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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.08.21 00:51:00 -
[121]
Realise it's a problem but....
Whenever I hear someone frantically clicking scan over TS all I can think about is "oh I wonder where the lag comes from".
Spamming the server with scanning is bad.
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Doakke
1st Steps Academy Tread Alliance
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Posted - 2009.08.21 00:52:00 -
[122]
Signed. Please undo it CCP
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Jessie Arr
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Posted - 2009.08.21 00:56:00 -
[123]
Edited by: Jessie Arr on 21/08/2009 00:56:41 The delay is a huge issue. Any experienced PvPer often uses their scanner more often than the current system allows.
If you must have it, then introduce this delay only in systems with 200+ people. That way it doesn't contribute to fleet fight lag, but won't hinder day-to-day PvP and skirmish tactics where it is a deciding factor.
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Captain Alcatraz
Invicta.
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Posted - 2009.08.21 00:57:00 -
[124]
Yet another solo pvp nerf... harder and more annoying to scan down people. Guess thats fine for the bears and farmers... |
Jonis Sinmaker
Valiant Logistics Inc. The Purge Alliance
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Posted - 2009.08.21 00:59:00 -
[125]
Edited by: Jonis Sinmaker on 21/08/2009 00:59:41 I think CCP needs to take the nerf bat to the nuts of the idiot who thought this idea was a good one, because obviously we don't need that guy reproducing and spreading his "vast wealth of wisdon"
CCP stop nerfing s h i t just so you have something to do. ____________________________________________ Jonis Sinmaker
VLINC Recruitment
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Ricky1989
Caldari Militaris Industries Ushra'Khan
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Posted - 2009.08.21 01:07:00 -
[126]
*signed*
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ScoRpS
0utbreak KrautbreaK
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Posted - 2009.08.21 01:11:00 -
[127]
Another fine, well thought out and market tested solution for a better gaming experience. You make me proud!
PS: I really do have a cv in the post.
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Robinh123
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Posted - 2009.08.21 01:12:00 -
[128]
Signed, i understand that spamming it might stress server too much but 2 seconds is too much time, reduce it or better yet remove it.
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Kura Accipter
The Littlest Hobos Ushra'Khan
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Posted - 2009.08.21 01:18:00 -
[129]
I've been pinpointing targets on the scanner for a long time now and its nothing like the olds days but thats ok; times change. However this change is too much, too harsh. This breaks the game experience for alot of people.
Signed
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zombiedeadhead
Brutor tribe
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Posted - 2009.08.21 01:27:00 -
[130]
Signed.
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Lanu
0utbreak
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Posted - 2009.08.21 01:29:00 -
[131]
signed!
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Slapchop Vince
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Posted - 2009.08.21 01:30:00 -
[132]
Thank you CCP for turning all pvp into station camps.
/signed ---- DUST IS COMING! BREAK OUT THE VACUUMS! |
The Slayer
GoonFleet GoonSwarm
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Posted - 2009.08.21 01:35:00 -
[133]
Supporting this idea
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Aegaeonos
Thundercats RAZOR Alliance
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Posted - 2009.08.21 01:38:00 -
[134]
------------------------------------------------ Only the Dead see the End of War -PLATO
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Karasuma Akane
Agony Unleashed Agony Empire
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Posted - 2009.08.21 01:42:00 -
[135]
My understanding is that macros/farmers were setup for spam-scanning on a continuous basis (basically, something new appears on scan ---> they logoffski), therefore causing excessive levels of server use and lag.
A hint might be that graph in the Unholy Rage explanation a few days ago showing significantly less server stress with the removal of those macro/farmer accounts, as they were perhaps generating server use above and beyond the typical 'real' player?
As well as the patch note announcing it, which says "This has been done due to performance concerns and exploits."
----------
Originally by: Richard Phallus
Originally by: Kyrial Tidolfas damn spies.
Damn counter intelligence officers.
