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Thread Statistics | Show CCP posts - 0 post(s) |
Abramul
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Posted - 2009.08.18 20:12:00 -
[61]
Unless I miss my guess, backstabbing for ISK will be encouraged, resources and equipment will be limited, and who has access to specific equipment types will be controllable. The most obnoxious players will probably give up when they're told "No, you can't have a Super Ultra Kill-Everyone Gun. We don't yet trust you. But here's a helmet and an assault rifle, maybe you can kill a few enemies before you die."
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Victor Mason
Minmatar Mercurialis Inc. Wildly Inappropriate.
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Posted - 2009.08.18 20:13:00 -
[62]
Why only have it for consoles ??? Most of us dont have consoles....
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ObiTwo Kinobi
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Posted - 2009.08.18 20:20:00 -
[63]
Originally by: Zastrow J
Originally by: Marlona Sky
Originally by: Zastrow J I fail to see how taking sovereignty out of our hands enhances our Eve experience. I need to see more details. I guessing this probably only affects factional warfare, but I have no basis for this, it's just pure speculation.
u worried?
I dunno why I would be worried but have the rest of you stopped to consider what could happen with a big ass Dust 514 Goonsquad on our side?
Not sure size will matter much considering there is a cap on maps due to hardware restrictions. So your 500 man zerg will be limited to say 50 guys.
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Rush Gordon
XERCORE Cult of War
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Posted - 2009.08.18 20:22:00 -
[64]
It's a great vision but likely one that will take a looong time to implement. Dust will have to be successful ALL by itself before the two ever fuse. I think CCP is making a smart move starting it off on the console. If successful there, surely it will move to the PC.
And please, the 13-year brat is not controlling your game! If you watch the CCP clip, the guy says Dust will be a COMPONENT of SOV. That means your spaceships will still have a say...
We'll see. I'm pretty excited about it.
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Chris Liath
Gallente Nex Exercitus Cult of War
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Posted - 2009.08.18 20:30:00 -
[65]
I have mixed feelings about this.
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. |
Aalana
D00M. Triumvirate.
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Posted - 2009.08.18 20:35:00 -
[66]
Three things:
1. The reason that CCP is doing this is because they are greedy money grubbing ****. Another game which you HAVE to play to be successful at EVE is just a money grab.
2. This will NOT make a pinch of difference for controlling R64 moons. Big rich alliances will have a significant advantage in maintaining/paying for sov control.
3. I would only approve of this idea if it was for the control of STATIONS ONLY. That would be cool.
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Karash Amerius
Evolution
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Posted - 2009.08.18 20:42:00 -
[67]
I for one welcome the new direction. There cannot be anyone who thinks the SOV system as it stands is "fun". I do however have concerns...but CCP has a proven track record when it comes to design I think to this point.
I hope that PC based Spaceship players still retain a level of "Command" in the SOV game...and simply harness the power of the casual console FPS gamer to "pew pew" for them.
____________________________________________ "Fighting Broke" - An Ex-Merc Blog |
Pasen Haas
Easter Corporation Vanguard.
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Posted - 2009.08.18 20:43:00 -
[68]
Originally by: Grumples McGee
Originally by: Trent Nichols To CCP: Planetary control and planet based sov is what many players want but not like this! Eve players and only Eve players should determine what territory they control.
The thing you're not getting is that DUST is a subset of EVE.
All those DUST players will, in fact, be EVE players. They are in the EVE universe fighting for EVE planets and EVE goals. So EVE players will determine system ownership, but they might be doing it partially through DUST.
However: * Far more sensible would be that owning a planet trumps owning a large POS. * Whoever controls the most planets gains SOV. * Attacks on planets (via DUST) would have to be started via EVE, perhaps by literally dropping troops onto the planet (e.g., you buy "2000 marines" and then drop them. If the enemy has also dropped marines then the planet shows up in DUST as an available battlefield. Perhaps it's 20 vs 20 but your side has 2000 spawns and the enemy has however many spawns they dropped.)
So to control sov, large 0.0 alliances must purchase this new game and possibly a console for every member. Are we starting to see the problems?
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ObiTwo Kinobi
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Posted - 2009.08.18 20:49:00 -
[69]
Originally by: Pasen Haas
Originally by: Grumples McGee
Originally by: Trent Nichols To CCP: Planetary control and planet based sov is what many players want but not like this! Eve players and only Eve players should determine what territory they control.
The thing you're not getting is that DUST is a subset of EVE.
All those DUST players will, in fact, be EVE players. They are in the EVE universe fighting for EVE planets and EVE goals. So EVE players will determine system ownership, but they might be doing it partially through DUST.
