quote:There is nothing shameful about agree with me, Tippia. Good thing that I don't have to worry about that, then. The answer remains the same: it makes no difference in a dynamic environment. If you had bothered to answer my questions, you would understand why. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:19:00 -
[56] - Quote
Malcanis wrote:I'm interested to know what concept of assist module would work when the other guys bring 1000 friends?
No, they are also ~20 RL friends and run 1000+ clients. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.05.13 08:20:00 -
[57] - Quote
Gorenaire wrote:Shpenat wrote:
There is nothing CCP can do about this situation right now. There is no code to allow node loading on the fly. To move the systems to different nodes they would have to take down the entire cluster. That is not an option.
Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ?
Considering that previously you would have jumped in and black screened, it's certainly a step up. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.05.13 08:23:00 -
[58] - Quote
Jorma Morkkis wrote:One way to solve this would be somekind of assist module for these nullsec puppies. For me this looks like they don't know how to play this game so they always need 1000+ ships to do simple stuff.
You might not realise it but huge fleet fights are fun, and they bring in new players who love the idea of warfare on that scale. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:26:00 -
[59] - Quote
Doctor Ungabungas wrote:You might not realise it but huge fleet fights are fun, and they bring in new players who love the idea of warfare on that scale.
But if it's only 20vs20 in reality. But yeah, works if new players don't know what alt means. |

TWHC Assistant
52
|
Posted - 2012.05.13 08:29:00 -
[60] - Quote
Lord Zim wrote:Do you have any idea what "lag" actually is? Yes. I already described it above. It is when too many clients are making too many requests to a node. Your PC is not too slow, the node is.
Tippia wrote:They will say that slow-motion isn't lag. Typical narcissist...
Tippia wrote:What warning is that? All TiDi does in terms of showing stuff is say how slowly time is running. Who likes to play when everything slows down?
Tippia wrote:TWHC Assistant wrote:There is nothing shameful about agree with me, Tippia. Good thing that I don't have to worry about that, then. I believe this is your problem - agreeing with someone else over something. All I want from you is a yes or a no. |
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