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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Chepe Nolon
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Posted - 2004.10.25 11:37:00 -
[61]
After thinking about the situation, I start to like it more and more:
See it this way. Miners don't need the all the tradeskills if they don't want to. Maybe training trade to level 3 will do to cover all the ore/minerals. And prolly training the skills that reduce the fees will also help. Then he can either announce it on the forums or in a tradechannel, or place the sales at a hub.
The trader is the second level. He will have to scour the hubs or go through systems where he knows he can buy some ore. He can also set up buy orders in different stations. He can then put up a large sale of minerals and announce it with his visibility skills. Or maybe produce something out of it, and place that on the market. Or he have a deal with a few corps that needs minerals, and transport it to an another hub and place a sell order.
This makes market a bit cleaner, as we get rid of all those who sell below recycling value. Fighters would rather go through a trader to get rid of their junk, than training skills to sell it. Maybe even recycling it before selling.
Think of it for a moment... It isn't that bad imho.
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Chepe Nolon
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Posted - 2004.10.25 11:37:00 -
[62]
After thinking about the situation, I start to like it more and more:
See it this way. Miners don't need the all the tradeskills if they don't want to. Maybe training trade to level 3 will do to cover all the ore/minerals. And prolly training the skills that reduce the fees will also help. Then he can either announce it on the forums or in a tradechannel, or place the sales at a hub.
The trader is the second level. He will have to scour the hubs or go through systems where he knows he can buy some ore. He can also set up buy orders in different stations. He can then put up a large sale of minerals and announce it with his visibility skills. Or maybe produce something out of it, and place that on the market. Or he have a deal with a few corps that needs minerals, and transport it to an another hub and place a sell order.
This makes market a bit cleaner, as we get rid of all those who sell below recycling value. Fighters would rather go through a trader to get rid of their junk, than training skills to sell it. Maybe even recycling it before selling.
Think of it for a moment... It isn't that bad imho.
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Shevar
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Posted - 2004.10.25 12:12:00 -
[63]
Originally by: Chepe Nolon After thinking about the situation, I start to like it more and more:
See it this way. Miners don't need the all the tradeskills if they don't want to. Maybe training trade to level 3 will do to cover all the ore/minerals. And prolly training the skills that reduce the fees will also help. Then he can either announce it on the forums or in a tradechannel, or place the sales at a hub.
The trader is the second level. He will have to scour the hubs or go through systems where he knows he can buy some ore. He can also set up buy orders in different stations. He can then put up a large sale of minerals and announce it with his visibility skills. Or maybe produce something out of it, and place that on the market. Or he have a deal with a few corps that needs minerals, and transport it to an another hub and place a sell order.
This makes market a bit cleaner, as we get rid of all those who sell below recycling value. Fighters would rather go through a trader to get rid of their junk, than training skills to sell it. Maybe even recycling it before selling.
Think of it for a moment... It isn't that bad imho.
Without this skil:
Visibility = How far the sell order will show from the station where it's placed.
It's useless, if the orders would keep showing up decently far away you would be right... But without it it will only show in the same station as the wannabe buyer is (for example if you wanna sell your minerals without that skill then NOONE can see that you are trying to sell those minerals/implants/mods on the market unless they are docked at the station you put the order up). And the only thing this will mean is that either you get that skill (screw that, i got more important things to train) or just use escrow...
Also remember you will need lvl5 visibility to get the same "visability" as your sell orders you currently got (region wide). -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.25 12:12:00 -
[64]
Originally by: Chepe Nolon After thinking about the situation, I start to like it more and more:
See it this way. Miners don't need the all the tradeskills if they don't want to. Maybe training trade to level 3 will do to cover all the ore/minerals. And prolly training the skills that reduce the fees will also help. Then he can either announce it on the forums or in a tradechannel, or place the sales at a hub.
The trader is the second level. He will have to scour the hubs or go through systems where he knows he can buy some ore. He can also set up buy orders in different stations. He can then put up a large sale of minerals and announce it with his visibility skills. Or maybe produce something out of it, and place that on the market. Or he have a deal with a few corps that needs minerals, and transport it to an another hub and place a sell order.
This makes market a bit cleaner, as we get rid of all those who sell below recycling value. Fighters would rather go through a trader to get rid of their junk, than training skills to sell it. Maybe even recycling it before selling.
Think of it for a moment... It isn't that bad imho.
Without this skil:
Visibility = How far the sell order will show from the station where it's placed.
