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Steve Thomas
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Posted - 2009.08.05 03:57:00 -
[1]
Edited by: Steve Thomas on 05/08/2009 04:03:56 Edited by: Steve Thomas on 05/08/2009 03:57:42 Currently on SiSi and thus subject to change
Orca 30k Cargo 50k Ore* 40k Corp 400k Ship Maint
Rorq 40k Cargo 250k Ore* 30k Corp 1000k Ship Maint 10k Fuel
Ore bays aparently cant hold a GSC or compressed ore
although in the case of the Rorqual. . . just being able to hold another 250k ore. . . why the heck would you bother beyond craming a bit more into ye old hold.
I wonder if the Hulk will get an orebay.(granted it would probably be ~12k but thats still an improvment)
and given all that you can now do with a hulk and Rorq, I honestly feel its time to strip the tital of "Industrial" from the current ships and assign it to theis two!
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.05 04:09:00 -
[2]
I don't use my Orca for mining, but I do buy cheap ore and refine it, so this will be of some use to move the ore to a better station for refining. ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |

Tau Cabalander
Caldari
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Posted - 2009.08.05 04:16:00 -
[3]
Does that include ice?
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Steve Thomas
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Posted - 2009.08.05 04:23:00 -
[4]
Originally by: Tau Cabalander Does that include ice?
probably not although to be honest I dont know why it would not.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Xessej
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Posted - 2009.08.05 06:36:00 -
[5]
Now this is a great change. Orca gets better at supporting a mining op but doesn't lose any of its versatility. A great idea.
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Alister Azimuth
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Posted - 2009.08.05 08:46:00 -
[6]
these are really great news thanks for sharing.I am about to get an orca.So in short the orca gets a buff of an extra 50km3 specifically for ore!awesome!
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Venkul Mul
Gallente
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Posted - 2009.08.05 08:49:00 -
[7]
Originally by: Steve Thomas
Originally by: Tau Cabalander Does that include ice?
probably not although to be honest I dont know why it would not.
tried it for the Orca, the ore bay accept ice.
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Sim Cognito
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Posted - 2009.08.05 08:52:00 -
[8]
that might change since it is named "ore" bay
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Salpad
Carebears with Attitude
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Posted - 2009.08.05 08:52:00 -
[9]
Is it possible to move stuff between cargo bays in space? E.g. take some ore from my Orca's cargo hold, and move it into my Orca's ore bay? And the other way around?
My only experience with multi-bay ships (since I can't fly an Orca yet) is ships with drone bays, and there I know it isn't possible.
-- Salpad C.E.O., Carebears with Attitude (CBWA) |

Alister Azimuth
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Posted - 2009.08.05 08:55:00 -
[10]
Originally by: Salpad Is it possible to move stuff between cargo bays in space? E.g. take some ore from my Orca's cargo hold, and move it into my Orca's ore bay? And the other way around?
My only experience with multi-bay ships (since I can't fly an Orca yet) is ships with drone bays, and there I know it isn't possible.
You should be.Although I havent finished training for my beloved orca yet I have heard that it is possible to move stuff from the corporate hangar to the cargohold in space
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Clansworth
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Posted - 2009.08.05 09:31:00 -
[11]
Has anyone actually verified that it can't hold compressed ore? AFAIK, they are basically the same item type in game, so it'd be extra coding for them to explicitly exclude it. If it CAN accept the compressed ore... OMG, 250k of compressed on the Rorq is a LOT of ore...
Intel/Nomad |

Salpad
Carebears with Attitude
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Posted - 2009.08.05 09:34:00 -
[12]
Originally by: Clansworth Has anyone actually verified that it can't hold compressed ore? AFAIK, they are basically the same item type in game, so it'd be extra coding for them to explicitly exclude it. If it CAN accept the compressed ore... OMG, 250k of compressed on the Rorq is a LOT of ore...
Where and how can ore be compressed? Can it be compressed in stations? At POSses? Or only in undocked Rorquals? Or what?
-- Salpad C.E.O., Carebears with Attitude (CBWA) |

