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yani dumyat
Minmatar Infusion. Sc0rched Earth
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Posted - 2009.07.06 18:13:00 -
[1]
CCP please do one of the following two things:
1) Adjust explosion radius and explosion velocity so that rockets hit for full damage against moving frigates.
or
2) Increase the dps of rockets so they are blaster painful against stationary frigates but get reduced damage against moving ones.
Currently rockets have low EFT damage and get reduced damaged in game
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yani dumyat
Infusion. Sc0rched Earth
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Posted - 2009.07.06 18:14:00 -
[2]
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Pian Shu
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.07.06 19:42:00 -
[3]
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.06 20:23:00 -
[4]
Edited by: Kaylan Jahlar on 06/07/2009 20:23:00 I agree, rockets need a boost.
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Kaylan Jahlar
The Assembly Hall needs your support! |
Sidus Isaacs
Gallente
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Posted - 2009.07.06 21:04:00 -
[5]
I agree !
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http://desusig.crumplecorn.com/sigs.html |
Verys
Federation of Freedom Fighters Aggression.
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Posted - 2009.07.06 21:08:00 -
[6]
Edited by: Verys on 06/07/2009 21:08:17 Missiles in general are so bad atm that I can't figure why anyone would use them outside of ratting. With that said I want an entire revision of the missile system and not just some tweaking here and there.
However rockets are worst off atm and are in need off a fix desperately.
-------------------- Support a change in the blueprint locking mechanics! Click Me |
M Blanc
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Posted - 2009.07.06 21:17:00 -
[7]
.
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BenjaminBarker
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Posted - 2009.07.06 21:23:00 -
[8]
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Sidus Isaacs
Gallente
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Posted - 2009.07.06 22:11:00 -
[9]
Originally by: Verys Edited by: Verys on 06/07/2009 21:08:17 Missiles in general are so bad atm that I can't figure why anyone would use them outside of ratting. With that said I want an entire revision of the missile system and not just some tweaking here and there.
However rockets are worst off atm and are in need off a fix desperately.
Heavy Missiles, Heavy Assault and Torps are not bad atm actually. Would not mind them getting a little love tho like better expl velocity adn maby a bit less exp radius so torps do not require targets to be painter and webbed as much as now :).
But rockets truly are horrible, need a real damage boost.
One suggestion (in general) is to make the warhead upgrads (rank 5) skill more useful, currently a 2% damage peer level for a rank 5 skill is lots of SP for little gain imo. Make it 3% RoF bonus, or maby 3% damage bonus. That would give missiles in general some love.
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http://desusig.crumplecorn.com/sigs.html |
Amasai
Starfire Oasis Thalion Syndicate
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Posted - 2009.07.07 03:32:00 -
[10]
supported
it seems to me that the general opinion among eve players is that rockets need to be boosted
WaSaBi |
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VanNostrum
The Littlest Hobos Ushra'Khan
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Posted - 2009.07.07 12:11:00 -
[11]
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.07 15:04:00 -
[12]
I would personally love to see actual rocket barrages. Much like the Robotech (Macross Plus) rockets/missiles: Click here for an example
Instead of being fired like normal missiles, rockets would fire in bursts of several rockets. Rockets would do more damage individually, but have less precision and possibly have a chance to miss. Since rockets are so small, they should also be unguided (thus the need for a barrage).
