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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.10 10:49:00 -
[1]
This old old bug / exploit has been abused by many player over the years and frankly is kinda of redundant.
The whole emergency warp feature is also an out dated feature that is more than redundant.
My suggestions is simple.
Hard code the coordinates of the log off location and until the player reaches that location via the re-entry warp (which should also still be in effect even if the player logs off again) should only warp into that location.
Loosing kills to poor judgement is one thing but seriously this is the oldest of the old sort it out.
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RedSplat
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Posted - 2009.09.10 12:30:00 -
[2]
was raised by CSM a few days ago i beleive
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.09.10 16:17:00 -
[3]
The first time I heard about this mechanic, it was from a guy talking about how he killed the guy anyways. Any idiot with a scan probe launcher can find the person trivially, since you know he's within a million or two km of where you saw him last. This doesn't seem like a problem to me - it's a tactic more interesting than it is powerful. I like it, personally.
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BruisedMoon
Gravis Unbound The Council.
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Posted - 2009.09.10 16:37:00 -
[4]
i hate having this happen.
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Robert Caldera
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Posted - 2009.09.10 16:40:00 -
[5]
just make logging in space unsafe. Noone should be able to log undocked and disappear, no ship should disappear magically. If one logged unsafe in space the ship should never disappear but stay there (scannable) 1 mio. away from the spot he logged. Further, no emergency warp or disappear while scrambled within 15 minutes or some longer time.
Quote: Time Flux Detected You are going too fast! Wait five minutes and try again. Go back One page | Go back to forums
..I..
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darius mclever
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Posted - 2009.09.10 17:11:00 -
[6]
Originally by: Robert Caldera just make logging in space unsafe. Noone should be able to log undocked and disappear, no ship should disappear magically. If one logged unsafe in space the ship should never disappear but stay there (scannable) 1 mio. away from the spot he logged. Further, no emergency warp or disappear while scrambled within 15 minutes or some longer time.
that proposal is just stupid for all systems without stations (0.0, w-space) you would be mostlikely ganked every money and back in your med clone station.
before your propose something else think it through.
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Nidhiesk
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Posted - 2009.09.10 17:28:00 -
[7]
this seems like a problem I currently know and lots of people know and use. "the log on trap" dun dun dunn. Sure not the same thing but it made me think about it.
Just some guy uses the log off log on method to gain an advantage to the game either by using it for escape in warping or by the log on traop... for me thats an exploit.
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Nidhiesk
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Posted - 2009.09.10 17:39:00 -
[8]
Originally by: darius mclever that proposal is just stupid for all systems without stations (0.0, w-space) you would be mostlikely ganked every money and back in your med clone station.
before your propose something else think it through.
I have a feeling you dont like it because its not stupid but because either your using that method yourself a lot or because you know you'll become very vulnerable yourself. Maybe people should try to use another tactic beside the log off/log on
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Robert Caldera
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Posted - 2009.09.10 18:26:00 -
[9]
well, ok, make logging in a POS FF safe besides logging docked. nothing else. That should be enough. If you fly to a hostile region, you have to come back for logging or you will die...
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darius mclever
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Posted - 2009.09.10 18:53:00 -
[10]
Originally by: Nidhiesk
Originally by: darius mclever that proposal is just stupid for all systems without stations (0.0, w-space) you would be mostlikely ganked every money and back in your med clone station.
before your propose something else think it through.
I have a feeling you dont like it because its not stupid but because either your using that method yourself a lot or because you know you'll become very vulnerable yourself. Maybe people should try to use another tactic beside the log off/log on
lets assume i am roaming in 0.0. it is getting late and i cant get home. so i log out but my ship stays in space and i get killed by a prober passing through a few hours after i logged?
how is that useful?
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.09.10 21:42:00 -
[11]
Originally by: darius mclever
Originally by: Nidhiesk
Originally by: darius mclever that proposal is just stupid for all systems without stations (0.0, w-space) you would be mostlikely ganked every money and back in your med clone station.
before your propose something else think it through.
I have a feeling you dont like it because its not stupid but because either your using that method yourself a lot or because you know you'll become very vulnerable yourself. Maybe people should try to use another tactic beside the log off/log on
lets assume i am roaming in 0.0. it is getting late and i cant get home. so i log out but my ship stays in space and i get killed by a prober passing through a few hours after i logged?
how is that useful?
I gotta agree with "no way" on that. We're not all station huggers, some of us roam deep space many, many jumps from a friendly place to dock.
For some of us logging out in space is a normal way to end the day. It has nothing to do with hostiles or agression, it's just like pulling into a dock. ~ Santiago Fahahrri Galactic Geographic |