However: * Far more sensible would be that owning a planet trumps owning a large POS. * Whoever controls the most planets gains SOV. * Attacks on planets (via DUST) would have to be started via EVE, perhaps by literally dropping troops onto the planet (e.g., you buy "2000 marines" and then drop them. If the enemy has also dropped marines then the planet shows up in DUST as an available battlefield. Perhaps it's 20 vs 20 but your side has 2000 spawns and the enemy has however many spawns they dropped.)
So to control sov, large 0.0 alliances must purchase this new game and possibly a console for every member. Are we starting to see the problems?
No one has to buy anything to compete. There are available methods to obtaining sov without playing DUST.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.08.18 21:22:00 -
[70]
Originally by: Victor Mason Most of us dont have consoles....
Please point everyone to an official poll of eve customers (all of them) that gives an answer as to who owns a console and who doesn't.
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Vadinho
GoonFleet GoonSwarm
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Posted - 2009.08.18 21:30:00 -
[71]
dust not being on pc is basically the biggest mistake ccp could have made
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.08.18 21:33:00 -
[72]
So, does that mean we do not need POS for claiming sov any more?
No pos fuelling then? No need for ice any more? No need for pos logistics? Dreads becomming pointless as well as fleet battles to control a system?
How about the different sov levels? Will that have any impact on how easy a planet will be to capture? Or is a sov4 system as easy to capture as a sov1 system?
The more I think about it, the more I get the impression that CCP needs to think A LOT more about the whole Dust <-> Eve interaction. At the moment all looks very unfinished and not really well thought.
If CCP isn't careful then this could destroy Eve and Dust as well and they will end up with nothing. If they do everything right (yeah, considering their past ...) then this will be fantastic and a new form of MMO never seen before and years ahead of any competition.
But it needs much much more interaction between Eve and Dust. Shared corps and alliances with same (voice) real time chat channels is the minimum as well as shared resources between Eve and Dust. At the moment the interaction is only 1) in Eve create merc contracts for Dust teams and 2) Dust teams capturing a planet and affection sov in Eve. That is BY FAR not good enough.
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SpankMeElmo
Interstellar eXodus BricK sQuAD.
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Posted - 2009.08.18 21:54:00 -
[73]
Wonder if there will be cleavage....
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Kel Nissa
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Posted - 2009.08.18 22:05:00 -
[74]
Edited by: Kel Nissa on 18/08/2009 22:06:00
Quote: Why only have it for consoles ??? Most of us dont have consoles....
Quote: dust not being on pc is basically the biggest mistake ccp could have made
Im not so happy about the console only move. What we know: 100% of current playerbase have a PC or MAC. No one knows how many of that got a console. What we also know: 100% of dust playerbase will ahve a console, but only a portion of them will have a PC to extend their mind into eves universe.
I hope that CCP has some plans to bridge this map. Otherwise it would be really annoying. When its really like Dust impacts EVEs world, it might be possible that people consider to quit instead of buying a console to get back on track.
On the other side i understand why they chosen a console. It allows them to target an additional target audience and not only already eve addicted players. But i think this makes only real sense if they plan a PC port later.
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Shade Millith
Macabre Votum Morsus Mihi
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Posted - 2009.08.18 22:21:00 -
[75]
Originally by: Pasen Haas I don't care about little kids at all. What I do care about is exactly how the soc mechanic will be affected. If we're all forced to buy this to defend or capture sov space, it'll be a travesty.
This, a hundred times this
Do not **** over your players who live in 0.0, by taking away any part of 0.0 sov. We live there, and I don't want to have to rely on people playing another game, on another gaming system, for my sov. --------------------------------------------
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Koronos
Interstellar eXodus BricK sQuAD.
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Posted - 2009.08.18 22:50:00 -
[76]
Originally by: Trent Nichols Cut/Paste from CAOD:
Dust looks and sounds fantastic, right up to the point he says an FPS will determine SOV in EVE. I know the kind of people who play console FPS games and I have no desire to interact with them in any way, much less in Eve. This great looking game sounds like it will be the worst thing CCP has done to Eve since I started playing 3 years ago.
To CCP: Planetary control and planet based sov is what many players want but not like this! Eve players and only Eve players should determine what territory they control.
Yeah, although actually as I posted in your very interesting thread (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1111332) I think that this could work _with_ your suggestions and make this idea not only make more sense but be more immersed and much more eve-controlled than we're imagining it to be right now.
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Halycon Gamma
Caldari The Flying Tigers
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Posted - 2009.08.18 22:54:00 -
[77]
NO NO OH H*** NO. I don't mind an FPS attached to Eve, I want an FPS component to eve. I've wanted one for a couple years now. But I want it linked to the eve accounts I already have. I want to be able to open up the eve client, fly around in my space ship, land, pull out a gun, and blast some stuff. That's the dream. But I'd settle for different characters if need be, an FPS character slot, and a pod pilot character slot.
