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![Exlegion Exlegion](https://images.evetech.net/characters/815413811/portrait?size=64)
Exlegion
Caldari Salva Veritate
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Posted - 2009.07.06 13:29:00 -
[121]
Originally by: Megan Maynard
Originally by: Exlegion Greetings fellow pilots,
Lately I've been noticing an increasing trend where I am being probed down without me ever seing combat probes on my on-board scanner (overview settings unchecked, 360 degrees, max scanning range, objects rearranged by type, etc). I haven't been "caught" yet as I am always aligned. I am also extremely paranoid in low security space. I hit the scan button every 30 to 60 seconds, more or less. I always search for combat, sisters combat, and deep space probes. This week alone I was scanned down by two different groups of pirates on two different missions both of which managed to intrude without me ever detecting a single probe!
My concern is probing players as it is has become extremely easy after the last major patch. Add this new "feature" (new at least to me) and probing down mission runners in low security space has become a golden egg which can/will quickly be 'exploited' to a point that will negatively impact low security space and all its inhabitants, including pirates themselves. IÆve had to revoke missions once they become compromised. My efficiency and profits are quickly declining and high security is becoming more and more lucrative, even though the rewards are less.
I think I have figured out on why the probes are being missed by my on-board scanner but would like someone to post the exact procedures, if it isnÆt too much to ask, on how it is done. Also, I would like to ask CCP if this is an unforeseen consequence due to the changes made to the probing system. If it is not an oversight (it is intended), would this not further desolate low security space from ôpreyö? Opinions, flames, facts, and trolls all welcome.
LOL, ever heard of SISTERS probes?
Best trick in the book, no one ever looks under "S" for combat probes.
See bold :)
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
![Myra2007 Myra2007](https://images.evetech.net/characters/1287082306/portrait?size=64)
Myra2007
Shafrak Industries
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Posted - 2009.07.06 13:34:00 -
[122]
It's really easy to stay alive in lowsec. You don't have to press the scan button all the time either as has been pointed out several times in this thread.
I've played hundreds of radar/mag and combat sites and whenever i've been caught (which happened like 2 times overall or so) it was because i was distracted by nude women in the tv and eating cold pizza.
Since apocrypha i've moved on to wormholes for the most part but it's not much different with those.
Actually i am triple-boxing those sites while watching x-files/inet **** and i still don't get caught. Not that it would matter one bit given i've made about 4-5billion since apocrypha launch alone. And thats with rather casual playing - a few wormholes and 6/10 and maybe averaging 1 exploration evening a week.
When i was actually playing eve a lot i was clearing sites by the dozens and pirates never were a real issue.
Maybe its because i used to pvp a lot and know the options of the hunter better than the average hisec-dweller but some of the people here seem to be outright deceptive. Either they really don't know better (because they never left hisec) or they just want to make their profession more worthwile. A profession just to state the ultra-obvious they picked up in the first place - probably because it is profitable and or fun.
Not that i would mind making lowsec more profitable - it would be a perfect compromise. You don't die less but you make more money so what would be the deal?
However i am sure ryan d/torfifrans etc. already have something in the makes. So bears rejoice two years from now the worst pvp you'll be exposed to is other players wearing cooler clothing than you at the wis-coffeshop. And dinosaurs like me and the other guys here advocating real player competition in all forms will be relegated to taking a **** in your espresso when you're looking the other way.
You guys managed to systematically deconstruct the game for the three years i've been playing and i don't see why you would stop just now. You're nearly "there".
Admittedly my first rant ever but damn this felt good. --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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![Caelum Dominus Caelum Dominus](https://images.evetech.net/characters/890734292/portrait?size=64)
Caelum Dominus
Invicta.
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Posted - 2009.07.06 14:31:00 -
[123]
I approve of the above rant.
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![ollobrains ollobrains](https://images.evetech.net/characters/1245609458/portrait?size=64)
ollobrains
THORN Syndicate Mostly Harmless
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Posted - 2009.07.06 15:18:00 -
[124]
ah so as it is the ninja salvagers and pirates in low sec are gunna have a field day. Same goes for wormhole scanners where u cant be seen in local. Expect a nerf within a week or two once the bears start a complaining.