Mobius Fierce
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Posted - 2009.09.10 22:11:00 -
[12]
Why does it have to warp you away? Couldn't it just log you out/in where you are currently located without warping you?
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Omara Otawan
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Posted - 2009.09.10 22:54:00 -
[13]
Edited by: Omara Otawan on 10/09/2009 22:56:25
Originally by: Herschel Yamamoto Any idiot with a scan probe launcher can find the person trivially, since you know he's within a million or two km of where you saw him last.
Until you realize that if they do the logon-logoff quick enough (like using 2 computers / clients) they are invulnerable when you land right next to them, and you cant put a point on them.
Had it once with an obelisk, the guy kept logging off and on, we probed his e-warp spots like 15 times and had a whole fleet sitting right next to it, but nobody was able to lock it.
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Tortugan
Internal Anarchy
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Posted - 2009.09.10 23:05:00 -
[14]
I can respect the frustration of having this tactic used against you, however I think that this aspect of the log-off mechanic is currently balanced. The reason that it works the way it does is because more often than not, people logging off in dangerous space happens by accident- their client crashes, or something goes wrong in their network. And believe me- problems like that occur A LOT more frequently than the people who abuse this mechanic.
I don't support the idea that you should stay in the same spot you originally E-Warped to on log-off, however I do strongly support that the 15 minute aggression timer should be reset if you are aggressed and logged out.
:D Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |

Herschel Yamamoto
Agent-Orange
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Posted - 2009.09.10 23:18:00 -
[15]
Originally by: Mobius Fierce Why does it have to warp you away? Couldn't it just log you out/in where you are currently located without warping you?
Because if you lose connection in the middle of a fight, you'd generally prefer that the game at least try to get you out of danger.
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.09.10 23:32:00 -
[16]
Originally by: Herschel Yamamoto
Originally by: Mobius Fierce Why does it have to warp you away? Couldn't it just log you out/in where you are currently located without warping you?
Because if you lose connection in the middle of a fight, you'd generally prefer that the game at least try to get you out of danger.
This... big time.
The one thing that keeps me from supporting any sort of "logging" proposal is my expeince as an Information Technologist....
The science of Internet dictates that you can never ever know the real reason for someone "logging off" in the middle of anything.
You naturally assume they did it... but how do you know it wasn't joe schmoe driving his damned backhoe over the ####ing backbone fibre optic trunk in some obscene random location knocking out internet for the region (True story >.<;;; )?
You don't... and yet you say "well its there problem"
CCP however ignores you... regardless of your wardrum bangin.
like it or not... this issue is not likely going to resolve in anyone's favor. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Nidhiesk
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Posted - 2009.09.11 00:20:00 -
[17]
Originally by: darius mclever lets assume i am roaming in 0.0. it is getting late and i cant get home. so i log out but my ship stays in space and i get killed by a prober passing through a few hours after i logged?
how is that useful?
Just do like lots of other mmo out there, you click on log off and the game makes you wait 10 secs. You have to wait that time while doing nothing and then boom, you disapear and get out of the game.
For the disconnection. CCP could log these things very easily I presume. I think they can make that difference. If you click it, it gets logged. If he didn't click on log off then the game registers it as an accidental disconnection (my wife running her truck over the fiber optic cable cause she's sick I'm playing this game LMAO).
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Omara Otawan
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Posted - 2009.09.11 00:30:00 -
[18]
Originally by: Nidhiesk
Just do like lots of other mmo out there, you click on log off and the game makes you wait 10 secs. You have to wait that time while doing nothing and then boom, you disapear and get out of the game.
For the disconnection. CCP could log these things very easily I presume. I think they can make that difference. If you click it, it gets logged. If he didn't click on log off then the game registers it as an accidental disconnection (my wife running her truck over the fiber optic cable cause she's sick I'm playing this game LMAO).
And how would that keep players from just unplugging their network cable for a second to get a quick disconnect?
Besides, if you drop with network issues, you already have a pretty long delay before the server even notices the client is gone.
In fact, in laggy fleet fights I've had it many times that the server didnt even realized I dropped, ship was still where I left it, even targets still locked...
Thats kind of the problem imo, the current mechanic favors the logoff on purpose but doesnt really help if you have network issues in the heat of combat.
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.09.11 00:43:00 -
[19]
Originally by: Nidhiesk
Originally by: darius mclever lets assume i am roaming in 0.0. it is getting late and i cant get home. so i log out but my ship stays in space and i get killed by a prober passing through a few hours after i logged?
how is that useful?
Just do like lots of other mmo out there, you click on log off and the game makes you wait 10 secs. You have to wait that time while doing nothing and then boom, you disapear and get out of the game.
For the disconnection. CCP could log these things very easily I presume. I think they can make that difference. If you click it, it gets logged. If he didn't click on log off then the game registers it as an accidental disconnection (my wife running her truck over the fiber optic cable cause she's sick I'm playing this game LMAO).
You presume falsely
You cannot possibly detect a disconnect from a log off in any form of the manner. And as its already been pointed out.. just unplugging the network card or shutting off your modem would be easily accomplished.
It's not a matter of getting the signal.. its the false positives that are the problem. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Nidhiesk
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Posted - 2009.09.11 01:15:00 -
[20]
I may not be an expert on this but I believe that 500 people (made up number. could be more or less) logging on in a short period of time will actually make the server lag...
so by creating some kind of log off and log on delay mechanic should help this lag. That may be why your getting deconnected from the game cause of an ******* or more disconnecting either on purpose or not.
And for the 10 sec... the delay. if it disconnect before 10 then its clearly not timed from CCP 
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darius mclever
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Posted - 2009.09.11 02:25:00 -
[21]
Originally by: Nidhiesk I may not be an expert on this but I believe that 500 people (made up number. could be more or less) logging on in a short period of time will actually make the server lag...
so by creating some kind of log off and log on delay mechanic should help this lag. That may be why your getting deconnected from the game cause of an ******* or more disconnecting either on purpose or not.
And for the 10 sec... the delay. if it disconnect before 10 then its clearly not timed from CCP 
that is already in place it is called login queue. ever tried to login after server crashes?
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.11 11:24:00 -
[22]
Note added the exploit rule that is broken.
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Ajurna Jakar
Dark Sun Collective Kahora Catori
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Posted - 2009.09.11 11:26:00 -
[23]
ive seen this exploited too often, its really stupid.
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Micheal Malone
Dark Sun Collective Kahora Catori
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Posted - 2009.09.11 11:26:00 -
[24]
Giving support for this... seeing it time and time again being abused... it's sad.
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Minifoegann
Fallen Angel's Blade.
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Posted - 2009.09.11 11:27:00 -
[25]
Its sad when people have to do this to get themselfs out dieing. its a game who cares about dieing
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Plump Bratwurst
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Posted - 2009.09.11 11:28:00 -
[26]
This topic is in serious need of attention |

Sha'Sheer
Dark Sun Collective Kahora Catori
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Posted - 2009.09.11 11:29:00 -
[27]
I have to agree with Cheeky here. What should be underlined here is the fact of rendering oneself *invulnerable* through the abuse of game mechanics. do ni mo, ko ni mo, sora wa sora, hito wa hito. |