It's useless, if the orders would keep showing up decently far away you would be right... But without it it will only show in the same station as the wannabe buyer is (for example if you wanna sell your minerals without that skill then NOONE can see that you are trying to sell those minerals/implants/mods on the market unless they are docked at the station you put the order up). And the only thing this will mean is that either you get that skill (screw that, i got more important things to train) or just use escrow...
Also remember you will need lvl5 visibility to get the same "visability" as your sell orders you currently got (region wide). -------- -The only real drug problem is scoring real good drugs
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Harisdrop
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Posted - 2004.10.25 15:46:00 -
[65]
Over view:
One man do all , jack of all trades is over. The game is based on people working together. Its about to make the middle man more important. If you are a miner you place your orders on the market. Normally you will have to sacrifice some of your profit. The cash flow will be increased. Your orders will be moving faster. With fewer playing the market the deal will be to find a trust worthy Trader to move your items.
I will be looking for the best margin. I plan not to be what I am today. I wont be doinging anything but flying station to station buying and converting to sell orders. Hauling escrow will increase the base materials will drop in value and the finished product will increase.
So the key will not be mining/refine/sell it will be mine/refine/produce.
--------------------------
Garsh ma it soo cool killing people in there space thingies |
Harisdrop
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Posted - 2004.10.25 15:46:00 -
[66]
Over view:
One man do all , jack of all trades is over. The game is based on people working together. Its about to make the middle man more important. If you are a miner you place your orders on the market. Normally you will have to sacrifice some of your profit. The cash flow will be increased. Your orders will be moving faster. With fewer playing the market the deal will be to find a trust worthy Trader to move your items.
I will be looking for the best margin. I plan not to be what I am today. I wont be doinging anything but flying station to station buying and converting to sell orders. Hauling escrow will increase the base materials will drop in value and the finished product will increase.
So the key will not be mining/refine/sell it will be mine/refine/produce.
--------------------------
Garsh ma it soo cool killing people in there space thingies |
Chepe Nolon
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Posted - 2004.10.25 15:48:00 -
[67]
Originally by: Shevar
Originally by: Chepe Nolon After thinking about the situation, I start to like it more and more:
See it this way. Miners don't need the all the tradeskills if they don't want to. Maybe training trade to level 3 will do to cover all the ore/minerals. And prolly training the skills that reduce the fees will also help. Then he can either announce it on the forums or in a tradechannel, or place the sales at a hub.
The trader is the second level. He will have to scour the hubs or go through systems where he knows he can buy some ore. He can also set up buy orders in different stations. He can then put up a large sale of minerals and announce it with his visibility skills. Or maybe produce something out of it, and place that on the market. Or he have a deal with a few corps that needs minerals, and transport it to an another hub and place a sell order.
This makes market a bit cleaner, as we get rid of all those who sell below recycling value. Fighters would rather go through a trader to get rid of their junk, than training skills to sell it. Maybe even recycling it before selling.
Think of it for a moment... It isn't that bad imho.
Without this skil:
Visibility = How far the sell order will show from the station where it's placed.
It's useless, if the orders would keep showing up decently far away you would be right... But without it it will only show in the same station as the wannabe buyer is (for example if you wanna sell your minerals without that skill then NOONE can see that you are trying to sell those minerals/implants/mods on the market unless they are docked at the station you put the order up). And the only thing this will mean is that either you get that skill (screw that, i got more important things to train) or just use escrow...
Also remember you will need lvl5 visibility to get the same "visability" as your sell orders you currently got (region wide).
Yes, it will be the buyers market, and you will get hub/market systems again, like yulai and lumi was before they rerouted some of the highways.
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Chepe Nolon
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Posted - 2004.10.25 15:48:00 -
[68]
Originally by: Shevar
Originally by: Chepe Nolon After thinking about the situation, I start to like it more and more:
See it this way. Miners don't need the all the tradeskills if they don't want to. Maybe training trade to level 3 will do to cover all the ore/minerals. And prolly training the skills that reduce the fees will also help. Then he can either announce it on the forums or in a tradechannel, or place the sales at a hub.
The trader is the second level. He will have to scour the hubs or go through systems where he knows he can buy some ore. He can also set up buy orders in different stations. He can then put up a large sale of minerals and announce it with his visibility skills. Or maybe produce something out of it, and place that on the market. Or he have a deal with a few corps that needs minerals, and transport it to an another hub and place a sell order.
