Pages: 1 2 3 4 5 [6] 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Indahmawar Fazmarai
The I and F Taxation Trust
657
|
Posted - 2012.05.21 06:39:00 -
[151] - Quote
Mars Theran wrote:Eternal Error wrote:Burseg Sardaukar wrote:Vimsy Vortis wrote: Post expansion war will be an even less viable option for 99% of highsec inhabitants than it is now. This expansion is a joke, and the advertisements that refer to it as "war fueled" are fraudulent.
I think your estimate is a bit off. I think a large part of what the expansion's purpose was to correct a lot of the problems with the current mechanics. (except they forgot neutral RR cough cough) If someone screwed you really hard, you'd pay the 50M+ to get get them anyway. If it isn't worth 50M they must not have pissed you off THAT bad. It's what, a couple level 4's? It shouldn't be that bad, unless the guy cleaned the corp wallet out and you used it as your personal wallet... then your prob screwed regardless. And you will then be blobbed into station by the dozen corps that are called as an ally and are looking for good fights and free targets. The price IS an issue in my opinion, but the ally system is worse. What you seem to be missing is the fact that 'traditionally' in EVE Mercs offered their services in a wardec to decced corps for ~50 million ISK a week per member of the deccing corp. They also request all info on deccing corp, situations surrounding the Dec, and ask that you relay all this before they will give a final quote and help you. Now I only checked into this once, but it was ~ 400 million a week to Dec a 5 man Corp with moderately well skilled PvPers plus all cost associated with ship loss in the War was on the Decee. I think I talked with something like 3-4 Merc Alliances/Corps. EVE players like to make ISK, and if it is garnered from some hapless fools who can't defend themselves, then so much the better.
Really? 50 milion per member/week?
Sure that is cheaper than shut down operations for a week...
My, the more i learn about it, the more utterly fu**ed up is the whole wardec system... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Irongut
Sex Money Guns Unprovoked Aggression
4
|
Posted - 2012.05.21 10:15:00 -
[152] - Quote
Seems you missed the obvious and click reducing step of linking this to the standings system and letting your allies by standings be allies in war. So now we'll have:
- allies, the ones in our alliance
- allies, the ones we're blue with
- and maybe allies, who we agree to fight a war with
Yet again CCP hit the jackpot for multiple different features all with the same name!
|
Jack Dant
The Gentlemen of Low Moral Fibre
511
|
Posted - 2012.05.21 10:22:00 -
[153] - Quote
Irongut wrote:Seems you missed the obvious and click reducing step of linking this to the standings system and letting your allies by standings be allies in war. Yes please!
Then we can dec a small renter alliance and instantly be at war with half of nullsec! Please, please, CCP, do this! What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
Irongut
Sex Money Guns Unprovoked Aggression
4
|
Posted - 2012.05.21 10:28:00 -
[154] - Quote
Iam Widdershins wrote: The devblog itself was excellent. SoniClover did a fantastic job of laying out the details of how the new systems are going to work, and deserves credit for that. Everyone laying the blame for what they perceive will go wrong once the expansion is deployed at his feet and the feet of everyone else in Team SuperFriends is silly and wrong. So, props to SoniClover.
Why wouldn't you blame the people who came up with the design and then coded it? They are exactly the people responsible. Or, would you prefer to blame Hilmar's dog?
I must remember to use that one at work - well I did a fantastic job of describing the feature in the manual so the fact that my code blew up an oil refinery is just not my fault.
Iam Widdershins wrote:That said, there clearly are some real issues to be taken into account with these changes and some really good points being brought up. Not everything is going to work perfectly as described, and there are some real serious changes that need to be made in upcoming months to iron out this system into something workable and effective that we as players can enjoy. The thing is there aren't going to be "real serious changes that need to be made in upcoming months to iron out this system into something workable and effective" because when CCP published a devblog they have already made up their minds and written the code. And, once written that code will not change for years. Oh sure they'll promise iterations but they never happen within a reasonable time frame if at all.
|
Irongut
Sex Money Guns Unprovoked Aggression
4
|
Posted - 2012.05.21 10:30:00 -
[155] - Quote
Jack Dant wrote:Irongut wrote:Seems you missed the obvious and click reducing step of linking this to the standings system and letting your allies by standings be allies in war. Yes please! Then we can dec a small renter alliance and instantly be at war with half of nullsec! Please, please, CCP, do this!
