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Thread Statistics | Show CCP posts - 2 post(s) |
Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.06.10 07:22:00 -
[151]
Edited by: Dirk Magnum on 10/06/2009 07:22:52 Artillery is usually terrible in all but one combat condition: long range, minimal traversal firing on targets that are smaller than you and can't handle the alpha.
I get the theory behind artillery, but beams and rails are more versatile and generally better. Artillery needs a buff. I consider it a bug that one of the six turret weapon systems (and thus one of the most important tools of the shooting game) is basically broken.
Quote: 2) make guns and missiles MORE (but not completely) equal, but still different (i'm also told artillery basically sucks) 3) shield tanking vs armor tanking (make them equal ish, i don't want to have to fit 1600mm plates on my caldari ships, but armor tanking is simply THAT much better)
But don't do either of these!
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Ma'kal
Caldari SUNDERING Zenith Affinity
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Posted - 2009.06.10 08:02:00 -
[152]
1) POS/Soverignty- Please make it more fun to aquire and take away.
2) Have logistic show up in Kill mails.
3) Remind the wtz haters if you changed it back people would just make bookmarks like mad again.
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Spurty
Caldari Ore Mongers BricK sQuAD.
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Posted - 2009.06.10 11:11:00 -
[153]
Originally by: Ma'kal
3) Remind the wtz haters if you changed it back people would just make bookmarks like mad again.
you aren't wrong, but ccp should not allow people to make bookmarks at gates :-)
Originally by: Cat o'Ninetails hi cat here
i was thinking earlier about corpses...
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Cang Zar
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Posted - 2009.06.10 11:11:00 -
[154]
Revamp low-sec!
Make mining/mission more profitable (possibly by creating a new ressource to fight over and 'mine' as suggested offsite elsewhere) AND increase sentry-guns damage tenfold or something.
There is a reason low-sec is empty and boring. Gate-camps are way too prevalent and no sane empire-based person/small corp, will go solo or small-gang into low-sec.. Because it's an almost certain gank these days (unless you know the campers obviously). If gatecamps werent so common, people would be happily mining/missioning away in low-sec, making for excellent pirating material.
In short, through the ease of gatecamping, pirates have been so succesful noone wants to go there anymore, leading to boring empty space.. To remedy this there would need to be increased rewards for doing pve stuff in low-sec AND increased security in getting there. This way the actual pirating will take place out in the belts and mission-spots, instead of a boring wait at a camped gate for noobs in slowboats to come through! Making low-sec mean exciting outlaw space, not just a snorefest while staring at a gate.
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Sauer Hase
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Posted - 2009.06.10 11:55:00 -
[155]
My singe most dear request would be FIX THE DAMN BUGS before bringing new content.
The overview has many bugs, the buddy list doesn't always show the current online players, the POS control tower models have runaway polygons, the ingame map is just about unusable, the probes have several bugs, drones still do what they please, the UI font is horrible and the UI in general is inconsistent as hell.... the list is almost endless. JUST FIX THE CONTENT ALREADY THERE BEFORE BRINGING NEW STUFF AND BREAKING MORE OF THE CORE FUNCTIONALITY. |
Laevateinn
Novus Aevum Transport and Industries Novus Aevum
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Posted - 2009.06.10 12:18:00 -
[156]
Biggest Concerns for EVE? - The cloud of people screaming for mission runners to have their level 4 missions nerfed, slapped and moved to low sec where they can shoot them. Maybe consider the fact that those people like running missions, that they have their own reasons for doing so.
Stop trying to force every player to play your game. Leave low sec for those that want to be there or will risk going into there, and not forcing someone to be there for a bit of ISK and your killmail pleasure. Otherwise, you may as well just give them all Hulks, and then you'll complain that low sec mining needs a 'boost' because everyones in highsec mining Veldspar. - 0.0 entry points. Maybe increase the number of lowsec to nullsec wormholes, don't kill the regular camps, but perhaps give those willing to find them a chance to earn their passage, and break the focus from running gate camps.
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Ravcharas
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Posted - 2009.06.10 14:57:00 -
[157]
Originally by: SpaceSquirrels So please post your number one concern below. I'd like to see what the consensus is.
I'm at close to six million sp, so I'm quite the noob yet. But I try to follow what goes on best I can.