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![Nareg Maxence Nareg Maxence](https://images.evetech.net/characters/112304990/portrait?size=64)
Nareg Maxence
Gallente
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Posted - 2009.07.06 15:23:00 -
[125]
Originally by: Megan Maynard
LOL, ever heard of SISTERS probes?
Best trick in the book, no one ever looks under "S" for combat probes.
Sort list by name. They are all listed as 'Scanner Probe'. People who say sort by Type, don't know what they are doing.
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![Le Skunk Le Skunk](https://images.evetech.net/characters/213021770/portrait?size=64)
Le Skunk
Low Sec Liberators
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Posted - 2009.07.06 15:30:00 -
[126]
Originally by: Exlegion
I can no longer take a chance at continuing a mission when even just one neutral sits in my system because my onboard scanner has the greater probability of failing me.
To be fair if a probably afk neutral pilot in system is enough to keep someone docked, they dont belong in any pvp environment, be it lowsec or 0.0. I think we can ALL agree this.
The old probing system was easier to scan down ships. CCP altered it, and now we are left with a situation where pvpers have to fiddle around moving probes in formation around the map, and bears have to hit scan more often.
Both parties lose out, but CCP get some nice graphical orbs crosshatch shennagans to show people. good luck if you decide to move to 0.0.
(o)
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![Caelum Dominus Caelum Dominus](https://images.evetech.net/characters/890734292/portrait?size=64)
Caelum Dominus
Invicta.
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Posted - 2009.07.06 15:35:00 -
[127]
Originally by: Le Skunk
Originally by: Exlegion
I can no longer take a chance at continuing a mission when even just one neutral sits in my system because my onboard scanner has the greater probability of failing me.
To be fair if a probably afk neutral pilot in system is enough to keep someone docked, they dont belong in any pvp environment, be it lowsec or 0.0. I think we can ALL agree this.
The old probing system was easier to scan down ships. CCP altered it, and now we are left with a situation where pvpers have to fiddle around moving probes in formation around the map, and bears have to hit scan more often.
Both parties lose out, but CCP get some nice graphical orbs crosshatch shennagans to show people. good luck if you decide to move to 0.0.
Now, now... I love the new probing system for many reasons. It's faster (if you know your way around it) and you can insta-probe anyone in a safespot 300-400km off gates.
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![Exlegion Exlegion](https://images.evetech.net/characters/815413811/portrait?size=64)
Exlegion
Caldari Salva Veritate
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Posted - 2009.07.06 15:49:00 -
[128]
Edited by: Exlegion on 06/07/2009 15:54:31
Originally by: Nareg Maxence People who say sort by Type, don't know what they are doing.
The reason I rather sort by type is so that I can keep an eye out on ships zooming near my mission location. And some tricksters like to name their ships "Small Guristas Wreck" and such . Sorting by type allows me to find things quicker. This is, of course, my preference and YMMV. I've become quite efficient at quickly going through pages of useless finds and is not a deal breaking issue (although it could use an overhaul). It's rather the having to go through it every 5 seconds or so that is the problem, at least to me.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
![Exlegion Exlegion](https://images.evetech.net/characters/815413811/portrait?size=64)
Exlegion
Caldari Salva Veritate
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Posted - 2009.07.06 16:10:00 -
[129]
Originally by: Le Skunk To be fair if a probably afk neutral pilot in system is enough to keep someone docked...
This philosophy is what got me killed in low sec numerous times during my noob years. If it's "probably" just an AFK neutral pilot, it's most likely probing me down to kill me. Unfortunately for me now I can no longer rely on my onboard scanner to give me useful information.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
![Rawr Cristina Rawr Cristina](https://images.evetech.net/characters/958345941/portrait?size=64)
Rawr Cristina
Caldari Liberi Fatalius Exalted.
