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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Zymurgist
Gallente
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Posted - 2009.06.28 15:25:00 -
[1]
This thread will detail the most common ideas found in Features and Ideas. If you know it's a common idea, but don't see it here then make a well thought out thread on it and link it here.
Please keep the comments constructive. If you see a post that isn't, please contact us using the category Other & Forum or use the report function on the post itself.
We need your help to maintain this list. Post the threads you want to see added or ones that are obsolete removed please post them to this thread as an appropriate hyperlink. This thread will occasionally get cleaned out of posts so don't be sad when we delete your submission, that means we saw it!
DO NOT post your personal thread in the hope it gets added, all threads are checked and the same idea must have been used on three occasions to become "common".
If you wish for an old thread to be reopened to continue discussion, please post a link in this thread and it will be considered, and be sure to give a good reason. |
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CCP Zymurgist
Gallente
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Posted - 2009.06.28 15:27:00 -
[2]
Common Idea Link Library:
Feature additions: Ship Crews Some Ideas for Dedicated Miners (Is in General Discussion, not F&I) Salvaging Drones Combat Simulator Bounty Hunting Improvements A Joystick Compatible Eve Insurable Modules/Faction Kits Player-Made Ship Skins Alliance-Accesible Corporate Hangers New Implants Ideas. Module that converts cargo space-drone bay space Heat-based weapons/EWar Bounty hunting revisited mine tactic for warfare:(need tweaking but the idea is good) Remote Skill Access Station and Ship to ship Hacking Game Masters running events space anomalies Introduce Sized Rigs... Bringing life to the transport game Tractor drones Class Specific Region Shares upgrade Archeology revisited "Commercial" Cynos and Jump Drives Explosive Cargo Aliens, Zoology, Archaeology! Boarding Ships Several threads about this topic can be found in F&I. Sometimes they're just a "make marines useful" request. Tactics and gangs. Reduce the blob! Emergency Retreat function STACK items remotely!!! New profession: The Scientist
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CCP Zymurgist
Gallente
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Posted - 2009.06.28 15:28:00 -
[3]
Game balance related:
Ideas for NOS Cloaking Device Fuel/Counters Anti-Cloaking Weapon Covert Ops for Stealth Bombers Empire Gank Insurance Payout make PvE more like PvP: my idea to reuse "wasted" 0.0 space Remove Stargates Drugs revisited End corp theft Afterburner / Microwardrive Throttling Affects Cap Usage
Miscellaneous: Cleaning Up Cans In-game Calender Battle-Recorder & Player - Built-In Fight-Record Tool Skill buyback Stopwatch New rights for corpmates Editable Data Sheets Unrealistic Universe Radio Stations
Mining: Making mining fun and hard to macro at the same time Improve mining, make macroing even harder Mining Overhaul
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CCP Zymurgist
Gallente
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Posted - 2009.06.28 15:29:00 -
[4]
Gameplay changes:
Autopilot to Zero Multiple Level Pods Speeding Up Skills Through Actions Transferable Kill Rights Rig-Equiped Ship Transport CONCORD & NPC Patrols For more players and action in lowsec Bounty System Full Coverage Insurance drone bay expansion character lobby and skills training validate npc stations Spinal mounted weapons Blatantly Obvious
Combat: turn of missile effects: why pvp need to change and how, and what effect it have evolved towards etc. new type of EW primary on blobs Missile Velocity/Explosion Velocity thread blob stopping and just generel 0.0 concern Testing Facility
POS:
POS improvement!!! Indusrty Focused Stations Battle Stations POS deployment is boring Small Single Player Owned Structures Mobile Labs T2 Salvage BPs Guns or some other way of defending an outpost Opening containers in POS hangar
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CCP Zymurgist
Gallente
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Posted - 2009.06.28 15:30:00 -
[5]
Missions: eliminate 'stuck' faction standings dynamic agent quality << Cosmos Linky PvP missions
Technical stuff: Dual Monitor Support and Ideas Colorblind Mod (Yes - Color ) Data Tracking an Export Low graphics client Changes to file structure Ingame Physics(Keep Momentum)
Industrial
Makes BPOs and BPCs distinguishable
The thorny problem of local chat
Scanning revision to alter local functionality and cloaking An idea of replacement for local local chat Yet Another Local Topic With the local chat seemingly heading towards a phase-out..... Removing Local, a possible solution not just for PVP'ers Local Chat Izo's suggestion to CCP on how to fairly remove local chat [Proposal] Filtered Local Local and cheap cloaks: Proposal: Specific Local Chat Changes [BOOST] LOCAL [IDEA] REMOVE THE LOCAL [ISSUE] Modify LOCAL chat Covert Ops cloak and Local chat idea Local, bacon, eggs & toast and sneaky tactics - A quick entry 100,000th; Idea to get rid of the tactical use of, Local chat channel. Thoughts on Removing Local Chat for Intel.
