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Thread Statistics | Show CCP posts - 2 post(s) |

SpaceSquirrels
Caldari
|
Posted - 2009.06.05 05:46:00 -
[1]
Edited by: SpaceSquirrels on 05/06/2009 05:57:35 Because of how broad EVE is it's hard to get the scope of what the majority of EVE players want to see or is their concern. Granted due to this very "grandiose" scope pf things there might not be a majority at all. Further more there is no polling system built into the forums. Which also makes it tedious to collect the priority concerns of the community.
Mine is rather odd, and i'm probably one of the few... But EVE for me isn't very casual friendly in the sense of time allocation. Most missions take awhile to complete (i have what now 5million sp?) PVP can be a tossup, but these days hard to find a quick engagement or two. I wouldnt call myself a casual player, but I don't have that much time to play what eve sometimes requires (combat wise) Further more traveling can take considerable time. Granted you can go afk in high sec, but other places that's unwise. I'd rather not have the only time I have jumping gates, and right clicking WTZ.
So i'd like to see maybe (lesser) missions that take less time to complete (lesser reward). And the possibility of adding a "freeway gate system" in which less jumps are require to certain sectors of space. One idea being certain gates that lead to FW areas easier. (sectors not systems necessarily) Or multi path gateways that jump to one area etc. EG: system A gates can all jump to system x and system B gates do as well.
So please post your number one concern below. I'd like to see what the consensus is.
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WhiteSavage
Gallente Altruism.
|
Posted - 2009.06.05 05:51:00 -
[2]
more cake |

Kaivos
Pyydys
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Posted - 2009.06.05 05:53:00 -
[3]
hmm. I actually like the idea. Super Stargates which can take you directly to selected number of regions. Maybe only in empire space.. |

Awesome Possum
Insert Obscure Latin Name
|
Posted - 2009.06.05 05:56:00 -
[4]
1. People that say Eve sucks, they've cancelled, they're quitting, etc.. immediately have their account suspended and characters (along with all stuffs) put up for auction.
2. Passive shield regen is ridiculous and should be deleted. Active reps should be the only way to go.
3. Make hull tanking viable.
4. My minmatar slave girl better have a jump-flip with WIS.
5. On second thought, WIS should never come out, its worthless.
6. L4 High sec missions are too profitable, and runners cry too much about ninja salvagers.. Perfect solution, make both ninja AND runner blink to each other when wreck is salvaged by ninja.
7. One random hour per day, all market hub systems should be locked down, all ships ejected from stations, and security status dropped to 0.0.
8. Fire the drone AI programmer
9. On second thought, just let me nerfbat the hell out of him for awhile.. then fire him. |

Facecorn
|
Posted - 2009.06.05 06:06:00 -
[5]
Select station --> Dock --> Warping, then docking --> Ship actually docks 100% of the time
Sucks to have to babysit your ship while in warp to dock, fearing that you get the short end of the stick, especially since this 'bug' has been around forever. |

Destination SkillQueue
Are We There Yet
|
Posted - 2009.06.05 06:06:00 -
[6]
Nothing really bugs me at the moment. Lots of things could be improved though. I'd like to see more empire building. Allow players to actually develop those 0.0 areas into something, that brings concrete benefits to more playstyles and players. |

Dirk Magnum
Royal Hiigaran Navy SCUM.
|
Posted - 2009.06.05 06:23:00 -
[7]
More opportunities to PvP in High Sec and a revamping of the security status system. I'm thinking something that might make people feel more comfortable with attacking people who have low security status or those who flag themselves, such as an insurance bonus provided by CONCORD for sacrificing your ship in defense against piracy. I also think that if CCP wants to keep the security status mechanic as it is, it should still allow criminals access to systems up to at least 0.8 without police intervention. The goal being to prompt High Sec residents to attack unwary or outnumbered outlaws visiting High Sec systems, and thus generate more PvP.
|

Acedias
Atropos Asylum
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Posted - 2009.06.05 06:23:00 -
[8]
A feature to be added where should I accidently fall asleep at the keyboard with my ishtar in a belt, my ishtar be placed in the same dream world I am in and not be tackled by a hurricane.
Or more seriously, -A minmatar HAC with more than 4 mids. Hell a third HAC tier for all races.
-Buff all pirate ships to be in line with the Sansha ones, except the guristas. Half the bonuses and slots of all Guristas ships.
-Increase the size of wormholes to allow them to be scanned quicker, so that they may be used as a more time efficient means of getting around without knowing where you are going.
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Dirk Magnum
Royal Hiigaran Navy SCUM.
|
Posted - 2009.06.05 06:27:00 -
[9]
Originally by: Acedias -Buff all pirate ships to be in line with the Sansha ones, except the guristas. Half the bonuses and slots of all Guristas ships.
My Gila requires a CPU mod but still has 400 spare powergrid.  Blood Raider ships need some serious tweaking to their fitting stats too. |

Template Girl
|
Posted - 2009.06.05 08:23:00 -
[10]
Originally by: Kessiaan
T3 cruisers come down to the 200M range
1) This because that's all they are worth anyways (in relation to their class competition- 100m t2 cruisers). OR make t3 no better than t2 and cost the same BUT have to pay the extra isk for customizability (new subsystems).
2) Also scale-able missions. I'd love to have a challenging and rewarding level 1 mission that you could only use frig class ships in (would need assault ship or at least all t2). Then level 2s cruiser only (once again HACs or at least all t2 fit). The 3s could be basically what level 4s are now but only allow up to BC. The 4s could possibly even have their own 'elite' version that would need t2/marauders. |
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Dan Glebitts
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Posted - 2009.06.05 08:27:00 -
[11]
An end to nuetral reppers. |

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.06.05 08:41:00 -
[12]
Originally by: Dan Glebitts An end to nuetral reppers.
Please. |

Sirius Snape
|
Posted - 2009.06.05 09:01:00 -
[13]
Originally by: Dan Glebitts An end to nuetral reppers.
I like this.
|

Tzar'rim
|
Posted - 2009.06.05 09:06:00 -
[14]
Significantly lower rewards for running missions, 'forcing' people to do other stuff which is bound to be less solo oriented.
Self-proclaimed idiot
|

Sabrage
|
Posted - 2009.06.05 09:08:00 -
[15]
I think it's pretty obvious that the #1 problem in this game is that other people choose not to play the game as I do.
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Death Becoming
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Posted - 2009.06.05 09:16:00 -
[16]
I think a cool feature to add would be a filter for the local chat which only allowed certain pilots to show up. For example: Wartargets.
If your traveling thru systems and they have alot of pilots in them it would be nice to have that setting to filter out all pilots not at war with you.
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Wilja Anrick
Caldari XIII Interstellar Legion
|
Posted - 2009.06.05 09:21:00 -
[17]
So many changes, There is one lasting complaint, Not enough haikus.
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Ivy Scorn
Amarr Nethro Ore Conglomerate
|
Posted - 2009.06.05 09:52:00 -
[18]
Originally by: Sabrage I think it's pretty obvious that the #1 problem in this game is that other people choose not to play the game as I do.
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Riho
Gallente Mercenary Forces
|
Posted - 2009.06.05 09:55:00 -
[19]
Originally by: Dan Glebitts An end to nuetral reppers.
tbh.. nothing wrong whit that as you can shoot them ---------------------------------- Fighting for something Yes... this is my main. Extreme Troll Slayer...
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Jagga Spikes
Minmatar Sebiestor tribe
|
Posted - 2009.06.05 10:53:00 -
[20]
better interface
other than that, more bang, less buck
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Discrodia
Gallente Blood Red Dawn
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Posted - 2009.06.05 11:02:00 -
[21]
Personally, I like EVE's mechanics the way they are, and can live with them. The following is just stuff I'd like to see.
1. Allowing you to paint your ship with a faction skin. 2. Return mines, because I'm pretty sure the server can support them better now. 3. Just for looks, allow your ship to do manuevers like barrel rolls. 4. Anyone who trolls the forums suffers a 1mil ISK penalty, which increases by 1mil each time they do it. If they can't pay for another trolling, they can't post again (trolling defined as a whine that at least 10 players call them out on) ___________________________________________
SLUSHIES :D
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Araviel
Gallente Epic.
|
Posted - 2009.06.05 11:02:00 -
[22]
number one concern, well that this game would become mainstream.
and number one change, well i think eve is to small, travel is to fast. when i started Eve felt huge, it dosnt anymore. i would like to se the removal of jumpbridges and added low sec around the npc empires to get a better regional feel. no more highways and hopefully death to jita.
MAXSuicide> Araviels bat is even more powerful than the nerf bat.
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Vaal Erit
Science and Trade Institute
|
Posted - 2009.06.05 11:10:00 -
[23]
POS/Sov/0.0 is the biggest problem in EVE atm.
Oh and by the replies in this thread, THANK GOD CCP doesn't solely balance based on the average GD post. |

Araviel
Gallente Epic.
|
Posted - 2009.06.05 11:23:00 -
[24]
Originally by: Vaal Erit POS/Sov/0.0 is the biggest problem in EVE atm.
agree its a big problem and its the seccond thing on my list, wasnt my number one since there is a choice to participate or not, (I have choosen not to participate)
MAXSuicide> Araviels bat is even more powerful than the nerf bat.
|

Soporo
Caldari
|
Posted - 2009.06.05 11:39:00 -
[25]
1. Macros, bots and 3rd party progs to vanish. 2. Any further reballancing, nerfing, or boosting to things to have some sort of basis in common sense. 3. A comprehensive re-look at all ships and weapons, see number 2. 4. The Devs to finally come out and admit they loathe all things Caldari, Missiles, Shield Tanking, and Mining. |

Another Forum'Alt
Gallente Center for Advanced Studies
|
Posted - 2009.06.05 11:39:00 -
[26]
Originally by: Facecorn Select station --> Dock --> Warping, then docking --> Ship actually docks 100% of the time
Sucks to have to babysit your ship while in warp to dock, fearing that you get the short end of the stick, especially since this 'bug' has been around forever.
This.
Also, make warp to 0 actually warp to 0 and not to 2500. |

Gun Gal
|
Posted - 2009.06.05 11:48:00 -
[27]
THE ABILITY TO BLOCK FORUM POSTERS WHO POST USELESS STUFF |

Banana Torres
The Green Banana Corporation
|
Posted - 2009.06.05 11:57:00 -
[28]
Originally by: Gun Gal THE ABILITY TO BLOCK FORUM POSTERS WHO POST USELESS STUFF
I agree....Also automatically block any ****** that use all capitals. And those ridiculous people that write capitol instead of capital. And write rediculous instead ridiculous.
|

Wild Rho
Amarr Sniggerdly
|
Posted - 2009.06.05 12:00:00 -
[29]
POS and SOV mechanics. Anyone involved in major sov wars at any point can probably understand why. |

Eben Rochelle
Gallente The Scope
|
Posted - 2009.06.05 12:21:00 -
[30]
Originally by: Gun Gal THE ABILITY TO BLOCK FORUM POSTERS WHO POST USELESS STUFF
Oh the irony!
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Rhinanna
Minmatar
|
Posted - 2009.06.05 12:30:00 -
[31]
1. Asteroids/Other objects that have hit/collusion boxes much bigger than their visual appearence (over twice in many cases) 2. Most of the best looking ships in the game (Hurricane, Maelstrom, Drake) don't have Tech 2 variants
|

Hebron Melkor
Hunerian Science Institute Virtue of Selfishness
|
Posted - 2009.06.05 12:55:00 -
[32]
1. The ability to anchor/online more than one POS module at a time - maybe link this to anchoring skill (up to a max of 5). If players consider this will effect 0.0/Low Sec POS Warfare too much then possibly restrict it to Empire POS only.
|

Ghoest
|
Posted - 2009.06.05 13:27:00 -
[33]
Redo soveriegnty.
Make it require actually doing stuff rather than parking POS and then never doing anything in the system.
Wherever you went - Here you are.
|

Maxpie
Cross Roads
|
Posted - 2009.06.05 13:38:00 -
[34]
Get rid of alts. Better yet (though not realistic) get rid of multiple accounts too.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |

Kel Nissa
|
Posted - 2009.06.05 16:16:00 -
[35]
Full scale mandatory faction ware. (Translation: the eve storyline should be part of eve)
|

Areo Hotah
Paxton Industries Paxton Federation
|
Posted - 2009.06.05 16:27:00 -
[36]
Devs associated with game balance actually base their opinions and ideas on playing the game, and not pure EFT numbers and silly arguments like "projectile can choose dmg type, so that means lower DPS", or carebear complaints. They should also listen to player feedback (not whines), and regularly providing feedback to player feedback in the forums.
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Mara Rinn
|
Posted - 2009.06.05 16:32:00 -
[37]
Address the imbalance of mineral values. |

GBlair
Caldari State Protectorate
|
Posted - 2009.06.05 17:06:00 -
[38]
Originally by: Araviel death to jita.
This.
Try looking in other systems and save yourself some money. Bleep bloop, I have achevables. |

Mercspector
|
Posted - 2009.06.05 17:13:00 -
[39]
1. Be able to kick scotty trough the airlock of your ship. 2. Painting your ship. 3. Damadge models for ships.
|

MightyRhinox
Minmatar Rhinox Heavy Industries
|
Posted - 2009.06.05 17:24:00 -
[40]
My number one concern in Eve is how much isk is in my wallet. The number one thing I'd like to see changed in EVE is how much ISK there is in my wallet. Devs please to be depositing 10billion isk in my wallet as soon as is possible. Thank you. |
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SpaceSquirrels
Caldari
|
Posted - 2009.06.06 15:14:00 -
[41]
Hmm I expected different answers. |

Raneru
Euphoria Released
|
Posted - 2009.06.06 16:06:00 -
[42]
1. Change 0.0 local chat to delayed mode
2. Somehow make it a lot more difficult for large alliances/coalitions to take large areas of space, Forcing groups to make more efficient use of the space they have.
|

Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.06.06 16:33:00 -
[43]
Originally by: SpaceSquirrels Edited by: SpaceSquirrels on 05/06/2009 05:57:35 Because of how broad EVE is it's hard to get the scope of what the majority of EVE players want to see or is their concern. Granted due to this very "grandiose" scope pf things there might not be a majority at all. Further more there is no polling system built into the forums. Which also makes it tedious to collect the priority concerns of the community.
Mine is rather odd, and i'm probably one of the few... But EVE for me isn't very casual friendly in the sense of time allocation. Most missions take awhile to complete (i have what now 5million sp?) PVP can be a tossup, but these days hard to find a quick engagement or two. I wouldnt call myself a casual player, but I don't have that much time to play what eve sometimes requires (combat wise) Further more traveling can take considerable time. Granted you can go afk in high sec, but other places that's unwise. I'd rather not have the only time I have jumping gates, and right clicking WTZ.
So i'd like to see maybe (lesser) missions that take less time to complete (lesser reward). And the possibility of adding a "freeway gate system" in which less jumps are require to certain sectors of space. One idea being certain gates that lead to FW areas easier. (sectors not systems necessarily) Or multi path gateways that jump to one area etc. EG: system A gates can all jump to system x and system B gates do as well.
So please post your number one concern below. I'd like to see what the consensus is.
Wow, you just described 0.0.
We have very nice belt rats that net in the millions, and jumpgates that allow me to zip around whole regions in little time.
So yea, leave carebear land and join the real fight.
Oh, don't try us, we dont take newbs. ----------------- Friends Forever |

