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sitar seaton
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Posted - 2009.08.20 23:35:00 -
[1]
Time to remove t2 bpos.
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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2009.08.20 23:41:00 -
[2]
While we're at it, anyone who built up any wealth using mechanics which have since changed should have their assets stripped.
FREE jumpclone service: Thread|Podlog |

ingenting
20th Legion Sodalitas XX
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Posted - 2009.08.20 23:53:00 -
[3]
o'rly? _________________
Originally by: CCP Pann I think we've explored every option just shy of sending out ninja squads with bazookas.
http://20thlegion.net |

waferzankko
Caldari The Maverick Navy Atlas Alliance
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Posted - 2009.08.21 01:04:00 -
[4]
where the stats from?
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sitar seaton
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Posted - 2009.08.21 04:48:00 -
[5]
stats are from the QEN:
On page 41 is states that 56% of all T2 ships were produced from BPOs and on page 44 it states that 32% of all modules were built from BPOs.
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Kitchie
Gallente Vikramaditya
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Posted - 2009.08.21 05:15:00 -
[6]
Edited by: Kitchie on 21/08/2009 05:15:55
Originally by: sitar seaton Time to remove t2 bpos.
Why is that a problem? If you've spent billions buying a T2 BPO that will take 3 years to pay for itself, you might feel a bit miffed if they were pulled.
From your post it seems that:
- You can't afford to buy a T2 BPO yourself
- You want to make more money inventing T2 ships at the expense of existing BPO owners.
Dream on....
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.21 10:19:00 -
[7]
Quote:
Why is that a problem? If you've spent billions buying a T2 BPO that will take 3 years to pay for itself, you might feel a bit miffed if they were pulled
While I have no problem about T2 BPOs (don't even affect me at all), I have to say that this is not a good "excuse".
Why should anyone - beginning with CCP - care that you spent 100B on a speculation? If so, I want my 100M I lost speculating on MSE II rising price back. Same fallacious reasonment, same "none else care". - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Venkul Mul
Gallente
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Posted - 2009.08.21 11:39:00 -
[8]
Originally by: Vaerah Vahrokha
Quote:
Why is that a problem? If you've spent billions buying a T2 BPO that will take 3 years to pay for itself, you might feel a bit miffed if they were pulled
While I have no problem about T2 BPOs (don't even affect me at all), I have to say that this is not a good "excuse".
Why should anyone - beginning with CCP - care that you spent 100B on a speculation? If so, I want my 100M I lost speculating on MSE II rising price back. Same fallacious reasonment, same "none else care".
Your MSE II were removed from the game?
If not, what is the similitude?
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.21 11:50:00 -
[9]
Quote:
Your MSE II were removed from the game?
If not, what is the similitude?
This was a response to the poster talking about "BPOs are such a big investment => it's unfair if anything happens to them".
The similitude is: I speculated MSE II would rise, they did not and suddenly I found myself with some hundreds of "meh" modules to dispose off somehow (I have been lucky though, I found a secondary hub where I still sold them high enough not to lose).
In the same way, if I speculate on a BPO *today*, there's nothing that has to guarantee that it has to be profitable, ever. CCP could nerf it tomorrow and the game is not suddenly unfair, it's just a risky speculation gone bad. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Kitchie
Gallente Vikramaditya
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Posted - 2009.08.21 12:15:00 -
[10]
I take it that you have an issue with T2 BPOs as well VV?
I don't own any, I don't think the return on investment is worth it but I don't have a problem with their existence.
And no matter what you say, I still reckon that anyone who bought one and then have them pulled from the game would feel miffed. A drop in value on an investment is a bad call by the investor; CCP pulling an item from the game has no bearing on the market savvy of the investor but is an arbitrary and unpredictable decision by the devs. Personally, I think those are different issues.
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Loney
CyberDyne R-D
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Posted - 2009.08.21 12:21:00 -
[11]
Originally by: sitar seaton Time to remove $tupid posters from the forums.
*fixed ..
Check out our Lottery and Store!
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Cute Cuddles
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Posted - 2009.08.21 12:24:00 -
[12]
I love how time and time again people forget that when you've had what you want out of a BPO, you can always sell it to get your initial investment back. You don't "lose" the money you spent. Those who've never owned one make themselves so obvious. 
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ingenting
20th Legion Sodalitas XX
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Posted - 2009.08.21 13:02:00 -
[13]
Originally by: Vaerah Vahrokha
Quote:
Your MSE II were removed from the game?
If not, what is the similitude?
This was a response to the poster talking about "BPOs are such a big investment => it's unfair if anything happens to them".
The similitude is: I speculated MSE II would rise, they did not and suddenly I found myself with some hundreds of "meh" modules to dispose off somehow (I have been lucky though, I found a secondary hub where I still sold them high enough not to lose).
In the same way, if I speculate on a BPO *today*, there's nothing that has to guarantee that it has to be profitable, ever. CCP could nerf it tomorrow and the game is not suddenly unfair, it's just a risky speculation gone bad.
I have to agree with this, same with any nerf/buff, its a gamble _________________
Originally by: CCP Pann I think we've explored every option just shy of sending out ninja squads with bazookas.
http://20thlegion.net |

Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.21 13:13:00 -
[14]
Quote:
I take it that you have an issue with T2 BPOs as well VV?
Why should I?
I joined EvE too late (sadly, was busy with other MMOs before 2009) to ever be relevant in anything, so I am in peace with whatever happens.
What I can see, is odd and imho flawed remnants of a distant past interfering with the game progress of today.
What if one day CCP read their own reports (!) and decide to somehow kill T2 BPOs as late but as strong as they did when they closed the POS exploit? The exploit unlike the T2 BPOs was against the EULA but the consequences were what made CCP react. They suddenly realize that they vastly undervaluated the effects of T2 BPOs so late in the game.
I mean, I think everyone even BPO owners thought to impact maybe for 5% of the production, when this report shows different.
Quote:
I love how time and time again people forget that when you've had what you want out of a BPO, you can always sell it to get your initial investment back. You don't "lose" the money you spent. Those who've never owned one make themselves so obvious
Apparently you can buy a 100B BPO, make say 10B in Hulks margins with it, resell and consider you gained 10B.
False. You immobilized those 100B possibly for years, when many other investments would have earned as much or more than 10B without such an hefty capital lockdown.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Gabriel Rosencrantz
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Posted - 2009.08.21 13:56:00 -
[15]
Edited by: Gabriel Rosencrantz on 21/08/2009 14:11:01 As to costs and returns on investment, you buy the BPO, manufacture to your heart's content, and then sell it if you need the capital back. And BECAUSE you can sell it back, your profits are HUGE. Why? Because you didn't have to spend any ISK on invention. You cut out an entire process, which saves you time and money. And because you can sell it back, you essentially paid nothing for the time you controlled the BPO.
If you can't see how that is a huge problem with an unbalanced game mechanic, you aren't doing the math.
edit for grammar |

Kazzac Elentria
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Posted - 2009.08.21 14:17:00 -
[16]
*facepalm |

Aria Gallaine
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Posted - 2009.08.21 14:21:00 -
[17]
Edited by: Aria Gallaine on 21/08/2009 14:21:03
Originally by: Gabriel Rosencrantz Edited by: Gabriel Rosencrantz on 21/08/2009 14:11:01 As to costs and returns on investment, you buy the BPO, manufacture to your heart's content, and then sell it if you need the capital back. And BECAUSE you can sell it back, your profits are HUGE. Why? Because you didn't have to spend any ISK on invention. You cut out an entire process, which saves you time and money. And because you can sell it back, you essentially paid nothing for the time you controlled the BPO.
If you can't see how that is a huge problem with an unbalanced game mechanic, you aren't doing the math.
edit for grammar
Those words, "return on investment", you should think about what they mean before using them. See, the price of the BPO is an investment, and you need to make a good return on it per time in which you have it. Otherwise (if you're being economically efficient) you could get more profit by using the money in some other venture. Being able to liquidate it when you no longer want it doesn't change this.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.21 14:22:00 -
[18]
Originally by: sitar seaton Time to remove t2 bpos.
Are you under the impression that if T2 BPOs are removed, profit margins on invention will increase?
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Kalrand
Charles Ponzi School of Business GoonSwarm
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Posted - 2009.08.21 14:39:00 -
[19]
Originally by: Gabriel Rosencrantz Edited by: Gabriel Rosencrantz on 21/08/2009 14:11:01 As to costs and returns on investment, you buy the BPO, manufacture to your heart's content, and then sell it if you need the capital back. And BECAUSE you can sell it back, your profits are HUGE. Why? Because you didn't have to spend any ISK on invention. You cut out an entire process, which saves you time and money. And because you can sell it back, you essentially paid nothing for the time you controlled the BPO.
If you can't see how that is a huge problem with an unbalanced game mechanic, you aren't doing the math.
edit for grammar
Kinda like a house right? I buy one, get to live in it, and then always sell it for more than I paid.
Worst case scenario I sell it for how much i paid and get all my capital back.
I don't know why any of you suckers rent.
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Kazzac Elentria
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Posted - 2009.08.21 14:51:00 -
[20]
Originally by: Kalrand
Kinda like a house right? I buy one, get to live in it, and then always sell it for more than I paid.
Worst case scenario I sell it for how much i paid and get all my capital back.
I don't know why any of you suckers rent.

And they say you Goons have no sense of humor |

Aria Gallaine
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Posted - 2009.08.21 15:00:00 -
[21]
Originally by: Malcanis
Originally by: sitar seaton Time to remove t2 bpos.
Are you under the impression that if T2 BPOs are removed, profit margins on invention will increase?
Naive market economics seems to say they certainly will (when you eliminate the lowest marginal cost, non-inventing producers), and probably by an appreciable margin in some areas given the title statistic.
Is there some reason that they won't? The common argument I've seen is that BPOs produce a small enough market share not to matter much for the overall price, but clearly that's not true across all markets.
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Lubomir Penev
Dark Nexxus
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Posted - 2009.08.21 15:37:00 -
[22]
Originally by: Kitchie Edited by: Kitchie on 21/08/2009 05:15:55
Originally by: sitar seaton Time to remove t2 bpos.
Why is that a problem? If you've spent billions buying a T2 BPO that will take 3 years to pay for itself, you might feel a bit miffed if they were pulled.
So are people that found themselves with a huge stock of now unsaleable probes. If the whole game best interest is to change a game mechanic it will be done. Even at the cost of some emo rage quit. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Venkul Mul
Gallente
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Posted - 2009.08.21 16:37:00 -
[23]
Originally by: Vaerah Vahrokha
Quote:
Your MSE II were removed from the game?
If not, what is the similitude?
This was a response to the poster talking about "BPOs are such a big investment => it's unfair if anything happens to them".
The similitude is: I speculated MSE II would rise, they did not and suddenly I found myself with some hundreds of "meh" modules to dispose off somehow (I have been lucky though, I found a secondary hub where I still sold them high enough not to lose).
In the same way, if I speculate on a BPO *today*, there's nothing that has to guarantee that it has to be profitable, ever. CCP could nerf it tomorrow and the game is not suddenly unfair, it's just a risky speculation gone bad.
Vaerah, stop playing stupid, the request was "remove them", not "change them" so that poster was perfectly right and your example wrong.
You tried a speculation and it went wrong but your modules weren't removed, simply the return was different from your prevision.
to repeat, the request is "remove the T2 BPO". That is not a wrong investment, it is a asset destroyed by an act of god.
It is the difference between the carrier cargo bays being reduced and a fuel bay being implemented and removing all the carriers.
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Daeva Vios
New Eden Credit Bureau
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Posted - 2009.08.21 16:37:00 -
[24]
Originally by: Vaerah Vahrokha Stuff
Despite your claims to the contrary, the content and general tone of your previous posts on the subject indicate that you do in fact have a problem with T2 BPOs.
I really don't see what the big problem with BPOs is. If I am holding on to an item I can produced that isn't profitable because the competition is pushing prices too low, I find a different, more profitable item to exploit until it, too, becomes unprofitable. This is the same situation.
In any event, the problem (if there is one, and enough folks are whining that I will concede the possibility) isn't the BPO holders where ships are concerned. The problem lies in the abysmal success rate of invention on ships. Combined with the amount of isk you have to invest in the process, it makes inventing ships too much of a hassle for many people. Even so, as has been said, there are many markets where you can produce T2 ships and sell them at a high enough margin to make it worth your while. The BPO holders are either sitting in the main hubs or out in 0.0.
This is a big game, it doesn't just consist of Jita. Instead of ruining a profitable market niche for people who did nothing to you, learn to locate and exploit what would ultimately be a superior market. And while you're at it, submit a request to improve success rate on ship invention. ------------------------------------- NECB |

