| Pages: 1 2 3 4 5 6 7 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gorenaire
Theosophical Society
9
|
Posted - 2012.05.12 21:41:00 -
[1] - Quote
was travelling from Caldari space through Gallente and TiDi just makes the game absolutely unplayable , its takes 5 minutes to jump from 1 system to another
TiDi @ 10 for at least a dozen system i went through, it takes ages to move anywhere
To fix battle lag in 0.0, people nowhere near those systems have to lag to hell as well ?? thats the point of this solution ? |

Whitehound
299
|
Posted - 2012.05.12 21:42:00 -
[2] - Quote
Just out of curiosity, where are or what systems are these?
No more crappy expansions!-á-á Raise A Little Hell"20 percent of CCP staff fired." - CEO Hilmar-á-á No more crappy layoffs! |

Gorenaire
Theosophical Society
9
|
Posted - 2012.05.12 21:43:00 -
[3] - Quote
all around Du Annes, Balle,, Aufay
all the gallente system when you go from jita to rens |

Shpenat
Pafos Technologies
11
|
Posted - 2012.05.12 21:45:00 -
[4] - Quote
SInq Laisson. So far encountered 5 adjacent systems. |

Zleon Leigh
116
|
Posted - 2012.05.12 21:45:00 -
[5] - Quote
Not going to happen. CCP says that "innocent" systems are fair game for TiDi. Translated: We can't fix it - htfu Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Nova Fox
Novafox Shipyards
3855
|
Posted - 2012.05.12 21:51:00 -
[6] - Quote
Remember when you jumped into a system and it stayed black for like 40 minutes. then you'd died becuase you didnt know what was going on?
|

Kriegman
Raging Ducks Goonswarm Federation
62
|
Posted - 2012.05.12 21:51:00 -
[7] - Quote
Sorry about that, we were dumpstering -A- tengu fleet... |

Garnoo
Eternity INC. Goonswarm Federation
41
|
Posted - 2012.05.12 21:54:00 -
[8] - Quote
yup.... thats we again CFC - making pubbie live terrible :) People are going to try to ruin your day. Get together with others, ruin their day back - this is EvE |

Whitehound
299
|
Posted - 2012.05.12 21:54:00 -
[9] - Quote
Zleon Leigh wrote:Not going to happen. CCP says that "innocent" systems are fair game for TiDi. Translated: We can't fix it - htfu These are not innocent. These are systems of a highly frequented travel route with 50+ pilots in space and 1000+ jumps/hour each.
TiDi is a new feature and apparently still needs some tweaking.
I would say that the OP made a good call.
No more crappy expansions!-á-á Raise A Little Hell"20 percent of CCP staff fired." - CEO Hilmar-á-á No more crappy layoffs! |

Zleon Leigh
116
|
Posted - 2012.05.12 21:57:00 -
[10] - Quote
Whitehound wrote:Zleon Leigh wrote:Not going to happen. CCP says that "innocent" systems are fair game for TiDi. Translated: We can't fix it - htfu These are not innocent. These are systems of a highly frequented travel route with 50+ pilots in space and 1000+ jumps/hour each. TiDi is a new feature and apparently still needs some tweaking. I would say that the OP made a good call.
Petition CCP. They said it, not me.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Richard Desturned
GoonWaffe Goonswarm Federation
279
|
Posted - 2012.05.12 21:57:00 -
[11] - Quote
sorry we were busy killing -A-, engre and solar alongside ncdot and pl
we are very sorry that our insignificant 1000 man battle disrupted your mining activities eh |

gfldex
500
|
Posted - 2012.05.12 21:58:00 -
[12] - Quote
Gorenaire wrote:thats the point of this solution ?
It's better then to have a black screen because of big shooty shooty 40 jumps away. Trust me, it's much better now. When someone burns down your sandcastle, bring sausages. |

Whitehound
299
|
Posted - 2012.05.12 21:59:00 -
[13] - Quote
Zleon Leigh wrote:Petition CCP. They said it, not me. That is true, good advise. OP should do it.
No more crappy expansions!-á-á Raise A Little Hell"20 percent of CCP staff fired." - CEO Hilmar-á-á No more crappy layoffs! |

Zleon Leigh
116
|
Posted - 2012.05.12 21:59:00 -
[14] - Quote
Richard Desturned wrote:sorry we were busy killing -A-, engre and solar alongside ncdot and pl
we are very sorry that our insignificant 1000 man battle disrupted your mining activities
Gang bang all you want. CCP's got your back
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Richard Desturned
GoonWaffe Goonswarm Federation
279
|
Posted - 2012.05.12 22:01:00 -
[15] - Quote
we ended the battle as soon as we saw this thread, we agreed to fight at a later date as to not disrupt gorenaire's gameplay eh |

Shpenat
Pafos Technologies
11
|
Posted - 2012.05.12 22:03:00 -
[16] - Quote
Gorenaire wrote:was travelling from Caldari space through Gallente and TiDi just makes the game absolutely unplayable , its takes 5 minutes to jump from 1 system to another
TiDi @ 10 for at least a dozen system i went through, it takes ages to move anywhere
To fix battle lag in 0.0, people nowhere near those systems have to lag to hell as well ?? thats the point of this solution ?
There is nothing CCP can do about this situation right now. There is no code to allow node loading on the fly. To move the systems to different nodes they would have to take down the entire cluster. That is not an option. |

Gorenaire
Theosophical Society
9
|
Posted - 2012.05.12 22:10:00 -
[17] - Quote
Richard Desturned wrote:we ended the battle as soon as we saw this thread, we agreed to fight at a later date as to not disrupt gorenaire's gameplay
how kind of you .... |

Gorenaire
Theosophical Society
9
|
Posted - 2012.05.12 22:19:00 -
[18] - Quote
Shpenat wrote:
There is nothing CCP can do about this situation right now. There is no code to allow node loading on the fly. To move the systems to different nodes they would have to take down the entire cluster. That is not an option.
Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ? |

Alavaria Fera
GoonWaffe Goonswarm Federation
691
|
Posted - 2012.05.12 22:23:00 -
[19] - Quote
Gorenaire wrote:Shpenat wrote:
There is nothing CCP can do about this situation right now. There is no code to allow node loading on the fly. To move the systems to different nodes they would have to take down the entire cluster. That is not an option.
Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ? It solves crashing and stuff like that. You like being unable to load grid? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Verte Sinkon
GoonWaffe Goonswarm Federation
27
|
Posted - 2012.05.12 22:26:00 -
[20] - Quote
Gorenaire wrote:Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ?
Except that it doesn't create any lag. That is the point isn't it. What I'm trying to say here is I am a semantic smartypants. |

Mathias Hex
133
|
Posted - 2012.05.12 22:26:00 -
[21] - Quote
Had 10% TiDi in estene and another nearby system, if you look straight into a warp tunnel on 10% it really fucks with you. I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |

Information Agent
Apparently Miners
57
|
Posted - 2012.05.12 22:27:00 -
[22] - Quote
Alavaria Fera wrote:Gorenaire wrote:Shpenat wrote:
There is nothing CCP can do about this situation right now. There is no code to allow node loading on the fly. To move the systems to different nodes they would have to take down the entire cluster. That is not an option.
Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ? It solves crashing and stuff like that. You like being unable to load grid?
Didn't used to get blackscreens from jumping in Empire when there was big battles going on in Low and Null so whats your point? Since Gorenaire was in Empire at the time and well away from the fight. |

Iture
Caldari Provisions Caldari State
0
|
Posted - 2012.05.12 22:31:00 -
[23] - Quote
Information Agent wrote:Alavaria Fera wrote:Gorenaire wrote:Shpenat wrote:
There is nothing CCP can do about this situation right now. There is no code to allow node loading on the fly. To move the systems to different nodes they would have to take down the entire cluster. That is not an option.
Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ? It solves crashing and stuff like that. You like being unable to load grid? Didn't used to get blackscreens from jumping in Empire when there was big battles going on in Low and Null so whats your point? Since Gorenaire was in Empire at the time and well away from the fight.
Except when 0.0 fleet fights took down the whole cluster due to someone on command channel saying " we should 'jump' to this system. " and half the fleet jumps and the rest has to jump into the system as fast as possible.
Yes, that, never took the cluster down, ever. |

Information Agent
Apparently Miners
57
|
Posted - 2012.05.12 22:40:00 -
[24] - Quote
Iture wrote:
Except when 0.0 fleet fights took down the whole cluster due to someone on command channel saying " we should 'jump' to this system. " and half the fleet jumps and the rest has to jump into the system as fast as possible.
Yes, that, never took the cluster down, ever.
Yeah, that happened a few times. Wasn't that common though and it was a cluster shutdown then restart, its a 'hiccup' that was quickly corrected when it happened. TiDi does what its supposed to do very well, granted, but why on earth does it have to affect people that are in no way shape or form connected or even close to the trigger?
I just don't see why the various blobs can roam as they do to the detriment of players yet to involve themselves in that part of the game. It might even put them off trying. |

Tobiaz
Spacerats
403
|
Posted - 2012.05.12 23:06:00 -
[25] - Quote
It's a bit weird 0.0 systems share nodes with empire systems. Wouldn't it make more sense to have 0.0 systems share only nodes with themselves? Because whenever one hits TiDi, the chance of other well-populated empire systems to be effected seem smaller to me, and vice versa causing more TiDi. Except perhaps some big null HQ systems, but CCP knows which ones those are. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Ammzi
Imperial Guardians The Aurora Shadow
993
|
Posted - 2012.05.12 23:17:00 -
[26] - Quote
Gorenaire wrote:Shpenat wrote:
There is nothing CCP can do about this situation right now. There is no code to allow node loading on the fly. To move the systems to different nodes they would have to take down the entire cluster. That is not an option.
Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ?
"I like to create posts and complain about stuff I have no clue about and couldn't be arsed to research well before wasting everyone's time. Oh and I suck".
Quote from OP, true story. quote CCP Spitfire
"Hello Im Blue,"
|

Richard Desturned
GoonWaffe Goonswarm Federation
281
|
Posted - 2012.05.12 23:31:00 -
[27] - Quote
Tobiaz wrote:It's a bit weird 0.0 systems share nodes with empire systems. Wouldn't it make more sense to have 0.0 systems share only nodes with themselves? Because whenever one hits TiDi, the chance of other well-populated empire systems to be effected seem smaller to me, and vice versa causing more TiDi. Except perhaps some big null HQ systems, but CCP knows which ones those are.
you're assuming the fight took place in nullsec - it didn't. eh |

Dysphonia Fera
Dreddit Test Alliance Please Ignore
58
|
Posted - 2012.05.12 23:44:00 -
[28] - Quote
~controlling your game~ |

Richard Desturned
GoonWaffe Goonswarm Federation
285
|
Posted - 2012.05.12 23:50:00 -
[29] - Quote
it was selfish of us to disrupt his gameplay, his immersion in warping between gates, with our 1000 man battle eh |

No More Heroes
GoonWaffe Goonswarm Federation
101
|
Posted - 2012.05.12 23:53:00 -
[30] - Quote
Gorenaire wrote:was travelling from Caldari space through Gallente and TiDi just makes the game absolutely unplayable , its takes 5 minutes to jump from 1 system to another
TiDi @ 10 for at least a dozen system i went through, it takes ages to move anywhere
To fix battle lag in 0.0, people nowhere near those systems have to lag to hell as well ?? thats the point of this solution ?
Tell -A- to get out of lowsec and come to Deklein. . |

Tippia
Sunshine and Lollipops
6666
|
Posted - 2012.05.12 23:55:00 -
[31] - Quote
Gorenaire wrote:Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ? A good one since it lets you travel through those systems rather than show you nothing and/or just dump you to the login screen.
Information Agent wrote:TiDi does what its supposed to do very well, granted, but why on earth does it have to affect people that are in no way shape or form connected or even close to the trigger? Because that's how the systems are distributed over the cluster. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Lord Zim
Bat Country Goonswarm Federation
643
|
Posted - 2012.05.13 00:05:00 -
[32] - Quote
Gorenaire wrote:was travelling from Caldari space through Gallente and TiDi just makes the game absolutely unplayable , its takes 5 minutes to jump from 1 system to another
TiDi @ 10 for at least a dozen system i went through, it takes ages to move anywhere
To fix battle lag in 0.0, people nowhere near those systems have to lag to hell as well ?? thats the point of this solution ?
Information Agent wrote:Didn't used to get blackscreens from jumping in Empire when there was big battles going on in Low and Null so whats your point? Since Gorenaire was in Empire at the time and well away from the fight. If you two had paid any attention to the technical details behind how the EVE cluster works, then you would know exactly why this happened. |

Zleon Leigh
116
|
Posted - 2012.05.13 00:44:00 -
[33] - Quote
Lord Zim wrote:Gorenaire wrote:was travelling from Caldari space through Gallente and TiDi just makes the game absolutely unplayable , its takes 5 minutes to jump from 1 system to another
TiDi @ 10 for at least a dozen system i went through, it takes ages to move anywhere
To fix battle lag in 0.0, people nowhere near those systems have to lag to hell as well ?? thats the point of this solution ? Information Agent wrote:Didn't used to get blackscreens from jumping in Empire when there was big battles going on in Low and Null so whats your point? Since Gorenaire was in Empire at the time and well away from the fight. If you two had paid any attention to the technical details behind how the EVE cluster works, then you would know exactly why this happened.
If CCP has thought about the natural evolution of the game in the beginning the implementation wouldn't have been so bashed together that it wouldn't take 50 man-year to fix it.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

