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yani dumyat
Minmatar Infusion. Sc0rched Earth
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Posted - 2009.07.06 18:13:00 -
[1]
CCP please do one of the following two things:
1) Adjust explosion radius and explosion velocity so that rockets hit for full damage against moving frigates.
or
2) Increase the dps of rockets so they are blaster painful against stationary frigates but get reduced damage against moving ones.
Currently rockets have low EFT damage and get reduced damaged in game
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yani dumyat
Infusion. Sc0rched Earth
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Posted - 2009.07.06 18:14:00 -
[2]
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Pian Shu
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.07.06 19:42:00 -
[3]
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.06 20:23:00 -
[4]
Edited by: Kaylan Jahlar on 06/07/2009 20:23:00 I agree, rockets need a boost.
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Kaylan Jahlar
The Assembly Hall needs your support! |
Sidus Isaacs
Gallente
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Posted - 2009.07.06 21:04:00 -
[5]
I agree !
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http://desusig.crumplecorn.com/sigs.html |
Verys
Federation of Freedom Fighters Aggression.
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Posted - 2009.07.06 21:08:00 -
[6]
Edited by: Verys on 06/07/2009 21:08:17 Missiles in general are so bad atm that I can't figure why anyone would use them outside of ratting. With that said I want an entire revision of the missile system and not just some tweaking here and there.
However rockets are worst off atm and are in need off a fix desperately.
-------------------- Support a change in the blueprint locking mechanics! Click Me |
M Blanc
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Posted - 2009.07.06 21:17:00 -
[7]
.
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BenjaminBarker
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Posted - 2009.07.06 21:23:00 -
[8]
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Sidus Isaacs
Gallente
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Posted - 2009.07.06 22:11:00 -
[9]
Originally by: Verys Edited by: Verys on 06/07/2009 21:08:17 Missiles in general are so bad atm that I can't figure why anyone would use them outside of ratting. With that said I want an entire revision of the missile system and not just some tweaking here and there.
However rockets are worst off atm and are in need off a fix desperately.
Heavy Missiles, Heavy Assault and Torps are not bad atm actually. Would not mind them getting a little love tho like better expl velocity adn maby a bit less exp radius so torps do not require targets to be painter and webbed as much as now :).
But rockets truly are horrible, need a real damage boost.
One suggestion (in general) is to make the warhead upgrads (rank 5) skill more useful, currently a 2% damage peer level for a rank 5 skill is lots of SP for little gain imo. Make it 3% RoF bonus, or maby 3% damage bonus. That would give missiles in general some love.
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http://desusig.crumplecorn.com/sigs.html |
Amasai
Starfire Oasis Thalion Syndicate
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Posted - 2009.07.07 03:32:00 -
[10]
supported
it seems to me that the general opinion among eve players is that rockets need to be boosted
WaSaBi |
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VanNostrum
The Littlest Hobos Ushra'Khan
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Posted - 2009.07.07 12:11:00 -
[11]
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Kaylan Jahlar
Minmatar Industrial Limited
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Posted - 2009.07.07 15:04:00 -
[12]
I would personally love to see actual rocket barrages. Much like the Robotech (Macross Plus) rockets/missiles: Click here for an example
Instead of being fired like normal missiles, rockets would fire in bursts of several rockets. Rockets would do more damage individually, but have less precision and possibly have a chance to miss. Since rockets are so small, they should also be unguided (thus the need for a barrage).
The range should also be slightly increased (should be faster), but shooting a target at longer range would mean you'd have more chances to miss due to their unguided nature. (Much like torpedoes)
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Kaylan Jahlar
The Assembly Hall needs your support! |
Meridius Dex
Gunship Diplomacy
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Posted - 2009.07.07 15:28:00 -
[13]
Explosion radius and explosion velocity both have to be buffed, that's an absolute minimum change. But that alone will not fix the problem. Rocket damage must be increased to at least such a point that un-bonused, (non-blaster) small turrets do not out-damage them on ships which actually have a rocket weapon bonus ffs. -- Meridius Dex Visit the Gunship Forums --
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Lt Forge
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Posted - 2009.07.08 01:44:00 -
[14]
Edited by: Lt Forge on 08/07/2009 01:44:16
o/ |
yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.15 13:16:00 -
[15]
The full missile formula and spreadsheet can be found here
Some in game numbers using a condor to fire rockets at a wolf:
Condor Alt: rockets level 1 (no other skills affecting) no bcu or other influencing module or implant
thorn rocket: 31.5 damage 20m explosion radius 85 m/s explosion velocity
shooting a wolf: 33m sig radius 40% shield kinetic resist
Stationary wolf receives 18.9 damage (100%)
Wolf orbiting at 280 m/s with no speed module receives 12 damage (63.4%)
Wolf orbiting at 505 m/s with AB on receives 8.2 damage (43.3%)
Wolf orbiting at 1,050 m/s with mwd on receives 16.2 damage (85.71%)
Rockets have some of the worst EFT stats to begin with so the fact that a frigate traveling at 505 m/s receives a 56.7% damage reduction is insane.
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Arcane Azmadi
First Flying Wing Inc Primary.
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Posted - 2009.07.15 14:22:00 -
[16]
This is such a ****ing no-brainer that it's frankly shameful that we're still having to support topics like this. Get on with it already!
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darius mclever
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Posted - 2009.07.15 14:35:00 -
[17]
yes please.
rocket hawks used to be fun before the nerf.
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Roland Deschaines
Esquires Of Questionable Intention
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Posted - 2009.07.15 17:54:00 -
[18]
Supported, although a little more input on the numbers because the previous stats posted didn't include webs.
Fast frigate (Rifter): with no speed mod and webbed, takes 100% damage
with AB, takes around 40% damage with AB but webbed, takes around 70% damage
with MWD, takes around 60% damage with MWD and webbed, takes 100% damage
Fix exp velocity and exp radius for it to be something like: 90% or so with AB and webbed 60% or so with AB and unwebbed 100% with MWD on regardless of web
Adjust paper DPS whichever way you see fit.
I don't see why HAMs should do full DPS to webbed cruisers, Torps pretty much full DPS to webbed battleships, but not rockets full dps to webbed frigs.
-- Monsieur Rolly
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Bap1811
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Posted - 2009.07.15 17:59:00 -
[19]
Yeah. Yeah.
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Grann Thefauto
Internal Anarchy
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Posted - 2009.07.15 21:51:00 -
[20]
Supporting because of peer pressure.
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SupaKudoRio
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Posted - 2009.07.15 23:28:00 -
[21]
-SIG- The true meaning of CCP; Completely Crap Patches. Truth. |
Yon Krum
The Knights Templar
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Posted - 2009.07.16 05:49:00 -
[22]
Why must we once again have to do this thread?
If rockets are still supposed to be that "secondary weapon system" of their description, then at LEAST fix the bonuses on the ships that have been bludgeoned into using them, so they are effective from them.
--Krum
--Krum |
Gypsio III
Dirty Filthy Perverts
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Posted - 2009.07.16 08:15:00 -
[23]
Edited by: Gypsio III on 16/07/2009 08:16:54
Low base DPS. Excessive fitting requirements. Hawk having less DPS than a Kestrel.
Require a web and a non-ABing target to do full damage, in contradiction with the tendency to fit ABs on frigates, for frigates not to have room for webs and for frigates to be a favoured solo platform.
It would be fine it it was tricky to deal full damage with rockets, but the base damage was good, as is the case with torps. But rockets have the worst of both worlds - crappy base damage that is far to easily mitigated.
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Dierdra Vaal
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Posted - 2009.07.16 09:21:00 -
[24]
Edited by: Dierdra Vaal on 16/07/2009 09:20:56 I'm bringing this up next meeting Director of Education :: EVE University
Chairman of the CSM
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Furb Killer
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Posted - 2009.07.16 09:24:00 -
[25]
Originally by: Verys Edited by: Verys on 06/07/2009 21:08:17 Missiles in general are so bad atm that I can't figure why anyone would use them outside of ratting. With that said I want an entire revision of the missile system and not just some tweaking here and there.
However rockets are worst off atm and are in need off a fix desperately.
' Missiles in general are good, rockets suck.
Quote: Excessive fitting requirements.
Is it the 4PG or 17CPU (both base) of a t2 rocket launcher thatt you think is excessive?
Problem is mainly imo the crap dps.
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I SoStoned
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Posted - 2009.07.16 11:49:00 -
[26]
ALL missiles need some serious examination. Ever since the titanic missile changes 3 years ago they've become a terribly sub-par damage system relegating ships that rely on them to the back burner and PvE content.
Increase the explosion velocity on all missiles to be equal or greater to the afterburner velocity of their intended targets (i.e. Rockets should have an explosion velocity equal to an overdrive equipped frigate on afterburner: about 1200-1500 meters/sec). The radius should be adjusted by type (javelins/precision having very small radii putting more hurt on small things, fury/rage having a larger radius and slower exp velocity to damage larger targets).
Precisions should hurt smaller targets than their class (cruise intended for cruisers/bc rather than BS), javelins should fly 2x as far as their T1 counterparts, rage should put considerable pain on ships larger than their class (heavies not doing so well against cruisers, but smacking BC/BS almost as hard as a cruise) where fury should possibly have a splash damage effect but fly 1/2 as far as T1.
ALL nerfs should be removed from T2 missiles (and all T2 ammos) to bring them into line with faction ammos.
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Roland Deschaines
Minmatar Esquires Of Questionable Intention
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Posted - 2009.07.16 17:15:00 -
[27]
Originally by: I SoStoned Increase the explosion velocity on all missiles to be equal or greater to the afterburner velocity of their intended targets (i.e. Rockets should have an explosion velocity equal to an overdrive equipped frigate on afterburner: about 1200-1500 meters/sec). The radius should be adjusted by type (javelins/precision having very small radii putting more hurt on small things, fury/rage having a larger radius and slower exp velocity to damage larger targets).
Precisions should hurt smaller targets than their class (cruise intended for cruisers/bc rather than BS), javelins should fly 2x as far as their T1 counterparts, rage should put considerable pain on ships larger than their class (heavies not doing so well against cruisers, but smacking BC/BS almost as hard as a cruise) where fury should possibly have a splash damage effect but fly 1/2 as far as T1.
ALL nerfs should be removed from T2 missiles (and all T2 ammos) to bring them into line with faction ammos.
No. T2 ammo is great the way it is. Explosion velocity should be lower than the base speed of the target ship class, because turret ships need to fit a web, so missiles ships should also need to, and because AB is specifically meant to let you speed tank a bunch of damage, and it should also work against missile ships.