Qarthy
|
Posted - 2009.06.06 19:25:00 -
[44]
1.) Limit the amount of star systems that any one Alliance or Corp can claim sovereignty in.
2.) Change POS and SOV warfare to something more fluid and fun. Current system is such a drag.
3.) Increase the number of gates and locations that 0.0 can be entered.
|

Selma Body
Amarr Ad Astra Vexillum Sc0rched Earth
|
Posted - 2009.06.07 00:11:00 -
[45]
We need old cyno effects back ! |

Petra Katell
Pator Tech School
|
Posted - 2009.06.07 02:59:00 -
[46]
Ships balance is really the thing that bothers me the most. There's just a bunch of basically worthless ships.
Hawk, Deimos, Muninn, Nighthawk, Eos, Raptor, Rapier (sorta), Ferox (sorta), Eagle (mostly), all EAF sans maybe the Sentinal, all interdictors sans the Sabre. I'm sure there are others that are more or less debatable.
Each ship should have a *useful* PVP role and fill that role well. Also make sure each ship can fit a reasonable PVP fit.
Really wish they would spend more time on fulfilling that.
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No Homo
Gallente The Scope
|
Posted - 2009.06.07 03:03:00 -
[47]
Originally by: Rhinanna
Most of the best looking ships in the game ([...] Drake)
wut?
|

SeanStakes
Caldari 8492nd Tactical Fleet
|
Posted - 2009.06.07 09:47:00 -
[48]
Originally by: Petra Katell Nighthawk
Take That back.. Now.
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Otellus
Imperial Shipment
|
Posted - 2009.06.07 10:32:00 -
[49]
1. titan DDs 2. Badly designed ships (split damagebonus typhoons and such) 3. 0.0 Sov requiring ever bigger blobs |

Mihali
|
Posted - 2009.06.07 11:05:00 -
[50]
Originally by: WhiteSavage more cake
The cake is a lie.
1. Titan DDs. They have become too common now. Make them like siege mode & can't move for 10 minutes.
2. Moar love to Black Ops ships.
3. Change Sovereignty mechanics so that 0.0 isn't just a pos grind. |
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mizuki saki
|
Posted - 2009.06.07 11:06:00 -
[51]
faction ships overhaul, med officer weapons |

ViolatngUall
Caldari Corp 1 Allstars
|
Posted - 2009.06.07 12:33:00 -
[52]
Make Jump bridges to where only a certain number of pilots can jump at one time is accourding to ship size. Like 3 carriers or 2 carriers and 3 battlecruisers ect ect. then there has to be a cooldown of 90 seconds to prevent major blobs from jumping in enuff pilots to make it a 8 vs 1 witch is in all respects is unsporting to alot of the older players when you just want it to be 5 v 5, fight to the death, dishonor your new corpse in your hold and post your km.
P3N!5 |

5pinDizzy
|
Posted - 2009.06.07 12:36:00 -
[53]
One of my main concerns should be getting fixed by the time they bring out scalable rigs, in that tech 1 frigs and cruisers are the only ships that aren't worth rigging meaning they have a large disadvantage usually from the get go. |

Irida Mershkov
Gallente War is Bliss
|
Posted - 2009.06.07 12:38:00 -
[54]
Originally by: Riho
Originally by: Dan Glebitts An end to nuetral reppers.
tbh.. nothing wrong whit that as you can shoot them
Except for the part where they immediately dock up if you open fire, granted that's station combat exclusively, but that's where it almost always happens in high-security space. |

nails
Caldari Ota Corps
|
Posted - 2009.06.07 13:44:00 -
[55]
Remove High Sec space. Make eve 100% 0.0 --------------
http://nails.otaku.jp/ota-corps/ |

Kessiaan
Minmatar MicroFunks
|
Posted - 2009.06.07 13:53:00 -
[56]
Edited by: Kessiaan on 07/06/2009 13:53:01 1) Make FW plexing not suck. Preferably before I finish BS5 / Large Hybrids V in about six months and go out to nullsec.
2) Un-nerf rockets. Thank you.
3) UI has gotten a lot better, but still has a long way to go.
4) More cake!
|

Viginti Tres
|
Posted - 2009.06.07 14:02:00 -
[57]
I just want to be able to pay for a plex like I pay for my subscription. It's so irritating that I can't buy it because I have the common sense to not get a credit card.
Christ. |

Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.06.07 15:25:00 -
[58]
The biggest change I'd like to see is setting Local to Recent Speakers mode in 0.0 space, just like in wormhole systems. ~ Santiago Fahahrri Galactic Geographic |

Black Leather
|
Posted - 2009.06.07 15:41:00 -
[59]
Bumping!
Little ships should bounce off big ships, dammit!
Fix now, please
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Riki Halcyon
|
Posted - 2009.06.07 21:18:00 -
[60]
I like the superhighway idea.
Originally by: Facecorn Select station --> Dock --> Warping, then docking --> Ship actually docks 100% of the time
Sucks to have to babysit your ship while in warp to dock, fearing that you get the short end of the stick, especially since this 'bug' has been around forever.
This does bug me.
Originally by: Dirk Magnum More opportunities to PvP in High Sec and a revamping of the security status system. I'm thinking something that might make people feel more comfortable with attacking people who have low security status or those who flag themselves, such as an insurance bonus provided by CONCORD for sacrificing your ship in defense against piracy. I also think that if CCP wants to keep the security status mechanic as it is, it should still allow criminals access to systems up to at least 0.8 without police intervention. The goal being to prompt High Sec residents to attack unwary or outnumbered outlaws visiting High Sec systems, and thus generate more PvP.
I like this idea a lot. Before I started playing my friends were telling me about EVE and I thought things were going to be more like this. It would be neat to find a way to actually be a profitable bounty hunter, maybe have CCP create bounties for people with low standing? That would be neat.
Now, my two concerns: 1) Lag in large FW engagements - lame! 2) Make Assets search function find items inside of my containers - please! Or at least let us open our containers remotely. (Yeah not the biggest deal in the world, but I use my containers to organize my crap and then I buy things four times over when I all ready have them in a container somewhere or I just can't things that I know I bought).
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
|
Posted - 2009.06.07 23:16:00 -
[61]
Originally by: SpaceSquirrels So i'd like to see maybe (lesser) missions that take less time to complete (lesser reward).
Just drop down a level, then?
Originally by: SpaceSquirrels And the possibility of adding a "freeway gate system" in which less jumps are require to certain sectors of space.
Disagree. In fact, I think it needs to go the other way. Eve doesn't feel big anymore because imo it's too easy to get around, thanks to a number of things like existing highways, jumpbridges, jumpclones, WTZ and capital logistics.
/Ben
|

Marcus Druallis
Quantum Industries RAZOR Alliance
|
Posted - 2009.06.08 03:02:00 -
[62]
Originally by: Ghoest Redo soveriegnty.
Make it require actually doing stuff rather than parking POS and then never doing anything in the system.
We could set it up in a system where you have to actually go in and put fuel into the POS's and stuff. That could work.  --
|

SpaceSquirrels
Caldari
|
Posted - 2009.06.08 03:12:00 -
[63]
I got to ask why do people want more travel time?.... I'm not a fan of ****ing around for 30-40minutes doing nothing... _________________________ EVE has the biggest haters out of any MMO...
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Marcus Druallis
Quantum Industries RAZOR Alliance
|
Posted - 2009.06.08 03:15:00 -
[64]
Originally by: SpaceSquirrels I got to ask why do people want more travel time?.... I'm not a fan of ****ing around for 30-40minutes doing nothing...
Because if the EVE galaxy is made smaller then it will become a different game. Spreading the world out is a good thing. New markets are made, etc. --
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SpaceSquirrels
Caldari
|
Posted - 2009.06.08 03:18:00 -
[65]
Guess we'll have to disagree on this one. I'd rather have more time in the new markets rather than trying to get there and back again. _________________________ HATERS!!!!
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Marcus Druallis
Quantum Industries RAZOR Alliance
|
Posted - 2009.06.08 03:26:00 -
[66]
Originally by: SpaceSquirrels Guess we'll have to disagree on this one. I'd rather have more time in the new markets rather than trying to get there and back again.
I don't think you are understanding. If it is easier to get around EVE, there will be Jita. When you make it difficult to get around, local market hubs are made. Sooo... --
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Gloomy Gustavo
|
Posted - 2009.06.08 03:26:00 -
[67]
Nothing, not even the LagMonster, 0.0 Blobbage, Salvage Ninjas, Can Flippers, Suicide Gankers, or Titans Online can compare with the utter horribleness of the new Cyno Jump in animation. It is horribleincarnate!!! I'm superserial ya'all!!!
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SpaceSquirrels
Caldari
|
Posted - 2009.06.08 03:32:00 -
[68]
Originally by: Marcus Druallis
Originally by: SpaceSquirrels Guess we'll have to disagree on this one. I'd rather have more time in the new markets rather than trying to get there and back again.
I don't think you are understanding. If it is easier to get around EVE, there will be Jita. When you make it difficult to get around, local market hubs are made. Sooo...
No no I get the points/fears people make with the faster = not better argument. I just disagree, and don't see it that way. And one of my biggest peeves in any game is bored/idle time for the purpose of having idle time or say "take in the scenery by force.". I can do that regardless. |

Marcus Druallis
Quantum Industries RAZOR Alliance
|
Posted - 2009.06.08 03:37:00 -
[69]
Originally by: SpaceSquirrels
Originally by: Marcus Druallis
Originally by: SpaceSquirrels Guess we'll have to disagree on this one. I'd rather have more time in the new markets rather than trying to get there and back again.
I don't think you are understanding. If it is easier to get around EVE, there will be Jita. When you make it difficult to get around, local market hubs are made. Sooo...
No no I get the points/fears people make with the faster = not better argument. I just disagree, and don't see it that way. And one of my biggest peeves in any game is bored/idle time for the purpose of having idle time or say "take in the scenery by force.". I can do that regardless.
Well if you don't mind me asking, what is forcing you to travel so much? The only thing that forces me to travel long distances is changing fronts, and that happens rarely. --
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SpaceSquirrels
Caldari
|
Posted - 2009.06.08 03:42:00 -
[70]
Go new places, Buy stuff, Missions, Missions that send you places, Go new places.... better agents, FW, I don't like staying in one place.... that's boring too. Also I don't have jump clones, a whole lot of money, or belong to 0.0 corp. So for the non homebody type like me travel is pain in the ass. Now that I think about it...everyone speaks on the "vastness of eve" Yet most people stay in one spot... _________________________ HATERS!!!!
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Ma'kal
Caldari SUNDERING Zenith Affinity
|
Posted - 2009.06.08 03:51:00 -
[71]
To have the Dev's not listen too closely to players, because if we could make really great games we would be designing them not just playing them.
|

Marcus Druallis
Quantum Industries RAZOR Alliance
|
Posted - 2009.06.08 03:53:00 -
[72]
Originally by: SpaceSquirrels Go new places, Buy stuff, Missions, Missions that send you places, Go new places.... better agents, FW, I don't like staying in one place.... that's boring too. Also I don't have jump clones, a whole lot of money, or belong to 0.0 corp. So for the non homebody type like me travel is pain in the ass. Now that I think about it...everyone speaks on the "vastness of eve" Yet most people stay in one spot...
People stay in one spot due to the vastness of eve. Setting up a home base if you will. And by staying in one spot I mean for extended periods of time. I've pretty much lived in 60% of eve during my playing time, so I wouldn't say I've stayed in one spot. --
|

Jin Nib
|
Posted - 2009.06.08 03:54:00 -
[73]
What I'd like is some thing done about spam in game, there really is no reason for it, and its all absolute garbage and really stupid, boring, scams.
|

Emperor Salazar
Caldari Remote Soviet Industries
|
Posted - 2009.06.08 08:14:00 -
[74]
I want to see a titan do a barrel roll 
|

Jin Nib
|
Posted - 2009.06.08 08:20:00 -
[75]
Originally by: Emperor Salazar I want to see a titan do a barrel roll 
Yeah it'd be nice if they ditched the arbitrary up/down orientation, it's space for heaven's sake! But I suppose that might lead to server side issues depending on if they have it for mechnics reasons. |

Kiri Serrensun
|
Posted - 2009.06.08 10:08:00 -
[76]
Originally by: Black Leather Bumping!
Little ships should bounce off big ships, dammit!
Fix now, please
But then you wouldn't have the hilarity of everyone needing to creep really slowly towards a Titan to do a fleet jump, so that a careless guy in an interceptor doesn't send the spaceborne city spinning away.
|

Vossejongk
Caldari red white bleu Flying Dutch Liberty Angels
|
Posted - 2009.06.08 10:19:00 -
[77]
Originally by: Awesome Possum
7. One random hour per day, all market hub systems should be locked down, all ships ejected from stations, and security status dropped to 0.0.
Lol'd!
Oh the chaos :P |

E villMonkeigh
SPORADIC MOVEMENT
|
Posted - 2009.06.08 10:58:00 -
[78]
Originally by: Awesome Possum 1. People that say Eve sucks, they've cancelled, they're quitting, etc.. immediately have their account suspended and characters (along with all stuffs) put up for auction.
2. Passive shield regen is ridiculous and should be deleted. Active reps should be the only way to go.
3. Make hull tanking viable.
4. My minmatar slave girl better have a jump-flip with WIS.
5. On second thought, WIS should never come out, its worthless.
6. L4 High sec missions are too profitable, and runners cry too much about ninja salvagers.. Perfect solution, make both ninja AND runner blink to each other when wreck is salvaged by ninja.
7. One random hour per day, all market hub systems should be locked down, all ships ejected from stations, and security status dropped to 0.0.
8. Fire the drone AI programmer
9. On second thought, just let me nerfbat the hell out of him for awhile.. then fire him.
This
|

Abrazzar
|
Posted - 2009.06.08 11:09:00 -
[79]
I would like to have at least one SCRUM team investigate existing features for adding more substance to them. This would include, but not limited to, things like mining, bounty hunting, wars, factional warfare, LP Stores, sovereignty, missions, exploration sites and lowsec.
This is to create a more solid basis in EVE to build new expansions on. -------- Ideas for: Mining
|