TWHC Assistant
51
|
Posted - 2012.05.13 00:45:00 -
[34] - Quote
Tippia wrote:A good one since it lets you travel through those systems rather than show you nothing and/or just dump you to the login screen. TiDi is a good system for creating an artificial fine-grained lag and to delay the moment of death for a node, but it does not reduce lag nor does it avoid bad node planning. It only indicates, visualises and manages lag. It even can lure you into thinking that it could be used to reduce lag, which it cannot do and makes it more dangerous than helpful.
It then seems dumb to me not to anticipate spikes in systems where there is already a regular flow of players going through and while one cannot use jump drives in high-sec. These systems are bound to become bottlenecks. TiDi does not change this it seems. So what good is it?
If it could indeed, and as some Goons have put it, slow down miners in remote systems and for the sake of keeping travel routes alive then it could actually be of help. |

Nick Bison
Bison Industrial Inc Thundering Herd
236
|
Posted - 2012.05.13 00:45:00 -
[35] - Quote
Yeah yeah ... all this TiDi stuff.
More importantly, how'd the battle turn out?
Nothing clever at this time. |

Lord Zim
Bat Country Goonswarm Federation
643
|
Posted - 2012.05.13 00:57:00 -
[36] - Quote
Zleon Leigh wrote:If CCP has thought about the natural evolution of the game in the beginning the implementation wouldn't have been so bashed together that it wouldn't take 50 man-year to fix it. It's very easy to say this now, 10 years later, with 10 years of development on both the hardware and software side (both OS-wise and development-wise). But since they weren't omnipotent gods back then, this is what we're left with, so deal with it.
TWHC Assistant wrote:Tippia wrote:A good one since it lets you travel through those systems rather than show you nothing and/or just dump you to the login screen. TiDi is a good system for creating an artificial fine-grained lag and to delay the moment of death for a node, but it does not reduce lag nor does it avoid bad node planning. It only indicates, visualises and manages lag. It even can lure you into thinking that it could be used to reduce lag, which it cannot do and makes it more dangerous than helpful. It has absolutely nothing to do with creating "fine-grained lag", the purpose of TiDi is graceful degradation. Pre-tidi, nodes did not degrade gracefully at all, now they do. Pre-tidi, you wouldn't even have been able to travel through those systems at the speed you are able to now. What you're looking at is a dramatic improvement, and the fact people are whining means they have absolutely no idea how bad it was before. |

Tippia
Sunshine and Lollipops
6667
|
Posted - 2012.05.13 01:06:00 -
[37] - Quote
TWHC Assistant wrote:TiDi is a good system for creating an artificial fine-grained lag No. It does not create lag. It create graceful degradation of node performance in high-lag situation by altering the speed of the local world simulation to reduce the number of server calls to manageable levels.
Quote:it does not reduce lag nor does it avoid bad node planning. You can only have GÇ£node planningGÇ¥ if you know what the nodes will be used for. In a dynamic environment, that's pretty much impossible, so GÇ£avoidingGÇ¥ it is just as impossible as planning it is to begin with.
Quote:It then seems dumb to me not to anticipate spikes in systems where there is already a regular flow of players going through and while one cannot use jump drives in high-sec. These systems are bound to become bottlenecks. TiDi does not change this it seems. So what good is it? It's not meant to solve it GÇö it's not a GÇ£dynamic node rebuilderGÇ¥. Again: it provides graceful degradation in laggy conditions and keeps the node from just not responding and leaving people with black screens GÇö that's what it's good for. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Kriegman
Raging Ducks Goonswarm Federation
68
|
Posted - 2012.05.13 01:21:00 -
[38] - Quote
Guys why argue with highsec pubbies that think a fleet of 50 is a blob. Here is what happened; -A-, Solar, and friends got dumpsterted by OTEC for looking at the tech moons. The Mittani sends his regards, deals with it. |

Lord Zim
Bat Country Goonswarm Federation
643
|
Posted - 2012.05.13 01:30:00 -
[39] - Quote
Dumpstered is one way of phrasing it. Teabagged is another. |

TWHC Assistant
51
|
Posted - 2012.05.13 01:38:00 -
[40] - Quote
Lord Zim wrote:It has absolutely nothing to do with creating "fine-grained lag", the purpose of TiDi is graceful degradation. That is exactly what an artificial fine-grained lag does. It spreads out the actual lag and thereby as you say gracefully degrades it. It does however not eliminate it and too many players will still be able to bring the system to a halt. It is not a real improvement but merely an early warning system. If TiDi gets interpreted wrong and players do not avoid it but keep running into system with TiDi then it will bring the system to a halt.
Tippia wrote:No. It does not create lag. It create graceful degradation of node performance in high-lag situation by altering the speed of the local world simulation to reduce the number of server calls to manageable levels. Yes, it does exactly that. I slows your client down. It creates an artificial fine-grained lag on the client side to reduce the load on the node. You percieve it as a slow down of the world simulation but really is your client having an artificial lag.
Tippia wrote:You can only have GÇ£node planningGÇ¥ if you know what the nodes will be used for. In a dynamic environment, that's pretty much impossible, so GÇ£avoidingGÇ¥ it is just as impossible as planning it is to begin with. Sure, but these systems are known travel systems. Check their daily jump rates or ask the suicide gankers there as these are mostly 0.5-systems. They can tell you how much static traffic runs through there. |

Tippia
Sunshine and Lollipops
6680
|
Posted - 2012.05.13 04:25:00 -
[41] - Quote
TWHC Assistant wrote:That is exactly what an artificial fine-grained lag does. No, Whitehound. It does not GÇ£create artifical lagGÇ¥ (fine-grained or otherwise). It ensures that the lag that already exists doesn't make server calls get lost in the processing queue by slowing down how quickly they can enter that queue.
Quote:It is not a real improvement but merely an early warning system. No, it's an actual improvement, and not a warning system. It ensures that high lag doesn't immediately cause people to get lost in the server processing.
Quote:Yes, it does exactly that. I slows your client down. GǪwhich isn't the same thing as lag. Quite the opposite. Lag means it takes longer for things to repond, or maybe they don't respond at all because they time out. TiDi makes it so that things respond far more quickly and more reliably by ensuring that the server doesn't get spammed. It also doesn't GÇ£slow the client downGÇ¥ GÇö it slows the world down at a local level (where GÇ£localGÇ¥ doesn't have any pre-defined geographic area or spread unless we're talking about Jita).
Quote:Sure, but these systems are known travel systems. They are also dynamic because there is no way to plan how the players choose to inhabit the galaxy. There's also no way to tell if one supposedly low-load system will suddenly go into high-gear because someone chooses to do something particularly spectacular there.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

TWHC Assistant
52
|
Posted - 2012.05.13 07:09:00 -
[42] - Quote
Tippia wrote:It does not GÇ£create artifical lagGÇ¥ (fine-grained or otherwise). It ensures that the lag that already exists doesn't make server calls get lost in the processing queue by slowing down how quickly they can enter that queue. What causes the lag? It is too many clients sending too many request to a node. So clients are being slowed down. The lag is moved artificially onto the clients and the clients cannot send as many requests as before. It is an artificially created lag on the clients or else these would continue to send requests at the same speed.
Tippia wrote:No, it's an actual improvement, and not a warning system. It ensures that high lag doesn't immediately cause people to get lost in the server processing. No. It does not eliminate the problem, it stretches it out. The time dilation is indicated to the players. If they keep moving onto the node and keep sending request will TiDi get stronger. So yes it is a warning system. Fine by me if you want to call it an improvement since it is only an opinion. I however see as a work-around and not as a proper solution, which would be to use more CPU power and more code optimizations to allow for more clients.
Tippia wrote:GǪwhich isn't the same thing as lag. Quite the opposite. Lag means it takes longer for things to repond, or maybe ... Does your client not take longer to respond when TiDi is active? I think it does.
Tippia wrote:There's also no way to tell if one supposedly low-load system will suddenly go into high-gear because someone chooses to do something particularly spectacular there. But when you do know that some systems are frequently visited should this be taken into account. Do you disagree? |

Tippia
Sunshine and Lollipops
6680
|
Posted - 2012.05.13 07:27:00 -
[43] - Quote
TWHC Assistant wrote:What causes the lag? It is too many clients sending too many request to a node. So clients are being slowed down. The lag is moved artificially onto the clients Oh dear. No. The lag is not GÇ¥movedGÇ¥ GÇö the clients are not lagging more just because there's TiDi. They are actually most of the time responding much more quickly than before (and much more reliably). The lag is simply allowed to be applied equally to everyone by ensuring that the server is given ample time to handle the requests.
Quote:No. It does not eliminate the problem, it stretches it out. GǪlike I said, an improvement, not a warning system. And it does indeed eliminate the problem of players getting lost in the processing (which is what caused the old black-screen and unresponsiveness issues in high lag situations). It doesn't warn about anything GÇö it just informs how much slower the simulation timer is ticking than usual. It's not a warning system for the same reason the speedometer in your car isn't a warning system: because all it does is tell you the speed you're running.
Quote:Does your client not take longer to respond when TiDi is active? I think it does. Compared to how long it would take without TiDi? No. Quite a bit faster, since my commands are being processed in a timely manner rather than getting lost in the grey mush of lagged server calls.
Quote:But when you do know that some systems are frequently visited should this be taken into account. Do you disagree? For one, how do you know they aren't? For another, how will they use that information? To cluster the high-traffic systems together on a single node so there's a bigger chance of congestion? To cluster higher-traffic systems with low-traffic systems so that a spike in the low-traffic system congests the higher-traffic one? Again: it's a dynamic environment. You cannot plan what load will hit the node. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Gorenaire
Theosophical Society
9
|
Posted - 2012.05.13 07:32:00 -
[44] - Quote
Ammzi wrote: "I like to create posts and complain about stuff I have no clue about and couldn't be arsed to research well before wasting everyone's time. Oh and I suck".
Quote from OP, true story.
Please do the whole community a favor and crawl back to your hole if you have nothing, even remotely intelligent, to say, OK ?
That being said, if the node is having a problem because a system is having too many people in it , I can understand what they re trying to do by "releasing the pressure" on others systems in the same node.
However from a gameplay point of view, its a pretty poor decision for the people who have nothing to do with the reason why the node is having problem.
Of course it will improve laoding grid time etc etc for the people who are in"battle system" but why people who have the bad luck to fly by in systems who are on the same node should also suffer the consequences for something they have nothng to do with.
Its just an idea but when they do this TiDI, CCP could send some kind of "traffic warning "message telling the players, the list of systems affected by TiiDi, at least we could plan accordingly.
|

TWHC Assistant
52
|
Posted - 2012.05.13 07:37:00 -
[45] - Quote
Tippia wrote:The lag is not GÇ¥movedGÇ¥ GÇö the clients are not lagging more just because there's TiDi. They are actually most of the time responding much more quickly than before ... Yes, the clients do slow down and everything you do.
Tippia wrote:GǪlike I said, an improvement, not a warning system. As I said, call it what you like. I call it a warning system. Its colour then goes from green to yellow to red. Looks pretty much like a warning system to me. Is this a problem for you?
Tippia wrote:Compared to how long it would take without TiDi? No. Compared to no lag.
Tippia wrote:For one, how do you know they aren't? For another, how will they use that information? The question was, do you disagree? Yes or no? |

Tippia
Sunshine and Lollipops
6680
|
Posted - 2012.05.13 07:40:00 -
[46] - Quote
TWHC Assistant wrote:Yes, the clients do slow down and everything you do. GǪwhich isn't lag. It's slow-motion.
Quote:As I said, call it what you like. I call it a time-keeping device. It doesn't warn anyone of anything since there is nothing in it that indicates that there's any kind of problem.
Quote:No. Compared to no lag. GǪin other words, compared to how long it would take without TiDi. Yes, with TiDi, the client responds more quickly.
Quote:The question was, do you disagree? Yes or no? And I answered: it makes no difference in a dynamic environment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

TWHC Assistant
52
|
Posted - 2012.05.13 07:53:00 -
[47] - Quote
Tippia wrote:GǪwhich isn't lag. It's slow-motion. Then, again, call it what you like.
Tippia wrote:I call it a time-keeping device. It doesn't warn anyone of anything since there is nothing in it that indicates that there's any kind of problem. You should read again what you wrote there.
Tippia wrote:GǪin other words, compared to how long it would take without TiDi. Yes, with TiDi, the client responds more quickly. The clients do not lag at all, with or without TiDi. As I said is it only an artificial lag, which is created on the client side. It is the node that fails to respond to the many clients.
Tippia wrote:And I answered: it makes no difference in a dynamic environment. Come on, you can do it: yes or no?? Should CCP include information as how often systems are being visited into their planning or should they not? |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 07:55:00 -
[48] - Quote
One way to solve this would be somekind of assist module for these nullsec puppies. For me this looks like they don't know how to play this game so they always need 1000+ ships to do simple stuff. |

Tippia
Sunshine and Lollipops
6681
|
Posted - 2012.05.13 08:02:00 -
[49] - Quote
TWHC Assistant wrote:Then, again, call it what you like. Slow-motion isn't lag.
Tippia wrote:You should read again what you wrote there. Ok. Now what? There is still nothing about the TiDi meter that shows that something is going wrong.
Tippia wrote:The clients do not lag at all, with or without TiDi. As I said is it only an artificial lag, which is created on the client side. It is the node that fails to respond to the many clients. Make up your mind. Does it create lag or not? Oh, and no, it's not just client-side and it's not lag. It's a slowing-down of time, which is worlds apart from unresponsiveness. The effect is pretty much the exact opposite.
Tippia wrote:Come on, you can do it: yes or no? I can and I did: it makes no difference in a dynamic environment. Your false dichotomy doesn't stop being false just because you repeat it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Malcanis
Vanishing Point. The Initiative.
3748
|
Posted - 2012.05.13 08:06:00 -
[50] - Quote
Jorma Morkkis wrote:One way to solve this would be somekind of assist module for these nullsec puppies. For me this looks like they don't know how to play this game so they always need 1000+ ships to do simple stuff.
The "assist module" you refer to already exists; it's called "bring friends". Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:14:00 -
[51] - Quote
Malcanis wrote:The "assist module" you refer to already exists; it's called "bring friends".
20 friends and their alts. |

