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Ephemeron
Caldari Provisions
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Posted - 2009.06.24 17:18:00 -
[91]
Originally by: Crackzilla
The lack of faction shuttles disturbs me.
That is all.
There are several faction shuttles, they just all have the same stats - apparently CCP is too concerned with balance of shuttles |

Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.06.24 17:23:00 -
[92]
Originally by: Ephemeron
Originally by: Crackzilla
The lack of faction shuttles disturbs me.
That is all.
There are several faction shuttles, they just all have the same stats - apparently CCP is too concerned with balance of shuttles
The Guristas Shuttle actually has fewer HPs than the others  But to my knowledge apart from the standard shuttles only the Guristas Shuttle, Apotheosis, and Interbus Shuttle are obtainable by players even though the database lists a number of other shuttle types. |

Regat Kozovv
Caldari Alcothology
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Posted - 2009.06.24 17:30:00 -
[93]
Just a quick two cents, but since the Rattlesnake is built on the Scorpion model, why not drop the missile bonus and go for rails boni? We've got plenty of missile boats already, and a faction Caldari railboat might change some things up. Gurista NPC Rattlesnakes already sport a ton of turrets. You can mix some EWAR in if you're feeling adventurous, but otherwise you could consider a lighter, but slightly harder-hitting version of the Rokh. (Less tank, more gank. )
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TimMc
Gallente Extradition
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Posted - 2009.06.24 17:35:00 -
[94]
Originally by: Alexeph Stoekai
Originally by: Thenoran
You know Dune!  If only they made something after Emperor...
Back in the day, Dune II (later on Dune 2000)...such good memories...
You do know that the PC games are not the original parts of the Dune franchise, right?
lol I am genuinely afraid that someone thinks Dune is from a video game.
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AlcoJaguar
Alcothology
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Posted - 2009.06.24 17:40:00 -
[95]
With respect to the suggestion of making the Scorpion a rail boat, that wouldn't be a bad idea at all. However, I'm generally... unhappy with the performance of railguns compared to similar weapons in the Gunnery tree (e.g., maybe it's just me but I can't seem to even come close to the damage output in a Rokh fit with 8x 425mm Railgun II's that one of my friends that just cross trained from Gallente into Amarr battleships because of the railgun low damage output with rails can get with large lasers).
I don't mind a lower yield weapon, I just wish that the T2 versions didn't require the same dedication to training as the higher yield T2 weapons like lasers and artillery that do substantially more damage in my experience.
Disclaimer: I use missiles mostly  |

Awesome Possum
Insert Obscure Latin Name
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Posted - 2009.06.24 17:41:00 -
[96]
I demand the GFPD be put back on the Comet.
Also, I'd like faction ships to be insurable for some fraction of their worth. A navy comet BP costs 30k lp / 10mill in the LP store, ship costs 80k LP (even at 250 isk/lp, that's 20mill). |

Commander Yassir
Perkone
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Posted - 2009.06.24 17:46:00 -
[97]
Make them like the Nightmare? Perhaps just low skills intensive marauders? (Battleships this is)
Split weapons systems ARE BAD |

Commander Yassir
Perkone
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Posted - 2009.06.24 17:47:00 -
[98]
Originally by: Regat Kozovv Just a quick two cents, but since the Rattlesnake is built on the Scorpion model, why not drop the missile bonus and go for rails boni? We've got plenty of missile boats already, and a faction Caldari railboat might change some things up. Gurista NPC Rattlesnakes already sport a ton of turrets. You can mix some EWAR in if you're feeling adventurous, but otherwise you could consider a lighter, but slightly harder-hitting version of the Rokh. (Less tank, more gank. )
I want my faction Rokh, NOW! |

Sharp Feather
Gallente Aliastra
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Posted - 2009.06.24 18:10:00 -
[99]
Edited by: Sharp Feather on 24/06/2009 18:13:29 LONG STORY SHORT:
Split weapons are bad. Need more CPU and PG on every ships. Split weapons are bad. Logical bonus (Minmatar: speed / Gallente: turret damage / Amaar: Cap / Caldari: Missile damage) Split weapons are bad.
You want to make ships that can use split weapons? No problem. But make them 8/8. So we dont have to endure the obligued weapon splitting but make our own choices. 
EDIT: Ah yeah, and I want an infested dominix that have no guns slots, 6 high slots, but can fit drone control unit modules to allow more drones in space. Thanks!  |