DarthGeddes
Fallen Angel's Blade.
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Posted - 2009.09.11 11:31:00 -
[28]
Supported, this bug is unacceptable as it is hard to prove, though anyone with half a brain can tell when it is happening.
Quick! Run and dock! |

McEivalley
Fallen Angel's Blade.
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Posted - 2009.09.11 11:33:00 -
[29]
This has to be taken care of. The problem is not the initial emergency warp out. The problem is yet another and another with every log out. Probing ships with the new mechanics is already sucky, and the multi-log-on-off trick is mocking a persuing fleet.
You don't even need to really wait to see if anything lands on you - you just open multiple clients and hit the login button on the extra whenever you're half way through entering space.
*thumbs up*
Insert clever remark where? |

Onyx47
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Posted - 2009.09.11 11:35:00 -
[30]
Edited by: Onyx47 on 11/09/2009 11:35:23
Originally by: Omara Otawan Edited by: Omara Otawan on 10/09/2009 22:56:25
Originally by: Herschel Yamamoto Any idiot with a scan probe launcher can find the person trivially, since you know he's within a million or two km of where you saw him last.
Until you realize that if they do the logon-logoff quick enough (like using 2 computers / clients) they are invulnerable when you land right next to them, and you cant put a point on them.
Had it once with an obelisk, the guy kept logging off and on, we probed his e-warp spots like 15 times and had a whole fleet sitting right next to it, but nobody was able to lock it.
^ this
I have been caught at least once after DC (I logged out because my computer froze during a major fight), died, petitioned because I tought I didn't warp at all as I should. Logs showed I did, it was my mistake, they killed me fair and square using probers. I have no complaints about this. The person that logged off / crashed is still lockable and it's possible to kill him. Using multiple clients logging into same account to gain invurnability is the real problem.
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Jucrecia
Solarflare Heavy Industries Kahora Catori
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Posted - 2009.09.11 11:36:00 -
[31]
Characters using this bug to exploit their way out of losing ships really detracts from the enjoyment of the game.
When you have a player logging in and out 4 times for instance, and probe them out immediately each time, and are invulnerable to scrams and bubbles and target locks the game is no longer fun.
This needs to be fixed.
QFT 1. EXPLOITS
An immediate permanent ban of an account may result if: * e. A player renders himself invulnerable through the use of a bug.
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Robert Caldera
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Posted - 2009.09.11 11:52:00 -
[32]
Edited by: Robert Caldera on 11/09/2009 11:54:02
Originally by: Santiago Fahahrri
I gotta agree with "no way" on that. We're not all station huggers, some of us roam deep space many, many jumps from a friendly place to dock.
For some of us logging out in space is a normal way to end the day. It has nothing to do with hostiles or agression, it's just like pulling into a dock.
well, this is a problem in my opinion.
Further, its curious putting your usage of a questionable mechanic as a pro-argument for it. Sure, you travel far away and just log in the hostile territory on slight danger because its safe, this is exactly the point and suggestion for change in this concern!!
You will have to either come back from your roaming to safe regions or, simply, die if you cant...
Logging in space safely where your ship magically disappears is just ridiculous...
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darius mclever
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Posted - 2009.09.11 15:04:00 -
[33]
Originally by: Robert Caldera Edited by: Robert Caldera on 11/09/2009 12:52:58
Originally by: Santiago Fahahrri
I gotta agree with "no way" on that. We're not all station huggers, some of us roam deep space many, many jumps from a friendly place to dock.
For some of us logging out in space is a normal way to end the day. It has nothing to do with hostiles or agression, it's just like pulling into a dock.
before you judge that you should roam yourself around in eve. but you didnt notice that the OP is talking about something different than just ships disappearing after logout?
well, this is a problem in my opinion.
Further, its curious putting your usage of a questionable mechanic as a pro-argument for it. Sure, you travel far away and just log in the hostile territory on the slightest danger because its safe, this is exactly the point and suggestion for change in this concern!!
You will have to either come back from your roaming to safe regions or, simply, die if you cant. Chasing the enemy must be rewarded, roaming into hostile space must have higher risks.
Logging in space safely where your ship magically disappears is just ridiculous...
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Robert Caldera
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Posted - 2009.09.11 15:29:00 -
[34]
these are related issues, just saying there is more to fix then only the mentioned logoff-exploit