-- Monsieur Rolly
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.17 01:21:00 -
[28]
Clip size is another issue, anyone who's used rockets much will know how long 10 seconds can feel when someone's shooting you and you're waiting for your launchers to reload, however i've done some EFT warrioring to show the case in point.
Using all level 5 skills and one damage mod i switched between having reload time included and not included and the results were:
3x 150mm Autocannon on a Jag - 133dps / 141dps (94.3%) 4x Rockets on a Hawk - 109dps / 123dps (88.6%)
More important that the paper numbers however is the point in game where you have to reload. I can't ever remember having to reload in a jag during a 1vs1 however it's common in a rocket ship:
Hawk, BCU, 4 launchers and lvl 5 skills gives a volley damage of 242 and there's 40 rockets in a clip so if you magically hit for full damage every time you'll do a total of 9,680 damage, the jag in comparison does 24,480 damage before it needs to reload.
The clip size needs doubled at least. _________________________________________________ Lifeboat ----> + Human |
Don Pellegrino
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Posted - 2009.07.17 22:44:00 -
[29]
A ship that gets a bonus to rocket damage (Hawk, etc.) does often more dps by fitting standard missiles. Something is wrong.
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Terra Mikael
Private Nuisance
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Posted - 2009.07.18 08:37:00 -
[30]
I brought this up a while back. It's been brought up a thousand times. Honestly I've kinda given up on it. ________________________________
Originally by: Lone Gunman Yes overpowered would be giving a ship with the Covert ops cloak the ability to fire say..Torpedos, now that would be overpowered. But CCP would |
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.18 10:44:00 -
[31]
Originally by: Terra Mikael I brought this up a while back. It's been brought up a thousand times. Honestly I've kinda given up on it.
Yes but we have a new hero
Originally by: Dierdra Vaal Edited by: Dierdra Vaal on 16/07/2009 09:20:56 I'm bringing this up next meeting
If Dierdra gets a meeting with CCP about this we should lay on the cheerleaders and champagne until the devs are drunk enough to give rockets a 1000% damage boost. _________________________________________________ Lifeboat ----> + Human |
Terra Mikael
Private Nuisance
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Posted - 2009.07.18 18:21:00 -
[32]
Well, I hope you get it.
I'm just jaded and half asleep.
nighty ________________________________
Originally by: Lone Gunman Yes overpowered would be giving a ship with the Covert ops cloak the ability to fire say..Torpedos, now that would be overpowered. But CCP would |
SuiJuris
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Posted - 2009.07.18 21:16:00 -
[33]
HOLY CRAP YES PLEASE FIX rockets.
OP has it correct. They do low DPS on Paper and you don't even get that as a AB'ing BATTLESHIP can outrun your explosion volocity. --- It's like my mom always said... "I knew I should of drowned that one." |
Deepeh
Northern Intelligence
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Posted - 2009.07.18 21:55:00 -
[34]
Never drive any faster than your guardian angel can fly. |
swordmaster125
Ascent of Ages Sc0rched Earth
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Posted - 2009.07.18 22:01:00 -
[35]
ive only ever used rockets once......... and they sucked when i did!
definitely time for the devs to start fixing their creations instead of spamming new content. its getting kinda old tbcfh
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Trinity Nova
Unaccompanied Souls
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Posted - 2009.07.18 23:55:00 -
[36]
Rockets aren't viable as is.
Let's get this done for the winter release.
Solo Corp: Unaccompanied Souls |
Totally Hopeless
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Posted - 2009.07.19 00:45:00 -
[37]
ALL missiles need to be brought into par with gun DPS. Currently they do perhaps 50-60% the damage potential of a turret based ship that is the contemporary to whatever hull you've got missiles on.
Sure, missiles always hit without wrecking or low damage hits but that is offset completely by Time-to-Target that guns don't have to worry about. Heck, missiles can be outrun, even post speed nerf.
A web should not be a requirement to hit anything in this game. An aid, yes, but it should never under any circumstance be required.
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Kiri Serrensun
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Posted - 2009.07.19 08:10:00 -
[38]
Supported.
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Phantom Slave
JUDGE DREAD Inc.
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Posted - 2009.07.19 09:01:00 -
[39]
Supported. I would like to see my Vengeance and Malediction be a bit more viable than the wet noodle throwing objects they are now.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.07.19 09:49:00 -
[40]
Now only if each rocket slowed the target down by say 2-5% per hit for a few seconds or something. That would make them useful. Also increase thier flight time a lot so you don't have to be in thier face to hit the target. I don't know, something unique like slowing the target down would be cool as a side affect from being hit by rockets.
But yes, something needs to be done.
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Venkul Mul
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Posted - 2009.07.19 12:36:00 -
[41]
Even if there is some excessive request here from people that will only be happy if the torpedoes were capable of doing full damage to frigates as it was pre-2006 the problem with rockets is real, so supported.
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.20 23:24:00 -
[42]
The one good thing about rockets is they allow for gratuitous use of the word 'borked' _________________________________________________ Lifeboat ----> + Human |
Hoo Is
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Posted - 2009.07.21 21:01:00 -
[43]
PLEASE FIX ROCKETS!!! They suck more than some of Vivid's girls.
Please unnerf all missles while you are at it. It's a shame my Torp can't hit a slow-boating BS for full damage.
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Finiky
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Posted - 2009.07.22 20:49:00 -
[44]
Supported, Condoned and Agreed with
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Zenhexzen
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Posted - 2009.07.23 07:52:00 -
[45]
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Hooch Flux
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Posted - 2009.07.23 09:26:00 -
[46]
Supported!
I say prep for dustoff, nuke the site from orbit...
Only way to be sure! |
Reginus
Empire of Duckeye
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Posted - 2009.07.23 16:36:00 -
[47]
Absolutely |
yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2009.07.24 19:09:00 -
[48]
Second post updated to include all the issues, if i've missed something then post it here and i'll update the OP when i'm back from holiday in a couple of weeks.
Until then you can always have fun with the 'chuck hawk' game:
The hawk's so wet that when it tries to drink a cup of tea the tea drinks the hawk.
The hawk doesn't attack, it taunts in a french accent.
When you want to bait a velator you use a hawk.
The hawks' CPU was designed by Sir Clive Sinclair and the ****pit controls are QAOP SPACE.
A hawk doesn't undock, the station spits it out in disgust.
Ok i know the chuck norris thing is a bit old but it's fun to add some more anyway :) _________________________________________________ Lifeboat ----> + Human |
Kaito Haakkainen
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Posted - 2009.07.25 08:37:00 -
[49]
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Harry Karri
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Posted - 2009.07.25 11:40:00 -
[50]
Rockets need some loving CCP.
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Grawen
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Posted - 2009.07.25 14:43:00 -
[51]
Here I am pumping up all those skills to maximize rocket damage for vengences and maledictions... then I start hearing lately -- rockets suck... then I find this topic thread! Help CCP!!
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Laxyr
Chamsin Mining Inc.
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Posted - 2009.07.25 15:13:00 -
[52]
I second this one |
Epegi Givo
Ministry of War
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Posted - 2009.07.25 20:08:00 -
[53]
Edited by: Epegi Givo on 25/07/2009 20:08:16 yes ------------------------------------- My other alt is a Ferrari
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Mai Nor
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Posted - 2009.07.26 01:57:00 -
[54]
I support this fully. Missles in general need a boost, but none moreso than rockets.
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Prexir
Sane Industries Inc. Ethereal Dawn
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Posted - 2009.07.26 12:00:00 -
[55]
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Arec Bardwin
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Posted - 2009.07.26 16:14:00 -
[56]
fix the darn rockets
Armoured C - school girl she has the best boobs 'she so cute' ,so beautiful in this vid |
Lord Cath
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Posted - 2009.07.28 12:11:00 -
[57]
Originally by: Phantom Slave Supported. I would like to see my Vengeance and Malediction be a bit more viable than the wet noodle throwing objects they are now.
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Dev Rom
Extreme Solutions
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Posted - 2009.07.28 14:03:00 -
[58]
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Kailen Thorn
Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.28 16:53:00 -
[59]
Originally by: Dierdra Vaal Edited by: Dierdra Vaal on 16/07/2009 09:20:56 I'm bringing this up next meeting
is it possible to get an update on this?
thanks
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Kailen Thorn
Caldari Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.28 17:02:00 -
[60]
Originally by: Kaylan Jahlar I would personally love to see actual rocket barrages. Much like the Robotech (Macross Plus) rockets/missiles: Click here for an example
Instead of being fired like normal missiles, rockets would fire in bursts of several rockets. Rockets would do more damage individually, but have less precision and possibly have a chance to miss. Since rockets are so small, they should also be unguided (thus the need for a barrage).
The range should also be slightly increased (should be faster), but shooting a target at longer range would mean you'd have more chances to miss due to their unguided nature. (Much like torpedoes)
It would be very cool to have something like that, but a barrage of them would be a little too crazy me thinks. Also there is another problem. Missiles of all kinds fire from only one point on your ship and hit only one point on their ship, so they follow one straight line when flying. If u wanted something like a barrage, then u would need to equipped 6 rocket launchers to a raven and fire them all,
but CCP would need to have individual launcher points on each ship. the same as turrets, so when all are fired they leave the ship at different points, and they should hit different parts of the enemy ship. Making barrages look cooler as 6 rockets (other another missile) are fired and follow different paths so u see the 6 travel and hit the targets ship.
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Lookabout
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Posted - 2009.07.28 18:46:00 -
[61]
Agreed. Boost rockets so they are effective against frigates.
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Keitoshi Yamada
MJOCO Botanical Entheogenics Division Mjolnir Alliance
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Posted - 2009.07.28 19:43:00 -
[62]
Edited by: Keitoshi Yamada on 28/07/2009 19:42:58 Let's keep this on the front page.
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Vakharn Du'Vekh
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Posted - 2009.07.29 03:24:00 -
[63]
I agree completely. I trained for the vengeance thinking it would be a fun little soloing AF (great slot layout, great tank, somewhat mediocre dps) only to find out that rockets have a lower explosion velocity than HAMs. What the?
This is clearly a broken mechanic, and I can't believe it hasn't simply been fixed as a bug yet. Personally I'd be happy if rockets simply had their explosion velocity fixed. However I'd be ecstatic if they were brought in line with heavy assault missles and torpedos in terms of their damage, velocity, flight time, rate of fire, explosion velocity, explosion radius, launcher capacity, and launcher fitting requirements relative to light missles.