Thing is, I want to stay in smaller ships. But it feels as if I'm going to have to go for battleships to be useful to any gang.
The fact that T3 is cruiser class was a great thing, because it moves focus away from BS+ size ships. Hopefully the ships themselves will domeday soon be affordable. T3 frigs would be great.
I blame the current blob playstyle. Smaller groups of smaller ships is something I'd like to see more of.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2009.06.10 15:01:00 -
[158]
Random undocking & windows in station, we've heard it all before, I won't elaborate.
Static undocking spots for the blind only lead to boring station games.
Should/would/could have, HAVE you chav!
Also Known As |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.06.10 15:19:00 -
[159]
What bothers me the most?
The Local/Scanner/Overview/ItemInfo are 4 windows to get intel about stuff thats going on around you.. Can't there be just ONE? |
Wacktopia
Infinity Miners Union Eych Four Eks Zero Ahr
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Posted - 2009.06.10 15:31:00 -
[160]
Originally by: Wilja Anrick So many changes, There is one lasting complaint, Not enough haikus.
The Haiku has been Made illegal in the harsh world of eve online
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Quylinn Dart
The 7 Mercenaries
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Posted - 2009.06.10 15:57:00 -
[161]
Graphic Improvement: - visible ship damage and realistic ship explosion effects - visible and animated missile bays and drone bay door
Features: - ship scanner improvement: easier range selection with some kind of slidebar. Add a button to display a cone representing the scanned area in space and on the solar system map. - add accessible T2 pvp BS. - add ship rental contracts. I have many unused ships i'd like to make something of. - nerf Concord and allow players to fight with them at least for few minutes in .5 and .6 solar systems.
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Demon Azrakel
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Posted - 2009.06.10 16:32:00 -
[162]
I would like to see dd removed, and replaced with bonus to tank and damage similar to that of dreadnaughts siege, but w/o module and capable of being rred as well
something like: Role Bonus: 675% bonus to Weapon Damage, 750% bonus to tank
This would make titans true combat behemoths capable of defending themselves and staying on the field instead of cowering in safe/pos most of the time |
Swearte Widfarend
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Posted - 2009.06.10 18:59:00 -
[163]
Originally by: Robot Robot
#3: Make the next expansion codename "Bugfix" and consist of nothing but fixes to longstanding bugs, long overdue balance changes, and much needed spit and polish to previous expansion content like Factional Warfare, Black Ops and Wormholes. You will make your playerbase MUCH happier at this point by overhauling their old, broken toys than by giving them new ones, broken or not.
Hear Hear!!! The Folks at Microsoft and Apple are doing this on the OS - step up and do it in the game. Scrap ambulation until the broken items are fixed. Ok, fine, you want to expand again? Follow up and fix the things you've introduced in the expansions.
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Ater Scelestus
Minmatar Sebiestor tribe
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Posted - 2009.06.10 19:49:00 -
[164]
I would like a fix for my ceaseless disconnects. I have several per day (two last hour), and it gets annoying when you're in lowsec.
Or...
A fix so that there is no longer an 'up' and 'down' in space =]
--------- If humans are so afraid of the dark, why don't they turn on the lights?
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arbiter reformed
Minmatar Sebiestor tribe
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Posted - 2009.06.10 20:06:00 -
[165]
supercaps, see vuk lau's thread for details (if thats how you spell his name) great ideas there
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Frendovall
Caldari Makers Mark Industries Burning Horizons
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Posted - 2009.06.10 20:38:00 -
[166]
Change the standings requirements for anchoring a POS!
1> The standings requirements should be changed so only the PLAYER that anchors the POS must have the required standings.
It is ridiculous that a few nube members of a corp could destroy the corp's Gallente standings for instance, then no new pos could be anchored in that space. Don't we want to make it so nubes can get more involved???
Its also terrible to have to kick all the nube members of a corp in order to improve the corp standings temporarily...
2> You should also be able to transfer ownership of a pos from one corp to another, via contract.
3,4,5...> Make the access restrictions for POS access more granular, so you don't give away the store just to allow someone to access a particular hanger.
