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Zeerover
DeadSpace Exploration and Investigations
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Posted - 2009.06.22 17:56:00 -
[31]
My biggest gripe with the faction BS'es is that there is only 1 true missile boat: the CNR.
The Rattlesnake is, with it's split systems a bad choice.
If the Rattlesnake was brought in line with the Golem statwise (ala Nightmare vs. Paladin), it would see a huge increase in usage. As it is now it's a ship few have any opinion on as it never sees regular use. So a 4 slot 100% dmg bonused cruice/siege boat, with same high/mid/low layout as current, but without the tb, tp, shield res & cargo bay bonus of the marauder would fit the bill nicely.
Another option was to give it 125 drone bandwidth (from it's gallente component).
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Ephemeron
Caldari Provisions
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Posted - 2009.06.22 18:12:00 -
[32]
As someone with experience flying faction battleships in PvP, I'll say this:
Before the nano-nerf, Machariel was the best pvp battleship, it was my favorite and I must have flown at least 8 of them. After the nano-nerf, I have attempted to use it in PvP, but it simply did not have enough of an edge to set it apart from other battleships. Right now, Nightmare is one of the best battleships in PvP, because it can have massive tank and gank setup.
The focus role of a battleship now is to tank and gank, so the ships that can do at least 1 of those very well are successful. Speed tactics on battleships are no longer a viable option. Mach was the speed battleship.
But honestly, I don't see how you can change Machariel - for example, to give it a new useful role. Especially if you realize that there are only 2 roles to work with - tank and gank. What else is there? There's nos/neut - Bhaal takes that. There's drone specialization - right now no faction battleship has that, but such a role is better suited for Vindicator than Mach.
It is my opinion that the best role for Mach is speed tactics, return it back to former glory at least partially. One way to do that, without new bonuses or lots of stat tweaking, is to simply reduce Mach mass by half. Make it a 50 megaton battleship - 100 megaton with MWD. That would have significant speed boost, but it still wouldn't be as good as pre-nano nerf.
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5pinDizzy
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Posted - 2009.06.22 18:23:00 -
[33]
Edited by: 5pinDizzy on 22/06/2009 18:24:46
Can we have a different idea with the Bhaalgorn? I'm getting a bit sick of the doubled up turrets as an answer for everything.
Macherial certainly needs looking at.
But I think certain faction stuff needs to take higher priority, the tier 1 navy cruisers like the navy exequror and navy osprey are in an absolute terrible state.
I also think there should be some form of Gallente faction battleship that can use something like 10 drones at once.
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Avoida
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Posted - 2009.06.22 18:32:00 -
[34]
I think the Gallente/Amarr faction ships really really need fixed...err...wait, there are none! And why is that? Why has that combination not been included? Nearly ever other combination exists. |

Ankhesentapemkah
Gallente State Protectorate
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Posted - 2009.06.22 18:35:00 -
[35]
Edited by: Ankhesentapemkah on 22/06/2009 18:36:52 What I'd like to see is Faction ships for the Intaki Syndicate and Mordus Legion, to name a few of the factions that have no faction ships.
And a Gallente/Amarr ship needs to be added! Sisters of EVE is Gallente/Amarr (wasn't it based on a religion that split from the Amarr faith or something?) so I see a golden opportunity there. |

Solomunio Kzenig
Amarr SPORADIC MOVEMENT Cult of War
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Posted - 2009.06.22 18:37:00 -
[36]
Originally by: Tippia Ashimmu, Bhaalgorn, Cruor, Cynabal, Daredevil, Dramiel, Gila, Machariel, Rattlesnake, Vigilant, Vindicator, Worm.
àmore or less.
^^This
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Admiral IceBlock
Caldari Northern Intelligence
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Posted - 2009.06.22 18:51:00 -
[37]
Edited by: Admiral IceBlock on 22/06/2009 18:52:16 All the faction and pirate ships sucks except for Nightmare and possibly Phantasm. Succubus sucks and is impossible to fitt (might have something to do with CPU intensive hardners that are not really scaled to be fitted on frigates ).
All faction ships kinda sucks without a third special ability bonus like the pirate ships has. Give all faction ship one racial "one-of-a-kind" ability bonus. Revisit pirate ships bonuses.
I'd like the Rattlesnake to become a railgun equilivant of the Nightmare. We already have a missile ship, the Raven Navy Issue.
The Blood Raiders ships, especially the Bhaalgorn should have its bonuses changed from energy drain amount to energy range.
Also, introduce a new range of pirate ships from the Rogue Drone faction. These ships should of course have drone bonuses; Rogue Drone Infested Dominix anyone? |

