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Thread Statistics | Show CCP posts - 2 post(s) |
Robot Robot
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Posted - 2009.06.09 13:52:00 -
[121]
Wishlist
#1: FIX THE SCANNING BUGS
#2: Provide many more fitting options while simultaneously giving a big boost to mining and manufacturing and a small nerf to missioning by rebalancing tech 1 modules. Specifically, make it so that no named module has both better performance and lower fitting than the base T1 version. Instead have named modules either give the same performance for lower fitting costs or better performance for higher fitting costs. Then, remove all base T1 drops from all NPC drop tables throughout the game(no need to replace them with anything else, a little less auto-reprocess loot is a good thing).
#3: Make the next expansion codename "Bugfix" and consist of nothing but fixes to longstanding bugs, long overdue balance changes, and much needed spit and polish to previous expansion content like Factional Warfare, Black Ops and Wormholes. You will make your playerbase MUCH happier at this point by overhauling their old, broken toys than by giving them new ones, broken or not. |
Oh Bugger
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Posted - 2009.06.09 14:22:00 -
[122]
Remove Titans (Over 168 now in game WTF) Remove Goons/Goonswarm (constantly breaking the EULA/TOS and not banned) why not ?
POS/Soverignty - This is just crap and has been for years, worst mechanic ever.
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I want planetside population, planetary flight, PVP in the form of conquest of planets in regions to decide soverignity of systems etc adds a lot more depth I would say and takes away the POS grind rubbish thats currently in place, also this removes the need for the ridiculous super caps and titans which insta kill everything which makes PVP in 0.0 null and void to be honest.
I mean imagine, you setup your battleships takes what, 20 minutes or so to get everything ready then you get your fleet together, another hour messing with the gang options etc etc, then move to the place to fight, lagging like hell and connection drops all over the place, then you encounter a titan, 3 hours later after eventually arriving and in 3 seconds your all dead, sound familiar? YAY WHAT FUN (NOT)
I think a lot of people would have fun dogfighting on planets, fighting over resources not just boring R64 moon mining but lots more like being able to force sanctions on enemy factions thus having a proper war of attritionand not feeling like having a second job setting up to live in 0.0.
But this is probably not going to happen, but it's a thing that would really make eve special and stand out.
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Tekutep
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Posted - 2009.06.09 14:43:00 -
[123]
Originally by: Robot Robot
#3: Make the next expansion codename "Bugfix" and consist of nothing but fixes to longstanding bugs, long overdue balance changes, and much needed spit and polish to previous expansion content like Factional Warfare, Black Ops and Wormholes. You will make your playerbase MUCH happier at this point by overhauling their old, broken toys than by giving them new ones, broken or not.
This right here is the top of my wish list. Don't add anything new until some of the old is fixed and polished. Additionally, that would include POS mechanics.
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Watching
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Posted - 2009.06.09 14:53:00 -
[124]
Some visual feedback to the orbit/keep-at-range commands. Something like a highlighted background so you can see which one is active. |
Misanth
RABBLE RABBLE RABBLE
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Posted - 2009.06.09 15:05:00 -
[125]
If we can remove/fix one thing? That'd be POS/Sov mechanics. Less shooting of POS, no jumpbridges (including JF's and titanbridges), no cyno gens. Same time I kinda like the cynojammers tho, but in case of the station ping-pong I prefer how it was before.
I.e. I can't really list one thing as the spawn of all devil, but the combination of the things I listed above is just ******ed. It needs a huge revamp. POS warfare stinks, and while the old logistics was horrible, now it's just too easy instead. Not to mention it's way too easy to defend space by just playing the Sov/POS war.
Assuming that won't ever be changed, and it's the wish of CCP to keep things this way.. my next option would be to discourage blobs, which ironicly is about equally hard to fix/balance as the first point I brought up.