Vaneshi SnowCrash
|
Posted - 2009.06.08 12:47:00 -
[80]
Bug fixes. It's the #1 thing I'd like to see, hell I'd be happy if the next expansion was nothing more than bug fixes and features that were dropped. What bugs and dropped features you ask? Well here's some off the top of my head: - Overview ghosts. - Light/Med/Heavy Drones still don't attack structures 100% of the time. - Alliance/Corp logo on ships. - Rejoin starter corps, I've heard "it's comming" for donkey years. Just freaking do it. - Armour repair effect jerks/stutters. - User content on CONCORD Billboards.
The list goes on I'm sure.
|
|

Heroldyn
|
Posted - 2009.06.08 13:00:00 -
[81]
getting rid of the forced delay between switching ships. |

Kelly Dataminer
|
Posted - 2009.06.08 15:55:00 -
[82]
I think its funny that many of the small corps and alliances somehow think that if CCP eliminated sovereignty that they would somehow get access to unclaimed areas or be able to drop POS's at a whim. Sov is new, getting spanked by a large alliance laying claim to an entire region is not.
Something I'd like to see? Having a way to probe out non Cov Ops or stealth based ships. Titans, battleships, etc. Make Cov Ops useful by letting them have a bonus or module specific to them for this job as CCP has already removed their "warped while cloaked" specialty. |

ARALIEUS
Amarr Traumark Logistics
|
Posted - 2009.06.08 17:56:00 -
[83]
Allow Carriers in 0.5 space  -Ara |

Descrambled
|
Posted - 2009.06.08 21:04:00 -
[84]
1. Update 0.0 pos mechanics so it doesn't suck. Want to shoot at players not a boring NPC for so long. fix the tower spamming
2. Drones dont damage towers sometimes. Wrote up in petition. Got back from GM they know of this already? grr....
3. Add more pve options that doesn't suck... More variety of things to do to earn ISK
4. Stop nerfing the hell out of stuff w/o buffing things to still be viable
|

Karl Luckner
|
Posted - 2009.06.08 22:04:00 -
[85]
1) local channel 2) a goddamn working bountysytem with tradeable killrights
|

Terranid Meester
Tactical Assault and Recon Unit
|
Posted - 2009.06.08 22:07:00 -
[86]
Id like to see the SpaceSquirrel menace eradicated as they as displacing the native StarSquirrel population.
|
|

CCP Eris Discordia

|
Posted - 2009.06.08 22:23:00 -
[87]
I just wanted to say that these type of threads are very useful to read and I think a lot of devs are reading it. So please, in case you are considering a reply but you think no one reads it or cares...POST YOUR LIST WE DO CARE!!!
Pink Dread has been hijacked
|
|

Awesome Possum
Insert Obscure Latin Name
|
Posted - 2009.06.08 22:35:00 -
[88]
Eris, I just had to reply and state that I was 110% serious when I posted my list.
Those are the top issues, in my opinion, and I would LOVE to see them all addressed. |

Thenoran
Caldari Tranquility Industries
|
Posted - 2009.06.08 22:43:00 -
[89]
1. Mining, completely revamped.
Really, Mining hasnt changed aside from the models since EVE got out. Leave the option for an AFK mode if people actually enjoy that, but please, make it more user interactive. Targettable veins in the roids, comets, planetary rings, solar system wide belt, you name it. There are dozens of ideas in the suggestions forum.
Mining.Completely.Revamped |

Raneru
Euphoria Released
|
Posted - 2009.06.08 22:53:00 -
[90]
Can we have the ability back to clonejump without needing to leave our ship first then wait 30 sec for the session change?! Who thought that change was a good idea 
Can we also have the ability to rename ships without being in them back?
|
|

SpaceSquirrels
Caldari
|
Posted - 2009.06.08 23:38:00 -
[91]
Originally by: Terranid Meester Id like to see the SpaceSquirrel menace eradicated as they as displacing the native StarSquirrel population.
Good Luck with that buddy the space biologist are spread thin these days, and it's survival of the fittest now. Darwin would be so proud of the space squirrels!! And if you don't believe in Darwin...it's gods will too. _________________________ HATERS!!!!
|

Armoured C
Gallente Federation of Freedom Fighters Aggression.
|
Posted - 2009.06.08 23:52:00 -
[92]
my number one concern for eve is that there is to much isk in the game.
i remember a time where a titan ment something to an alliance, where they used it with pride as it was a ccomplishment to have one as everyone banded together.
there is so much damm isk in the game that these magnificent things are far to common.
now it so bad to the point people can make isk in empire with very little consequence rather that chain spawning in 0.0 with more risk and less rewards.
the game is clearly broken in the aspects of isk making to be allowing single people to buy titans by themselves.
sik some be pulled back to the point where destroying a cap fleet is a great way to kill the pocket books of the other side.
never fear there are some solutions to move the problem of isk foward
- CCP can test how much a maxed out miner can make in empire with minerals at there all time high compare how much they could make a hour and balance that to the tune with mission runner for empire running maxed out equipment running the best mission
- cut out mineralised loot or loot altogether or maybe even some bounties since doing this will boost the mineral market which is of course the other major profession in empire in eve
cutting out the mineral gained from drop in mission would boost the market up for miners and they would earn more but bounties will still need to be dropped to keep it in line with there possible profit margin
with this then you can dertimin the isk level from empire - low sec - 0.0 and make eve a better place and also solve the problems of farming in empire
|

Ben Derindar
Dirty Deeds Corp. Axiom Empire
|
Posted - 2009.06.09 00:16:00 -
[93]
Originally by: SpaceSquirrels I got to ask why do people want more travel time?.... I'm not a fan of ****ing around for 30-40minutes doing nothing...
I don't want more travel time, I want to not feel the need to have to travel so far to begin with.
Regionalisation.
/Ben
|

Armoured C
Gallente Federation of Freedom Fighters Aggression.
|
Posted - 2009.06.09 00:17:00 -
[94]
if yoru a capital pilot you get other people to do it for you  |

Faith O'Siras
|
Posted - 2009.06.09 00:37:00 -
[95]
Please, for the love of God, fix (and I mean truly fix)...
#1: Titans (ie: I WIN BUTTON) #2: Lag. #3: Goonswarm. |

Adeline Grey
|
Posted - 2009.06.09 00:45:00 -
[96]
Titans & Doomsdays Jump Bridges & Jump Portals
|

Terribad
Shade. Cry Havoc.
|
Posted - 2009.06.09 01:19:00 -
[97]
THE UI.
IT'S HORRIBLE.
also POSes/sov
-------------------------------------------------- the game |

Nareg Maxence
Gallente
|
Posted - 2009.06.09 07:05:00 -
[98]
Better NPC AI. Especially for L4 missions.
|

Maria Kalista
Amarr Emerald Forest Securities
|
Posted - 2009.06.09 07:14:00 -
[99]
The 'recall disconnected probes function' made available for drones. This way I won't s*** in my pants like today when I got the 'socket lost error' and had 10 Hammerheads 2 out there (dual boxing I was).
Originally by: Jacharian This sounds like a bad idea. I'm in.
|

F90OEX
F9X Wildly Inappropriate.
|
Posted - 2009.06.09 08:08:00 -
[100]
Some form of advanced heat.. improved UI, make missions exciting again (less afk), T2 BS for pvping , mini hisec carrier.
Faster action lol 
Played Eve today for 14hrs fleet battle/pvping probably saw about 20-30mins max even if that of action.
1v1/gang arranged battles. Set it up like a contract, between 2 agreed parties or more, anyone who is not in the battle contract and interfers with the fighting concord comes along and takes them out.
|
|

Fille Balle
Dissolution Of Eternity Ethikos Trade Alliance
|
Posted - 2009.06.09 08:10:00 -
[101]
More shield tanking ships to balance the numbers. Atm, there is a distinct difference in the number of shield tanking ships and armor tanking ships. This wouldn't be a problem if the local active tank was still alive, but it's dead.
So either balance the numbers, or bring back the local tank. Right now it's hopeless to fit a Caldari ship in to a big fleet, as the only option is to fit an armor tank and with a lack of damage bonuses + incredibly low grid, you end up with with a gimped tank + very low dps.
In addition, Destroyers need some <3 and I'd like to see some more Destroyers. One Destroyer per race makes me wonder why I should bother training the skill at all.
That's my 0.02 isk anyways
|

Miyamoto Shigesuke
Jugis Modo Utopia Aggression.
|
Posted - 2009.06.09 08:21:00 -
[102]
1. Nerf highsec rewards, boost other areas. 2. Remove Titan DD. 3. New sov mechanics. |

Zen Mehari
|
Posted - 2009.06.09 08:32:00 -
[103]
I'd like to see greater incentives for pilot co-operation in safe-sec missions.
Right now missions incentivise solo-play, but a greater emphasis on group-play could offer a more enjoyable experience.
Giving newer players a meaningful role in such 'group play' could also be a bridge between noobies & veterans.
Level 5 missions are often less profitable than Level 4s, require some serious hardware and planning and being in low-sec make them a no-go area for many.
I don't buy the argument that improving the PvE experience will diminish PvP in Eve, but it will help subscriber numbers. |

Midge Mo'yb
Antares Shipyards Hoodlums Associates
|
Posted - 2009.06.09 08:43:00 -
[104]
1. eve become cold harsh place again :(, way to fluffy these days :( |

Heroldyn
|
Posted - 2009.06.09 09:22:00 -
[105]
Native support for hdr with antialiasing
Voice your support for the proposal here. |

Jalif
Minmatar Black Sinisters
|
Posted - 2009.06.09 09:34:00 -
[106]
Lots of stuff in eve is unused or simply not finished. I would like to see ships that are barely used like surtain cruisers to become more usefull. So Instead of bringing new shiny toys out, make some current toys usefull again.
|

Vanessa Vasquez
|
Posted - 2009.06.09 10:48:00 -
[107]
I don't just wanna bash eve, but tbh, my main concern is that eve is getting boring like hell. And i pretty much agree with the op.
I want to pvp. All i get is 95% of the time searching/waiting for viable targets. Not to mention the logistics and the usual zergling style fleet fights most of eve pvpers do.
|

Tiny Tove
|
Posted - 2009.06.09 10:56:00 -
[108]
Remove agent grind to get locators. Fixing that would make me happy. I absolutely refuse to do it. |

Jack bubu
Lyonesse. KIA Alliance
|
Posted - 2009.06.09 11:06:00 -
[109]
1. Counter to DDD 2. New Sov mechanics 3. New Backgrounds/Planets 4. And ofcourse Ambulation :D |

Spurty
Caldari Ore Mongers BricK sQuAD.
|
Posted - 2009.06.09 11:55:00 -
[110]
I would like to see radical changes to the way intel is gathered.
Although I believe the local channel should never be an accurate intel gathering tool, there is no 'acceptable' replacement.
infact, please look at all methods of intel gathering and work out which are 'by design' (Probing) and which are 'unintentional' (Local, Buddy list).
Replace all unintentional with 'by designs'.
For example, LOCAL intel, by design: I envision some module that can interact with gates to pull at the very least, aggregated numbers of pilots that have accessed gates in the last hour / day returned grouped by corp name. This could only work in say 0.0
in empire, hows about agents feeding this info via eve mails. You can ask the agent for a fee for intel about a certain corps movements. The story here being that they just ask their contacts (Who may or may not be customs pilots). The figure given can be 'rough'.
Buddy lists:
Anyone that isn't BLUE to you (i.e. they have positive standings for YOU) never appears in your buddy list.
Replace again with some intel agents that can tell you what system they last entered. Not limiting this to station systems. Make it EXPENSIVE to make this query.
and I have lots of 'ideas' but sadly, not enough time to post as I have to take my son to school now ;p
Originally by: Cat o'Ninetails hi cat here
i was thinking earlier about corpses...
|
|

Ankhesentapemkah
Gallente Aliastra
|
Posted - 2009.06.09 12:03:00 -
[111]
Edited by: Ankhesentapemkah on 09/06/2009 12:06:08
1) Factional Warfare, even some of the things promised on the launch page still aren't implemented (REWARDS), complex spawning is borked, NPCs are unbalanced, capturing systems isn't meaningful, lag is awful, etc etc...
2) 0.0 needs to be more profitable for individuals and POS warfare needs to go. Right now it's just about the moons and all that cash vanishes into the pockets of the rich elite. I'm wondering why the grunts are so stupid that they keep doing the elite's dirty work, aka boring POS warfare. Probably the reason why a lot of people aren't interested in 0.0 at all. People should want to live in 0.0, and there should be plenty of viable targets for small gangs without capital support. Alliances should have more empire/infrastructure building which the individuals can then use.
3) Low-sec needs more incentives. Ore needs a overhaul, missions need to pay more, maybe some unique resources in there as well... Some reasons for anti-pirates to go there to attempt to secure a few systems would be nice as well, plus of course incentives for the pirates to pillage and plunder.
4) Missions, they suck and are boring, these need to be dynamically generated from sets of parameters.
5) Solar systems are too empty, needs to be more things to set them apart and more features to visit. Exploration just produces the same static sites over and over, this needs to be more dynamic and more epic! ---
|

Discrodia
Gallente Blood Red Dawn
|
Posted - 2009.06.09 12:15:00 -
[112]
What needs to change: 1) The overabundance of supercap ships. Maybe a titan limit of one per corp in an alliance? 2) Make Dreadnoughts something other than material movers and siege engine (massive fleet support ships anyone?) 3) Can only be in Noob corp for 3 months max. After that autobooted to the other NPC corp, which can be wardecced. 4) MAKE MISSION EQUAL TO MINING! I don't care how, I find it pathetic I can make twice as much doing Level 1 missions in a T1 frigate as I do mining in a T1 frigate. 5) POS Warfare revamp (Or maybe just remove POSes as a method of sov control) 6) All POSes left offline don't count towards sov. 7) T2 MINING FRIGATES! |

Hawkspar
|
Posted - 2009.06.09 12:16:00 -
[113]
I would like to see multi monitor support or at least EVE to not minimize when I click on the other screen. It would be nice to put all my windows on my other screen while I enjoy the starscape/fight/mining in my main screen. |

5pinDizzy
|
Posted - 2009.06.09 12:23:00 -
[114]
It's interesting how faction war was supposed to be CCP's answer for pvp on tap.
If you're by yourself in anything bigger then an interceptor, all it takes is one unlucky jump into a camped system and you're toast.
If you're with the fleet, have fun searching for targets for several hours.
I think blind undocking and blind gatejumping needs to go and considerably larger windows of opportunity needs bringing in. |

