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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.18 10:44:00 -
[31]
Originally by: Terra Mikael I brought this up a while back. It's been brought up a thousand times. Honestly I've kinda given up on it.
Yes but we have a new hero 
Originally by: Dierdra Vaal Edited by: Dierdra Vaal on 16/07/2009 09:20:56 I'm bringing this up next meeting
If Dierdra gets a meeting with CCP about this we should lay on the cheerleaders and champagne until the devs are drunk enough to give rockets a 1000% damage boost. _________________________________________________ Lifeboat ----> + Human |

Terra Mikael
Private Nuisance
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Posted - 2009.07.18 18:21:00 -
[32]
Well, I hope you get it.
I'm just jaded and half asleep.
nighty ________________________________
Originally by: Lone Gunman Yes overpowered would be giving a ship with the Covert ops cloak the ability to fire say..Torpedos, now that would be overpowered. But CCP would
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SuiJuris
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Posted - 2009.07.18 21:16:00 -
[33]
HOLY CRAP YES PLEASE FIX rockets.
OP has it correct. They do low DPS on Paper and you don't even get that as a AB'ing BATTLESHIP can outrun your explosion volocity. --- It's like my mom always said... "I knew I should of drowned that one." |

Deepeh
Northern Intelligence
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Posted - 2009.07.18 21:55:00 -
[34]
Never drive any faster than your guardian angel can fly. |

swordmaster125
Ascent of Ages Sc0rched Earth
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Posted - 2009.07.18 22:01:00 -
[35]
ive only ever used rockets once......... and they sucked when i did!
definitely time for the devs to start fixing their creations instead of spamming new content. its getting kinda old tbcfh
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Trinity Nova
Unaccompanied Souls
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Posted - 2009.07.18 23:55:00 -
[36]
Rockets aren't viable as is.
Let's get this done for the winter release.
Solo Corp: Unaccompanied Souls |

Totally Hopeless
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Posted - 2009.07.19 00:45:00 -
[37]
ALL missiles need to be brought into par with gun DPS. Currently they do perhaps 50-60% the damage potential of a turret based ship that is the contemporary to whatever hull you've got missiles on.
Sure, missiles always hit without wrecking or low damage hits but that is offset completely by Time-to-Target that guns don't have to worry about. Heck, missiles can be outrun, even post speed nerf.
A web should not be a requirement to hit anything in this game. An aid, yes, but it should never under any circumstance be required.
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Kiri Serrensun
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Posted - 2009.07.19 08:10:00 -
[38]
Supported.
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.07.19 09:01:00 -
[39]
Supported. I would like to see my Vengeance and Malediction be a bit more viable than the wet noodle throwing objects they are now.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.07.19 09:49:00 -
[40]
Now only if each rocket slowed the target down by say 2-5% per hit for a few seconds or something. That would make them useful. Also increase thier flight time a lot so you don't have to be in thier face to hit the target. I don't know, something unique like slowing the target down would be cool as a side affect from being hit by rockets.
But yes, something needs to be done.
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Venkul Mul
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Posted - 2009.07.19 12:36:00 -
[41]
Even if there is some excessive request here from people that will only be happy if the torpedoes were capable of doing full damage to frigates as it was pre-2006 the problem with rockets is real, so supported.
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.20 23:24:00 -
[42]
The one good thing about rockets is they allow for gratuitous use of the word 'borked' _________________________________________________ Lifeboat ----> + Human |

Hoo Is
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Posted - 2009.07.21 21:01:00 -
[43]
PLEASE FIX ROCKETS!!! They suck more than some of Vivid's girls.
Please unnerf all missles while you are at it. It's a shame my Torp can't hit a slow-boating BS for full damage.
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Finiky
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Posted - 2009.07.22 20:49:00 -
[44]
Supported, Condoned and Agreed with
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Zenhexzen
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Posted - 2009.07.23 07:52:00 -
[45]
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Hooch Flux
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Posted - 2009.07.23 09:26:00 -
[46]
Supported!
I say prep for dustoff, nuke the site from orbit...
Only way to be sure! |