Neither has an easy solution, but would be nice if CCP recognized them both to be "gamebreaking" (hugely affecting) the game. |
Mac Maniac
Caldari Shiva Morsus Mihi
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Posted - 2009.06.09 15:06:00 -
[126]
Remove all forums for a couple of weeks (except for bug/fix) to remind players that the forums are a privilege not a right. |
Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.06.09 16:26:00 -
[127]
Introduce a Line of Sight mechanic, so it becomes possible to take cover behind other Objects in Space (Asteroids or other Ships).
Introduce Fighting Arenas. Before anyone moans, Loss of Ship and Implants should be part of the risk of an Arena Fight, but the reason for the Arena would be to provide other PvP options then the usual PvB (Player vs Blob) where one player is killed by at least 20 Others.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Shebee
Caldari BOOMers Inc
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Posted - 2009.06.09 16:39:00 -
[128]
Just an idea but some pvp action where you actually dont lose anything, maybe like a competition, you get a ship and do pvp, more like battlegrounds in other games.
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Robot Robot
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Posted - 2009.06.09 16:40:00 -
[129]
Originally by: Shebee Just an idea but some pvp action where you actually dont lose anything, maybe like a competition, you get a ship and do pvp, more like battlegrounds in other games.
have a duel with your friends and agree to stop shooting at structure.
you can trust your friends, right?
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thelung187
Guiding Hand Social Club
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Posted - 2009.06.09 16:52:00 -
[130]
1. Functionality to create multiple tournament ladders via in-game mechanic that did not incur CONCORD retaliation for combatants. aka, I don't have to war your corp to engage in an "honest" tournament of sorts.
2. Arenas.
Neither will ever happen course as it is quite obvious CCP is MUCH more enthralled with the thoughts of laggy fleet battles and how to make more highsec agents available, but a boy can dream. |
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Atraxerxes
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.06.09 16:55:00 -
[131]
This isn't as much about what I'd like to see as what I don't want to see. At least not until some of the other aspects of EVE are fix/balanced.
CCP, FORGET ABOUT AMBULATION
(sorry for the caplocks & bold & underline)
Honestly every dev. hour spent on ambulation is one less hour spent on;
the docking button working 100% of the time 0.0 sov getting revamped (aka something besides pos bashing) faction war feeling like a complete game in the game industry & mining getting a boost or reboot so it's interesting
not to mention spending time on QA so we don't have another jump gate freeze patch.
Unless ambulation brings something more to the game than changing my wardrobe and drinking Quafe while watching exotic dancer, it should be left on the editing room floor. It needs to effect the game like everything else we do, or it's only purpose is to entice the WoW players to do EVE trials.
AX
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Drexlin Deadseer
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Posted - 2009.06.09 17:01:00 -
[132]
Eliminate gate camping. Implement delayed local everywhere. Move all asteroid belts to an exploration type mechanic. Continue working on ambulation and implement it sooner rather than later.
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Enuen Ravenseye
Gallente Beer of the Month Club LLC
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Posted - 2009.06.09 17:12:00 -
[133]
Originally by: Drexlin Deadseer Eliminate gate camping
Better yet, eliminate gates.
Allow players to warp to adjacent systems as they do now, but to any large celestial object (planet or moon) in the destination system. It would, at a minimum, make gate camping far more difficult having to cover multiple entry points.
We have the ability to warp, so being forced to use gates make little sense really.
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Smurphy2
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Posted - 2009.06.09 17:12:00 -
[134]
well lets see... 1. As far as I know each grid in a system is a single thread. I would love to see CCP's #1 priority be to make these multithreaded as this would really do wonders for lag in fleet battles. 2. Almost everything involving pos, corp and alliance management needs to be overhauled. 3. Have sov be based on something other than pos. Having two alliances spam 40+ towers in one system is not how it should work. 4. Add some more space. Not just 0.0 but some more empire, low sec, and 0.0 5. Have the next expansion be more about fixing and overhauling certain things(like #1 and #2) instead of adding more and more features.