Sim Cognito
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Posted - 2009.08.05 10:19:00 -
[13]
Originally by: Salpad
Originally by: Clansworth Has anyone actually verified that it can't hold compressed ore? AFAIK, they are basically the same item type in game, so it'd be extra coding for them to explicitly exclude it. If it CAN accept the compressed ore... OMG, 250k of compressed on the Rorq is a LOT of ore...
Where and how can ore be compressed? Can it be compressed in stations? At POSses? Or only in undocked Rorquals? Or what?
1.Compressed Ore is still ore so it the bay SHOULD be able to hold compressed ore aswell
2.Ore can only be compressed by Big Fat Mamma ORE(Rorqual).I suggest you read halada's mining guide it will cover all your questions
Linky: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1020825
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Salpad
Carebears with Attitude
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Posted - 2009.08.05 10:24:00 -
[14]
So still no doing it in stations?
-- Salpad C.E.O., Carebears with Attitude (CBWA) |

Signore Kaeota
Caldari Caelum Incognitum
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Posted - 2009.08.05 11:14:00 -
[15]
Originally by: Salpad So still no doing it in stations?
No, and it's not a 'still', it's never going to change. sorry.
Also sorry in advance, I accidentally reported your post... how in the heavens CCP feels putting the report button where the quote button USUALLY is to be a good idea is beyond me.
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Lord Fitz
Project Amargosa
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Posted - 2009.08.05 11:50:00 -
[16]
Originally by: Clansworth AFAIK, they are basically the same item type in game, so it'd be extra coding for them to explicitly exclude it.
Compressed Veldspar is TypeID 28432, Veldspar is TypeID 1230. They're different types, so nothing extra that they're not already going to do for fuel bays etc that they're coding in. No idea of what they're deciding to do, but that will tell you that they could just as easily exclude compressed ore as include it.
Originally by: Salpad Is it possible to move stuff between cargo bays in space? E.g. take some ore from my Orca's cargo hold, and move it into my Orca's ore bay? And the other way around?
My only experience with multi-bay ships (since I can't fly an Orca yet) is ships with drone bays, and there I know it isn't possible.
You can move things from corp hangars to cargo and vice versa. The only reason you can't move stuff into drone bays is for balance, ships having a finite supply of drones before they have to dock / refit is one of the points of limiting drone bay sizes.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.05 13:30:00 -
[17]
Originally by: Alister Azimuth
Originally by: Salpad Is it possible to move stuff between cargo bays in space? E.g. take some ore from my Orca's cargo hold, and move it into my Orca's ore bay? And the other way around?
My only experience with multi-bay ships (since I can't fly an Orca yet) is ships with drone bays, and there I know it isn't possible.
You should be.Although I havent finished training for my beloved orca yet I have heard that it is possible to move stuff from the corporate hangar to the cargohold in space
You can move things from your cargo bay to the corp hangers, back and forth. I do it all the time in space (salvage goes into the cargo bay - I move it into my raw materials corp hanger). As far as moving from/to the ore bay, I guess we can, but we'll see.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |

Calleb
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Posted - 2009.08.05 15:31:00 -
[18]
That is the best news I have heard all day - I just hope along the way soemthing doesnt get "nerfed" down for "balance". The extra ore cargo space is desperately needed to suppliment the already "not quite big enough" cargo space of the orca
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Kurfin
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Posted - 2009.08.05 15:43:00 -
[19]
It's unlikely to be nerfed for balance, neither the Orca nor the Rorqual have any competition for what they do with ore. They can't really ever be overpowered in that respect.
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Calleb
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Posted - 2009.08.05 15:53:00 -
[20]
Originally by: Kurfin It's unlikely to be nerfed for balance, neither the Orca nor the Rorqual have any competition for what they do with ore. They can't really ever be overpowered in that respect.
lol - very true - but I have played this game too long not to fear the worse - lol
Also can we get some confirmation on the bonuses. Are they unchanged or does the cargo bonus apply to the ore hold too/instead?
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Gouverneur
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Posted - 2009.08.06 01:39:00 -
[21]
Originally by: Calleb Also can we get some confirmation on the bonuses. Are they unchanged or does the cargo bonus apply to the ore hold too/instead?
The Skill Bonuses dont apply to the Ore Bay (yet).
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.06 02:05:00 -
[22]
There have been strong hints about other types of bays being introduced. I suspect this was the easiest to implement, so it's first.
A recent Dev Blog mentioned "Fuel Bays" for Black Ops and jump capable ships. How many other types of bays we could have, I don't know. ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |

Salpad
Carebears with Attitude
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Posted - 2009.08.06 03:03:00 -
[23]
Do cargo expander modules affect the ore bay capacity? Or are ore bay expander modules available?
-- Salpad C.E.O., Carebears with Attitude (CBWA) |

Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.06 03:39:00 -
[24]
Originally by: Salpad Do cargo expander modules affect the ore bay capacity? Or are ore bay expander modules available?
Cargo expanders only affect the cargo bay. You also get a 5% per level increase from the Industrial Command Ship skill, but only on the cargo bay.
There are currently no modules or skills that affect the size of the corporate hangars or the ship maintenance bay in an Orca, so I'd doubt that we're going to get any expandability on the ore bay.
There are only 2 low slots on an Orca, so cramming extra modules in there will mean missing out on something else. Personally I find the capacity fine and I prefer to add tanking mods to my Orca.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |

Trustworthy Joe
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Posted - 2009.08.06 06:18:00 -
[25]
Originally by: Baka Lakadaka
Originally by: Salpad Do cargo expander modules affect the ore bay capacity? Or are ore bay expander modules available?
Cargo expanders only affect the cargo bay. You also get a 5% per level increase from the Industrial Command Ship skill, but only on the cargo bay.
There are currently no modules or skills that affect the size of the corporate hangars or the ship maintenance bay in an Orca, so I'd doubt that we're going to get any expandability on the ore bay.
There are only 2 low slots on an Orca, so cramming extra modules in there will mean missing out on something else. Personally I find the capacity fine and I prefer to add tanking mods to my Orca.
i slapped a trio of t2 agility rigs and inertial stabs on my orca. when i pulse the afterburner on it, its got a 10 second align to warp time _______________________ with a name as trustworthy as mine, i cant POSSIBLY be an alt
Originally by: Cat o'Ninetails <-- this is your brain on boosters
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CCP Chronotis

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Posted - 2009.08.06 09:20:00 -
[26]
The Rorqual and Orca will receive ore holds initially. The ore hold accepts any type of ore, compressed or not which includes ice as this is a type of asteroid.
Core functionality is available which allows us to add new specialised bays where we want to with whatever cargo restrictions we want (we have many available to use already) and what we are doing currently is mainly deploying fuel bays onto a few ship classes and the ore holds here for now and then in the future as we get chance to review each ship group combined with some eventual additional usability improvements with accessing the containers in a ship.
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Jonathan Calvert
Minmatar Empire Mining and Trade Matari Visionary Coalition
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Posted - 2009.08.06 12:03:00 -
[27]
I dont understand the point of the ore bay. More space is always good, but what does it solve or improve that simply increasing the orca cargo space wouldnt?
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.06 12:19:00 -
[28]
Originally by: Jonathan Calvert I dont understand the point of the ore bay. More space is always good, but what does it solve or improve that simply increasing the orca cargo space wouldnt?
It keeps the point of having a jump freighter.
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Hrodgar Ortal
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Posted - 2009.08.06 12:22:00 -
[29]
Originally by: Jonathan Calvert I dont understand the point of the ore bay. More space is always good, but what does it solve or improve that simply increasing the orca cargo space wouldnt?
For the orca, it doesn't replace freighters and rorqual doesn't replace the jump freighter.
It is even more clear with the rorqual since running a larger mining op would fill the cargo in a very short time.
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Amad Kadu
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Posted - 2009.08.06 12:25:00 -
[30]
Originally by: Carniflex
Originally by: Jonathan Calvert I dont understand the point of the ore bay. More space is always good, but what does it solve or improve that simply increasing the orca cargo space wouldnt?
It keeps the point of having a jump freighter.
This and the easy way to test this new feature in more then just one rare used ship (BlackOps).
Just one question: Can we have a ore-bay for the exhumers 
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Avalon Champion
The Order of Odin
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Posted - 2009.08.06 12:28:00 -