Hobbsalong
Minmatar Intergalactic Peace Organization Sc0rched Earth
|
Posted - 2009.06.09 13:00:00 -
[115]
i know mine will never be fixed ...but here it is my no#1 request to ccp.
Make the overview work ... i dont want to see random ships stuck there for ever. people appearing in the wrong colour. settings being reset randomly on random tabs... it moves around if it gets bored too ...
maybe hire an exorcist to do the job ?
|

Beleti Ninhursag
Butcher the weak
|
Posted - 2009.06.09 13:22:00 -
[116]
- remove wtz ! - move l4 from high to lolsec - i finaly want my black eom geddon as khanid amarr bs
rest is all fine
Originally by: Dao Rheng I'm going to be flying a megathron, but I'm still pretty new to it. I haven't been doing as much damage as I'd like to. Fitting: High slots - 6x 720mm Howitzer Artillery Cannons
|

Raimo
Gallente Wrath of Fenris
|
Posted - 2009.06.09 13:24:00 -
[117]
Fix the "FW Lag" (And the associated "reloading" bug) --- WOLFY is recruiting!
|

Dmian
Gallente Gallenterrorisme
|
Posted - 2009.06.09 13:39:00 -
[118]
#1 Revamped, more modern and practical UI (but I believe there's a team devoted to that.) #2 Scalable font size (and UI elements) #3 Some accessibility (Text-to-speech, spoken commands, more customizable shortcuts...)
And asteroid fields! Make Chribba happy! 
|

Laur Khal
|
Posted - 2009.06.09 13:49:00 -
[119]
2 big ideas:
1) NPC factions: - AI: general NPC AI is appallingly bad. upgrade it. - presence: NPC factions are pretty lifeless - would be great to see roaming fleets of NPC faction ships that can use stargates and make incursions into empire and attacked POSs in alliance-owned space. Likewise, have the occasional empire faction fleet also make incursions into low/zero sec space. - more faction ships that players can buy and fly.
2) sec status: - Allow empire-controlled space and sec status to rise/fall based on player and NPC activity (see #1). Sustained ship destruction in certain systems/constellations should cause a loss of sec status. - make CONCORD fleets killable.
|

Br41n
Pinky and the Brain corp
|
Posted - 2009.06.09 13:52:00 -
[120]
change WTZ to WTT (YES warp to ten) |
|

Robot Robot
|
Posted - 2009.06.09 13:52:00 -
[121]
Wishlist
#1: FIX THE SCANNING BUGS
#2: Provide many more fitting options while simultaneously giving a big boost to mining and manufacturing and a small nerf to missioning by rebalancing tech 1 modules. Specifically, make it so that no named module has both better performance and lower fitting than the base T1 version. Instead have named modules either give the same performance for lower fitting costs or better performance for higher fitting costs. Then, remove all base T1 drops from all NPC drop tables throughout the game(no need to replace them with anything else, a little less auto-reprocess loot is a good thing).
#3: Make the next expansion codename "Bugfix" and consist of nothing but fixes to longstanding bugs, long overdue balance changes, and much needed spit and polish to previous expansion content like Factional Warfare, Black Ops and Wormholes. You will make your playerbase MUCH happier at this point by overhauling their old, broken toys than by giving them new ones, broken or not. |

Oh Bugger
|
Posted - 2009.06.09 14:22:00 -
[122]
Remove Titans (Over 168 now in game WTF) Remove Goons/Goonswarm (constantly breaking the EULA/TOS and not banned) why not ?
POS/Soverignty - This is just crap and has been for years, worst mechanic ever.
-
I want planetside population, planetary flight, PVP in the form of conquest of planets in regions to decide soverignity of systems etc adds a lot more depth I would say and takes away the POS grind rubbish thats currently in place, also this removes the need for the ridiculous super caps and titans which insta kill everything which makes PVP in 0.0 null and void to be honest.
I mean imagine, you setup your battleships takes what, 20 minutes or so to get everything ready then you get your fleet together, another hour messing with the gang options etc etc, then move to the place to fight, lagging like hell and connection drops all over the place, then you encounter a titan, 3 hours later after eventually arriving and in 3 seconds your all dead, sound familiar? YAY WHAT FUN (NOT)
I think a lot of people would have fun dogfighting on planets, fighting over resources not just boring R64 moon mining but lots more like being able to force sanctions on enemy factions thus having a proper war of attritionand not feeling like having a second job setting up to live in 0.0.
But this is probably not going to happen, but it's a thing that would really make eve special and stand out.
|

Tekutep
|
Posted - 2009.06.09 14:43:00 -
[123]
Originally by: Robot Robot
#3: Make the next expansion codename "Bugfix" and consist of nothing but fixes to longstanding bugs, long overdue balance changes, and much needed spit and polish to previous expansion content like Factional Warfare, Black Ops and Wormholes. You will make your playerbase MUCH happier at this point by overhauling their old, broken toys than by giving them new ones, broken or not.
This right here is the top of my wish list. Don't add anything new until some of the old is fixed and polished. Additionally, that would include POS mechanics.
|

Watching
|
Posted - 2009.06.09 14:53:00 -
[124]
Some visual feedback to the orbit/keep-at-range commands. Something like a highlighted background so you can see which one is active. |

Misanth
RABBLE RABBLE RABBLE
|
Posted - 2009.06.09 15:05:00 -
[125]
If we can remove/fix one thing? That'd be POS/Sov mechanics. Less shooting of POS, no jumpbridges (including JF's and titanbridges), no cyno gens. Same time I kinda like the cynojammers tho, but in case of the station ping-pong I prefer how it was before.
I.e. I can't really list one thing as the spawn of all devil, but the combination of the things I listed above is just ******ed. It needs a huge revamp. POS warfare stinks, and while the old logistics was horrible, now it's just too easy instead. Not to mention it's way too easy to defend space by just playing the Sov/POS war.
Assuming that won't ever be changed, and it's the wish of CCP to keep things this way.. my next option would be to discourage blobs, which ironicly is about equally hard to fix/balance as the first point I brought up. 
Neither has an easy solution, but would be nice if CCP recognized them both to be "gamebreaking" (hugely affecting) the game. |

Mac Maniac
Caldari Shiva Morsus Mihi
|
Posted - 2009.06.09 15:06:00 -
[126]
Remove all forums for a couple of weeks (except for bug/fix) to remind players that the forums are a privilege not a right. |

Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
|
Posted - 2009.06.09 16:26:00 -
[127]
Introduce a Line of Sight mechanic, so it becomes possible to take cover behind other Objects in Space (Asteroids or other Ships).
Introduce Fighting Arenas. Before anyone moans, Loss of Ship and Implants should be part of the risk of an Arena Fight, but the reason for the Arena would be to provide other PvP options then the usual PvB (Player vs Blob) where one player is killed by at least 20 Others.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
|

Shebee
Caldari BOOMers Inc
|
Posted - 2009.06.09 16:39:00 -
[128]
Just an idea but some pvp action where you actually dont lose anything, maybe like a competition, you get a ship and do pvp, more like battlegrounds in other games.
|

Robot Robot
|
Posted - 2009.06.09 16:40:00 -
[129]
Originally by: Shebee Just an idea but some pvp action where you actually dont lose anything, maybe like a competition, you get a ship and do pvp, more like battlegrounds in other games.
have a duel with your friends and agree to stop shooting at structure.
you can trust your friends, right?
|

thelung187
Guiding Hand Social Club
|
Posted - 2009.06.09 16:52:00 -
[130]
1. Functionality to create multiple tournament ladders via in-game mechanic that did not incur CONCORD retaliation for combatants. aka, I don't have to war your corp to engage in an "honest" tournament of sorts.
2. Arenas.
Neither will ever happen course as it is quite obvious CCP is MUCH more enthralled with the thoughts of laggy fleet battles and how to make more highsec agents available, but a boy can dream. |
|

Atraxerxes
Caldari 22nd Black Rise Defensive Unit
|
Posted - 2009.06.09 16:55:00 -
[131]
This isn't as much about what I'd like to see as what I don't want to see. At least not until some of the other aspects of EVE are fix/balanced.
CCP, FORGET ABOUT AMBULATION
(sorry for the caplocks & bold & underline)
Honestly every dev. hour spent on ambulation is one less hour spent on;
the docking button working 100% of the time
0.0 sov getting revamped (aka something besides pos bashing)
faction war feeling like a complete game in the game
industry & mining getting a boost or reboot so it's interesting
not to mention spending time on QA so we don't have another jump gate freeze patch.
Unless ambulation brings something more to the game than changing my wardrobe and drinking Quafe while watching exotic dancer, it should be left on the editing room floor. It needs to effect the game like everything else we do, or it's only purpose is to entice the WoW players to do EVE trials.
AX
|

Drexlin Deadseer
|
Posted - 2009.06.09 17:01:00 -
[132]
Eliminate gate camping. Implement delayed local everywhere. Move all asteroid belts to an exploration type mechanic. Continue working on ambulation and implement it sooner rather than later.
|

Enuen Ravenseye
Gallente Beer of the Month Club LLC
|
Posted - 2009.06.09 17:12:00 -
[133]
Originally by: Drexlin Deadseer Eliminate gate camping
Better yet, eliminate gates.
Allow players to warp to adjacent systems as they do now, but to any large celestial object (planet or moon) in the destination system. It would, at a minimum, make gate camping far more difficult having to cover multiple entry points.
We have the ability to warp, so being forced to use gates make little sense really.
|

Smurphy2
|
Posted - 2009.06.09 17:12:00 -
[134]
well lets see... 1. As far as I know each grid in a system is a single thread. I would love to see CCP's #1 priority be to make these multithreaded as this would really do wonders for lag in fleet battles. 2. Almost everything involving pos, corp and alliance management needs to be overhauled. 3. Have sov be based on something other than pos. Having two alliances spam 40+ towers in one system is not how it should work. 4. Add some more space. Not just 0.0 but some more empire, low sec, and 0.0 5. Have the next expansion be more about fixing and overhauling certain things(like #1 and #2) instead of adding more and more features.
|

Hyperforce99
Gallente Infinite Covenant United Front Alliance
|
Posted - 2009.06.09 18:24:00 -
[135]
Restore the oompfh in jumping sounds and cyno animations. I don't care if it uses the new particle engine (actually prefered) but at least make it look like your actually ripping through space and not just jumping out of a puddle. |

Karentaki
Gallente Oberon Incorporated Morsus Mihi
|
Posted - 2009.06.09 19:07:00 -
[136]
1) Make sleepers not primary drones ALL THE TIME! 
2) Fix all the bugs in probing/scanning mechanics.
3) Make lowsec useful and profitable compared to highsec (after considering risks).
Quote:
EVE is like a sandbox with landmines. Deal with it.
|

MrPops
Caldari Foundation Sons of Tangra
|
Posted - 2009.06.09 19:56:00 -
[137]
Scale up the planets and moons. Make them seem like they are real celestial bodies not floating marbles with low res textures.
Fix the sound!
Give us planetary interaction!
Jump clone every 12 hours?
System wide, planet wide, moon wide roid fields. |

No Class
|
Posted - 2009.06.09 20:22:00 -
[138]
Please fix the sound...............Almost embarrassing to fire my guns with friends and family in the room.
|

Jaroslav Hasek
|
Posted - 2009.06.09 20:41:00 -
[139]
Originally by: CCP Eris Discordia I just wanted to say that these type of threads are very useful to read and I think a lot of devs are reading it. So please, in case you are considering a reply but you think no one reads it or cares...POST YOUR LIST WE DO CARE!!!
post reported for unnecessary sarcasm
i would like ccp to allow nested folders in bookmarks so i can arrange my system safe spots by constellation and region.
|

Erzengel Cherubim
|
Posted - 2009.06.09 20:51:00 -
[140]
Originally by: Facecorn Select station --> Dock --> Warping, then docking --> Ship actually docks 100% of the time
Sucks to have to babysit your ship while in warp to dock, fearing that you get the short end of the stick, especially since this 'bug' has been around forever.
+1 |
|

Euriti
Sniggerdly Pandemic Legion
|
Posted - 2009.06.09 21:01:00 -
[141]
PoS warfare ______________________________________________
|

Captain Vampire
|
Posted - 2009.06.09 21:14:00 -
[142]
What I'd like to see, besides all the regular wishes(improved scanning system, less lag and moar stuff) is unpredictable and dynamic gameplay. EvE likes to brag about having tons and tons of systems, and vast regions, however they are all static backgrounds for combat that happens 98% of the time at gates, PoSes or belts. And 99% of all PvP encounters stay in one solar system, doesn't move and is more or less decided when both sides has engaged(numbers are for lolz).
I really want a solar system to feel large and unexplored once I arrive there. I am so tired of knowing everything I have to know within 2 seconds of entering a new system, check overview, check local, check scanner. If empty, warp to next gate and repeat. Everything is so frigging predictable and static, it gets boring fast. It feels like every time I'm in combat, I've done the same thing before, the only thing different is the names of my victims and their emo rage quit whines.
Moving between systems and travelling through a system should be faster, however it should take more time mapping the system for hostile ships, asteroid belts and other things. I'd like to spend less time warping and jumping but more time looking for hostiles, tracking them down and identifying them, but at the same time now slow down the rate of PvP(rather speed it up).
My biggest wish is that star gates jump you to a random spot in the linked system, but that hostiles on the other side will be able to scan/probe/calculate your landing spot before you arrive, making it more a cat and mouse play rather than a static camp. This way, the ceptor would really live up to their name and be required for proper camping, as they'd have to warp to the landing spot and tackle the hostile ship before it manages to warp off after landing. Additionally, bringing a battleship would not always be better than bringing a battlecruiser/cruiser for the gate camp, as the ceptor might need support asap while tackling. This system introduces a lot of new tactical options for defenders and attackers.
And yeah, make the jumping more like a super warp, not some phooney loading screen. It shouldn't slow down travelling, but rather speed it up by allowing you to aim your landing zone closer to the next gate.
This way, camping one system could possibly shut down all traffic through the system, yet allow for decoys with agile ships and interesting tactics for both sides. Fights will suddenly be mid-space(like in the movies, yay).
I'd also like seeing good looking planets, proper asteroid fields, and get the feeling that (0.0) space is actually big, dangerous, unpredictable and unexplored.
|

Leviathan9
Gallente Royal Hiigaran Navy SCUM.
|
Posted - 2009.06.09 21:18:00 -
[143]
Implants show up on pod killmails ---------------------------
|