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Posted - 2009.07.06 16:34:00 -
[130]
Getting a hit on someone in a mission pocket without them seeing you coming is anything but easy in most cases (since missions can spawn 10AU from any celestial, so it'd take even the fastest probers a minute or so to pin you down)
If for some reason probes aren't appearing on scan, then yes that is bugged but I haven't seen this myself.
- Contagious - |
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![Le Skunk Le Skunk](https://images.evetech.net/characters/213021770/portrait?size=64)
Le Skunk
Low Sec Liberators
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Posted - 2009.07.06 16:43:00 -
[131]
Edited by: Le Skunk on 06/07/2009 16:43:43
Originally by: Exlegion
Originally by: Le Skunk To be fair if a probably afk neutral pilot in system is enough to keep someone docked...
This philosophy is what got me killed in low sec numerous times during my noob years. If it's "probably" just an AFK neutral pilot, it's most likely probing me down to kill me. Unfortunately for me now I can no longer rely on my onboard scanner to give me useful information.
If a neutral in system was enough for me not to undock, I would be trapped in station roughly 60% of the time - gnashing my teeth and wringing my hands.
In reality - if you want to get anything done, you gotta take the risk. Like a mission runner, I have to take safety precautions in my SS,
aligning to a gate at full speed,
keeping an eye on scan,
keeping an eye on neighbouring systems,
checking the neutrals employment history and battleclinic stats
switching SS
occasional having an orbiting falcon in the SS.
occasional switching to a cheaper ship
The scanner has a role in these safety precautions, but it is not an "I win" button. as you want it to be
I would advise you to asses the likelyhood of a threat, and switch to a cheap insured raven to complete your missions where you feel the threat is high enough.
If your of the mentality where a unknown pilot in local completely shuts you down you should not be in lowsec.
I note its taken you SIX MONTHS to realize the scan mechanics have changed. Six months where you have been running missions happily and have never been killed. Despite the big scary neutral trade alts in system.
Youve been given all the advice you need in this thread about how to stay alive, and you freely admit to having escaped destruction - I suspect your just trolling for a bear vs pirate flamewar which is pathetic.
(o)
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![Sorted Sorted](https://images.evetech.net/characters/170761338/portrait?size=64)
Sorted
Highwaymen Chubby Chuppers Chubba Chups
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Posted - 2009.07.06 18:02:00 -
[132]
Originally by: Exlegion Edited by: Exlegion on 05/07/2009 23:47:14 So I'm lazy because I think smashing a button every 5 seconds and having to sort through the results is insane? Just. Wow.
Come on, my friend. If this stays this way it will further desolate low security space from targets. You may not be concerned with this but eventually even pirates will start feeling the impact. This just isn't good for business. I admit I could be wrong on this. But I can't be that way off.
Your wrong on this. Atm AS I HAVE SAID 3 TIMES ALREADY YET YOU STILL IGNORE "human error or lazyness is the only window of opportunity for tackling you in your mission". If that is reduced/removed it doesnt matter if lowsec fills with mission runners they will still be safe with zero effort. Atm those who want to take the risk put in the work and accept that less attention/work towards their own saftey increases the risk.
Its the risk/reward at work - you want the low sec missions, work at your scanning/safety or assume the risk for your slackness.
you SHOULD be levvying for increased low sec mission rewards - NOT for added easy mode saftey features. Like I said. BALANCE - remove the 8 sec need for scanning BUT let the prober land on your face? hows that - less effort for you, stay alined scan every 60 secs BUT if you get lazy the prober is on top of you? sound ok? you can come back with "BUT BUT.. BUT Its not fair I have to scan at all!"
I REALY think you should be back in hisec in an NPC corp.
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![Karlemgne Karlemgne](https://images.evetech.net/characters/761471942/portrait?size=64)
Karlemgne
Tides Of War
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Posted - 2009.07.06 18:36:00 -
[133]
Did you see any core probes? You did realize that people can probe ships with these, right? ![Rolling Eyes](/images/icon_rolleyes.gif)
Welcome to low-sec. That's how things roll here.
