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Thread Statistics | Show CCP posts - 1 post(s) |
Steve Thomas
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Posted - 2009.08.05 03:57:00 -
[1]
Edited by: Steve Thomas on 05/08/2009 04:03:56 Edited by: Steve Thomas on 05/08/2009 03:57:42 Currently on SiSi and thus subject to change
Orca 30k Cargo 50k Ore* 40k Corp 400k Ship Maint
Rorq 40k Cargo 250k Ore* 30k Corp 1000k Ship Maint 10k Fuel
Ore bays aparently cant hold a GSC or compressed ore
although in the case of the Rorqual. . . just being able to hold another 250k ore. . . why the heck would you bother beyond craming a bit more into ye old hold.
I wonder if the Hulk will get an orebay.(granted it would probably be ~12k but thats still an improvment)
and given all that you can now do with a hulk and Rorq, I honestly feel its time to strip the tital of "Industrial" from the current ships and assign it to theis two!
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Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |
Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.05 04:09:00 -
[2]
I don't use my Orca for mining, but I do buy cheap ore and refine it, so this will be of some use to move the ore to a better station for refining. ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |
Tau Cabalander
Caldari
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Posted - 2009.08.05 04:16:00 -
[3]
Does that include ice?
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Steve Thomas
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Posted - 2009.08.05 04:23:00 -
[4]
Originally by: Tau Cabalander Does that include ice?
probably not although to be honest I dont know why it would not.
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Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |
Xessej
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Posted - 2009.08.05 06:36:00 -
[5]
Now this is a great change. Orca gets better at supporting a mining op but doesn't lose any of its versatility. A great idea.
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Alister Azimuth
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Posted - 2009.08.05 08:46:00 -
[6]
these are really great news thanks for sharing.I am about to get an orca.So in short the orca gets a buff of an extra 50km3 specifically for ore!awesome!
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Venkul Mul
Gallente
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Posted - 2009.08.05 08:49:00 -
[7]
Originally by: Steve Thomas
Originally by: Tau Cabalander Does that include ice?
probably not although to be honest I dont know why it would not.
tried it for the Orca, the ore bay accept ice.
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Sim Cognito
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Posted - 2009.08.05 08:52:00 -
[8]
that might change since it is named "ore" bay
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Salpad
Carebears with Attitude
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Posted - 2009.08.05 08:52:00 -
[9]
Is it possible to move stuff between cargo bays in space? E.g. take some ore from my Orca's cargo hold, and move it into my Orca's ore bay? And the other way around?
My only experience with multi-bay ships (since I can't fly an Orca yet) is ships with drone bays, and there I know it isn't possible.
-- Salpad C.E.O., Carebears with Attitude (CBWA) |
Alister Azimuth
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Posted - 2009.08.05 08:55:00 -
[10]
Originally by: Salpad Is it possible to move stuff between cargo bays in space? E.g. take some ore from my Orca's cargo hold, and move it into my Orca's ore bay? And the other way around?
My only experience with multi-bay ships (since I can't fly an Orca yet) is ships with drone bays, and there I know it isn't possible.
You should be.Although I havent finished training for my beloved orca yet I have heard that it is possible to move stuff from the corporate hangar to the cargohold in space
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Clansworth
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Posted - 2009.08.05 09:31:00 -
[11]
Has anyone actually verified that it can't hold compressed ore? AFAIK, they are basically the same item type in game, so it'd be extra coding for them to explicitly exclude it. If it CAN accept the compressed ore... OMG, 250k of compressed on the Rorq is a LOT of ore...
Intel/Nomad |
Salpad
Carebears with Attitude
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Posted - 2009.08.05 09:34:00 -
[12]
Originally by: Clansworth Has anyone actually verified that it can't hold compressed ore? AFAIK, they are basically the same item type in game, so it'd be extra coding for them to explicitly exclude it. If it CAN accept the compressed ore... OMG, 250k of compressed on the Rorq is a LOT of ore...
Where and how can ore be compressed? Can it be compressed in stations? At POSses? Or only in undocked Rorquals? Or what?