Malcanis
Vanishing Point. The Initiative.
3748
|
Posted - 2012.05.13 08:15:00 -
[52] - Quote
Jorma Morkkis wrote:Malcanis wrote:The "assist module" you refer to already exists; it's called "bring friends". 20 friends and their alts.
I'm interested to know what concept of assist module would work when the other guys bring 1000 friends? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

TWHC Assistant
52
|
Posted - 2012.05.13 08:15:00 -
[53] - Quote
Tippia wrote:Slow-motion isn't lag. Ask others and see what they say.
Tippia wrote:Ok. Now what? There is still nothing about the TiDi meter that shows that something is going wrong. As I said does TiDi bear a danger. People might think they should just keep entering a system with TiDi, instead of taking notice of the warning they are being given and to avoid pushing TiDi to its limit. TiDi cannot eliminate lag. It stretches it out and gives players time to respond before they hit the limit. When you tell people that nothing is wrong then guess what they will do
Tippia wrote:TWHC Assistant wrote:Come on, you can do it: yes or no? I can and I did: it makes no difference in a dynamic environment. Your false dichotomy doesn't stop being false just because you repeat it. There is nothing shameful about agree with me, Tippia. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 08:17:00 -
[54] - Quote
TWHC Assistant wrote:The clients do not lag at all, with or without TiDi. As I said is it only an artificial lag, which is created on the client side. It is the node that fails to respond to the many clients. Do you have any idea what "lag" actually is? |

Tippia
Sunshine and Lollipops
6681
|
Posted - 2012.05.13 08:18:00 -
[55] - Quote
TWHC Assistant wrote:Ask others and see what they say. They will say that slow-motion isn't lag. Or did you think that The Matrix was an unusually laggy film?
Quote:As I said does TiDi bear a danger. People might think they should just keep entering a system with TiDi, instead of taking notice of the warning they are being given and to avoid pushing TiDi to its limit. What warning is that? All TiDi does in terms of showing stuff is say how slowly time is running.
Quote:There is nothing shameful about agree with me, Tippia. Good thing that I don't have to worry about that, then. The answer remains the same: it makes no difference in a dynamic environment. If you had bothered to answer my questions, you would understand why. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:19:00 -
[56] - Quote
Malcanis wrote:I'm interested to know what concept of assist module would work when the other guys bring 1000 friends?
No, they are also ~20 RL friends and run 1000+ clients. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.05.13 08:20:00 -
[57] - Quote
Gorenaire wrote:Shpenat wrote:
There is nothing CCP can do about this situation right now. There is no code to allow node loading on the fly. To move the systems to different nodes they would have to take down the entire cluster. That is not an option.
Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ?
Considering that previously you would have jumped in and black screened, it's certainly a step up. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.05.13 08:23:00 -
[58] - Quote
Jorma Morkkis wrote:One way to solve this would be somekind of assist module for these nullsec puppies. For me this looks like they don't know how to play this game so they always need 1000+ ships to do simple stuff.
You might not realise it but huge fleet fights are fun, and they bring in new players who love the idea of warfare on that scale. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:26:00 -
[59] - Quote
Doctor Ungabungas wrote:You might not realise it but huge fleet fights are fun, and they bring in new players who love the idea of warfare on that scale.
But if it's only 20vs20 in reality. But yeah, works if new players don't know what alt means. |

TWHC Assistant
52
|
Posted - 2012.05.13 08:29:00 -
[60] - Quote
Lord Zim wrote:Do you have any idea what "lag" actually is? Yes. I already described it above. It is when too many clients are making too many requests to a node. Your PC is not too slow, the node is.
Tippia wrote:They will say that slow-motion isn't lag. Typical narcissist...
Tippia wrote:What warning is that? All TiDi does in terms of showing stuff is say how slowly time is running. Who likes to play when everything slows down?
Tippia wrote:TWHC Assistant wrote:There is nothing shameful about agree with me, Tippia. Good thing that I don't have to worry about that, then. I believe this is your problem - agreeing with someone else over something. All I want from you is a yes or a no. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 08:34:00 -
[61] - Quote
TWHC Assistant wrote:Lord Zim wrote:Do you have any idea what "lag" actually is? Yes. I already described it above. It is when too many clients are making too many requests to a node. Your PC is not too slow, the node is. Nope. That's not lag. Lag is a delay in response from you press a button till it does something. Before tidi, that used to happen, or the node used to get so backlogged that it didn't even lag, it lagged out, i.e. requests went over a 8 or 10 minute timer and was just forgotten about. What we have now, is a graceful degradation so that it doesn't lag at all.
Moving in slow motion isn't lag. That's moving in slow motion. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:37:00 -
[62] - Quote
How it isn't lag in this game if you complain about lag in Call of Duty if something similar slowness happens? |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 08:39:00 -
[63] - Quote
Jorma Morkkis wrote:How it isn't lag in this game if you complain about lag in Call of Duty if something similar slowness happens? So everything moves in slow motion in Call of Duty? |

Tippia
Sunshine and Lollipops
6681
|
Posted - 2012.05.13 08:40:00 -
[64] - Quote
TWHC Assistant wrote:Yes. I already described it above. It is when too many clients are making too many requests to a node. Your PC is not too slow, the node is. So why do you keep saying that it's the same thing as TiDi's slow-motion effect?
Quote:Typical narcissist. So you agree, then, since you cannot come up with a counter argument (since, as we've seen, my answer is correct) and have to go for the ad hominem fallacy instead. Good.
Tippia wrote:Who likes to play when everything slows down? Anyone who's ever been in a big fleet fight. It's very very nice.
Tippia wrote:All I want from you is a yes or a no. GǪand your false dichotomy doesn't become any less false just because you repeat it. The answer remains the same: it doesn't matter in a dynamic environment. That makes for a very nice double fallacy on your part.
Jorma Morkkis wrote:How it isn't lag in this game if you complain about lag in Call of Duty if something similar slowness happens? Because that usually isn't lag either, but choppy frame rate. What we're talking about is like the part at the end of CoD4, when you finally shoot ZakhaevGǪ the slow motion part. It's not very laggy even though (or maybe because) it's in slow motion. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.05.13 08:40:00 -
[65] - Quote
Jorma Morkkis wrote:How it isn't lag in this game if you complain about lag in Call of Duty if something similar slowness happens?
There's no slow motion in call of duty. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:42:00 -
[66] - Quote
Lord Zim wrote:So everything moves in slow motion in Call of Duty?
I wouldn't say everything. Looks like you guys don't know what lag actually is.
Tippia wrote:Because that usually isn't lag either, but choppy frame rate. What we're talking about is like the part at the end of CoD4, when you finally shoot ZakhaevGǪ the slow motion part. It's not very laggy.
When you people start to learn that network/server lag doesn't have anything to do with framerate or slowmotion. |

TWHC Assistant
52
|
Posted - 2012.05.13 08:43:00 -
[67] - Quote
Lord Zim wrote:Nope. That's not lag. Lag is a delay in response from you press a button till it does something. Same thing, different description. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 08:44:00 -
[68] - Quote
Jorma Morkkis wrote:Lord Zim wrote:So everything moves in slow motion in Call of Duty? I wouldn't say everything. Looks like you guys don't know what lag actually is. No, it looks like you don't know what lag is.
Lag in COD is when you press to fire, and it takes 150ms for it to actually fire, so the target has moved on. That's lag, because the response is lagging behind the request. TiDi is doing nothing of the sort. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 08:44:00 -
[69] - Quote
TWHC Assistant wrote:Lord Zim wrote:Nope. That's not lag. Lag is a delay in response from you press a button till it does something. Same thing, different description. Nope. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.05.13 08:45:00 -
[70] - Quote
You obviously don't understand what lag is - lag occurs when a system is saturated with traffic and starts to drop information, whether it's a CPU (in the case of eve) or a network bottleneck (in the case of call of duty).
Eve is smart enough to detect when it is at risk of being saturated with traffic and 'slows down' reality to avoid the lag that you are talking about. Lag means black screens, disconnects, ships not dying when they're meant to. Slow downs mean everything happening the way it's meant to, just slower.
They are totally different phenomena and your bleating that they are 'the same thing' is just ignorance.
|

Tobiaz
Spacerats
404
|
Posted - 2012.05.13 08:47:00 -
[71] - Quote
Richard Desturned wrote:Tobiaz wrote:It's a bit weird 0.0 systems share nodes with empire systems. Wouldn't it make more sense to have 0.0 systems share only nodes with themselves? Because whenever one hits TiDi, the chance of other well-populated empire systems to be effected seem smaller to me, and vice versa causing more TiDi. Except perhaps some big null HQ systems, but CCP knows which ones those are. you're assuming the fight took place in nullsec - it didn't.
I'm surprised. You can't deny though that most of the blobby fights by far happen in null-sec.
TWHC Assistant wrote:Lord Zim wrote:Nope. That's not lag. Lag is a delay in response from you press a button till it does something. Same thing, different description.
Perhaps you should go and watch the Fanfest video about lag and TiDi. http://www.youtube.com/watch?v=HJ_jOS-cvq0
After that, you can come back here and post how mistaken you were. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Li Charen-Teng
10
|
Posted - 2012.05.13 08:47:00 -
[72] - Quote
Jorma Morkkis wrote:Doctor Ungabungas wrote:You might not realise it but huge fleet fights are fun, and they bring in new players who love the idea of warfare on that scale. But if it's only 20vs20 in reality. But yeah, works if new players don't know what alt means.
Totally untrue. In PL it is main in carrier and alt on login screen for the supercap. 
Checking EVE GATE every few minutes... |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:47:00 -
[73] - Quote
Lord Zim wrote:Lag in COD is when you press to fire, and it takes 150ms for it to actually fire, so the target has moved on. That's lag, because the response is lagging behind the request. TiDi is doing nothing of the sort.
So why undocking took 5 minutes yesterday? Or why I had to wait 3-5 minutes to get from system to system?
If that's not lag what it is? |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.05.13 08:49:00 -
[74] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Lag in COD is when you press to fire, and it takes 150ms for it to actually fire, so the target has moved on. That's lag, because the response is lagging behind the request. TiDi is doing nothing of the sort. So why undocking took 5 minutes yesterday? Or why I had to wait 3-5 minutes to get from system to system? If that's not lag what it is?
It's 'time dilation'. Every system in the game is working as intended. |

Tippia
Sunshine and Lollipops
6681
|
Posted - 2012.05.13 08:49:00 -
[75] - Quote
Jorma Morkkis wrote:When you people start to learn that network/server lag doesn't have anything to do with framerate or slowmotion. Ehm. You do realise that I just said that framerate and slow motion doesn't have anything to do with lag, right? So I'm not entirely sure what your comment is aboutGǪ I already said it GÇö there's no real need for you to repeat it.
Quote:So why undocking took 5 minutes yesterday? Or why I had to wait 3-5 minutes to get from system to system? That is time moving slowly; the simulation running at less than a 1:1 game-time-to-real-time ratio. Slow-motion. Time Dialation. It's the server ensuring that you don't lag out, black-screen, or crash back to the login screen.
TWHC Assistant wrote:Same thing, different description. No, because what he described is pretty much the exact opposite of what TiDi does. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Francisco Bizzaro
104
|
Posted - 2012.05.13 08:49:00 -
[76] - Quote
Gorenaire wrote: However from a gameplay point of view, its a pretty poor decision for the people who have nothing to do with the reason why the node is having problem.
Of course it will improve laoding grid time etc etc for the people who are in"battle system" but why people who have the bad luck to fly by in systems who are on the same node should also suffer the consequences for something they have nothng to do with.
My understanding is that this has to do with the way they distribute systems on the cluster. Multiple systems seem to be grouped into a logical "node" of systems, and these are all lumped together onto a physical compute node.
Ideally they should have a more fine-grained way of dividing up the work - and I don't see why they don't - but anyhow that's the way it is. And these types of things are often pretty fundamental design decisions which are difficult to fix once they've been made.
As one of the devs mentioned recently, WiS requires a re-think about how work is distributed and might provide some impetus for digging into the code at that level again.
Quote: Its just an idea but when they do this TiDI, CCP could send some kind of "traffic warning "message telling the players, the list of systems affected by TiiDi, at least we could plan accordingly.
This sounds like a good idea. Maybe the star map could include a filter which showed TiDi to help planning routes.
TWHC Assistant wrote:Tippia wrote:And I answered: it makes no difference in a dynamic environment. Come on, you can do it: yes or no?? Should CCP include information as how often systems are being visited into their planning or should they not? I expect they actually do this. But transient activity in a system which is statistically expected to be quiet is always going to mess things up, which I guess is what has happened to the OP. A more flexible/dynamic way of moving individual systems between compute nodes would be the only way to get around that.
|

Malcanis
Vanishing Point. The Initiative.
3748
|
Posted - 2012.05.13 08:49:00 -
[77] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Lag in COD is when you press to fire, and it takes 150ms for it to actually fire, so the target has moved on. That's lag, because the response is lagging behind the request. TiDi is doing nothing of the sort. So why undocking took 5 minutes yesterday? Or why I had to wait 3-5 minutes to get from system to system? If that's not lag what it is?
That was lag. But TiDi doesn't cause lag, it's there to mitigate the effects of lag. How hard can this possibly be to understand? Blaming TiDi for lag is like blaming traffic lights for traffic. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:50:00 -
[78] - Quote
Doctor Ungabungas wrote:It's 'time dilation'. Every system in the game is working as intended.
http://en.wikipedia.org/wiki/Lag |