The range should also be slightly increased (should be faster), but shooting a target at longer range would mean you'd have more chances to miss due to their unguided nature. (Much like torpedoes)
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Kaylan Jahlar
The Assembly Hall needs your support! |
Meridius Dex
Gunship Diplomacy
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Posted - 2009.07.07 15:28:00 -
[13]
Explosion radius and explosion velocity both have to be buffed, that's an absolute minimum change. But that alone will not fix the problem. Rocket damage must be increased to at least such a point that un-bonused, (non-blaster) small turrets do not out-damage them on ships which actually have a rocket weapon bonus ffs. -- Meridius Dex Visit the Gunship Forums --
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Lt Forge
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Posted - 2009.07.08 01:44:00 -
[14]
Edited by: Lt Forge on 08/07/2009 01:44:16
o/ |
yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.15 13:16:00 -
[15]
The full missile formula and spreadsheet can be found here
Some in game numbers using a condor to fire rockets at a wolf:
Condor Alt: rockets level 1 (no other skills affecting) no bcu or other influencing module or implant
thorn rocket: 31.5 damage 20m explosion radius 85 m/s explosion velocity
shooting a wolf: 33m sig radius 40% shield kinetic resist
Stationary wolf receives 18.9 damage (100%)
Wolf orbiting at 280 m/s with no speed module receives 12 damage (63.4%)
Wolf orbiting at 505 m/s with AB on receives 8.2 damage (43.3%)
Wolf orbiting at 1,050 m/s with mwd on receives 16.2 damage (85.71%)
Rockets have some of the worst EFT stats to begin with so the fact that a frigate traveling at 505 m/s receives a 56.7% damage reduction is insane.
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Arcane Azmadi
First Flying Wing Inc Primary.
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Posted - 2009.07.15 14:22:00 -
[16]
This is such a ****ing no-brainer that it's frankly shameful that we're still having to support topics like this. Get on with it already!
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darius mclever
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Posted - 2009.07.15 14:35:00 -
[17]
yes please.
rocket hawks used to be fun before the nerf.
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Roland Deschaines
Esquires Of Questionable Intention
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Posted - 2009.07.15 17:54:00 -
[18]
Supported, although a little more input on the numbers because the previous stats posted didn't include webs.
Fast frigate (Rifter): with no speed mod and webbed, takes 100% damage
with AB, takes around 40% damage with AB but webbed, takes around 70% damage
with MWD, takes around 60% damage with MWD and webbed, takes 100% damage
Fix exp velocity and exp radius for it to be something like: 90% or so with AB and webbed 60% or so with AB and unwebbed 100% with MWD on regardless of web
Adjust paper DPS whichever way you see fit.
I don't see why HAMs should do full DPS to webbed cruisers, Torps pretty much full DPS to webbed battleships, but not rockets full dps to webbed frigs.
-- Monsieur Rolly
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Bap1811
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Posted - 2009.07.15 17:59:00 -
[19]
Yeah. Yeah.
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Grann Thefauto
Internal Anarchy
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Posted - 2009.07.15 21:51:00 -
[20]
Supporting because of peer pressure.
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SupaKudoRio
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Posted - 2009.07.15 23:28:00 -
[21]
-SIG- The true meaning of CCP; Completely Crap Patches. Truth. |
Yon Krum
The Knights Templar
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Posted - 2009.07.16 05:49:00 -
[22]
Why must we once again have to do this thread?
If rockets are still supposed to be that "secondary weapon system" of their description, then at LEAST fix the bonuses on the ships that have been bludgeoned into using them, so they are effective from them.
--Krum
--Krum |
Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.16 08:15:00 -
[23]
Edited by: Gypsio III on 16/07/2009 08:16:54
Low base DPS. Excessive fitting requirements. Hawk having less DPS than a Kestrel.
Require a web and a non-ABing target to do full damage, in contradiction with the tendency to fit ABs on frigates, for frigates not to have room for webs and for frigates to be a favoured solo platform.
It would be fine it it was tricky to deal full damage with rockets, but the base damage was good, as is the case with torps. But rockets have the worst of both worlds - crappy base damage that is far to easily mitigated.
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Dierdra Vaal
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Posted - 2009.07.16 09:21:00 -
[24]
Edited by: Dierdra Vaal on 16/07/2009 09:20:56 I'm bringing this up next meeting Director of Education :: EVE University
Chairman of the CSM
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Furb Killer
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Posted - 2009.07.16 09:24:00 -
[25]
Originally by: Verys Edited by: Verys on 06/07/2009 21:08:17 Missiles in general are so bad atm that I can't figure why anyone would use them outside of ratting. With that said I want an entire revision of the missile system and not just some tweaking here and there.
However rockets are worst off atm and are in need off a fix desperately.
' Missiles in general are good, rockets suck.
