Pages: 1 2 3 4 5 6 [7] 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Brolly
Caldari Caldari State Inc.
|
Posted - 2009.06.11 14:54:00 -
[181]
Originally by: Awesome Possum 1. People that say Eve sucks, they've cancelled, they're quitting, etc.. immediately have their account suspended and characters (along with all stuffs) put up for auction.
this
Planets need to be redone as they make eve look like cack
More indy, science love
A block button on forums, or greater moderation
|
Zodeus
|
Posted - 2009.06.11 15:28:00 -
[182]
Combat is very unblanced, from a newbs point of view.
I spend 20mil isk to get a ship all loaded out, which is a lot for a newbie. Join up with a Fleet in low sec, because well, soloing in low sec, is like handing over free money that took an hour of your time to do (equiping, flying to low sec)
Once you get in a fleet you spend hours either avoinding the other fleet because there to powerful or cathup to them/track them down, just to see them dock up. Leaving your fleet with nothing more then table scraps most of the time. o boy, 20 vs 2, wow that hardly seems fair or even remotely intersting, honestly we flew around for hours, to get a 20vs2 come on really?
If you do manage to get a blob vs blob, for us newbs its over in a matter of a few sec, fly around for hours hunting down this other blob to be over in 3 sec? So 20mil Isk and 2-3hours of gate camping/warping to fight for 3 sec? Reward vs time invested is rather harsh.
Ships just are not very durable in most cases, yes I am aware of a few ships out there being able to tank quite a bit of damges but it still goes down in only a few min at most. Does this really seem all that fun to anyone fly aorund for hour for a 3 sec fight? I mean where was the fight? Now I'm not suggesting making the ship indestructable, but I would think a 2-3 hour hunt would at least end in a 15-20min fight? after all that is a lot of time invested.
Also warp disrupters are way too good. 20k range, really, come on really? How about range = effectivness? The farther away you are the less effective it is? As it is now if you have melee weapons equipped, all you get to do is have the sniper kill you in 3 sec? And in most cases the disrupter doesn't even have to give anything up, so everyone pretty much runs with them. It would make much more strategic sense if they were not so strong requiring 3 points to lock a ship down sense everyone has them anyways this wouldnÆt really change that much or requiring a much large portion of systems say they use 15-25% cpu and 15-25% power that would add a little more strategic value to them not just make it a free mod requiring everyone to fit them, without giving something up to get them. And make it percentage based so that people with larger ships have to pay for them too, not just frigates. And of course interdictors could do something with the ship bonus to reduce there cost.
Also Webs are way to powerful as well, a webbed ship is pretty much dead in the water, as tracking misses become non-existent. This should be a percentage based system as well, 10-20% power and CPU. And reduces a ship speed by 10-15% for each application.
Honestly I get more fun out of missions, I don't have to a) fly that far, b) the fight will last more then 3 sec, c) the fights feel more strategic. And time invested vs reward is a lot higher. But what is the point of being an MMO and a PvP MMO at that if there is little to no fun in it?
Bottom line is, its hard to invest the time, to do PvP, the reward is just to low, and it is almost always such a one sided fight, its just about ganking 20v2, and lolÆing at the looser. And honestly that feels more like 7th grader fun more then anything, its hard to see a long term value in this.
Also with harder to kill ships would come more pvp. How you ask? Well, people wouldnÆt have to spend hours on end floating in space in a fleet hunting down the 2-3 kills they can get there hands on. People would be more inclined to travel more in smaller packs( should help server lad too) as they have stronger ships, that donÆt get locked down as easily. People would get more value out of living for a few min, as to instantly dyeing, and so would also be more inclined to play pvp.
Just my thoughts but it just doesn't seem that Combat is not all that balanced.
|
Yon Krum
The Knights Templar Intrepid Crossing
|
Posted - 2009.06.12 05:29:00 -
[183]
Originally by: Wilja Anrick So many changes, There is one lasting complaint, Not enough haikus.
So many changes. EVE must be refined more, In order to grow.
First, war in null sec, must no longer be a hell, these POS scream boredom.
If missions are no risk, Why slave in deadly systems? Lonely are belt rats.
Cannot hear the lasers, Over the snores on corp vent. Mining Arkanor.
Weep for destroyers: Too slow and weak for their job. Tech two have no guns?
Alliance holds space? It is barren and worthless. Pilots in Empire.
Ancestor games knew how to build a space empire. Planet colonies.