Tobiaz
Spacerats
404
|
Posted - 2012.05.13 08:51:00 -
[79] - Quote
Malcanis wrote: That was lag. But TiDi doesn't cause lag, it's there to mitigate the effects of lag. How hard can this possibly be to understand? Blaming TiDi for lag is like blaming traffic lights for traffic.
The not-so-smart people just see themselves standing before a red light with a lot of cars and blame the traffic anyway. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.05.13 08:52:00 -
[80] - Quote
Literally from the first line: In real-time applications, the term is used when the application fails to respond in a timely fashion to inputs.
The application was responding to inputs in a timely fashion. Not responding in a timely fashion would be 'black screens' and 'disconnections'.
Did it start undocking the second you hit undock? Yes? Then it responded in a timely fashion.
Perhaps you meant: http://en.wikipedia.org/wiki/Slow |

Tippia
Sunshine and Lollipops
6681
|
Posted - 2012.05.13 08:52:00 -
[81] - Quote
Jorma Morkkis wrote:Doctor Ungabungas wrote:It's 'time dilation'. Every system in the game is working as intended. http://en.wikipedia.org/wiki/Lag GÇ£Lag is a common word meaning to fail to keep up or to fall behind.GÇ¥
GǪwhich is pretty much the exact opposite of what TiDi does. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

TWHC Assistant
52
|
Posted - 2012.05.13 08:52:00 -
[82] - Quote
Tippia wrote:So why do you keep saying that it's the same thing as TiDi's slow-motion effect? Because how the lag presents itself does not matter to me.
Tippia wrote:So you agree, then, since ... Agreeing with you knowing what everybody thinks is idiotic.
Tippia wrote:TWHC Assistant wrote:Who likes to play when everything slows down? Anyone who's ever been in a big fleet fight. It's very very nice. Again, I cannot agree with an idiotic opinion. You may like it, but you are not anyone.
Tippia wrote:GǪand your false dichotomy ... Stop derailing the question. You are unable to agree with me on something very simple and harmless. One last time, or I have to report you for trolling, do you agree or disagree? |

Malcanis
Vanishing Point. The Initiative.
3748
|
Posted - 2012.05.13 08:54:00 -
[83] - Quote
TWHC Assistant wrote:Tippia wrote:TWHC Assistant wrote:Who likes to play when everything slows down? Anyone who's ever been in a big fleet fight. It's very very nice. Again, I cannot agree with an idiotic opinion. You may like it, but you are not anyone.
Compared to the previous alternative merely "slowed down" is incredibly much better.
Not that you care because you're just amusing yourself with your usual contrarian bullshit. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 08:55:00 -
[84] - Quote
TWHC Assistant wrote:Tippia wrote:TWHC Assistant wrote:Who likes to play when everything slows down? Anyone who's ever been in a big fleet fight. It's very very nice. Again, I cannot agree with an idiotic opinion. You may like it, but you are not anyone. Have you even been outside of hisec? |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 08:55:00 -
[85] - Quote
TWHC Assistant wrote:Lord Zim wrote:Nope. That's not lag. Lag is a delay in response from you press a button till it does something. Same thing, different description.
You sir... are an idiot and let me help explain to you why you're an idiot.
Lag is when something doesn't keep pace. It falls behind.
By slowing the world down in EVE, it allows for everything to keep pace, thus, removing lag. TiDi slows the clock of the server and allows for millions of requests (jump/dock/warp/etc.) to keep pace with the with the maximum speed of the node..
As it has already been explained, but you refuse to listen, it is currently not possible to predict this behavior in EVE.
You did not black screen, the server stayed alive and you were still capable of warping to gates, completing a jump and dock effectively. Your request got through, you should be thankful.
It's not rocket surgery. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 08:56:00 -
[86] - Quote
Doctor Ungabungas wrote:Did it start undocking the second you hit undock? Yes? Then it responded in a timely fashion.
After clicking Undock I had to wait 5 minutes before my ship was outside of station before that I couldn't do anything. Well, spin my ship in hangar but that's it. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.05.13 08:57:00 -
[87] - Quote
Jorma Morkkis wrote:Doctor Ungabungas wrote:Did it start undocking the second you hit undock? Yes? Then it responded in a timely fashion. After clicking Undock I had to wait 5 minutes before my ship was outside of station before that I couldn't do anything. Well, spin my ship in hangar but that's it.
But the undock process had commenced right? The UI acknowledged you had pressed the button? |

TWHC Assistant
52
|
Posted - 2012.05.13 08:57:00 -
[88] - Quote
Malcanis wrote:Compared to the previous alternative merely "slowed down" is incredibly much better.
Not that you care because you're just amusing yourself with your usual contrarian bullshit. That is not the point. I am still comparing it to no lag at all. You want to compare it to before TiDi? Do it, but it is irrelevant for how TiDi works. I am not deny its usefulness. I said I see it as a work-around. You might want to reread the thread before you start spitting your hate over it. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.05.13 08:59:00 -
[89] - Quote
TWHC Assistant wrote:Malcanis wrote:Compared to the previous alternative merely "slowed down" is incredibly much better.
Not that you care because you're just amusing yourself with your usual contrarian bullshit. That is not the point. I am still comparing it to no lag at all. You want to compare it to before TiDi? Do it, but it is irrelevant for how TiDi works. I am not deny its usefulness. I said I see it as a work-around. You might want to reread the thread before you start spitting your hate over it.
Until you learn what lag means there's really no point in talking to you. /thread. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:00:00 -
[90] - Quote
Zagdul wrote:You sir... are an idiot and let me help explain to you why you're an idiot. Thanks, but no thanks. |

Tippia
Sunshine and Lollipops
6681
|
Posted - 2012.05.13 09:00:00 -
[91] - Quote
TWHC Assistant wrote:Because how the lag presents itself does not matter to me. Then you should stop using that word, because it doesn't mean what you think it means.
Quote:I have no argument. Obviously. That's why you have to fall back on ad hominems so often.
Quote:Again, I cannot agree with an idiotic opinion. You may like it, but you are not anyone. So you think it's idiotic to be able to play the game. I take it you think it's smart to crash to the desktop? The simple fact remains: anyone who actually has to deal with TiDi absolutely loves it over the alternative. That's why it has had such a universally positive response.
Again, I understand that you actually agree with me but cannot admit this, and instead have to resort to ad hominems.
Quote:Stop derailing the question. I'm not. I'm saying your question is a false dichotomy. I then answer it. The answer remains the same: it doesn't matter in a dynamic environment.
Repeating a false dichotomy doesn't make it any less false. Repeating a question that has been answered will not yield a different answer. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:01:00 -
[92] - Quote
TWHC Assistant wrote:Malcanis wrote:Compared to the previous alternative merely "slowed down" is incredibly much better.
Not that you care because you're just amusing yourself with your usual contrarian bullshit. That is not the point. I am still comparing it to no lag at all. You want to compare it to before TiDi? Do it, but it is irrelevant for how TiDi works. I am not deny its usefulness. I said I see it as a work-around. You might want to reread the thread before you start spitting your hate over it. +Æf course it's a workaround. Why the **** do you think we're talking about before TiDi? We talk about before TiDi because it's a workaround to avoid the problems we had before TiDi, where things didn't degrade gracefully at all.
TiDi, the thing you're bitching and moaning up a storm about, is still reducing the lag you experience. |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 09:02:00 -
[93] - Quote
TWHC Assistant wrote:Zagdul wrote:You sir... are an idiot and let me help explain to you why you're an idiot. Thanks, but no thanks.
Ignorance is bliss... right?
It's not rocket surgery. |

Li Charen-Teng
10
|
Posted - 2012.05.13 09:02:00 -
[94] - Quote
http://www.youtube.com/watch?v=HJ_jOS-cvq0&feature=plcp Checking EVE GATE every few minutes... |

TWHC Assistant
52
|
Posted - 2012.05.13 09:03:00 -
[95] - Quote
Lord Zim wrote:+Æf course it's a workaround. ... Thank you. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 09:04:00 -
[96] - Quote
Doctor Ungabungas wrote:But the undock process had commenced right? The UI acknowledged you had pressed the button?
Again. What lag is if it's not client or server failing to respond? |

Tippia
Sunshine and Lollipops
6681
|
Posted - 2012.05.13 09:04:00 -
[97] - Quote
TWHC Assistant wrote:That is not the point. It is the entire point. TiDi means you are just experiencing a slow-down rather than the often disastrous effects of high lag.
Quote:I am still comparing it to no lag at all. GǪwhich is retarded since the alternative to TiDi isn't GÇ£no lagGÇ¥ GÇö it's GÇ£black screen and crash to login screenGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:05:00 -
[98] - Quote
TWHC Assistant wrote:Lord Zim wrote:+Æf course it's a workaround. ... Thank you. Which is reducing or eliminating the lag you're experiencing. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:06:00 -
[99] - Quote
Zagdul wrote:Ignorance is bliss... right? What is the alternative? Listening to insults from players who have not yet fully grasped what I am talking about and are only able to understand me after they spewed out their insults only to row back? |

Tippia
Sunshine and Lollipops
6681
|
Posted - 2012.05.13 09:07:00 -
[100] - Quote
TWHC Assistant wrote:What is the alternative? Shutting up, listening, and learning how the game actually works from those who have grasped what is going on. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:07:00 -
[101] - Quote
TWHC Assistant wrote:Zagdul wrote:Ignorance is bliss... right? What is the alternative? Listening to insults from players who have not yet fully grasped what I am talking about and are only able to understand me after they spewed out their insults only to row back? You're saying "tidi causes lag", we're saying you're wrong. |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 09:09:00 -
[102] - Quote
TWHC Assistant wrote:Zagdul wrote:Ignorance is bliss... right? What is the alternative? Listening to insults from players who have not yet fully grasped what I am talking about and are only able to understand me after they spewed out their insults only to row back?
It's cool dude, I get it. You have no clue what you're talking about.
Keep posting though, it's amusing.
It's not rocket surgery. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 09:09:00 -
[103] - Quote
Everytime I tried to remove one storyline mission from journal I had to wait but nothing ever happened. All I got was "Soul-crushing lag" popup. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:11:00 -
[104] - Quote
Jorma Morkkis wrote:Everytime I tried to remove one storyline mission from journal I had to wait but nothing ever happened. All I got was "Soul-crushing lag" popup. Still not caused by TiDi. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:11:00 -
[105] - Quote
Lord Zim wrote:TWHC Assistant wrote:Lord Zim wrote:+Æf course it's a workaround. ... Thank you. Which is reducing or eliminating the lag you're experiencing. I agree that it can bee seen as such, but it cannot eliminate what is created by the players without the help of the players who need to see it as an early warning system and act accordingly. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:14:00 -
[106] - Quote
TWHC Assistant wrote:Lord Zim wrote:TWHC Assistant wrote:Lord Zim wrote:+Æf course it's a workaround. ... Thank you. Which is reducing or eliminating the lag you're experiencing. I agree that it can bee seen as such, but it cannot eliminate what is created by the players without the help of the players who need to see it as an early warning system and act accordingly. See it as an early warning system and act accordingly? As in "still fight in big battles"? |

TWHC Assistant
52
|
Posted - 2012.05.13 09:14:00 -
[107] - Quote
Lord Zim wrote:You're saying "tidi causes lag", we're saying you're wrong. No. I am saying that it moves the lag away from the server onto the client by creating an artificial lag on the client side.
There is not much different if TiDi slows down time or if I go blank for 5 minutes. You will simply not get much done during that time. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 09:16:00 -
[108] - Quote
Lord Zim wrote:Still not caused by TiDi.
Why I get "soul-crushing lag" popup window then? |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 09:17:00 -
[109] - Quote
TWHC Assistant wrote:Lord Zim wrote:TWHC Assistant wrote:Lord Zim wrote:+Æf course it's a workaround. ... Thank you. Which is reducing or eliminating the lag you're experiencing. I agree that it can bee seen as such, but it cannot eliminate what is created by the players without the help of the players who need to see it as an early warning system and act accordingly.
Holy crap, really... you're clueless of the mechanics and purpose of what TiDi does for the server. This isn't me trying to insult you. I'm trying to help you out here.
You don't know what you're talking about. You are wrong, completely.
My laughter at your sheer naivety on this entire concept is beginning to cause me stomach cramps.
It's not rocket surgery. |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 09:18:00 -
[110] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Still not caused by TiDi. Why I get "soul-crushing lag" popup window then?
"Your request isn't as important, hold tight and make your request later."
It's not rocket surgery. |

Tippia
Sunshine and Lollipops
6682
|
Posted - 2012.05.13 09:18:00 -
[111] - Quote
TWHC Assistant wrote:I agree that it can bee seen as such It not only GÇ£can be seen as suchGÇ¥ GÇö it's what it actually does. What it doesn't do is act as a warning system, since it only kick in after something has happened.
Quote:No. I am saying that it moves the lag away from the server onto the client by creating an artificial lag on the client side. GǪwhich it doesn't do either. It just slows the client (and server) simulations down.
Quote:There is not much different if TiDi slows down time or if I go blank for 5 minutes. GǪaside from TiDi letting you do things at close to normal responsiveness, whereas blackscreens let you do absolutely nothing at zero responsiveness, meaning TiDi lets you play the game, which is different in every way from a black screen. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
185
|
Posted - 2012.05.13 09:19:00 -
[112] - Quote
Since we're both just saying the same thing over and over I figured I'd save myself some time and link to my post earlier: https://forums.eveonline.com/default.aspx?g=posts&m=1292136#post1292136 |