Kiri Serrensun
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Posted - 2009.06.22 19:28:00 -
[38]
The honest answer is "most of them". Like a lot of stuff (COSMOS items, for example), they were made mostly redundant after tech 2 versions came along. Right now, faction frigates and cruisers don't really have any practical use--flying them in PVP only makes everyone remember how to focus fire, and they're not useful for level 4 missions. So they're mainly useful as status symbols.
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Jettisoned Can
Jenova's Witnesses
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Posted - 2009.06.22 19:28:00 -
[39]
Guristas: -change Caldari bonus to unguided missile (torp, HAM, rocket (fix rockets btw)) RoF bonus -change Gallente bonus to scram range -increase missile velocity bonus
Blood Raiders: -increase web range bonus on BS and possibly cruiser so lvl 5 range is equal to neut range of the ship class -remove all hardpoints -give them high drone bandwidth and an incredibly large drone bay -replace turret bonus with a + drones controlled bonus -increase fitting even though there are no more turrets/because there is more neut/nos
Angels: -replace Minmatar damage bonus with falloff range bonus -increase turret hardpoints to compensate (and because Dramiel doesn't have enough) -increase fitting -increase base speed
Serpentis I have no ideas for.
Overall, Sansha is good.
Decrease cost of frigates/cruisers and possibly all pirate ships at LP store. Increase fleet scythe drone bandwidth. Get rid of split weapons on frigates. Add faction BCs. (at least for pirates)
And last but not least: Change the name of all pirate faction ships to include their faction moniker (Dark Blood Ashimmu, Domination Macherial, etc.) and add nerfed, non-faction versions under the old name available through BPOs at the LP store. _________________________ Did you really not have enough room for me? I'm only 1m¦. |

Atlanton Marcus
Caldari Veto. Veto Corp
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Posted - 2009.06.22 19:52:00 -
[40]
Originally by: Jettisoned Can Guristas: -change Caldari bonus to unguided missile (torp, HAM, rocket (fix rockets btw)) RoF bonus -change Gallente bonus to scram range -increase missile velocity bonus
Blood Raiders: -increase web range bonus on BS and possibly cruiser so lvl 5 range is equal to neut range of the ship class -remove all hardpoints -give them high drone bandwidth and an incredibly large drone bay -replace turret bonus with a + drones controlled bonus -increase fitting even though there are no more turrets/because there is more neut/nos
Angels: -replace Minmatar damage bonus with falloff range bonus -increase turret hardpoints to compensate (and because Dramiel doesn't have enough) -increase fitting -increase base speed
Serpentis I have no ideas for.
Overall, Sansha is good.
Decrease cost of frigates/cruisers and possibly all pirate ships at LP store. Increase fleet scythe drone bandwidth. Get rid of split weapons on frigates. Add faction BCs. (at least for pirates)
And last but not least: Change the name of all pirate faction ships to include their faction moniker (Dark Blood Ashimmu, Domination Macherial, etc.) and add nerfed, non-faction versions under the old name available through BPOs at the LP store.
Although some of the specifics in your ideas can be argued, I think your basic concept is spot on.
Right now with the exception of the Blood Raiders and the Sansha faction ships, there is nothing particularly novel about the pirate ships. There needs to be something different in the way they are flown from any other ship in their class. There needs to be something that defines each pirate faction's style of warfare.
For example, the scrambler range bonus that you suggested for Guristas could very well be that faction's specialty: disabling ships from a longer range and then pounding then into a pulp with a RoF bonus.
Right now, pirate ships are not anything different that marginally boosted versions of their T1 counterparts. There is nothing that makes them compelling to fly.
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Bugszor
Caldari PodPal
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Posted - 2009.06.22 20:10:00 -
[41]
Only reason i fly my bhaal nightmare and vindy is cause it looks cool on the killmail. :D |

Wolke 7
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Posted - 2009.06.22 21:35:00 -
[42]
Machariel. Make it at least one good-looking projectile boat with a punch!
A shame to be outdamaged and outtanked by vertical Sansha-zombieballons with spikes.  |