Venkul Mul
Gallente
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Posted - 2009.08.21 16:42:00 -
[25]
Originally by: Vaerah Vahrokha
Quote:
I take it that you have an issue with T2 BPOs as well VV?
Why should I?
I joined EvE too late (sadly, was busy with other MMOs before 2009) to ever be relevant in anything, so I am in peace with whatever happens.
What I can see, is odd and imho flawed remnants of a distant past interfering with the game progress of today.
What if one day CCP read their own reports (!) and decide to somehow kill T2 BPOs as late but as strong as they did when they closed the POS exploit? The exploit unlike the T2 BPOs was against the EULA but the consequences were what made CCP react. They suddenly realize that they vastly undervaluated the effects of T2 BPOs so late in the game.
I mean, I think everyone even BPO owners thought to impact maybe for 5% of the production, when this report shows different.
So you now paragon removing a exploit to removing a item gained through regular game mechanics?
Noo, you don't have problems with T2 BPO. 
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Venkul Mul
Gallente
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Posted - 2009.08.21 16:49:00 -
[26]
Originally by: Lubomir Penev
Originally by: Kitchie Edited by: Kitchie on 21/08/2009 05:15:55
Originally by: sitar seaton Time to remove t2 bpos.
Why is that a problem? If you've spent billions buying a T2 BPO that will take 3 years to pay for itself, you might feel a bit miffed if they were pulled.
So are people that found themselves with a huge stock of now unsaleable probes. If the whole game best interest is to change a game mechanic it will be done. Even at the cost of some emo rage quit.
But the probes are still there.
You can recycle them, sell them, use them, right? They haven't disappeared from your hangar.
So again where is the similitude?
if you are unbiased the change from the old to the new probes is equivalent to the introduction of invention for the T2 BPO.
Before the good BPO had a staggering return (hulks at 500+ millions), after they have a good return (hulk at 100+ millions).
The gain for the BPO owner has been reduced from 430+ millions to 30 or so, that is a 93% reduction in the BPO owner gains. Not bad as a nerf, don't you think?
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Trebor DeCaldar
Caldari
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Posted - 2009.08.21 16:55:00 -
[27]
I got screwed with the Rigs,
I have stack of 'LARGE' BPO's that are researched and are useless now because no one uses them on BS's.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.21 16:56:00 -
[28]
Quote:
Vaerah, stop playing stupid, the request was "remove them", not "change them" so that poster was perfectly right and your example wrong.
And you stop doing what you do in every single forum and with everyone (that is put words in other people's mouth to suit your opinion), beginning with this one, where I replied to a specific post (#3) and NOT to the OP nor I associate with the OP.
Quote:
Despite your claims to the contrary, the content and general tone of your previous posts on the subject indicate that you do in fact have a problem with T2 BPOs.
I really don't see what the big problem with BPOs is
I don't have a single problem with BPOs.
I just *observe* as 3rd party who is a IRL developer and have beta tested other MMOs, how this mechanic is really weird and am surprised it's still maintained and alive.
In every other MMO I played it'd be slowly (or quickly and harshly) migrated in order to avoid the situation completely: in fact if CCP acted the day of release, no one would be able to claim how they invested 100B hence it's unfair to alter the game. Some would have e-rage quitted and that's it. Now the thing pervaded the whole game and economy. In fact notice how CCP smarted up and a similar situation (probes) was handled in a very direct and quick "we don't care and you get this" way.
That is, purge the wound before it gets infected.
Now, if you want to do like Venkul and invent me having *personal* issues go on, I only witness to an emo tragedy caused by lack of developer balls when the time was right, nothing less, nothing more.
Quote:
So you now paragon removing a exploit to removing a item gained through regular game mechanics?
"The exploit unlike the T2 BPOs was against the EULA"
As I said quit putting your blinders on what other people say.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.21 16:59:00 -
[29]
Quote:
But the probes are still there.
You can recycle them, sell them, use them, right? They haven't disappeared from your hangar
And? I am not the OP and can't care the less of the BPOs being removed. I don't care neither:
- IF they even fix the situation
- HOW they fix the situation.
- Wether they remove or alter or copy or bless the BPOs.
I am just academically talking comparing EvE to how other games would do. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Venkul Mul
Gallente
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Posted - 2009.08.21 17:06:00 -
[30]
Originally by: Aria Gallaine
Originally by: Malcanis
Originally by: sitar seaton Time to remove t2 bpos.
Are you under the impression that if T2 BPOs are removed, profit margins on invention will increase?
Naive market economics seems to say they certainly will (when you eliminate the lowest marginal cost, non-inventing producers), and probably by an appreciable margin in some areas given the title statistic.
Is there some reason that they won't? The common argument I've seen is that BPOs produce a small enough market share not to matter much for the overall price, but clearly that's not true across all markets.
2 reasons:
Production and competition.
Buyers will buy from the lowest sell order.
Invention production of BPC has very high maximum ceiling to the number of BPC produced (number of moon where you can anchor a lab POS and number of characters in play, datacores are a resource that adapt to the number of players doing R&D). So there will not be a shortage in BPC production. At some point there will be a shortage in moon minerals production but that will impact moon owners margins, not inventor margins.
So the inventor will be competing with other inventors to sell his product and, like it happen for the T1 ship market, they will cut the profit to the minimum level.
The only field where this will not be totally true will be the modules that today are totally produced by BPO because the item has a small market.
If there is enough interest for the item the price will rise to the point of making them worthwhile to invent with exactly the same margin of the other low sale invented items. If the market can be covered by some named item dropped by NPC and the only advantage of T2 was a lower production cost from a BPO, the T2 item will disappear from the market.
So profit margin will not change. Some marginal item will become rewarding for invention at low margins, a lot will simply disappear as there will be better options at a price comparable with invention.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.21 17:13:00 -
[31]
Or to put it in simpler terms: remove T2 BPOs and margins in BPO only items will rise to be the same as those in T2 items for which no BPO exists.
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0racle
Galactic Rangers Galactic-Rangers
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Posted - 2009.08.21 17:13:00 -
[32]
Without T2 BPO's there is no T2 BPC's which means there is no T2 Ships, Why do you want them removed?
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Venkul Mul
Gallente
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Posted - 2009.08.21 17:13:00 -
[33]
Originally by: Vaerah Vahrokha
Quote:
Vaerah, stop playing stupid, the request was "remove them", not "change them" so that poster was perfectly right and your example wrong.
And you stop doing what you do in every single forum and with everyone (that is put words in other people's mouth to suit your opinion), beginning with this one, where I replied to a specific post (#3) and NOT to the OP nor I associate with the OP.
You replied to this post:
Originally by: Kitchie Edited by: Kitchie on 21/08/2009 05:15:55
Originally by: sitar seaton Time to remove t2 bpos.
Why is that a problem? If you've spent billions buying a T2 BPO that will take 3 years to pay for itself, you might feel a bit miffed if they were pulled.
From your post it seems that:
- You can't afford to buy a T2 BPO yourself
- You want to make more money inventing T2 ships at the expense of existing BPO owners.
Dream on....
With this:
Originally by: Vaerah Vahrokha
While I have no problem about T2 BPOs (don't even affect me at all), I have to say that this is not a good "excuse".
Why should anyone - beginning with CCP - care that you spent 100B on a speculation? If so, I want my 100M I lost speculating on MSE II rising price back. Same fallacious reasonment, same "none else care".
So you said exactly that removing T2 BPO is equivalent to doing a bad market decision and losing isk while keeping the item.
If you can't express what is your real meaning is your problem. Your post was putting on the same level a bad market decision with a act of god removing the item from the game.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.21 17:16:00 -
[34]
Quote:
If you can't express what is your real meaning is your problem
Sue me, others but you got what I meant and replied accordingly. The day you talk my mother tongue as well as I talk English you are allowed to nitpick your usual way, mkay? - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Venkul Mul
Gallente
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Posted - 2009.08.21 17:19:00 -
[35]
Originally by: Vaerah Vahrokha
Quote:
So you now paragon removing a exploit to removing a item gained through regular game mechanics?
"The exploit unlike the T2 BPOs was against the EULA"
As I said quit putting your blinders on what other people say.
As usual you cut the significant parts:
Quote: What if one day CCP read their own reports (!) and decide to somehow kill T2 BPOs as late but as strong as they did when they closed the POS exploit? The exploit unlike the T2 BPOs was against the EULA but the consequences were what made CCP react. They suddenly realize that they vastly undervaluated the effects of T2 BPOs so late in the game.
Even with your disclaimer in, you are comparing the T2 BPO to an exploit.
A honest comparison would have been the old capability of carrier to transport cargo in the ships in the hangar bay, an ability that made them a big cargo ship, but you instead have chosen to paragon it to an exploit.
Don't play with word. Your meaning is pretty clear.
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Venkul Mul
Gallente
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Posted - 2009.08.21 17:20:00 -
[36]
Originally by: Vaerah Vahrokha
Quote:
If you can't express what is your real meaning is your problem
Sue me, others but you got what I meant and replied accordingly. The day you talk my mother tongue as well as I talk English you are allowed to nitpick your usual way, mkay?
Seeing as English isn't my mother tongue, no.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.21 17:24:00 -
[37]
"I have ... brighter sp..." ehm that was Shar's best post ever and frankly wasted here.
Anyway the fact I compare a resulting *act* <> comparing the originating causes.
Example, police will take in a car and bring to jail both the street thief and the mafia boss. Same act. Does not mean the two arrested guys are or did the same.
Now I have to go out with the GF, you should too. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.21 17:30:00 -
[38]
Originally by: Venkul Mul
Originally by: Vaerah Vahrokha
Quote:
So you now paragon removing a exploit to removing a item gained through regular game mechanics?
"The exploit unlike the T2 BPOs was against the EULA"
As I said quit putting your blinders on what other people say.
As usual you cut the significant parts:
Quote: What if one day CCP read their own reports (!) and decide to somehow kill T2 BPOs as late but as strong as they did when they closed the POS exploit? The exploit unlike the T2 BPOs was against the EULA but the consequences were what made CCP react. They suddenly realize that they vastly undervaluated the effects of T2 BPOs so late in the game.
Even with your disclaimer in, you are comparing the T2 BPO to an exploit.
A honest comparison would have been the old capability of carrier to transport cargo in the ships in the hangar bay, an ability that made them a big cargo ship, but you instead have chosen to paragon it to an exploit.
Don't play with word. Your meaning is pretty clear.
"paragon"; I dont think this word means what you think it means.
The word you are looking for is "equate", or so I assume from context.
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Daeva Vios
New Eden Credit Bureau
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Posted - 2009.08.21 17:56:00 -
[39]
I for one believe that all T2 Waffle BPOs should be removed, though barring wholesale removal, sourdough and whole wheat would be a good start.
The Breakfast Barons who hold all us honest producers hostage through unfair competition must be stopped. ------------------------------------- NECB |