Thank you Dierdra Vaal for taking this before the CSM and hopefully a speedy resolution can be achieved (next patch please!).
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Nephilim Xeno
24th Imperial Crusade
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Posted - 2009.07.29 07:31:00 -
[64]
/signed
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Lucy Midnight
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Posted - 2009.07.29 15:27:00 -
[65]
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Corey Feldman
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Posted - 2009.07.30 05:53:00 -
[66]
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Taradis
Paxton Industries Paxton Federation
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Posted - 2009.07.30 09:07:00 -
[67]
Boost rockets plz
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SuiJuris
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Posted - 2009.07.31 18:43:00 -
[68]
Was running some numbers guys, It seems that only AB Frigate sized targets get damage reduction vs rage rockets provided the target is webbed.
MWD Targets receive no damage negation once webbed and not very much before being webbed.
Also MWD Frigates appear to receive no damage reduction or very little vs Regular Rockets even without being webbed.
Interceptors receive very good damage reduction vs rockets even when webbed due to very high speeds and sig radius bonus.
Still think they need a boost though, Bump. --- It's like my mom always said... "I knew I should of drowned that one." |
Plutonian
Intransigent
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Posted - 2009.08.01 02:15:00 -
[69]
Supported. Rockets are supposed to be high-damage, short-range, unguided, explosive projectiles. And they've been nerfed to near uselessness.
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Cyprus Black
4 wing Mostly Harmless
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Posted - 2009.08.01 03:41:00 -
[70]
Rockets need loving too. ______________ Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. |
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.08.01 07:11:00 -
[71]
Edited by: Muad'' Dib on 01/08/2009 07:13:46 Edited by: Muad'' Dib on 01/08/2009 07:12:38
Originally by: yani dumyat Edited by: yani dumyat on 24/07/2009 18:50:58
Main Issue - Very Low Applied DPS
The rule of thumb since QR is that if a ship is traveling in a straight line with no speed mods then it will get a 50% damage reduction from any missile of the same class. This holds true irrespective of rockets firing at a frigate, heavies at a cruiser or torps at a battleship etc.
There are places where this has worked well such as the torp raven and places where this has backfired spectacularly like the hawk and the reasons why it would work in one place but not another become apparent when you look at comparable turret ships:
Raven 1005dps - 6x cruise II / 4x BCU II / CN torps Megathron 991dps - 7x neutron blaster cannon / 4x mag stab II / CN antimatter
...
Many thanks to everyone who has supported this and to Dierdra and the rest of the CSM
Tell me more of this Raven of yours that can shoot in 2009 torps out of cruise launchers. It's page 3, lots of positive feedback and you don't even know what you are fussed about.
Also, the comparison of those 2 bs's is ... off. You can see a torp raven with 4 damage mods, you will never see a blasterthron with neutrons with 4 damage mods. --- I smack just for myself.
* Your signature file is to large. Please note: we do not allow signature files larger than 24000 bytes - Fallout |
theZJ
Caldari Suicidal Trainingscamp
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Posted - 2009.08.01 11:59:00 -
[72]
Originally by: Muad' Dib Edited by: Muad'' Dib on 01/08/2009 07:13:46 Edited by: Muad'' Dib on 01/08/2009 07:12:38
Originally by: yani dumyat Edited by: yani dumyat on 24/07/2009 18:50:58
Main Issue - Very Low Applied DPS
The rule of thumb since QR is that if a ship is traveling in a straight line with no speed mods then it will get a 50% damage reduction from any missile of the same class. This holds true irrespective of rockets firing at a frigate, heavies at a cruiser or torps at a battleship etc.
There are places where this has worked well such as the torp raven and places where this has backfired spectacularly like the hawk and the reasons why it would work in one place but not another become apparent when you look at comparable turret ships:
Raven 1005dps - 6x cruise II / 4x BCU II / CN torps Megathron 991dps - 7x neutron blaster cannon / 4x mag stab II / CN antimatter
...
Many thanks to everyone who has supported this and to Dierdra and the rest of the CSM
Tell me more of this Raven of yours that can shoot in 2009 torps out of cruise launchers. It's page 3, lots of positive feedback and you don't even know what you are fussed about.
Also, the comparison of those 2 bs's is ... off. You can see a torp raven with 4 damage mods, you will never see a blasterthron with neutrons with 4 damage mods.
The comparison is completely viable, since the cruise launcher issue seems more like a typo to me. A torpraven will without any problems deal those amounts of damage. Additionally, 4 damagemods dont change anything related to game mechanics - the proportion of the damage between those two ships will always be there, since a magstab does the same thing a BCU does - same percentages and all. And no matter if you cannot see a Blasterthron with 4 magstabs in a year, it still is a possible fitting. The damage of torps is in par with the damage of Turretguns with heavy penalties to speed and sig.
So please, CCP, hell, fix this issue. I want to be able to fly a hawk without getting laughed at in local when someone hostile enters the system. Give them blaster-ish dps, or make them almost un-penaltised, but please, fix them.
so, supported
|
Tenshi Sako
|
Posted - 2009.08.01 19:38:00 -
[73]
supported
|
Youssef Daunch
SAE Academy
|
Posted - 2009.08.02 21:03:00 -
[74]
Yes!
|
Anyura
|
Posted - 2009.08.03 13:52:00 -
[75]
I showed this thread to my Vengeance and seeing its little eyes light up with hope was heartwarming.
Don't make my Vengeance cry.
|
ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
|
Posted - 2009.08.03 14:47:00 -
[76]
Originally by: Kailen Thorn
Originally by: Kaylan Jahlar I would personally love to see actual rocket barrages. Much like the Robotech (Macross Plus) rockets/missiles: Click here for an example
Instead of being fired like normal missiles, rockets would fire in bursts of several rockets. Rockets would do more damage individually, but have less precision and possibly have a chance to miss. Since rockets are so small, they should also be unguided (thus the need for a barrage).
The range should also be slightly increased (should be faster), but shooting a target at longer range would mean you'd have more chances to miss due to their unguided nature. (Much like torpedoes)
It would be very cool to have something like that, but a barrage of them would be a little too crazy me thinks. Also there is another problem. Missiles of all kinds fire from only one point on your ship and hit only one point on their ship, so they follow one straight line when flying. If u wanted something like a barrage, then u would need to equipped 6 rocket launchers to a raven and fire them all,
but CCP would need to have individual launcher points on each ship. the same as turrets, so when all are fired they leave the ship at different points, and they should hit different parts of the enemy ship. Making barrages look cooler as 6 rockets (other another missile) are fired and follow different paths so u see the 6 travel and hit the targets ship.
]
in ye oll days of EVE online Missiles would actualy launch fowerds and then curve off smoothly to track its target just like a missile should, if that came back then it would be possable ^_^
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |
Drake Draconis
Shadow Cadre
|
Posted - 2009.08.03 15:02:00 -
[77]
/me thumbs up ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Whitmoore
|
Posted - 2009.08.03 17:11:00 -
[78]
Supported becouse the Rocket Slots on my Hurricane feel weak.
|
Bomberlocks
|
Posted - 2009.08.04 10:21:00 -
[79]
Supported because the minnies love rockets too, only just not as much
|
Vakharn Du'Vekh
|
Posted - 2009.08.04 21:26:00 -
[80]
Edited by: Vakharn Du''Vekh on 04/08/2009 21:26:01 Bump, lets not let this issue go the way of the dodo.
|
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.08.05 14:26:00 -
[81]
Originally by: yani dumyat
The hawk doesn't attack, it taunts in a french accent.
Ooh, that's a brilliant idea! We need to be able to fit Hawks with Cow Launchers! ("Feche la vache!") They'd probably do more damage than rocket launchers anyway.
|
Alleria Anastari
|
Posted - 2009.08.05 14:26:00 -
[82]
Bumping for rocket love!
|
Vakharn Du'Vekh
|
Posted - 2009.08.07 01:21:00 -
[83]
Bump again... sad to see so little support for this compared to other issues.
|
theZJ
Suicidal Trainingscamp
|
Posted - 2009.08.07 11:27:00 -
[84]
You see so few support because most of eve has already given up using rockets, moving to something else and getting happy there - therefore not caring about rockets anymore
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.08.08 07:54:00 -
[85]
And you see so many people bumping it because WE'RE MAD AS HELL AND WE'RE NOT GONNA TAKE IT ANY MORE!
|
Siigari Kitawa
The Aduro Protocol
|
Posted - 2009.08.08 11:15:00 -
[86]
My Comet wants effective rockets.
|
Admiral Apex
|
Posted - 2009.08.08 12:32:00 -
[87]
bump for fledgling vengeance pilot - Mission running: not as exciting as smashing your hand with a hammer, but more painful. |
Siona Windweaver
Placeholder Holdings
|
Posted - 2009.08.08 15:04:00 -
[88]
|
Lanze Karides
|
Posted - 2009.08.08 15:50:00 -
[89]
No, you are not escaping page 1
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.08.10 12:45:00 -
[90]
Bump, zig. For great justice!
|
|
Tenshi Sako
|
Posted - 2009.08.10 15:13:00 -
[91]
Shouldn't there be a fourth page on this topic soon?
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.08.11 11:59:00 -
[92]
I wonder how long we'll have to keep bumping this for until someone gets the goddamn point?
|
Ryskim Tsugal
|
Posted - 2009.08.11 14:02:00 -
[93]
Please, when people are using PULSES AND BEAMS on a ship that has +25% bonus damage to ROCKETS with skills, that should be a clear indication that they are B R O K E N !!!
|
van Uber
Swedish Aerospace Inc
|
Posted - 2009.08.12 04:56:00 -
[94]
|
Dierdra Vaal
|
Posted - 2009.08.12 07:53:00 -
[95]
Originally by: Arcane Azmadi I wonder how long we'll have to keep bumping this for until someone gets the goddamn point?
this issue was raised and passed like... 6 weeks ago? It'll be brought up with CCP in september. Director of Education :: EVE University
Chairman of the CSM
|
Suitonia
Gallente Genos Occidere
|
Posted - 2009.08.12 12:10:00 -
[96]
Need to be careful when comparing Light Neutron II to Rocket Launcher II.
Light Neutron II CPU: 19, PG: 10.
Rocket Launcher II CPU: 17, PG: 4.
If Rocket launchers shared a similar relationship with Standard Missiles, like Torpedos do with Cruise launchers when it comes to fitting then I'd completely agree with your damage increase proposal.