This makes market a bit cleaner, as we get rid of all those who sell below recycling value. Fighters would rather go through a trader to get rid of their junk, than training skills to sell it. Maybe even recycling it before selling.
Think of it for a moment... It isn't that bad imho.
Without this skil:
Visibility = How far the sell order will show from the station where it's placed.
It's useless, if the orders would keep showing up decently far away you would be right... But without it it will only show in the same station as the wannabe buyer is (for example if you wanna sell your minerals without that skill then NOONE can see that you are trying to sell those minerals/implants/mods on the market unless they are docked at the station you put the order up). And the only thing this will mean is that either you get that skill (screw that, i got more important things to train) or just use escrow...
Also remember you will need lvl5 visibility to get the same "visability" as your sell orders you currently got (region wide).
Yes, it will be the buyers market, and you will get hub/market systems again, like yulai and lumi was before they rerouted some of the highways.
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Chepe Nolon
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Posted - 2004.10.25 16:00:00 -
[69]
And we are after all talking about trade II, Marketing II, Procurement IV before you can start on visibility. Procurement IV and Visibility IV will take approx a week to train if you ok charisma and memory. (It will take me 6 days with 20 charisma and 24 memory). It's not like a rank 5 skill you need to train to V before you can start on visibility. It's just a entrance fee to the tradeworld.
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Chepe Nolon
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Posted - 2004.10.25 16:00:00 -
[70]
And we are after all talking about trade II, Marketing II, Procurement IV before you can start on visibility. Procurement IV and Visibility IV will take approx a week to train if you ok charisma and memory. (It will take me 6 days with 20 charisma and 24 memory). It's not like a rank 5 skill you need to train to V before you can start on visibility. It's just a entrance fee to the tradeworld.
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Wulfnor
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Posted - 2004.10.25 16:32:00 -
[71]
Originally by: Shevar
Also remember you will need lvl5 visibility to get the same "visability" as your sell orders you currently got (region wide).
How do you figure this statement is true? I dont know of regions that require more than 40 jumps to traverse which would be required if I was near the middle a region and placed a sell order with Visibility 4. If I was at the end of a region the other end must be more than 20 jumps away. How many of those exist?
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Wulfnor
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Posted - 2004.10.25 16:32:00 -
[72]
Originally by: Shevar
Also remember you will need lvl5 visibility to get the same "visability" as your sell orders you currently got (region wide).
How do you figure this statement is true? I dont know of regions that require more than 40 jumps to traverse which would be required if I was near the middle a region and placed a sell order with Visibility 4. If I was at the end of a region the other end must be more than 20 jumps away. How many of those exist?
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cyberdragon
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Posted - 2004.10.25 17:17:00 -
[73]
I worked out how much it would cost me to get the skills I need to learn visbilty it worked out to 12.5 million. Now I have 1.5 mill and I am trying to get make a small trade empire. By manufactoring and selling the stuff I build. I belive the skills should be much cheaper. Does anyone agree with this?
P.S By the way the battle ship skill cost 4 million. I am paying the same for 3 battle ship skills just for 3 trade skills.
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cyberdragon
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Posted - 2004.10.25 17:17:00 -
[74]
I worked out how much it would cost me to get the skills I need to learn visbilty it worked out to 12.5 million. Now I have 1.5 mill and I am trying to get make a small trade empire. By manufactoring and selling the stuff I build. I belive the skills should be much cheaper. Does anyone agree with this?
P.S By the way the battle ship skill cost 4 million. I am paying the same for 3 battle ship skills just for 3 trade skills.
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Shevar
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Posted - 2004.10.25 17:58:00 -
[75]
Originally by: Chepe Nolon
Yes, it will be the buyers market, and you will get hub/market systems again, like yulai and lumi was before they rerouted some of the highways.
Nah it will be an escrow market... With escrows people can view what you are selling throughout the region and partly galaxy wide (not always because escrows are kinda bugged with viewing all escrows).
Originally by: wulfnor
How do you figure this statement is true? I dont know of regions that require more than 40 jumps to traverse which would be required if I was near the middle a region and placed a sell order with Visibility 4. If I was at the end of a region the other end must be more than 20 jumps away. How many of those exist?
Correction, i messed up the skill descriptions (i thought about marketing). lvl5 visibilty will show your sell orders 160 jumps out, lvl4 will show it 80 jumps out. -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.25 17:58:00 -
[76]
Originally by: Chepe Nolon
Yes, it will be the buyers market, and you will get hub/market systems again, like yulai and lumi was before they rerouted some of the highways.