[31]
Not to mention, Expanders and rigs wont effect the balance.
Imagine a base cargo bay of 80K which with skills, expanders and rigs would give you somewhere between 200 and 250K of cargo space.
Plus the 40K from the corp hanger.
I like the sound of the change, keeps it nicely balanced and doesnt impact on the roles of freighters of both kinds.
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Iece Quaan
Caldari Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.08.06 13:34:00 -
[32]
Originally by: CCP Chronotis The Rorqual and Orca will receive ore holds initially. The ore hold accepts any type of ore, compressed or not which includes ice as this is a type of asteroid.
Core functionality is available which allows us to add new specialised bays where we want to with whatever cargo restrictions we want (we have many available to use already) and what we are doing currently is mainly deploying fuel bays onto a few ship classes and the ore holds here for now and then in the future as we get chance to review each ship group combined with some eventual additional usability improvements with accessing the containers in a ship.
Make the ore bay accessible by gangmates, like the ship bay and corporate hangar.
Thanks.
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Jonathan Calvert
Minmatar Empire Mining and Trade Matari Visionary Coalition
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Posted - 2009.08.06 14:59:00 -
[33]
I still dont get it. How does this make jump freighters more valuable? Furthermore is the ore bay accessible by fleet members? That would make sense for an orca if it replaced the cargo bay. Maybe thats what Im missing here?
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Unity Love
Caldari Dissonance Corp Libertas Fidelitas
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Posted - 2009.08.06 17:37:00 -
[34]
Edited by: Unity Love on 06/08/2009 17:38:57
Originally by: Jonathan Calvert I still dont get it. How does this make jump freighters more valuable? Furthermore is the ore bay accessible by fleet members? That would make sense for an orca if it replaced the cargo bay. Maybe thats what Im missing here?
Doesn't make JF more valuable but doesn't decrease their worth either is what I think people are saying.
Also shouldn't have to be accessable by fleet members. Easy enough to put in corp hangars than the pilot to drag to wherever.
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Steve Thomas
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Posted - 2009.08.06 19:16:00 -
[35]
Bascialy the idea was to get away from "Cargo warships" while allowing them to introduce specialised ship subtypes(sutch as ship transporters) or to go back and allow existing ships to have "ammo bays/magazines" that dont take up cargo space so they can go back and make ammo sizes be a bit more realistic for example.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2009.08.06 20:21:00 -
[36]
Originally by: Jonathan Calvert I still dont get it. How does this make jump freighters more valuable? Furthermore is the ore bay accessible by fleet members? That would make sense for an orca if it replaced the cargo bay. Maybe thats what Im missing here?
Here's the logic:
Because of the volume per unit of ore and the massive quantities mining ops get, it would be useful if both the Rorqual and the Orca had bigger holds to handle the ore from these ops since they are mining op command ships at their core. BUT increasing the standard cargo hold would turn them into better freighters than freighters (orca because it's faster, rorqual because it would become effectively a T1 jump freighter and what would be the purpose of the jump freighter then???).
So by adding specialized bays, this increases the amount of ore these ships can handle (and they are supposed to be mining support ships so this make sense) without impacting their current "general cargo" capacity (and making them better than the current freighter and jump freighter).
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Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.08.06 23:20:00 -
[37]
would really love to try out the sisi changes, it sounds like a great addition to the orca role and as mentioned above increase cargo space without making it a generalised freighter won't unbalance things at all.
Perhaps the next step is to give Amarr and cap dependant ships, a cap battery bay as well?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1061197&page=1 is the EXP-L Eve Industrial Organiser thread. Thank you support full text forum today. |