-Karlemnge My sig don't fracking work. |
![Sorted Sorted](https://images.evetech.net/characters/170761338/portrait?size=64)
Sorted
Highwaymen Chubby Chuppers Chubba Chups
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Posted - 2009.07.06 18:42:00 -
[134]
Originally by: Karlemgne Did you see any core probes? You did realize that people can probe ships with these, right? ![Rolling Eyes](/images/icon_rolleyes.gif)
Welcome to low-sec. That's how things roll here.
-Karlemnge
He didnt see any probes. He doesnt scan often enough.![Laughing](/images/icon_lol.gif)
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![James Lyrus James Lyrus](https://images.evetech.net/characters/1172000459/portrait?size=64)
James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.07.06 18:54:00 -
[135]
Originally by: Bish Ounen
Originally by: Exlegion
Originally by: Spurty oh and as someone already mentioned, its not a single player game.
Why aren't you running in a gang with pvp support? Seems your mission running will always bring pvp to to you (It doesn't get much better than that), so get people that want to pvp in gang and second you get guests, warp em in to whoop em.
More wrecks make more prizes. These rats might even drop faction loot / t2 gear. Its WELL WORTH IT.
Are you suggesting I should have players donate their time to protect me while I run my missions? Will your own corporation do me the honor?
Why not have your own corp help you out? Unless you are in a one-man corp, you should have some corp members willing to help you. If you don't, I would suggest finding yourself a proper corp that actually gives a damn about it's members, and is willing to help them out. Keep in mind that PVP players will WELCOME a chance to get into a fight and will gladly come along with you to try and bait pirates. The fact that you would have to share some of the mission rewards (via the bounty system) with them is only icing on the cake for PVP people.
Because we _want_ people to live (and mission run) in lowsec - more people in lowsec means more trade and more PvP. However if it is seriously not cost effective to do so - and it isn't, lowsec mission pay isn't _much_ more than highsec - it won't pay for a second person - then your mission runners will go back to highsec. It's not carebearism, it's common sense.
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![Slade Trillgon Slade Trillgon](https://images.evetech.net/characters/1470513625/portrait?size=64)
Slade Trillgon
Masuat'aa Matari Ushra'Khan
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Posted - 2009.07.06 19:29:00 -
[136]
Edited by: Slade Trillgon on 06/07/2009 19:29:38
Originally by: James Lyrus
Because we _want_ people to live (and mission run) in lowsec - more people in lowsec means more trade and more PvP. However if it is seriously not cost effective to do so - and it isn't, lowsec mission pay isn't _much_ more than highsec - it won't pay for a second person - then your mission runners will go back to highsec. It's not carebearism, it's common sense.
If these individuals see as much harassment from scanner pilots and the rest of their gang as they make it out to seem, then the target rich environment would go a good ways in paying for the pvp'ers time. The rest of the compensation would probably be negotiable fairly easily if they actually see pvp consistantly.
Otherwise it is not really that big of a problem. Or is it?
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
=v= |
![iudex iudex](https://images.evetech.net/characters/914638770/portrait?size=64)
iudex
Caldari State Protectorate
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Posted - 2009.07.06 20:07:00 -
[137]
@ OP: it looks like CCP made missionrunners as easy to probe as normal ships, no cosmic anomaly penalty to probing anymore. Obviously CCP wants you to move back to highsec, do missions for one of the new created level 4 agents. The new system means death for lowsec and 0.0 mission-running, the question now is not "if" but "when" they will be in your mission, and skilled probers will find you in few minutes, not enough time to complete even the medium mission, let alone the ones that take up to an hour.
Today i was probed out in like 2-3 minutes. I just started with the mission, killed my first 3 NPC ships when a gang entered in my mission spot. I was moving towards the objective, wasn't aligned to a warpout-object and wasn't aware of the danger, since there were no probes in space when i entered the mission. Ship dead, pod dead (of course they brought a bubble) etc. Usually I'm aligned and only lose all the rewards, faction-, corp- and agent standings because of aborting the mission. It makes no sense now to do missions in low- or nullsec in terms of risk-vs-reward. This probing change was either done by an amateur dev, who didn't consider all the impacts, or CCP really thinks that 0.0/lowsec missions were unbalanced and wants us to join the swarms of highsec missionrunners again.