Cloaking EVE Online:? A world of ships unseen: Still no counter yet.
ECM needs one? Disruptors two and damps three? ECM for fleets.
Nozh and Chronotis, Once wanted our pure feedback. Now is sad silence.
--Krum
--Krum |
Carlis Monde
Caldari State Protectorate
|
Posted - 2009.06.12 07:03:00 -
[184]
1. I'd love if just one dev went through the planet info sheets and attached a population statisitc. It's cosmetic I know but when I see one of those "city-planets" I'm always curious. pls correct me if this is already in, I only suggest it because it's so irrelevent it can't hurt.
2. Add a feature similar to (deep breath) the "looking for group" tab in WoW. Basically you display yourself as looking for other people for such and such mission, etc. I think this could really change missions to become a means of meeting players rather than the solo-boating afk missions of today. In general though, anything that makes missions less of a means to an end and more of a fun activity in of itself.
3. Titans, sov, scotty, mining, highsec, lowsec, allsecs, etc etc. I was only trying to add something new with 1+2
Quote: WTS: Sarcasm Detector II cheap with logic brain chip and humour mood.
|
Onnen Mentar
Murientor Tribe
|
Posted - 2009.06.12 09:00:00 -
[185]
1. Faction Warfare lag
plain and simple.. I'd feel tempted to add certain ship balancing changes to this, but there's no point to balance ships which you can't use anyway. At the moment the biggest balancing issue is faction warfare lag. |
Count Helmchen
|
Posted - 2009.06.12 09:17:00 -
[186]
eastern europeans rating nonstop 0,0 space without any risk ... and then coming here on the boards and say, lvl 4 missions in empire are imbalanced
lulz |
JeanPant Man
AsceNt. Freedom of Elbas
|
Posted - 2009.06.12 12:36:00 -
[187]
An interactive mining system which puts an end to macro miners for good.
Mining used to be worth the boredom. Now days there is just no point mining, as your competing with thousands of auto mining bots.
So, make mining more interactive. If you cant do that, then at least add a capatcha or something. Because at the end of the day... not all miners are macro miners, there are still a few real ones that are tying to make ends meat. |
Epofhis
hirr Morsus Mihi
|
Posted - 2009.06.12 14:38:00 -
[188]
Cyno Animation. The new one is teh ghey. Please give us the old one back, pronto.
|
Veng3ance
Multiversal Enterprise Inc. Cry Havoc.
|
Posted - 2009.06.12 14:51:00 -
[189]
Edited by: Veng3ance on 12/06/2009 14:51:54 If only one thing would change...
#1 - Sov 3 is WAY OVERPOWERED. Get rid of Cyno Jammers and Jump Bridges they are RUINING THE GAME.
Or keep them, but make Sov 3 WAY harder to get. Its pathetically easy to get Sov 3. |
Dominik Maiverti
|
Posted - 2009.06.12 15:03:00 -
[190]
plz to add menthol tobacco to trade goods. THE PEOPLE WANT OPTIONS. Would also be nice to smoke them in ship, but would blow up and I doubt I should roll my window down to litter....
>>RIGHT CLICK: SMOKE CIGARETTE take damage halfway into structure
>>DISPOSE OF CIGARETTE instapod because of lack of oxygen in space.
|
|
Coutaux
Ministry of War
|
Posted - 2009.06.14 04:23:00 -
[191]
1. ECM: Being jammed for 20 seconds really really sucks. It's not fun. I don't mind loosing all targets but not being able to target ANYTHING is just flat out not fun.*
2. T1 drops from rats need to go (keep the named drops). I'm not going to get into the arguments here just pointing out where I lie on this issue.
3. There's not enough gravimetric (ie: mining) exploration sites. I have no trouble finding combat sites or wormholes, but gravimetric seems to be harder to find than radar (magnetometric have been the sites I've seen least, but then I've not been looking for them).
* I'd rather ECM cause you to drop all targets, but not prevent you from reacquiring targets. To balance this change, ECM modules would fire more often (like say every 5 seconds). |
Kranwe Sentai
|
Posted - 2009.06.14 20:55:00 -
[192]
- Sleepers in lvl 4 and 5 missions - Delayed 0.0 local - Customised ship skins - Gate guns should be more effective in 0.1 than 0.4 systems - Belts should only be found by scanning - Ice belts in low sec systems only - More effective weapons for high sec pos takedowns
|
Chris Fierce
Caldari NoD Imperium
|
Posted - 2009.06.14 22:04:00 -
[193]
Low sec Desync and Lag. ---------------------------
I gashmoygadied her gaflavity with my googus and won a Hookbill. |
Stemline
Extreme Measures
|
Posted - 2009.06.15 20:28:00 -
[194]
Edited by: Stemline on 15/06/2009 20:32:19 Edited by: Stemline on 15/06/2009 20:31:07 #1 thing? Orbit a planet. Or a moon.