<now posted in correct location>
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Ater Scelestus
Minmatar Sebiestor tribe
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Posted - 2009.06.10 20:50:00 -
[167]
Originally by: Ravcharas Thing is, I want to stay in smaller ships. But it feels as if I'm going to have to go for battleships to be useful to any gang.
[...]
I blame the current blob playstyle. Smaller groups of smaller ships is something I'd like to see more of.
Agreed. I think there is a huge focus on a linear progression: start in frigates, train to cruisers, then to battlecruisers, and so on. Maybe it gets less linear later on, but everything I've seen says that, in combat, bigger is better, and that even a poorly fitted t1 big ship can take down a great t2 frigate fit. Or so it seems to me.
More small ships! More small ships! |
Pnandor
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Posted - 2009.06.10 20:51:00 -
[168]
Edited by: Pnandor on 10/06/2009 20:53:35 Nerf sandbox radar local nooooow! |
Ravcharas
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Posted - 2009.06.10 21:23:00 -
[169]
Originally by: Ater Scelestus More small ships! More small ships!
If this happens, I hope ccp doesn't take the stealth bomber route on all of the ships. I love what they've done with it, but it's very much a one fit ship. It's this way or no way.
On a related note, I get the feeling that many of the ships suffer from this. If you're not taking advantage of the ship bonuses, you're missing out and straggle behind. But maybe I read the boards too much. Either way, it contributes a little bit to the feeling of being "locked in". |
Lissome Elan
Gunship Diplomacy
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Posted - 2009.06.11 00:22:00 -
[170]
Originally by: Robot Robot #3: Make the next expansion codename "Bugfix" and consist of nothing but fixes to longstanding bugs, long overdue balance changes, and much needed spit and polish to previous expansion content like Factional Warfare, Black Ops and Wormholes. You will make your playerbase MUCH happier at this point by overhauling their old, broken toys than by giving them new ones, broken or not.
FW lag especially. |
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2009.06.11 00:40:00 -
[171]
No more right-clicking.
-- The Theorem Theorem: If If, Then Then --
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Senghir
Amarr Deep Space Security
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Posted - 2009.06.11 01:00:00 -
[172]
A better development of the RP part of this MMORPG. The game loses meaning if it loses its storyline.
Bring back the interesting offer/reward descriptions
Bring back the NPC corp descriptions
Make a use for the commodoties in game such as slaves, tourists etc (there was discussion of this years ago, but nothing was implemented).
Make the news items actually happen. I.e. when it says the Khanid Navy has been mobilised and escorted by the Amarr Navy into Tash-Murkon, it would be nice to see some Khanid ships in system at the very least, and would be even better to have some GM logged in system perhaps running an event.
You want to see what happens to a game that loses its storyline interest, focussing solely on the profit margins over everything else? Take a look at Ultima Online when it was taken over by EA. I have seen no greater assassination of a game and community such as that. |
Ater Scelestus
Minmatar Sebiestor tribe
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Posted - 2009.06.11 03:39:00 -
[173]
Originally by: Senghir Make a use for the commodoties in game such as slaves, tourists etc (there was discussion of this years ago, but nothing was implemented).
Make them as alternatives to the station labs, etc. You can make them have different capabilities (a scientist works better in a lab, a slave is the worst, but cheapest, etc.). Why must we use government controlled factories? This is blatant communism, I say! =P |
Leon Caedo
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Posted - 2009.06.11 05:18:00 -
[174]
Edited by: Leon Caedo on 11/06/2009 05:18:50 Hrm.
1) Sovereignty and PoS wars. As much as I love PoS bashing...
2) Making Isk; High sec overshadowing low and null sec in terms of risk vs reward.
- no incentive to go to low sec at all to make isk. The vast majority of players in low sec are either FW or pirates, neither of which plan on making any decent amount of isk, and are more than happy to relieve you of yours.
- null sec ratting can be worse isk/hr than doing lv 4 missions in high sec, where your biggest worry is if someone is going to steal your salvage.
3) Scam spam in trade hubs by obvious bots, and CCP completely ignoring the community's outcry.
edit; i r teh win at grammar |
Leon Caedo
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Posted - 2009.06.11 05:22:00 -
[175]
Edited by: Leon Caedo on 11/06/2009 05:24:25
Originally by: Cang Zar Revamp low-sec!