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Sir Muffoon
Debitum Naturae
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Posted - 2009.08.21 01:52:00 -
[136]
Originally by: Karasuma Akane My understanding is that macros/farmers were setup for spam-scanning on a continuous basis (basically, something new appears on scan ---> they logoffski), therefore causing excessive levels of server use and lag.
A hint might be that graph in the Unholy Rage explanation a few days ago showing significantly less server stress with the removal of those macro/farmer accounts, as they were perhaps generating server use above and beyond the typical 'real' player?
As well as the patch note announcing it, which says "This has been done due to performance concerns and exploits."
2 seconds is far too long, 1 second or better, 0.5 second delay would still reduce lag.
Supporting, definitely a bad change. |
Jakus Cemendur
Invicta. Advocated Destruction
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Posted - 2009.08.21 02:01:00 -
[137]
/signed, this is an awful change ------
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.08.21 02:03:00 -
[138]
Agreed. Roll this back please the idea is atrocious both in concept and implementation.
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Johnny Trigger
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Posted - 2009.08.21 02:16:00 -
[139]
this is a nerf to both pirates and carebears. please revert.
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Cyzlak
Karkand Kampa
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Posted - 2009.08.21 02:27:00 -
[140]
I just submitted a petition about a broken scanner that just gives an error now and no results, only to find that was a DELIBERATE patch change?
Get serious, if this was to prevent lag in fleets, yknow what. I just dont care. More people means lag will occur, however breaking gameplay in an attempt to fix it is ****ED.
/SIGNED |
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Tryptic Photon
Mad Bombers Ushra'Khan
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Posted - 2009.08.21 02:33:00 -
[141]
signed ffs
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KrazyTaco
The Black Rabbits The Gurlstas Associates
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Posted - 2009.08.21 02:41:00 -
[142]
Signed, please revert the changes.
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darius mclever
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Posted - 2009.08.21 02:41:00 -
[143]
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Lexang
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Posted - 2009.08.21 02:44:00 -
[144]
Major problem, please undo. Even postin with my main for this.
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Thorvik
Valklear Guard Ushra'Khan
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Posted - 2009.08.21 02:56:00 -
[145]
Edited by: Thorvik on 21/08/2009 02:56:59 Seriously CCP.
None of us want 0.0 any safer than it already is. This is just a ridiculous idea and needs to be reversed.
If you want to reduce lag, get rid of local.
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Van Steiza
Battlestars GoonSwarm
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Posted - 2009.08.21 02:59:00 -
[146]
SERIOUSLY UNDO...
Honestly this is RIDICULOUS.
They can make or break the chances of getting into warp and getting that target pointed. Those 2 seconds can be the time you hit it on a 5 degree begin your warp sequence and get on top of that target before he warps out. THERE VITAL!!
I am not just whineing Im making a valid argument here. I have gone out today and I have killed a few things using the scanner in its new form, and the 2 second delay has had some affect on the efficency.
Those 2 seconds are vital.
For a minor performance increase I think the choice of change was badly chosen. Look elsewhere rollback to the orginal system.
----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |
Rojo Ocho
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Posted - 2009.08.21 03:26:00 -
[147]
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Elridon
Interstellar Corporation of Exploration
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Posted - 2009.08.21 03:32:00 -
[148]
I have 17 million isk, can I help fix the scanner?
I'd be perfectly happy with a .1/.2 sec delay, but 2 seconds is a bit obsessive. |
Kodu Riik
Interstellar eXodus BricK sQuAD.
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Posted - 2009.08.21 03:34:00 -
[149]
supported and reasoning posted in feedback thread.
stupid stupid change which really frustrates people who know how to use the scanner to hunt. Roll back this change.
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Artemis Rose
Sileo In Pacis The Space P0lice
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Posted - 2009.08.21 03:44:00 -
[150]
Quite honestly, the worst change to happen to the game in the past 2 years. Makes it even worse they don't bother to explain any of the rationale outside of the blanket "server performance" BS.
Please undo it or post something serious explaining why it got nerfed the way it did (as in, pretty graphics and charts) *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
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