Xessej
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Posted - 2009.08.07 04:50:00 -
[38]
Originally by: Sidrat Flush Perhaps the next step is to give Amarr and cap dependant ships, a cap battery bay as well?
Cap booster charges fit in the ammo bays the dreads are getting. If BS and smaller get ammo bays I assume the same would apply.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.07 06:09:00 -
[39]
Originally by: Jonathan Calvert I still dont get it. How does this make jump freighters more valuable? Furthermore is the ore bay accessible by fleet members? That would make sense for an orca if it replaced the cargo bay. Maybe thats what Im missing here?
It allows CCP to make specialised ships. That's all.
The Orca is a mining command ship, it should be able to hold ore for the small mining ops it supports, without turning it into a mini-freighter. Similarly putting a fuel bay into a carrier would allow it to carry plenty of fuel, without turning it into a mini-jump-freighter.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |

Forranz
Shadow of xXDEATHXx
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Posted - 2009.08.07 06:14:00 -
[40]
I still think they should allow freighters to hold rigged ships.
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Jonathan Calvert
Minmatar Empire Mining and Trade Matari Visionary Coalition
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Posted - 2009.08.07 12:26:00 -
[41]
Originally by: Baka Lakadaka
Originally by: Jonathan Calvert I still dont get it. How does this make jump freighters more valuable? Furthermore is the ore bay accessible by fleet members? That would make sense for an orca if it replaced the cargo bay. Maybe thats what Im missing here?
It allows CCP to make specialised ships. That's all.
The Orca is a mining command ship, it should be able to hold ore for the small mining ops it supports, without turning it into a mini-freighter. Similarly putting a fuel bay into a carrier would allow it to carry plenty of fuel, without turning it into a mini-jump-freighter.
Yeah, I get it now. Seems like they should reduce the cargo hold to near nothing in order to buff the ore bay though. Otherwise, your still going to be putting ore in the cargo bay, the ore bay, and the corp hangar to maximize capacity. Also make it so miner can put ore directly in the ore bay to avoid having to jetcan.
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Steve Thomas
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Posted - 2009.08.07 15:20:00 -
[42]
Originally by: Jonathan Calvert
Originally by: Baka Lakadaka
Originally by: Jonathan Calvert
Yeah, I get it now. Seems like they should reduce the cargo hold to near nothing in order to buff the ore bay though. Otherwise, your still going to be putting ore in the cargo bay, the ore bay, and the corp hangar to maximize capacity. Also make it so miner can put ore directly in the ore bay to avoid having to jetcan.
They dont want to **** off the people who are currently fitting and useing them as mobile exploration/Whole bases to hold the probe and combat ships and all the other stuff that people want to lug around with them.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.08.07 15:40:00 -
[43]
Edited by: Sidrat Flush on 07/08/2009 15:40:26
Originally by: Steve Thomas
... (3) Irionicaly makes unrefined ore more valuable on the open market in part due to the added cargo capacity for people who use them as mini freighters ...
Actually Ore should only reflect the current mineral prices that can be obtained from them, in most instances a lot less than what could be earnt but then not everyone has the refining skills with the corp standings as well.
Still that's opening a can of worms we don't need here.
I look forward to the specialised ship roles that they could implement and am glad to hear that cap boosters fit in to the ammo bay of the ships that have it.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1061197&page=1 is the EXP-L Eve Industrial Organiser thread. Thank you support full text forum today. |

Tau Cabalander
Caldari
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Posted - 2009.08.07 17:44:00 -
[44]
Edited by: Tau Cabalander on 07/08/2009 17:46:17
Originally by: Jonathan Calvert I dont understand the point of the ore bay. More space is always good, but what does it solve or improve that simply increasing the orca cargo space wouldnt?
From what I have read, GSCs can't be used anymore. (confirm? or is it just in the ore bay?)
In a T1 cargo rigged Orca, one can stuff 25 to 30 GSC (depending on skill), so that is a 22,500 m3 to 27,000 m3 in the cargohold alone.
I'm not sure if the corporate hangar is affected (confirm?), and that is another 13 GSC or 11,700 m3.
It is a lot more convenient to NOT have to use GSC for ore.
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Mr McMoneybags
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Posted - 2009.08.07 20:44:00 -
[45]
The Rorqual will now get 70k m3 for POS fuel/modules?! CCP is nerfing the best logistics platform in the game.
There will no longer be a ship that can anchor, stront, fuel, and online a large POS (with mods) in one sitting.
Fan-*******-tastic.
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Mr McMoneybags
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Posted - 2009.08.07 20:47:00 -
[46]
CCP hates the logistics folks that pay to play this game, amirite?
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Egwenne
Minmatar Excessive Mining and Production
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Posted - 2009.08.07 23:41:00 -
[47]
The Ore Bay addition is nice, I would love to see an Ammo/Charge bay on the Exhumers, allow it to hold the Mining Crystals so as not to affect the cargo space these things have (tiny holds given the yields you can get)
Can't wait to see these go live in any case :-) ------------------------------------------
Excessive Force!! Why use anything less??
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Steve Thomas
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Posted - 2009.08.08 01:12:00 -
[48]
Originally by: Sidrat Flush Edited by: Sidrat Flush on 07/08/2009 15:40:26
Originally by: Steve Thomas
Actually Ore should only reflect the current mineral prices that can be obtained from them, in most instances a lot less than what could be earnt but then not everyone has the refining skills with the corp standings as well.
a lot of people dont bother with buying ore because its a pain to lug around compared to the minerals especialy when you need to hump it from a 30%base and or 5%tax station to where you can refine it.
but if your useing an orca then you have some dead space for ore anyway so why not.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Ynot Eyob
Minmatar Nisroc Angels
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Posted - 2009.08.17 11:49:00 -
[49]
I really hate this Idear and i dont see the point in a ore bay. My alt uses the Orca to move ships build for the market. And the 90k cargo helps with that.
After next patch the only benifit for the orca are joined mining ops, where now it can be used for alot more. Today i use it as a mini freighter after patch i will only use it once a week in our united mining op.
________________________ www.danskteamspeak.dk Authorized TeamSpeak host |