And you think that won't happen with the new system anyway?
|
Jack Dant
The Gentlemen of Low Moral Fibre
511
|
Posted - 2012.05.21 11:01:00 -
[156] - Quote
Irongut wrote:Jack Dant wrote:Then we can dec a small renter alliance and instantly be at war with half of nullsec! Please, please, CCP, do this! And you think that won't happen with the new system anyway? Why would a sov alliance join in its renters' wars? Or even its own allies' wars? For alliance members, highsec wars are a nuisance to logistics, and the leadership, if they think about them at all, considers them a distraction from all-important timer wars. That's why wars against them work. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
|
CCP Soundwave
C C P C C P Alliance
971
|
Posted - 2012.05.21 11:03:00 -
[157] - Quote
Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things. |
|
Iam Widdershins
Project Nemesis
701
|
Posted - 2012.05.21 11:36:00 -
[158] - Quote
CCP Soundwave wrote:Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things. Glad to hear it, I'm hoping to see more love in there for mercenaries and space-bads than we're seeing right now.
The biggest hope for an independent wardecker in the new system as it is currently described right now is the hope that lots of really bad groups will join up as allies against an inconsequential target, providing them with the targets they desire; if that's not how it turns out, there won't be much of an case for declaring war on anyone in the first place.
Oh, and Irongut... you sound mad bro. Lobbying for your right to delete your signature |
Simi Kusoni
HelloKittyFanclub
1033
|
Posted - 2012.05.21 11:47:00 -
[159] - Quote
Irongut wrote:Jack Dant wrote:Irongut wrote:Seems you missed the obvious and click reducing step of linking this to the standings system and letting your allies by standings be allies in war. Yes please! Then we can dec a small renter alliance and instantly be at war with half of nullsec! Please, please, CCP, do this! And you think that won't happen with the new system anyway? Of course that won't happen, null sec corps don't fight high sec corps. They ignore them, and just send out a mail periodically saying "don't forget to use NPC hauler alts in high sec at the moment".
My prediction for this ally system is that PvP corps will find a way to abuse it to get free war decs and more targets, and care bears will just keep corp hopping and disbanding in order to avoid the risk of PvP.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Khoda Khan
Zantiu-Braun Corporation Zantiu-Braun Alliance
8
|
Posted - 2012.05.21 12:49:00 -
[160] - Quote
CCP is yet again not really bothering to listen to a lot of intelligent people who generally have a pretty decent handle on what potential mechanics changes will mean. CCP gets ideas in it's head about what great new features need to be introduced or changed, and there's no dissuading them from going ahead full steam no matter how much evidence to the contrary there is to make them reconsider. It's as if they're afraid of wasting all that time invested, when in the end it's wasted anyways as the changes blow up in their faces.
Isn't the first time, sure as hell won't be the last time. Every time CCP has the opportunity to really do something interesting with a new feature or mechanic they screw it ten ways to Sunday.
I'm not a merc. I haven't done highsec wardecs in a couple years now. So I don't have any stake in this particular card game. I'm just a subscriber who logs in to change skills and chat a bit and that's pretty much it. Changing skills is about the most exciting thing to be found in EVE these days, though I hope that might one day change and hence why I keep the characters training.
CCP: Take the revised war mechanics, remove them from Inferno and put out a finished product, and one that is actually productive rather than counterproductive. Get it right the first time. And getting it right the first time means actually listening to the folks that have some experience with this particular facet of the game, rather than basing your work on assumptions made by devs who don't. I just can't believe that any dev who has half a brain about them doesn't see the potential issues these changes are going to open the wardec system up to, many of which have already been mentioned here by far more knowledgeable folks than myself.