Eve's a sci-fi space ship game. You know - set in space. With planets. And moons.
I just want to orbit a planet, close up, like in Star Trek.
"Standard orbit, Mr. Sulu". "Aye aye Captain". Nice view of planet's surface slipping by appears on the view screen.
Something like that. Six years of development, and I still can't do that.
|
Fennicus
Amarr United Trade Coalition
|
Posted - 2009.06.15 22:18:00 -
[195]
Edited by: Fennicus on 15/06/2009 22:22:21 I'd like the game to be more immersive.
You read the book and think, wow, there's people on all these ships and in space and battles are often quite epic. Then you play online, and it's not like that at all.
Technology wise, there's no NPC traffic, planets look ugly and don't serve any function and so it's difficult to get a proper sense of scale, stations are just big blobs of stuff that don't do anything except let you dock.
Content wise, there is very little tie-in with all of the backstory (you never interact with anyone important), there are no in-game events despite news about Khanid fleet turning up in Tash-Murkon and whatnot, and since Empyrean age there has been no plot development. We hear about the Empires going into WH space and using this technology to hit the Pirates, but never see it.
|
Illwill Bill
Svea Rike
|
Posted - 2009.06.15 22:52:00 -
[196]
Edited by: Illwill Bill on 15/06/2009 22:53:12
Originally by: Enuen Ravenseye
Better yet, eliminate gates.
This is a really awesome idea, and I can definitely see the fun in having an Elite II-style system with hyperspace cloud analyzers, but unfortunately, it would kill PvP as we know it today.
Conducting such a change would require a re-balancing of the entire game, as regions and constellations would be made irrelevant. POS warfare, logistics, trading, empire warfare, everything would have to be re-designed.
|
Gin G
Halls Of Valhalla
|
Posted - 2009.06.15 23:32:00 -
[197]
anyone who says on the forum
ninja salvage and my mission wrecks gets a perma ban on all there chars |
Skraeling Shortbus
Caldari Beyond Divinity Inc
|
Posted - 2009.06.15 23:51:00 -
[198]
Edited by: Skraeling Shortbus on 15/06/2009 23:55:02 lowsec is still worthless, it's more dangerous why isnt it worth something?
0.0 has too many completely **** systems. Its pathetic when lvl 4 missions make more isk an hour than a large portion of 0.0 systems.
boost piracy maybe?
why does active tanking suck so hard compared to buffer for most engagements? |
hired goon
|
Posted - 2009.06.16 00:18:00 -
[199]
I don't have too much beef really. But I'd like to ask people to be careful with stuff like "make POS warfare more fun" - remember that some aspects of the game necessarily have to be NOT fun to reflect the nature of it. If you want to achieve something it should be a reward for unsavoury "hard work" and dedication, otherwise everyone would achieve everything. If POS warfare was the best fun in the game, all alliance space would be highly temporary and liquid, making the idea of 'territory' invalid.
The changes I'd like are mainly aesthetic;
- Bring back 'orbit station'
- Anti-aliasing
- Motion blur, like what's added to eve trailers that proclaim "all footage is ingame"
- Stop ships 'bobbing' in stations
- Stations appear too large, I feel it breaks immersion
- Turrets that miss when they miss
But also I don't like the way ISK can be bought using GTCs, it sometimes makes playing the game at all feel pointless.
Generally though I'm happy with the way things are. I'm very happy with wormholes, and I think some aspects of that should be expanded over the game, like the removal of local chat. |
|
CCP t0rfifrans
|
Posted - 2009.06.16 03:05:00 -
[200]
I want to second Eris Discordia's comments that the dev team watches this thread and similar threads closely. The issues and concerns listed are the same as our devs internally feel are the biggest issues. No surprise, since most of them come from the EVE community, many closing in on 100 mill SPs, having played for years before joining CCP.