-- Salpad C.E.O., Carebears with Attitude (CBWA) |
Sim Cognito
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Posted - 2009.08.05 10:19:00 -
[13]
Originally by: Salpad
Originally by: Clansworth Has anyone actually verified that it can't hold compressed ore? AFAIK, they are basically the same item type in game, so it'd be extra coding for them to explicitly exclude it. If it CAN accept the compressed ore... OMG, 250k of compressed on the Rorq is a LOT of ore...
Where and how can ore be compressed? Can it be compressed in stations? At POSses? Or only in undocked Rorquals? Or what?
1.Compressed Ore is still ore so it the bay SHOULD be able to hold compressed ore aswell
2.Ore can only be compressed by Big Fat Mamma ORE(Rorqual).I suggest you read halada's mining guide it will cover all your questions
Linky: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1020825
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Salpad
Carebears with Attitude
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Posted - 2009.08.05 10:24:00 -
[14]
So still no doing it in stations?
-- Salpad C.E.O., Carebears with Attitude (CBWA) |
Signore Kaeota
Caldari Caelum Incognitum
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Posted - 2009.08.05 11:14:00 -
[15]
Originally by: Salpad So still no doing it in stations?
No, and it's not a 'still', it's never going to change. sorry.
Also sorry in advance, I accidentally reported your post... how in the heavens CCP feels putting the report button where the quote button USUALLY is to be a good idea is beyond me.
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Lord Fitz
Project Amargosa
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Posted - 2009.08.05 11:50:00 -
[16]
Originally by: Clansworth AFAIK, they are basically the same item type in game, so it'd be extra coding for them to explicitly exclude it.
Compressed Veldspar is TypeID 28432, Veldspar is TypeID 1230. They're different types, so nothing extra that they're not already going to do for fuel bays etc that they're coding in. No idea of what they're deciding to do, but that will tell you that they could just as easily exclude compressed ore as include it.
Originally by: Salpad Is it possible to move stuff between cargo bays in space? E.g. take some ore from my Orca's cargo hold, and move it into my Orca's ore bay? And the other way around?
My only experience with multi-bay ships (since I can't fly an Orca yet) is ships with drone bays, and there I know it isn't possible.
You can move things from corp hangars to cargo and vice versa. The only reason you can't move stuff into drone bays is for balance, ships having a finite supply of drones before they have to dock / refit is one of the points of limiting drone bay sizes.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.05 13:30:00 -
[17]
Originally by: Alister Azimuth
Originally by: Salpad Is it possible to move stuff between cargo bays in space? E.g. take some ore from my Orca's cargo hold, and move it into my Orca's ore bay? And the other way around?
My only experience with multi-bay ships (since I can't fly an Orca yet) is ships with drone bays, and there I know it isn't possible.
You should be.Although I havent finished training for my beloved orca yet I have heard that it is possible to move stuff from the corporate hangar to the cargohold in space
You can move things from your cargo bay to the corp hangers, back and forth. I do it all the time in space (salvage goes into the cargo bay - I move it into my raw materials corp hanger). As far as moving from/to the ore bay, I guess we can, but we'll see.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |
Calleb
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Posted - 2009.08.05 15:31:00 -
[18]
That is the best news I have heard all day - I just hope along the way soemthing doesnt get "nerfed" down for "balance". The extra ore cargo space is desperately needed to suppliment the already "not quite big enough" cargo space of the orca
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Kurfin
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Posted - 2009.08.05 15:43:00 -
[19]
It's unlikely to be nerfed for balance, neither the Orca nor the Rorqual have any competition for what they do with ore. They can't really ever be overpowered in that respect.
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Calleb
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Posted - 2009.08.05 15:53:00 -
[20]
Originally by: Kurfin It's unlikely to be nerfed for balance, neither the Orca nor the Rorqual have any competition for what they do with ore. They can't really ever be overpowered in that respect.
lol - very true - but I have played this game too long not to fear the worse - lol
Also can we get some confirmation on the bonuses. Are they unchanged or does the cargo bonus apply to the ore hold too/instead?
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Gouverneur
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Posted - 2009.08.06 01:39:00 -
[21]
Originally by: Calleb Also can we get some confirmation on the bonuses. Are they unchanged or does the cargo bonus apply to the ore hold too/instead?