Alekseyev Karrde is one of the most knowledgeable people in EVE (if not the most) regarding merc issues. Do yourselves a favor and actually listen to what's being said. Drop the changes from Inferno, write off the time put into the changes and start over. Put out a real and complete system in the next expansion.
Of course, we already know CCP is going to do what they've always done. |
|
Homo Jesus
The LGBT Last Supper
5
|
Posted - 2012.05.21 13:12:00 -
[161] - Quote
CCP Soundwave wrote:Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things.
Cool, I'm looking at ways of iterating on the confusing system your are going to release. I would put the date for your iteration around yesterday...or pull it and just release part 2 of the Dust wardec system...oh I mean Escaltion to Inferno... |
Indahmawar Fazmarai
The I and F Taxation Trust
659
|
Posted - 2012.05.21 13:32:00 -
[162] - Quote
CCP Soundwave wrote:Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things.
So now you plan to see how people uses the wardec system?
Couldn't you had done that six months ago, before you started figuring the wrong solutions to the wrong issues for the wrong reasons and against everybody's advice? EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Reppyk
The Black Shell
123
|
Posted - 2012.05.21 13:45:00 -
[163] - Quote
CCP Soundwave wrote:Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things. That's cool but these 2 are not the important issues... |
Ravcharas
GREY COUNCIL Nulli Secunda
166
|
Posted - 2012.05.21 13:53:00 -
[164] - Quote
Guys I wouldn't worry about it. The iterative development process have done wonders for the dominion era sov system. |
|
CCP Soundwave
C C P C C P Alliance
972
|
Posted - 2012.05.21 13:54:00 -
[165] - Quote
Indahmawar Fazmarai wrote:CCP Soundwave wrote:Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things. So now you plan to see how people uses the wardec system? Couldn't you had done that six months ago, before you started figuring the wrong solutions to the wrong issues for the wrong reasons and against everybody's advice?
The new system.
We have a shortlist of stuff we'd like to iterate on and we'll meet with the CSM to hear theirs too. |
|
Hannott Thanos
Notorious Legion
49
|
Posted - 2012.05.21 14:06:00 -
[166] - Quote
CCP Soundwave wrote:Indahmawar Fazmarai wrote:CCP Soundwave wrote:Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things. So now you plan to see how people uses the wardec system? Couldn't you had done that six months ago, before you started figuring the wrong solutions to the wrong issues for the wrong reasons and against everybody's advice? The new system. We have a shortlist of stuff we'd like to iterate on and we'll meet with the CSM to hear theirs too.
Yeah CCP, why didn't you test the new system before you made the new system so you would know how people used the new system before there were a new system to test, so you could make a new system that people liked! |
Vegare
Das zweite Konglomerat The Initiative.
26
|
Posted - 2012.05.21 14:12:00 -
[167] - Quote
CCP, when you decided on the new wardec costs you followed the lines of 'having to pay for targets'.
Now you're giving free targets to everyone... |
Manssell
OmiHyperMultiNationalDrunksConglomerate
84
|
Posted - 2012.05.21 14:57:00 -
[168] - Quote
CCP SoniClover wrote:
Regarding incentives to fight wars (whether as aggressor or defender), it is our belief that the main incentives should not be created by the war mechanic itself. The war mechanic is just a tool by which players can legally engage other players, but why they want to do so isn't handled by the war mechanic system itself (and shouldn't be). .....
And yet you put in scaled pricing system in a game where peoples actions are heavily influenced by economics? |
Manssell
OmiHyperMultiNationalDrunksConglomerate
84
|
Posted - 2012.05.21 15:24:00 -
[169] - Quote
Vimsy Vortis wrote:So defenders can bring in as many allies as they want for no cost other than the fee that the ally requests?
You realize that what this does is make it even less attractive for the Average Joe corp to declare war on people they have legitimate grievances with since they will be able to bring in an infinite number of allies and the attacker has no means to respond.