Nah it will be an escrow market... With escrows people can view what you are selling throughout the region and partly galaxy wide (not always because escrows are kinda bugged with viewing all escrows).
Originally by: wulfnor
How do you figure this statement is true? I dont know of regions that require more than 40 jumps to traverse which would be required if I was near the middle a region and placed a sell order with Visibility 4. If I was at the end of a region the other end must be more than 20 jumps away. How many of those exist?
Correction, i messed up the skill descriptions (i thought about marketing). lvl5 visibilty will show your sell orders 160 jumps out, lvl4 will show it 80 jumps out. -------- -The only real drug problem is scoring real good drugs
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Shutre Deare
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Posted - 2004.10.26 00:24:00 -
[77]
Lvl 1 visibility shows your orders in solar system (no skill shows station only) , lvl 2 then adds 5 systems to range , lvl 3 adds additional 5 (10 total) and lvl 4 adds 5 for total of 15.
If you train to lvl 4 (up to 5 days total) and move goods to near center of region , your order will be seen throughout region. Lvl 5 is a perk , allowing you to just enter region and with marketing and daytrading you can modify an order anywhere in the region.
Visibility is a necessary skill if you wish to have your orders seen beyond the solar system (only lvl 1 needed for system , but lvl 2 allows for 6 jump window (under 2 hours training time even with crappy attributes)
As far as escrows being the end all save all , LOL , think about weeding through all the 1000 small nuclear ammo orders placed (by the player too busy to train visibility). Now multiply that 1 escrow times 20 (he made a 20 k batch) , then multiply that order by 5 ammo types (or more since he has hybrid bps also) , now multiply that times 100 players trying the same thing.
Long story shortened , you wont even see that large 'accommodation' armor repairer you are looking for due to the total number of "crap" escrows set up by players who do not wish to train trade skills.
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Shutre Deare
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Posted - 2004.10.26 00:24:00 -
[78]
Lvl 1 visibility shows your orders in solar system (no skill shows station only) , lvl 2 then adds 5 systems to range , lvl 3 adds additional 5 (10 total) and lvl 4 adds 5 for total of 15.
If you train to lvl 4 (up to 5 days total) and move goods to near center of region , your order will be seen throughout region. Lvl 5 is a perk , allowing you to just enter region and with marketing and daytrading you can modify an order anywhere in the region.
Visibility is a necessary skill if you wish to have your orders seen beyond the solar system (only lvl 1 needed for system , but lvl 2 allows for 6 jump window (under 2 hours training time even with crappy attributes)
As far as escrows being the end all save all , LOL , think about weeding through all the 1000 small nuclear ammo orders placed (by the player too busy to train visibility). Now multiply that 1 escrow times 20 (he made a 20 k batch) , then multiply that order by 5 ammo types (or more since he has hybrid bps also) , now multiply that times 100 players trying the same thing.
Long story shortened , you wont even see that large 'accommodation' armor repairer you are looking for due to the total number of "crap" escrows set up by players who do not wish to train trade skills.
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Ka'ira
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Posted - 2004.10.26 06:49:00 -
[79]
Train the new trade skills already! Get on with the program û the changes will be made!
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Ka'ira
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Posted - 2004.10.26 06:49:00 -
[80]
Train the new trade skills already! Get on with the program û the changes will be made!
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Busko Moonwalker
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Posted - 2004.10.26 11:00:00 -
[81]
Yea agree with the last post skill allready there and if u are a pure miner i bet u allready have all the mining skills start training them. I on the other hand think the new system looks intresting. And like someone said will acctualy make the Trade a real job not like before where everone was a top trader. If i understand it correct u will hhave a bigger chance if u are pure trader with better skills to sell ur stuff.
Its a bit like the Hightways was removed i was super against it coz it basicly killed my selling but hey u have to addapt to whats in the game and if u have played eve for at least 4 months u should know it constantly changes :D
/Busko
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Busko Moonwalker
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Posted - 2004.10.26 11:00:00 -
[82]
Yea agree with the last post skill allready there and if u are a pure miner i bet u allready have all the mining skills start training them. I on the other hand think the new system looks intresting. And like someone said will acctualy make the Trade a real job not like before where everone was a top trader. If i understand it correct u will hhave a bigger chance if u are pure trader with better skills to sell ur stuff.