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Hyperforce99
Gallente Infinite Covenant United Front Alliance
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Posted - 2009.06.09 18:24:00 -
[135]
Restore the oompfh in jumping sounds and cyno animations. I don't care if it uses the new particle engine (actually prefered) but at least make it look like your actually ripping through space and not just jumping out of a puddle. |
Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.06.09 19:07:00 -
[136]
1) Make sleepers not primary drones ALL THE TIME!
2) Fix all the bugs in probing/scanning mechanics.
3) Make lowsec useful and profitable compared to highsec (after considering risks).
Quote:
EVE is like a sandbox with landmines. Deal with it.
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MrPops
Caldari Foundation Sons of Tangra
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Posted - 2009.06.09 19:56:00 -
[137]
Scale up the planets and moons. Make them seem like they are real celestial bodies not floating marbles with low res textures.
Fix the sound!
Give us planetary interaction!
Jump clone every 12 hours?
System wide, planet wide, moon wide roid fields. |
No Class
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Posted - 2009.06.09 20:22:00 -
[138]
Please fix the sound...............Almost embarrassing to fire my guns with friends and family in the room.
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Jaroslav Hasek
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Posted - 2009.06.09 20:41:00 -
[139]
Originally by: CCP Eris Discordia I just wanted to say that these type of threads are very useful to read and I think a lot of devs are reading it. So please, in case you are considering a reply but you think no one reads it or cares...POST YOUR LIST WE DO CARE!!!
post reported for unnecessary sarcasm
i would like ccp to allow nested folders in bookmarks so i can arrange my system safe spots by constellation and region.
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Erzengel Cherubim
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Posted - 2009.06.09 20:51:00 -
[140]
Originally by: Facecorn Select station --> Dock --> Warping, then docking --> Ship actually docks 100% of the time
Sucks to have to babysit your ship while in warp to dock, fearing that you get the short end of the stick, especially since this 'bug' has been around forever.
+1 |
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Euriti
Sniggerdly Pandemic Legion
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Posted - 2009.06.09 21:01:00 -
[141]
PoS warfare ______________________________________________
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Captain Vampire
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Posted - 2009.06.09 21:14:00 -
[142]
What I'd like to see, besides all the regular wishes(improved scanning system, less lag and moar stuff) is unpredictable and dynamic gameplay. EvE likes to brag about having tons and tons of systems, and vast regions, however they are all static backgrounds for combat that happens 98% of the time at gates, PoSes or belts. And 99% of all PvP encounters stay in one solar system, doesn't move and is more or less decided when both sides has engaged(numbers are for lolz).
I really want a solar system to feel large and unexplored once I arrive there. I am so tired of knowing everything I have to know within 2 seconds of entering a new system, check overview, check local, check scanner. If empty, warp to next gate and repeat. Everything is so frigging predictable and static, it gets boring fast. It feels like every time I'm in combat, I've done the same thing before, the only thing different is the names of my victims and their emo rage quit whines.
Moving between systems and travelling through a system should be faster, however it should take more time mapping the system for hostile ships, asteroid belts and other things. I'd like to spend less time warping and jumping but more time looking for hostiles, tracking them down and identifying them, but at the same time now slow down the rate of PvP(rather speed it up).
My biggest wish is that star gates jump you to a random spot in the linked system, but that hostiles on the other side will be able to scan/probe/calculate your landing spot before you arrive, making it more a cat and mouse play rather than a static camp. This way, the ceptor would really live up to their name and be required for proper camping, as they'd have to warp to the landing spot and tackle the hostile ship before it manages to warp off after landing. Additionally, bringing a battleship would not always be better than bringing a battlecruiser/cruiser for the gate camp, as the ceptor might need support asap while tackling. This system introduces a lot of new tactical options for defenders and attackers.
And yeah, make the jumping more like a super warp, not some phooney loading screen. It shouldn't slow down travelling, but rather speed it up by allowing you to aim your landing zone closer to the next gate.