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Dav Varan
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Posted - 2009.09.11 15:34:00 -
[35]
Ships should return to the point where they first emegency warped, before being able to do another emergency warp.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.11 22:26:00 -
[36]
Originally by: Dav Varan Ships should return to the point where they first emegency warped, before being able to do another emergency warp.
Off course randomly entering from a different spot is fine but s long as they re-enter the same location as they left.
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Higgs Bison
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Posted - 2009.09.12 19:13:00 -
[37]
Edited by: Higgs Bison on 12/09/2009 19:12:52 Supported.
All the bladedot members need to speak up, and say quite explicitly that ED titan pilot J'rela used this exploit repeatedly.
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Dirk Mortice
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Posted - 2009.09.12 19:53:00 -
[38]
If you decide to put your expensive capitals in a POS that you know is likely to die, you should pay the consequences
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RadHard
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Posted - 2009.09.12 23:15:00 -
[39]
Also it should be possible for client to detect quitting the game by using ctrl+q or throught the menu opposed to quiting by client crash or losing connection. That would probably lead to exploiting it by killing the eve process or unpugging the net cable, but its still a step forward.
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Kaitou Shiroi
Hakata Group Blade.
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Posted - 2009.09.12 23:15:00 -
[40]
Originally by: Higgs Bison Edited by: Higgs Bison on 12/09/2009 19:12:52 Supported.
All the bladedot members need to speak up, and say quite explicitly that ED titan pilot J'rela used this exploit repeatedly.
Indeed, which is one of the reasons why we now are spamming that this needs to be solved. A titan that has literally 20+ bubbles on it should NOT be able to log on/off enough to magically get out of them, then cyno out. This is broken, and I think deep down, everyone knows it. ---
Unless specifically stated otherwise, the opinions expressed in my posts do not reflect those held by my corporation or alliance.
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EtCetera
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Posted - 2009.09.12 23:22:00 -
[41]
Well, since the idea of the whole emergency warp is to get you out of danger when you log off/disconnect for various reasons and then get you back in that spot when you log in.
It isn't supposed to be used as a way to move a ship from Spot A to Spot B while being effectively invincible.
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Spawinte
Fallen Angel's
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Posted - 2009.09.12 23:37:00 -
[42]
Seen 2 titans escape from a bubbled down pos using this recently.
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Salen Kane
Amarr Ginnungagaps Rymdfarargille Blade.
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Posted - 2009.09.12 23:58:00 -
[43]
What really makes this sad is that it shouldn't be so hard to fix: just put a timer on the logout warp. Once the game warps-on-disconnection, it wont trigger again for a few minutes. People can still log out, it still offers some protection from disconnects (unless you play on a REALLY bad connection, and if you enter PvP on a bad connection you dont deserve protection), but lametards cant exploit it to make themselves invulnerable.
As for the people who exploit this, Im not saying we should cut off their genitals and force them to eat the icky bits, but you gotta admit that it would be entertaining. Real men dont kiss and tell, we **** and exaggerate!
That's not a titan, its the flying **** I dont give about your opinions. |

Defeated
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Posted - 2009.09.13 01:50:00 -
[44]
Originally by: Salen Kane What really makes this sad is that it shouldn't be so hard to fix: just put a timer on the logout warp. Once the game warps-on-disconnection, it wont trigger again for a few minutes. People can still log out, it still offers some protection from disconnects (unless you play on a REALLY bad connection, and if you enter PvP on a bad connection you dont deserve protection), but lametards cant exploit it to make themselves invulnerable.
As for the people who exploit this, Im not saying we should cut off their genitals and force them to eat the icky bits, but you gotta admit that it would be entertaining.
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Bligga Dow
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Posted - 2009.09.13 03:06:00 -
[45]
Originally by: Higgs Bison Edited by: Higgs Bison on 12/09/2009 19:12:52 Supported.
All the bladedot members need to speak up, and say quite explicitly that ED titan pilot J'rela used this exploit repeatedly.
WAKE UP CCP
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Proxay
Fallen Angel's Blade.
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Posted - 2009.09.13 07:47:00 -
[46]
Rage and fire
We love everyone. |