Its a bit like the Hightways was removed i was super against it coz it basicly killed my selling but hey u have to addapt to whats in the game and if u have played eve for at least 4 months u should know it constantly changes :D
/Busko
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Feta Solamnia
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Posted - 2004.10.26 11:57:00 -
[83]
well, everybody is correct in here, but for a different time frame. Yes, in the beggining we WILL see some extortionate buy prices from trades, and some ludicrous sell prices. For a brief time, the few traders that exist will make untold amount of isks, untill we see the classic newb influx (or even experienced ppl switching professions) "ooh, I wanna trade too". That will level out the things and everyone will get used to always selling to buy orders and buying from selling orders.
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Feta Solamnia
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Posted - 2004.10.26 11:57:00 -
[84]
well, everybody is correct in here, but for a different time frame. Yes, in the beggining we WILL see some extortionate buy prices from trades, and some ludicrous sell prices. For a brief time, the few traders that exist will make untold amount of isks, untill we see the classic newb influx (or even experienced ppl switching professions) "ooh, I wanna trade too". That will level out the things and everyone will get used to always selling to buy orders and buying from selling orders.
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The Hypnotist
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Posted - 2004.10.27 12:28:00 -
[85]
I think this could be a good change if a little painful for some. I like the idea of trading being a more skillful career but just like in the real world, if the method of buying/selling items is awkward then there will always be people who find a way to make it easier and will make lots of cash doing so.
Possible effects of new trading rules: - - ESCROW will be used a lot more. - Trade channels will be much busier and more trade channels will appear. - People will perhaps start using a (well managed) WWW site for posting BUY/SELL order information. - Particular stations / systems will become well known for certain products and will become trade choke-points. - Trading will not be easy.
These could all be good things and will make a much more interresting trading environment. When I think back to how I imagined EVE when I first started playing I kind of expected it to be more like Shiva will be if the new trading is implemented.
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The Hypnotist
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Posted - 2004.10.27 12:28:00 -
[86]
I think this could be a good change if a little painful for some. I like the idea of trading being a more skillful career but just like in the real world, if the method of buying/selling items is awkward then there will always be people who find a way to make it easier and will make lots of cash doing so.
Possible effects of new trading rules: - - ESCROW will be used a lot more. - Trade channels will be much busier and more trade channels will appear. - People will perhaps start using a (well managed) WWW site for posting BUY/SELL order information. - Particular stations / systems will become well known for certain products and will become trade choke-points. - Trading will not be easy.
These could all be good things and will make a much more interresting trading environment. When I think back to how I imagined EVE when I first started playing I kind of expected it to be more like Shiva will be if the new trading is implemented.
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Harisdrop
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Posted - 2004.10.27 18:44:00 -
[87]
Originally by: The Hypnotist
These could all be good things and will make a much more interresting trading environment. When I think back to how I imagined EVE when I first started playing I kind of expected it to be more like Shiva will be if the new trading is implemented.
This alone will make wars mean something. Alliances will have the resources of 0.0 to cull the noobs in Empire to thier ranks. If any other Alliance steps into the arena, Alliance wars will erupt.
Empire = training grounds.
The noobs watch as fleet blobs roam thru empire. --------------------------
Garsh ma it soo cool killing people in there space thingies |
Harisdrop
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Posted - 2004.10.27 18:44:00 -
[88]
Originally by: The Hypnotist
These could all be good things and will make a much more interresting trading environment. When I think back to how I imagined EVE when I first started playing I kind of expected it to be more like Shiva will be if the new trading is implemented.
This alone will make wars mean something. Alliances will have the resources of 0.0 to cull the noobs in Empire to thier ranks. If any other Alliance steps into the arena, Alliance wars will erupt.
Empire = training grounds.
The noobs watch as fleet blobs roam thru empire. --------------------------
Garsh ma it soo cool killing people in there space thingies |
DeODokktor
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Posted - 2004.10.27 23:46:00 -
[89]
I currently have about 70+ buy orders, and 20+ sell orders..
I think about 15 of the sell orders get rotated regularly and the other 5 are just items that sit in limbo (regular priced crap, like medium secure cans)
the 70+ buy orders are VERRY important to me and they are not these "Joke" orders like a bship for 1,000 isk .. But most of them deal with things like Caldari cruisers and the prices can shift 1-2 mil per system for buying and selling.
My BIG complaint is that CCP hasnt used their past problems as a good example for SHIVA .. These skills have absolute horrid descriptions.