Iece Quaan
Caldari Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.06.22 21:52:00 -
[43]
Edited by: Iece Quaan on 22/06/2009 21:55:04 Cruor/Ashimmu- want to own them so badly.. but what would I use them for =P
I really like the sansha ships, you did things with them that are kind of outside the box. Limited weapon hardpoints but mega damage bonuses- leaves room for gadget modules like salvagers, nos, cloak, tractors. Cruor/Ashimmu are similar.. honestly to make those ships awesome, a decent drone bay would be all that's needed. Maybe a super cap regen bonus?
Split damage bonuses on the Comet/Firetail make baby jesus cry. If you're going to give them launchers, at least give them a specific missile damage type bonus ( gal therm and minnie exp ), or some other missile bonus ( rof/flight time ).
On the whole, I think faction ships LP/isk cost should be reduced. They fill a role between t1 and t2, but currently cost more than similar t2 ship classes.
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Sidus Isaacs
Gallente
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Posted - 2009.06.22 22:04:00 -
[44]
The nightmare and pahntasm is currently pretty decent ships.
The rest leaves a bit to be desired.
Currently the pirate faction ships lacks some consistency with the recent expansions. The Gallente - Minmatar ones are underperformers. The Caldari - Gallente ones are kind of weak comapred to other ships out there; bonuses are not good at all, drop the gun bonuses for some drone bonuses and give em gallente drone bays and you get pretty decent ships.
There where some pretty decent suggestion in the balance thread under what was previously game development forum (now test server feedback).
Tho I have to point out again, the Nightmare and Phantasm do not need any changes at all, they are pretty balanced as is. Not overpowerd, not underpowerd, but perfomrs on the level of T2.
The rest I do actually not even consider flying tbh.
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http://desusig.crumplecorn.com/sigs.html |

Linas IV
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Posted - 2009.06.22 22:16:00 -
[45]
Possible Changes for the Machariel:
Change the Rof-Bonus to 37.5%; Change The Damage Bonus to 10% Falloff per Level; Keep the Tracking-Bonus as it is; Decrease Mass about 10-15% for more Speed and Agility; it got Nerved pretty hard last time; Maybe Change Slots to 6 Low-, 6 Medslots;
Basicly a BS-sized Vaga, that is fast enough to dictate range to a propper degree.
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Lithel
Federation of Freedom Fighters Aggression.
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Posted - 2009.06.22 22:39:00 -
[46]
Bhaalgorn and Ashimmu. |

Jin Nib
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Posted - 2009.06.22 22:40:00 -
[47]
Bhaalgorn should get its own damn model. Esspecailly considering its price.
But that wont help balance so...
So there! |

Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.06.22 23:17:00 -
[48]
Fleet Pest. I mean people complain about Machariel but it overdoes poor Pest by a mile. None even mentions it when talking about faction ships as if it never existed.
The frigates are complete rubbish. Underachievers. Horribly overpriced. Pain to fit. When you finally have skills and gear to fit them they become utterly useless. Still, I don't care, it is just one of EvE dead features.
The low tier navy cruisers are stillborns. We knew it before they hit Tranq. One wonders why do we even bother with this threat and why some CCP guy has to come around and provoke.
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.06.22 23:38:00 -
[49]
All of them.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.06.22 23:42:00 -
[50]
every single one aside from the sansha line.
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5pinDizzy
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Posted - 2009.06.22 23:50:00 -
[51]
Originally by: Chainsaw Plankton every single one aside from the sansha line.
This.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.06.23 00:14:00 -
[52]
The issues with faction ships fall into two basic categories: performance vs. cost and purity of purpose.
The issue of performance vs. cost has become a major problem with the addition of Tier 3 BS and T2 BS. With the advent of the Hyperion for example, the Vindicator doesn't offer much over and above what the Hype is capable of, particularly with it's 5th mid and active tanking bonus.
Smaller ships like the Ashimmu are just horrible to try and fit, and even if you did give them more CPU/grid, you still wouldn't have something that was very unique or special when you compare it to current T2 ships.
Obviously, with the exception of the Nightmare and Phantasm, every single faction ship needs to be re-envisioned so that when compared to the other ships in its class, its just not competitive, its spectacular.
They need more base HP for armor/shields/structure than anything else available, more cap, more resists, more DPS, more slots, more weapon hardpoints and more exotic bonuses to web range, nos/neut range etc.
If faction ships were something that a ship one or two sizes larger than it would have to think a moment before engaging then you're doing it right. Faction ships need to be the Formula One purebreds of Eve, not some joke like they are now. Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Ephemeron
Caldari Provisions
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Posted - 2009.06.23 00:30:00 -
[53]
Edited by: Ephemeron on 23/06/2009 00:34:17 To make pirate faction battleships more unique and edgy, we could go with something like this:
Nightmare - keep as is, it's unusually strong shield tank and damage setup - that easily rivals the best of Gallente blaster boats Vindicator - more emphasis on drones, remove MWD bonus, add 10% drone damage bonus, add another 125 m3 drone space. Bhaal - change the 50% cap usage bonus to 25% laser damage bonus Machariel - change ship mass to 50 mega tons Rattlesnake - more emphasis on missiles is what's needed, the dual weapon bonus does nothing but gimp it. No specific suggestions
Now you'll have battleships whose power people will admire. (Nightmare is already admired)
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straw lana
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Posted - 2009.06.23 00:31:00 -
[54]
Machariel, Machariel, Machariel.
This thing is **** on a turkey at this point. My ideas?
Cut mass in half.
OR
Get rid of missile hardpoints and give it a massive falloff bonus.
I am partial to the first idea, because frankly, the thing is a flying brick of tofu.
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Eventy One
Magellan Exploration and Survey THAT Alliance
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Posted - 2009.06.23 00:32:00 -
[55]
As per this thread, I'd like to see factions ships that require Amarr/Gallente or Caldari/Minmatar skill requirements.
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Ephemeron
Caldari Provisions
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Posted - 2009.06.23 00:39:00 -
[56]
Fleet tempest idea: make it a dedicated sniper ship, by adding a 50% damage bonus with with 50% slower rate of fire. So dps is kept same. Then at least we'll have 1 real alpha strike ship in game. |