Malcanis
Vanishing Point. The Initiative.
3748
|
Posted - 2012.05.13 09:21:00 -
[113] - Quote
TWHC Assistant wrote:Malcanis wrote:Compared to the previous alternative merely "slowed down" is incredibly much better.
Not that you care because you're just amusing yourself with your usual contrarian bullshit. That is not the point. I am still comparing it to no lag at all. You want to compare it to before TiDi? Do it, but it is irrelevant for how TiDi works. I am not deny its usefulness. I said I see it as a work-around. You might want to reread the thread before you start spitting your hate over it.
Why compare it to no lag at all? That was never an option. Taking TiDi away doesn't take lag away. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:22:00 -
[114] - Quote
TWHC Assistant wrote:Lord Zim wrote:You're saying "tidi causes lag", we're saying you're wrong. No. I am saying that it moves the lag away from the server onto the client by creating an artificial lag on the client side. How is it creating an artificial lag on the client side? Are you pressing any buttons and it isn't reacting?
TWHC Assistant wrote:There is not much different if TiDi slows down time or if I go blank for 5 minutes. You will simply not get much done during that time. You've never blackscreened, ever, have you?
Jorma Morkkis wrote:Why I get "soul-crushing lag" popup window then? Apparently the node isn't handling the request properly, sounds like something you might want to send in a petition about to see if it's by design (i.e. the server is rejecting that request to focus on what CCP considers the "more important request"), or if it's just an oversight.
Still isn't caused by TiDi, though. |

Malcanis
Vanishing Point. The Initiative.
3748
|
Posted - 2012.05.13 09:23:00 -
[115] - Quote
TWHC Assistant wrote:Lord Zim wrote:You're saying "tidi causes lag", we're saying you're wrong. No. I am saying that it moves the lag away from the server onto the client by creating an artificial lag on the client side. There is not much different if TiDi slows down time or if I go blank for 5 minutes. You will simply not get much done during that time.
You don't actually know what TiDi does.
Hint: it's nothing to do with the client (except insofar as the client displays that little indicator). It slows things down server-side; the client merely reflects that. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 09:23:00 -
[116] - Quote
Zagdul wrote:"Your request isn't as important, hold tight and make your request later."
I tried to remove it many time yesterday. It's still there. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:26:00 -
[117] - Quote
Jorma Morkkis wrote:Zagdul wrote:"Your request isn't as important, hold tight and make your request later." I tried to remove it many time yesterday. It's still there. So your request was rejected, not lagged? |

Ranger 1
Ranger Corp
1881
|
Posted - 2012.05.13 09:27:00 -
[118] - Quote
Holy cow the trolls are thick in here tonight.
For those of you reading and trying to understand the real difference between the two....
Say you are traveling in low sec, and suddenly TiDi kicks in. Yes it's annoying for the world to slow down when you aren't directly doing anything that might cause it.
But you have to remember, if TiDi wasn't kicking in you would likely not have loaded system. You would have black screened upon jump, and you'd be sitting in your chair wondering if you had crashed or not. You would likely not have been able to log back in, sometimes for hours.
This is the alternative to TiDi, in very real terms.
When lag occurs commands you send to the server become so delayed they often time out or get radically out of sync with other players. When TiDi kicks in, it slows down the world clock on the server so that all of the requests players make via their clients have time to be properly processed.
No one black screens, all your actions happen in the proper sequence with other players actions. The negative effects of lag (crashes, black screens, lost commands, out of sync issues) disappear and are replaced with a slow, orderly game state.
So the next time you experience TiDi and feel like getting upset, just turn off the game for an hour or two.. and realize that this (effectively) would be the alternative at that moment if TiDi hadn't kicked in.
It is not ideal, but it works, and allows enjoyable game play to continue with minor inconvenience while better solutions are being worked on. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Gypsio III
Dirty Filthy Perverts
283
|
Posted - 2012.05.13 09:27:00 -
[119] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Still not caused by TiDi. Why I get "soul-crushing lag" popup window then?
FYI, without TiDi, you wouldn't get this message. Instead, you'd get blackscreened for an hour and be unable to do anything, or just crash and be unable to log back in.
But I'm sure that dozens of people have tried explaining this to you but you seem incapable of understandign that things could be worse than taking three minutes to warp from gate to gate.  |

TWHC Assistant
52
|
Posted - 2012.05.13 09:28:00 -
[120] - Quote
Tippia wrote:TWHC Assistant wrote:I agree that it can bee seen as such It not only GÇ£can be seen as suchGÇ¥ GÇö it's what it actually does. What it doesn't do is act as a warning system, since it only kick in after something has happened. This is what a warning system does. Something happens and you get a warning.
Tippia wrote:It just slows the client (and server) simulations down. An artificially created lag. The responses of your client become slower and slower as TiDi increases.
Tippia wrote:GǪaside from TiDi letting you do things at close to normal responsiveness, whereas blackscreens let you do absolutely nothing at zero responsiveness, meaning TiDi lets you play the game, which is different in every way from a black screen. The difference this makes in terms of success and achievement within the game is hardly different. You can do things during a black screen, too. You can switch to a browser and post on the forum. |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 09:29:00 -
[121] - Quote
Malcanis wrote:TWHC Assistant wrote:Malcanis wrote:Compared to the previous alternative merely "slowed down" is incredibly much better.
Not that you care because you're just amusing yourself with your usual contrarian bullshit. That is not the point. I am still comparing it to no lag at all. You want to compare it to before TiDi? Do it, but it is irrelevant for how TiDi works. I am not deny its usefulness. I said I see it as a work-around. You might want to reread the thread before you start spitting your hate over it. Why compare it to no lag at all? That was never an option. Taking TiDi away doesn't take lag away.
Actually, taking TiDi away creates lag (in high traffic situations).
Remove TiDi and requests lag behind and don't get through.
It's not rocket surgery. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 09:30:00 -
[122] - Quote
Ranger 1 wrote:But you have to remember, if TiDi wasn't kicking in you would likely not have loaded system. You would have black screened upon jump, and you'd be sitting in your chair wondering if you had crashed or not. You would likely not have been able to log back in, sometimes for hours.
That's not lag.
Gypsio III wrote:But I'm sure that dozens of people have tried explaining this to you but you seem incapable of understandign that things could be worse than taking three minutes to warp from gate to gate. 
Warping wasn't problem and it didn't take more time than usually. Problem was it took 5 minutes to undock and 2+ minutes to jump to another system.
For example now my ship has been waiting 5+ minutes to undock. Could I at least get that slow motion video you guys are talking about. Would be great. |

Francisco Bizzaro
104
|
Posted - 2012.05.13 09:31:00 -
[123] - Quote
TWHC Assistant wrote:There is not much different if TiDi slows down time or if I go blank for 5 minutes. You will simply not get much done during that time. In the blank screen case, you have no idea what got done because you mash the keys and don't see a result. When the server finally decides to talk to you again (hopefully it hasn't crashed in the meantime) you will be in an undetermined state.
In the TiDi case, the load is managed more-or-less gracefully and things continue deterministically according to the commands you were slowly able to enter. This is better. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:32:00 -
[124] - Quote
TWHC Assistant wrote:This is what a warning system does. Something happens and you get a warning. Not much of an early warning system.
TWHC Assistant wrote:Tippia wrote:It just slows the client (and server) simulations down. An artificially created lag. The responses of your client become slower and slower as TiDi increases. Nope. That's not lag. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:33:00 -
[125] - Quote
Jorma Morkkis wrote:Ranger 1 wrote:But you have to remember, if TiDi wasn't kicking in you would likely not have loaded system. You would have black screened upon jump, and you'd be sitting in your chair wondering if you had crashed or not. You would likely not have been able to log back in, sometimes for hours. That's not lag. What is it, then? |

Ranger 1
Ranger Corp
1881
|
Posted - 2012.05.13 09:33:00 -
[126] - Quote
Jorma Morkkis wrote:Ranger 1 wrote:But you have to remember, if TiDi wasn't kicking in you would likely not have loaded system. You would have black screened upon jump, and you'd be sitting in your chair wondering if you had crashed or not. You would likely not have been able to log back in, sometimes for hours. That's not lag.
Yes, actually, it is what happens during times of heavy lag.
If you haven't experienced it, you haven't experienced any form of serious lag.
The node hasn't crashed, it is still (struggling) to process it's back log of request, but it's choking. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 09:35:00 -
[127] - Quote
TWHC Assistant wrote:Tippia wrote:TWHC Assistant wrote:I agree that it can bee seen as such It not only GÇ£can be seen as suchGÇ¥ GÇö it's what it actually does. What it doesn't do is act as a warning system, since it only kick in after something has happened. This is what a warning system does. Something happens and you get a warning. Tippia wrote:It just slows the client (and server) simulations down. An artificially created lag. The responses of your client become slower and slower as TiDi increases. Tippia wrote:GǪaside from TiDi letting you do things at close to normal responsiveness, whereas blackscreens let you do absolutely nothing at zero responsiveness, meaning TiDi lets you play the game, which is different in every way from a black screen. The difference this makes in terms of success and achievement within the game is hardly different. You can do things during a black screen, too. You can switch to a browser and post on the forum.
Slow =/= lag.
TiDi = slow motion
Lag = Server trips, packets missed, requests lost, hanging, node crashes rubberbanding, black screens.
TiDi is not creating lag. It's solving lag. It fixes lag. If you remove TiDi in a high traffic situation, you are creating lag because the server falls behind and cannot keep up.
It's not an early warning system as you suggest. It's a 'keep pace with the requests so everyone's shots fire and warp requests get made".
Two COMPLETELY different things.
But keep posting... it's good!
It's not rocket surgery. |

Tippia
Sunshine and Lollipops
6682
|
Posted - 2012.05.13 09:35:00 -
[128] - Quote
TWHC Assistant wrote:This is what a warning system does. Something happens and you get a warning. GǪand TiDi doesn't do that. Also, if the warning comes afterwards, it's not early.
Quote:An artificially created lag. It's not lag. it's slow-motion. Your client does not respond more slowly GÇö quite the opposite.
Quote:The difference this makes in terms of success and achievement within the game is hardly different. GǪaside from TiDi letting you fight and succeed, whereas a black screen leaves you at the mercy of whomever didn't suffer the same fate. This makes TiDi different in every way from a black screen.
Zagdul wrote:But keep posting... it's good! No. It really isn't. But his posting does raise a questionGǪ
Hey Whitehound! Why aren't you posting as Whitehound? Did you get muzzled due to your compulsive and incessant trolling again? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 09:38:00 -
[129] - Quote
Zagdul wrote:TiDi = slow motion
I want to see slow motion of my ship undocking. Gets a bit boring to watch my ship still in hangar after 7+ minutes. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:39:00 -
[130] - Quote
Jorma Morkkis wrote:Zagdul wrote:TiDi = slow motion I want to see slow motion of my ship undocking. Gets a bit boring to watch my ship still in hangar after 7+ minutes. Not caused by TiDi. |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 09:39:00 -
[131] - Quote
Jorma Morkkis wrote:Ranger 1 wrote:But you have to remember, if TiDi wasn't kicking in you would likely not have loaded system. You would have black screened upon jump, and you'd be sitting in your chair wondering if you had crashed or not. You would likely not have been able to log back in, sometimes for hours. That's not lag.
That's precicely what lag is!
Again, slow motion =/= lag.
When the server can no longer keep up with the requests 1000's of people send to it, it slows the world down to reduce lag. Lag would be if you send in the jump request and that request never gets processed.
Lag is when your request gets lost.
It's not rocket surgery. |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 09:40:00 -
[132] - Quote
Jorma Morkkis wrote:Zagdul wrote:TiDi = slow motion I want to see slow motion of my ship undocking. Gets a bit boring to watch my ship still in hangar after 7+ minutes.
But the request went through.
Would you rather never undock?
EDIT: Or even better! Undock and the rest of the requests for processing your undock don't go through and you stare at a black screen for 40 minutes only to find yourself in an alpha clone at your home system when you try to re-log and find out at the character selection screen?
It's not rocket surgery. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 09:40:00 -
[133] - Quote
Lord Zim wrote:Not caused by TiDi.
So how I can undock now if TiDi isn't causing this? Do I have to change setting or what?
Zagdul wrote:Lag is when your request gets lost.
High latency doesn't cause lag? |

Ranger 1
Ranger Corp
1881
|
Posted - 2012.05.13 09:42:00 -
[134] - Quote
Lets add another important practical point.
In that low sec system you jumped into, with heavy lag you black screen and can't do anything.
However, because the server is still processing requests that it can get to before a time out happens, some people may still be able to function after a fashion in that system... even though you can't.
In a low sec system (or in the fleet fight that caused it) that means you are completely at the mercy of those people lucky enough to still be able to get some functionality. In other words, you likely end up in a pod the next time you are finally able to log in.... wondering what the heck happened while you were black screened.
In TiDi, everyone would be moving in slow motion yes, but still able to react to each other and not be completely helpless. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:42:00 -
[135] - Quote
Lord Zim wrote:How is it creating an artificial lag on the client side? Are you pressing any buttons and it isn't reacting? You as the player create requests and by interacting with the client, which sends them to the server. Lag means that you cannot send requests at a normal speed, but they are being slowed down. Either because they are being lost on the way and need to be resend, or they get queued up and their processing delayed. In the end does it slow you down.
With TiDi do you have no real lag, but you are still being slowed down. It creates the illusion of the universe slowing down, while it really only does so for the affected systems and not all of EVE. It does not slow down the node. The node itself simply cannot process requests faster (or slower) than before. This illusion is what I call an artificial lag. It has a very similar effect to real lag. It only manages and warns players in a graceful way about the fact that the numbers of players connected to a node is increasing and the system is reaching is capacity.
Again, it is not a real lag. TiDi creates an artificial lag, one that can be managed. |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 09:43:00 -
[136] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Not caused by TiDi. So how I can undock now if TiDi isn't causing this? Do I have to change setting or what? Zagdul wrote:Lag is when your request gets lost. High latency doesn't cause lag?
TiDi is not high latency.
It's not rocket surgery. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 09:45:00 -
[137] - Quote
Zagdul wrote:TiDi is not high latency.
No, you said that lag is when server fails to respond when it doesn't know what client requested.
Still on station. 10+ minutes... |