Bidermaier
Amarr Devil's Cast-a-ways
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Posted - 2009.08.21 18:31:00 -
[40]
I dont understand why CCP is ok nerfing ships but not blueprints.
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Aramith
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Posted - 2009.08.21 18:52:00 -
[41]
Originally by: Malcanis Or to put it in simpler terms: remove T2 BPOs and margins in BPO only items will rise to be the same as those in T2 items for which no BPO exists.
margins raise to that of tech 2 items that no BPO exists?
last i checked on marauders for example, the ship was for sale on market for less that the material cost of the ship and that is before you add in the material cost of trying to invent the bpc as there are NO maruader bpo and there never was a maruader bpo.
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Aria Gallaine
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Posted - 2009.08.21 19:24:00 -
[42]
Originally by: Venkul Mul
Originally by: Aria Gallaine
Originally by: Malcanis
Originally by: sitar seaton Time to remove t2 bpos.
Are you under the impression that if T2 BPOs are removed, profit margins on invention will increase?
Naive market economics seems to say they certainly will (when you eliminate the lowest marginal cost, non-inventing producers), and probably by an appreciable margin in some areas given the title statistic.
Is there some reason that they won't? The common argument I've seen is that BPOs produce a small enough market share not to matter much for the overall price, but clearly that's not true across all markets.
2 reasons:
Production and competition.
Buyers will buy from the lowest sell order.
Invention production of BPC has very high maximum ceiling to the number of BPC produced (number of moon where you can anchor a lab POS and number of characters in play, datacores are a resource that adapt to the number of players doing R&D). So there will not be a shortage in BPC production. At some point there will be a shortage in moon minerals production but that will impact moon owners margins, not inventor margins.
So the inventor will be competing with other inventors to sell his product and, like it happen for the T1 ship market, they will cut the profit to the minimum level.
The only field where this will not be totally true will be the modules that today are totally produced by BPO because the item has a small market.
If there is enough interest for the item the price will rise to the point of making them worthwhile to invent with exactly the same margin of the other low sale invented items. If the market can be covered by some named item dropped by NPC and the only advantage of T2 was a lower production cost from a BPO, the T2 item will disappear from the market.
So profit margin will not change. Some marginal item will become rewarding for invention at low margins, a lot will simply disappear as there will be better options at a price comparable with invention.
I'm willing to be educated, but I think your economic model looks more naive than the one I was using. So I'll lay out how it looks to me.
Consider a standard supply vs. demand market model. That seems reasonably appropriate for the volumes in question at a busy market (i.e. Jita), though I haven't checked what the buy/sell gap is like.
Demand is probably typical, though it'll get funny out toward very high volumes where people just don't go through ships fast enough. Probably not in that regime though.
The supply of T2 ships is composed of two populations. There are the BPO-holders, and the inventors. The BPO holders have lower minimum price than any rational inventor, but their total volume is limited. I assume they'll be running all-out (if they aren't, there's probably no room for inventors in the market). The inventors enter the market at higher prices. Not all at the same price. Even if they all have the same costs, they'll certainly have a range of threshold profit margins at which they join in. Price elasticity of supply might be large, but isn't infinite.
So the supply curve also has a fairly typical structure, though there might be a discontinuity between the price that draws out maximum BPO capacity and the minimum price to attract inventors. Anyway, I assume the price level is well above that point, so that's not essential.
If you exterminate the BPOs, you have a leftward shift of the supply curve. The equilibrium point moves along the demand curve to lower volume and higher prices. The volume of invention will be higher than before, but not enough to fully compensate for the loss of BPO production. The higher prices will either go into inventor's pockets or be passed on to research material suppliers and mineral miners.
So that's the market economics version. Dunno how well it represents matters in Eve.
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Dzil
Caldari Halo Industries
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Posted - 2009.08.21 19:44:00 -
[43]
Originally by: Daeva Vios I for one believe that all T2 Waffle BPOs should be removed, though barring wholesale removal, sourdough and whole wheat would be a good start.
The Breakfast Barons who hold all us honest producers hostage through unfair competition must be stopped.
Well, if we're going to suggest removal of Waffle BPOs, might as well include Omelette BPO's too. There's absolutely no justice if you only nerf some of the breakfast foods while leaving others intact.
Dzil's Corp Sales - 200m |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.21 19:45:00 -
[44]
Originally by: Aramith
Originally by: Malcanis Or to put it in simpler terms: remove T2 BPOs and margins in BPO only items will rise to be the same as those in T2 items for which no BPO exists.
margins raise to that of tech 2 items that no BPO exists?
last i checked on marauders for example, the ship was for sale on market for less that the material cost of the ship and that is before you add in the material cost of trying to invent the bpc as there are NO maruader bpo and there never was a maruader bpo.
Clearly this is the fault of the dastardly Marauder BPO owners! CCP STOP THIS UNFAIR OPPRESSION!!!1
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Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.08.21 21:37:00 -
[45]
Originally by: Malcanis
Originally by: Aramith
Originally by: Malcanis Or to put it in simpler terms: remove T2 BPOs and margins in BPO only items will rise to be the same as those in T2 items for which no BPO exists.
margins raise to that of tech 2 items that no BPO exists?
last i checked on marauders for example, the ship was for sale on market for less that the material cost of the ship and that is before you add in the material cost of trying to invent the bpc as there are NO maruader bpo and there never was a maruader bpo.
Clearly this is the fault of the dastardly Marauder BPO owners! CCP STOP THIS UNFAIR OPPRESSION!!!1
Seconded.
When a large enough population is reached in a offer/demand market, ANY activity that is accessible to whoever want to do it won't really be profitable. That's why the real profit in the T2 production process is in the R64 moons. I'm baffled by the apparent number of people who don't grasp that. ------------------------------------------
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Lady Aja
Caldari The Logistical Nightmare
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Posted - 2009.08.21 23:25:00 -
[46]
if the op was so concerned about bpo vs bpc he or she would have suggested that invented bpc's get a much better me & pe so to be more profitable.
i dare say most if not all t2 bpo's are around me10+ and pe 0+, so profit margine is more.
anyway op is a dork!
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Kazzac Elentria
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Posted - 2009.08.21 23:42:00 -
[47]
Originally by: Shadowsword
When a large enough population is reached in a offer/demand market, ANY activity that is accessible to whoever want to do it won't really be profitable. That's why the real profit in the T2 production process is in the R64 moons. I'm baffled by the apparent number of people who don't grasp that.
And R32's since alchemy as well, since all it does is link the two together even more intrinsically. |

Selene D'Celeste
Caldari The D'Celeste Trading Company ISK Six
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Posted - 2009.08.21 23:46:00 -
[48]
How is this thread still going. This isn't hard people.
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Aria Gallaine
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Posted - 2009.08.22 01:10:00 -
[49]
Originally by: Shadowsword When a large enough population is reached in a offer/demand market, ANY activity that is accessible to whoever want to do it won't really be profitable. That's why the real profit in the T2 production process is in the R64 moons. I'm baffled by the apparent number of people who don't grasp that.
That requires a number of conditions besides large population...
Are you saying that invention, manufacturing, missioning, and market-making trade all only earn economic profit? Hmm. Not even sure how you'd be able to identify that without an established interest rate and a way to figure out the price of different players' time.
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Venkul Mul
Gallente
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Posted - 2009.08.22 06:39:00 -
[50]
Originally by: Malcanis
Originally by: Venkul Mul
Originally by: Vaerah Vahrokha
Quote:
So you now paragon removing a exploit to removing a item gained through regular game mechanics?
"The exploit unlike the T2 BPOs was against the EULA"
As I said quit putting your blinders on what other people say.
As usual you cut the significant parts:
Quote: What if one day CCP read their own reports (!) and decide to somehow kill T2 BPOs as late but as strong as they did when they closed the POS exploit? The exploit unlike the T2 BPOs was against the EULA but the consequences were what made CCP react. They suddenly realize that they vastly undervaluated the effects of T2 BPOs so late in the game.
Even with your disclaimer in, you are comparing the T2 BPO to an exploit.
A honest comparison would have been the old capability of carrier to transport cargo in the ships in the hangar bay, an ability that made them a big cargo ship, but you instead have chosen to paragon it to an exploit.
Don't play with word. Your meaning is pretty clear.
"paragon"; I dont think this word means what you think it means.
The word you are looking for is "equate", or so I assume from context.
"Equate: ûverb (used with object). 1. to regard, treat, or represent as equivalent: " Yes, better for what I mean.
even if:
"Paragon: ûverb (used with object) 4. to compare; parallel." Is still valid. Obsolete probably? And a "false friend" i.e. a word with a similar sound in another language but with a different meaning.
TY for the correction.
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Venkul Mul
Gallente
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Posted - 2009.08.22 06:40:00 -
[51]
Originally by: Aramith
Originally by: Malcanis Or to put it in simpler terms: remove T2 BPOs and margins in BPO only items will rise to be the same as those in T2 items for which no BPO exists.
margins raise to that of tech 2 items that no BPO exists?
last i checked on marauders for example, the ship was for sale on market for less that the material cost of the ship and that is before you add in the material cost of trying to invent the bpc as there are NO maruader bpo and there never was a maruader bpo.
I think you have got exactly what Malcanis was saying. 
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Venkul Mul
Gallente
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Posted - 2009.08.22 07:02:00 -
[52]
Originally by: Aria Gallaine
I'm willing to be educated, but I think your economic model looks more naive than the one I was using. So I'll lay out how it looks to me.
Consider a standard supply vs. demand market model. That seems reasonably appropriate for the volumes in question at a busy market (i.e. Jita), though I haven't checked what the buy/sell gap is like.
Demand is probably typical, though it'll get funny out toward very high volumes where people just don't go through ships fast enough. Probably not in that regime though.
The supply of T2 ships is composed of two populations. There are the BPO-holders, and the inventors. The BPO holders have lower minimum price than any rational inventor, but their total volume is limited. I assume they'll be running all-out (if they aren't, there's probably no room for inventors in the market). The inventors enter the market at higher prices. Not all at the same price. Even if they all have the same costs, they'll certainly have a range of threshold profit margins at which they join in. Price elasticity of supply might be large, but isn't infinite.
So the supply curve also has a fairly typical structure, though there might be a discontinuity between the price that draws out maximum BPO capacity and the minimum price to attract inventors. Anyway, I assume the price level is well above that point, so that's not essential.
If you exterminate the BPOs, you have a leftward shift of the supply curve. The equilibrium point moves along the demand curve to lower volume and higher prices. The volume of invention will be higher than before, but not enough to fully compensate for the loss of BPO production. The higher prices will either go into inventor's pockets or be passed on to research material suppliers and mineral miners.
So that's the market economics version. Dunno how well it represents matters in Eve.
You are missing a point:
Invention supply is capable of (almost) infinitely increase.
The supply of moon minerals will make a ceiling in production well before the ceiling of invented BPC could be reached.
So there will be only a temporary reduction in supply, covered almost immediately by people that already invent.
So the market will stabilize at the current margin after a brief fluctuation.
Let make an example:
Currently I am inventing with only 1 character even if I have 3 characters with the needed skills.
T2 BPO are removed (CCP give no annuncement to avoid markets manipulations).
I will be tempted to start inventing the items that I feel will have a sensible decrease in supply, like everyone here I have read the QUEN, so run to invent and build interceptors.