But this.. this is a travesty. At least we finally know the real point of ambulation though. A neutral meeting point between Eve players and Dust players, where they can have face time with each other in game to hash out contracts and deals. Just the console players don't get any of our fun, and we don't get any of their fun.
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Daedalus II
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Posted - 2009.08.18 23:06:00 -
[78]
Ok I don't know more about this than anyone else, so I'm just speculating, but this is how I imagine how the games are connected:
Your alliance wants to take sovernty in an enemy system. You lay siege to the system, kill all inhabitants AND start moving in supplies for a ground assault (tanks, vehicles, armor, hand weapons and empty clones). You then put up a request for the FPS players to take over the planet for you. Depending on how good you are with supplying them with this stuff they will be more or less happy to work with you, and will have it more or less easy to take over the planet. If you for example provide a lot of tanks they will have an easy time, but if you cheap out and don't provide tanks they might get ****ed and just go over to the other side. If you don't provide enough clones you eventually run out of soldiers entirely as they don't have anything to respawn in.
And in the middle of all this the enemy alliance will do anything to prevent your supply ships from coming through
I wouldn't hope on any real time interaction though, in stations or anywhere else. Stuff you deliver would probably migrate/be synced over to the FPS every hour or so.
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orkorde
Imperial Academy
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Posted - 2009.08.18 23:10:00 -
[79]
That explains the extra work on IM / communication type tools discussed in a DEV blog a little while ago...
While I understand the emotion in this thread - I can't see how anyone can make a judgement on what exactly this will do to our EVE experience. We just don't have enough information. I could envision this being brilliant - or a complete and utter disaster, and that is unsettling.
I wonder if Dirt Players have to be moved by EVE pilots to get to different planets in 0.0. That would be interesting. A recon sneaks into enemy territory, opens a covert cyno to let in a Blackops, which then releases drop ships on a system cyno jammer... Or a gate camp catches a troop ship on its way to an assault, destroying the clones and equipment of 100 Dirt players before they get a chance to fight...
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AD Adams
Minmatar Tribal Core
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Posted - 2009.08.18 23:44:00 -
[80]
I think us in EVE will probably be affecting the DUST players more then what they would be affecting our gameplay. I find the idea interesting, yet I hope they still make DUST as unforgiving, deep and complex plus hard to master as it's spaceship counterpart. That should filter out the non-dedicated players fairly fast. As for 13-year olds running the stuff...I highly doubt it. Even if the game played like Halo or Call of Duty it will still be an MMO meaning there will be a monthly fee. Couple that with the Xbox Live card that you need to purchase and their parents won't be to happy. On the other hand if said 13-year old can manage playing DUST and earn ISK enough to pay for PLEXES (if CCP is considering this for DUST) then maybe he's good enough to play anyhow.
Also, PLEASE CCP I love my PC and I hate playing FPS's on consoles. I've played HL deathmatch, quake 1 ,2 and 3 on PC and UT1. I have also mastered Swat 4 and the older rainbow six games (not this **** where you heal?? the hell is up with that). The PC must get this FPS but I can't consider paying for a subscription on a console...
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doubles ondoubles
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Posted - 2009.08.18 23:48:00 -
[81]
Originally by: Daedalus II Ok I don't know more about this than anyone else, so I'm just speculating, but this is how I imagine how the games are connected:
Your alliance wants to take sovernty in an enemy system. You lay siege to the system, kill all inhabitants AND start moving in supplies for a ground assault (tanks, vehicles, armor, hand weapons and empty clones). You then put up a request for the FPS players to take over the planet for you. Depending on how good you are with supplying them with this stuff they will be more or less happy to work with you, and will have it more or less easy to take over the planet. If you for example provide a lot of tanks they will have an easy time, but if you cheap out and don't provide tanks they might get ****ed and just go over to the other side. If you don't provide enough clones you eventually run out of soldiers entirely as they don't have anything to respawn in.
And in the middle of all this the enemy alliance will do anything to prevent your supply ships from coming through
I wouldn't hope on any real time interaction though, in stations or anywhere else. Stuff you deliver would probably migrate/be synced over to the FPS every hour or so.
Yes that sound like the way it should be done. IN the begining i'm sure it will be contract mercs doing all our work. on the EVE side we are basiclly hiring NPCs to take control of a planet. On the Dust side you will have NPCs hiring them to do the work. One day a guy from dust might be fighiting for the greater goons hive, the next he might be fighiting for the russians, the next who knows.
Also this might only be a one time shot deal thing much like poses is now.
You want to invade deleve, you need to kill alot of poses. With dust you need to hire mercs to take over planets. You make a contract much like Deadalus said. You win the plaent is yours. You lose DD the idiots.
Thes best way to do it is have eve online generate the fights for the fps. everntually after awhile bonds will be made between fps groups and the alliance who hire them out.