Arous Drephius
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Posted - 2009.08.17 12:55:00 -
[50]
Edited by: Arous Drephius on 17/08/2009 12:55:54
Originally by: Ynot Eyob I really hate this Idear and i dont see the point in a ore bay. My alt uses the Orca to move ships build for the market. And the 90k cargo helps with that.
After next patch the only benifit for the orca are joined mining ops, where now it can be used for alot more. Today i use it as a mini freighter after patch i will only use it once a week in our united mining op.
You do know that the cargoholds aren't getting resized, right?
For the Rorq and Orca, this patch is nothing but a boost.
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PossesedOne
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Posted - 2009.08.17 15:22:00 -
[51]
i have my alt use it to move my ships. i fly a BS and it takes all my cruiser/frig hulls, plus cans containing all the ammo and mods i could ever want. thank to this i only have to make 1 trip to move all i own. i had predicted long ago people would do this, and im still working for more converts. for high sec people it is the ability to be totally nomadic, and thats a high value. i even use it for gang bonus' for a fight. what i do not do is use it for mining ops. this change will mean very little to me, unless maybe i decide to haul ore/minerals and some frig BPs to save me the paltry amount i may lose to a frig loss.
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Steve Thomas
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Posted - 2009.08.17 15:37:00 -
[52]
Originally by: Ynot Eyob I really hate this Idear and i dont see the point in a ore bay. My alt uses the Orca to move ships build for the market. And the 90k cargo helps with that.
After next patch the only benifit for the orca are joined mining ops, where now it can be used for alot more. Today i use it as a mini freighter after patch i will only use it once a week in our united mining op.
um they did not toutch the rest of the ship it still has its cargohold and corp hanger. the only thing they did was Add the ore bay.
your complaint is a lot like complaining about them adding a non missle launcher highslot + some power and CPU to all missle boats and saying there now usless as missle boats therefor you will not be useing them for npcing just the occasional cargo run.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Blasphemour
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Posted - 2009.08.18 09:31:00 -
[53]
Originally by: Ynot Eyob I really hate this Idear and i dont see the point in a ore bay. My alt uses the Orca to move ships build for the market. And the 90k cargo helps with that.
After next patch the only benifit for the orca are joined mining ops, where now it can be used for alot more. Today i use it as a mini freighter after patch i will only use it once a week in our united mining op.
There is no change to cargohold so no reason to complain. That said, you DO realise it is an industrial command ship, specialized mining ops? You use it for something else, good for you. But don't complain about ships being adapted to fit their intended purpose even better.
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Elrinarie
Gallente Northern Lights Industries
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Posted - 2009.08.18 13:25:00 -
[54]
Originally by: Blasphemour There is no change to cargohold so no reason to complain. That said, you DO realise it is an industrial command ship, specialized mining ops? You use it for something else, good for you. But don't complain about ships being adapted to fit their intended purpose even better.
Exactly. I was worried here too at first when I heard about this change. The cargo bay is unaffected (thankfully) and a new ore bay is introduced. SO using the orca for ANY other purpose it isn't getting any benefit, but using it for it's intended purpose, the orca just got 50k more space. That's a win for miners. --------------------- Creator of another Mining Calculator |