Abrazzar
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Posted - 2009.06.24 18:17:00 -
[100]
Turning Guristas into gunships is actually simple. No need to change much, just throw out the launchers, give them a full rack of turret hardpoints and change the missile velocity bonus to optimal range and the missile RoF to hybrid RoF. May need to add some more powergrid (and the general CPU issue) to make them fit. It'd make them a bit boring but effective.
Or you could go a bit exotic and make them turret snipers. +50% optimal, Caldari skill multiplies cloaked speed by 125% and Gallente skill adds 5% hybrid damage. Role bonus would be -100% targeting delay after decloaking. Turret hardpoints would be 3/5/7 with 4/6/8 highslots. Hunting Rabbits with a twist. *BOOM* "Bunny shot me!" -------- Ideas for: Mining
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Zeerover
DeadSpace Exploration and Investigations
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Posted - 2009.06.24 18:55:00 -
[101]
Originally by: Regat Kozovv We've got plenty of missile boats already, and a faction Caldari railboat might change some things up. )
Plenty of missile boats? We have 2 faction battleships that are missile boats. The Rattlesnake and the CNR.
On the other hand you have 3 hybrid gunboats: Navy Mega & Vindicator, and currently split weapon Rattlesnake (if it counts as a missile boat at present, it also counts as a hybrid boat).
Now if you change the Rattler to a pure hybrid gunboat gun boat you'll leave missile users with only the CNR to pin their hopes on. Does plenty mean 1 all of a sudden? |

Regat Kozovv
Caldari Alcothology
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Posted - 2009.06.24 19:12:00 -
[102]
Edited by: Regat Kozovv on 24/06/2009 19:15:17
Originally by: Zeerover
Originally by: Regat Kozovv We've got plenty of missile boats already, and a faction Caldari railboat might change some things up. )
Plenty of missile boats? We have 2 faction battleships that are missile boats. The Rattlesnake and the CNR.
Sorry, I was referring to the Caldari in general. But yes, I still think the Rattlesnake should become a railboat. No defensive bonuses, Perhaps 6-7 turret slots, 25% rate of fire bonus (Ship) and then a 5% Range (Caldari) and 5% Damage (Gallente) bonus.
While that does mean that yes, we'll have more hybrid ships that missile ships (note I said Hybrid, not rail. =), I think most will agree the CNR is just fine as is, and we'll have a pirate rail option for the Caldari side. The Vindicator seems to be more of an intended blaster platform with the MWD and tracking bonus, so I don't think the party is getting too crowded, yet.
Stealth Edit: I should have clarified to state that hybrid includes both rail guns and blasters. So having three hybrid ships does not necessary mean the field is crowded since they have very different tactics for both.
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Crackzilla
The Shadow Order
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Posted - 2009.06.24 19:15:00 -
[103]
Originally by: Dirk Magnum apart from the standard shuttles only the Guristas Shuttle, Apotheosis, and Interbus Shuttle are obtainable
Don't forget the other cosmos item, Goru's Shuttle.
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Phil Exon
Gallente Ixion Defence Systems Sc0rched Earth
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Posted - 2009.06.24 19:28:00 -
[104]
bring back the nano-mach, it was such a good role for it, only the capabable, the rich and the ballsy could fly them
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Gin G
Halls Of Valhalla
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Posted - 2009.06.24 19:56:00 -
[105]
Edited by: Gin G on 24/06/2009 20:01:17 The Bhaalgorn is fine except for maybe some more cpu and must not be changed if ccp dne i will come to ccp HQ with a hockey mask and a chainsaw and let me tell you you WONT be playing any more ping pong or foolsball
the ashimu or however you spell it needs IMO a drone bay a damage bonus instead of a cap bonus and some more grid/cpu
the mach well i agree with the OP
nightmare is fine it dose its job well
rattler please PLEASE give these things a shield rep bonus so idiots dont treat them like a bog drake and try to passive tank them with 7 SPRs in the lows its just a waste and brings a tear to my eye
vindy never had so no comment
************ are you getting your 5 a day. |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.06.24 19:59:00 -
[106]
Change all the serpentis ships into top of the line drone boats with some mwd built into it.
All the guristas should be a heavy attack cloaker ships which would be untraditional to most other stealth ships now if this is to be all missile attack or all gun attack make the changes to make them worthy of dishing out damage in short amount of time.
Angel ships wouldnt hurt to have doubled magazine sizes and rof, keep thier speed and agility and possibly slpit weapons.
sansha are fine
or a possible fix all
4 rigs to all faction ships increased calibration 2 bonuses per racial skill involved. Re-balanced fittings to easily squeeze into the peferred performance mark.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 25MAY09 |