Daniel zorg
Fallen Angel's Blade.
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Posted - 2009.09.13 08:23:00 -
[47]
Support from me is all that matters 
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Br41n
Pinky and the Brain corp
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Posted - 2009.09.13 09:08:00 -
[48]
This annoying bug has been abused way too long by many many capital pilots that didnt wanna lose their ships, get it fixed ASAP. ~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |

xenermorph
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Posted - 2009.09.13 09:08:00 -
[49]
After the not having a titan kill due to this exploit , I whole-heartedly agree with cheeky.
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Kenny Drein
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Posted - 2009.09.13 09:30:00 -
[50]
I lost 2 tian kills, 2 obis, one thanny and some other small **** due to this bug, get it togeather CCP!!
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Ibaneez
Fallen Angel's Blade.
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Posted - 2009.09.13 10:43:00 -
[51]
I agree that something has to be done,
It cant be that the intent of this game for capital pilots is to abuse possible gamemechanics wich have nothing to do with the actual feeling and gameplay of the game. You cant log off your own life and back on and off when the police try to stop you for speeding neither can you
this should not be a valid way to get ships out imo
Creating an idiot proof system will only inspire god to create a bigger idiot
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Liquid Nill
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Posted - 2009.09.13 10:49:00 -
[52]
raising my thumb over this.
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Sajeet Khaan
Solitude Empires Kahora Catori
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Posted - 2009.09.13 10:50:00 -
[53]
i support this
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Mordeth Grathlei
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Posted - 2009.09.13 10:55:00 -
[54]
props to cheeky, down with the glitch!
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pherlopolus
Fallen Angel's
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Posted - 2009.09.13 12:03:00 -
[55]
Needs a fix. CSM, get to it. -------- Pherlopolus
Intaki by birth, Ammatar through choice Ammatar Free Corps |

Able Citizen
Fallen Angel's Blade.
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Posted - 2009.09.13 12:32:00 -
[56]
Support changing this bug/exploit.
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Harald Harfager
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Posted - 2009.09.13 14:58:00 -
[57]
I agree with Cheekything, ban the cheaters and fix the bug.
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darius mclever
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Posted - 2009.09.13 15:09:00 -
[58]
all those blade tears! *collects*
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James Corda
Caldari Ginnungagaps Rymdfarargille
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Posted - 2009.09.13 16:04:00 -
[59]
I support changing this bug/exploit!!!!
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epichoju
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Posted - 2009.09.13 17:21:00 -
[60]
Edited by: epichoju on 13/09/2009 17:20:45
Originally by: Kaitou Shiroi
Originally by: Higgs Bison Edited by: Higgs Bison on 12/09/2009 19:12:52 Supported.
All the bladedot members need to speak up, and say quite explicitly that ED titan pilot J'rela used this exploit repeatedly.
Indeed, which is one of the reasons why we now are spamming that this needs to be solved. A titan that has literally 20+ bubbles on it should NOT be able to log on/off enough to magically get out of them, then cyno out. This is broken, and I think deep down, everyone knows it.
Represent! It seems titans wont die unless they actually want to 
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Tara Vaio
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Posted - 2009.09.13 17:22:00 -
[61]
Indeed, this is seriously lame
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Stacy's Mom
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Posted - 2009.09.13 17:24:00 -
[62]
I seriously don't think that the game was designed to alow this :\
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Kita Radeon
Hakata Group Blade.
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Posted - 2009.09.13 17:26:00 -
[63]
Yeah, I can't tell you how frustrating it was to lose out on even the chance of titan killing due to this ****. ---- All my opinions are poorly thought out and do NOT represent my Corp, Alliance, or self when I am Sober. |