Zagdul
Clan Shadow Wolf Fatal Ascension
667
|
Posted - 2012.05.13 09:46:00 -
[138] - Quote
Jorma Morkkis wrote:Zagdul wrote:TiDi is not high latency. No, you said that lag is when server fails to respond when it doesn't know what client requested.
Nope. I didn't.
However, high latency can cause packets to drop thus losing requests which does cause lag.
It's not rocket surgery. |

Lord Zim
Bat Country Goonswarm Federation
646
|
Posted - 2012.05.13 09:47:00 -
[139] - Quote
Zagdul wrote:Lag would be if you send in the jump request and that request never gets processed.
Lag is when your request gets lost. Actually, no. That's lagging out, i.e. the server is lagging so badly that your requests is exceeding a certain timer and is rejected/lost. The press undock, wait 7+ minutes etc is actually lag, mainly because the act of actually undocking is very, very CPU intensive for oldfashioned and ******** reasons which I believe is going to be refactored sooner or later by CCP Awesome Neckbeard, and as such take a long time to process.
The difference from pre-tidi to post-tidi is that pre-tidi the request would take so long to process it'd lag out, whereas post-tidi it's still actually going to get processed.
Jorma Morkkis wrote:Lord Zim wrote:Not caused by TiDi. So how I can undock now if TiDi isn't causing this? Do I have to change setting or what? You really, really don't understand what TiDi does, do you? |

Ranger 1
Ranger Corp
1881
|
Posted - 2012.05.13 09:48:00 -
[140] - Quote
Okay, I'm done feeding the trolls for tonight.
Dev blogs have explained this whole situation in detail. Anyone honestly still confused need to look them up.
It's really not that hard to understand people. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

TWHC Assistant
52
|
Posted - 2012.05.13 09:50:00 -
[141] - Quote
Tippia wrote:GǪand TiDi doesn't do that. Also, if the warning comes afterwards, it's not early. It warns from a growing lag.
Tippia wrote:An artificially created lag. It's not lag. it's slow-motion. Your client does not respond more slowly GÇö quite the opposite.[/quote] The node responds more slowly. The client lets you rotate your camera only slowly, etc. Not "quite the opposite", or do you see your spaceship having an increased rate of fire? This would be quite the opposite.
Tippia wrote:The difference this makes in terms of success and achievement within the game is hardly different. GǪaside from TiDi letting you fight and succeed, whereas a black screen leaves you at the mercy of whomever didn't suffer the same fate. This makes TiDi different in every way from a black screen.[/quote] This only means that it is not your success. And you are wrong to believe that TiDi lets you win a fight more often.
Zagdul wrote:But keep posting... it's good! No. It really isn't. But his posting does raise a questionGǪ
Tippia wrote:Hey Whitehound! Why aren't you posting as Whitehound? Did you get muzzled due to your compulsive and incessant trolling again? I got a 2 week ban for making jokes on gingers. Happens... |

Lord Zim
Bat Country Goonswarm Federation
648
|
Posted - 2012.05.13 09:50:00 -
[142] - Quote
TWHC Assistant wrote:Lord Zim wrote:How is it creating an artificial lag on the client side? Are you pressing any buttons and it isn't reacting? You as the player create requests and by interacting with the client, which sends them to the server. Lag means that you cannot send requests at a normal speed, but they are being slowed down. Either because they are being lost on the way and need to be resend, or they get queued up and their processing delayed. In the end does it slow you down. I can send requests at a normal speed. Hell, I even get a proper response quicker, now.
TWHC Assistant wrote:With TiDi do you have no real lag, but you are still being slowed down. It creates the illusion of the universe slowing down, while it really only does so for the affected systems and not all of EVE. It does not slow down the node. The node itself simply cannot process requests faster (or slower) than before. Yes, that's what's called tidi, as in time dilation. It slows down time, it doesn't lag your requests.
TWHC Assistant wrote:This illusion is what I call an artificial lag. It has a very similar effect to real lag. It only manages and warns players in a graceful way about the fact that the numbers of players connected to a node is increasing and the system is reaching is capacity. Nope. Wrong. It has nothing whatsoever to do with "warning players in a graceful way about the fact the numbers of players connected to a node is increasing" etc etc etc, and everything to do with degrading gracefully instead of [i[crashing and burning[/i] and behaving erratically. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 09:51:00 -
[143] - Quote
Lord Zim wrote:You really, really don't understand what TiDi does, do you?
Why I'm still on station? 20+ minutes and waiting. |

Tippia
Sunshine and Lollipops
6682
|
Posted - 2012.05.13 09:51:00 -
[144] - Quote
TWHC Assistant wrote:You as the player create requests and by interacting with the client, which sends them to the server. Lag means that you cannot send requests at a normal speed Incorrect. Lag means you're sending requests at your normal speed, but the server drops/forgets/ignores/leaves them for much much later. Lag doesn't mean your requests are being slowed down GÇö it means they are entering an indeterminate queue that might, with a bit of luck, at some point be processed (unless the server decides that it has better things to do).
Quote:With TiDi do you have no real lag, but you are still being slowed down. No. There is no GÇ£stillGÇ¥ about it. With TiDi, you're acting in slow motion. With lag, you're not GÇö your acting at normal speed, but very erratically and possibly without you ever knowing it (because you're not getting any updates).
Quote:It does not slow down the node. It slows down the simulation running on the node, yes.
Quote:It has a very similar effect to real lag. It has pretty much none of the effects of lag (there is no GÇ£unrealGÇ¥ lag, so calling it GÇ£realGÇ¥ is redundant). What it does is actually create the effects of no lag where lag should otherwise exist. You do not suffer the dropped packets; you do not suffer the communication blackouts; you do not suffer the delayed responses; you do not suffer the lack of feedback. Instead, you get all of that and lets you play normally except for a slow-motion effect.
Quote:It only manages and warns players in a graceful way No. It slows down the server's simulation and syncs up the client's simulation so it does the same. It doesn't warn anyone since, on the client side, it's just a real-to-simulated-time-ratio meter. Again, it's still real lag. TiDi just removes the nasty effects of it by ensuring that the server doesn't get completely lost in that high-lag environment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Lord Zim
Bat Country Goonswarm Federation
648
|
Posted - 2012.05.13 09:53:00 -
[145] - Quote
TWHC Assistant wrote:Tippia wrote:GǪand TiDi doesn't do that. Also, if the warning comes afterwards, it's not early. It warns from a growing lag. Nope.
TWHC Assistant wrote:The node responds more slowly. The client lets you rotate your camera only slowly, etc. Not "quite the opposite", or do you see your spaceship having an increased rate of fire? This would be quite the opposite. What the **** are you on? The client lets me rotate my camera just as quickly as I'd like.
It sounds like you're talking out your ass from back when CCP first tested tidi on sisi.
TWHC Assistant wrote:This only means that it is not your success. And you are wrong to believe that TiDi lets you win a fight more often. It lets both sides have an actual fight and win/lose based on what they brought, instead of who were in the system first. I.e. it's a much more fair way of reacting to a large fight. |

Tippia
Sunshine and Lollipops
6684
|
Posted - 2012.05.13 09:57:00 -
[146] - Quote
TWHC Assistant wrote:It warns from a growing lag. Nope. It just says how much slower the simulation is running than usual. It says absolutely nothing about the lag.
Quote:The node responds more slowly. Nope. The node response more quickly and more reliably, because you don't have to wait in line (and possibly get lost) while the server is processing your request. The client does quite the opposite of what you're saying: it responds more quickly, not more slowly.
Quote:This only means that it is not your success. Nope. It means it's my success since I'm now allowed to do the things I do to win, rather than lose by default since I'm looking at a black screen while they shoot me.
Quote:I got a 2 week ban for making jokes on gingers. Happens... It happens if you're a troll, yes. This isn't the first time you've been mass-gagged, now is it? Isn't it about time you learn to keep your gob shut and not expose the vacuum behind your frontal bone quite as much? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Ranger 1
Ranger Corp
1881
|
Posted - 2012.05.13 09:57:00 -
[147] - Quote
I almost forgot, on the "early warning system" nonsense...
It is not (and was never intended to be) a way to convince players to stop doing what they are doing because they are causing lag.
TiDi enables play to continue despite high lag conditions.
Quite a different thing. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Lord Zim
Bat Country Goonswarm Federation
648
|
Posted - 2012.05.13 10:00:00 -
[148] - Quote
Jorma Morkkis wrote:Lord Zim wrote:You really, really don't understand what TiDi does, do you? Why I'm still on station? 20+ minutes and waiting. Oh, really? That's funny, the longest I've had to wait in a 10% dilated system was less than a minute. Granted, that was nullsec, but I doubt the code for moving your brain from one node to another is any different depending on security status. |

Tippia
Sunshine and Lollipops
6684
|
Posted - 2012.05.13 10:02:00 -
[149] - Quote
Lord Zim wrote:Oh, really? That's funny, the longest I've had to wait in a 10% dilated system was less than a minute. Granted, that was nullsec, but I doubt the code for moving your brain from one node to another is any different depending on security status. Well, they did have a few collisions between TiDi and Crimewatch, but most of them were nuked during Burn JitaGǪ and Crimewatch in and of itself has historically been a nice lagbandit in empire space.
GǪhis problems still sound like something quite different, though. It sounds more like some kind of desynch or faulty packets being thrown out. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Jorma Morkkis
State War Academy Caldari State
36
|
Posted - 2012.05.13 10:02:00 -
[150] - Quote
Lord Zim wrote:Oh, really? That's funny, the longest I've had to wait in a 10% dilated system was less than a minute. Granted, that was nullsec, but I doubt the code for moving your brain from one node to another is any different depending on security status.
This is abit strange. I even click Undock every now and then just in case request got lost somewhere. |

Danfen Fenix
Vita Aequitas Veritas The Paganism Alliance
75
|
Posted - 2012.05.13 10:05:00 -
[151] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Oh, really? That's funny, the longest I've had to wait in a 10% dilated system was less than a minute. Granted, that was nullsec, but I doubt the code for moving your brain from one node to another is any different depending on security status. This is abit strange. I even click Undock every now and then just in case request got lost somewhere.
Well that wont be helping, as you're sending a new request every time you do that (and possibly? cancelling your old request) 
Press it once, and go make some tea or something, mayby read a book? Heck, read about TiDi in the meantime, you might learn something  |

TWHC Assistant
52
|
Posted - 2012.05.13 10:06:00 -
[152] - Quote
Ranger 1 wrote:I almost forgot, on the "early warning system" nonsense...
It is not (and was never intended to be) a way to convince players to stop doing what they are doing because they are causing lag.
TiDi enables play to continue despite high lag conditions.
Quite a different thing. No, not a different thing, only a different view. You can ignore the warning of course and push TiDi all the way. |

Tippia
Sunshine and Lollipops
6685
|
Posted - 2012.05.13 10:11:00 -
[153] - Quote
TWHC Assistant wrote:No, not a different thing, only a different view. GǪexcept that it's a different thing. A warning is meant to, you know, warn you. TiDi just measures things and tells you that the server is handling it.
Quote:You can ignore the warning of course and push TiDi all the way. Since that's the whole reason for having TiDi, people will indeed push it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

JitaPriceChecker2
State War Academy Caldari State
129
|
Posted - 2012.05.13 10:12:00 -
[154] - Quote
Better this than black screen |

Lord Zim
Bat Country Goonswarm Federation
648
|
Posted - 2012.05.13 10:16:00 -
[155] - Quote
Jorma Morkkis wrote:Lord Zim wrote:Oh, really? That's funny, the longest I've had to wait in a 10% dilated system was less than a minute. Granted, that was nullsec, but I doubt the code for moving your brain from one node to another is any different depending on security status. This is abit strange. I even click Undock every now and then just in case request got lost somewhere. If that is the case, then I guess you should send a bugreport to CCP, because the most lag I ever saw during that entire fight was right as it fired off, where my guns wouldn't recognize that they'd finished cycling for, oh I dunno, 10-15 seconds. Other than that the lag itself was negiligible.
Danfen Fenix wrote:Well that wont be helping, as you're sending a new request every time you do that (and possibly? cancelling your old request)  Press it once, and go make some tea or something, mayby read a book? Heck, read about TiDi in the meantime, you might learn something  Nope, that's exactly what TiDi is supposed to alleviate.
TWHC Assistant wrote:Ranger 1 wrote:I almost forgot, on the "early warning system" nonsense...
It is not (and was never intended to be) a way to convince players to stop doing what they are doing because they are causing lag.
TiDi enables play to continue despite high lag conditions.
Quite a different thing. No, not a different thing, only a different view. You can ignore the warning of course and push TiDi all the way. No, no it really isn't a different view, and it really isn't a warning. |