The Skill Bonuses dont apply to the Ore Bay (yet).
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.06 02:05:00 -
[22]
There have been strong hints about other types of bays being introduced. I suspect this was the easiest to implement, so it's first.
A recent Dev Blog mentioned "Fuel Bays" for Black Ops and jump capable ships. How many other types of bays we could have, I don't know. ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |
Salpad
Carebears with Attitude
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Posted - 2009.08.06 03:03:00 -
[23]
Do cargo expander modules affect the ore bay capacity? Or are ore bay expander modules available?
-- Salpad C.E.O., Carebears with Attitude (CBWA) |
Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.06 03:39:00 -
[24]
Originally by: Salpad Do cargo expander modules affect the ore bay capacity? Or are ore bay expander modules available?
Cargo expanders only affect the cargo bay. You also get a 5% per level increase from the Industrial Command Ship skill, but only on the cargo bay.
There are currently no modules or skills that affect the size of the corporate hangars or the ship maintenance bay in an Orca, so I'd doubt that we're going to get any expandability on the ore bay.
There are only 2 low slots on an Orca, so cramming extra modules in there will mean missing out on something else. Personally I find the capacity fine and I prefer to add tanking mods to my Orca.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Closed until mid-Sept. |
Trustworthy Joe
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Posted - 2009.08.06 06:18:00 -
[25]
Originally by: Baka Lakadaka
Originally by: Salpad Do cargo expander modules affect the ore bay capacity? Or are ore bay expander modules available?
Cargo expanders only affect the cargo bay. You also get a 5% per level increase from the Industrial Command Ship skill, but only on the cargo bay.
There are currently no modules or skills that affect the size of the corporate hangars or the ship maintenance bay in an Orca, so I'd doubt that we're going to get any expandability on the ore bay.
There are only 2 low slots on an Orca, so cramming extra modules in there will mean missing out on something else. Personally I find the capacity fine and I prefer to add tanking mods to my Orca.
i slapped a trio of t2 agility rigs and inertial stabs on my orca. when i pulse the afterburner on it, its got a 10 second align to warp time _______________________ with a name as trustworthy as mine, i cant POSSIBLY be an alt
Originally by: Cat o'Ninetails <-- this is your brain on boosters
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CCP Chronotis
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Posted - 2009.08.06 09:20:00 -
[26]
The Rorqual and Orca will receive ore holds initially. The ore hold accepts any type of ore, compressed or not which includes ice as this is a type of asteroid.
Core functionality is available which allows us to add new specialised bays where we want to with whatever cargo restrictions we want (we have many available to use already) and what we are doing currently is mainly deploying fuel bays onto a few ship classes and the ore holds here for now and then in the future as we get chance to review each ship group combined with some eventual additional usability improvements with accessing the containers in a ship.
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Jonathan Calvert
Minmatar Empire Mining and Trade Matari Visionary Coalition
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Posted - 2009.08.06 12:03:00 -
[27]
I dont understand the point of the ore bay. More space is always good, but what does it solve or improve that simply increasing the orca cargo space wouldnt?
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.06 12:19:00 -
[28]
Originally by: Jonathan Calvert I dont understand the point of the ore bay. More space is always good, but what does it solve or improve that simply increasing the orca cargo space wouldnt?
It keeps the point of having a jump freighter.
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Hrodgar Ortal
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Posted - 2009.08.06 12:22:00 -
[29]
Originally by: Jonathan Calvert I dont understand the point of the ore bay. More space is always good, but what does it solve or improve that simply increasing the orca cargo space wouldnt?
For the orca, it doesn't replace freighters and rorqual doesn't replace the jump freighter.
It is even more clear with the rorqual since running a larger mining op would fill the cargo in a very short time.
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Amad Kadu
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Posted - 2009.08.06 12:25:00 -
[30]
Originally by: Carniflex
Originally by: Jonathan Calvert I dont understand the point of the ore bay. More space is always good, but what does it solve or improve that simply increasing the orca cargo space wouldnt?
It keeps the point of having a jump freighter.
This and the easy way to test this new feature in more then just one rare used ship (BlackOps).
Just one question: Can we have a ore-bay for the exhumers
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