If the dust corp pew pew, is hired by a certain alliance alot, maybe they make a permient contract of sorts.
Of course to keep sov control still in eve, the mercs need space support as well. If one side absolutly ****s the feild of reds, guess what chill out wait for fight to end kill the enemy from space if they win. send in new mercs to secure.
I can see this going in a real fun good direction for fpsm and eve. I aslo can see it going in a real bad one.
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Slave 2739FKZ
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Posted - 2009.08.19 00:06:00 -
[82]
Consoles are for ***s, release it on PC please.
Good idea, we will se about implementation. Also console games and public is not very *persistent* so we will see how CCP does plan it all.
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CypherLH
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Posted - 2009.08.19 00:17:00 -
[83]
Has anyone begun to consider the possibilities for _trade_ that this could open up? Presumably there will be assets unique to 'dust' that can be traded through space by pod pilots playing Eve. So you could move guns, tanks, mechs, aircraft, etc and the raw materials and components needed to make them, from planet to planet, and whatnot. It'll open up an entire huge new branch of the Eve economy - one that is no longer abstracted as those generic trade goods. Now, when you get things like small arms....those will be things that follow supply/demand based on the demand from dust players. And there could also be things that maybe can only be obtained or produced on planets in 'dust', which can then be traded via the general Eve economy.
And the expanded possibilitis for Alliance wars, with one side having to obtain space-dominance and then dropping in marines which unlock spawns for the 'dust' players, and having to keep them in supply, and the opposing Alliance trying to disrupt those lines of supply, big space battles for control of the space around planets, etc, etc, etc.
This has the potential to be INCREDIBLE. If they pull it off of course.
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Ares Vakan
Rionnag Alba Against ALL Authorities
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Posted - 2009.08.19 00:24:00 -
[84]
Shooting other players for 3 hours sounds much better than shooting a POS for 3 hours. I welcome a new option that allows me to partake in the battles of EVE. I just hope that the SOV changes made to EVE itself work well with Dust.
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Englebert Humperdinck
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Posted - 2009.08.19 00:27:00 -
[85]
This should be used to breathe life into FW!!!!!! sov is wierd, FW would be *****ing, races against each other, more easy to integrate too. Could fight for ur race in space on eve, and if u had a console, on planet/floating beacon. But all of this makes me hard. Thoughts? |
Cyzin Jita
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Posted - 2009.08.19 00:49:00 -
[86]
As a young up an coming corp in an alliance during it's infancy, im excited.
It'll revive the thrill of FPS clanwars as well.
"Guys are we playing to get into the finals tonight or what?"
"Tonight? We're playing for one of our planets"
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Red Thunder
tr0pa de elite Triumvirate.
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Posted - 2009.08.19 01:03:00 -
[87]
this sounds epic :D :D
and to the people saying ccp are just moneygrabbing, greedy, etc etc etc, isnt the idea of a company to make money???
Eagles may soar, but weasels dont get sucked into jet engines |
OzDeaDMeaT
Gallente The Goodies
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Posted - 2009.08.19 01:20:00 -
[88]
I hope it is coming to PC as well. Hopefully it will be one of those FanFest 'surprises'. WiS looks to be dead. Eve-au.com News Reporter |
Koronos
Interstellar eXodus BricK sQuAD.
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Posted - 2009.08.19 01:51:00 -
[89]
Originally by: orkorde
<snip> I wonder if Dirt Players have to be moved by EVE pilots to get to different planets in 0.0. That would be interesting. A recon sneaks into enemy territory, opens a covert cyno to let in a Blackops, which then releases drop ships on a system cyno jammer... Or a gate camp catches a troop ship on its way to an assault, destroying the clones and equipment of 100 Dirt players before they get a chance to fight...
ohmygod that sounds effing epic. But I can't see how that would be viable for the Dirt players. Similarly, from the eve stories and everything we know that heavy eve ships can attack planets, and of course you should be able to DD a planetary area, but again, coming back to reality that's not going to be viable for the fps players. Log in, accept contract screen shows you transferring planetside, terrain loads, you're looking at your radar map, moving into tactical position, and then... oops, you're ALL dead. That's not going to fly for the Dirt players.
Originally by: Cyzin Jita <snip> "Guys are we playing to get into the finals tonight or what?"
"Tonight? We're playing for one of our planets"
I just got chills reading that. God I hope this can be implemented in a good way. I'm normally averse to change, but fkk this could be amazing.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2009.08.19 02:34:00 -
[90]
Anything but POS bashing !!
rawr ... "Call me Kernel MachineGun Rakakakaka" ...
Now, when exactly do I get to upgrade the entertain system in here? I have a Wii connected at the moment ..
Originally by: Cat o'Ninetails i for one, like 8's that look like 9's lol
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