Onictus
Silver Snake Enterprise Against ALL Authorities
118
|
Posted - 2012.05.13 10:22:00 -
[156] - Quote
TWHC Assistant wrote:Ranger 1 wrote:I almost forgot, on the "early warning system" nonsense...
It is not (and was never intended to be) a way to convince players to stop doing what they are doing because they are causing lag.
TiDi enables play to continue despite high lag conditions.
Quite a different thing. No, not a different thing, only a different view. You can ignore the warning of course and push TiDi all the way.
No not really.
I've been in a couple fights where multiple thousand ships were zinging around, fights happening on multiple grids ect. TiDi peaks when fleets are entering or leaving the system, once everyone that is there is there, if drops a bit. You want to see TiDi jump through the ceiling, get 7-800 heads gate crashing (yes, it happens) INSTANT 10% even though you may have just left system with 900 ships ducking it out....that was sitting on 75-80% TiDi
...and to be fair TiDi isn't lag though the effect is similar, lag sucks....modual may or may not turn on and off, auto-repeat may or may not work things happen in the wrong order while the server getting things lost in all of the throttling, it suck.
TiDi is simply slowing the logical node so that lag doesn't actually manifest, everything happens, as ordered, in the RIGHT order, the client is simply going slower so that they server doesn't crash. There is a distinct difference, lag is actually latency, the server gets crushed and it takes longer and longer to function is the processor throttle under the load. TiDi is changing the apparently speed so on the client side more things can happen between client updates.
Yes, its a bandaid, but dynamic loadsharing for real time applications is EXTREMELY difficult. I'm sure they are working on it......so are a LOT of other people. |

TWHC Assistant
52
|
Posted - 2012.05.13 10:25:00 -
[157] - Quote
No. Your client often has to wait for a response and cannot send further requests until the server has processed the previous requests. Thus the requests send by the client are slowing down, meaning, the client is sending less requests.
Tippia wrote:No. There is no GÇ£stillGÇ¥ about it. Yes, you, the player, are still being slowed down regardless if you are experiencing real lag or TiDi. The node can only process so many client requests.
Tippia wrote:It slows down the simulation running on the node, yes. I am still talking of the node's ability to process requests.
Tippia wrote:It has pretty much none of the effects of lag If you cannot understand it this way then ask yourself if the node has gotten faster in its ability to process requests when TiDi is active.
Tippia wrote:No. It slows down the server's simulation and syncs up the client's simulation so it does the same. It doesn't warn anyone since, on the client side, it's just a real-to-simulated-time-ratio meter. Again, it's still real lag. TiDi just removes the nasty effects of it by ensuring that the server doesn't get completely lost in that high-lag environment. This is what managing means. And servers do not get lost. They can be found in the server room unless someone took them. |

Onictus
Silver Snake Enterprise Against ALL Authorities
118
|
Posted - 2012.05.13 10:27:00 -
[158] - Quote
Wow...
Talk about getting the bit in the teeth. |

TWHC Assistant
52
|
Posted - 2012.05.13 10:30:00 -
[159] - Quote
Onictus wrote:No not really.
Lord Zim wrote:No, no it really isn't a different view, and it really isn't a warning. You are free to ignore it. It still warns you about your game slowing down. If you enjoy it or find it pretty is entirely up to you. Maybe you are slow and the game has got too many buttons for you and like a slower game. Everyone is different. I see it as a warning system. |

Jake Warbird
Republic Military School Minmatar Republic
1116
|
Posted - 2012.05.13 10:32:00 -
[160] - Quote
Posting in a stealth Nerf Goons thread. |

Lord Zim
Bat Country Goonswarm Federation
648
|
Posted - 2012.05.13 10:33:00 -
[161] - Quote
TWHC Assistant wrote:No. Your client often has to wait for a response and cannot send further requests until the server has processed the previous requests. Thus the requests send by the client are slowing down, meaning, the client is sending less requests. Wait, what? My client has to wait for a response because of TiDi? Since when?
TWHC Assistant wrote:Yes, you, the player, are still being slowed down regardless if you are experiencing real lag or TiDi. The node can only process so many client requests. That's not lag.
TWHC Assistant wrote:I am still talking of the node's ability to process requests. And that's still not lag.
TWHC Assistant wrote:If you cannot understand it this way then ask yourself if the node has gotten faster in its ability to process requests when TiDi is active. That has nothing to do with lag. Slowing down the server-side simulation reduces lag. |

Lord Zim
Bat Country Goonswarm Federation
648
|
Posted - 2012.05.13 10:34:00 -
[162] - Quote
TWHC Assistant wrote:Onictus wrote:No not really. Lord Zim wrote:No, no it really isn't a different view, and it really isn't a warning. You are free to ignore it. It still warns you about your game slowing down. If you enjoy it or find it pretty is entirely up to you. Maybe you are slow and the game has got too many buttons for you and like a slower game. Everyone is different. I see it as a warning system. It's not a warning system. It's not lag. You're still dumb. |

Onictus
Silver Snake Enterprise Against ALL Authorities
118
|
Posted - 2012.05.13 10:35:00 -
[163] - Quote
TWHC Assistant wrote:Onictus wrote:No not really. Lord Zim wrote:No, no it really isn't a different view, and it really isn't a warning. You are free to ignore it. It still warns you about your game slowing down. If you enjoy it or find it pretty is entirely up to you. Maybe you are slow and the game has got too many buttons for you and like a slower game. Everyone is different.
Its not a warning, its a response.
So far as I know the server hasn't crashed from a really big fight since TiDI came online, so in that regard its working pretty well. Now remember, CCP CAN'T reinforce a node with the server online, it has to happen during downtime, so If you can't provide pre-downtime warning, TiDi for many systems is what you are going to get. The way the cluster works is that each blade is running 70 (I think they said) systems. So when I fight happens in 1 system a bunch of others are affected performance wise.
Those systems aren't geographically related in game, they may be two systems apart, they may be two regions apart.
Jita doesn't "bleed over" because its always on its own node, likewise when you can give them warning they have a "super node" for the system that the fight happens in. |

TWHC Assistant
52
|
Posted - 2012.05.13 10:45:00 -
[164] - Quote
Lord Zim wrote:Wait, what? My client has to wait for a response because of TiDi? Since when? No, you have to wait. TiDi slows down time.
Lord Zim wrote:That has nothing to do with lag. Slowing down the server-side simulation reduces lag. This is what it has to do with lag. |

Lord Zim
Bat Country Goonswarm Federation
648
|
Posted - 2012.05.13 10:52:00 -
[165] - Quote
TWHC Assistant wrote:Lord Zim wrote:Wait, what? My client has to wait for a response because of TiDi? Since when? No, you have to wait. TiDi slows down time. So what you're saying is, a warp taking longer is "lag"?
TWHC Assistant wrote:Lord Zim wrote:That has nothing to do with lag. Slowing down the server-side simulation reduces lag. This is what it has to do with lag. So tidi is bad because it reduces lag.
Huh. |

Francisco Bizzaro
104
|
Posted - 2012.05.13 10:52:00 -
[166] - Quote
TWHC Assistant wrote:Lord Zim wrote:Wait, what? My client has to wait for a response because of TiDi? Since when? No, you have to wait. TiDi slows down time. Lord Zim wrote:That has nothing to do with lag. Slowing down the server-side simulation reduces lag. This is what it has to do with lag. It's not lag. It's a re-definition of the Eve clock tick.
Imagine that when they designed Eve, they had decided the Eve clock should tick 10 times slower than it currently does. Everything would happen 10 times as slowly, but you wouldn't call it lag. It's just that the servers would be working at a very relaxed pace and under-utilized most of the time. With TiDi, they've added the ability to re-define time dynamically. |

TWHC Assistant
52
|
Posted - 2012.05.13 10:55:00 -
[167] - Quote
Onictus wrote:Its not a warning, its a response. Most warnings are a response.
You may wonder what a road sign for a train crossing is a response to. It is a response to people not wanting to get others killed by trains and so they put up a sign to warn you of crossing trains. It does not mean that everyone will get killed who crosses the track. You may see a no-parking sign as a punishment, but it really is a warning for you not to park there. You can try to park there for a short time and may not get a fine. Same with TiDi. It warns you about the node getting close to its limit. You are not really in control of who else enters a system and so may decide to leave it.
It is only smart to take it as a warning. You may not be part of a fight in which case you would only do others, who are fighting, a favour by leaving the system. |

Ptraci
3 R Corporation The Irukandji
500
|
Posted - 2012.05.13 10:58:00 -
[168] - Quote
Gorenaire wrote:was travelling from Caldari space through Gallente and TiDi just makes the game absolutely unplayable , its takes 5 minutes to jump from 1 system to another
TiDi @ 10 for at least a dozen system i went through, it takes ages to move anywhere
To fix battle lag in 0.0, people nowhere near those systems have to lag to hell as well ?? thats the point of this solution ?
There is a fix of course it involves putting every single system on its own blade server, however I don't think you will enjoy the $500/month subscription fee. |

Lord Zim
Bat Country Goonswarm Federation
648
|
Posted - 2012.05.13 10:58:00 -
[169] - Quote
TWHC Assistant wrote:Onictus wrote:Its not a warning, its a response. Most warnings are a response. You may wonder what a road sign for a train crossing is a response to. It is a response to people not wanting to get others killed by trains and so they put up a sign to warn you of crossing trains. It does not mean that everyone will get killed who crosses the track. You may see a no-parking sign as a punishment, but it really is a warning for you not to park there. You can try to park there for a short time and may not get a fine. Same with TiDi. It warns you about the node getting close to its limit. You are not really in control of who else enters a system and so may decide to leave it. It is only smart to take it as a warning. You may not be part of a fight in which case you would only do others, who are fighting, a favour by leaving the system. So the gates to a system with TiDi enabled tells me that I'm about to jump into a system which is on the same node as a system where there's a big fight going on? |

Onictus
Silver Snake Enterprise Against ALL Authorities
118
|
Posted - 2012.05.13 11:06:00 -
[170] - Quote
Lord Zim wrote:TWHC Assistant wrote:Onictus wrote:Its not a warning, its a response. Most warnings are a response. You may wonder what a road sign for a train crossing is a response to. It is a response to people not wanting to get others killed by trains and so they put up a sign to warn you of crossing trains. It does not mean that everyone will get killed who crosses the track. You may see a no-parking sign as a punishment, but it really is a warning for you not to park there. You can try to park there for a short time and may not get a fine. Same with TiDi. It warns you about the node getting close to its limit. You are not really in control of who else enters a system and so may decide to leave it. It is only smart to take it as a warning. You may not be part of a fight in which case you would only do others, who are fighting, a favour by leaving the system. So the gates to a system with TiDi enabled tells me that I'm about to jump into a system which is on the same node as a system where there's a big fight going on?
No it means nothing. The system may be 10% TiDi and the fight is on the other side of the map.
Last time I caught a random TiDi I was in Khanid or something and it was the Goons and Raiden fighting in Tenal. The fact that there is TiDI just means there is a fight happening, the warning is a local count at like 300. If there is a fight next door the system you are sitting in isn't necessarily affected. The systems on a node are not arranged to be connected. |

TWHC Assistant
52
|
Posted - 2012.05.13 11:08:00 -
[171] - Quote
Lord Zim wrote:So what you're saying is, a warp taking longer is "lag"? Sort of. It is the same, but it is not identical. To get from A to B during real lag with everything taking 30 minutes to respond is the same as looking at the warp animation during TiDi for 30 minutes. It still takes 30 minutes to get from A to B.
Instead of having a real lag, caused by the node's inability to process all requests are the clients being slowed down in order to send less requests. The difference between a real lag and an artificial lag is simply a technical one where the real lag is caused by hardware limits and the artificial lag is caused by a limiting software.
TWHC Assistant wrote:So tidi is bad because it reduces lag. No. It is better than a disconnect, but it is only a work-around and when players do not take it as a warning is it of little use. Better would be to have faster hardware. |

Francisco Bizzaro
104
|
Posted - 2012.05.13 11:16:00 -
[172] - Quote
TWHC Assistant wrote:Lord Zim wrote:So what you're saying is, a warp taking longer is "lag"? Sort of. It is the same, but it is not identical. To get from A to B during real lag with everything taking 30 minutes to respond is the same as looking at the warp animation during TiDi for 30 minutes. It still takes 30 minutes to get from A to B. Instead of having a real lag, caused by the node's inability to process all requests are the clients being slowed down in order to send less requests. The difference between a real lag and an artificial lag is simply a technical one where the real lag is caused by hardware limits and the artificial lag is caused by a limiting software. Lag only has a meaning in reference to the software, because the software defines the clock tick which defines when events are judged to be "simultaneous". As long as the processor can do what it needs to do within that timeframe, there is no lag.
If it can't, then the operation queue *lags* behind the clock.
If, however, you fix the clock so that it always stays ahead of the operation queue, you have eliminated lag - the operations can be processed "simultaneously" within the clock resolution of the simulation.
Lag has nothing to do with slowing down. |

Onictus
Silver Snake Enterprise Against ALL Authorities
118
|
Posted - 2012.05.13 11:16:00 -
[173] - Quote
TWHC Assistant wrote:TWHC Assistant wrote:So tidi is bad because it reduces lag. No. It is better than a disconnect, but it is only a work-around and when players do not take it as a warning is it of little use. Better would be to have faster hardware.
There IS no better hardware, I work in the industry, and I will tell you right now, that HS22 blades are beasts, their only weak point is the northbridge which causes a bottleneck getting the 100GE interfaces ...that is literally it. These things are dual 8 core xenons with like 12gigs of ram per proc. These things cost 8 grand a pop JUST for the blade and 14 go in a chassis.
Each chassis racks in at about $20,000 without power supplies or network switches. The onboard switches run 12 large and each chassis can handle 8 of various types, from simple ethernet to 100GigE.
The "super node" is THE FASTEST commercially available enterprise level server on the market.
The only way to cluster performance would be single server every system, which besides being RIDICULOUSLY expensive and I mean US military ridiculously expensive, the power bill alone for running that many servers would likely eclipse what the company makes a month. |