At the same time market manipulators will be buying all the low priced interceptors as the price will increase.
For 4-5 days price spikes as the low cost interceptors disappear and are re-offered at higher prices. Interceptors price double.
Day 6 all the interceptors build by the first wave of after patch builders hit the market.
Price decrease from the 200% level it has reached to 150%.
Day 7 more latecomer inventors hit the market, price drop further.
Day 8 another wave of inventors, price drop again.
Day 9 the first wave of inventors hit again while people without frigate BPC made before the patch hit the market with his wave of interceptors. Incompetent market speculator panics as the interceptors prices are dropping like rocks and they have brought them while the price was climbing.
Interceptors market collapse and for a period the price go even lower than before patch to later stabilize to a level that give about the same return than before patch.
If you doubt my scenario ask some expert market manipulator. I think they will agree.
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Venkul Mul
Gallente
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Posted - 2009.08.22 07:17:00 -
[53]
Originally by: Aria Gallaine
Originally by: Shadowsword When a large enough population is reached in a offer/demand market, ANY activity that is accessible to whoever want to do it won't really be profitable. That's why the real profit in the T2 production process is in the R64 moons. I'm baffled by the apparent number of people who don't grasp that.
That requires a number of conditions besides large population...
Are you saying that invention, manufacturing, missioning, and market-making trade all only earn economic profit? Hmm. Not even sure how you'd be able to identify that without an established interest rate and a way to figure out the price of different players' time.
Invention: easy to do, require little player skill, mostly character skills, require little in game time.
Manufacturing: even easier than invention
Both give limited return margins unless you have good player skills in marketing.
Marketing: time intensive, you need to research the products you want to sell and keep informed on the market trends, boring for a lot of players.
Missioning: even if I hate to say that (and Malcanis will love that ), it is a god given income, you don't have to compete with any player action, so your income is dependent from what CCP Devs feel is reasonable amount and what your skill and equipment allow you to make.
So to recap: - invention: easy and you compete against other inventions, margin tend to stay low; - manufacturing: even easier and you compete against other manufacturers, margin tend to stay low; - marketing: easily accessible but time consuming and boring for most people, competition (at least competent competition) is lower, margin are higher if you are competent; - missions: god given rewards, margins are what CCP feel they should be.
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Zenhexzen
Endless Destruction
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Posted - 2009.08.22 07:21:00 -
[54]
Quote: it is a asset destroyed by an act of god.
in EVE ccp are the gods, they can do what they want :D
As for the convo at hand, why would CCP remove BPO's? Invention is easily profitable even though t2 BPO's exist, if you think t2 BPO's are keeping you from making isk you must be doing something wrong.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.22 08:26:00 -
[55]
I am fully supporting idea to remove T2 BPO's from game. Failing that and if they really are 'harmless' then they should be seeded on open market so everyone who want's can get one without having to rely another players will to sell em one.
They are not unique in the same way as state raven or federal megatohorn so there is no reason to not make them available for public if they are so harmless and unprofitable as T2 BPO owners like to state.
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Venkul Mul
Gallente
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Posted - 2009.08.22 09:47:00 -
[56]
Originally by: Carniflex Failing that and if they really are 'harmless' then they should be seeded on open market so everyone who want's can get one without having to rely another players will to sell em one.
They are not unique in the same way as state raven or federal megatohorn so there is no reason to not make them available for public if they are so harmless and unprofitable as T2 BPO owners like to state.
Most things are harmless in a limited quantity and would harm people in large quantity, from food to medicinals.
For manufactures adding T2 BPO to the market would be harmless, you buy them when you have enough isk.
For T2 BPO owners would be a further devaluation, but the original item will still be in theirs hands, so it would be a "bad market judgment" kind of thing.
For inventors it would mean losing the control of the section for the market that they now control. So it would be harmful for invention.
Seeding more BPO would hurt mostly inventors.
The only way to make that kind of change "fair" for inventors would be to add "inventable" items to the game every few months and seeding the correspondent T2 BPO only after a year or so.
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Shuut U
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Posted - 2009.08.22 10:13:00 -
[57]
Originally by: Venkul Mul
You are missing a point:
Invention supply is capable of (almost) infinitely increase.
The supply of moon minerals will make a ceiling in production well before the ceiling of invented BPC could be reached.
So there will be only a temporary reduction in supply, covered almost immediately by people that already invent.
So the market will stabilize at the current margin after a brief fluctuation.
Let make an example:
Currently I am inventing with only 1 character even if I have 3 characters with the needed skills.
T2 BPO are removed (CCP give no annuncement to avoid markets manipulations).
I will be tempted to start inventing the items that I feel will have a sensible decrease in supply, like everyone here I have read the QUEN, so run to invent and build interceptors.
At the same time market manipulators will be buying all the low priced interceptors as the price will increase.
For 4-5 days price spikes as the low cost interceptors disappear and are re-offered at higher prices. Interceptors price double.
Day 6 all the interceptors build by the first wave of after patch builders hit the market.
Price decrease from the 200% level it has reached to 150%.
Day 7 more latecomer inventors hit the market, price drop further.
Day 8 another wave of inventors, price drop again.
Day 9 the first wave of inventors hit again while people without frigate BPC made before the patch hit the market with his wave of interceptors. Incompetent market speculator panics as the interceptors prices are dropping like rocks and they have brought them while the price was climbing.
Interceptors market collapse and for a period the price go even lower than before patch to later stabilize to a level that give about the same return than before patch.
If you doubt my scenario ask some expert market manipulator. I think they will agree.
I have to agree with Venkul on this one. I think his timeline is a bit off for Jita, but for other market hubs it makes sense. The biggest factor that he missed is the builders that hold large quantities of stock, or the ones that will travel to outlying regions to buy low and sell higher.
I wouldn't expect a 200% increase in prices except for items which people normally don't invent. The other problem he is missing is the fact that if invention was the ONLY way to build T2, there would be spike with invention costs for the next 2 months. Basically, if ALL T2 construction relied on invention, datacore prices would skyrocket, causing invention and final build prices to increase.
I guess the biggest issue is, inventors are the reason that you are not making a good profit margin on T2 items. Inventors can mass produce just about any item in eve.
I was using a single character for invention, who was able to invent 400 drone runs daily. With 4 building characters, I could produce 400 drones daily. That means I can produce at least 10x more than a BPO holder. - After that it's just rudimentary economics. If 1000 drones are purchased daily and 2000 are produced, the price drops. - I can tell you that I do a rotation in invention items. I speculate as to when a range of items will be at a high sellpoint and coordinate my production accordingly. - Inventors can make 20x the profit daily as to T2 BPO holders, plus BPO holders have isk tied up > than invention costs which are recouped by investors when an item is sold.
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SeismicForce
Terra Incognita Ethereal Dawn
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Posted - 2009.08.22 11:08:00 -
[58]
Maybe with the small rigs more people will fly smaller ships and get them blown up, thus increasing demand and that in turn will hike the price of them, making invention worthwhile again.
Even if not, I see no reason to remove them from the game. Invention on a whole is ok.(No, I don't have any T2 bpo's)
Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
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Venkul Mul
Gallente
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Posted - 2009.08.22 14:07:00 -
[59]
Originally by: Shuut U
I have to agree with Venkul on this one. I think his timeline is a bit off for Jita, but for other market hubs it makes sense. The biggest factor that he missed is the builders that hold large quantities of stock, or the ones that will travel to outlying regions to buy low and sell higher.
I wouldn't expect a 200% increase in prices except for items which people normally don't invent. The other problem he is missing is the fact that if invention was the ONLY way to build T2, there would be spike with invention costs for the next 2 months. Basically, if ALL T2 construction relied on invention, datacore prices would skyrocket, causing invention and final build prices to increase.
The time line was very approximative. But when we speak of the % of profit it was not very off. Ten consumer prices probably will stay higher than before, but that because of higher production cost (more demand for datacores and decryptors so a higher price).
A good R&D alt will require about 3 months of training so (barring the reactivation of the "dormant" alts for datacore farming during the spike) the datacore market will stay high for a bit above that time.
But that will impact the price for the consumer, not the return for the inventor. He would pay more for teh datacores and ask more for the final product, his profit % should stay about the same.
There will be a better return for datacore farming, but that is a different profession from inventing.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.22 16:16:00 -
[60]
Originally by: Venkul Mul
Most things are harmless in a limited quantity and would harm people in large quantity, from food to medicinals.
For manufactures adding T2 BPO to the market would be harmless, you buy them when you have enough isk.
For T2 BPO owners would be a further devaluation, but the original item will still be in theirs hands, so it would be a "bad market judgment" kind of thing.
For inventors it would mean losing the control of the section for the market that they now control. So it would be harmful for invention.
Seeding more BPO would hurt mostly inventors.
The only way to make that kind of change "fair" for inventors would be to add "inventable" items to the game every few months and seeding the correspondent T2 BPO only after a year or so.
To be honest I just kinda dislike T2 BPO's. They just rub off against me wrong way. Kinda emotional thing as I did put considerable effort into lottery and got zero. Not even some crappy ammo one. Their exsitense just irritates me.
From rational standpoint if one does the numbers they are not the end of the world nor the isk printing machine they used to be. So my first preference is getting rid of em alltogehter and keeping only invention as way to make T2 stuff. True, some T2 prices would rise a bit but that in turn would allow CCP to play around with possibilities of increasing ME levels of BPC's.
Secondary option of getting them within in game mechnaiks - just plain old market seeding might not be the best idea as that would create shockwaves in invention and R&D markets and I kinda dislike artifical shock also. So better option would be if the speed at what they enter game is somewhat limited. So propably LP stores of R&D corps or buying them with RP points or whatever. Stuff that takes some effort/time to get. As long as everybody has option to do it and get em if they put in the effort. It's not quite the same as grinding just isk and buying from some other pilot one of exsiting ones as their prices are artifically inflated by the current T2 BPO's being also status symbol.
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Roemy Schneider
Vanishing Point.
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Posted - 2009.08.22 18:59:00 -
[61]
lots of tools:
a) set "base waste" on T2 blueprints to 5% across the board.
- researched BPOs gain/lose nothing - invention's waste levels increment by 5% --- takes strain off moon market by... 20%? helps dragging on that failed concept of static supply in an inflationary system -.-
b) improve invention chances
- takes care of (a chunk of) the GTC-paying farm accounts, probably home to thousands of courier macros getting heir R&D standings. - if you want to counter this, turn off RP generation on suspended accounts, if that's still in (...?)
// although i've never been fan of the T2 BPO _lottery_, it's also true that a large portion of them has switched hands: khatred may be the icon of eve-capitalism, acquiring and dumping ship BPOs on a LARGE scale. but contrary to those having dozens of billions blown up their arse by sheer luck, he truely bought most/all of them.
it's not his fault that the market values these buggers so much... it used to be "profit for one year of production" where are we now? haven't had a look for a while... if you were to remove them, it'd have to roughly, just roughly, cover such a time span... and/or disallowing them to leave their current place, similar to PLEX x_X - putting the gist back into logistics |