WeaponsHot
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Posted - 2009.08.18 14:03:00 -
[55]
Originally by: Letrange
Originally by: Jonathan Calvert I still dont get it. How does this make jump freighters more valuable? Furthermore is the ore bay accessible by fleet members? That would make sense for an orca if it replaced the cargo bay. Maybe thats what Im missing here?
Here's the logic:
Because of the volume per unit of ore and the massive quantities mining ops get, it would be useful if both the Rorqual and the Orca had bigger holds to handle the ore from these ops since they are mining op command ships at their core. BUT increasing the standard cargo hold would turn them into better freighters than freighters (orca because it's faster, rorqual because it would become effectively a T1 jump freighter and what would be the purpose of the jump freighter then???).
So by adding specialized bays, this increases the amount of ore these ships can handle (and they are supposed to be mining support ships so this make sense) without impacting their current "general cargo" capacity (and making them better than the current freighter and jump freighter).
It is obvious that 50K is small on a Orca and it will fill up in matter of few minutes while a Rorq's 250K goes the same way with/without compressed ore. Beggers to believe the point if these ships with such small ore holders if their supposed fuction is to support mining operations.
27k is a flipcan that fills up in space of a minute or two, Orca's 50K better than 27K no doubth but ok 3 minutes and Reorq's with 250k a little better and full in matter of 10/20 minutes
I guess that Orca will be support for two max 3 miners and will constantly be back and forward to empty its cargo.
So CCP do please biff up that small ore holds on both industrial ships if they are meant to be miner support ships. Thanks
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WeaponsHot
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Posted - 2009.08.18 14:08:00 -
[56]
Originally by: Elrinarie
Originally by: Blasphemour There is no change to cargohold so no reason to complain. That said, you DO realise it is an industrial command ship, specialized mining ops? You use it for something else, good for you. But don't complain about ships being adapted to fit their intended purpose even better.
Exactly. I was worried here too at first when I heard about this change. The cargo bay is unaffected (thankfully) and a new ore bay is introduced. SO using the orca for ANY other purpose it isn't getting any benefit, but using it for it's intended purpose, the orca just got 50k more space. That's a win for miners.
It will depend if 50K "more" is in fact "more"
Since currently a Orca can hold depending on skills+modules but for the argument lets say 40K on its cargo hold plus 40K on hangar. So in reality Orca currently holds 80K of ore/minerals/modules/etc
So if the new 50K ore hold means losing the ability to fill up with ore the cargo hold and hangar... then isn't "more" but a big "less"
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Seriously Bored
Minmatar
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Posted - 2009.08.18 18:49:00 -
[57]
Edited by: Seriously Bored on 18/08/2009 18:48:55
Originally by: WeaponsHot
It will depend if 50K "more" is in fact "more"
Since currently a Orca can hold depending on skills+modules but for the argument lets say 40K on its cargo hold plus 40K on hangar. So in reality Orca currently holds 80K of ore/minerals/modules/etc
So if the new 50K ore hold means losing the ability to fill up with ore the cargo hold and hangar... then isn't "more" but a big "less"
I don't think you've been reading these posts right. 50k "more" is in fact 50k more. Not sure where the problem is...it's a whole new hold, in addition to the ones that exist.
Sure, it's Sisi, and can change. But seems like CCP is doing nothing but improving the ships here. I'm not sure how anyone is finding a way to complain about this, I think it's great.
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Steve Thomas
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Posted - 2009.08.18 18:58:00 -
[58]
Im just glad were not hearing "its a Bay like the Drone bay wtf is up with that since were going to need to dock to put ore into it anyway? Lame." type coments.
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Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Xessej
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Posted - 2009.08.18 18:58:00 -
[59]
I don't see how this is so hard to understand. At present an Orca maxes out at around 130k cubic meters of cargo hold and corp hangar. On Sisi it gets no change other than a 50k ore hold. Which means it now maxes out at 180k m3 when hauling for a mining op. So that's about 40% more cargo capacity when used for its primary role. And its done without pushing the Orca's cargo hold over the 120k m3 mark which CCP clearly feels would make it too big a competitor with the freighters.
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Steve Thomas
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Posted - 2009.08.18 19:00:00 -
[60]
Originally by: Xessej I don't see how this is so hard to understand..
I blame the moron who titled this thread with the word nerf in it twice. . . 
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Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

OSGOD
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Posted - 2009.08.20 00:29:00 -
[61]
actually maxed skills gets orca total load to 132,714 m3 so extra 50k is good not great but good i can fill it currently with ice in about 1hr and 30 minutes ore depending on roid sizes in bout 30 to 40 minutes, so the actual storage of unrefined ore will be 132,714 m3 + 50,000 m3 = around 182k i get currently 40k corp bay,92,714 cargo bay with t1 cargo rigs and t2 expanders 50k is nothing really but i welcome it means i can spend extra 3 or 4 cycles with out docking how lucky
major change i would like to see is the isk spammers get flagged in local as global targets and no docking rights ever and transfered to all accounts atached to the spammmer then we the righteous eve community can have some payback on these ass hats
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Steve Thomas
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Posted - 2009.08.20 19:00:00 -
[62]
Originally by: OSGOD
major change i would like to see is the isk spammers get flagged in local as global targets and no docking rights ever and transfered to all accounts atached to the spammmer then we the righteous eve community can have some payback on these ass hats
ok 1) what is this doing in S&I and 2 most of the spamers are newbis parked in a station somewhere in a newbiship already useing trial accounts that CCP tosses out like some senial old coot on a bench tossing out popcorn to birds that crap on him in gratitude.
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Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |

fox weik
Caldari Caucasian Culture Club
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Posted - 2009.08.20 19:35:00 -
[63]
As it is the orca can haul 195k m3 MAX, it would be nice to see it be able to haul 250k m3+ for WH hauling, it would make it more efficient than transport ships (Mass:M3) and take lees than half the time to empty a hanger
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Salpad
Carebears with Attitude
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Posted - 2009.08.20 20:27:00 -
[64]
I do think the ore bay should be rather larger than it currerntly is.
-- Salpad C.E.O., Carebears with Attitude (CBWA) |

