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El Liptonez
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Posted - 2009.08.21 12:59:00 -
[271]
/signed
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Khar Velsox
Gunship Diplomacy
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Posted - 2009.08.21 13:01:00 -
[272]
Two seconds delay is horrible, it makes scanning out targets take way too long compared to pre-patch.
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FleshDiver
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Posted - 2009.08.21 13:03:00 -
[273]
signed
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Arcturus Io
Shade. Cry Havoc.
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Posted - 2009.08.21 13:15:00 -
[274]
Edited by: Arcturus Io on 21/08/2009 13:14:51 /Signed
Seems CCP really do want to kill solo/small gang warfare. How suprising...
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Uncarian
The Littlest Hobos Ushra'Khan
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Posted - 2009.08.21 13:15:00 -
[275]
Signed Kind Regards, Uncarian
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leffet
Shade. Cry Havoc.
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Posted - 2009.08.21 13:16:00 -
[276]
/Signed
Shade threads is best threads.
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Abenham
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Posted - 2009.08.21 13:20:00 -
[277]
/Signed
I hate the delay - but am slowly adapting to it.
The most annoying thing is the damn pop-up right in the middle of the screen - if that could be replaced with the button being greyed out with a timer like that of the probe scanning mechanic then the two second delay may become bearable.
Perhaps instead of this implementation there could be another? Something like a computer processor percentage bar for your scanner?
Like overloading modules - if you overuse the scanner (i.e. constantly spam it for too long while say ... idk... macro mining in a belt) it renders it unuseable for a long period of time (30/40seconds maybe even a minute.... maybe you even have to dock up and repair it or have some nanite paste handy).
It could have a quick cool down period if you haven't overloaded the scanner cpu unit but a long one if you have.
This could potentially allow a scout warping around to use the scanner quickly for a while until the pilot leaves warp and has to start actually piloting his ship - clicking buttons other than the scan button - allowing it to cool down.
With this in place an active miner in a belt (who isn't macro mining and actually watching local) can use the scanner in the same way as a scout to avoid being caught. However, a macro would not be able to constantly spam the scanner without actually breaking it.
Encourages active play from both hunter and gatherer - penalizes macro players.
Thoughts?
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Blaidd Ddrwg
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Posted - 2009.08.21 13:23:00 -
[278]
Agreed.
This nerfs the game for anyone who ever played it properly. If this does not nerf you then you are doing it wrong.
I cannot help but feel that some devs need to sit down and actually look at the way the people who really care about this game actually play instead of how the majority of highsec missionrunners feel. I really dont understand why anyone would pay monthly to grind in order to make money to buy gear to grind more efficiently. Go play WOW.
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Arcturus Io
Shade. Cry Havoc.
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Posted - 2009.08.21 13:36:00 -
[279]
Originally by: Abenham
Perhaps instead of this implementation there could be another? Something like a computer processor percentage bar for your scanner?
Like overloading modules - if you overuse the scanner (i.e. constantly spam it for too long while say ... idk... macro mining in a belt) it renders it unuseable for a long period of time (30/40seconds maybe even a minute.... maybe you even have to dock up and repair it or have some nanite paste handy).
It could have a quick cool down period if you haven't overloaded the scanner cpu unit but a long one if you have.
This could potentially allow a scout warping around to use the scanner quickly for a while until the pilot leaves warp and has to start actually piloting his ship - clicking buttons other than the scan button - allowing it to cool down.
With this in place an active miner in a belt (who isn't macro mining and actually watching local) can use the scanner in the same way as a scout to avoid being caught. However, a macro would not be able to constantly spam the scanner without actually breaking it.
Encourages active play from both hunter and gatherer - penalizes macro players.
This might actually be the best idea ive read in a long time. P.S. Make a cooler cyno effect more like the old one. Thats totally a game changing nerf for me :P
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Katanaha
Rionnag Alba Against ALL Authorities
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Posted - 2009.08.21 13:53:00 -
[280]
lame ccp really fing lame _______________________
orly?! |

TSSHeratix
Sarz'na Khumatari Ushra'Khan
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Posted - 2009.08.21 13:58:00 -
[281]
Edited by: TSSHeratix on 21/08/2009 13:58:39 signed --------- Your sig is too big. Sigs should be Maximum height: 120 pixels, Maximum width: 400 pixels, Maximum file size: 24,000 bytes (not kbytes) - Karass Sayfo
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Seliah
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.08.21 14:00:00 -
[282]
Originally by: Abenham Edited by: Abenham on 21/08/2009 13:33:58 /Signed
I hate the delay - but am slowly adapting to it.