Rather than doing something to address the fact that wars are "underutilized" all this and the cost changes does is draw an even greater dividing line between people who do wars as their primary form of gameplay and everyone else in highsec by making starting a war so undesirable for anyone whose primary form of gameplay isn't wars that it will never be worth declaring war on someone who's done you wrong.
Post expansion war will be an even less viable option for 99% of highsec inhabitants than it is now. This expansion is a joke, and the advertisements that refer to it as "war fueled" are fraudulent.
Now I haven't been playing too many years, but along with the new fees and this allies system I can't decide if this may be the worst thought out game mechanic I've seen put in game (evidence: the war icon is a sword. A SWORD! in my internet spaceship game), or if the real design goals (protection for large alliance logistics/dec shields for certain crops) are so important yet repugnant to the larger EVE community, CCP can not actually state them publicly and instead just implements a system that pretty much kills of high sec wars for any mid level/small group and screws the mercenaries over to do it while acting like their not. |
Jack Dant
The Gentlemen of Low Moral Fibre
512
|
Posted - 2012.05.21 16:17:00 -
[170] - Quote
CCP Soundwave wrote:We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list As a semi-random thought: if you are going to allow allies in mutual wars at all, you should allow them for both sides. That allows balanced escalation and could generate interesting stories. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
|
Gort Thud
Wandering Spartans
11
|
Posted - 2012.05.21 17:22:00 -
[171] - Quote
CCP's concept of incentives to fight wars - scaling war declaration cost with target size and allowing allies only on the defenders side.
It is ironic that these two mechanics are what the rest of the world would use as a disincentive to fight wars - it would appear that CCP have a number of separate teams at work here with different definitions of some key concepts such as "incentive" and "war" .
Without being able to clearly and unequivocally state what the primary goals you are intending to achieve are and what metrics are to be used to judged that success it is it is almost guaranteed that the detail design will not be fit for purpose. I feel that you guys need some clear and concise back-to-basics on goal design before you iterate yourself into a grave.
Gort |
Pere Madeleine
The Gentlemen of Low Moral Fibre
28
|
Posted - 2012.05.21 17:34:00 -
[172] - Quote
CCP Soundwave wrote:Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things.
Most of the poor reaction you've received is not from people disappointed that it doesn't include certain things. The poor reaction has been because what it DOES include will make the game worse. Will your next iteration be to remove the bad changes inferno puts in?
By the way, "Calm down, we'll iterate" is not a satisfactory response to player fury. It wasn't satisfactory pre crucible, and it isn't now. Did crucible not teach you anything? |
charlie ice
Science and Trade Institute Caldari State
1
|
Posted - 2012.05.21 19:11:00 -
[173] - Quote
How did CCP let this get released without seeing some of the major problems that it will cause. This system is just going to open up a can of worms, maybe thats what they wanted. |
Captain Thunk
Sniggerdly Pandemic Legion
119
|
Posted - 2012.05.21 19:24:00 -
[174] - Quote
I don't think anyone is in doubt how much effort the dev team have put into this, the UIs and extra details look extremely good, but it just feels that many of the ideas behind the changes and the believed reasoning behind wars are remarkably out of touch with the people who are expected to use them, which is unfortunate for everyone.
|
Gabriel Karade
Noir. Noir. Mercenary Group
15
|
Posted - 2012.05.21 19:32:00 -
[175] - Quote
CCP Soundwave wrote:Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things. I'm not quite sure how you're going to 'iterate' out of this one, but good luck....
Nothing much to add beyond what Alek/McCreary have other than, good luck finding someone willing to take on a POS removal contract, 24 hours from now.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Indahmawar Fazmarai
The I and F Taxation Trust
661
|
Posted - 2012.05.21 19:44:00 -
[176] - Quote
CCP Soundwave wrote:Indahmawar Fazmarai wrote:CCP Soundwave wrote:Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things. So now you plan to see how people uses the wardec system? Couldn't you had done that six months ago, before you started figuring the wrong solutions to the wrong issues for the wrong reasons and against everybody's advice? The new system. We have a shortlist of stuff we'd like to iterate on and we'll meet with the CSM to hear theirs too.