Make mining/mission more profitable (possibly by creating a new ressource to fight over and 'mine' as suggested offsite elsewhere) AND increase sentry-guns damage tenfold or something.
There is a reason low-sec is empty and boring. Gate-camps are way too prevalent and no sane empire-based person/small corp, will go solo or small-gang into low-sec.. Because it's an almost certain gank these days (unless you know the campers obviously). If gatecamps werent so common, people would be happily mining/missioning away in low-sec, making for excellent pirating material.
In short, through the ease of gatecamping, pirates have been so succesful noone wants to go there anymore, leading to boring empty space.. To remedy this there would need to be increased rewards for doing pve stuff in low-sec AND increased security in getting there. This way the actual pirating will take place out in the belts and mission-spots, instead of a boring wait at a camped gate for noobs in slowboats to come through! Making low-sec mean exciting outlaw space, not just a snorefest while staring at a gate.
The problem isn't gate camps. It is the fact that you don't that much more more money in low sec than in high sec, if at all.
You should want to go to low sec to make isk, BUT NOT ALONE! This is an MMO, not a single player carebear fest to see who can get the most money.
This means if you need 2 people to do mine in low sec (1 body guard and 1 miner), you should make -AT MINIMUM- twice as much money mining. But if it was only 2x as much, people still would never go to low sec. If it was around 3x the amount you would get in high sec, there might be a lot more people going to low sec. |
Leon Caedo
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Posted - 2009.06.11 05:38:00 -
[176]
Originally by: Spurty
Originally by: Ma'kal
3) Remind the wtz haters if you changed it back people would just make bookmarks like mad again.
you aren't wrong, but ccp should not allow people to make bookmarks at gates :-)
so make one 100 km behind the gate and warp to 100 to it. of course this only works in pipes or you'd have to have 1 bookmark per stargate at each stargate...
just warp to zero is a good thing |
Uronksur Suth
Imperial Academy
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Posted - 2009.06.11 05:41:00 -
[177]
1.) Bring back NPC corp descriptions. Why the heck did you remove them?!
2.) Make refining take time, not instantaneous, which is absurd.
3.) The in-station environments are weird. It looks like I'm inside some sort of giant creepy temple instead of a star station hanger.
4.) Animation for docking/undocking procedures.
5.) Some skill in navigation, or a navigation computer in a low power slot, which would give bonuses to autopiloting, allowing autopilot to warp progressively closer to its destination. Or some way to upgrade autopilot.
6.) Better depiction of damage. Flickering lights when the shield is depleted, armor scarring, and finally gouges, flames and venting gasses with structural damage. And as we fight, perhaps the HUD flickering from electronic warfare and those little lights on our ship which I presume are windows? Have them flicker and start going out with structural damage.
7.) Please, please, Walking in Stations and Walking in Ships. *beg*
8.) Crew. My ship is several thousand cubic meters. Do I do all the maintenance, cleaning, refueling of drones, loading and unloading of cargo etc. all by myself? Once walking in stations/ships is implemented especially I want to interact with an NPC crew along with all the hassle of feeding/paying them, being forced to wait while they report to their stations so I can undock. And once we get crew people can peel open other people's ships and take prisoners and loot them before blowing them up. The continuing lack of interaction with any form of crew makes no sense considering a number of chronicles mention crew, and one, "All Lives are Fit for Ruin" is all about what happens after a crew member sabotages a battleship. I'd be ecstatic if EVE was that in depth.
9.) Um, is there any way to stop people from filling up ALL the Material research slots high sec? They ALL have queues weeks long.
10.) Flag all IP addresses that create more then a couple trial accounts per 24 hours as they are probably bots. Flag all characters that have random strings for names like "Q39DRF30E" as they are probably bots. In character creation, introduce one of those human-not-a-bot features where they have to answer a simple addition problem to finish creation. Do something to make creation more bot-proof. Please take ISK sellers and bot runners seriously. Threaten to press charges if they continue. These people just don't stop.
11.) Make running the tutorials mandatory for new players, or make the progression of the tutorial quests easier to follow. The "Rookie Help" channel hurt my head. Literally every 10 seconds another moron would ask "Where's all the asteroids?... the belts are empty" It was awful. Give the ISDs in that channel more moderation authority.