Venkul Mul
Gallente
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Posted - 2009.08.22 19:03:00 -
[62]
Carniflex, yours is the most honest reply for a "anti T2 BPO" position I have seen in a long time. At least for someone that do the math.
I can comprehend your reply. My two BPO could be sold for much more than I will get building from them, but they are "my BPO", I won then doing a lot of work, keeping it up even if the field of research were saying "nothing predictable" as there was no BPO available and not yet the datacores, so I will not sell them. Even if I am in the "opposite" field I can get what you mean here.
I have suggested a lot of time ago a way to add more T2 BPO while keeping invention rewarding, so I will repropose it here:
When you have a R&D agent you have 2 choices.
1) go for the datacores and invent;
2) give him a T1 BPO for an item and start a research to turn that T1 BPO to a specific T2 BPO. Doing that should require regular missions for the agent (at least 1 every week) so that it is not possible to farm T2 BPO while inactive and a long period (at least 3 months for the smaller items, 1 year or more for the ships). Naturally that agent would not be giving datacores out and would use a R&D agent slots. Possibly the missions would require a decent range and value of items to be delivered to thw agent, so that the player researcher would pay a reasonable price between datacores lost and items delivered for the T2 BPO.
While the time pass and the "old" T2 BPO become common CCP should constantly add some new T2 technology.
Doing it this way the inventors would have a window of opportunity where they are the only one to product the new items while the older items become slowly the territory of the BPO owners.
The only problem is the constant need of pushing the envelope of new T2, something that can become difficult to do without balance issues for CCP.
Keeping the time of research long enough and costly enough could maybe be sufficient as a limiting tool for the proliferation of T2 BPO, but it is hard to say.
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Venkul Mul
Gallente
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Posted - 2009.08.22 19:07:00 -
[63]
Originally by: Roemy Schneider lots of tools:
a) set "base waste" on T2 blueprints to 5% across the board.
- researched BPOs gain/lose nothing - invention's waste levels increment by 5% --- takes strain off moon market by... 20%? helps dragging on that failed concept of static supply in an inflationary system -.-
I think that the effect on moon minerals would be way less, remember that ME don't influence the T2 components wastage for modules, it change only the asteroid minerals requirements.
Still, wath you suggest could help.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.22 19:32:00 -
[64]
Your suggestion for the way to add T2 BPO's is reasonable. I actually expected something like that before current invention was implemented. Ie something that takes effort, time and resources and not possible to solve by throwing only isk at the problem.
Then again I also expected origin BPC ME/PE levels to affect the resulting T2 BPC ME/PE levels. I probably would not be as militant about those prints if it would (invention would still be at slight disadvantage as it needs cores and is propability based). It sure sounded like that when invention was in planning phases but well ... it's not there. Not yet. Nothing unreasonable ofc. Say 1.5 times more ME research on T1 would result 1 'tick' on T2 BPC or something like that. For example if 1 ME tick would take 1 mnth on T2 BPO doing 1.5 months of ME on T1 BPO and using those copies for invention would cause your T2 BPC have 1 better ME.
The latest devblog numbers did surprise be a bit. I actually expected invention produced stuff to have bigger market share. In the end ofc it's all limited by available moon minerals and dyspo moons are the new Hulk BPO's.
The amount of isk few reasonable quality consellations out in 0.0 can create is staggering. In the ballpark of 70 bil per month (minus POS fuel). Pure profit line is ofc lower as territorial warfare is kinda expensive hobby. Especially if someone actually comes and tries to take those moons form you.
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Mara Kell
Steel Beasts Sev3rance
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Posted - 2009.08.22 21:05:00 -
[65]
Originally by: Venkul Mul
I think that the effect on moon minerals would be way less, remember that ME don't influence the T2 components wastage for modules, it change only the asteroid minerals requirements.
Since when? Oo
ME 0 Zealot needs 165 Antimatter Reactors and ME -2 needs 195 Antimatter Reactors.
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Venkul Mul
Gallente
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Posted - 2009.08.22 22:44:00 -
[66]
Originally by: Mara Kell
Originally by: Venkul Mul
I think that the effect on moon minerals would be way less, remember that ME don't influence the T2 components wastage for modules, it change only the asteroid minerals requirements.
Since when? Oo
ME 0 Zealot needs 165 Antimatter Reactors and ME -2 needs 195 Antimatter Reactors.
Your Zealotis a module? 
Bolded the part you missed.
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Venkul Mul
Gallente
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Posted - 2009.08.22 22:57:00 -
[67]
Originally by: Carniflex Your suggestion for the way to add T2 BPO's is reasonable. I actually expected something like that before current invention was implemented. Ie something that takes effort, time and resources and not possible to solve by throwing only isk at the problem.
Then again I also expected origin BPC ME/PE levels to affect the resulting T2 BPC ME/PE levels. I probably would not be as militant about those prints if it would (invention would still be at slight disadvantage as it needs cores and is propability based). It sure sounded like that when invention was in planning phases but well ... it's not there. Not yet. Nothing unreasonable ofc. Say 1.5 times more ME research on T1 would result 1 'tick' on T2 BPC or something like that. For example if 1 ME tick would take 1 mnth on T2 BPO doing 1.5 months of ME on T1 BPO and using those copies for invention would cause your T2 BPC have 1 better ME.
Would resolve a lot of problems and was the original plan. I think it was not implemented for database limits, as other things involving BPC.
CCP is working on a better database, when that will be available it is possible that this change will be implemented too.
Quote:
The latest devblog numbers did surprise be a bit. I actually expected invention produced stuff to have bigger market share. In the end ofc it's all limited by available moon minerals and dyspo moons are the new Hulk BPO's.
Me too, but remember that it is not a market share (i.e. not the isk %) but a production share (i.e. the number of items made).
A lot of low use T2 items build with BPO have a low value.
You should sell a lot of light T2 drones to make up the sell value of a golem. Even if you will need less than that number to get the same gain if you are building from a BPO, 50 millions gain from T2 light drone sales require a lot of single units sold.
I would like very much a table with the market isk value shares of BPO and BPC production.
Would have been nice to see that side by side with the production share of BPO and BPC.
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Aria Gallaine
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Posted - 2009.08.23 07:55:00 -
[68]
Originally by: Venkul Mul You are missing a point:
Invention supply is capable of (almost) infinitely increase.
The supply of moon minerals will make a ceiling in production well before the ceiling of invented BPC could be reached.
So there will be only a temporary reduction in supply, covered almost immediately by people that already invent.
So the market will stabilize at the current margin after a brief fluctuation.
I think you're misunderstanding what 'supply' means in the context. The supply curve takes into account both producers entering the market and existing producers producing more. It's a curve plotted on axes of price and quantity, and pretty much has to curve upward. For it to shift requires a change in the costs of production (including producer's profit demand).
You get exactly such a shift when the BPOs vanish, since you lose lower-cost production. The additional inventors coming in to take up the slack is not a shift of supply, it's the market coming back into equilibrium with the new supply curve.
Your model for the first week or two makes sense to my limited knowledge, but I'm not talking about the first week or two. I'm talking about where the price winds up after the shocks are worked out and the new equilibrium is reached. The only way that equilibrium could not be at a higher price, if the basic model applies, is if another shift occurs (and I see no reason for that) or if the supply curve is completely flat (which seems impossible).
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.23 08:22:00 -
[69]
EVE is quite good approximation to real markets and it has similar problem as "real" markets. Most textbooks and mainstream economic theories assume that economy is static and in equilibrium (note however that I'm nub in economicks) ie there is some supply curve and demand curve and where they meet the current price will sit. However - if you look at real EVE markets or real world markets it's not that simplistic. Real EVE market is dynamic and at best it's sitting in some moderately unstable local attractor in it's phase space (using physicks terms). Plus there are speculators that are kinda additional variable in the "equations" you are trying to control and predict.
EVE is not a linear game and thus small changes in "initial conditions" can lead to large changes. Effect of getting rid of T2 BPO's or making them available to general public would be bigger than just increasing price of some currently-not-profitable-to-invent products. For a start moon minerals would see in either case see some changes, that in turn would have some effect on 0.0 sov warfare etcetc. In my opinion the effect would make EVE better (but it's just an opinion in my part) by increasing demand for said moon minerals in either case and thus generating more conflict out there in 0.0.
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Dodgy Past
Amarr Lollipops for Rancors
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Posted - 2009.08.23 10:07:00 -
[70]
Bear in mind that there is a growing market demand for T2 since the population of the game is growing.
Right now I'd expect that to be mainly modules and the easiest T2 ships to train. Since that's where players who were drawn in by the combination of the dissolution of BoB and Apocrypha are in their training process.
Over the next couple of months you can probably expect to see HACs and Recons start to strengthen, probably another month or two after that for Marauders. Also I suspect anyone involved in Covops manufacturing has done very nicely out of w-holes.
As long as the active player base increases then T2 BPOs will become less and less relevant, though to an extent the existence of T2 BPOs does create a minimum size for the game which is worryingly high, since if the number of active players shrinks enough to remove the demand for invention then there will be a sudden and huge drop in subscriptions.
--------------------------------------------------------------------------------------------------
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Arwen Tyler
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Posted - 2009.08.23 10:31:00 -
[71]
Originally by: Cute Cuddles I love how time and time again people forget that when you've had what you want out of a BPO, you can always sell it to get your initial investment back. You don't "lose" the money you spent. Those who've never owned one make themselves so obvious. 
Not if CCP takes them out of game you can't. ! 
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Venkul Mul
Gallente
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Posted - 2009.08.23 11:38:00 -
[72]
Originally by: Aria Gallaine
Originally by: Venkul Mul You are missing a point:
Invention supply is capable of (almost) infinitely increase.
The supply of moon minerals will make a ceiling in production well before the ceiling of invented BPC could be reached.
So there will be only a temporary reduction in supply, covered almost immediately by people that already invent.
So the market will stabilize at the current margin after a brief fluctuation.
I think you're misunderstanding what 'supply' means in the context.
Supply: Economics. the quantity of a commodity that is in the market and available for purchase
Seem fairly clear and is not the same thing of the meeting point of supply and demand.
If you prefer you can substitute production to supply:
"Invention production is capable of (almost) infinitely increase." is more to your taste?
Originally by: Aria Gallaine
The supply curve takes into account both producers entering the market and existing producers producing more. It's a curve plotted on axes of price and quantity, and pretty much has to curve upward. For it to shift requires a change in the costs of production (including producer's profit demand).
Time and quantity. You are again changing the focus to avoid the point that T2 BPC production can be scaled up almost infinitely.
Originally by: Aria Gallaine
You get exactly such a shift when the BPOs vanish, since you lose lower-cost production. The additional inventors coming in to take up the slack is not a shift of supply, it's the market coming back into equilibrium with the new supply curve.
Temporary loss of production, yes, exactly my point: temporary.
Originally by: Aria Gallaine
Your model for the first week or two makes sense to my limited knowledge, but I'm not talking about the first week or two. I'm talking about where the price winds up after the shocks are worked out and the new equilibrium is reached. The only way that equilibrium could not be at a higher price, if the basic model applies, is if another shift occurs (and I see no reason for that) or if the supply curve is completely flat (which seems impossible).
Wrong.
The inventors will cover all the missing production from BPO on the larger part of the items on market (barring very marginal items like Small smartbomb II), so overabundant production (exactly like today) will be available for the items and the prices (when corrected for the increase in moon mineral and datacores cost, a increase that will be passed to the final buyer) will be the same, with the same % gain.
You refuse to see the increase in invented BPC production that will happen and the competition between inventor.
Note: there is some marginal item that will become profitable for inventors, but the percentage gain after initial adjustments will be approximately the same you will get on other invention attempts.
Try an experiment: look the margin for inventors on the most used HACs (where inventors own 75% of the market) and those of the more used Marauder.
Based on your theory the marauder should have a higher profit in percentage, based on mine the difference should be some percentage point.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.23 17:52:00 -
[73]
Originally by: Venkul Mul
Originally by: Aramith
Originally by: Malcanis Or to put it in simpler terms: remove T2 BPOs and margins in BPO only items will rise to be the same as those in T2 items for which no BPO exists.
margins raise to that of tech 2 items that no BPO exists?
last i checked on marauders for example, the ship was for sale on market for less that the material cost of the ship and that is before you add in the material cost of trying to invent the bpc as there are NO maruader bpo and there never was a maruader bpo.
I think you have got exactly what Malcanis was saying. 
It's nice when they work it out on their own, isn't it?
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Aria Gallaine
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Posted - 2009.08.24 01:15:00 -
[74]
Originally by: Venkul Mul Supply: Economics. the quantity of a commodity that is in the market and available for purchase
Seem fairly clear and is not the same thing of the meeting point of supply and demand.
If you prefer you can substitute production to supply:
"Invention production is capable of (almost) infinitely increase." is more to your taste?
I don't disagree with your rephrased statement. But your definition of supply is not one I've ever seen used in economics. That's what it means intuitively, and often in casual conversation, but is most definitely not what I'm referring to.
The supply curve is a plot of aggregate quantity produced by all suppliers vs. price offered. Typically graphed with quantity on the x axis and price on the y, somewhat oddly. Also typically graphed together with the demand curve, which plots the total amount that would be bought at each price, so that their intersection is the market equilibrium.
Originally by: Venkul Mul Time and quantity. You are again changing the focus to avoid the point that T2 BPC production can be scaled up almost infinitely.
No, a supply curve is most definitely on axes of price and quantity. Wikipedia's coverage is abominable, but you'll at least see pictures of the curve I'm referring to there even if it neglects to define it.
I am most definitely neither evading nor denying the point that invention-based production can expand more or less without bound (except possibly moon materials, but that isn't the point.) The question isn't how far it can expand, it's how far it will expand.
Originally by: Venkul Mul Wrong.
The inventors will cover all the missing production from BPO on the larger part of the items on market (barring very marginal items like Small smartbomb II), so overabundant production (exactly like today) will be available for the items and the prices (when corrected for the increase in moon mineral and datacores cost, a increase that will be passed to the final buyer) will be the same, with the same % gain.
Why? Why will they exactly cover the missing BPO output, no more and no less? Why are they all waiting in the wings, ready and willing to make ships at the current market price, but not doing so?
Microeconomic theory would have it that they're waiting for the price to go up before entering the market. If not that, what?
I agree that they'll come in, I differ about exactly how many and at what price.
Originally by: Venkul Mul Try an experiment: look the margin for inventors on the most used HACs (where inventors own 75% of the market) and those of the more used Marauder.
Based on your theory the marauder should have a higher profit in percentage, based on mine the difference should be some percentage point.
You're attributing things to 'my' theory that it doesn't claim. Or at least, that I don't see any reason for it to claim. I say that if, for a particular ship, 25% of producers are using BPOs and suddenly go out of business, after initial fluctuations the total production in that market will be somewhat lower, and total price somewhat higher. Who ultimately pockets the extra money going into inventor's hands I'm not at all sure, because I agree that inventors will tend to the same level of profitability across all ships and modules...at least if they're rational, though from what I see on these forums it seems they often aren't.
I can't easily do the calculation you suggest. I don't know the production and invention details and don't have the trade center price checks.
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Kara Mitsui
The New Era Huzzah Federation
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Posted - 2009.08.24 01:50:00 -
[75]
Well, I have a slightly different viewpoint on this. Most of you are arguing for or against on the basis of some mathematical prediction of your own making, I don't pretend to be smart enough to think my guesses would be correct.
But I would be very disappointed if T2 BPOs were removed from the game. They are the only true collectible with value that you can speculate vast sums on. They also make the T2 market more interesting than the other manufacturing markets where there is only one way of doing things.
I believe, but I'm not sure, that the tension between T2 BPO holders and T2 inventors is good for keeping a balance in the market.
But overall, I just think it's good for the game to have variation in manufacturing processes. The real world isn't a perfectly level playing field, we don't all get an equal chance to succeed.
But this subject definitely highlights the 'glass half full' types and the 'glass half empty' types. I can't pretend to have any patience for the latter, especially if they have been playing for less than a year and have a very rudimentary understanding of history and the mechanics of manufacturing.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.24 06:27:00 -
[76]
Originally by: Kara Mitsui
I believe, but I'm not sure, that the tension between T2 BPO holders and T2 inventors is good for keeping a balance in the market.
But overall, I just think it's good for the game to have variation in manufacturing processes. The real world isn't a perfectly level playing field, we don't all get an equal chance to succeed.
While "fairness" is often mentioned in those discussion I don't think it's about fairness. EVE is not designed to be entirely fair game. However - inability to get T2 BPO is somewhat immersion breaking for some people. If this would be "real" world you would have illegal T2 production from illegal T2 BPO's in 0.0 space where CONCORD nor empires can enforce their rules. T2 BPO's are kinda like copyright stuff - megacorps sold X numbers of licenes to pod pilots and so it is. What's irritating that you can't really break those even in lawless places where "police" can't get ya. There is no unbreakable security systems.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.24 08:59:00 -
[77]
Originally by: Carniflex
Originally by: Kara Mitsui
I believe, but I'm not sure, that the tension between T2 BPO holders and T2 inventors is good for keeping a balance in the market.
But overall, I just think it's good for the game to have variation in manufacturing processes. The real world isn't a perfectly level playing field, we don't all get an equal chance to succeed.
While "fairness" is often mentioned in those discussion I don't think it's about fairness. EVE is not designed to be entirely fair game. However - inability to get T2 BPO is somewhat immersion breaking for some people. If this would be "real" world you would have illegal T2 production from illegal T2 BPO's in 0.0 space where CONCORD nor empires can enforce their rules. T2 BPO's are kinda like copyright stuff - megacorps sold X numbers of licenes to pod pilots and so it is. What's irritating that you can't really break those even in lawless places where "police" can't get ya. There is no unbreakable security systems.
But there are plenty in EvE. Even the Guristas will respect the security of my hangar in H-PA...
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.24 11:12:00 -
[78]
Originally by: Malcanis
Originally by: Carniflex
Originally by: Kara Mitsui
I believe, but I'm not sure, that the tension between T2 BPO holders and T2 inventors is good for keeping a balance in the market.
But overall, I just think it's good for the game to have variation in manufacturing processes. The real world isn't a perfectly level playing field, we don't all get an equal chance to succeed.
While "fairness" is often mentioned in those discussion I don't think it's about fairness. EVE is not designed to be entirely fair game. However - inability to get T2 BPO is somewhat immersion breaking for some people. If this would be "real" world you would have illegal T2 production from illegal T2 BPO's in 0.0 space where CONCORD nor empires can enforce their rules. T2 BPO's are kinda like copyright stuff - megacorps sold X numbers of licenes to pod pilots and so it is. What's irritating that you can't really break those even in lawless places where "police" can't get ya. There is no unbreakable security systems.
But there are plenty in EvE. Even the Guristas will respect the security of my hangar in H-PA...
We can only assume that they do not want to get in there in first place. Afterall they allow anyone to dock with their stations also. So they probably leave your personal hangars alone regardless of mutch they don't like you as if they would 'break in' into one station vault all the pod pilots would leave their station and well .. plus perhaps would kindly remove it from space on top of that if we go that route.
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Venkul Mul
Gallente
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Posted - 2009.08.24 11:19:00 -
[79]
Originally by: Carniflex
Originally by: Kara Mitsui
I believe, but I'm not sure, that the tension between T2 BPO holders and T2 inventors is good for keeping a balance in the market.
But overall, I just think it's good for the game to have variation in manufacturing processes. The real world isn't a perfectly level playing field, we don't all get an equal chance to succeed.
While "fairness" is often mentioned in those discussion I don't think it's about fairness. EVE is not designed to be entirely fair game. However - inability to get T2 BPO is somewhat immersion breaking for some people. If this would be "real" world you would have illegal T2 production from illegal T2 BPO's in 0.0 space where CONCORD nor empires can enforce their rules. T2 BPO's are kinda like copyright stuff - megacorps sold X numbers of licenes to pod pilots and so it is. What's irritating that you can't really break those even in lawless places where "police" can't get ya. There is no unbreakable security systems.
Fairness is a bad word in EVE (even more as the first time I typed it, it came out as fairiness ) and I feel a little dirty every time I use to reply to people using that argument.
About your comment, I see invention (in EVE) more like encoding a bootleg construction program than as true invention. Something like preparing a chit with the instructions for the nanomachines that I feel do most of the actual building of the ship or module. With all the inefficiencies of a home made product against a program refined by hundred of researchers.
And you need to do it repeatedly as every time you need to "erase" the serial numbers to avoid problems with the patent holders.
A BPO is more like a license to product that item or a "true" invention with enough difference that you aren't infringing a patent.
So if we are speaking of a the Role Playing part and of immersion a way to get new BPO with a long and costly process would be a good addition.
The biggest problem is a way to do that without killing the current version of invention.
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Deelicious
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Posted - 2009.08.24 19:00:00 -
[80]
I love it when people take great delight in saying "EVE isn't fair" while simultaneously discussing game mechanics. If EVE isn't fair, why do you care WHAT the game mechanics are? Whatever they are, they aren't fair, you aren't special, and no one cares. That is, if fairness doesn't matter. Or will you try to switch tactics and call it "balance"? They amount to the same thing from a design perspective. |