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CCP Zymurgist
Gallente
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Posted - 2009.06.28 15:31:00 -
[6]
UI:
Asset improvements AFK Indicator Module Duration Clock More Shortcut Keys Improved Market Interface People and Places Modifications Comprehensive UI suggestion thread Overview presets Starmap Exploration System agent display order - put the highest quality agent on top. Place damage reports directly above the guns. More GUI overhauls Some more UI ideas More Corp Logo Design Options Station Sounds Cargo Cans improvements EVE Mail changes Drone Damage Display Add Block Corp or Block Alliance function to Local Chat Stop the SCAM SPAM already!
Corporations and Alliances
Sub Corps and Mother Corps Alliance Management and Communication Tools
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CCP Zymurgist
Gallente
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Posted - 2009.06.28 15:35:00 -
[7]
So many great ideas out here that this post is being reserved for extra space! |
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Whitehound
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Posted - 2009.07.21 18:40:00 -
[8]
48 hour skill queuing. -- "Smoke me a kipper. I'll be back for breakfast." - Ace Rimmer |
Kan3r Blaze
Minmatar Noir.
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Posted - 2009.07.27 12:35:00 -
[9]
Self Destruct producing a killmail
Noir.
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Tamahra
Danke fuer den Fisch
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Posted - 2009.07.28 07:25:00 -
[10]
pretty good idea:
Distress Calls
has also been proposed numerous times, but this thread is new and well thought out
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Mobius Fierce
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Posted - 2009.07.30 13:16:00 -
[11]
Most or all of the links are broken.
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Oharah
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Posted - 2009.08.01 08:29:00 -
[12]
This thread addresses what I believe to be the biggest problem in eve. (Dont slaughter me if I get some terminology wrong.)
I have found that recently my freighter has become emptier every time I leave Jita. The reason for this, market prices have sky rocketed. I believe that fixing the mineral cheat is great. However, the cheat was very useful. That cheat had caused the market to reach a point where ferogel could not be sold cheaper, or in greater quantity or the item would have become a commodity. It had reached diminishing marginal return. Since the cheat has been removed that item now is in a very limited supply, driving up the cost of the t2 market. This lead to a slack in purchasing of t1 items. Namely because t2 items are so much more useful for people with a higher rate of loss, such as 0.0 alliances. Now, as a result of all the prices shy rocketing, people now spend more time making money, and less time buying. This causes more slack in purchasing power and their fore less production and higher prices. We now see, as a result, a steady rise in item cost. How do we fix this? Well I will refer too some real world economic "fixes". (Trust me I know this games market is nothing like the real world, but many of the principle ideas still apply.) A few years ago the U.S. government attempted to aid the economy by giving money to the populace. This in turn created a short term rise in purchasing power. Where it can be argued that this did not work, I would like to approach the idea from a different avenue. The idea behind giving money to add purchasing power is to bolster income to producers. In turn giving the producers more spending power, witch is then carried on to their supplier. Eventually the system reaches the primary resource distributer, the one that sells the raw material for the finished product. This hole idea however is only economical because of the inability to control the availability of the raw material itself. However, In a game the resource can be controlled. I believe that the overall prices of finished products would fall if ccp bolstered the raw material. Since we know that ferogel caused the market crash, it is easy to find the answer. By adding moons that produce the basic minerals for the production of ferogel this problem could be fixed. The way I propose to accomplish this is simple. Add these moons to wormholes. Create a randomized system that spawns 20 to 40 rare moons across all wormholes in eve. This would allow for any corp or alliance to mine these minerals. Not only will this increase the amount of ferogel available for t2 production. It will also increase wealth to players across the board. This presents an answer to a problem not yet addressed in this thread. "I have to be in a big alliance to gain wealth and power. " This is a common belief by many players in the eve universe. By adding these randomized moons in wormholes this will significantly be reduced. No alliance could possibly gain control of all high ends for any amount of time. All explores in the game would have the same chance of finding a high end to mine for a few weeks. Overall this would add money across the board, not just for alliances. It would open up the opportunity for smaller high sec corps to get an isk foundation and shape into a threat for 0.0 alliances. Finally, I believe that all of eve would prosper, whether from moon mining, or simply from the overall lower prices. Once again returning a purchasing power that has been absent from the game the last few months. This is what I find to be the most logical and practical correction to the game market. If this problem is not rectified at once ccp will lose their player base as people quit because of cost outweighing the gain.