~~~
|
SuiJuris
|
Posted - 2009.08.14 05:08:00 -
[97]
Bump, cause this thread deserves it. --- It's like my mom always said... "I knew I should of drowned that one." |
Escobar Noreaga
F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.08.16 08:01:00 -
[98]
Originally by: Kaylan Jahlar I would personally love to see actual rocket barrages. Much like the Robotech (Macross Plus) rockets/missiles: Click here for an example
Instead of being fired like normal missiles, rockets would fire in bursts of several rockets. Rockets would do more damage individually, but have less precision and possibly have a chance to miss. Since rockets are so small, they should also be unguided (thus the need for a barrage).
The range should also be slightly increased (should be faster), but shooting a target at longer range would mean you'd have more chances to miss due to their unguided nature. (Much like torpedoes)
do want. ________
|
Casino Alkasar
|
Posted - 2009.08.16 14:12:00 -
[99]
Edited by: Casino Alkasar on 16/08/2009 14:12:09 rockets fell of the table pick em up _________________ itze mine Rock¦n roll |
SickSeven
The Undead Righteous Knights
|
Posted - 2009.08.16 17:17:00 -
[100]
Edited by: SickSeven on 16/08/2009 17:22:49 please fix rockets!
|
|
Vakharn Du'Vekh
|
Posted - 2009.08.21 12:08:00 -
[101]
Originally by: Dierdra Vaal
Originally by: Arcane Azmadi I wonder how long we'll have to keep bumping this for until someone gets the goddamn point?
this issue was raised and passed like... 6 weeks ago? It'll be brought up with CCP in september.
Thanks DV :D
|
Wiaf
coracao ardente Triumvirate.
|
Posted - 2009.08.21 12:49:00 -
[102]
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.08.24 09:06:00 -
[103]
Nice that the problem is supposedly getting looked at, but we'll keep bumping this thread until it's FIXED.
|
Miyamoto Uroki
24th Imperial Crusade
|
Posted - 2009.08.24 11:51:00 -
[104]
agree with above poster..
|
Carcosa Hali
Order of Anarchy The Laughing Men
|
Posted - 2009.08.24 17:13:00 -
[105]
Originally by: Gypsio III Edited by: Gypsio III on 16/07/2009 08:16:54
Low base DPS. Excessive fitting requirements. Hawk having less DPS than a Kestrel.
I believe that says it all, really. --------------
True Cultist
The Secret History of Sansha's Nation |
Felyx Kat
|
Posted - 2009.08.26 17:09:00 -
[106]
Cheers! Go rockets!
|
eKuivocal
Divine Retribution Sons of Tangra
|
Posted - 2009.08.28 23:03:00 -
[107]
You can make the fitting difficult, the range suck the launchers expensive - but PLEASE make rockets do great DPS on small to medium targets!
|
Liynalia
|
Posted - 2009.09.03 14:12:00 -
[108]
I have dreams to some day build a rocket ship. It sounds like from this thread though that would be totally pointless since any other ship in the game would beat it?
Someone here mentioned a meeting in September with CCP where they will bring up rockets.
Does anyone know what day in September?
|
Lili Lu
Purveyors of Uber Research Valuables and Ships
|
Posted - 2009.09.03 18:20:00 -
[109]
Support. I like the better explosion radius and velocity option.
Also, how about giving all javelin variants of "unguided" missiles a little more range. Say, 65-75% over base range, to make them worth the hit to shipspeed.
|
Vakharn Du'Vekh
|
Posted - 2009.09.21 03:07:00 -
[110]
I realize this is already being looked at... but 7th page is unacceptable :)
|
|
Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.09.21 16:39:00 -
[111]
Originally by: Carcosa Hali
Originally by: Gypsio III Edited by: Gypsio III on 16/07/2009 08:16:54
Low base DPS. Excessive fitting requirements. Hawk having less DPS than a Kestrel.
I believe that says it all, really.
That's really a Hawk issue, tbh. The real problem with rockets is to do with the metagame. Rockets are basically ok in terms of the % damage dealt to a webbed, scrambled target - they'll do full damage, or something vaguely close to it. The problem is the "webbed and scrambled" bit.
It requires that you fit a web, which many frigates don't have the slots to do, and it requires that your frigate target is not afterburning, which many frigates do, particuarly AFs. To this you can add low base damage and excessive fittings for that damage.
Then the Hawk suffers even further with a horrible non-Caldari shield boost bonus and doubly horrible CPU. All while having less base DPS than a Kestrel.
|
Ronin Nazuri
|
Posted - 2009.09.21 19:57:00 -
[112]
Clicking for my support.
|
Dretzle Omega
Global Economy Experts Stellar Economy Experts
|
Posted - 2009.09.21 20:20:00 -
[113]
Meh, I'm Caldari. Just used rockets in a frigate vs frigate tournament in my alliance this past weekend and they did pretty good. Only reason I lost, in my opinion, is because I wasn't prepared for ECM and got locked out when the enemy was almost gone.
Anything that gives me a boost in the game, though, I guess I'll support.
|
Anah Karah
|
Posted - 2009.09.23 17:30:00 -
[114]
please
|
Tozmeister
Digital Fury Corporation
|
Posted - 2009.09.23 18:56:00 -
[115]
share the love with the rockets.
problem with the Hawk is from it's 2/2 split weapons days, CPU and grid were balanced around that. Then it got switched to 4 launchers/0 turrets but nothing was altered on the cpu or grid to allow for the different fittings requirements.
+++????+++Out of Cheese Error. Redo From Start+++
|
Marlona Sky
D00M. Triumvirate.
|
Posted - 2009.09.23 19:41:00 -
[116]
I still like my idea of rocket damage goes straight to the hull ignoring the shields and armor.
|
yani dumyat
Minmatar Black Storm Cartel
|
Posted - 2009.09.29 03:35:00 -
[117]
Bumpity bump bump...after months away the OP is back with a vengeance, or at least a jaguar cos rockets still suck. _________________________________________________ Lifeboat ----> + Human |
Erichk Knaar
Noir. Noir. Mercenary Group
|
Posted - 2009.09.29 16:40:00 -
[118]
Rockets need love.
|
Cyzin Jita
|
Posted - 2009.09.29 17:41:00 -
[119]
|
Hirana Yoshida
Behavioral Affront
|
Posted - 2009.09.30 07:24:00 -
[120]
Edited by: Hirana Yoshida on 30/09/2009 07:25:45 Just bring them in-line with light missiles and make their base damage half that of the bigger HAM cousins, that is a doubling of current damage (lights have 1/2 the damage of heavies).
That way they will still be iffy against small fast targets but brutal when something is larger, tackled or painted, just like the HAM's and Torpedo's.
No amount of explosion velocity will make them worth a damn against non-frig targets so that is the wrong way to go if you ask me.
It is not rocket science (Harr, Harr. Harr, I am so clever)
|
|
Future Mutant
Republic Military School
|
Posted - 2009.09.30 08:15:00 -
[121]
FIX ROCKETS!
Your stuff iz mine through actions |
Kazzzi
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2009.09.30 11:17:00 -
[122]
FIX NAO!
|
Nidhiesk
|
Posted - 2009.09.30 13:23:00 -
[123]
|
Vall Kor
Minmatar Stealthfield Ihatalo Cartel Navy
|
Posted - 2009.09.30 15:29:00 -
[124]
Fix rockets and look into giving missiles some love. one weapon system should not be locked out of fleet engagements.
"By way of deception, thou shalt do war"
|
DSM20T
|
Posted - 2009.09.30 22:39:00 -
[125]
|
who mi
KAOS CORP RELLIK ALUCARD THE B0RG COLLECTIVE
|
Posted - 2009.10.01 16:08:00 -
[126]
I agree with a little rocket love even the ammars heritic would rock
|
Gypsio III
Dirty Filthy Perverts
|
Posted - 2009.10.01 17:20:00 -
[127]
If we can't have them fixed, can they at least be renamed to roflkets?
|
Ulstan
|
Posted - 2009.10.01 21:17:00 -
[128]
Edited by: Ulstan on 01/10/2009 21:17:05 Rockets definitely need a lot of work.
-absurdly low explosion velocity. Several orders of magnitude too low. Other frigate weapons do not rely on your target to be double webbed to do any effective damage, neither should rockets
-low damage for a 'short range' weapon
-Absurdly high fitting costs. Rocket launcher takes three times the CPU of a 150mm AC, and does less damage. It also takes twice the powergrid, though this would be an acceptable cost if rockets didn't suck horribly.
-Missile using frigates lack in fitting across the board. This is true of kestrels, hawks, hookbills, and worms. Frigate launchers are just too hard to shoehorn in. The standard missile launcher is similarly too hard to fit. For some reason, missile frigates are handicapped in terms of fitting compared to gun frigates, which really shouldn't be the case.
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.10.04 00:56:00 -
[129]
Keep bumping, children, keep bumping!
OK, so this has already been brought up with the CSM, huh? Care to explain why there has not been so much as a word about fixing an issue so many people agree with yet?
|
Cetida Chiya
|
Posted - 2009.10.04 01:33:00 -
[130]
|
|
yani dumyat
Minmatar Black Storm Cartel
|
Posted - 2009.10.07 19:48:00 -
[131]
CCP please help:
A donation of 90 m/s explosion velocity could rehabilitate a vengeance. A donation of 25 HP damage to a basic rocket could save them from the recycle bin.
Please reach deep into your hearts and give to a deserving cause. _________________________________________________ Lifeboat ----> + Human |
Martin Vaun
|
Posted - 2009.10.08 12:54:00 -
[132]
"A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system."
Supported, this needs to be fixed. Increased clip size would be a critical part (provided rate of fire stays the same).
Might be stating the obvious here but as rockets get a boost their fitting requirements should be looked into as well, as they are practically "free" to fit at the moment.
|
Liynalia
|
Posted - 2009.10.08 13:46:00 -
[133]
Edited by: Liynalia on 08/10/2009 13:49:10
Originally by: Dierdra Vaal this issue was raised and passed like... 6 weeks ago? It'll be brought up with CCP in september.
So, it's October now.
Was this brought up with CCP in September?
If so, what was the outcome?
Why does CCP have such POOR communication with the community on this issue that CLEARLY a lot of people care about yet CCP has ignored for so long?
I thought this council on stellar management was supposed to help communication between CCP and it's player community?
I applaud the posting of issues raised here 'http://wiki.eveonline.com/wiki/Fix_rockets' but I find the lack of RESPONSE from CCP disheartening.