Shaemell Buttleson
Euphoria Released
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Posted - 2009.06.24 22:28:00 -
[107]
Originally by: ArmyOfMe sadly the machariel is what the tempest should be
Agreed the Gallente tracking bonus makes up for the problems with projectiles and makes the Mach what the tempest should be like now.
For the Mach itself I wouldn't mind seeing a marauder type bonus for damage of 100% and only have 4 Turret slots but then that's kind of just ripping off the Nightmare I suppose.
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QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2009.06.24 22:38:00 -
[108]
I'd like to see the Nightmare as useful as it is pretty. The split weapon loadout and it simply doesn't have a a decent damage output. I'd also suggest giving the CNR an 8th launcher slot as it currently lags behind a Golem and Rattler and in too many areas. Make it into a massive damage boat. |

Akiba Penrose
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Posted - 2009.06.24 22:42:00 -
[109]
Firetail need another mid slot.
Speed & web nerf turned this frigate from one of the best dogfighters to one of the worst. The Rifter is a better choise now. An extra mid slot would go a long way in fixing it.
Please? |

Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
|
Posted - 2009.06.24 22:52:00 -
[110]
Originally by: Malcanis
Originally by: CCP Ytterbium Just popping here to express my interest in this thread. Please keep the ideas and discussion going, the spice must flow. All your thoughts are belong to us. The dev is a lie. Over 9042. Engage.
Short list:
1: split weapons are bad, m'kay? 2: Faction frigates and cruisers are waaaaay too expensive from the LP stores 3: Give us an EoM NPC sov region (and LP store) or the puppy gets it. 4: split weapons are BAD 5: most of the faction frigates and cruisers need better fittings (CPU & PG)
I really wish I could add anything of value to this thread, but Malcanis already said everything I would've said.
I would, however, like to add that SPLIT WEAPONS ARE BAD.
tia CCP~ |

Milo Caman
Gallente Ghost Festival
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Posted - 2009.06.24 23:02:00 -
[111]
Comet needs some serious lovin' All I can really see it as is a Tristan with an extra Low. Give it 2 More Blasters, or a tank bonus and I'm happy. |

Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2009.06.25 00:26:00 -
[112]
Originally by: Malcanis
Short list:
1: split weapons are bad, m'kay? 2: Faction frigates and cruisers are waaaaay too expensive from the LP stores 3: Give us an EoM NPC sov region (and LP store) or the puppy gets it. 4: split weapons are BAD 5: most of the faction frigates and cruisers need better fittings (CPU & PG)
This is an excellent list of what problems there are. Who exactly designed faction frigates anyway? Were they high? EVERY SINGLE ONE OF THEM has the same high slot layout - 2 missiles, 2 launchers, except the angel one. Which is worse, because it has projectile bonuses but has 2 guns, and 3 launchers. Fittings are way too restrictive. Why get these with fittings like this - what are you paying for?
Serpentis blaster ships need to have mass reduced so they get into range FAST and then boost their fittings so it's easy to put a mean blaster fit on their boat. Guristas ships really don't have a useful role. You can fit them either as gunships or missile ships, but they don't excel totally as either. Ever consider going fully guns, with optimal range, damage, and tracking (8 guns on rattlesnake)? Blood Raider ships - bonuses are fine, amounts suck. Web range is too short. Sansha ships are the only ones that really need nothing, because they were totally redone at one point and therefore fixed.
Navy ships need something to differentiate themselves from the T1 ships in the arsenal. Some have this (Navy Raven) and some don't (Comet). That also needs fixing.
And fix your forum so that it actually works if you don't use internet explorer. Something with cookies is horribly broken and it requires logging in and mashing the post button in less than 5 seconds or it autologs you out again, very annoying.
Did I mention that having to have 2 browsers on your PC to use the forums is annoying? |

Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2009.06.25 00:37:00 -
[113]
Originally by: QwaarJet I'd like to see the Nightmare as useful as it is pretty. The split weapon loadout and it simply doesn't have a a decent damage output. I'd also suggest giving the CNR an 8th launcher slot as it currently lags behind a Golem and Rattler and in too many areas. Make it into a massive damage boat.
the split weapon system was removed from the nightmare 18 months or so ago, it now has 4 turrets and 100% damage bonus like a marauder |