Ard UnjiiGo
The Bastards
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Posted - 2009.06.23 02:43:00 -
[57]
Ashimmu.
The problem with this ship is obvious: It's too damn sexy to be this impossible to fit decently.
Devs keep piping up asking for suggested changes. Just how hard is it too give this ship some grid and a tad more CPU? We're not talking major coding changes here.
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.06.23 02:54:00 -
[58]
Edited by: Dirk Magnum on 23/06/2009 02:56:03 I don't see why they all can't field a fully T2 setup without fitting mods. Very few standard T1 ships other than some of the battleships can do this, unless they sacrifice gun size or tank somewhere. Just giving the faction ships sufficient fitting stats would elevate many of them above their standard T1 counterparts while keeping them below T2 ships in effectiveness.
However, I also think that the faction ships with the unusual bonuses (Blood Raiders, for instance) need to have these abilities boosted too, along with their fitting stats. All of the pirate faction ships should be at least a little better in their key area than Empire faction ships.
I don't think that these are particularly radical changes, and if they were implemented the people currently flying these ships wouldn't have to cross-train into new skills to fit new ship bonuses since the core bonuses would stay within their existing skill tree paradigm.
Quote: As per this thread, I'd like to see factions ships that require Amarr/Gallente or Caldari/Minmatar skill requirements.
Oh yeah, and add EOM and Mordu ships. EOM obviously are Amarr/Gallente, being Amarr hulls that use blasters. Mordu are just like whatever. Mordu's also need agents in more than one station, and EOM agents would have to be seeded. Some backstory changes may be necessary to explain why EOM would even have agents in the first place. |

Merin Ryskin
Peregrine Industries
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Posted - 2009.06.23 05:06:00 -
[59]
Edited by: Merin Ryskin on 23/06/2009 05:11:44
Originally by: Xianthar
Originally by: Malcanis store) or the puppy gets it. 4: split weapons are BAD
Quoted for emphasis, 6+ years eve has been around, can't believe there are still ships with split weapon bonuses.
QFT.
Two general things that need to be done:
1) Fix the ships with split weapons, especially the utterly worthless faction frigates.
2) Fix the absurd fitting issues that many faction ships have. Far too many of them simply don't have enough grid/cpu to fit a proper PvP setup.
Now then, the specific changes that are needed, to make all of the factions useful:
Sanshas: fine as-is. Just give the Succubus more grid.
Guristas: fix the crippling split weapons and give htem a full rack of missile hardpoints. Replace the bonuses with 5% ROF and 10% drone damage/HP, with a fixed bonus of 50% missile velocity. Alternatively, if that drone bonus would be too powerful, instead give 5/10/25mb bandwidth and 10/15/40m3 drone bay per level. Double rocket and light missile damage to bring the weapons up to the proper level, otherwise no amount of fixing the ships will make them useful.
Serpentis: make them blaster Vagabonds. Change the slot layouts to allow a Vagabond-style shield + speed tank, with 5% ROF and 5% ship velocity per level, 37.5% tracking or 50% falloff fixed bonus.
Blood: make them proper neut ships, like the Pilgrim. Swap the 10% laser cap bonus for 10% drone damage/HP per level, and give them a proper drone bay, then move some of the high slots to mid slots so they can properly use the web bonus.
Angel: swap the tracking bonus for a warp scrambler range bonus on the Gallente skill, move a low slot or two to mids, give them the full number of turret hardpoints (4 on the Dramiel, 5 on the Cynabal, 8 on the Machariel), and give the Machariel some agility back (it's already by far the fastest battleship, and faster than some cruisers). -----------
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.06.23 05:13:00 -
[60]
Edited by: Dirk Magnum on 23/06/2009 05:13:19 There's nothing wrong with the split weapon bonuses on the Gila and Rattlesnake in principle. The Worm needs some work but the other two are fine. You can choose whether you want a blaster ship or a missile ship and more choices is always better than less in this game. Maybe give each of them +1 of both hardpoints though, just to make them that much more effective.
Gila also needs more fitting stats badly. A solid PvP setup sacrifices two lows for a grid and cpu mod.
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