Venkul Mul
Gallente
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Posted - 2009.08.24 20:32:00 -
[81]
Originally by: Deelicious I love it when people take great delight in saying "EVE isn't fair" while simultaneously discussing game mechanics. If EVE isn't fair, why do you care WHAT the game mechanics are? Whatever they are, they aren't fair, you aren't special, and no one cares. That is, if fairness doesn't matter. Or will you try to switch tactics and call it "balance"? They amount to the same thing from a design perspective.
"Fair" - all have the same chances in a fight and the same instruments are available at the start of it (like in First Person Shooters)
"Balanced" - in a fight character skill and ship/modules matter, with work anyone can have them.
Note that player skill is outside the argument in both situations.
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Agallis Zinthros
Altruism. Avarice.
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Posted - 2009.08.25 03:56:00 -
[82]
Originally by: Trebor DeCaldar I got screwed with the Rigs,
I have stack of 'LARGE' BPO's that are researched and are useless now because no one uses them on BS's.
Wait, what? Noone uses large rigs anymore? I'm a fleet commander and last time I checked 75% of my men(and my enemies) fly rigged BSes. Why don't you fact check before you post? It's not piracy, its surprise PVP. |

Tekota
legion industries ltd Veni Vidi Vici
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Posted - 2009.08.25 06:04:00 -
[83]
Putting aside the rights and wrongs of T2 BPOs for a time, as I'm rapidly gathering the notion that this is a debate that will never be settled.
I'd like to propose a side question. What effect will the QEN figures have on the market value of T2 BPOs? I *think* (though please feel free to correct me) that it's safe to say the level of T2 BPO production suprised a fair few people who expected it to be a fair bit lower. Will this translate as increased demand for T2 BPOs leading to increased cost or will people fear that this suprised CCP too and, anticipating an incoming nerf of some descript (whether that be a light tickling or a brutal thwack), determine a lower market value for them?
I suspect this question has a greater impact on the MD community as there are a few investments out there which have T2 BPOs as part of their assets.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.08.25 08:35:00 -
[84]
If and when CCP reform the supply or requirements for moongoo, T2 BPO relative values will plummet. I'd say that's a pretty significant capital risk.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.25 11:55:00 -
[85]
I have to agree with Malcanis on this one. Considering the ultralong times to cover even the initial investment the risk of using T2 BPO as investment (as opposed to collectable status symbol) is unreasonably high.
If something happens that nukes the profitability of that particular T2 item it might also be impossible to sell your T2 BPO for the price you had to pay for it. Considering that most of them have to be in production for 3 to 5 years to turn profit it is silly to expect so long stability in any T2 item. It's ofc possible to speculate with them, ie buy some T2 BPO and hope that something happens that makes it's price go up and cross your fingers that nothing happens that makes it's price go even lower. But that is very high risk speculation, as one of the possibilities is they might modified one day or the invoention might be boosted somehow to the levels where it can be even more competitive with them (for example if initial BPC ME levels would start modulating end result ME levels).
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Josh Silver
Amarr GoonFleet GoonSwarm
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Posted - 2009.08.25 12:52:00 -
[86]
If CCP find that the 56% number is too high, they'll just turn some screws and buff invention chance/quality fnr ships by a few percents. Problem solved.
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Comrade Commizzar
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Posted - 2009.08.25 15:51:00 -
[87]
Edited by: Comrade Commizzar on 25/08/2009 15:52:31 Originally by: Vyktor Abyss -------------------------------------------------------------------------------- re: Micro smartbombs, Guardian Vexors or whatever...
Nobody cares much about these unique items because these don't have any game impacting effect than 1 pimped out ship who's function it is to die.
T2 BPOs are a problem because of the knock on effect of unlimited runs making their function to produce an unlimited supply of T2, be it a S Plasma smartbomb making invention for that item pointless (due to low demand ergo a practical monopoly for the BPO owners), or [silly example here] a cheap fleet of HACs for your alliance allowing you to be uberleet, holding all the Dyspro moons thanks to your ability to endure wars of attrition better [I did say silly example] - obviously a slightly worse impact than the micro smartbomb unique item king (o/ Entity). --------------------------------------------------------------------------------
********
DING! DING! DING! WE FINALLY HAVE A WINNER WHO UNDERSTANDS WHY BPOs MUST GO !!
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Josh Silver
Amarr GoonFleet GoonSwarm
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Posted - 2009.08.25 17:32:00 -
[88]
Edited by: Josh Silver on 25/08/2009 17:32:06 Noone holds or attacks Dys moons with a cruiser fleet, what is this nonsense.
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romid sparx
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Posted - 2009.08.30 14:32:00 -
[89]
i must admit being new to invention and fairly new to eve I just didnt get it ??. I spent ages training skills and get my first success which cost me loads of isk only to find its cheaper to buy the item on the market than is is for me to invent and make it with my max 4 items BPC go figure ??..
so whats the point of invention ?..
Ive only just realised reading this thread that someone in game with a BPO has an unlimited no of runs so does,nt have to take into account the cost of inventing and therein lies the prob i guess..
enlightening read thanx for this thread... guess i just wasted months training a scientist ..
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.08.30 15:39:00 -
[90]
Originally by: romid sparx i must admit being new to invention and fairly new to eve I just didnt get it ??. I spent ages training skills and get my first success which cost me loads of isk only to find its cheaper to buy the item on the market than is is for me to invent and make it with my max 4 items BPC go figure ??..
so whats the point of invention ?..
Ive only just realised reading this thread that someone in game with a BPO has an unlimited no of runs so does,nt have to take into account the cost of inventing and therein lies the prob i guess..
enlightening read thanx for this thread... guess i just wasted months training a scientist ..
See, the unique and good part of EvE is that it's not enough to "just" train some pixels to win the game. You can't Ebay an Arena Warrior in EvE and TA DA! you are skilled in the game.
YOU have also to learn the game along with your pixellated avatar.
One of the things you are evidently behind your avatar in learning, is how you can be profitable even with invention, it just takes to learn how. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Cadde
Gallente FireworX
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Posted - 2009.08.31 01:52:00 -
[91]
Without digging deep into why or what would happen if one of my following proposals where to be put into effect, here is what i think should/could be done...
OPTION A - Remove the BPO's
While this seems harsh on the BPO owners it is the one option that can be as fair as possible for all parties, it could/should be done with care for all sides using one of the following methods.
- Option 1 - The BPO owner receives the isk from "GOD" that he initially invested in the BPO.
- Option 2 - The BPO's become useless and can be kept by collectors or traded to NPC's at a set price.
- Option 3 - The BPO's are gradually removed by turning them into copies of the original
While any of these options affect the BPO owners directly they all give the owner a return. The first option is the one that requires the most work by CCP and would increase the total amount of ISK in eve in an instant. Deflation is a bad thing for all of eve's population but this could be done in line with a insurance reform of ships used in unlawful acts and empire/0.0 wars. (While giving 0.0 production a boost) The same applies to the second option where deflation would occur when the BPO owners sell to the NPC's. But CCP have already mentioned that they want to adjust the insurance system making it possible to balance this change out and then release another influx of ISK into the game. (Raised bounties on belt and plex rats in Low-sec / 0.0 maybe?) And finally, if the third option is taken then the market would be given time to adjust to the inevitable loss of good ME/PE copies. The owners can decide if they wanna build or sell their copies for profit and the number of copies should outlast the investment under normal circumstances. As copies become more rare, collectors might want them for a huge sum as well. As with old currency.
OPTION B - Seed the market with BPO's
This is, in my opinion, a bad option based on the fact we have an entire game mechanic based on invention with days, weeks and months put into training for the same. While at the same time hurting the original BPO owners investments because of the inevitable flood of BPO's that will enter circulation putting profit margins at it's bare minimum. No 100+ billion investment will ever be regained through this change. Nor will inventors be pleased even if new items that can be invented where to be released, not to mention, what would those items be? After all, almost every possible role is currently covered by the T1/T2 items. Nuff said!
OPTION C - Grow T3, release T4, T5, T6, T-bone
This might sound really stupid at first and it probably is too. But one way or another every eve player will have gotten to the point where they say: "Been there, done that" What does the future hold for them? If CCP where to speed up content release and replace the current T2 items with stronger, faster more versatile ships, modules and so on then what's the point in having T2 at all? At the time of writing one can decide, after training cruiser 5, to train for T2 or bypass it and train navigation 5 (what else?) and go straight for T3. The main difference here is the amount of ISK required but lets face it, some ships are simply too cool to be put on hold.
FINAL WORDS
Whatever CCP decide to do with the T2 BPO's, i feel that if they do something it's way better than doing nothing. Ever since i learned that T2 BPO's where "out of my reach" I've been disgusted at the T2 BPO's, it just doesn't sit right with new people who missed the lottery days and are left to "compete" with the ones who already made their billions and still dictate prices with blueprints they are very unlikely to sell. I am talking about those that simply are too good to be sold, ever... The others that are sold are simply too expensive for about 99% of all players. No matter what, the change will have a ripple effect in eve. But what change doesn't do that, CCP did the speed nerf right?
My opinions belong to me, you can't have them!
|

Celia Therone
|
Posted - 2009.08.31 06:15:00 -
[92]
Originally by: Agallis Zinthros
Originally by: Trebor DeCaldar I got screwed with the Rigs,
I have stack of 'LARGE' BPO's that are researched and are useless now because no one uses them on BS's.
Wait, what? Noone uses large rigs anymore? I'm a fleet commander and last time I checked 75% of my men(and my enemies) fly rigged BSes. Why don't you fact check before you post?
He didn't say that no-one uses any large rigs anymore, he said that he had BPOs for rigs that no one uses on BSs.
I have two of these...
The Large Gravity Capacitor Upgrade market is tiny - pre patch Jita moved a couple of hundred/day, post patch Jita moves about 25 because nearly all of the demand is for small rigs for covert ops frigates. This market is essentially dead given how many people have the bpo's and how low the demand is.
The Large Cargohold Optimization market has dropped from about 400/day to about 100, and is still falling. Most of these rigs are used on medium ships (industrials, deep space transports). There's still some life in this market, but it has tanked pretty hard.
|