Reginus
Empire of Duckeye
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Posted - 2009.07.23 16:36:00 -
[47]
Absolutely |

yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.24 19:09:00 -
[48]
Second post updated to include all the issues, if i've missed something then post it here and i'll update the OP when i'm back from holiday in a couple of weeks.
Until then you can always have fun with the 'chuck hawk' game:
The hawk's so wet that when it tries to drink a cup of tea the tea drinks the hawk.
The hawk doesn't attack, it taunts in a french accent.
When you want to bait a velator you use a hawk.
The hawks' CPU was designed by Sir Clive Sinclair and the ****pit controls are QAOP SPACE.
A hawk doesn't undock, the station spits it out in disgust.
Ok i know the chuck norris thing is a bit old but it's fun to add some more anyway :) _________________________________________________ Lifeboat ----> + Human |

Kaito Haakkainen
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Posted - 2009.07.25 08:37:00 -
[49]
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Harry Karri
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Posted - 2009.07.25 11:40:00 -
[50]
Rockets need some loving CCP.
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Grawen
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Posted - 2009.07.25 14:43:00 -
[51]
Here I am pumping up all those skills to maximize rocket damage for vengences and maledictions... then I start hearing lately -- rockets suck... then I find this topic thread! Help CCP!!
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Laxyr
Chamsin Mining Inc.
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Posted - 2009.07.25 15:13:00 -
[52]
I second this one |

Epegi Givo
Ministry of War
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Posted - 2009.07.25 20:08:00 -
[53]
Edited by: Epegi Givo on 25/07/2009 20:08:16 yes ------------------------------------- My other alt is a Ferrari
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Mai Nor
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Posted - 2009.07.26 01:57:00 -
[54]
I support this fully. Missles in general need a boost, but none moreso than rockets.
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Prexir
Sane Industries Inc. Ethereal Dawn
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Posted - 2009.07.26 12:00:00 -
[55]
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Arec Bardwin
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Posted - 2009.07.26 16:14:00 -
[56]
fix the darn rockets
Armoured C - school girl she has the best boobs 'she so cute' ,so beautiful in this vid |

Lord Cath
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Posted - 2009.07.28 12:11:00 -
[57]
Originally by: Phantom Slave Supported. I would like to see my Vengeance and Malediction be a bit more viable than the wet noodle throwing objects they are now.
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Dev Rom
Extreme Solutions
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Posted - 2009.07.28 14:03:00 -
[58]
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Kailen Thorn
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.28 16:53:00 -
[59]
Originally by: Dierdra Vaal Edited by: Dierdra Vaal on 16/07/2009 09:20:56 I'm bringing this up next meeting
is it possible to get an update on this?
thanks
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Kailen Thorn
Caldari Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.28 17:02:00 -
[60]
Originally by: Kaylan Jahlar I would personally love to see actual rocket barrages. Much like the Robotech (Macross Plus) rockets/missiles: Click here for an example
Instead of being fired like normal missiles, rockets would fire in bursts of several rockets. Rockets would do more damage individually, but have less precision and possibly have a chance to miss. Since rockets are so small, they should also be unguided (thus the need for a barrage).
The range should also be slightly increased (should be faster), but shooting a target at longer range would mean you'd have more chances to miss due to their unguided nature. (Much like torpedoes)
It would be very cool to have something like that, but a barrage of them would be a little too crazy me thinks. Also there is another problem. Missiles of all kinds fire from only one point on your ship and hit only one point on their ship, so they follow one straight line when flying. If u wanted something like a barrage, then u would need to equipped 6 rocket launchers to a raven and fire them all,
but CCP would need to have individual launcher points on each ship. the same as turrets, so when all are fired they leave the ship at different points, and they should hit different parts of the enemy ship. Making barrages look cooler as 6 rockets (other another missile) are fired and follow different paths so u see the 6 travel and hit the targets ship.
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