Sure? Well then, I suggest you to iterate this:
Quote:Please, I have a question! If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation? Thank you in advance!
That was asked on March 29th, and as far as I know, nobody answered it yet. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
567
|
Posted - 2012.05.21 20:23:00 -
[177] - Quote
charlie ice wrote:How did CCP let this get released without seeing some of the major problems that it will cause. This system is just going to open up a can of worms, maybe thats what they wanted. Because like I've said over and over gain CCP literally do not care about releasing useful game mechanics that actually work, they care about releasing whatever arbitrary thing they decided on before it was even announced.
Once a senior individual at CCP has decided on an idea, regardless how unwanted by the players or bad for the game it is everyone else in the entire company puts their blinkers on and then follows the path of least resistance until the the next expansion totally ignoring everything the players say and minimizing the incoming criticism by releasing details as close to the launch date as possible so that they can hold their hands up and say "Sorry guys the expansion is next week". The objective isn't to release the content that the players want, it's to deviate as little from the original idea as possible while doing as little actual work as possible.
It is more important to the CCP game development staff to minimize conflict by agreeing with the origional concept and ignoring everything that disagrees with it than it is listen to what people who actually play the game say and deliver the product that their customers want. |
Armed Maniac
The Rock and Roid Band
6
|
Posted - 2012.05.21 20:56:00 -
[178] - Quote
Indahmawar Fazmarai wrote:CCP Soundwave wrote:Indahmawar Fazmarai wrote:CCP Soundwave wrote:Hey guys
We're looking at ways to iterate on the system post release. Contract length and allies in mutual wars are pretty high on the list, as well as changes that will inevitably emergence once we see the system used. Once Inferno goes out it will be easier to start putting a date on some of these things. So now you plan to see how people uses the wardec system? Couldn't you had done that six months ago, before you started figuring the wrong solutions to the wrong issues for the wrong reasons and against everybody's advice? The new system. We have a shortlist of stuff we'd like to iterate on and we'll meet with the CSM to hear theirs too. Sure? Well then, I suggest you to iterate this: Quote:Please, I have a question! If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation? Thank you in advance! That was asked on March 29th, and as far as I know, nobody answered it yet.
Pick up some allies on the merc market. From what I have gathered there will be a ton of corps on there willing to work for free. If not free, then they will have to pay, but the option is still the same. |
Endeavour Starfleet
819
|
Posted - 2012.05.21 22:04:00 -
[179] - Quote
Remember CCP the reason you are seeing so much BS about your new system on this topic is because these idiots are watching their favorite pastime of griefing and basically forcing other players out of their groups or out of EVE for a week, fall apart before their very eyes.
Some of the points are good. Mutual war means both sides get allies. Sounds fair to me.
I also think that you should declare using mutual to trap allies into a war is an exploit for now and allow GM action on those who do until a proper fix is in place.
Most of what else is just people whining about having to face uncertainty and the blob for once. Please continue to allow allies to join the defense in any number for no cost. |
Gabriel Karade
Noir. Noir. Mercenary Group
15
|
Posted - 2012.05.21 22:47:00 -
[180] - Quote
Endeavour Starfleet wrote:Remember CCP the reason you are seeing so much BS about your new system on this topic is because these idiots are watching their favorite pastime of griefing and basically forcing other players out of their groups or out of EVE for a week, fall apart before their very eyes.
Some of the points are good. Mutual war means both sides get allies. Sounds fair to me.
I also think that you should declare using mutual to trap allies into a war is an exploit for now and allow GM action on those who do until a proper fix is in place.
Most of what else is just people whining about having to face uncertainty and the blob for once. Please continue to allow allies to join the defense in any number for no cost. Good sir, this has nothing to do with 'griefing idiots', rather legitimate concerns for a legitimate [mercenary] profession and the services rendered.
For info, High sec work is but one facet of what we do.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 :: one page |
First page | Previous page | Next page | Last page |