Celia Therone
|
Posted - 2009.08.31 06:28:00 -
[93]
Originally by: Cadde
OPTION C - Grow T3, release T4, T5, T6, T-bone
This might sound really stupid at first and it probably is too. But one way or another every eve player will have gotten to the point where they say: "Been there, done that" What does the future hold for them? If CCP where to speed up content release and replace the current T2 items with stronger, faster more versatile ships, modules and so on then what's the point in having T2 at all?
This isn't stupid, this is the standard 'mudflation' scenario. Developers create new content. In order to entice players in (to justify the development effort) they have to give a reward to compensate for the risk. The standard reward is more powerful items. Most MMO's take this approach (e.g. WoW's first exapnsion used massive item inflation to correct huge player power imbalances between the raiders and everyone else.) Arguably the introduction of T3 is CCP attempting to do just this, if the T3 ships were battleships of comparable abilities to the T3 cruisers then the game would be changing very, very quickly imho.
I think you omitted Option D which is to leave the BPOs as they are but indirectly nerf them by boosting invention.
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Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.08.31 06:57:00 -
[94]
Option E: increase the supply of moongold
With greater material supply, the comparative advantage of a BPO drops in two ways; first the difference in the relative cost of production will fall. Second, the total volume of production will increase so that a smaller share can be produced from BPOs.
Also one might note that "56% of all T2 ships" is a naive statistic; not all T2 ships are equal.
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Rellik B00n
Lethal Death Squad
|
Posted - 2009.08.31 07:58:00 -
[95]
Originally by: Celia Therone
Originally by: Agallis Zinthros
Originally by: Trebor DeCaldar I got screwed with the Rigs,
I have stack of 'LARGE' BPO's that are researched and are useless now because no one uses them on BS's.
Wait, what? Noone uses large rigs anymore? I'm a fleet commander and last time I checked 75% of my men(and my enemies) fly rigged BSes. Why don't you fact check before you post?
He didn't say that no-one uses any large rigs anymore, he said that he had BPOs for rigs that no one uses on BSs.
I have two of these...
The Large Gravity Capacitor Upgrade market is tiny - pre patch Jita moved a couple of hundred/day, post patch Jita moves about 25 because nearly all of the demand is for small rigs for covert ops frigates. This market is essentially dead given how many people have the bpo's and how low the demand is.
The Large Cargohold Optimization market has dropped from about 400/day to about 100, and is still falling. Most of these rigs are used on medium ships (industrials, deep space transports). There's still some life in this market, but it has tanked pretty hard.
Post of the thread.
So as an avid forum watcher and heading into autumn we see our two distinctive parties in this thread:
T2 BPO owners non-T2 BPO owners.
The T2 BPO owners are a very small minority of the playerbase that are accounting for a large chunk of the market. It is not hard to see why they are so anti-change.
Everyone else (regardless of how many times the other parts of the equation are explained) just feels shafted by the whole existence of T2 BPOs.
For myself this rig post says it all: here is an arbitrary across-the-board move on BPOs that cost many pilots lots of ISK, but needed doing for the advancement of the game. The position of T2 BPOs is EXACTLY the same and should be dealt with in the exact same manner.
If we lose maybe what? 50 players? To emo-rage-quit then so be it. Invention should not be the half-arsed implementation it is today, it needs to be all or nothing.
RB + LDS @ Bclnc
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Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.08.31 08:42:00 -
[96]
Originally by: Rellik B00n
Post of the thread.
So as an avid forum watcher and heading into autumn we see our two distinctive parties in this thread:
T2 BPO owners non-T2 BPO owners.
The T2 BPO owners are a very small minority of the playerbase that are accounting for a large chunk of the market. It is not hard to see why they are so anti-change.
Everyone else (regardless of how many times the other parts of the equation are explained) just feels shafted by the whole existence of T2 BPOs.
For myself this rig post says it all: here is an arbitrary across-the-board move on BPOs that cost many pilots lots of ISK, but needed doing for the advancement of the game. The position of T2 BPOs is EXACTLY the same and should be dealt with in the exact same manner.
If we lose maybe what? 50 players? To emo-rage-quit then so be it. Invention should not be the half-arsed implementation it is today, it needs to be all or nothing.
RB
For the hundredth time: T2 BPOs are not what are keeping invention margins low.
You "feel" that it's "unfair" that T2 BPO owners have a comparative advantage, but if all T2 BPOs disappeared tomorrow you wouldn't make any more profit. You'd still make minimal margins because you're competing against all the other inventors. If any ship or module did have a better margin, then inventors would use their flexibility advantage and invent more of it until the margins normalised.(Ask the guys making HICs and Marauders if they're making super-awesome ISK)
Meanwhile, the moon owners will continue creaming off 95% of the net profit from T2 production because they control the limiting factor of production.
If you want to boost invention margins, campaign for alternate sources of moongoo. If you are just butt-hurt because someone else is getting a comparative advantage over you after investing billions to get it, then carry on posting your "feelings".
Disclaimer: I do not own any BPOs.
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Chantilly Layce
Proper Villains
|
Posted - 2009.08.31 11:39:00 -
[97]
Originally by: Malcanis
If you want to boost invention margins, campaign for alternate sources of moongoo.
This, 110%.
Moon minerals as "loot" drops in 0.0/Low Sec rat spawns, in complexes and in Level 4 missions, is long overdue.
I once suggested that idea to the illustrious CSM... 
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Rellik B00n
Lethal Death Squad
|
Posted - 2009.08.31 11:50:00 -
[98]
Originally by: Malcanis
Originally by: Rellik B00n
Everyone else (regardless of how many times the other parts of the equation are explained) just feels shafted by the whole existence of T2 BPOs
For the hundredth time: T2 BPOs are not what are keeping invention margins low....
you must have missed the bracketed part of my quote.
and frankly it doesnt change the fact that if CCP feel they can do it to rig BPO owners then they can do it to t2 BPO owners, there is no difference.
+ LDS @ Bclnc
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Vaerah Vahrokha
Minmatar Dark-Rising
|
Posted - 2009.08.31 12:01:00 -
[99]
Quote:
FINAL WORDS
Whatever CCP decide to do with the T2 BPO's, i feel that if they do something it's way better than doing nothing. Ever since i learned that T2 BPO's where "out of my reach" I've been disgusted at the T2 BPO's, it just doesn't sit right with new people who missed the lottery days and are left to "compete" with the ones who already made their billions and still dictate prices with blueprints they are very unlikely to sell. I am talking about those that simply are too good to be sold, ever... The others that are sold are simply too expensive for about 99% of all players. No matter what, the change will have a ripple effect in eve. But what change doesn't do that, CCP did the speed nerf right?
Wrong 1: adding tiers and tiers of new stuff makes EvE into a sad clone of WoW, where items >>>>>>>>>>>> player. EvE has the rare property of being more player skill based than "stats" driven, if we kill this factor, we kill an important if not fundamental part of EvE.
Wrong 2 (partial more than wrong): you notice BPOs as "disgusting"? There were MANY worse and more way to allow for early player to get trillions and you will NEVER stand a chance to compete because all those features were nerfed or removed.
Quote:
Option E: increase the supply of moongold
With greater material supply, the comparative advantage of a BPO drops in two ways; first the difference in the relative cost of production will fall. Second, the total volume of production will increase so that a smaller share can be produced from BPOs.
Also one might note that "56% of all T2 ships" is a naive statistic; not all T2 ships are equal.
This will leave BPO owners individually untouched as only the global BPO production will be relatively lower than before. But this will harm inventors individually because by reducing moon costs you widen the market and this results in further earnings erosion due to bigger competition.
Furthermore, increasing the market leads to an increase of datacores price, something affecting inventors more than BPO owners, with lower base costs and thus more buffer.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.08.31 12:59:00 -
[100]
Originally by: Vaerah Vahrokha
Quote:
Quote:
Option E: increase the supply of moongold
With greater material supply, the comparative advantage of a BPO drops in two ways; first the difference in the relative cost of production will fall. Second, the total volume of production will increase so that a smaller share can be produced from BPOs.
Also one might note that "56% of all T2 ships" is a naive statistic; not all T2 ships are equal.
This will leave BPO owners individually untouched as only the global BPO production will be relatively lower than before. But this will harm inventors individually because by reducing moon costs you widen the market and this results in further earnings erosion due to bigger competition.
Furthermore, increasing the market leads to an increase of datacores price, something affecting inventors more than BPO owners, with lower base costs and thus more buffer.
It will reduce the comparative advantage of the BPO owner because material efficiency will matter less. And it will increase the inventor's total volume because BPOs can only supply a finite number of units; any demand after this must be supplied by inventors. Your point about datacores is well taken, but at least production of these can be scaled up. But at the moment, moongoo is the limiting factor for T2 ship production.
At the end of the day, the ultimate point remains: Invention margins are decided by inventors competing with each other. If CCP changed $X and nerfed $Y and removed $Z such that Invention profits tripled, then immediately more players would get into invention, and inventors would focus more on invention. After a short period of boosted profits, those margins would normalise.
Anyone who believes that if CCP removes BPOs then inventors will then be significantly better off is simply deluding themselves. That would only work if there was an entry barrier to invention comparable to obtaining a T2 BPO in the first place. As long as it only takes a few hundred million ISK and a few hundred thousand SP, invention can never escape this basic limitation.
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Vaerah Vahrokha
Minmatar Dark-Rising
|
Posted - 2009.08.31 13:30:00 -
[101]
I can't read the mycroscopic text but afaik inventors have one huge enemy: themselves.
Until the "datacores are free" tards won't die, nothing can be done about prices. And you know they won't die, not enough. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.08.31 15:15:00 -
[102]
As a pure consumer of T2, I am all in favour of said 'tards!
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Cadde
Gallente FireworX
|
Posted - 2009.09.01 11:27:00 -
[103]
Edited by: Cadde on 01/09/2009 11:27:26
Originally by: Vaerah Vahrokha
Originally by: Cadde stuff
Wrong 1: adding tiers and tiers of new stuff makes EvE into a sad clone of WoW, where items >>>>>>>>>>>> player. EvE has the rare property of being more player skill based than "stats" driven, if we kill this factor, we kill an important if not fundamental part of EvE.
I don't see how what you say has any relevance with what you just quoted, furthermore WoW is so focused on items because the player is static and has a linear leveling system, much like EvE but very different. In EvE you get into a ship and then fit the ship with items. Each ship has it's advantages and disadvantages and so does the equipment you fit to it. As opposed to WoW where you equip a nberswordofhelldeath no matter what other equipment you have. There is no fitting limitations beyond the required skills and strength/agility. Most importantly of all, a ship can be blown to hell with the loss of your rigs (If you have them) and depending on the situation, all your fitted equipment... did i say you lose you ship? After all that, you can even lose your clone with all it's implants and if your clone isn't insured you can eve lose training. (In the case of T3, this is even a "guarantee")
That is what differentiates EvE from WoW. That is one reason why EvE > WoW hands down for me.
As for player skill vs game bonuses i will have to disagree to an extent, both games require some sort of skill, it's just that EvE does that ten times better++ than WoW because of it's versatility vs limitations and benefits vs disadvantages. In the end though, if both players engaging each other have equal skills (that is, they fly and fight just as well in eve) but one of them have gunnery/missile skills all at level 3 while the other has specialization all at level 5. The outcome is quite obvious! Even though their IRL mouse and keyboard skills and experience is a perfect match, the difference in avatar strength is enough for the more in-game skilled capsuleer to wtfpwn the other.
Eve has the rare property to balance this out with each branch being just as good and be very adept at countering it's opposite. (Damage dealing vs Tanking, Production vs Marketing, Exploration vs Mining)
Originally by: Vaerah Vahrokha Wrong 2 (partial more than wrong): you notice BPOs as "disgusting"? There were MANY worse and more way to allow for early player to get trillions and you will NEVER stand a chance to compete because all those features were nerfed or removed.
The big difference here is, what you mention has long been nerfed or removed. T2 BPO's hasn't. They are still there and even if they aren't affecting the market in a bad way, they still rub people the wrong way because they are inaccessible to most players.
Looking at it from my perspective... (Which is not what i do all the time) I feel it is easier for me to build an empire to strike down on the moongoo alliance(s) and take their resources than it is to obtain the ultra rare T2 BPO that has a profit margin of 100 mil per produced item. Not that i think it would be easy at all to overrun a moongoo alliance since they probably have everything and i started with nothing, but with enough hard work it CAN be done. Alliances can be infiltrated, others can be turned against them, brute force with the element of surprise can be employed. But no matter what i do (barring hacking the BPO owners account) will get me that BPO.
The feeling I get when you learn that T2 BPO's aren't seeded anymore but still exist in the game is that of pure disgust of the whole thing. It's easy to say i should have joined eve back in 2003, now i didn't do that but i still wanna be able to do the same things as everybody else... SOME DAY. But i can't, because these items are LOCKED down. I could even go as far as comparing a T2 BPO owner to what a GM has, except GM's don't play the game (normally) with their GM chars. They can go to JOVE space, i don't mind. It doesn't affect my game one bit!
My opinions belong to me, you can't have them!
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Leowen
Industrial Giants
|
Posted - 2009.09.01 11:57:00 -
[104]
Edited by: Leowen on 01/09/2009 11:58:31 Posting in YART2BPOT.
Isn't it amazing how these are just as interesting now as they were when they started being posted about 4 years ago? Incredible...
EDIT: You have me so worried, I think I might actually go sell another one of mine. Now which container did I leave those dusty old things in?...
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.09.01 20:58:00 -
[105]
Originally by: Cadde
Looking at it from my perspective... (Which is not what i do all the time) I feel it is easier for me to build an empire to strike down on the moongoo alliance(s) and take their resources than it is to obtain the ultra rare T2 BPO that has a profit margin of 100 mil per produced item. Not that i think it would be easy at all to overrun a moongoo alliance since they probably have everything and i started with nothing, but with enough hard work it CAN be done. Alliances can be infiltrated, others can be turned against them, brute force with the element of surprise can be employed. But no matter what i do (barring hacking the BPO owners account) will get me that BPO.
The feeling I get when you learn that T2 BPO's aren't seeded anymore but still exist in the game is that of pure disgust of the whole thing. It's easy to say i should have joined eve back in 2003, now i didn't do that but i still wanna be able to do the same things as everybody else... SOME DAY. [\quote]
I think this one expresses my opinion on T2 BPO's in clearer terms than my own ramblings about them. They just rub me in a wrong way. They will do that even if I do not invent by just being out there.
It is unfortunate that some people have invested a huge amounts of isk in them, but that's the risk they took with those investments seeing as in 5 years they would need to produce off them to 'break even' EVE would have 10 major expansions. That is like from 2003 to today.
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.09.01 20:59:00 -
[106]
Originally by: Cadde
Looking at it from my perspective... (Which is not what i do all the time) I feel it is easier for me to build an empire to strike down on the moongoo alliance(s) and take their resources than it is to obtain the ultra rare T2 BPO that has a profit margin of 100 mil per produced item. Not that i think it would be easy at all to overrun a moongoo alliance since they probably have everything and i started with nothing, but with enough hard work it CAN be done. Alliances can be infiltrated, others can be turned against them, brute force with the element of surprise can be employed. But no matter what i do (barring hacking the BPO owners account) will get me that BPO.
The feeling I get when you learn that T2 BPO's aren't seeded anymore but still exist in the game is that of pure disgust of the whole thing. It's easy to say i should have joined eve back in 2003, now i didn't do that but i still wanna be able to do the same things as everybody else... SOME DAY.
I think this one expresses my opinion on T2 BPO's in clearer terms than my own ramblings about them. They just rub me in a wrong way. They will do that even if I do not invent by just being out there.
It is unfortunate that some people have invested a huge amounts of isk in them, but that's the risk they took with those investments seeing as in 5 years they would need to produce off them to 'break even' EVE would have 10 major expansions. That is like from 2003 to today.
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Tesal
|
Posted - 2009.09.02 06:10:00 -
[107]
No need to remove T2 BPO, just make invention have a higher ME with proper decryptors and add more dyspro.
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Rellik B00n
Lethal Death Squad
|
Posted - 2009.09.03 11:18:00 -
[108]
wooaah there, nearly fallen down to page 3, we cant be having that can we?
55% of ALL T2 goods produced are from BPOs?
or just ships? + LDS @ Bclnc
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Tekota
legion industries ltd Veni Vidi Vici
|
Posted - 2009.09.03 11:44:00 -
[109]
Originally by: Rellik B00n wooaah there, nearly fallen down to page 3, we cant be having that can we?
55% of ALL T2 goods produced are from BPOs?
or just ships?
Full figures are in the QEN - http://www.eveonline.com/devblog.asp?a=blog&bid=686 - the section starting at page 31 is what you're after. Wealth of figures in there and, as this thread has proved, the statistics contained within can be used as evidence to back any argument - even competing sides of the same argument.
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Ariane VoxDei
|
Posted - 2009.09.03 12:03:00 -
[110]
Replace all T2 BPO with a few maxrun BPC each and get it over with.
This whole discussion goes as far back as when I joined the game about 3 years ago, when the Lottery was coming to an end and invention was introduced.
Of course the BPO owners are adamantly against it and use all sorts of excuses, trying to explain away their advantages - they are on a gravytrain, what do you expect from them.
By now they have had 3 years to transition from BPO to BPC, but CCP has kept shying away from doing it. It smells badly of fear. But fear of what really? The BPO holders have had 3 years of extra cake to get fat on, that is not just being nice and fair, that is brownnosing and bribery on a level you would expect from cowards.
Or is it fear of something else? I hope we do not really need to put on the old conspiracy hats and begin making suggestions about some employees having selfserving agendas in the alliance games.
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Cathy McSales
|
Posted - 2009.09.03 13:56:00 -
[111]
Originally by: Ariane VoxDei
Lots of nonsense
No need to change anything. The system works as I believe CCP intended.
The invention system and the T2 BPOs complement each other beautifully. Each serve a role to ensure competition and availability on all products - even the most unpopular. |