This way, camping one system could possibly shut down all traffic through the system, yet allow for decoys with agile ships and interesting tactics for both sides. Fights will suddenly be mid-space(like in the movies, yay).
I'd also like seeing good looking planets, proper asteroid fields, and get the feeling that (0.0) space is actually big, dangerous, unpredictable and unexplored.
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Leviathan9
Gallente Royal Hiigaran Navy SCUM.
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Posted - 2009.06.09 21:18:00 -
[143]
Implants show up on pod killmails ---------------------------
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Cpt Gobla
The Dark Space Initiative
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Posted - 2009.06.09 21:30:00 -
[144]
What I would really love to see as a relatively new player to EVE:
Storyline missions that are actual important missions! For all I care switch them around with missions like Damsel in Distress and Worlds Collide! At the very least I can still pretend that I'm actually saving something important with those missions. Even if it's for the tenth time. Saving the daughter of an important person or the members of a vital research team actually seems like something to call out a special capsuleer for. Being to damn lazy to get your own 999 tritanium is NOT. Surely that agent can just as easily buy the trit from the local market for the money that that implant is worth in the same time it takes for him to even write the mail telling me to pick up the TV remote control that he dropped on the floor! |
Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.06.09 21:34:00 -
[145]
Originally by: Atraxerxes This isn't as much about what I'd like to see as what I don't want to see. At least not until some of the other aspects of EVE are fix/balanced.
CCP, FORGET ABOUT AMBULATION
(sorry for the caplocks & bold & underline)
Honestly every dev. hour spent on ambulation is one less hour spent on;
the docking button working 100% of the time 0.0 sov getting revamped (aka something besides pos bashing) faction war feeling like a complete game in the game industry & mining getting a boost or reboot so it's interesting
not to mention spending time on QA so we don't have another jump gate freeze patch.
Unless ambulation brings something more to the game than changing my wardrobe and drinking Quafe while watching exotic dancer, it should be left on the editing room floor. It needs to effect the game like everything else we do, or it's only purpose is to entice the WoW players to do EVE trials.
AX
You're better off getting dev hours from the guys developing the First Person Shooter instead which is probably a team bigger than 30, where as ambulation still less than a hands worth last time we got updated on the team size. |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.06.10 00:00:00 -
[146]
Fix risk versus reward. No L4 in hisec. No industry\trade alts in noobcorps. |
Finarfin
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Posted - 2009.06.10 00:25:00 -
[147]
Fix existing content. I do not want to see a single new shiny feature till the existing stuff is fixed, balanced and polished. |
Karl Luckner
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Posted - 2009.06.10 01:21:00 -
[148]
My number one issue at the moment would be the sound. This sound from shield hardeners just cause headaches for me. But, I would like to hear the wonderful sound of my artillery cannons.
The other thing I would like to see is a new working bounty system plus tradeable killrights. ....................................................................................... And well, there are tons of other issues: dumb drones, local, scanning system, shield transporter fitting requirenments, shield vs armortanking, grid on the Nighthawk, weak tier one battlecruisers, poor sensor ranges on tackling ceptors, strange design decisions with Minmatar ships, number of armortanked ships vs. shield tanked ones, blasters, projectile weapons, missiles, overview hiccups (including probes not visible in overview),... Oh, and did I mention I hate cap ships ? And all that jumping **** that allows hotdropping...a well, the list is long.
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Empyre
Domestic Reform
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Posted - 2009.06.10 07:07:00 -
[149]
Remove doomsday weapons. That is all.
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Twilight Magester
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Posted - 2009.06.10 07:17:00 -
[150]
1) fix existing bugs and content 2) make guns and missiles MORE (but not completely) equal, but still different (i'm also told artillery basically sucks) 3) shield tanking vs armor tanking (make them equal ish, i don't want to have to fit 1600mm plates on my caldari ships, but armor tanking is simply THAT much better) |
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