Of course, we can't do everything and keep everyone happy. But we keep trying, one expansion at a time. |
|
|
emllik
Minmatar Interstellar Brotherhood of Gravediggers
|
Posted - 2009.06.16 03:44:00 -
[201]
Originally by: CCP t0rfifrans I want to second Eris Discordia's comments that the dev team watches this thread and similar threads closely. The issues and concerns listed are the same as our devs internally feel are the biggest issues. No surprise, since most of them come from the EVE community, many closing in on 100 mill SPs, having played for years before joining CCP.
Of course, we can't do everything and keep everyone happy. But we keep trying, one expansion at a time.
Can we work on petition response times first? They suck. |
IVeige
|
Posted - 2009.06.16 03:57:00 -
[202]
Tha Barbecue patch 1.0 :
Players corporations can now war dec any npc corporations with the exceptions of the 'really new player' corps. (so new player are in some kind of little safe paradise before gettin in the real stuff..)
After a while new player get boot from those and end up in the ones that can be war dec.
Since ccp cant keep up with banning all macro, let players have fun doing it. Doesnt mean they will succeed, but they will have fun...
|
Rick Rothsar
Black Rose Administration Black Rose Syndicate.
|
Posted - 2009.06.16 11:54:00 -
[203]
I will echo a few things I've seen here as needed and simple improvements:
1) Implants on pod killmails.
2) Boost motherships- talked to you guys in Vegas and still waiting to see what, if anything, comes to fruition. At the least, supercaps need a HP boost and the 3d model of motherships needs to be inflated 50%... a Moros outsizing a Nyx or Wyvern is pretty pathetic considering the motherships are supposedly so big they can't dock.
3) Careful review of pirate faction ships, like the Gila, and boost as needed. Also fix the Coercer to have 2/3 instead of 1/4... one mid is awful and makes the ship non-existent in PvP.
4) Add option 'Disable Background Nebulae' to Visual/Video options.
For some tougher implementations...
1) Have a stellar overlay of EVE's stars over top of the local maps- so that way when I'm out running a gang down towards the ass-end of Fountain then I truly feel like we're out on the very fringe of the galaxy :)
2) Correct T2 price upswing by randomly spawning cans in plexes or wormholes that drop moon minerals (rarely r64s). Leaves R64s intact for big alliances to fight over, as has become the pastime of most of 0.0 players, while diminishing the market to pre-exploit prices... 300m isk command ships are broken and with rising playerbase and demand on t2 markets coming with that, demand is quickly out-flanking supply and this issue will go from bad to worse, and we'll see 500,000 ISK+/unit on Dyspro and 400m+ HACs and recons, should this game ever hold 100,000+ players. All this would require is adding moon minerals to spawn tables in pressure silos in missions and deadspace plexes. I advise limiting these drops to plexes, wormholes and lowsec/0.0 missions to add incentive to mission runners in these areas and prevent sdbdvgf and his State War Academy pals in Motsu from making moon mining completely without financial incentive.
3) Allow faction drones to follow you in warp and increase the blueprint drop rates on them. You'll see a market explosion for drones that you don't lose when you crash/disconnect and don't have to be painstakingly pulled in every time you warp. At the same time they will still pop lots and people will dump tons of ISK into replacing those 'Augmented' Ogres they lost when they went drunk-missioning.
4) Incorporate existing ship models into player gameplay. I want to see EoM ships available somehow, as well as the CONCORD SWAT battleship and, dare I even suggest, the Eidolon. (That's the Jovian battleship, btw)
Even if the Eidolon and other Jove ships were super-rare (like State Raven sorta rare) I'd love to see them start creeping up ingame. Hell, introduce Jove vessels as faction spawns in Sleeper complexes, that can be only built out of Jove salvage/loot/blueprints... thus increasing demand on Sleepers and wormhole exploration, while giving explorers that 'omg faction guyz' experience that we see on lesser levels in 0.0 faction spawns in plexes and belts.
Sure, as I see in the data dump they're an old, dated design (8/8/8) but that information could be altered in a day. Bottom line, I got to look at this ship using preview function, and now I really, really, really, really want one. Or two. And I want to get killmails in it. And then get hotdropped and lose it, and then laugh about how I didn't want that 40 billion ISK anyway. |
Ferdio Ricotez
Gallente Killer Carebears United Interstellar Alliance
|
Posted - 2009.06.16 12:09:00 -
[204]
Anti-alias option in the video settings. Really, my computer can easily handle all graphics at high, way over the defaults EVE chose for me. But I can't turn AA on 'cause there's no option to force it, and it's not on by default. I don't want my ships to look all ragged at the edges! |
Heroldyn
|
Posted - 2009.06.16 12:22:00 -
[205]
Originally by: CCP t0rfifrans I want to second Eris Discordia's comments that the dev team watches this thread and similar threads closely. The issues and concerns listed are the same as our devs internally feel are the biggest issues. No surprise, since most of them come from the EVE community, many closing in on 100 mill SPs, having played for years before joining CCP.