Vaerah Vahrokha
Minmatar Dark-Rising
|
Posted - 2009.09.03 15:14:00 -
[112]
I don't see a real salvific power of BPOs for those unpopular (read: crap) modules ships.
BPOs poison the regular course of the game so that bad modules don't go down in flames as they should do and thus CCP won't review them to make them good enough to be worth buying. This is actually negative in the grand economy of the game and imho it's an argument *against* BPOs more than one *for* them. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
|

0racle
Galactic Rangers Galactic-Rangers
|
Posted - 2009.09.03 16:53:00 -
[113]
OP Didnt post Proof OP Hasn't said anything after his original post You're all being trolled.
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Afrodita B
|
Posted - 2009.09.04 15:52:00 -
[114]
I think BPOs should just disapear and BPO owners should be refunded with the research points they spent to get the bpos. So people who won BPOs and have been enjoying them for a long time would get the research points back to buy all the datacores they want.
Some people might rage quit. Especially the ones who never really got proper industrial and trading skills but they ended up with a BPO or by luck or a devils pact. They will suffer since invention is way fairer. Honestly I coudnt care less. What about the people that has been put off because the system is not fair?
The ones that got a fortune without needing T2 BPOs and bought them from the market. They will be all right unles the T2 BPOs made them lazy. But I doubt so.
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Mme Pinkerton
Caldari
|
Posted - 2009.09.04 16:27:00 -
[115]
Edited by: Mme Pinkerton on 04/09/2009 16:27:49
Originally by: Cadde Deflation is a bad thing for all of eve's population but this could be done in line with a insurance reform of ships used in unlawful acts and empire/0.0 wars.
short digression: anyone care to explain why deflation is so bad in-game? is it worse than inflation? why?
(mission runners have fixed/sticky wages, but the usual RL arguments obviously don't apply, so it has to be some gameplay reason [?] ...)
EDIT: fixed quotation
" Credit is the economic judgement on the morality of a man. " |

Jitabug
Caldari Viva POS Pinata
|
Posted - 2009.09.04 19:43:00 -
[116]
MMO lore is full of items that were hard or near impossible to obtain. It would be much poorer if those items did not exist, for they fuel intrigue, betrayl, passion abd canmradarie. I do not own a T2 BPO, but I aspire to have one. Obtaining a T2 BPO is a huge part of the industrialist "end game" in EVE at the moment for a lot of people. When you casually talk about throwing away T2 BPOs, you're talking about removing a shedload of people's endgame. For what? Some tiny advantage it gives the holders? So what, they're not "soulbound". You have methods of obtaining T2 BPOs if you care that much. This isn't the kind of world that does "resets" and any time it does retcons gameplay it cheapens itself. The chances of you getting your hands on a tournament battleship or the Opus Luxury Yacht are negligible. They are the next logical things to remove. Then what? Improve the drop rates of officer mods because you don't get to have those? Stay off the slippery slope of fail. And learn maths and the markets, sneckheads.
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Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.09.04 20:34:00 -
[117]
Originally by: Jitabug MMO lore is full of items that were hard or near impossible to obtain. It would be much poorer if those items did not exist, for they fuel intrigue, betrayl, passion abd canmradarie. I do not own a T2 BPO, but I aspire to have one. Obtaining a T2 BPO is a huge part of the industrialist "end game" in EVE at the moment for a lot of people. When you casually talk about throwing away T2 BPOs, you're talking about removing a shedload of people's endgame. For what? Some tiny advantage it gives the holders? So what, they're not "soulbound". You have methods of obtaining T2 BPOs if you care that much. This isn't the kind of world that does "resets" and any time it does retcons gameplay it cheapens itself. The chances of you getting your hands on a tournament battleship or the Opus Luxury Yacht are negligible. They are the next logical things to remove. Then what? Improve the drop rates of officer mods because you don't get to have those? Stay off the slippery slope of fail. And learn maths and the markets, sneckheads.
We already have Ravens State Issue and other unique ships. That is enough for rare unreacheable items.
T2 bpos currently serve nothing of positive. It is past time to take them out. In the process please make invention produce ME 0 bpcs whithout decriptors (from -4) and we will have an automatic decrease in ship costs overall and a smaller problems regarding advanced materials. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.09.04 21:48:00 -
[118]
Originally by: Vaerah Vahrokha I don't see a real salvific power of BPOs for those unpopular (read: crap) modules ships.
BPOs poison the regular course of the game so that bad modules don't go down in flames as they should do and thus CCP won't review them to make them good enough to be worth buying. This is actually negative in the grand economy of the game and imho it's an argument *against* BPOs more than one *for* them.
that's a pretty weak argument.
|

Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.09.05 02:42:00 -
[119]
Edited by: Jinx Barker on 05/09/2009 02:42:49
Originally by: Whambulance Crowd Blah ...Blah ...Blah ...Blah Blah.. ---- T2 BPO... Nerf... Blah, Blah, Blah, Blah...unfair... Blah, Blah, Blah... whaaaaaaaa!!!!
Ok that sums up all the noobins wannabe communists who want to take away my hard earned BPOs. I say bite me. If you want them, then do what I did, EARN ENOUGH ISK USING YOUR F-ING BRAINS God Gave YOU them brains for a reason - and BUY THE DAMNED BPOs. EVE is NOT A FAIR GAME, EVE has the HAVEs and the HAVENOTs. But, nothing stopping a player from earning ISK by their wits and ingenuity, and entering into a T2 BPO market, and making 2-5% Return on the billions upon billions of investments.
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Venkul Mul
Gallente
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Posted - 2009.09.05 06:36:00 -
[120]
Originally by: Afrodita B I think BPOs should just disapear and BPO owners should be refunded with the research points they spent to get the bpos. So people who won BPOs and have been enjoying them for a long time would get the research points back to buy all the datacores they want.
An those that have brought the BPO?
They should get nothing? What the expended?
Originally by: Afrodita B
The ones that got a fortune without needing T2 BPOs and bought them from the market. They will be all right unles the T2 BPOs made them lazy. But I doubt so.
So your solution for those that brought the BPO is "you were already capable of gathering the isk, do it again?" 
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Rellik B00n
Lethal Death Squad
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Posted - 2009.09.05 08:12:00 -
[121]
Originally by: Venkul Mul
An those that have brought the BPO?
They should get nothing? What the expended?
yep, costing a few people a little bit of ISK has never bothered CCP for any other game mechanic theyve changed.
Ill have your stuff and dont let the door hit you in the ass on the way out tbh. + LDS @ Bclnc
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Venkul Mul
Gallente
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Posted - 2009.09.05 08:30:00 -
[122]
Originally by: Rellik B00n
Originally by: Venkul Mul
An those that have brought the BPO?
They should get nothing? What the expended?
yep, costing a few people a little bit of ISK has never bothered CCP for any other game mechanic theyve changed.
Ill have your stuff and dont let the door hit you in the ass on the way out tbh.
Boy, nerfing something is different from removing it.
T2 BPO have been nerfed when invention was introduced and every time invention has been made easier.
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Rellik B00n
Lethal Death Squad
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Posted - 2009.09.05 08:40:00 -
[123]
Edited by: Rellik B00n on 05/09/2009 08:41:38
I would argue that T2 BPOs are more in the vein of the thousands of BMs people had before wtz was introduced.
In this case however CCP have deigned to let people keep the bookmarks and the warp to zero.
Boy. + LDS @ Bclnc
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Cathy McSales
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Posted - 2009.09.05 08:49:00 -
[124]
Originally by: Jinx Barker Edited by: Jinx Barker on 05/09/2009 02:42:49
Originally by: Whambulance Crowd Blah ...Blah ...Blah ...Blah Blah.. ---- T2 BPO... Nerf... Blah, Blah, Blah, Blah...unfair... Blah, Blah, Blah... whaaaaaaaa!!!!
Ok that sums up all the noobins wannabe communists who want to take away my hard earned BPOs. I say bite me. If you want them, then do what I did, EARN ENOUGH ISK USING YOUR F-ING BRAINS God Gave YOU them brains for a reason - and BUY THE DAMNED BPOs. EVE is NOT A FAIR GAME, EVE has the HAVEs and the HAVENOTs. But, nothing stopping a player from earning ISK by their wits and ingenuity, and entering into a T2 BPO market, and making 2-5% Return on the billions upon billions of investments.
Yep This pretty much sums it up.
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Tekota
legion industries ltd Veni Vidi Vici
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Posted - 2009.09.05 08:51:00 -
[125]
Fundamentally I still see this not as a question of right or wrong but of what will CCP do? Nothing? Nerf BPOs? Buff invention? Increase moongoo? We can debate what they should do till we're old and grey but what difference will that make - it's what we think they will do that could cost us (or make us) ISK.
CCP removed the lottery and T2 originals because they thought it was a broken mechanic, rightly or wrongly in our opinion is irrelevant, they thought it was so they did it. Whilst it may have been a major instigator they didn't do this because of some dev sneaking them to his mates - if the dev had been sneaking them battleships would they have removed battleships from the game? The dev blog (http://www.eveonline.com/devblog.asp?a=blog&bid=431) lists all the reasons why they think invention is a better more sustainable long term solution and I believe (and this is just a belief, feel free to disagree) that CCP's intention was to ultimately have all T2 production via invention, I believe they didn't want one system to be an alternative to the other. Now at the time, rightly or wrongly, they decided to let the existing BPOs remain in the hope that over time they would get blown up, get trashed etc and invention would smoothly take over.
That two and a half years later originals still account for over half of all T2 ships produced I suspect comes as something of a suprise to CCP. You don't remove what you believe (rightly or wrongly) to be a broken mechanic only to see it still employed on such a scale two and a half years later.
This is what interests me, not what CCP should do but what will they do? Have you (or a venture you're invested in) got backing based on a T2 BPO as collateral? If that value were to get wiped out would the associated venture/loan begin to look risky? Would you want to call it in?
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