Ghost Hunter
Naqam
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Posted - 2009.06.25 01:12:00 -
[114]
Edited by: Ghost Hunter on 25/06/2009 01:12:57 Throwing this out there, but the Blood Raider ships could get a special bonus to Nos so that it behaves pre-change.
That is, Nos equipped to Blood Raider ships allows them to constantly drain cap, even past the level off point (what it is currently). This would give them their own little unique flair and not directly interfere with the Sentinel/Curse (which are Neut based).
It may not go the entire way of fixing them, but it would help give them their design specialty back. At the same time, offer different options than the Sentinel/Curse line up.
Edit; Unrelated to the above suggestion, I for one actually like Split Weapon ships. |

el caido
School of Applied Knowledge
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Posted - 2009.06.25 02:31:00 -
[115]
Just popping in to add my two ISK: When we discuss faction ships, we need to make a distinction between pirate and empire boats, primarily due to cost.
Contrary to the OP, I think BS are the least useless faction boats, although they are less prominent since Marauders hit the scene ... especially the empire BS which are currently half the price. If anything, frigs and the plethora of cruisers need a look at. Making all faction ships Sansha-esque is an option, but I think the biggest problem is the cost. These ships need a role that current T2 boats don't already fill, or they need to have their cost reduced drastically. |

Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2009.06.25 05:06:00 -
[116]
Originally by: Ephemeron Fleet tempest idea: make it a dedicated sniper ship, by adding a 50% damage bonus with with 50% slower rate of fire. So dps is kept same. Then at least we'll have 1 real alpha strike ship in game.
Maths fail. 100% damage bonus, 50% cut in ROF.
Originally by: Opan santel and btw, why is the nightmare the only faction battleship (Sansha's) that recieved the 100% damage bonus in the first place, give it 25% add some tracking and ROF and voila its in line with the other faction ships, lol! its pathetic the way the others perform next to the nightmare, or am i missing an point here that i overlooked?
It only has 4 turrets, like a Marauder. This was changed a while back. Essentially, it has 8 turrets without a damage bonus, plus some utility highslots.
Originally by: Malena Panic My suggestion is more conceptual than specific: Rather than redress the split weapons systems, it would be nice if these remained as a characteristic feature of 'hybrid' pirate ship designs. Instead, let's recognize that faction ships will draw a lot of attention in PvP, and instead alter their bonuses to tanking and survivability.
In addition to near-HAC resists, some faction vessels can be given race-specific defensive bonuses, such as sig-reduction bonuses for Angel ships or additional passive resist bonuses for Sanshas.
This would improve the viability of these classic ships as well as create additional interesting tactical dilemmas.
Ugh, resist bonuses are FAR better than a sig reduction bonus in most cases. Resist bonuses improve local tank, buffer tank, remote support tank etc, all applicable in small and large engagement. Sig reduction is extremely situational and mostly pointless for the bigger ships, and completely worthless in fleet engagements.
The Machariel is my favourite ship, and I'd like to see it get an extra turret slot. However, it already doesn't have the most generous PG if you try to armor tank it, even though with that many lows and armor tank is not unreasonable. Minmatar ships in general bug me as they always seem to have ambivalent shield/armor stats. Surely if you want a ship to utilise a particular tank, that's where you want most of the points to sit. The Machariel's bonuses are all projectile-oriented, so this ship is meant to be turret gank. I wouldn't mind to see it get some of the speed back that it lost in the last nerf, but if it were given something else that wouldn't necessarily be bad. Maybe a MWD or AB cycle time increase? Back to the Minmatar tank-ambiguity for a minute though, comparing a Tempest, Raven and Armageddon:
Shield Tempest: 6954 Raven: 7500 Armageddon: 6211
Armor Tempest: 6,211 Raven: 6641 Armageddon: 7500
Total Tempest: 13165 Raven: 14141 Armageddon: 13711
Tempest has worse shield than a raven, worse armor than a raven and an armageddon, and the worst total tank (not counting structure) of all 3.
I guess with 2 armor races (Amarr and Gallente) and one purely shield race (Caldari) it isn't in theory that weird to have a race that can go either way (where is backdoor bandit these days anyway?!?) but in practice, instead of versatility, it creates weakness much like the split weapon systems.
Whoa. I hadn't really intended to cross over to normal battleships. But this still applies to pirate BSs too.
Shield Vindicator: 8695 Rattlesnake: 12750 (wow) Machariel: 9735 Nightmare: 9298
Armor Vindicator: 9,298 Rattlesnake: 9,298 Machariel: 8,695 Nightmare: 8,695
Total Vindicator: 17993 Rattlesnake: 22048 Machariel: 18430 Nightmare: 17993
None of the ships show any particular affinity for armor over shield except the Rattlesnake which has a huge native pile of shield. Some dev's pet project?
All in all I think the diversity which was designed into these ships with the best intentions hasn't always worked out too well. Many inventive bonuses are just straight out not as good as others, leading to "better" and "worse" ships when they were just meant to be different. |