Why is communication so one-sided?
|
Luna Nilaya
Blood Works Inc. Circle-Of-Two
|
Posted - 2009.10.09 18:59:00 -
[134]
-
Installing premium content... Deleting file: \boot.ini |
yani dumyat
Minmatar Black Storm Cartel
|
Posted - 2009.10.13 11:47:00 -
[135]
**OLD NEWS FLASH****OLD NEWS FLASH****OLD NEWS FLASH****OLD NEWS FLASH**
From the AF Feedback thread
Originally by: CCP Chronotis
we are aware of related issues such as rocket performance
Being aware that there is a problem is often said to be a good 1st step
Has anyone else noticed any movements from the devs? |
Minkert
|
Posted - 2009.10.13 21:26:00 -
[136]
√√
|
Randomness888
|
Posted - 2009.10.14 02:31:00 -
[137]
Helping flog a skeletal horse corpse.
|
Nur AlHuda
Amarr Callide Vulpis
|
Posted - 2009.10.14 10:12:00 -
[138]
support
|
Rogue Steel
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2009.10.18 11:25:00 -
[139]
fix plz |
Zaknussem
Intrum Industria
|
Posted - 2009.10.18 13:42:00 -
[140]
I support rockets being boosted up to the point of usefulness. |
|
Pepper Candy
Blue Republic
|
Posted - 2009.10.24 14:14:00 -
[141]
gogo rocket fix
Join "R-V-B" ingame to find out more about Red Vs Blue! |
Khunbish Qomqurasun
|
Posted - 2009.10.24 14:18:00 -
[142]
I support a boost to rockets. Every weapon system ought be a viable choice within its "tier" that also requires a slightly different combat style and supporting modules to use effectively.
|
yani dumyat
Minmatar Black Storm Cartel
|
Posted - 2009.10.28 15:25:00 -
[143]
Man walks into a bar - bump. _________________________________________________ Lifeboat ----> + Human |
Hibernator X
|
Posted - 2009.10.30 20:44:00 -
[144]
they look cool. want to use em. bump.
|
Jakooni
United Amarr Templar Legion Fidelas Constans
|
Posted - 2009.10.30 22:18:00 -
[145]
|
Kun Kun
|
Posted - 2009.10.30 22:35:00 -
[146]
Please do this awesome thing, it would make people happy.
|
Helicity Boson
The Python Cartel.
|
Posted - 2009.10.31 02:40:00 -
[147]
Yes, fix explosion velocity (I think the first digit must have been forgotten on it).
Further either increase RoF (and clip size) to boost the DPS a little (but not the alpha) -or- increase velocity and damage to give more range and alpha.
Either is fine, but the former option is more spammy. And i like spammy.
|
Mr LimpRocket
|
Posted - 2009.10.31 05:10:00 -
[148]
Edited by: Mr LimpRocket on 31/10/2009 05:10:30 Help me, please?
:( |
Inara Subaka
Ghost Festival Naraka.
|
Posted - 2009.10.31 05:22:00 -
[149]
|
Morwen Lagann
Ghost Festival Naraka.
|
Posted - 2009.10.31 05:49:00 -
[150]
|
|
Atran Drake
|
Posted - 2009.11.01 05:53:00 -
[151]
Hell yeah |
Raimo
Red Federation
|
Posted - 2009.11.01 07:28:00 -
[152]
Originally by: Suitonia Need to be careful when comparing Light Neutron II to Rocket Launcher II.
Light Neutron II CPU: 19, PG: 10.
Rocket Launcher II CPU: 17, PG: 4.
If Rocket launchers shared a similar relationship with Standard Missiles, like Torpedos do with Cruise launchers when it comes to fitting then I'd completely agree with your damage increase proposal.
yes, it needs to be balance. The rockets still deserve a proper looking at. Join RvB!
|
Pan Dora
Perkone
|
Posted - 2009.11.01 19:34:00 -
[153]
_
I like to play this game because it make my in-game actions and archievments to mean something in-game. |
Alfons Richthofen
Die Luftwaffe
|
Posted - 2009.11.02 10:15:00 -
[154]
I signed this so hard. I hope I can fly the vengeance soon without using blasters.
|
Mohenna
|
Posted - 2009.11.02 10:45:00 -
[155]
Originally by: Dierdra Vaal this issue was raised and passed like... 6 weeks ago? It'll be brought up with CCP in september.
How did this go?
|
Alfons Richthofen
Caldari Die Luftwaffe
|
Posted - 2009.11.02 12:36:00 -
[156]
I read this rocket fix... I am disappoint... Rockets will hit for full damage, yes... But that full damage STILL won't be near the full damage output of any rival ship. Please don't just increase explosion velocity but increase the damage or rate of fire!
"This is mainly due to their low explosion velocity (85m/s), while rockets are almost always fit to frigate sized ships and used to fire at (fast moving) frigate sized targets. " No it's due to their garbage damage/rate of fire (DPS).
If I can hit another assault ship with 70 dps using rockets, while it's hitting me with 230 with almost the same tank as me, how f***ing fair is that?
|
Raimo
Red Federation
|
Posted - 2009.11.02 17:39:00 -
[157]
Well, a bit of max damage could/ should be added but not much unless the fitting is upped. Also remember the range, it shouldn't overpower Barrage AC's or Scorch Pulses. Join RvB!
|
Tiny Montgomery
|
Posted - 2009.11.02 19:22:00 -
[158]
Would love to see an actual rocket barrage in game.
IMO, Rockets should be:
Short(ish) range Very high rate of fire High capacity clip
|
Helicity Boson
Amarr The Python Cartel.
|
Posted - 2009.11.04 12:59:00 -
[159]
bump for great justice
|
yani dumyat
Minmatar Black Storm Cartel
|
Posted - 2009.11.04 14:23:00 -
[160]
Originally by: Alfons Richthofen I read this rocket fix... I am disappoint... Rockets will hit for full damage, yes... But that full damage STILL won't be near the full damage output of any rival ship. Please don't just increase explosion velocity but increase the damage or rate of fire!
"This is mainly due to their low explosion velocity (85m/s), while rockets are almost always fit to frigate sized ships and used to fire at (fast moving) frigate sized targets. " No it's due to their garbage damage/rate of fire (DPS).
If I can hit another assault ship with 70 dps using rockets, while it's hitting me with 230 with almost the same tank as me, how f***ing fair is that?
QFT
Even if the Ev and Er on rockets is fixed they'll still be pretty fail.
I'd be happy to leave them as they are now but double the damage as this makes for a far more interesting weapon that would do high damage but only in the right situation.
Simply changing them to a weapon what does low damage but will inflict it every hit does not make interesting gameplay or promote teamwork. _________________________________________________ Lifeboat ----> + Human |
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.12.02 22:17:00 -
[161]
<sigh> Bumping AGAIN.
|
Shingorash
|
Posted - 2009.12.03 02:11:00 -
[162]
Bumping again, Caldari Navy Hookbill now has 3 launchers which is all I ever wanted for Christmas, problem is ROCKETS STILL SUCK!
|
Krystal Flores
Sinister Elite
|
Posted - 2009.12.03 07:28:00 -
[163]
Rockets need a fix, they are 'sposed to be anti frig missiles but they fail for this. AF are fun to fly but you only are gonna pick a missile one up if you are gonna kill something much bigger in a fleet.
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.12.08 23:24:00 -
[164]
Bump.
|
Comari Vokha
|
Posted - 2009.12.10 19:49:00 -
[165]
100% support, /me buys every hawk in the universe to be ready when they do this
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.12.13 11:29:00 -
[166]
Bump again.
Now with 110 supports!
Anything happening yet?
|
Patri Andari
Thukker Tribe Antiquities Importer
|
Posted - 2009.12.13 18:07:00 -
[167]
Patri
I'll Roshambo you for that Titan? |
Ahab Keat
Vault - Tek
|
Posted - 2009.12.13 20:50:00 -
[168]
support!
|
yani dumyat
Minmatar Black Storm Cartel
|
Posted - 2009.12.14 15:43:00 -
[169]
Over 5 months since the thread started
Any of the new CSM like to heed a lonely cry from the wilderness to save our rockets? _________________________________________________ Lifeboat ----> + Human |
De'Veldrin
Special Projects Executive The Obsidian Legion
|
Posted - 2009.12.14 15:52:00 -
[170]
Please boost roflkets and make them actually worthwhile.
Or remove them from the game, one of the two. --Vel
In the world of emoticons, I was colon capital d. |
|
Killmeded
|
Posted - 2009.12.14 17:17:00 -
[171]
When will this problem be addressed ? ? ? support 100%
|
Ocerdyn
Apolitical
|
Posted - 2009.12.14 18:09:00 -
[172]
Boost Roxits.
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.12.15 11:31:00 -
[173]
Keep it on the top page, people!
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2009.12.30 02:50:00 -
[174]
How many times am I going to have to bump this? This time I go away on holiday and come back to find it on page 7!
|
Cearain
|
Posted - 2009.12.31 03:59:00 -
[175]
Originally by: Gypsio III
Originally by: Carcosa Hali
Originally by: Gypsio III Edited by: Gypsio III on 16/07/2009 08:16:54
Low base DPS. Excessive fitting requirements. Hawk having less DPS than a Kestrel.
I believe that says it all, really.
That's really a Hawk issue, tbh. The real problem with rockets is to do with the metagame. Rockets are basically ok in terms of the % damage dealt to a webbed, scrambled target - they'll do full damage, or something vaguely close to it. The problem is the "webbed and scrambled" bit.
It requires that you fit a web, which many frigates don't have the slots to do, and it requires that your frigate target is not afterburning, which many frigates do, particuarly AFs. To this you can add low base damage and excessive fittings for that damage.
Then the Hawk suffers even further with a horrible non-Caldari shield boost bonus and doubly horrible CPU. All while having less base DPS than a Kestrel.
I agree with this guy the hawk needs a boost. But rockets? Well ok a small boost would be good. But the thing is rockets have low fitting requirements and can hit from much further out than blasters. They definitely have purpose. They are essentially a damage boost mod for most ships. The ships that have them as an intended primary weapon need the boost but not so much rockets in general. A rocket kestrel is a strong frig and can put out very good damage if you fit a web. The problem is if you fit a web you have no prop mod.
Rockets: Very good range Very good fitting Low damage No cap Always hit
Look at fitting rockets like they are just a damage mod then I think you will see they arenÆt so bad. I fit rockets on most of my pvp frigs.