My skills Faction Standings: Serpentis +8.02 / Angel Cartel +9.11 / Gallente Federation -9.99 |
![murder one murder one](https://images.evetech.net/characters/607421044/portrait?size=64)
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.06 20:14:00 -
[138]
Originally by: iudex @ OP: it looks like CCP made missionrunners as easy to probe as normal ships, no cosmic anomaly penalty to probing anymore. Obviously CCP wants you to move back to highsec, do missions for one of the new created level 4 agents. The new system means death for lowsec and 0.0 mission-running, the question now is not "if" but "when" they will be in your mission, and skilled probers will find you in few minutes, not enough time to complete even the medium mission, let alone the ones that take up to an hour.
Today i was probed out in like 2-3 minutes. I just started with the mission, killed my first 3 NPC ships when a gang entered in my mission spot. I was moving towards the objective, wasn't aligned to a warpout-object and wasn't aware of the danger, since there were no probes in space when i entered the mission. Ship dead, pod dead (of course they brought a bubble) etc. Usually I'm aligned and only lose all the rewards, faction-, corp- and agent standings because of aborting the mission. It makes no sense now to do missions in low- or nullsec in terms of risk-vs-reward. This probing change was either done by an amateur dev, who didn't consider all the impacts, or CCP really thinks that 0.0/lowsec missions were unbalanced and wants us to join the swarms of highsec missionrunners again.
Oh just shuuuut upppppp. Stop whining and being so incompetent and you will have less of a problem being caught. -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
![iudex iudex](https://images.evetech.net/characters/914638770/portrait?size=64)
iudex
Caldari State Protectorate
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Posted - 2009.07.06 20:27:00 -
[139]
Originally by: murder one
Oh just shuuuut upppppp. Stop whining and being so incompetent and you will have less of a problem being caught.
I'm giving player feedback and express my upset about how a feature was broken that was fine before. You on the other hand make a content- and meaningless troll post on things that exceed your experience and intelligence.
My skills Faction Standings: Serpentis +8.02 / Angel Cartel +9.11 / Gallente Federation -9.99 |
![murder one murder one](https://images.evetech.net/characters/607421044/portrait?size=64)
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.06 20:42:00 -
[140]
Originally by: iudex
Originally by: murder one
Oh just shuuuut upppppp. Stop whining and being so incompetent and you will have less of a problem being caught.
I'm giving player feedback and express my upset about how a feature was broken that was fine before. You on the other hand make a content- and meaningless troll post on things that exceed your experience and intelligence.
Incorrect. Mission runners have had huge advantages for years and were coddled with all sorts of special protection from CCP. Now that has been rectified and you can't cope with the changes.
Thousands of players are able to run missions successfully in lowsec and 0.0 every day. They can figure out how to do it, it's just that you can't because you're too stupid and incompetent or just too lazy and simply don't want to apply the effort required to make it work.
There was no feature that was broken. The game went from 'super easy' to 'slightly less easy' and you don't like it. All of your posts are meaningless whines about things that exceed whatever limited experience and intelligence you might have had at some point. -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
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![Nareg Maxence Nareg Maxence](https://images.evetech.net/characters/112304990/portrait?size=64)
Nareg Maxence
Gallente
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Posted - 2009.07.06 20:57:00 -
[141]
I am going to sit down in the camp where hitting scan every 5 seconds is considered to be a stupid game mechanic.
How about this? If you get hit by a scan, whether it be from a directional scan or from a scan probe, there will be an aura blinking once around your scanner button in the hud. If you open your directional scanner and take a scan, if people use the above technique, you may still not see any probes, then all you get extra is an indication that some kind of scan was done and you got hit by it, it could be just a directional scan, but you could also have ships landing on you any second.