12.) Make it so looting rights to a wreck lapse upon leaving the system or logging out. Its annoying to get flagged as stealing from a player who isn't even online.
13.) Allow the setting of bounties to be set on anyone with a negative security status. Anyone below 0.0, the "at least -1" restriction is just annoying.
14.) The basic trade goods seem remarkably pointless, can these goods be made useful. Have all stations require a set amount of food/water/air/medicine/whatever every so often. NPCs in stations can periodically randomly order a few hundred units of Quafe. The Capsuleer's market for ships and other components shouldn't be the ENTIRE economy of EVE. There should be profit in hauling food and other mundane goods from place to place.
15.) Interaction with planets somehow... And interaction with moons beyond mining them. Player Corporation driven terraforming and colonization anyone? |
Ghostthor
Caldari Failure Avoidance Insurance Limited
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Posted - 2009.06.11 08:42:00 -
[178]
Originally by: Haniblecter Teg Oh, don't try us, we dont take newbs.
So Hani my old friend does that mean your all grown up and its time I come back for another visit?
Love Always, -hOr
PS, Originally by: Haniblecter Teg I used to get F'd in the A by an afk cloaking ishtar (that was nano, admitadly) that would use bouncers and zip around so I couldn't hit him.
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Mr Opinions
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Posted - 2009.06.11 13:34:00 -
[179]
1) CCP needs to stop being afraid to redo the security system. Any change is better than no change.
2) Low-sec is broken; go back to the basic design goals for it and redo it from scratch. Here are two suggestions:
2a) Remove any sec hits in low-sec. Replace them with faction standing hits for the controlling faction and/or have roaming "possTs" of faction fleets which show up from time to time at gates/stations/etc. Piracy is still very possible but the pirate would have to look over his shoulder each time to see who's around. Let those with high faction standing hunt those with negative standing for bounties.
2b) Make low-sec extremely profitable for corps to run as protection-rackets/drug-lords/etc., whereby a corp which shows control of low-sec and protects the locals earn huge sums of ISK via various mechanisms.
3) Change POS Sovreignty in 0.0 from POS spam to a "use it or lose it" system based on points. Zero points for just having a pos or even onlining it; rather, give points for running moon mining, completing production/research jobs, refining ORE or whatever at those POS. Failure to do this means less points. Below a certain level this would mean total loss of sovreignty.
4) Rat spawns at moons to attack offline pos in 0.0. Something beefy enough to actually kill it in 24 hour period if just left there offline.
5) Leaving a poss offlined for more than 3 days in hi-sec results in its being confiscated by the faction and the moon cleared.
6) Neutral reppers in hi-sec receive a concord warning and, if they ignore it, get concordokken for intefering if they insist on repping in conflicts to which they are not part.
7) An anti-loitering field at npc stations/outposts; i.e. a sort of anti-tractor that pushes the swarms of loitering ships to a minimum distance.
8) No shields on offlined pos.
9) Let people actually dock at a pos; I mean mission npcs get habitation modules and brothels at their facilities and we don't even get to dock at a pos.
10) Radical idea here.... two changes. 10a) Scenario: Player A flips player B's can/wrecks and player B agresses player A. Change: Player A, who flipped, is still subject to concord restrictions and cannot attack; i.e. the goods stolen/salvaged (or the general irritation generated) need to be worth it. 10b) Add a much needed way to waive concord restrictions for voluntary pvp combat instead of the normal 'flip the can' method since 10a would make that an impossibility.
11) Tolls on stargates to enter overpopulated hubs like Jita... no tolls to leave tho.
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Amerilia
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Posted - 2009.06.11 13:42:00 -
[180]
Edited by: Amerilia on 11/06/2009 13:43:38 I¦like an UI overhaul..
Examples: Like a button on cargo to "put everything into ship¦s cargohold" or a scoop all button (get any cargo floating around in range into ships cargo) down where autopilot etc is.
Making pos and Corporation menus better structured, clearer and user fiendly making pos stuff generally user friendly add possibility to rent pos slots (research/manufacturing) ann just fix all those bugs that have been around forever..
and this sounds good to me too:
Originally by: Quylinn Dart
- add ship rental contracts. I have many unused ships i'd like to make something of.
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