I never use standard missiles for pvp though. IMO they really suck.
|
nifty sunrunner
|
Posted - 2010.01.02 13:10:00 -
[176]
She called my rocket pathetic
|
Zachary Sikorsky
Sikorsky Trading
|
Posted - 2010.01.09 07:26:00 -
[177]
[√] Yes
Also can't help supporting the original OP seven pages back about the statement:
Originally by: yani dumyat
At some point CCP needs to decide if rockets should be high damage with high damage reduction or low damage with low damage reduction.
Yes, first one should be all unguided missiles the latter one all guided missiles.
|
yani dumyat
Minmatar Pixie Cats
|
Posted - 2010.01.14 05:23:00 -
[178]
Armies of the dead did rise and 'to the rocket launchers' people did cry, One by one the rockets failed and the dead rose more and more to the people's peril.
There was but one sicko who in pleasure cried and moaned that crappy rockets were his fetish born, To see the poor people die for want of some dps was but feastings for his flagellant sack.
Tis an unfortunate story of truth that rockets are no match for zombies, space ships or poofs. To the flagellant who wishes us such pain i wish you herpes, gonorrhea and something nasty with a cheese grater.
All respect to the devs, pls take in good humour as eve is a great game.
pls fix rockets though
_________________________________________________ Lifeboat ----> + Human |
Jin Nib
Resplendent Knives
|
Posted - 2010.01.14 07:08:00 -
[179]
-Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
|
Koronakesh
Deus Imperiosus Acies
|
Posted - 2010.01.14 13:09:00 -
[180]
|
|
Kassa Daito
Capital Construction Research
|
Posted - 2010.01.14 23:17:00 -
[181]
Edited by: Kassa Daito on 14/01/2010 23:16:40 Please fix rockets to actually be capable of applying DPS to things of their class so they can become a respectable weapon instead of a cheap supplemental weapon for the turret ships.
The Vengeance, for example, needs to do some DPS and it would be a very nice ship. Amarr need one good AF! ** Disclaimer: Author sometimes spell checks but is not responsible for sins of commission, omission, emission, transmission, or submission. Flowers, bricks, or any other form of feedback appreciated |
Gypsio III
Dirty Filthy Perverts
|
Posted - 2010.01.15 13:21:00 -
[182]
Get on with it.
|
Wikis
|
Posted - 2010.01.15 20:44:00 -
[183]
|
Marq Alann
|
Posted - 2010.02.04 15:25:00 -
[184]
|
James Tritanius
|
Posted - 2010.02.04 15:53:00 -
[185]
|
Sickotico
|
Posted - 2010.02.06 00:12:00 -
[186]
|
Rosesca
|
Posted - 2010.02.06 02:03:00 -
[187]
|
Calistai Huranu
Gaping Axe Wound Promotions
|
Posted - 2010.02.06 09:20:00 -
[188]
|
Tagami Wasp
Sarz'na Khumatari Ushra'Khan
|
Posted - 2010.02.06 18:57:00 -
[189]
------------ Railgun performance required fix: - +15% railgun damage modifier - +10% PG for Caldari railgun ships |
Johnette Napolitano
|
Posted - 2010.02.08 09:49:00 -
[190]
Rockets suck. Make this not so.
|
|
GIGAR
Domini Umbrus
|
Posted - 2010.02.08 10:22:00 -
[191]
Make roflkets into rawrkets, please. -------------------------- 2 Years later, mining continues to be the most overlooked game mechanic in Eve |
Arrador
|
Posted - 2010.02.08 14:18:00 -
[192]
|
yani dumyat
Minmatar Pixie Cats
|
Posted - 2010.02.23 22:11:00 -
[193]
Still here, still waiting. Sig_______
"Advice is a form of nostalgia. Dispensing it is a way of fishing the past from the disposal, wiping it off, painting over the ugly parts and recycling it for more than it's worth." |
ISellThingz
|
Posted - 2010.02.23 22:21:00 -
[194]
Hell yes.
|
Amyth
Perkone
|
Posted - 2010.02.23 22:22:00 -
[195]
Fix plx.
|
Hirodekun
|
Posted - 2010.02.23 22:28:00 -
[196]
I agree, seems like an awful lot of people want something that should have been done a LONGGGGG time ago. why are we still being ignored?
|
James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2010.02.23 23:21:00 -
[197]
Edited by: James Lyrus on 23/02/2010 23:21:07 Agreeing here. Don't really mind what gets changed, just _something_ needs to, as rockets are terrible to fit now.
|
DS S
|
Posted - 2010.02.24 00:52:00 -
[198]
I use a raptor with standard missile launchers cuz i get more range then small guns (no gun skills) and also, with the crow, i cant hit most intercepters cuz the rockets dont have enough range.
|
Slade Hoo
24th Imperial Crusade
|
Posted - 2010.02.24 01:10:00 -
[199]
------ Make Lowsec useful! Vote in the CSM-Forum! |
Kytanos Termek
Perkone
|
Posted - 2010.02.24 04:29:00 -
[200]
This is kytanos termek and I approve this message.
|
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Bomberlocks
Minmatar Tribal Liberation Force
|
Posted - 2010.02.24 22:40:00 -
[201]
Bumping for moar rocklet goodness.
|
Soon Shin
|
Posted - 2010.02.26 09:13:00 -
[202]
Yes, I want to take off the autocannons on my Vengeance. It does more damage than the rockets.
|
Dek Kato
Delusions of Mediocrity
|
Posted - 2010.02.26 17:50:00 -
[203]
Supported for the ROFLkits.
|
Minkert
Caldari 101st Covert Ops C. O. R. E.
|
Posted - 2010.03.05 17:15:00 -
[204]
Especially with the possibility of T3 frigs in Tyrannis- this needs doing. |
Alphonse Diago
|
Posted - 2010.03.05 17:20:00 -
[205]
still? ****....get on with it..
|
Rvlxnx
|
Posted - 2010.03.05 17:29:00 -
[206]
HAVE FUN, GOOD LUCK, FLY WELL, FLY SAFE! |
Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.05 17:38:00 -
[207]
What are these "rockets" that have gotten you all so riled up, never heard of them before?
Tempus fugit CCP!
|
hattifnatt
|
Posted - 2010.03.05 18:17:00 -
[208]
...
|
svurr
|
Posted - 2010.03.05 18:18:00 -
[209]
Do it
|
Arcane Azmadi
Caldari First Flying Wing Inc Primary.
|
Posted - 2010.03.20 11:31:00 -
[210]
Are we STILL bumping this thread?
|
|
Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.20 19:53:00 -
[211]
Who from the CSM is acting nagger/poking-stick on this and the AF's?
Was supposed to be in Dominion and as of yet no indication of it making it in Tyrannis.
Is it even being worked on or did the AB boost thing get it bumped to the bottom of the to-do list?
The nagging needs to be intensified!
|
Colonel Evans
|
Posted - 2010.03.20 20:20:00 -
[212]
Fix my god-damn Vengeance! Such an awesome ship, but I get beaten out on DPS by t1 frigs because of roflkets.
|
yani dumyat
Minmatar Tribal Liberation Force
|
Posted - 2010.03.22 00:57:00 -
[213]
Originally by: Hirana Yoshida Who from the CSM is acting nagger/poking-stick on this and the AF's?
Was supposed to be in Dominion and as of yet no indication of it making it in Tyrannis.
Is it even being worked on or did the AB boost thing get it bumped to the bottom of the to-do list?
The nagging needs to be intensified!
Alekseyev Karrde and TeaDaze have both expressed an interest but really there's not much to show at this point.
I'm speculating here but it would make sense for CCP to look at balancing frigate class weapons and ships at the same time as inventing the stats for T3 frigs.
Given that CCP's usual approach towards expectation management is to gag their employees until stuff gets to sisi I expect it's all NDA at the moment and any CSM leaking info would likely be shot at dawn for a week.
That said it would be nice to see some participation from the CSM in either this thread or the AF one, let us know what they think of the issues involved and how exactly they are prodding the devs. Sig_______
"Advice is a form of nostalgia. Dispensing it is a way of fishing the past from the disposal, wiping it off, painting over the ugly parts and recycling it for more than it's worth." |
Pelorn
|
Posted - 2010.03.22 03:17:00 -
[214]
|
Bomberlocks
Minmatar Star Bombers
|
Posted - 2010.03.22 12:33:00 -
[215]
Yes, do this.
|
mcjimmity
|
Posted - 2010.03.22 17:53:00 -
[216]
|
lost marble
|
Posted - 2010.03.25 12:44:00 -
[217]
|
Krennel Darius
Nova Security Systems
|
Posted - 2010.03.25 23:34:00 -
[218]
Please please please please fix rockets
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Jish Ness
|
Posted - 2010.03.31 06:21:00 -
[219]
|
Quacka
Mercurialis Inc. RAZOR Alliance
|
Posted - 2010.03.31 23:07:00 -
[220]
agweed
|
|
Ris Dnalor
Ex Cruoris Libertas
|
Posted - 2010.04.01 06:19:00 -
[221]
Aye, supported.
prefer the second option the OP mentioned, but either would do.
|
Stackley
|
Posted - 2010.04.03 21:16:00 -
[222]
FIX ZE ROCKETTES.
|
Orree
Dynaverse Corporation Sodalitas XX
|
Posted - 2010.04.04 06:26:00 -
[223]
Trained Rockets V years ago....would be kinda cool to actually fire them...lol.
---------- "How much easier it is to be critical than to be correct." ---Benjamin Disraeli |
EdwardNardella
Capital Construction Research
|
Posted - 2010.04.06 01:28:00 -
[224]
How did I not support this sooner!?!? CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
Kethry Avenger
PIE Inc.
|
Posted - 2010.04.06 02:04:00 -
[225]
Yes please fix my Vengeance.
|
Tibalt Avalon
Beyond Divinity Inc
|
Posted - 2010.04.13 04:27:00 -
[226]
Supported. Hardstyle Ambassador |
Sig Sour
|
Posted - 2010.04.13 05:38:00 -
[227]
|
S'qarpium D'igil
|
Posted - 2010.04.17 02:16:00 -
[228]
|
Mordekai Toth
|
Posted - 2010.04.18 10:21:00 -
[229]
Anybody who used rockets even once know that they are out of line compared to the other small close-combat weapons. Rockets must be similar to other weapons and not deal 2 to 3 times less damage.
Rocket launchers must have their damage modificator augmented by 100-150% and explosion velocity by 50%. This last modification is suggested because rockets cant deal full damage even to moving noob frigate without a stasis web and suffer great damage reduction.