/me dons asbestos suit
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![iudex iudex](https://images.evetech.net/characters/914638770/portrait?size=64)
iudex
Caldari State Protectorate
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Posted - 2009.07.06 21:10:00 -
[142]
Originally by: murder one Incorrect. Mission runners have had huge advantages for years and were coddled with all sorts of special protection from CCP. Now that has been rectified and you can't cope with the changes.
They didn't have an advantage. Maybe over incompetent wannabe-probers like you, but there was always a solid risk to run across probers that know what they do. If it was so easy as you say, we'd have had much more people doing lowsec and 0.0 missions compared to highsec.
Originally by: murder one
Thousands of players are able to run missions successfully in lowsec and 0.0 every day. They can figure out how to do it,...
That's a wild and incorrect guess and shows that you don't understand the problem. It is true that you can avoid being killed: be aligned and escape. But once they got your mission spot, you can't go back there safely anymore. You have to turn down the mission, lose all the rewards and receive a standing penalty. Level 4 or 5 agent require a high corp standing, the penalty at high levels of standing is quite harsh and no easy to compensate. And now they can ALWAYS find you, after they spoil some of the missions, you can't accept level 4 missions anymore because of too low agent/corp standing.
Originally by: murder one
...it's just that you can't because you're too stupid and incompetent or just too lazy ...
You must be mistaking me for your mother.
Originally by: murder one
There was no feature that was broken. The game went from 'super easy' to 'slightly less easy' and you don't like it. All of your posts are meaningless whines about things that exceed whatever limited experience and intelligence you might have had at some point.
It was balanced before, it's broken now. Compared to highsec there were only a few lowsec or 0.0 mission-runners. No one needed this nerf and no one was asking for it. Your lack of experience makes you think it was "super easy", your lack of intelligence hinders you from understanding the problem despite being given the facts above. And btw, the breaking of lowsec/0.0 mission-running was the only thing i complained about in the last months. The statement that all of my posts are whines, shows once again that you are talking about things that you have no clue about. Protip: Get your facts straight before posting and keep out of topics that exceed your intelligence.
My skills Faction Standings: Serpentis +8.02 / Angel Cartel +9.11 / Gallente Federation -9.99 |
![Sorted Sorted](https://images.evetech.net/characters/170761338/portrait?size=64)
Sorted
Highwaymen Chubby Chuppers Chubba Chups
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Posted - 2009.07.06 21:21:00 -
[143]
Originally by: James Lyrus
Because we _want_ people to live (and mission run) in lowsec - more people in lowsec means more trade and more PvP. However if it is seriously not cost effective to do so - and it isn't, lowsec mission pay isn't _much_ more than highsec - it won't pay for a second person - then your mission runners will go back to highsec. It's not carebearism, it's common sense.
your right!
Nerf Hisec mission rewards, BUFF LOW SEC REWARDS. done.
Keep the scanning probing as it is, or decrease the ammount people need to tap the scanner but let the mission buster land on the target at 0 ![YARRRR!!](/images/icon_pirate.gif)
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![murder one murder one](https://images.evetech.net/characters/607421044/portrait?size=64)
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.06 21:32:00 -
[144]
Originally by: iudex
You must be mistaking me for your mother.
Yeah... let's get off of moms. I just got off of yours... -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
![Exlegion Exlegion](https://images.evetech.net/characters/815413811/portrait?size=64)
Exlegion
Caldari Salva Veritate
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Posted - 2009.07.06 22:04:00 -
[145]
Come on, man. Why can't you see that smashing a button and going through results every 5 seconds for 45 minutes is way over the top!?
To those applauding this change, how would you feel if all of a sudden to catch anything you have to spam a button 540 times and go through the displayed results 540 times every 45 minutes just to guarantee you a fight? And considering that you wouldn't be micro-managing your ship against NPC's this scenario would still be easier than having to do all of the above and mission in low sec.
This isn't laziness from our part, folks. This is insanity. And I'm willing to bet it's an oversight from CCP's part.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
![murder one murder one](https://images.evetech.net/characters/607421044/portrait?size=64)
murder one
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.07.06 22:18:00 -
[146]
Originally by: Exlegion Come on, man. Why can't you see that smashing a button and going through results every 5 seconds for 45 minutes is way over the top!?