Of course, we can't do everything and keep everyone happy. But we keep trying, one expansion at a time.
if the issues and concerns listed here by the players are the same as the ones your devs internally feel being the biggest ones, then there is no need to watch this and similary threads closely. instead the dev's may just fix the issues and concerns ?
|
Fi Vantage
Minmatar Kha'rific-Mintor Outriders.
|
Posted - 2009.06.16 12:48:00 -
[206]
A mode allowing alphabet keys to be used as hotkeys Several different ways of moving a ship & drones, with redundancies. Allowing a ship to fire (less effectively) without achieving lock. A lot more area of effect EW. True module invention mechanics. Space weather. Circumstellar asteroid belts. Tier 5 T1 Frigates. Tier 2 Destroyers. Moar story-related events.
Asking for a lot, but I'm optimistic!
|
WhiteGhostBear
Furs of New Eden
|
Posted - 2009.06.16 14:21:00 -
[207]
Role management is a pain the rear.
I wanted to allow a new corpie to access one of the tabs in the corporate hangar at one of our towers the other day. I could not, for the life of me, figure out how to do it by relying on the interface alone.
I had to ask several people before I received my answer - and none of them were really sure anyways, even though they have been managing rights and roles and whatnot far longer than I. Also, in order to give him the access I wanted to give him, I needed to give him access to things that I didn't want him touching. Very frustrating.
The entire roles systems is confusing and frustrating to work with, and I only run a small corporation. I would hate to deal with a large corporation, or an alliance. How the heck do you people do it? It's an exercise in masochism.
|
Antiquus Inflatio
Amarr Phoenix Propulsion Labs
|
Posted - 2009.06.16 16:12:00 -
[208]
A T2 destroyer. Now that the Interdictors are all almost replaced by the Heavy Interdictors, there's no incentive to train Destroyers to 5 for one gimped ship. Give us an assault destroyer, something for the first time in the size with a respectable tank and keep it fast. Something that makes T2 frigates tremble at it's approach.
|
Kiri Serrensun
|
Posted - 2009.06.16 16:36:00 -
[209]
Edited by: Kiri Serrensun on 16/06/2009 16:40:45
Originally by: hired goon I don't have too much beef really. But I'd like to ask people to be careful with stuff like "make POS warfare more fun" - remember that some aspects of the game necessarily have to be NOT fun to reflect the nature of it. If you want to achieve something it should be a reward for unsavoury "hard work" and dedication, otherwise everyone would achieve everything. If POS warfare was the best fun in the game, all alliance space would be highly temporary and liquid, making the idea of 'territory' invalid.
Well, I'd assume in that case the challenge would come from people, y'know, defending their starbases, instead of getting through hours of watching a shield bar slowly turn red without suffering spontaneous brain-death through boredom.
I'll put in my usual candidates:
1: Better AI, fewer NPC ships. Introduce challenges to missions, stem the flow of minerals from loot reprocessing, and maybe teach players some useful PVP tactics instead of forcing them to relearn everything when they move onto PVP.
2: Fix the mail client. I want to be able to see all my messages in one list, and to sort messages by title, sender name, read / unread status, and date. Free email clients have had this option for years.
3: Restore descriptions to region names on the map, and NPC corp info.
And for a smaller thing:
4: Remove the yellow bar for players with low security status. Just to stop someone asking what it means in Help chat every half-hour.
|
Aarin Wrath
Caldari Perkone
|
Posted - 2009.06.16 19:01:00 -
[210]
Edited by: Aarin Wrath on 16/06/2009 19:03:48 Big problems in my eyes:
- User Interface usability is horrible
- Excel 95/ Windows 3.1 feel of the user interface
- Forced delay when switching ships (why?)
- War declaration mechanics / system is really bad. (no definable goals, among other problems)
- All ingame sounds need to be remastered / sc****d and done over
- Docking Games / can flipping / bumping / other misc cheap tricks need to be eliminated
- Edit: Corp role management is a nightmare. Complete and utter nightmare.
|
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 :: one page |
First page | Previous page | Next page | Last page |