Cpt Gobla
The Dark Space Initiative
|
Posted - 2009.06.09 21:30:00 -
[144]
What I would really love to see as a relatively new player to EVE:
Storyline missions that are actual important missions! For all I care switch them around with missions like Damsel in Distress and Worlds Collide! At the very least I can still pretend that I'm actually saving something important with those missions. Even if it's for the tenth time. Saving the daughter of an important person or the members of a vital research team actually seems like something to call out a special capsuleer for. Being to damn lazy to get your own 999 tritanium is NOT. Surely that agent can just as easily buy the trit from the local market for the money that that implant is worth in the same time it takes for him to even write the mail telling me to pick up the TV remote control that he dropped on the floor! |

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2009.06.09 21:34:00 -
[145]
Originally by: Atraxerxes This isn't as much about what I'd like to see as what I don't want to see. At least not until some of the other aspects of EVE are fix/balanced.
CCP, FORGET ABOUT AMBULATION
(sorry for the caplocks & bold & underline)
Honestly every dev. hour spent on ambulation is one less hour spent on;
the docking button working 100% of the time
0.0 sov getting revamped (aka something besides pos bashing)
faction war feeling like a complete game in the game
industry & mining getting a boost or reboot so it's interesting
not to mention spending time on QA so we don't have another jump gate freeze patch.
Unless ambulation brings something more to the game than changing my wardrobe and drinking Quafe while watching exotic dancer, it should be left on the editing room floor. It needs to effect the game like everything else we do, or it's only purpose is to entice the WoW players to do EVE trials.
AX
You're better off getting dev hours from the guys developing the First Person Shooter instead which is probably a team bigger than 30, where as ambulation still less than a hands worth last time we got updated on the team size. |

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.06.10 00:00:00 -
[146]
Fix risk versus reward. No L4 in hisec. No industry\trade alts in noobcorps. |

Finarfin
|
Posted - 2009.06.10 00:25:00 -
[147]
Fix existing content. I do not want to see a single new shiny feature till the existing stuff is fixed, balanced and polished. |

Karl Luckner
|
Posted - 2009.06.10 01:21:00 -
[148]
My number one issue at the moment would be the sound. This sound from shield hardeners just cause headaches for me. But, I would like to hear the wonderful sound of my artillery cannons.
The other thing I would like to see is a new working bounty system plus tradeable killrights. ....................................................................................... And well, there are tons of other issues: dumb drones, local, scanning system, shield transporter fitting requirenments, shield vs armortanking, grid on the Nighthawk, weak tier one battlecruisers, poor sensor ranges on tackling ceptors, strange design decisions with Minmatar ships, number of armortanked ships vs. shield tanked ones, blasters, projectile weapons, missiles, overview hiccups (including probes not visible in overview),... Oh, and did I mention I hate cap ships ? And all that jumping **** that allows hotdropping...a well, the list is long. 
|

Empyre
Domestic Reform
|
Posted - 2009.06.10 07:07:00 -
[149]
Remove doomsday weapons. That is all.
|

Twilight Magester
|
Posted - 2009.06.10 07:17:00 -
[150]
1) fix existing bugs and content 2) make guns and missiles MORE (but not completely) equal, but still different (i'm also told artillery basically sucks) 3) shield tanking vs armor tanking (make them equal ish, i don't want to have to fit 1600mm plates on my caldari ships, but armor tanking is simply THAT much better) |
|

Dirk Magnum
Royal Hiigaran Navy SCUM.
|
Posted - 2009.06.10 07:22:00 -
[151]
Edited by: Dirk Magnum on 10/06/2009 07:22:52 Artillery is usually terrible in all but one combat condition: long range, minimal traversal firing on targets that are smaller than you and can't handle the alpha.
I get the theory behind artillery, but beams and rails are more versatile and generally better. Artillery needs a buff. I consider it a bug that one of the six turret weapon systems (and thus one of the most important tools of the shooting game) is basically broken.
Quote: 2) make guns and missiles MORE (but not completely) equal, but still different (i'm also told artillery basically sucks) 3) shield tanking vs armor tanking (make them equal ish, i don't want to have to fit 1600mm plates on my caldari ships, but armor tanking is simply THAT much better)
But don't do either of these!
|

Ma'kal
Caldari SUNDERING Zenith Affinity
|
Posted - 2009.06.10 08:02:00 -
[152]
1) POS/Soverignty- Please make it more fun to aquire and take away.
2) Have logistic show up in Kill mails.
3) Remind the wtz haters if you changed it back people would just make bookmarks like mad again.
|

Spurty
Caldari Ore Mongers BricK sQuAD.
|
Posted - 2009.06.10 11:11:00 -
[153]
Originally by: Ma'kal
3) Remind the wtz haters if you changed it back people would just make bookmarks like mad again.
you aren't wrong, but ccp should not allow people to make bookmarks at gates :-)
Originally by: Cat o'Ninetails hi cat here
i was thinking earlier about corpses...
|

Cang Zar
|
Posted - 2009.06.10 11:11:00 -
[154]
Revamp low-sec!
Make mining/mission more profitable (possibly by creating a new ressource to fight over and 'mine' as suggested offsite elsewhere) AND increase sentry-guns damage tenfold or something.
There is a reason low-sec is empty and boring. Gate-camps are way too prevalent and no sane empire-based person/small corp, will go solo or small-gang into low-sec.. Because it's an almost certain gank these days (unless you know the campers obviously). If gatecamps werent so common, people would be happily mining/missioning away in low-sec, making for excellent pirating material.
In short, through the ease of gatecamping, pirates have been so succesful noone wants to go there anymore, leading to boring empty space.. To remedy this there would need to be increased rewards for doing pve stuff in low-sec AND increased security in getting there. This way the actual pirating will take place out in the belts and mission-spots, instead of a boring wait at a camped gate for noobs in slowboats to come through! Making low-sec mean exciting outlaw space, not just a snorefest while staring at a gate.
|

Sauer Hase
|
Posted - 2009.06.10 11:55:00 -
[155]
My singe most dear request would be FIX THE DAMN BUGS before bringing new content.
The overview has many bugs, the buddy list doesn't always show the current online players, the POS control tower models have runaway polygons, the ingame map is just about unusable, the probes have several bugs, drones still do what they please, the UI font is horrible and the UI in general is inconsistent as hell.... the list is almost endless. JUST FIX THE CONTENT ALREADY THERE BEFORE BRINGING NEW STUFF AND BREAKING MORE OF THE CORE FUNCTIONALITY. |

Laevateinn
Novus Aevum Transport and Industries Novus Aevum
|
Posted - 2009.06.10 12:18:00 -
[156]
Biggest Concerns for EVE? - The cloud of people screaming for mission runners to have their level 4 missions nerfed, slapped and moved to low sec where they can shoot them. Maybe consider the fact that those people like running missions, that they have their own reasons for doing so.
Stop trying to force every player to play your game. Leave low sec for those that want to be there or will risk going into there, and not forcing someone to be there for a bit of ISK and your killmail pleasure. Otherwise, you may as well just give them all Hulks, and then you'll complain that low sec mining needs a 'boost' because everyones in highsec mining Veldspar. - 0.0 entry points. Maybe increase the number of lowsec to nullsec wormholes, don't kill the regular camps, but perhaps give those willing to find them a chance to earn their passage, and break the focus from running gate camps.
|

Ravcharas
|
Posted - 2009.06.10 14:57:00 -
[157]
Originally by: SpaceSquirrels So please post your number one concern below. I'd like to see what the consensus is.
I'm at close to six million sp, so I'm quite the noob yet. But I try to follow what goes on best I can.
Thing is, I want to stay in smaller ships. But it feels as if I'm going to have to go for battleships to be useful to any gang.
The fact that T3 is cruiser class was a great thing, because it moves focus away from BS+ size ships. Hopefully the ships themselves will domeday soon be affordable. T3 frigs would be great.
I blame the current blob playstyle. Smaller groups of smaller ships is something I'd like to see more of.
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2009.06.10 15:01:00 -
[158]
Random undocking & windows in station, we've heard it all before, I won't elaborate.
Static undocking spots for the blind only lead to boring station games.
Should/would/could have, HAVE you chav!
Also Known As |

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2009.06.10 15:19:00 -
[159]
What bothers me the most?
The Local/Scanner/Overview/ItemInfo are 4 windows to get intel about stuff thats going on around you.. Can't there be just ONE? |

Wacktopia
Infinity Miners Union Eych Four Eks Zero Ahr
|
Posted - 2009.06.10 15:31:00 -
[160]
Originally by: Wilja Anrick So many changes, There is one lasting complaint, Not enough haikus.
The Haiku has been Made illegal in the harsh world of eve online
|
|

Quylinn Dart
The 7 Mercenaries
|
Posted - 2009.06.10 15:57:00 -
[161]
Graphic Improvement: - visible ship damage and realistic ship explosion effects - visible and animated missile bays and drone bay door
Features: - ship scanner improvement: easier range selection with some kind of slidebar. Add a button to display a cone representing the scanned area in space and on the solar system map. - add accessible T2 pvp BS. - add ship rental contracts. I have many unused ships i'd like to make something of. - nerf Concord and allow players to fight with them at least for few minutes in .5 and .6 solar systems.
|

Demon Azrakel
|
Posted - 2009.06.10 16:32:00 -
[162]
I would like to see dd removed, and replaced with bonus to tank and damage similar to that of dreadnaughts siege, but w/o module and capable of being rred as well
something like: Role Bonus: 675% bonus to Weapon Damage, 750% bonus to tank
This would make titans true combat behemoths capable of defending themselves and staying on the field instead of cowering in safe/pos most of the time |

Swearte Widfarend
|
Posted - 2009.06.10 18:59:00 -
[163]
Originally by: Robot Robot
#3: Make the next expansion codename "Bugfix" and consist of nothing but fixes to longstanding bugs, long overdue balance changes, and much needed spit and polish to previous expansion content like Factional Warfare, Black Ops and Wormholes. You will make your playerbase MUCH happier at this point by overhauling their old, broken toys than by giving them new ones, broken or not.
Hear Hear!!! The Folks at Microsoft and Apple are doing this on the OS - step up and do it in the game. Scrap ambulation until the broken items are fixed. Ok, fine, you want to expand again? Follow up and fix the things you've introduced in the expansions.
|

Ater Scelestus
Minmatar Sebiestor tribe
|
Posted - 2009.06.10 19:49:00 -
[164]
I would like a fix for my ceaseless disconnects. I have several per day (two last hour), and it gets annoying when you're in lowsec.
Or...
A fix so that there is no longer an 'up' and 'down' in space =]
--------- If humans are so afraid of the dark, why don't they turn on the lights?
|

arbiter reformed
Minmatar Sebiestor tribe
|
Posted - 2009.06.10 20:06:00 -
[165]
supercaps, see vuk lau's thread for details (if thats how you spell his name) great ideas there
|

Frendovall
Caldari Makers Mark Industries Burning Horizons
|
Posted - 2009.06.10 20:38:00 -
[166]
Change the standings requirements for anchoring a POS!
1> The standings requirements should be changed so only the PLAYER that anchors the POS must have the required standings.
It is ridiculous that a few nube members of a corp could destroy the corp's Gallente standings for instance, then no new pos could be anchored in that space. Don't we want to make it so nubes can get more involved???
Its also terrible to have to kick all the nube members of a corp in order to improve the corp standings temporarily...
2> You should also be able to transfer ownership of a pos from one corp to another, via contract.
3,4,5...> Make the access restrictions for POS access more granular, so you don't give away the store just to allow someone to access a particular hanger.
<now posted in correct location>
|

Ater Scelestus
Minmatar Sebiestor tribe
|
Posted - 2009.06.10 20:50:00 -
[167]
Originally by: Ravcharas Thing is, I want to stay in smaller ships. But it feels as if I'm going to have to go for battleships to be useful to any gang.
[...]
I blame the current blob playstyle. Smaller groups of smaller ships is something I'd like to see more of.
Agreed. I think there is a huge focus on a linear progression: start in frigates, train to cruisers, then to battlecruisers, and so on. Maybe it gets less linear later on, but everything I've seen says that, in combat, bigger is better, and that even a poorly fitted t1 big ship can take down a great t2 frigate fit. Or so it seems to me.
More small ships! More small ships! |

Pnandor
|
Posted - 2009.06.10 20:51:00 -
[168]
Edited by: Pnandor on 10/06/2009 20:53:35 Nerf sandbox radar local nooooow! |

Ravcharas
|
Posted - 2009.06.10 21:23:00 -
[169]
Originally by: Ater Scelestus More small ships! More small ships!
If this happens, I hope ccp doesn't take the stealth bomber route on all of the ships. I love what they've done with it, but it's very much a one fit ship. It's this way or no way.
On a related note, I get the feeling that many of the ships suffer from this. If you're not taking advantage of the ship bonuses, you're missing out and straggle behind. But maybe I read the boards too much. Either way, it contributes a little bit to the feeling of being "locked in". |

Lissome Elan
Gunship Diplomacy
|
Posted - 2009.06.11 00:22:00 -
[170]
Originally by: Robot Robot #3: Make the next expansion codename "Bugfix" and consist of nothing but fixes to longstanding bugs, long overdue balance changes, and much needed spit and polish to previous expansion content like Factional Warfare, Black Ops and Wormholes. You will make your playerbase MUCH happier at this point by overhauling their old, broken toys than by giving them new ones, broken or not.
FW lag especially. |
|

Guillame Herschel
Gallente Buffalo Soldiers
|
Posted - 2009.06.11 00:40:00 -
[171]
No more right-clicking.
-- The Theorem Theorem: If If, Then Then --
|

Senghir
Amarr Deep Space Security
|
Posted - 2009.06.11 01:00:00 -
[172]
A better development of the RP part of this MMORPG. The game loses meaning if it loses its storyline.
Bring back the interesting offer/reward descriptions
Bring back the NPC corp descriptions
Make a use for the commodoties in game such as slaves, tourists etc (there was discussion of this years ago, but nothing was implemented).
Make the news items actually happen. I.e. when it says the Khanid Navy has been mobilised and escorted by the Amarr Navy into Tash-Murkon, it would be nice to see some Khanid ships in system at the very least, and would be even better to have some GM logged in system perhaps running an event.
You want to see what happens to a game that loses its storyline interest, focussing solely on the profit margins over everything else? Take a look at Ultima Online when it was taken over by EA. I have seen no greater assassination of a game and community such as that. |

Ater Scelestus
Minmatar Sebiestor tribe
|
Posted - 2009.06.11 03:39:00 -
[173]
Originally by: Senghir Make a use for the commodoties in game such as slaves, tourists etc (there was discussion of this years ago, but nothing was implemented).
Make them as alternatives to the station labs, etc. You can make them have different capabilities (a scientist works better in a lab, a slave is the worst, but cheapest, etc.). Why must we use government controlled factories? This is blatant communism, I say! =P |