Lord Zim
Bat Country Goonswarm Federation
648
|
Posted - 2012.05.13 11:17:00 -
[174] - Quote
TWHC Assistant wrote:Lord Zim wrote:So what you're saying is, a warp taking longer is "lag"? Sort of. It is the same, but it is not identical. To get from A to B during real lag with everything taking 30 minutes to respond is the same as looking at the warp animation during TiDi for 30 minutes. It still takes 30 minutes to get from A to B. Yeah, that's not lag, that's just slowing down time, much like changing the speedlimit of a highway to actually increase flow/throughput isn't lag.
TWHC Assistant wrote:Instead of having a real lag, caused by the node's inability to process all requests are the clients being slowed down in order to send less requests. The difference between a real lag and an artificial lag is simply a technical one where the real lag is caused by hardware limits and the artificial lag is caused by a limiting software. The clients are able to send just as many requests as they'd like, the difference is that they're being processed in a more timely manner instead of being queued up, so the server can tell the client "yes, you've told me that already, stop nagging".
TWHC Assistant wrote:No. It is better than a disconnect, but it is only a work-around and when players do not take it as a warning is it of little use. Better would be to have faster hardware. Stop harping on about it being a warning system. It isn't a warning system, I do not get a warning before I jump in to a system that the node the system on is heavily loaded, so it's neither a warning system, nor is it particularly early.
You harping on about "well it would be better if the players took it as a warning to commit fewer people so the experience would be better" shows that you're hilariously out of touch with what EVE is all about. What's next, are you going to demand that CCP add in code which kicks in whenever TiDi kicks in, and randomly moves people from both (or all 3, or 4, or 5) sides of a fight until we get down to a sufficient number of people so as to not cause TiDi, because there's a chance that some poor, poor hisec whiner might have to spend a bit more time warping from point to point?
And the bit about "just throw faster hardware at it" comment shows that you have literally no clue how to actually do scalable software. |

kakmonstret
Domain Mining and Trading Corp
8
|
Posted - 2012.05.13 11:21:00 -
[175] - Quote
Uhhmm fun thread....
I might have misunderstood this completely but isn't the idea behind TiDi to no slow down request resolving but slowdown the simulation.
So in essence the server uses more time to respond to request instead of recalculating the location of all ships and such things?
So all your requests are handled in time as they should. To do this it uses less time to update the simulation calculating positions, movements and events(such as missile explosions).
To do this the server simple does the simulation calculation less frequent. At normal time the server runs the simulation calculation 1 time every second I think. With TiDi it does this less and less often up to some point.
The result is that all the things you see goes slower but you requests are handled in time.
I think I said the same as most other people but maybe with a few different words, hope it helps someone.... |

Onictus
Silver Snake Enterprise Against ALL Authorities
118
|
Posted - 2012.05.13 11:25:00 -
[176] - Quote
kakmonstret wrote:Uhhmm fun thread....
I might have misunderstood this completely but isn't the idea behind TiDi to no slow down request resolving but slowdown the simulation.
So in essence the server uses more time to respond to request instead of recalculating the location of all ships and such things?
So all your requests are handled in time as they should. To do this it uses less time to update the simulation calculating positions, movements and events(such as missile explosions).
To do this the server simple does the simulation calculation less frequent. At normal time the server runs the simulation calculation 1 time every second I think. With TiDi it does this less and less often up to some point.
The result is that all the things you see goes slower but you requests are handled in time.
I think I said the same as most other people but maybe with a few different words, hope ti helps someone....
More or less.
At full speed the server updates the clients once a second. The procs themselves are aren't changing speed, they are running WFO, what IS changing is how fast they are updating the clients. So the Client goes slower, but everything actually happens, opposed to things being bumped out of queued processes and not happening at all or exhibiting random undesirable behaviors. |

TWHC Assistant
52
|
Posted - 2012.05.13 11:26:00 -
[177] - Quote
Lord Zim wrote:So the gates to a system with TiDi enabled tells me that I'm about to jump into a system which is on the same node as a system where there's a big fight going on? Possibly, but I do not now all the details and have to deduct from what I see. What I see is that not all of EVE gets to see the message and so it has to be restricted to some systems. OP has seen TiDi on a travel route, which at the time had 50-80 players in them. The map did not show a high count of destroyed ships for these systems but in two nearby systems. |

Tippia
Sunshine and Lollipops
6685
|
Posted - 2012.05.13 11:35:00 -
[178] - Quote
TWHC Assistant wrote:OP has seen TiDi on a travel route, which at the time had 50-80 players in them. The map did not show a high count of destroyed ships for these systems but in two nearby systems. GǪbecause they were on the same node and thus subject to the same TiDi. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Lord Zim
Bat Country Goonswarm Federation
649
|
Posted - 2012.05.13 11:38:00 -
[179] - Quote
TWHC Assistant wrote:Lord Zim wrote:So the gates to a system with TiDi enabled tells me that I'm about to jump into a system which is on the same node as a system where there's a big fight going on? Possibly, but I do not now all the details and have to deduct from what I see. What I see is that not all of EVE gets to see the message and so it has to be restricted to some systems. OP has seen TiDi on a travel route, which at the time had 50-80 players in them. The map did not show a high count of destroyed ships for these systems but in two nearby systems. Exactly, you don't know most (or maybe even any) of the details, and your deductions are incorrect, inaccurate and wrong.
When tidi kicks in, chances are the fight is either getting underway, or is just starting. Tidi then stays on (with varying levels of dilation) for as long as it is required. There are no indications about what's going to happen whatsoever until the fight does start, so it's not a warning, and it certainly isn't early. What it is, is a graphical feedback to the users why things are suddenly going slower than they might otherwise expect. The only function the tidi progress thingy serves is to soothe the nerves of raging fat neckbeards who might otherwise foam at the mouth at CCP for not making their game work properly, much like they would if they were downloading a file and they got no indication as to the speed of the download or how much was left.
It certainly isn't a "well guys, it looks like you might be putting some strain on a server, better choose who are worthy to stay and decide the outcome of this random battle #423478234. Please be honourable." warning, which you seems to think it is, for some reason. |

Zagdul
Clan Shadow Wolf Fatal Ascension
670
|
Posted - 2012.05.13 11:56:00 -
[180] - Quote
@TWHC Assistant
Lets use a traffic analogy with magnets and science.
Pretend a car = packet or a request.
Scenerio one year ago:
Thousands of cars travel down a 5 lane freeway and right before the bridge to get over the river, that freeway would bottleneck into 3 lanes.
A year ago, Tranquility had no speed limits on the freeway leading up to that bottleneck. So, when the cars got to that bottleneck, they'd crash. When they crashed, some NEVER got over the bridge. Those cars that never got over the bridge represent lag and forgotten requests.
Those cars... got lagged.
Today:
CCP decided to implement a speed limit, however not just any speed limit, they installed awesome magnets of science under the road that force all the cars on the road to slow down. The strength of the magnets are based on the traffic on the road many miles (or kilometers) before the bridge. The more traffic, the stronger the magnets get.
Now, all the cars get to the bridge in an orderly, spread out fashion and everyone gets to their destination. Without being left behind. Without lag.
It's not rocket surgery. |

HVAC Repairman
GoonWaffe Goonswarm Federation
23
|
Posted - 2012.05.13 12:14:00 -
[181] - Quote
TiDi is the best feature EVE has added in the last few years and everyone on team gridlock will be getting a case of their favorite domestc or imported beer on me whenever I'm in Iceland.*
* I'm never going to be in Iceland |

Takseen
University of Caille Gallente Federation
175
|
Posted - 2012.05.13 12:20:00 -
[182] - Quote
Gorenaire wrote:Shpenat wrote:
There is nothing CCP can do about this situation right now. There is no code to allow node loading on the fly. To move the systems to different nodes they would have to take down the entire cluster. That is not an option.
Well if TiDi is supposed to solve lag problem in a system due to lots of people in it and it creates tons of lag in a dozen others systems, what kind of solution is that ?
Prior to TiDi, the highsec systems linked to null/low/wherever the fights were causing the lag, just wouldn't have loaded at all, or would be intermittently laggy, which I find much more annoying.
|

Fredfredbug4
The Scope Gallente Federation
290
|
Posted - 2012.05.13 12:28:00 -
[183] - Quote
Would you rather be slowed down by the game going in slow motion at a smooth framerate, or play in real time at 1 FPS and have to restart the client every 5 minutes? |

Skorpynekomimi
Omega Vector
190
|
Posted - 2012.05.13 13:11:00 -
[184] - Quote
I didn't notice much in the way of TiDi, but I DID notice a good amount of lag. Namely from the client using WAY more memory than usual.
Srsly. I used to be able to run firefox, skype, and trillian in the background. Now I get hangups while loading rooms full of rats, and 1.5gb RAM usage by EVE when I alt-tab and go to task manager to see wtf is sucking all the memory. |

Onictus
Silver Snake Enterprise Against ALL Authorities
118
|
Posted - 2012.05.13 14:12:00 -
[185] - Quote
Skorpynekomimi wrote:I didn't notice much in the way of TiDi, but I DID notice a good amount of lag. Namely from the client using WAY more memory than usual.
Srsly. I used to be able to run firefox, skype, and trillian in the background. Now I get hangups while loading rooms full of rats, and 1.5gb RAM usage by EVE when I alt-tab and go to task manager to see wtf is sucking all the memory.
The client got bigger with Escalation, the graphics became more resource heavy and its generally taxes the computer. I used to be able to run two accounts with a browser up and use close to full settings. Those days are over, if I have two accounts on with crayola settings spinning in station eats enough processor that pandora starts skipping and glitching.
Oh well, considering this box is a Core 2 Duo I built in like 2006.....it was a good run, its going to becomes the media file server for the house now and a bunch of boxes full of shiny new parts are on the way. |

Malcanis
Vanishing Point. The Initiative.
3748
|
Posted - 2012.05.13 14:19:00 -
[186] - Quote
Huh people still use Trillian? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

adam smash
University of Caille Gallente Federation
63
|
Posted - 2012.05.13 16:53:00 -
[187] - Quote
So like 75% of eve is in HS yes?
Seems simple here... HS has to NEVER lag due to low/null sec stuff.
So, no TIDI fail lag for HS because of low/null.
Why should 75% of the players need to deal with idiots who can only blob lagging out the system?
LAG IS NOT A FEATURE.
null was FINE till CCP put out dominion.... that ****** up everything... then they "fixed" the **** up with TIDI. |

Lord Zim
Bat Country Goonswarm Federation
649
|
Posted - 2012.05.13 17:04:00 -
[188] - Quote
Aww poor you, have to deal with it taking a little bit longer to travel once in a blue moon. Cry me a river, weenie. |

Skorpynekomimi
Omega Vector
190
|
Posted - 2012.05.13 17:20:00 -
[189] - Quote
Onictus wrote:Skorpynekomimi wrote:I didn't notice much in the way of TiDi, but I DID notice a good amount of lag. Namely from the client using WAY more memory than usual.
Srsly. I used to be able to run firefox, skype, and trillian in the background. Now I get hangups while loading rooms full of rats, and 1.5gb RAM usage by EVE when I alt-tab and go to task manager to see wtf is sucking all the memory. The client got bigger with Escalation, the graphics became more resource heavy and its generally taxes the computer. I used to be able to run two accounts with a browser up and use close to full settings. Those days are over, if I have two accounts on with crayola settings spinning in station eats enough processor that pandora starts skipping and glitching. Oh well, considering this box is a Core 2 Duo I built in like 2006.....it was a good run, its going to becomes the media file server for the house now and a bunch of boxes full of shiny new parts are on the way.
It did? Ugh. Guess I've gotta go play with the settings to get my performance back, then. And maybe rearrange the computer's innards a bit. |

Gilbaron
Free-Space-Ranger Ev0ke
236
|
Posted - 2012.05.14 01:08:00 -
[190] - Quote
itt: people who dont know how the game works
every single game in the world is running step by step
in each step the server calculates the current state of "the game"
that information is then broadcasted to the clients which display what the player can see (this is why wallhacks work, every client gets the exact same information and calculates what the player is allowed to see, a wallhack also shows things players are not supposed to see)
these steps usually cover X seconds, in quick games such as call of duty, starcraft and counterstrike each step is a very very short time, maybe 100ms, resulting in ten updates per second (i dont know the exact value)
if an information (Player Y clicks button Z to heal player W) doesnt make it to the server in time (for example due to a bad connection or an overloaded server who simply cant calculate enough stuff in the timeframe) players will experience "lag"
two examples are one out of many players which appears to be "jumping" around the map or (no lag on my side, massive lag on his side)
players who smash their buttons without any results (massive lag on my side, possibly also massive lag for everyone else)
eve is not a very fast game, afaik the current state of the game is calculated once per second, the servers can do a LOT of calculations in that time, 100 vs 100 battles are absolutely no problem
a 500 vs 500 battle is something completely different, if the server experiences that it can no longer do all the calculations it wants to do in the one-second timeframe that timeframe is (dynamicallyexpanded to up to 10 seconds (max tidi)
the conclusion is that TiDi is not lag but a massive slow down in time
lag would happen whenever TiDi is at max and the servers still cant take the load, for example in an 1500 vs 1500 battle
so far we have seen battles of 1600 players without any lag beeing experienced by players (every button pressed was calculated in the next server step), the massive slow down that was experienced by players is something completely different, its simply "time" running slower |
| |
|
| Pages: 1 2 3 4 5 6 7 :: [one page] |