Ephemeron
Caldari Provisions
|
Posted - 2009.06.25 06:26:00 -
[117]
Originally by: Nadarius Chrome
Originally by: Ephemeron Fleet tempest idea: make it a dedicated sniper ship, by adding a 50% damage bonus with with 50% slower rate of fire. So dps is kept same. Then at least we'll have 1 real alpha strike ship in game.
Maths fail. 100% damage bonus, 50% cut in ROF.
Wrong, EVE measures ROF as seconds per shot, not shots per second. Increasing both stats by X% cancels out the difference. |

Yon Krum
The Knights Templar Intrepid Crossing
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Posted - 2009.06.25 06:56:00 -
[118]
1) Split weapons are BAD! Or at least, ships that are supposed to use split weapons are bad... see Naglfar fix. Extra non-bonused turrets/hardpoints are nice, but extra. If a faction needs to use both guns and missiles, make that clear if differences in tiers of ships (frig/cruiser/BS), not the ships themselves!
2) Fix fitting issues in light of #1, above. Faction ships should be able to fit at least decently with T2 equipment.
Additionally:
3) Mach needs more speed/agility as it had before (maybe not going 7km/sec, but at least turning on a dime...).
4) Serpentis ships need some defining characteristic different from Gallente's standard line.
5) Gursistas ships should combine close-range drones and missiles and shields--this is an unfilled niche. Oh, and active tanking, not passive!
6) Blood Raider ships should get damage bonuses to lasers, not cap-reduction bonuses. In other words, hit-and-run gank boats, neuting their targets or sustaining themselves off their enemy's cap (which requires running down your OWN cap... with lasers).
7) Need Rogue Drone faction ships--faction drone BPCs are very meh and the drones themselves are very easily lost (drones are disposable, y0).
8) Need EOM ships, especially the black Apoc! These guys can have the faction ships with laser cap use reduction bonuses.... (Gallente-Amarr bonuses?)
9) Sisters of Eve ships, at least up to cruiser-sized.
10) Mordu's legion ships (Caldari-Minmatar). Probably combining speed and missiles, plus considerable shield technology.
11) Faction capitals... mostly because I'd die to see the Sansha version of a Cylon baseship! 
--Krum
--Krum |

abrasive soap
Balls Deep Inc.
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Posted - 2009.06.25 08:01:00 -
[119]
Why does the cruor have a web bonus with 2 midslots Why does the ashimmu lack so much powergrid
All of the faction frigates terrible, possibly with the exception of the succubus
The vindicator is pretty mediocre and could use something to make it special The vigilant is alright but very unimpressive
The cynabal and machariel are both terrible since the nano nerf and are equal to or worse than their tech 1 counterparts (rupture and tempest...)
The gila and rattlesnake need to be focused on missiles instead of split between missiles and hybrids
Pretty much all of the above ships that aren't sansha or serpentis seriously lack pg/cpu
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.06.25 09:07:00 -
[120]
As pirate ships are already quite well covered I would like to grab the opportunity to express my disappointment towards navy cruisers. Especially Navy Osprey. It's cool for lolkillmails (ie 'hehee you were killed by osprey') but it's initial role was HAM nanocruiser, but with speed changes it ended up lacking in my opinion. Can't comment on other navy 'new' cruisers as I don't have flying experience with them.
When the new cruisers were coming out someone (Might have been Chronotis) stated that CCP is planning to make cruisers and frigates cheaper in LP store and only reason why new cruisers ended up so expencive was the price of exsiting navy ships. That was over a year ago if I remeber correct.
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