Leon Caedo
|
Posted - 2009.06.11 05:18:00 -
[174]
Edited by: Leon Caedo on 11/06/2009 05:18:50 Hrm.
1) Sovereignty and PoS wars. As much as I love PoS bashing... 
2) Making Isk; High sec overshadowing low and null sec in terms of risk vs reward.
- no incentive to go to low sec at all to make isk. The vast majority of players in low sec are either FW or pirates, neither of which plan on making any decent amount of isk, and are more than happy to relieve you of yours.
- null sec ratting can be worse isk/hr than doing lv 4 missions in high sec, where your biggest worry is if someone is going to steal your salvage.
3) Scam spam in trade hubs by obvious bots, and CCP completely ignoring the community's outcry.
edit; i r teh win at grammar |

Leon Caedo
|
Posted - 2009.06.11 05:22:00 -
[175]
Edited by: Leon Caedo on 11/06/2009 05:24:25
Originally by: Cang Zar Revamp low-sec!
Make mining/mission more profitable (possibly by creating a new ressource to fight over and 'mine' as suggested offsite elsewhere) AND increase sentry-guns damage tenfold or something.
There is a reason low-sec is empty and boring. Gate-camps are way too prevalent and no sane empire-based person/small corp, will go solo or small-gang into low-sec.. Because it's an almost certain gank these days (unless you know the campers obviously). If gatecamps werent so common, people would be happily mining/missioning away in low-sec, making for excellent pirating material.
In short, through the ease of gatecamping, pirates have been so succesful noone wants to go there anymore, leading to boring empty space.. To remedy this there would need to be increased rewards for doing pve stuff in low-sec AND increased security in getting there. This way the actual pirating will take place out in the belts and mission-spots, instead of a boring wait at a camped gate for noobs in slowboats to come through! Making low-sec mean exciting outlaw space, not just a snorefest while staring at a gate.
The problem isn't gate camps. It is the fact that you don't that much more more money in low sec than in high sec, if at all.
You should want to go to low sec to make isk, BUT NOT ALONE! This is an MMO, not a single player carebear fest to see who can get the most money.
This means if you need 2 people to do mine in low sec (1 body guard and 1 miner), you should make -AT MINIMUM- twice as much money mining. But if it was only 2x as much, people still would never go to low sec. If it was around 3x the amount you would get in high sec, there might be a lot more people going to low sec. |

Leon Caedo
|
Posted - 2009.06.11 05:38:00 -
[176]
Originally by: Spurty
Originally by: Ma'kal
3) Remind the wtz haters if you changed it back people would just make bookmarks like mad again.
you aren't wrong, but ccp should not allow people to make bookmarks at gates :-)
so make one 100 km behind the gate and warp to 100 to it. of course this only works in pipes or you'd have to have 1 bookmark per stargate at each stargate...
just warp to zero is a good thing |

Uronksur Suth
Imperial Academy
|
Posted - 2009.06.11 05:41:00 -
[177]
1.) Bring back NPC corp descriptions. Why the heck did you remove them?!
2.) Make refining take time, not instantaneous, which is absurd.
3.) The in-station environments are weird. It looks like I'm inside some sort of giant creepy temple instead of a star station hanger.
4.) Animation for docking/undocking procedures.
5.) Some skill in navigation, or a navigation computer in a low power slot, which would give bonuses to autopiloting, allowing autopilot to warp progressively closer to its destination. Or some way to upgrade autopilot.
6.) Better depiction of damage. Flickering lights when the shield is depleted, armor scarring, and finally gouges, flames and venting gasses with structural damage. And as we fight, perhaps the HUD flickering from electronic warfare and those little lights on our ship which I presume are windows? Have them flicker and start going out with structural damage.
7.) Please, please, Walking in Stations and Walking in Ships. *beg*
8.) Crew. My ship is several thousand cubic meters. Do I do all the maintenance, cleaning, refueling of drones, loading and unloading of cargo etc. all by myself? Once walking in stations/ships is implemented especially I want to interact with an NPC crew along with all the hassle of feeding/paying them, being forced to wait while they report to their stations so I can undock. And once we get crew people can peel open other people's ships and take prisoners and loot them before blowing them up. The continuing lack of interaction with any form of crew makes no sense considering a number of chronicles mention crew, and one, "All Lives are Fit for Ruin" is all about what happens after a crew member sabotages a battleship. I'd be ecstatic if EVE was that in depth.
9.) Um, is there any way to stop people from filling up ALL the Material research slots high sec? They ALL have queues weeks long.
10.) Flag all IP addresses that create more then a couple trial accounts per 24 hours as they are probably bots. Flag all characters that have random strings for names like "Q39DRF30E" as they are probably bots. In character creation, introduce one of those human-not-a-bot features where they have to answer a simple addition problem to finish creation. Do something to make creation more bot-proof. Please take ISK sellers and bot runners seriously. Threaten to press charges if they continue. These people just don't stop.
11.) Make running the tutorials mandatory for new players, or make the progression of the tutorial quests easier to follow. The "Rookie Help" channel hurt my head. Literally every 10 seconds another moron would ask "Where's all the asteroids?... the belts are empty" It was awful. Give the ISDs in that channel more moderation authority.
12.) Make it so looting rights to a wreck lapse upon leaving the system or logging out. Its annoying to get flagged as stealing from a player who isn't even online.
13.) Allow the setting of bounties to be set on anyone with a negative security status. Anyone below 0.0, the "at least -1" restriction is just annoying.
14.) The basic trade goods seem remarkably pointless, can these goods be made useful. Have all stations require a set amount of food/water/air/medicine/whatever every so often. NPCs in stations can periodically randomly order a few hundred units of Quafe. The Capsuleer's market for ships and other components shouldn't be the ENTIRE economy of EVE. There should be profit in hauling food and other mundane goods from place to place.
15.) Interaction with planets somehow... And interaction with moons beyond mining them. Player Corporation driven terraforming and colonization anyone? |

Ghostthor
Caldari Failure Avoidance Insurance Limited
|
Posted - 2009.06.11 08:42:00 -
[178]
Originally by: Haniblecter Teg Oh, don't try us, we dont take newbs.
So Hani my old friend does that mean your all grown up and its time I come back for another visit?
Love Always, -hOr
PS, Originally by: Haniblecter Teg I used to get F'd in the A by an afk cloaking ishtar (that was nano, admitadly) that would use bouncers and zip around so I couldn't hit him.
|

Mr Opinions
|
Posted - 2009.06.11 13:34:00 -
[179]
1) CCP needs to stop being afraid to redo the security system. Any change is better than no change.
2) Low-sec is broken; go back to the basic design goals for it and redo it from scratch. Here are two suggestions:
2a) Remove any sec hits in low-sec. Replace them with faction standing hits for the controlling faction and/or have roaming "possTs" of faction fleets which show up from time to time at gates/stations/etc. Piracy is still very possible but the pirate would have to look over his shoulder each time to see who's around. Let those with high faction standing hunt those with negative standing for bounties.
2b) Make low-sec extremely profitable for corps to run as protection-rackets/drug-lords/etc., whereby a corp which shows control of low-sec and protects the locals earn huge sums of ISK via various mechanisms.
3) Change POS Sovreignty in 0.0 from POS spam to a "use it or lose it" system based on points. Zero points for just having a pos or even onlining it; rather, give points for running moon mining, completing production/research jobs, refining ORE or whatever at those POS. Failure to do this means less points. Below a certain level this would mean total loss of sovreignty.
4) Rat spawns at moons to attack offline pos in 0.0. Something beefy enough to actually kill it in 24 hour period if just left there offline.
5) Leaving a poss offlined for more than 3 days in hi-sec results in its being confiscated by the faction and the moon cleared.
6) Neutral reppers in hi-sec receive a concord warning and, if they ignore it, get concordokken for intefering if they insist on repping in conflicts to which they are not part.
7) An anti-loitering field at npc stations/outposts; i.e. a sort of anti-tractor that pushes the swarms of loitering ships to a minimum distance.
8) No shields on offlined pos.
9) Let people actually dock at a pos; I mean mission npcs get habitation modules and brothels at their facilities and we don't even get to dock at a pos. 
10) Radical idea here.... two changes. 10a) Scenario: Player A flips player B's can/wrecks and player B agresses player A. Change: Player A, who flipped, is still subject to concord restrictions and cannot attack; i.e. the goods stolen/salvaged (or the general irritation generated) need to be worth it. 10b) Add a much needed way to waive concord restrictions for voluntary pvp combat instead of the normal 'flip the can' method since 10a would make that an impossibility.
11) Tolls on stargates to enter overpopulated hubs like Jita... no tolls to leave tho. 
|

Amerilia
|
Posted - 2009.06.11 13:42:00 -
[180]
Edited by: Amerilia on 11/06/2009 13:43:38 I¦like an UI overhaul..
Examples: Like a button on cargo to "put everything into ship¦s cargohold" or a scoop all button (get any cargo floating around in range into ships cargo) down where autopilot etc is.
Making pos and Corporation menus better structured, clearer and user fiendly making pos stuff generally user friendly add possibility to rent pos slots (research/manufacturing) ann just fix all those bugs that have been around forever..
and this sounds good to me too:
Originally by: Quylinn Dart
- add ship rental contracts. I have many unused ships i'd like to make something of.
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Brolly
Caldari Caldari State Inc.
|
Posted - 2009.06.11 14:54:00 -
[181]
Originally by: Awesome Possum 1. People that say Eve sucks, they've cancelled, they're quitting, etc.. immediately have their account suspended and characters (along with all stuffs) put up for auction.
this 
Planets need to be redone as they make eve look like cack
More indy, science love
A block button on forums, or greater moderation 
|

Zodeus
|
Posted - 2009.06.11 15:28:00 -
[182]
Combat is very unblanced, from a newbs point of view.
I spend 20mil isk to get a ship all loaded out, which is a lot for a newbie. Join up with a Fleet in low sec, because well, soloing in low sec, is like handing over free money that took an hour of your time to do (equiping, flying to low sec)
Once you get in a fleet you spend hours either avoinding the other fleet because there to powerful or cathup to them/track them down, just to see them dock up. Leaving your fleet with nothing more then table scraps most of the time. o boy, 20 vs 2, wow that hardly seems fair or even remotely intersting, honestly we flew around for hours, to get a 20vs2 come on really?
If you do manage to get a blob vs blob, for us newbs its over in a matter of a few sec, fly around for hours hunting down this other blob to be over in 3 sec? So 20mil Isk and 2-3hours of gate camping/warping to fight for 3 sec? Reward vs time invested is rather harsh.
Ships just are not very durable in most cases, yes I am aware of a few ships out there being able to tank quite a bit of damges but it still goes down in only a few min at most. Does this really seem all that fun to anyone fly aorund for hour for a 3 sec fight? I mean where was the fight? Now I'm not suggesting making the ship indestructable, but I would think a 2-3 hour hunt would at least end in a 15-20min fight? after all that is a lot of time invested.
Also warp disrupters are way too good. 20k range, really, come on really? How about range = effectivness? The farther away you are the less effective it is? As it is now if you have melee weapons equipped, all you get to do is have the sniper kill you in 3 sec? And in most cases the disrupter doesn't even have to give anything up, so everyone pretty much runs with them. It would make much more strategic sense if they were not so strong requiring 3 points to lock a ship down sense everyone has them anyways this wouldnÆt really change that much or requiring a much large portion of systems say they use 15-25% cpu and 15-25% power that would add a little more strategic value to them not just make it a free mod requiring everyone to fit them, without giving something up to get them. And make it percentage based so that people with larger ships have to pay for them too, not just frigates. And of course interdictors could do something with the ship bonus to reduce there cost.
Also Webs are way to powerful as well, a webbed ship is pretty much dead in the water, as tracking misses become non-existent. This should be a percentage based system as well, 10-20% power and CPU. And reduces a ship speed by 10-15% for each application.
Honestly I get more fun out of missions, I don't have to a) fly that far, b) the fight will last more then 3 sec, c) the fights feel more strategic. And time invested vs reward is a lot higher. But what is the point of being an MMO and a PvP MMO at that if there is little to no fun in it?
Bottom line is, its hard to invest the time, to do PvP, the reward is just to low, and it is almost always such a one sided fight, its just about ganking 20v2, and lolÆing at the looser. And honestly that feels more like 7th grader fun more then anything, its hard to see a long term value in this.
Also with harder to kill ships would come more pvp. How you ask? Well, people wouldnÆt have to spend hours on end floating in space in a fleet hunting down the 2-3 kills they can get there hands on. People would be more inclined to travel more in smaller packs( should help server lad too) as they have stronger ships, that donÆt get locked down as easily. People would get more value out of living for a few min, as to instantly dyeing, and so would also be more inclined to play pvp.
Just my thoughts but it just doesn't seem that Combat is not all that balanced.
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Yon Krum
The Knights Templar Intrepid Crossing
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Posted - 2009.06.12 05:29:00 -
[183]
Originally by: Wilja Anrick So many changes, There is one lasting complaint, Not enough haikus.
So many changes. EVE must be refined more, In order to grow.
First, war in null sec, must no longer be a hell, these POS scream boredom.
If missions are no risk, Why slave in deadly systems? Lonely are belt rats.
Cannot hear the lasers, Over the snores on corp vent. Mining Arkanor.
Weep for destroyers: Too slow and weak for their job. Tech two have no guns?
Alliance holds space? It is barren and worthless. Pilots in Empire.
Ancestor games knew how to build a space empire. Planet colonies.
Cloaking EVE Online:? A world of ships unseen: Still no counter yet.
ECM needs one? Disruptors two and damps three? ECM for fleets.
Nozh and Chronotis, Once wanted our pure feedback. Now is sad silence.
--Krum
--Krum |

Carlis Monde
Caldari State Protectorate
|
Posted - 2009.06.12 07:03:00 -
[184]
1. I'd love if just one dev went through the planet info sheets and attached a population statisitc. It's cosmetic I know but when I see one of those "city-planets" I'm always curious. pls correct me if this is already in, I only suggest it because it's so irrelevent it can't hurt.
2. Add a feature similar to (deep breath) the "looking for group" tab in WoW. Basically you display yourself as looking for other people for such and such mission, etc. I think this could really change missions to become a means of meeting players rather than the solo-boating afk missions of today. In general though, anything that makes missions less of a means to an end and more of a fun activity in of itself.
3. Titans, sov, scotty, mining, highsec, lowsec, allsecs, etc etc. I was only trying to add something new with 1+2
Quote: WTS: Sarcasm Detector II cheap with logic brain chip and humour mood.
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Onnen Mentar
Murientor Tribe
|
Posted - 2009.06.12 09:00:00 -
[185]
1. Faction Warfare lag
plain and simple.. I'd feel tempted to add certain ship balancing changes to this, but there's no point to balance ships which you can't use anyway. At the moment the biggest balancing issue is faction warfare lag. |