The most annoying thing is the damn pop-up right in the middle of the screen - if that could be replaced with the button being greyed out with a timer like that of the probe scanning mechanic then the two second delay may become bearable.
Perhaps instead of this implementation there could be another? Something like a computer processor percentage bar for your scanner?
Like overloading modules - if you overuse the scanner (i.e. constantly spam it for too long while say ... idk... macro mining in a belt) it renders it unuseable for a long period of time (30/40seconds maybe even a minute.... maybe you even have to dock up and repair it or have some nanite paste handy).
It could have a quick cool down period if you haven't overloaded the scanner cpu unit but a long one if you have.
This could potentially allow a scout warping around to use the scanner quickly for a while until the pilot leaves warp and has to start actually piloting his ship - clicking buttons other than the scan button - allowing it to cool down.
With this in place an active miner in a belt (who isn't macro mining and actually watching local) can use the scanner in the same way as a scout to avoid being caught. However, a macro would not be able to constantly spam the scanner without actually breaking it.
Encourages active play from both hunter and gatherer - penalizes macro players.
Thoughts?
Hey, I like the idea :). Although i think the pre-patch scanner system was just fine, i trust CCP if they're saying that the scanner has to be changed in order to improve the performance, and your suggestion is a good solution to that, plus it adds an interesting dimension to the scanning, without completely screwing it up like it is now.
Let's hope CCP will even read this :) Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Kreul Intentions ([email protected])
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Bobroglaz
Rionnag Alba Against ALL Authorities
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Posted - 2009.08.21 14:04:00 -
[283]
doh
support
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.08.21 14:04:00 -
[284]
.5 of a second would barely noticeable, 1 second would be just about bearable. 2 seconds is a gigantic pain when trying to scan down a target quickly.
Alternatively:
Originally by: Ira Astrum I think the best possible compromise between performance and gameplay here would be adjusting directional scanner time depending on the shiptype you're in.
e.g. Interceptors .2 sec delay, battleships the full 2 seconds. This would have a positive impact on scouts, as they'd be able to find ratters with a greater degree of success, and would make solo ratting in potentially hostile space an altogether more unwise idea (as it should be anyway).
This person may be onto something here. Linking the rescan delay to the scan resolution of the player's ship (and perhaps making the scanner's results marginally delayed according to the target ship's sig radius too?) might be a way of salvaging this.
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Mellissa
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.08.21 14:08:00 -
[285]
CCP pls think before acting, next time.
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Liza la'fabre
Keep It Simple Stupid
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Posted - 2009.08.21 14:09:00 -
[286]
Signed
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lord muckypup
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Posted - 2009.08.21 14:09:00 -
[287]
Signed
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Cribb
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.08.21 14:11:00 -
[288]
Edited by: Cribb on 21/08/2009 14:16:16 Aah CCP Fixers of things that needed no fix, pls revert this. A.S.A.P ------- When in doubt, play loud
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Lord Bana
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Posted - 2009.08.21 14:11:00 -
[289]
Edited by: Lord Bana on 21/08/2009 14:16:31 Erm well /signed!
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fibrose
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Posted - 2009.08.21 14:12:00 -
[290]
Edited by: fibrose on 21/08/2009 14:16:39 what 2 sec ... no way i'm a scout not a miner, I don't have time for this. Revert pls.
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Beggarboy
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.08.21 14:15:00 -
[291]
/Signed
Ratting is so unsafe now
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Sarina Tillaar
Bladerunners
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Posted - 2009.08.21 14:23:00 -
[292]
/signed
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Alvar Kesh
Ealurian Wolves Aegis Militia
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Posted - 2009.08.21 14:24:00 -
[293]
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Arec Bardwin
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Posted - 2009.08.21 14:28:00 -
[294]
supported
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T'aun
Warped Mining
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Posted - 2009.08.21 14:39:00 -
[295]
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DarkFollower
The Edge Foundation Zenith Affinity
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Posted - 2009.08.21 14:40:00 -
[296]
Edited by: DarkFollower on 21/08/2009 14:41:20 /signed
2 seconds dellay is stupid , maybe you wanted to do 0.2 seconds between scans that might have worked Cap rechargers on PvP ships Suxxor monkey ballzorz!!
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Instapopper
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Posted - 2009.08.21 14:46:00 -
[297]
signed
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Severiun
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Posted - 2009.08.21 14:50:00 -
[298]
CCP please rethink this change.
spend some time optimizing the call to the server, instead of putting in the delay. it really makes solo pvp very frustrating.
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headweapon
The Flowing Penguins
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Posted - 2009.08.21 14:53:00 -
[299]
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Alex Galax
Royal Hiigaran Navy
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Posted - 2009.08.21 15:03:00 -
[300]
Was a horrible change.
/Signed
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