fox weik
Caldari Caucasian Culture Club
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Posted - 2009.08.20 20:39:00 -
[65]
Originally by: Salpad I do think the ore bay should be rather larger than it currerntly is.
other than loss in profit why? most thing would become cheeper
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Swansinthepark
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Posted - 2009.08.21 02:59:00 -
[66]
Have just tred the "new amazing orca's"they are useless. Now have an orca that can carry 50 k of ore but only 30 k of refined product as minerals wont go in the ore bay. Why did you take away our cargo bays WTF
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Swansinthepark
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Posted - 2009.08.21 03:00:00 -
[67]
Have just tred the "new amazing orca's"they are useless. Now have an orca that can carry 50 k of ore but only 30 k of refined product as minerals wont go in the ore bay. Why did you take away our cargo bays WTF
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Steve Thomas
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Posted - 2009.08.21 04:11:00 -
[68]
Originally by: Swansinthepark Have just tred the "new amazing orca's"they are useless. Now have an orca that can carry 50 k of ore but only 30 k of refined product as minerals wont go in the ore bay. Why did you take away our cargo bays WTF
from what I saw they did not toutch them.
and you do know you can fit AND rig the cargobay to hold more than the base ammount, that and it still has its 5%/level/level cargo bonus for skill.
and its ore, not mineral bays, they were looking at adding that seperatly.(wich to me is silly but meh)
the only thing that the orca got was 50k m3 more room for roids and crushed roids, and a weird change to its Inertia modifyer (was .15 now its .16)
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Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |

Swansinthepark
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Posted - 2009.08.21 10:07:00 -
[69]
the cargo bay on my orca is now 30k so i cant transport the battleships i produce to where i need to sell them.If you want to move minerals around and dont have accsess to a freighter you are carrying 70 k of mineral ( corp hanger + cargo) and 50 k of air in your ore only bay ! It doesn't seem like they have thought about it at all
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Salpad
Carebears with Attitude
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Posted - 2009.08.21 10:39:00 -
[70]
Originally by: fox weik
Originally by: Salpad I do think the ore bay should be rather larger than it currerntly is.
other than loss in profit why? most thing would become cheeper
To more strongly specialize it for its intended role.
-- Salpad C.E.O., Carebears with Attitude (CBWA) |

PantrashMoFo
Caldari Bruggen Raiders
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Posted - 2009.08.21 11:39:00 -
[71]
Originally by: Swansinthepark Edited by: Swansinthepark on 21/08/2009 10:17:11 the cargo bay on my orca is now 30k so i cant transport the battleships i produce to where i need to sell them.If you want to move minerals around and dont have accsess to a freighter you are carrying 70 k of mineral ( corp hanger + cargo) and 50 k of air in your ore only bay ! It doesn't seem like they have thought about it at all. The old orca i used to fly had 3 expanded carghold rigs and two expanded cargohold II in low slot with cap indy skil at 2 cargo 87k corp hanger 40k 127k total space for non assembled ships and items New orca cargo 30k ore bay 50k corp hanger 40 k 70k space for nonassembled ships and items other than ore 120 k if full to the top with ore and only 70k worth of mineral even wih the "fabulous" ore hanger you are still 7 k down on transportable load as the percentage increases have gone down because the overall cargo spaces are smaller.
I am pretty sure they haven't removed any cargo space . I jumped in my expanded rigged orca yesterday and i had 89k m3 of cargo space, 40k corp hangar and 50k ore bay
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Max Thorus
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Posted - 2009.08.21 12:27:00 -
[72]
Originally by: Swansinthepark The old orca i used to fly had 3 expanded carghold rigs and two expanded cargohold II in low slot with cap indy skil at 2 cargo 87k <- with skills/rigs/expanders corp hanger 40k 127k total space for non assembled ships and items New orca cargo 30k <- without skills/rigs/expanders ore bay 50k corp hanger 40 k
Whatever you smoked, GIMME!!!!
They changed nothing, they just added an extra bay with 50k for ore. The base cargo of the Orca before the patch was 30k, and its still 30k.
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Swansinthepark
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Posted - 2009.08.21 13:46:00 -
[73]
have just checked after hot fix and my cargo hold is back up to original levels whatever had occurred has been sorted 
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Steve Thomas
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Posted - 2009.08.21 16:13:00 -
[74]
well if your not in a ship with a bonus to cargo when its just parked in your hanger it will show the base cargo but as soon as your in it will show the proper cargo. (I think it now turns off any expanders and rigs as well when your not in it)
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Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |
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