Quote: Excessive fitting requirements.
Is it the 4PG or 17CPU (both base) of a t2 rocket launcher thatt you think is excessive?
Problem is mainly imo the crap dps.
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I SoStoned
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Posted - 2009.07.16 11:49:00 -
[26]
ALL missiles need some serious examination. Ever since the titanic missile changes 3 years ago they've become a terribly sub-par damage system relegating ships that rely on them to the back burner and PvE content.
Increase the explosion velocity on all missiles to be equal or greater to the afterburner velocity of their intended targets (i.e. Rockets should have an explosion velocity equal to an overdrive equipped frigate on afterburner: about 1200-1500 meters/sec). The radius should be adjusted by type (javelins/precision having very small radii putting more hurt on small things, fury/rage having a larger radius and slower exp velocity to damage larger targets).
Precisions should hurt smaller targets than their class (cruise intended for cruisers/bc rather than BS), javelins should fly 2x as far as their T1 counterparts, rage should put considerable pain on ships larger than their class (heavies not doing so well against cruisers, but smacking BC/BS almost as hard as a cruise) where fury should possibly have a splash damage effect but fly 1/2 as far as T1.
ALL nerfs should be removed from T2 missiles (and all T2 ammos) to bring them into line with faction ammos.
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Roland Deschaines
Minmatar Esquires Of Questionable Intention
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Posted - 2009.07.16 17:15:00 -
[27]
Originally by: I SoStoned Increase the explosion velocity on all missiles to be equal or greater to the afterburner velocity of their intended targets (i.e. Rockets should have an explosion velocity equal to an overdrive equipped frigate on afterburner: about 1200-1500 meters/sec). The radius should be adjusted by type (javelins/precision having very small radii putting more hurt on small things, fury/rage having a larger radius and slower exp velocity to damage larger targets).
Precisions should hurt smaller targets than their class (cruise intended for cruisers/bc rather than BS), javelins should fly 2x as far as their T1 counterparts, rage should put considerable pain on ships larger than their class (heavies not doing so well against cruisers, but smacking BC/BS almost as hard as a cruise) where fury should possibly have a splash damage effect but fly 1/2 as far as T1.
ALL nerfs should be removed from T2 missiles (and all T2 ammos) to bring them into line with faction ammos.
No. T2 ammo is great the way it is. Explosion velocity should be lower than the base speed of the target ship class, because turret ships need to fit a web, so missiles ships should also need to, and because AB is specifically meant to let you speed tank a bunch of damage, and it should also work against missile ships.
-- Monsieur Rolly
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.17 01:21:00 -
[28]
Clip size is another issue, anyone who's used rockets much will know how long 10 seconds can feel when someone's shooting you and you're waiting for your launchers to reload, however i've done some EFT warrioring to show the case in point.
Using all level 5 skills and one damage mod i switched between having reload time included and not included and the results were:
3x 150mm Autocannon on a Jag - 133dps / 141dps (94.3%) 4x Rockets on a Hawk - 109dps / 123dps (88.6%)
More important that the paper numbers however is the point in game where you have to reload. I can't ever remember having to reload in a jag during a 1vs1 however it's common in a rocket ship:
Hawk, BCU, 4 launchers and lvl 5 skills gives a volley damage of 242 and there's 40 rockets in a clip so if you magically hit for full damage every time you'll do a total of 9,680 damage, the jag in comparison does 24,480 damage before it needs to reload.
The clip size needs doubled at least. _________________________________________________ Lifeboat ----> + Human |
Don Pellegrino
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Posted - 2009.07.17 22:44:00 -
[29]
A ship that gets a bonus to rocket damage (Hawk, etc.) does often more dps by fitting standard missiles. Something is wrong.
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Terra Mikael
Private Nuisance
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Posted - 2009.07.18 08:37:00 -
[30]
I brought this up a while back. It's been brought up a thousand times. Honestly I've kinda given up on it. ________________________________
Originally by: Lone Gunman Yes overpowered would be giving a ship with the Covert ops cloak the ability to fire say..Torpedos, now that would be overpowered. But CCP would |
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