Trade rasises Sell orders by +4 per Level Retail raises orders by +8 per Level Wholesale raises orders by +16 per Level
That looks simple.. But then I have to ask .. is "orders" buy+sell orders.. or did they leave a word out.
Train all of those to level 5 and I can have 140 buy orders or 120 sell orders .. but if I mix them then will my sell orders pull from my "Trade" skill first (I do hope so) .. Naff this question is I know but so is the skill description.
Now this Visibility .. It expands .. Cool Level 4 of it means I can go 20 hops.. pretty good that.. But I know that in about 5 hops I can cover 3 regions.. Does this mean that if I plop my product down on the edge of the system that I might get another 2 regions seeing the order (even if it is only people from the edge of that system mind you) .. I think this is a valid question and I am pretty sure the answer will be "no, markets are managed on a system by system basis" BUT This should be said in the description.
Market Trading.. What's that.. Is that to do with the market or with escrow OR will we se such a huge change between escrow and the market that they will be tied together..
TAX.. We all hate tax.. so it's being introduced.. now here is my Q on tax.. right now there is a tax system in place and I seem to only pay it 2 hours of 1 day of every other week.. so is tax something that's being "Tested" on the active server right now or is it FULLY live .. If I know how to avoid the tax (or more to it, if the other guy I am up against knows how to avoid it) then He will walk out of a big deal with more isk profit than me even if he's selling lower than me.
I think My complaint all stems from one thing.. The current lack of technical descripton of how the markets operate give little room for the guesswork on how a market change is going to affect the system. Releasing skills in advance may be good in some ways but I think that without providing some type of information exchange on how the markets will work then it's difficult to understand these things.
For those of you out there who say "Go play on shiva to see how it works" I must say that It would be much easier for them just to describe it once and make that information available through their site..
My 84.53 isk (if you want to buy more of my views be sure to upgrade ur skills by mid nov)
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DeODokktor
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Posted - 2004.10.27 23:46:00 -
[90]
I currently have about 70+ buy orders, and 20+ sell orders..
I think about 15 of the sell orders get rotated regularly and the other 5 are just items that sit in limbo (regular priced crap, like medium secure cans)
the 70+ buy orders are VERRY important to me and they are not these "Joke" orders like a bship for 1,000 isk .. But most of them deal with things like Caldari cruisers and the prices can shift 1-2 mil per system for buying and selling.
My BIG complaint is that CCP hasnt used their past problems as a good example for SHIVA .. These skills have absolute horrid descriptions.
Trade rasises Sell orders by +4 per Level Retail raises orders by +8 per Level Wholesale raises orders by +16 per Level
That looks simple.. But then I have to ask .. is "orders" buy+sell orders.. or did they leave a word out.
Train all of those to level 5 and I can have 140 buy orders or 120 sell orders .. but if I mix them then will my sell orders pull from my "Trade" skill first (I do hope so) .. Naff this question is I know but so is the skill description.
Now this Visibility .. It expands .. Cool Level 4 of it means I can go 20 hops.. pretty good that.. But I know that in about 5 hops I can cover 3 regions.. Does this mean that if I plop my product down on the edge of the system that I might get another 2 regions seeing the order (even if it is only people from the edge of that system mind you) .. I think this is a valid question and I am pretty sure the answer will be "no, markets are managed on a system by system basis" BUT This should be said in the description.
Market Trading.. What's that.. Is that to do with the market or with escrow OR will we se such a huge change between escrow and the market that they will be tied together..
TAX.. We all hate tax.. so it's being introduced.. now here is my Q on tax.. right now there is a tax system in place and I seem to only pay it 2 hours of 1 day of every other week.. so is tax something that's being "Tested" on the active server right now or is it FULLY live .. If I know how to avoid the tax (or more to it, if the other guy I am up against knows how to avoid it) then He will walk out of a big deal with more isk profit than me even if he's selling lower than me.
I think My complaint all stems from one thing.. The current lack of technical descripton of how the markets operate give little room for the guesswork on how a market change is going to affect the system. Releasing skills in advance may be good in some ways but I think that without providing some type of information exchange on how the markets will work then it's difficult to understand these things.
For those of you out there who say "Go play on shiva to see how it works" I must say that It would be much easier for them just to describe it once and make that information available through their site..
My 84.53 isk (if you want to buy more of my views be sure to upgrade ur skills by mid nov)
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