Count Helmchen
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Posted - 2009.06.12 09:17:00 -
[186]
eastern europeans rating nonstop 0,0 space without any risk ... and then coming here on the boards and say, lvl 4 missions in empire are imbalanced
lulz |

JeanPant Man
AsceNt. Freedom of Elbas
|
Posted - 2009.06.12 12:36:00 -
[187]
An interactive mining system which puts an end to macro miners for good.
Mining used to be worth the boredom. Now days there is just no point mining, as your competing with thousands of auto mining bots.
So, make mining more interactive. If you cant do that, then at least add a capatcha or something. Because at the end of the day... not all miners are macro miners, there are still a few real ones that are tying to make ends meat. |

Epofhis
hirr Morsus Mihi
|
Posted - 2009.06.12 14:38:00 -
[188]
Cyno Animation. The new one is teh ghey. Please give us the old one back, pronto.
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Veng3ance
Multiversal Enterprise Inc. Cry Havoc.
|
Posted - 2009.06.12 14:51:00 -
[189]
Edited by: Veng3ance on 12/06/2009 14:51:54 If only one thing would change...
#1 - Sov 3 is WAY OVERPOWERED. Get rid of Cyno Jammers and Jump Bridges they are RUINING THE GAME.
Or keep them, but make Sov 3 WAY harder to get. Its pathetically easy to get Sov 3. |

Dominik Maiverti
|
Posted - 2009.06.12 15:03:00 -
[190]
plz to add menthol tobacco to trade goods. THE PEOPLE WANT OPTIONS. Would also be nice to smoke them in ship, but would blow up and I doubt I should roll my window down to litter....
>>RIGHT CLICK: SMOKE CIGARETTE take damage halfway into structure
>>DISPOSE OF CIGARETTE instapod because of lack of oxygen in space.
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Coutaux
Ministry of War
|
Posted - 2009.06.14 04:23:00 -
[191]
1. ECM: Being jammed for 20 seconds really really sucks. It's not fun. I don't mind loosing all targets but not being able to target ANYTHING is just flat out not fun.*
2. T1 drops from rats need to go (keep the named drops). I'm not going to get into the arguments here just pointing out where I lie on this issue.
3. There's not enough gravimetric (ie: mining) exploration sites. I have no trouble finding combat sites or wormholes, but gravimetric seems to be harder to find than radar (magnetometric have been the sites I've seen least, but then I've not been looking for them).
* I'd rather ECM cause you to drop all targets, but not prevent you from reacquiring targets. To balance this change, ECM modules would fire more often (like say every 5 seconds). |

Kranwe Sentai
|
Posted - 2009.06.14 20:55:00 -
[192]
- Sleepers in lvl 4 and 5 missions - Delayed 0.0 local - Customised ship skins - Gate guns should be more effective in 0.1 than 0.4 systems - Belts should only be found by scanning - Ice belts in low sec systems only - More effective weapons for high sec pos takedowns
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Chris Fierce
Caldari NoD Imperium
|
Posted - 2009.06.14 22:04:00 -
[193]
Low sec Desync and Lag. ---------------------------
I gashmoygadied her gaflavity with my googus and won a Hookbill. |

Stemline
Extreme Measures
|
Posted - 2009.06.15 20:28:00 -
[194]
Edited by: Stemline on 15/06/2009 20:32:19 Edited by: Stemline on 15/06/2009 20:31:07 #1 thing? Orbit a planet. Or a moon.
Eve's a sci-fi space ship game. You know - set in space. With planets. And moons.
I just want to orbit a planet, close up, like in Star Trek.
"Standard orbit, Mr. Sulu". "Aye aye Captain". Nice view of planet's surface slipping by appears on the view screen.
Something like that. Six years of development, and I still can't do that.

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Fennicus
Amarr United Trade Coalition
|
Posted - 2009.06.15 22:18:00 -
[195]
Edited by: Fennicus on 15/06/2009 22:22:21 I'd like the game to be more immersive.
You read the book and think, wow, there's people on all these ships and in space and battles are often quite epic. Then you play online, and it's not like that at all.
Technology wise, there's no NPC traffic, planets look ugly and don't serve any function and so it's difficult to get a proper sense of scale, stations are just big blobs of stuff that don't do anything except let you dock.
Content wise, there is very little tie-in with all of the backstory (you never interact with anyone important), there are no in-game events despite news about Khanid fleet turning up in Tash-Murkon and whatnot, and since Empyrean age there has been no plot development. We hear about the Empires going into WH space and using this technology to hit the Pirates, but never see it.
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Illwill Bill
Svea Rike
|
Posted - 2009.06.15 22:52:00 -
[196]
Edited by: Illwill Bill on 15/06/2009 22:53:12
Originally by: Enuen Ravenseye
Better yet, eliminate gates.
This is a really awesome idea, and I can definitely see the fun in having an Elite II-style system with hyperspace cloud analyzers, but unfortunately, it would kill PvP as we know it today.
Conducting such a change would require a re-balancing of the entire game, as regions and constellations would be made irrelevant. POS warfare, logistics, trading, empire warfare, everything would have to be re-designed.
|

Gin G
Halls Of Valhalla
|
Posted - 2009.06.15 23:32:00 -
[197]
anyone who says on the forum
ninja salvage and my mission wrecks gets a perma ban on all there chars |

Skraeling Shortbus
Caldari Beyond Divinity Inc
|
Posted - 2009.06.15 23:51:00 -
[198]
Edited by: Skraeling Shortbus on 15/06/2009 23:55:02 lowsec is still worthless, it's more dangerous why isnt it worth something?
0.0 has too many completely **** systems. Its pathetic when lvl 4 missions make more isk an hour than a large portion of 0.0 systems.
boost piracy maybe?
why does active tanking suck so hard compared to buffer for most engagements? |

hired goon
|
Posted - 2009.06.16 00:18:00 -
[199]
I don't have too much beef really. But I'd like to ask people to be careful with stuff like "make POS warfare more fun" - remember that some aspects of the game necessarily have to be NOT fun to reflect the nature of it. If you want to achieve something it should be a reward for unsavoury "hard work" and dedication, otherwise everyone would achieve everything. If POS warfare was the best fun in the game, all alliance space would be highly temporary and liquid, making the idea of 'territory' invalid.
The changes I'd like are mainly aesthetic;
- Bring back 'orbit station'
- Anti-aliasing
- Motion blur, like what's added to eve trailers that proclaim "all footage is ingame"
 - Stop ships 'bobbing' in stations
- Stations appear too large, I feel it breaks immersion
- Turrets that miss when they miss
But also I don't like the way ISK can be bought using GTCs, it sometimes makes playing the game at all feel pointless.
Generally though I'm happy with the way things are. I'm very happy with wormholes, and I think some aspects of that should be expanded over the game, like the removal of local chat. |
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CCP t0rfifrans

|
Posted - 2009.06.16 03:05:00 -
[200]
I want to second Eris Discordia's comments that the dev team watches this thread and similar threads closely. The issues and concerns listed are the same as our devs internally feel are the biggest issues. No surprise, since most of them come from the EVE community, many closing in on 100 mill SPs, having played for years before joining CCP.
Of course, we can't do everything and keep everyone happy. But we keep trying, one expansion at a time. |
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emllik
Minmatar Interstellar Brotherhood of Gravediggers
|
Posted - 2009.06.16 03:44:00 -
[201]
Originally by: CCP t0rfifrans I want to second Eris Discordia's comments that the dev team watches this thread and similar threads closely. The issues and concerns listed are the same as our devs internally feel are the biggest issues. No surprise, since most of them come from the EVE community, many closing in on 100 mill SPs, having played for years before joining CCP.
Of course, we can't do everything and keep everyone happy. But we keep trying, one expansion at a time.
Can we work on petition response times first? They suck. |

IVeige
|
Posted - 2009.06.16 03:57:00 -
[202]
Tha Barbecue patch 1.0 :
Players corporations can now war dec any npc corporations with the exceptions of the 'really new player' corps. (so new player are in some kind of little safe paradise before gettin in the real stuff..)
After a while new player get boot from those and end up in the ones that can be war dec.
Since ccp cant keep up with banning all macro, let players have fun doing it. Doesnt mean they will succeed, but they will have fun...
|

Rick Rothsar
Black Rose Administration Black Rose Syndicate.
|
Posted - 2009.06.16 11:54:00 -
[203]
I will echo a few things I've seen here as needed and simple improvements:
1) Implants on pod killmails.
2) Boost motherships- talked to you guys in Vegas and still waiting to see what, if anything, comes to fruition. At the least, supercaps need a HP boost and the 3d model of motherships needs to be inflated 50%... a Moros outsizing a Nyx or Wyvern is pretty pathetic considering the motherships are supposedly so big they can't dock.
3) Careful review of pirate faction ships, like the Gila, and boost as needed. Also fix the Coercer to have 2/3 instead of 1/4... one mid is awful and makes the ship non-existent in PvP.
4) Add option 'Disable Background Nebulae' to Visual/Video options.
For some tougher implementations...
1) Have a stellar overlay of EVE's stars over top of the local maps- so that way when I'm out running a gang down towards the ass-end of Fountain then I truly feel like we're out on the very fringe of the galaxy :)
2) Correct T2 price upswing by randomly spawning cans in plexes or wormholes that drop moon minerals (rarely r64s). Leaves R64s intact for big alliances to fight over, as has become the pastime of most of 0.0 players, while diminishing the market to pre-exploit prices... 300m isk command ships are broken and with rising playerbase and demand on t2 markets coming with that, demand is quickly out-flanking supply and this issue will go from bad to worse, and we'll see 500,000 ISK+/unit on Dyspro and 400m+ HACs and recons, should this game ever hold 100,000+ players. All this would require is adding moon minerals to spawn tables in pressure silos in missions and deadspace plexes. I advise limiting these drops to plexes, wormholes and lowsec/0.0 missions to add incentive to mission runners in these areas and prevent sdbdvgf and his State War Academy pals in Motsu from making moon mining completely without financial incentive.
3) Allow faction drones to follow you in warp and increase the blueprint drop rates on them. You'll see a market explosion for drones that you don't lose when you crash/disconnect and don't have to be painstakingly pulled in every time you warp. At the same time they will still pop lots and people will dump tons of ISK into replacing those 'Augmented' Ogres they lost when they went drunk-missioning.
4) Incorporate existing ship models into player gameplay. I want to see EoM ships available somehow, as well as the CONCORD SWAT battleship and, dare I even suggest, the Eidolon. (That's the Jovian battleship, btw)
Even if the Eidolon and other Jove ships were super-rare (like State Raven sorta rare) I'd love to see them start creeping up ingame. Hell, introduce Jove vessels as faction spawns in Sleeper complexes, that can be only built out of Jove salvage/loot/blueprints... thus increasing demand on Sleepers and wormhole exploration, while giving explorers that 'omg faction guyz' experience that we see on lesser levels in 0.0 faction spawns in plexes and belts.
Sure, as I see in the data dump they're an old, dated design (8/8/8) but that information could be altered in a day. Bottom line, I got to look at this ship using preview function, and now I really, really, really, really want one. Or two. And I want to get killmails in it. And then get hotdropped and lose it, and then laugh about how I didn't want that 40 billion ISK anyway. |

Ferdio Ricotez
Gallente Killer Carebears United Interstellar Alliance
|
Posted - 2009.06.16 12:09:00 -
[204]
Anti-alias option in the video settings. Really, my computer can easily handle all graphics at high, way over the defaults EVE chose for me. But I can't turn AA on 'cause there's no option to force it, and it's not on by default. I don't want my ships to look all ragged at the edges! |

Heroldyn
|
Posted - 2009.06.16 12:22:00 -
[205]
Originally by: CCP t0rfifrans I want to second Eris Discordia's comments that the dev team watches this thread and similar threads closely. The issues and concerns listed are the same as our devs internally feel are the biggest issues. No surprise, since most of them come from the EVE community, many closing in on 100 mill SPs, having played for years before joining CCP.
Of course, we can't do everything and keep everyone happy. But we keep trying, one expansion at a time.
if the issues and concerns listed here by the players are the same as the ones your devs internally feel being the biggest ones, then there is no need to watch this and similary threads closely. instead the dev's may just fix the issues and concerns ? 
|

Fi Vantage
Minmatar Kha'rific-Mintor Outriders.
|
Posted - 2009.06.16 12:48:00 -
[206]
A mode allowing alphabet keys to be used as hotkeys Several different ways of moving a ship & drones, with redundancies. Allowing a ship to fire (less effectively) without achieving lock. A lot more area of effect EW. True module invention mechanics. Space weather. Circumstellar asteroid belts. Tier 5 T1 Frigates. Tier 2 Destroyers. Moar story-related events.
Asking for a lot, but I'm optimistic!
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WhiteGhostBear
Furs of New Eden
|
Posted - 2009.06.16 14:21:00 -
[207]
Role management is a pain the rear.
I wanted to allow a new corpie to access one of the tabs in the corporate hangar at one of our towers the other day. I could not, for the life of me, figure out how to do it by relying on the interface alone.
I had to ask several people before I received my answer - and none of them were really sure anyways, even though they have been managing rights and roles and whatnot far longer than I. Also, in order to give him the access I wanted to give him, I needed to give him access to things that I didn't want him touching. Very frustrating.
The entire roles systems is confusing and frustrating to work with, and I only run a small corporation. I would hate to deal with a large corporation, or an alliance. How the heck do you people do it? It's an exercise in masochism.
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Antiquus Inflatio
Amarr Phoenix Propulsion Labs
|
Posted - 2009.06.16 16:12:00 -
[208]
A T2 destroyer. Now that the Interdictors are all almost replaced by the Heavy Interdictors, there's no incentive to train Destroyers to 5 for one gimped ship. Give us an assault destroyer, something for the first time in the size with a respectable tank and keep it fast. Something that makes T2 frigates tremble at it's approach.
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Kiri Serrensun
|
Posted - 2009.06.16 16:36:00 -
[209]
Edited by: Kiri Serrensun on 16/06/2009 16:40:45
Originally by: hired goon I don't have too much beef really. But I'd like to ask people to be careful with stuff like "make POS warfare more fun" - remember that some aspects of the game necessarily have to be NOT fun to reflect the nature of it. If you want to achieve something it should be a reward for unsavoury "hard work" and dedication, otherwise everyone would achieve everything. If POS warfare was the best fun in the game, all alliance space would be highly temporary and liquid, making the idea of 'territory' invalid.
Well, I'd assume in that case the challenge would come from people, y'know, defending their starbases, instead of getting through hours of watching a shield bar slowly turn red without suffering spontaneous brain-death through boredom.
I'll put in my usual candidates:
1: Better AI, fewer NPC ships. Introduce challenges to missions, stem the flow of minerals from loot reprocessing, and maybe teach players some useful PVP tactics instead of forcing them to relearn everything when they move onto PVP.
2: Fix the mail client. I want to be able to see all my messages in one list, and to sort messages by title, sender name, read / unread status, and date. Free email clients have had this option for years.
3: Restore descriptions to region names on the map, and NPC corp info.
And for a smaller thing:
4: Remove the yellow bar for players with low security status. Just to stop someone asking what it means in Help chat every half-hour.
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Aarin Wrath
Caldari Perkone
|
Posted - 2009.06.16 19:01:00 -
[210]
Edited by: Aarin Wrath on 16/06/2009 19:03:48 Big problems in my eyes:
- User Interface usability is horrible
- Excel 95/ Windows 3.1 feel of the user interface
- Forced delay when switching ships (why?)
- War declaration mechanics / system is really bad. (no definable goals, among other problems)
- All ingame sounds need to be remastered / sc****d and done over
- Docking Games / can flipping / bumping / other misc cheap tricks need to be eliminated
- Edit: Corp role management is a nightmare. Complete and utter nightmare.
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Otellus
Imperial Shipment
|
Posted - 2009.06.17 07:28:00 -
[211]
Well we now had the first capital going down to DDs. There were 27 titans there. Time to address it CCP or are you still unwilling to admit your mistake? |

Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.06.17 14:49:00 -
[212]
The changing focus from polishing what is already there - 0.0 sov mechanics, FW, low-sec, etc. - to bringing more content every expansion.
The change in focus from keeping older players, to attracting new ones.
The lack of exposer to the back story in game. |

Descrambled
|
Posted - 2009.06.17 15:40:00 -
[213]
Edited by: Descrambled on 17/06/2009 15:57:00 I think my #1 wish is to see Level 4 missions nerfed so that they no longer get all these minerals and easy AFK isk. Will properly fix the risk vs reward in this game. Actually its okay to give them their easy ISK but stop giving them all these items that breakdown into all these different ores....
Mining has been broken for so long.... |

Iece Quaan
Caldari Utopian Research I.E.L. Hedonistic Imperative
|
Posted - 2009.06.17 16:24:00 -
[214]
1. UI needs a complete overhaul. Click commands need to be transparent and persistent, IE; you can get anywhere from anywhere.
Quick example: You are in a corp with another player, and you are docked in a trade hub with 400 other players. You must click on the player's name in the STATION list, not the corp list. This can be irritating as the station list constantly jumps as people dock and undock. Make it so the trade option appears in any place you can rclick a player, ( search, channel, friends ) if you are docked with them.
1a. Reduce the number of clicks-in-space to get anything done. The click menus are too slow, you can slip and hit the wrong thing, and certain things can't be automated. An additional overview tab that simply shows your insystem bookmarks, with an associated keypress+mouseclick shortcut to perform an operation on that bookmark, would solve a lot of this. Add the ability to pull overview tabs out so you can display more than one at a time.
1b. Give each window that can be spawned it's own position ID. Some windows seem to share IDs, such as cargo in space and corp hangar. So when you size the cargo window down cause you're just grabbing loot out of it and you don't care to see it all, then you dock and open corp hangar, it's the size of the cargo window. This interferes in customization of the interface tremendously, because stuff doesn't even stay where you put it.
2. GET OVER MAKING EVE HAVE A HUGE LEARNING CURVE. There, I said it. This is more a complaint about there being so many undocumented "features" in the game. These are the sorts of things that you never learn about until you get burned by them, and have no business being there in the first place. Apply unified and clear rules to all operations and actions performable by players within the game, so that something that works one way doesn't work another way when some variable has changed.
As it is, if you try to utilize some of the more complex activities in the game, you MUST research it as much as you possibly can SIMPLY for the purpose of avoiding the game-mechanical pitfalls that are ONLY generated by idiosyncracies of how the process itself works. Case #1: POS management. Anyone who knows anything about it can attest to this. Streamline, compartamentalize, and make these activities transparent- people want to play the game, not read guides telling them how to play the game.
You can't even begin to fix meta-mechanics ( SOV, risk/reward, lowsec, mining, etc etc ) until you make the game interface itself playable. |

Cosmo Raata
Federation of Freedom Fighters Aggression.
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Posted - 2009.06.17 16:50:00 -
[215]
1) High End moon wealth.
Solution - Re-balance components to need equal amounts of all 4 R64 moon materials and be sure to introduce the new rumored space with lots of high end moons.
This will in turn drop the price of T2 ships, which will give us back variation in fleets again. Cheaper ships = happier pilots.
2) Sov system sucks
Solution - Minor changes really. Reduce shield amounts, disallow "****stars", vastly increase POS damage, Once a cyno jammer is down don't allow it to be blown up by its own damn POS, etc.
There are enough capitals in game now that sov isn't as horrible as it used to be, but there are many tweaks that should happen to make it better. Having to take down a cyno jammer 20 times just to gain sov in 1 system is really stupid
3) Delayed local in 0.0
Solution - What you don't realize CCP, it doesn't need to be even long. A 30 second delay can be introduced first and you'd be surprised how much this will help. If 30 seconds doesn't ruin the game as some people predict, you can try 1 minute and so on and so forth until you achieve what you want. I mean, who is this really hurting? The occasional ratter from a noob corp named ouasdlkfjy45743 with a cloak fitted?
4) Continue to rebalance ships
Solution - Command ships need looking at (Price vs usefullness), Still waiting on Black ops fuel bays, Amarr Recons, Mothership roles, New Titan role, etc.
And the #1 biggest problem of all: You have known these issues for years and we still have to post to ask for a fix. Don't take so long to make some changes, you can always roll them back if they suck but you are just too scared to try. |

Ryfaen Ren
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Posted - 2009.06.17 17:12:00 -
[216]
1. Make a powered deceleration function for ships. I hate coasting to a stop and taking 2 km to stop in a domi. Many times I drag a can around behind me and approach it in order to stop my ship in a reasonable amount of time. Skill based would be fine.
2. Need feedback for double clicking in space to move. Some type of navigation command acknowledge feedback. Also with speed changes. Sometimes if the UI is lagging I have to click/double click 4 or 5 times before the change occurs.
3. Fix the UI issue with selecting items. All the time there are items in varous containers that are highlighted as if they are selected when they shouldn't be. Also, when dragging items between containers and then sellecting another item in the first containter I have to click 2 or 3 times before it is selected (doesn't seem to be lag based - just requires one click before the window becomes active and then a second click to actually select the item.
4. Fix the problem with dragging several items that don't stack between containers, such as BPCs. If you drop them onto an item of the same type then only one item gets moved and you get the annoying, item is not stackable error.
5. Make the warning about a delay before a research/mfg slot becing available (wait queue) be able to be disabled. I know the slot isn't available for a period of time and I don't need to be reminded every friggen time! |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.06.17 17:22:00 -
[217]
lol, oh well lets see. add tech 4 multi-player gun ships.. and multi-player mining vessels. |

Locii
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Posted - 2009.06.17 17:27:00 -
[218]
only concern i have is teh risk reward balance between missioning and ratting. before apoc 0.0 ratting worked out at about the same return but with faction and officer spawns added. now post apoc ratting is broken, its no longer profitible due to 'farming or chaining' being pretty much removed. im not saying nerf missions but reinstate the isk potention of ratting.
what i want is t2 capitals. a t2 moros would be so dam cool |

Black Leather
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Posted - 2009.06.17 17:27:00 -
[219]
Edited by: Black Leather on 17/06/2009 17:32:45 Edited by: Black Leather on 17/06/2009 17:32:15 Be nice to be able to build a real space station in Low sec/0.0.
Just like the npc ones. With a market, lab slots, offices, a nice hanger to get out of the cosmic rays for a while (ruining my complexion), etc.
This would tie in nicely with walking in stations as you could add your little boutiques, bars and things.
I believe this one thing would do more to get people into low/null sec than any of that "nerfing of missions" crap that is all the rage now.
Really there is no place to hang your hat and kick back in most of the emptiness that we would like to see populated.
Give it some thought, CCP 
Oh... and did I mention fix the bumping mechanic  |

UMEE
Gunship Diplomacy
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Posted - 2009.06.17 18:32:00 -
[220]
Originally by: Descrambled Edited by: Descrambled on 17/06/2009 15:57:00 I think my #1 wish is to see Level 4 missions nerfed so that they no longer get all these minerals and easy AFK isk. Will properly fix the risk vs reward in this game. Actually its okay to give them their easy ISK but stop giving them all these items that breakdown into all these different ores....
they will never ever do this. do you have any idea how many people would quit this game if L4's were nerfed? |
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Mazzarins Demise
Profit Development and Research Association
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Posted - 2009.06.17 18:59:00 -
[221]
I'd like to see more player involvement when it comes to manufacturing. Currently, it's a matter of logistics. One simply has to haul/ship the necessary materials to a station, open a few windows, and wait for how many hours for the job to complete. I'd like to see more interaction where I can alter the finished product or the manufacturing process itself.
For instance, CCP could institute manufacturing-only missions, as in they are only available when building something, and they could affect the job positively or negatively. For example, let's say I pick a mission to investigate a hidden asteroid where a new kind of ore is located. I'd fly there, pick it up, and experiment with it by "adding" it to a current manufacturing job. This could have several effects such as a 10% reduction in production time, 1-5% cut in mineral waste, or it could have negative effects as well such as a reduction in the amount of items produced. A sort of gamble if you will, so it doesn't feel necessary. To cut on spamming and exploitation, these kinds of missions could only be performed a handful of times, and the ore or whatever product you happen to find for the mission could not be placed on the market.
Also, I'd like CCP to consider a "mini-game" of sorts which allows players to take a hands-on approach during the manufacturing process. In every MMO, I've always enjoyed building things and selling them, but all of these games lacked a way for players to affect the process, aside from using different ingredients. Based on performance, the player could positively or adversely affect the process either by building slower or more efficiently. As for mini-game ideas and inspiration, CCP only needs to look at other games which use them already. While not the same, Everquest added a mini-game to help pass the time while meditation for mana, but Puzzle Pirates uses a mini-game for just about everything from manufacturing to controlling/navigating a ship, to even pirating as well.
I hope I'm not alone in my sentiments.
Also, fix the forum bug where you take some time to write a post, and the site refreshes the page instead of posting the damn thing and you have to start all over.  |

Jesum
Amarr Black Rainbow Knights
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Posted - 2009.06.17 20:02:00 -
[222]
There is potential for so much in this game but it seems CCP are understaffed in the developer department. I see good changes coming each patch that could've come a lot sooner. |

Allen Ramses
Caldari Typo Corp
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Posted - 2009.06.17 20:09:00 -
[223]
Above all else, I'd like to see the lines of communication as open as they were a couple years ago. The CCP presence in these forums (both officially and unofficially) are down to a very small fraction of what they once were. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |

Hyveres
Caldari
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Posted - 2009.06.17 20:18:00 -
[224]
Remove jumpbridges. It would make blobbing harder logisticswise.
And remove the ability to cloak supercapitals to make them more killable :) "Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot." - Vulcan Raven, The Last Days Of Foxhound |

Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.06.19 05:34:00 -
[225]
Originally by: Tzar'rim Significantly lower rewards for running missions, 'forcing' people to do other stuff which is bound to be less solo oriented.
In spite of missionrunning being my primary source of income, I agree. Lvl 4s need a serious kick in the nuts. You can make mad ISK doing it for virtually no effort whatsoever. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

Dramaan
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Posted - 2009.06.19 06:32:00 -
[226]
Edited by: Dramaan on 19/06/2009 06:35:06 Remove cyno jamers and jumb brige. Make jump brige on titans shoter range.(edit)
Change the way sov works.
Interdictor change back speed on ship as they was. increase spear bubles size. so they compite agents a hic.
Make more entry points to 0.0 from low sec.
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Veryez
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Posted - 2009.06.20 12:16:00 -
[227]
Edited by: Veryez on 20/06/2009 12:17:11 The number 1 thing I like to see is a re-balance of older weapons and systems. Eve has changed through the years, things that once worked are rather weak now. It is human nature to believe that something is 'done', that no more effort is needed. But this often isn't the case.
In the desire to 'increase the length of fights' in revelations passive tanking and hp's were boosted tremendously, as such active tanking has fallen far from favor. The massive nerfs to warp core stabs, which were needed at the time, seem unnecessary today with HICs. Weapons have swapped favored positions through the years. The nerfs to MWD's, the addition of tracking, explosive radius, and on and on, Eve isn't ever finished.
Thus my suggestion is to look at how eve is played today, verses what was envisioned at release, and rebalance (i.e. not just nerf) the weaker systems/modules/ships that people simply aren't using that much. Rather than just introducing new stuff, give people a chance to rediscover the old. Yes it's work and not very glamorous, but it would be at least as hard as introducing new material. |

45thtiger 0109
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Posted - 2009.06.20 20:10:00 -
[228]
Edited by: 45thtiger 0109 on 20/06/2009 20:10:44 What i would like to see that CCP unurf torps instead of max of 17km on a typhoon give it more range just like 50 km max. I am not asking like as before when i have posted in the past that the range was like 110km or more depends on skills.
And make Faction Torps & t2 torps give them more hit points. This not apply to torps but all missile.
Undo the shield and armor nurf like it was back in revelation.
Undo energy vampire Nurf.
Undo all Nurf that was done in the past to make people happy again.
I hope people agree with that. |

Vagilicious
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Posted - 2009.06.20 20:33:00 -
[229]
I would love to see variable security status in solar systems!
For example if a system had no ship losses/pod kills etc then its sec would slowly drop by 0.1 every downtime - CONCORD would deem that the area is safe and devote less resources to patrolling the area.
And also vice versa - killing in low sec would slowly attract the attention of the authorities which in turn would slowly raise the sec status.
Imagine the hilarity in Jita if everyone behaved, resulting in the sec status dropping to 0.4 
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Heroldyn
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Posted - 2009.06.20 20:42:00 -
[230]
Originally by: Vagilicious
Imagine the hilarity in Jita if everyone behaved, resulting in the sec status dropping to 0.4 
you mean like the hilarity of constant node crash ?
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.06.21 14:10:00 -
[231]
Don't think it has been mentioned here yet (apologies if it did) but I know this is big or high on a lot of peoples wish list:
either a hard change to the clone jumping time delay before you can jump again (20 hours instead of 24 would be great), or a skill book that lowers the time so at level 5 it only takes +/-20 hours before you can jump again.
This would really be neat. 
Originally by: Jacharian This sounds like a bad idea. I'm in.
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