I hope this thread is of some interest, and that it is helpful.
Sincerely, Oharah
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Arch Alterius
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Posted - 2009.08.03 09:46:00 -
[13]
Corp Bookmarks
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Orakkus
Minmatar m3 Corp
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Posted - 2009.08.03 19:44:00 -
[14]
Should I be surprised that this one got missed? Despite it having more pages than most of the items on your list?
Minmatar Tempest/Projectiles Issues
I only do diplomancy because I haven't found you.. yet. |
Pink Lilly
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Posted - 2009.08.05 17:51:00 -
[15]
Corp interface overhaul would be nice. Managing a corp (giving people rights to hangers, wallets, etc) can become extreamly complex. It would be nice for a BSA (Business systems analyst in my world) to take some time, figure out a way to rework it all and make it easier for the CEO to manage his corp.
Another idea would be to add a level below director which would allow people to get killmails (only directors/ceo get these) and do have many of the rights of a director except corp disaloution.
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scim atar
Phantom Squad Atlas Alliance
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Posted - 2009.08.06 22:52:00 -
[16]
I would have to say that one of the biggest things i see would improve one of the most time consuming boring craptastic things in pos refueling when you have multiple pos's in a system. 1) Require one large tower at a Planet or moon,Then that tower is set a fuel depot it is a normal Large pos but does not hold sov cannot mine but is able to maintain fuel supply for a set number of towers for that system or that planet moon set. You can still deploy fuel and stront towers as normal but if you choose to do a pos group you will have an extra tower to supply fuel for but can fuel say 5 smalls/4 mediums/3 large from that one tower. That has a fuel depot system attached that links to other pos's in system. Something along those lines with the number of towers required to be kept up to maintain sovereignty in the game today a lot of the guys who fuel them spend most of there game time dealing with getting fuel moving fuel and then refueling. Some guys don't mind and like that but in all honesty I don't want to play fuel hauler online. This could also be tied to a required sov status or that sov claiming towers cannot be grouped
A suggestion that needs alot of refining I am sure but I couldn't be the only one who would like something along these lines. To be able to haul the fuel to the central tower and deposit into the fuel depot would get rid of loads of tedious tasks. You would still have to service all the mining pos's so on that point its not like a free isk maker then. You would also have the penalty for an extra tower to fuel that has no holding abilities but its about game time if that's what you want then that is the cost of less work.
Let me know what you think and improve on this in a reasonable and sensible way maybe we can get a change to the game that lets pew pew more often.
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shadeow
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Posted - 2009.08.14 16:23:00 -
[17]
Hello, just curious, if i have an idea, which will help eve generate income out of game, but don't want to talk about it on the forums, them which channel's should i go through?
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Ruime
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Posted - 2009.08.19 15:14:00 -
[18]
Im not sure if this is commonly suggested, but I think being able to adjust the ingame clock for your location would be nice idea.