I hope with the rockets fixed, hawk and vengeance will become good ships and wont be the trash like now...
|
Atrosha
|
Posted - 2010.04.18 10:46:00 -
[230]
+1
ps Caldari Navy \m/
|
|
Mesh Akar
Gallente Federal Navy Academy
|
Posted - 2010.04.18 10:47:00 -
[231]
supported
|
Lurking Wolf
|
Posted - 2010.04.18 11:35:00 -
[232]
Supported!
|
soska lapa
|
Posted - 2010.04.18 11:43:00 -
[233]
+1
|
Steel Wing
|
Posted - 2010.04.18 12:58:00 -
[234]
+1
|
adriaans
Ankaa. Nair Al-Zaurak
|
Posted - 2010.04.18 14:29:00 -
[235]
Supported --signature-- Support the Field Command ship boost: Here |
Maugli rus
|
Posted - 2010.04.18 22:05:00 -
[236]
|
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.04.18 22:13:00 -
[237]
CCP read this and think "hmm, I think they want us to remove deep space bookmarks"
|
Kendepp
|
Posted - 2010.04.19 08:18:00 -
[238]
agree
|
Chipushilo
PYR TECHNIKON Legion of xXDEATHXx
|
Posted - 2010.04.19 11:53:00 -
[239]
Edited by: Chipushilo on 19/04/2010 11:53:18 agree
|
scunner funk
Connoisseurs Of Hallucination
|
Posted - 2010.04.20 23:53:00 -
[240]
9 months since I started this thread and nada, nothing, zip, diddly squat.
Been away on work for a few weeks and usually the first thing I do when I get home is fire up eve, now I'm so sick of bumping this thread I can't even be arsed to re-sub my main accounts. |
|
Joe Bazooka
|
Posted - 2010.04.22 14:04:00 -
[241]
|
yani dumyat
Minmatar Tribal Liberation Force
|
Posted - 2010.04.30 11:49:00 -
[242]
bump ^_^ Sig_______
"Advice is a form of nostalgia. Dispensing it is a way of fishing the past from the disposal, wiping it off, painting over the ugly parts and recycling it for more than it's worth." |
Boraf Flux
|
Posted - 2010.04.30 15:12:00 -
[243]
|
unloadedx16
Hearts Revolution
|
Posted - 2010.04.30 19:34:00 -
[244]
I don't think ccp cares
|
greymouse
Black Eclipse Corp
|
Posted - 2010.04.30 21:02:00 -
[245]
/signed /supported
and if I'm elected to CSM5, this will be brought to the table (again?)
greymouse for CSM5 http://www.e271.net/~greymouse/index.html
Cry Havoc!! Release the Mice of Menace!!! |
Tore Smith
Science and Trade Institute
|
Posted - 2010.05.06 12:40:00 -
[246]
Originally by: Erichk Knaar Rockets need love.
|
Killer Gandry
Caldari TerraNovae
|
Posted - 2010.05.06 21:27:00 -
[247]
/signed and supported
|
Nerogk Shorn
Invicta. Cry Havoc.
|
Posted - 2010.05.07 03:46:00 -
[248]
For sure signed. It has essentially killed the use of a fair few ships.
The Bulbasaur Wizard D-F-A-A-B-A-A-S
|
Gypsio III
Dirty Filthy Perverts
|
Posted - 2010.05.07 10:15:00 -
[249]
Maybe someone should put a... rocket... up CCP's arse on this?
You see what I did there?
|
Jinx Marx
Vagrant Troubadours of the Vast Expenses
|
Posted - 2010.05.09 07:26:00 -
[250]
|
|
Julia Venatrix
|
Posted - 2010.05.09 21:22:00 -
[251]
My Vengeance actually fires more defenders than rockets from its RLIIs as things are now, and that's a sad state of affairs.. --- Some days you are the pigeon, and some the statue. |
yani dumyat
Minmatar The 23rd Sense
|
Posted - 2010.05.28 14:16:00 -
[252]
OP updated with extra maths.
Just under a month to go until the thread's 1st birthday, not sure if I should be upset about that or just hire a strip club and celebrate, maybe it would be fitting to hire grumpy strippers? _______
Trolls and Tribulations A story of eve, trolls, world domination and dogfighting against starlings in a tiny dramiel. |
Maksim Cammeren
|
Posted - 2010.05.28 22:21:00 -
[253]
|
Disposeble Alt
|
Posted - 2010.06.12 13:36:00 -
[254]
still relevant, please improve rockets some way
Posts by alts hide political affiliation and history. No political statement by any alt should be taken seriously. |
Black Dranzer
|
Posted - 2010.06.12 14:22:00 -
[255]
I have small hybrid/energy/projectile turret at level 5. I have standard missiles at level 5. I have every racial frigate skill at level 5, every T2 frigate skill (except EW frigates) at level 4. I can fly every frigate sized ship in the game that isn't built by the f-cking Jovians.
But I do not have level 5 rockets.
Supported.
|
Dr Cupid
The Athiest Syndicate Advocated Destruction
|
Posted - 2010.06.12 14:51:00 -
[256]
I agree. Rockets need fixing.
I want to fly my vengeance, the way it's supposed to be.
|
Leto Ryn
|
Posted - 2010.06.12 15:38:00 -
[257]
|
Gefgarion Askaris
|
Posted - 2010.06.12 22:49:00 -
[258]
Supported!
|
Mfume Apocal
|
Posted - 2010.06.12 23:09:00 -
[259]
Supported.
|
Sareth Leverpuller
Caldari Black Mountain Security
|
Posted - 2010.06.13 01:02:00 -
[260]
CCP, get your **** together and fix something that should of been fixed a while ago.
And bump.
|
|
Ekrid
Amarr Imperial Academy
|
Posted - 2010.06.13 11:40:00 -
[261]
rocket damage should increase, everything else should stay the same. they're great on cruisers, and flavor text calls them a stinging weapon for like bees to bears, and a supplementary weapon system to a main weapon system, and not a standalone.
SO, if thats what the devs were thinking, they need to either make it truly like that, and keep the clip size, or make it a system that can standalone. Additionally, frigs need more CPU across the board, slots should be the limitation on fittings for frigs, while CPU and PG should be the limitation for larger ships. "Waaaah" - Navigator
Alts: When your USD/Life ratio is higher than Truman's K/d in WWII
" i'll log my alt in to scout for hostiles". [i] - A Fiercely carebear pirate. |
Evet Morrel
Jericho Fraction The Star Fraction
|
Posted - 2010.06.13 15:34:00 -
[262]
Edited by: Evet Morrel on 13/06/2010 15:34:03 Supported
|
Tribalist
Saints Amongst Sinners
|
Posted - 2010.06.13 18:58:00 -
[263]
Supported
And if CCP refuses to fix the rockets.. then how about fixing the ships designed to use them as primary weapons systems.
Tribe Support Towelness - http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1320055 |
UrMomLvsEmo
|
Posted - 2010.06.13 22:01:00 -
[264]
Signed.
|
arbiter reformed
Reverse Psychology. HYDRA RELOADED
|
Posted - 2010.06.16 01:56:00 -
[265]
coolest small wepons, worst small wepons FIX NOW!
|
Artamis Kane
Caldari
|
Posted - 2010.06.19 04:23:00 -
[266]
Either fix the rockets or remove them. It is just distracting and confusing to have weapons in the game that are useless.
I miss my hawk.
/support |
WokfoWocOom
|
Posted - 2010.06.19 05:01:00 -
[267]
|
Vakharn Du'Vekh
|
Posted - 2010.07.05 04:50:00 -
[268]
Surely this shouldn't be on page 6... I was under the impression something was going to be done about this a year ago, and yet still nothing? Does CCP just not care about the ships that are rendered useless by this problem? |
General Escobar
Gung-Ho
|
Posted - 2010.07.05 17:55:00 -
[269]
gimme a reason to train them to tech 2, please!!
|
Ban Doga
|
Posted - 2010.07.06 17:51:00 -
[270]
bump
|
|
kilbright
|
Posted - 2010.07.07 04:26:00 -
[271]
Honestly, you have a point them being weak, but here is by far the largest counterpoint to all of this. How long does it take to get into tech two rockets, vs how long it takes to get into tech two blasters or autocannons. using a minni pilot I get into tech two autos in 5 days 19 hours from day one. same pilot, so not even caldari, 5 days 16 hours. so to me, seems like there is a reason that an autocannon is more powerful
|
He dares
Silexx
|
Posted - 2010.07.07 14:21:00 -
[272]
I support
|
Tolis Irithel
Caldari Provisions
|
Posted - 2010.07.07 14:29:00 -
[273]
Edited by: Tolis Irithel on 07/07/2010 14:29:10
Quote: Honestly, you have a point them being weak, but here is by far the largest counterpoint to all of this. How long does it take to get into tech two rockets, vs how long it takes to get into tech two blasters or autocannons. using a minni pilot I get into tech two autos in 5 days 19 hours from day one. same pilot, so not even caldari, 5 days 16 hours. so to me, seems like there is a reason that an autocannon is more powerful
Seriously?!?!?!
One skill takes 139 hours to train, and allows you to fit what might possibly be the meanest small weapons going. One skill takes 136 hours to train, and allows you to spit glowy yellow spheres at other ships that cause little more than a blink from the person flying them. Hell, the shield generators on Amarr ships probably have a field day when they get hit with rockets, it's about the one thing that wouldn't bother them. Or an ant. With no legs.
For a 2% difference in skill training time, if your argument is to hold true, there should be a similar 2% reduction in effectiveness. Not a 92% one.
Edited with support.
|
Erik Legant
|
Posted - 2010.07.07 23:35:00 -
[274]
Supported |
yani dumyat
Minmatar The 23rd Sense
|
Posted - 2010.07.08 00:12:00 -
[275]
This thread is now a year old, as a celebration I'm drinking rum and took a vengeance out for a spin.
Still can't work out why I was the last person in our wolfpack to be primaried _______
Trolls and Tribulations A story of eve, trolls, world domination and dogfighting against starlings in a tiny dramiel. |
Mynxee
|
Posted - 2010.07.08 15:04:00 -
[276]
This proposal, by the way, was raised and passed by CSM4. Wiki is here. What CCP's response was (if any), I have no idea. The OP or someone else might want to follow up with Dierdra Vaal (who raised the issue in CSM4) and get encourage an update be posted here (and in the wiki page itself).
Life In Low Sec |
Milla Jovobitch
|
Posted - 2010.07.12 11:43:00 -
[277]
I like this internets space ships game.