To those applauding this change, how would you feel if all of a sudden to catch anything you have to spam a button 540 times and go through the displayed results 540 times every 45 minutes just to guarantee you a fight? And considering that you wouldn't be micro-managing your ship against NPC's this scenario would still be easier than having to do all of the above and mission in low sec.
This isn't laziness from our part, folks. This is insanity. And I'm willing to bet it's an oversight from CCP's part.
LOL.
You have so many simple, easy to use tools available to you- local being the number one offender. It's virtually impossible to catch anyone who doesn't want to be caught.
If you're still getting caught then it's because you're greedy. You insist on staying and running your mission when all indicators point to stopping what you're doing and securing your ship. It's pure greed. Plain and simple. That is how pirates kill their targets. They take advantage of a few very common traits of mission runners- greed, laziness, incompetence.
If you're clicking the scan button every five seconds then you must assume that someone is trying to hunt you down. If that's the case then why are you trying to complete your mission when the area is clearly insecure and you're probably going to get killed? The answer: you're too greedy and lazy to ensure the survivability of your ship and would rather take the chance that you can complete the mission before you're caught.
SURPRISE! You've been caught! Now who's fault is that? It's yours. The pirates are doing what they're supposed to do: cull the stupid and ineffective. You have no one to blame but yourself. Story, end of. -murder one
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 |
![Caelum Dominus Caelum Dominus](https://images.evetech.net/characters/890734292/portrait?size=64)
Caelum Dominus
Invicta.
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Posted - 2009.07.06 22:21:00 -
[147]
Originally by: Exlegion Come on, man. Why can't you see that smashing a button and going through results every 5 seconds for 45 minutes is way over the top!?
To those applauding this change, how would you feel if all of a sudden to catch anything you have to spam a button 540 times and go through the displayed results 540 times every 45 minutes just to guarantee you a fight? And considering that you wouldn't be micro-managing your ship against NPC's this scenario would still be easier than having to do all of the above and mission in low sec.
This isn't laziness from our part, folks. This is insanity. And I'm willing to bet it's an oversight from CCP's part.
I could repeat what I said about you never being meant to be 100% safe, but you would no doubt ignore it as before. I will leave you to your ignorance.
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![Sorted Sorted](https://images.evetech.net/characters/170761338/portrait?size=64)
Sorted
Highwaymen Chubby Chuppers Chubba Chups
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Posted - 2009.07.06 22:22:00 -
[148]
Originally by: Exlegion button 540 times and go through the displayed results 540 times every 45 minutes just to guarantee you a fight?
if it guaranteed a fight i would jump at the chance!
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![Exlegion Exlegion](https://images.evetech.net/characters/815413811/portrait?size=64)
Exlegion
Caldari Salva Veritate
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Posted - 2009.07.06 22:29:00 -
[149]
Originally by: Sorted
Originally by: Exlegion button 540 times and go through the displayed results 540 times every 45 minutes just to guarantee you a fight?
if it guaranteed a fight i would jump at the chance!
I'm sorry, but I think you are being disengenuous. Or you simply just aren't thinking about what you are asking for.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
![Liz Laser Liz Laser](https://images.evetech.net/characters/1306898274/portrait?size=64)
Liz Laser
Outland Research and Development The Excession Group
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Posted - 2009.07.06 22:29:00 -
[150]
Edited by: Liz Laser on 06/07/2009 22:31:27 We can fly ships the size of small moons, but we can't have a computer (or crew) that regularly scans and announces the things we're interested in?
TODAY in real life, I can have a computer inform me each time that someone trades a certain stock halfway across the planet.
Imagining pilots actually doing something as tedious as spamming a button once every 3 seconds is insane. Hell, you might as well make them fire each individual charge of each of their weapons with a button push. And their shields should fall if they don't keep a shield button jammed down. And they should have to calculate each jump's fuel use by hand and then type that number in to allocate fuel for each warp.
Because all of those are JUST as stupid and just as unrealistic.
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