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Castaspella
Magic 420
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Posted - 2009.08.21 05:27:00 -
[19]
I have one:
T2 BPO Holders Make 1/3 of T2 Items (and all the profit?)
Respectfully,
Castaspella Antarian Ranger |
Casiella Truza
Ecliptic Rift
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Posted - 2009.08.21 05:49:00 -
[20]
I would say the "Introduce sized rigs..." link can get removed now. :) -- EVE Blog EVE Twitter |
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Vxrasa
Caldari Smegnet Incorporated Libertas Fidelitas
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Posted - 2009.08.21 10:51:00 -
[21]
I think the "covert ops for stealth bombers" can be removed now too :) ------------------------------------------------
-{Smegnet Incorporated Recruiter}- |
Abrazzar
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Posted - 2009.08.21 10:58:00 -
[22]
Originally by: Casiella Truza I would say the "Introduce sized rigs..." link can get removed now. :)
Originally by: Vxrasa I think the "covert ops for stealth bombers" can be removed now too :)
I rather see them with a "IMPLEMENTED !" on the side and kept in the list. -------- Ideas for: Mining
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Volodar
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Posted - 2009.08.27 07:44:00 -
[23]
The idea about the end corp theft must be implemented ASAP! This is will enable a new level for the corp management and will protect corp assets! This is the best idea I've seen till now and the most painful for directors that want to develop their corporations!
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BeanBagKing
Ch3mic4l Warfare Gypsy Nation
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Posted - 2009.08.27 19:23:00 -
[24]
CCP Zymurgist: Can you add "Ninja Salvagers" and/or "Stealing Salvage" to the commonly proposed ideas, I certainly think it qualifies as I see 3-4 a day. This way we can just point people to one idea post and maybe it'll slow the flood down a little.
Thanks.
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jhguyghjbjhb
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Posted - 2009.09.01 14:17:00 -
[25]
hey there should be a idea of sub capital assult ship not quite a cap but not a bs either think of it like a bc but bigger lol
sounds cool for fleet cap fights 2 bring a different type of ship cus every1 bringa the same ship dread or carrier oo maybe a mother ship now n then or maybe even a titan but more cap ships i rekons 2 pick from
but a sub cap assult ship designed 2 take down caps
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Cruthensis
Gallente Farmer Killers United Corporations Against Macros
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Posted - 2009.09.15 14:02:00 -
[26]
New thread about the directional scanner in general:
Directional scanner - add features + skills _________________________
The "Lofty" trick is no more. Fleets are BACK! Coming soon to farmer infestation near you: Fleets of the Willing
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Fullmetal Jackass
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Posted - 2009.09.16 03:20:00 -
[27]
This thread under "Missions" is locked due to age: dynamic agent quality
So I started a new one here: Ninja Sal... Capping Effective Agent Quality, and included the orginal post from the first, with a link to the thread.
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Gogela
Freeport Exploration
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Posted - 2009.09.22 04:12:00 -
[28]
New thread for Ninja Salvage/Looting per request
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1183598 |
Fig Mint
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Posted - 2009.09.25 02:38:00 -
[29]
Tractor drones
My self and my Corp were just discussing this idea and we though it was a good one, so while this thread is locked i would like to put my support behind it.
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Death Toll007
Fleet of Doom The Kadeshi
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Posted - 2009.09.25 19:57:00 -
[30]
Edited by: Death Toll007 on 25/09/2009 19:59:24 Edited by: Death Toll007 on 25/09/2009 19:58:05 New idea relating to some of the old frustrations of players listed above, that might solve some of CCP's quandaries.
This covers an idea presented about the mobile labs, manufacturing arrays, and drug manufacturing, allowing them to be dlievered to an NPC station. discusses the development of a new skill to facilitate the long harped idea of allowing remote alliance BPC prodcution, but also opens the door to a new form of alliance/corp revenue.
I thought it was worth posting on this thread, because I know CCP is looking for ideas to shift the focus away from POS's and moon mining, as well as increase the interest in Wormholes. It is a comprehensive development and might be worth anyone's time (especially a dev) to read.
-DT
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