And, fix rockets, please.
|
SupaKudoRio
|
Posted - 2010.07.12 11:57:00 -
[278]
/me attempts to Support a second time Damn it.
|
Henri Rearden
Gallente XII Legion Southern Connection
|
Posted - 2010.07.14 03:20:00 -
[279]
Supported. Not the first nor the last time I'll have supported an "un-suck rockets" thread. Yet another thing CCP should be working on instead of Incarna.
I want to fly my Khanid ships, please. CCP?
|
yani dumyat
Minmatar Black Storm Cartel The Orca Syndicate
|
Posted - 2010.07.17 19:12:00 -
[280]
Bump
CCP Chronotis has been seen in the rocket thread in test server feedback Linkage
He mentioned in the same thread something about the winter release. Military experts are saying the battle could be over by christmas. _______
Trolls and Tribulations A story of eve, trolls, world domination and dogfighting against starlings in a tiny dramiel. |
|
lost marble
Caldari
|
Posted - 2010.07.18 03:08:00 -
[281]
This will be dealt with when I can mine ice in hell.
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DeMichael Crimson
Republic University
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Posted - 2010.07.18 12:19:00 -
[282]
I'm a Rocket man, here on page 10.
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Ramon Sohei
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Posted - 2010.07.19 00:58:00 -
[283]
+1 |
Aion Amarra
Real Nice And Laidback Corporation Black Core Alliance
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Posted - 2010.07.19 08:53:00 -
[284]
Just noticed I for some inane reason haven't supported this yet.
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nifty sunrunner
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Posted - 2010.07.21 20:40:00 -
[285]
Bump |
Corlan Dashiva
Trans-Solar Works Rooks and Kings
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Posted - 2010.07.27 03:18:00 -
[286]
Let no rocket be left behind. __________________________________________ |
Sard Caid
Gunpoint Diplomacy
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Posted - 2010.07.27 06:57:00 -
[287]
18 month rocket changes agogo!
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Lord Od
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Posted - 2010.07.27 11:22:00 -
[288]
Wanted to fly a Vengeance since day 1. That is one fine looking ship. Too bad about those rockets. |
Cactus Juice
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Posted - 2010.07.27 15:29:00 -
[289]
Supported
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Princess Cian
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Posted - 2010.07.27 15:49:00 -
[290]
fix! stop making me fly vengeance with lasers instead lol!
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Vultureian
DEATHFUNK
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Posted - 2010.07.27 21:31:00 -
[291]
I tend to avoid rocket ships now because they are broken. Fix please
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Kireiina
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Posted - 2010.07.28 05:27:00 -
[292]
supported.
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Zanaraxtarus
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Posted - 2010.08.19 08:46:00 -
[293]
Yeah, so I'm slow...
+1 --Zan-- Ban Mr. Richardson! [I was respectful there, I called him "Mr" and deleted the bad word] (quantity/quality studies do NOT apply to EVE. WoW, YES. EVE, NO!) |
Agamemnon IV
The Lucidi Cartel Intaki Prosperity Initiative
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Posted - 2010.08.19 12:24:00 -
[294]
supported ----- |
Jahpahjay
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Posted - 2010.08.19 16:20:00 -
[295]
I don't use missiles that often since I fly mostly gally (don't get me started on hybrid and drone issues), but when I do want to fit missiles, rockets would be quite handy...if they actually did anything.
Supported.
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LoRDa RaMOs
Fatal Ascension
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Posted - 2010.08.26 17:01:00 -
[296]
Currently, there's no reason to train rockets, and furthermore, use them on Assault Frigates. Not even for the extra Mid-Slots, since you would be better off in an Interceptor. Not even for the tank, since we know Frigs are awful tankers. Not even for the range, since a Rail Ishkur can do a lot better and with more DPS. This alone, makes Rocket-oriented Assault Frigates useless.
Now, this proves it, took screens and compared The Vengeance (since it is a perfect example of how such an artistic eye candy is totally wasted), to other popular Assault Frigates DPV/DPS:
Vengeance Vs Rail Ishkur OMG! WTF?
Vengeance Vs Retribution
Vengeance Vs Wolf, Clash of the useless ships and proof of how Matari owns Amarr
So, wake up people, we know missiles ain't designed for DPS but, wtf.? I really think they need some love.
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Khalessa
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Posted - 2010.08.28 01:53:00 -
[297]
I wholeheartedly support this!!!
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Alica Wildfire
Minmatar Federal Investigations Agency
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Posted - 2010.08.28 09:23:00 -
[298]
Be careful with boosting missiles/rockets.
Guns are affected by transversal and this in a way that is weighting MUCH more than you can destroy missile/rocket damage by speed. A Rifter can speedtank a Dual Laser fitted Punisher for example down to 10% their theoretically dps. And this is true for all gun related weapons.
Missiles are uneffected by one of the second most common EWAR used so far - the tracking disruptor. You can't TD a Drake. There is nothing you can do to reduce a Drake. And in my humble opinion a boost of the Drake is something nobody really needs.
It might be that the Rockets are a bit underpowered for the standard missile. But I would strongly oppose a general missile boost. Missiles have already so many advantages that make it superior in many fights. Like
- not stoppable by TD - fireable even unter jamming/sensor dampen by F.O.F. - full damage on maximum range as well as on zero range (try that with an Artillery on a moving target) - switch damagetype with full damage on the perfect "hole" of a tank (DPS!)
And many more. So just be careful. Heavy Missiles, Heavy Assault missiles, Torpedos and I think even Standard Missiles are okayish. Rockets might be a bit low but not so much as people want you believe. Do not compare EFT values of DPS but instead effective dps in fights.
And if the DPS is so "gimp" why is the Drake and the Raven/Navy Raven the most prefered Missionrunner ever?
There is something wrong. I strongly reject a general missileboost. But I support that the Rockets alone should have a lookover. If this lookover comes to the result "it's okay" I'd be a bit surprised by that but acceptable. It is a quite small adjustment but not a big hammer, I think. -- FREEDOM, PUNK & AUTOCANNONS
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Uurakaii
Obsidian Forge
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Posted - 2010.08.28 20:49:00 -
[299]
aye, got my vote :)
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Alica Wildfire
Minmatar Federal Investigations Agency
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Posted - 2010.08.28 22:57:00 -
[300]
Originally by: LoRDa RaMOs
Vengeance Vs Wolf, Clash of the useless ships and proof of how Matari owns Amarr
What's this for a kind of wierd comparison? Nobody uses Hail for Autocannons, because the tracking is that %&%$º% up that it is rendered completely useless. So the DPS from this setup is nothing but a paper tiger.
It's void. You do NOT have such a DPS with the Jag.
And this supports what I've said earlier, that you should not compare crappy EFT warrior numbers but effective DPS in combat situations. The DPS from turret guns go down by speedtank/tracking issues to lower than 50% than their original value.
If you compare those two boats, then compare it under a normal setup/cirumstances.
For a infighting gunboat you will have normally a distance of about 1400 meters, more or less, and a transversal speed of about 70% to 80% of their theoretical speed with Afterburner. Even less if it's armored. If nobody is calculating the true damage of both boats I will do it in a few days myself. I've done that before but have today sadly no time. And I'm sure the rockets will not be that bad concidered their range, their perfect match of damage type, their invulnerability to tracking disruption, jamming and sensor dampen by F.O.F.
If you give numbers, please give sane comparisons so that one can work with that. -- FREEDOM, PUNK & AUTOCANNONS
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BlahBlahBlah exwife
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Posted - 2010.09.06 07:43:00 -
[301]
Edited by: BlahBlahBlah exwife on 06/09/2010 07:48:19 +1.
And thanks, Dierdra.
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BlahBlahBlah exwife
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Posted - 2010.09.06 07:47:00 -
[302]
Originally by: kilbright Honestly, you have a point them being weak, but here is by far the largest counterpoint to all of this. How long does it take to get into tech two rockets, vs how long it takes to get into tech two blasters or autocannons. using a minni pilot I get into tech two autos in 5 days 19 hours from day one. same pilot, so not even caldari, 5 days 16 hours. so to me, seems like there is a reason that an autocannon is more powerful
Getting into t2 small autocannons also gives you the prereqs for t2 small artilleries. Getting into t2 rockets does not give you the prereqs for t2 light missiles. You'll still have to go spend several more days training standard missiles skill to 5 if you want the t2 longrange counterpart. So, training t2 guns of any race in general is faster than t2 issiles, if you're talking both long and short range variants, which people who specialize in this weapon type will want to train.
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Simokon
Smegnet Incorporated
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Posted - 2010.09.06 13:34:00 -
[303]
Rocket ships not sucking would be a very nice christmas present CCP :P
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TheWarpGhost
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Posted - 2010.09.07 13:45:00 -
[304]
Supported
* * *
Death is it's own reward, but so is chocolate. |
Lyrrashae
Minmatar Crushed Ambitions
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Posted - 2010.09.07 21:41:00 -
[305]
Originally by: yani dumyat The hawk doesn't do anything well, it just tells you it does in an american accent.
FYP, mate.
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William Archer
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Posted - 2010.09.08 16:53:00 -
[306]
supported
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FixCypher
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Posted - 2010.09.12 15:03:00 -
[307]
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Irae Ragwan
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Posted - 2010.09.12 15:08:00 -
[308]
+rocket
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Portmanteau
CTRL-Q
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Posted - 2010.09.12 16:03:00 -
[309]
/signed for boosting ROCKETS ONLY, they desperately need.... DO NOT BOOST HMs HAMs or any other missiles which are absolutely fine. As Alica said, drake already awesome, in fact it's joint best BC in Game with Cane
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Vladimiru
Broken Cannon
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Posted - 2010.09.14 00:27:00 -
[310]
I would absolutely love to solo camp a gate with a Heretic
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Trebor Daehdoow
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Posted - 2010.09.17 20:41:00 -
[311]
As mentioned in the CSM devblog, this issue will be addressed in the Winter Expansion.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Arnold Predator
Special Situations
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Posted - 2010.09.18 02:06:00 -
[312]
very cool.. thanks for posting that link... now if Hybrid weapons could get some kind of buff....
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ImmaSplodeYou
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Posted - 2010.09.19 00:06:00 -
[313]
Edited by: ImmaSplodeYou on 19/09/2010 00:07:01 Rocket Drake does less DPS than some Destroyers
I want my rocket drakes to be better, supported
Oh and my Vengeance, but mainly the Drake
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Bloody Puppy
bulloxer
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Posted - 2010.11.06 15:00:00 -
[314]
ninja rifter boost.
approve. -------------------------------------
WHY EVERYONE LOVES ME BUT NOONE UNDERSTAND ME? Albert Heinstein |
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