RedSplat
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Posted - 2009.09.13 17:50:00 -
[64]
Read this
http://wiki.eveonline.com/wiki/Fix_To_Loggoffski
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Maekor Stormborn
H A V O C Against ALL Authorities
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Posted - 2009.09.14 12:56:00 -
[65]
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Ralian Gelain
Gallente Best Path Inc. Ethereal Dawn
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Posted - 2009.09.14 22:21:00 -
[66]
I have also petition such antics multiple times. These are the responses I have gotten.
"Hi,
I'm afraid this is not something we can assist with as this falls within normal game mechanics.
It is allowed for players to log in or out of the game whenever they wish to do so.
Best regards, GM Zhainius EVE Online Customer Support"
So, I decided to continue to argue:
"Players may log in or out of the game when they wish to do so.
We can not force people to stay logged in, nor can we force them to stay logged off when they wish to play.
Best regards, GM Zhainius EVE Online Customer Support"
I asked that it be escalated:
"I have escalated your petition and your case will be reviewed by a senior member of our staff as soon as possible. Note that there may be some delay and we would like to apologize for the wait in advance.
Best regards, GM Zhainius EVE Online Customer Support"
response from Senior GM
"Thank you for your update.
I can only confirm what has already been stated by GM Zhainius. We can not pretend to dictate when people may or may not log on or off from the game. They may do so in as organized manner as they wish or they can do so one by one. We can not intervene in any cases such as these as we do not restrict logging in or out from the server in any way, shape or form.
Best regards, Senior GM Spiral EVE Online Customer Support Team "
v0v
[url=http://ed.evekill.org/?a=pilot_detail&plt_id=39174] [/url] |

Noskill McCheese
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Posted - 2009.09.14 22:39:00 -
[67]
Hey not that I'm a rule*** or e-rat but someone will probably report you for posting gm correspondence.
Oh and fix logoffski
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Ralian Gelain
Gallente Best Path Inc. Ethereal Dawn
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Posted - 2009.09.14 22:58:00 -
[68]
Thanks for the warning.. Wasn't aware of that one. [url=http://ed.evekill.org/?a=pilot_detail&plt_id=39174] [/url] |

Maaxeru
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Posted - 2009.09.15 00:53:00 -
[69]
Without going into the pros and cons of the logoffski thing, this argument brings up a valid side note and potential solution:
Let Supercaps dock. And take out the e-warp mechanics for all ships.
Some of you are going to cry foul on the supercap docking thing I know, but think about it. You can have an unlimited number or dreads, carriers, freighters etc dock in the same station and no problem. While supercaps (titans especially) are the size of a dozen or so dreads, nothing stops a 50-ship strong cap fleet from docking at once. There are even modules already in game that can store supercaps.
So my suggestion: Allow all stations a certain amount of space for ships to dock. Make that number big enough that one or two supercaps can dock (though presumably to the exclusion of space for many other ships in that station). And allow, as CCP is apparently considering, multiple stations in 0.0 space systems.
You could still camp the station hosting the titan of course. It might allow the supercap pilot more time to wait you out, but it would also stop a number of e-warp abuses.
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Triiniity
Point of No Return
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Posted - 2009.09.15 10:01:00 -
[70]
Originally by: Ralian Gelain Thanks for the warning.. Wasn't aware of that one.
lol lies; the titan's alt even posted in local afterward about how happy he was for messing up our day by exploiting and getting the titan out "happy camping"
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Tjarish
Point of No Return
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Posted - 2009.09.15 11:48:00 -
[71]
As for the "scan them down" thing, you have 30 seconds to scan them down before they login again and repeat the process. Generally they are not agressed so they disappear after 30 seconds
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irion felpamy
HellJumpers Corp Indecisive Certainty
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Posted - 2009.09.15 12:37:00 -
[72]
Support it is abused to much, players can't have nice things.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.15 16:22:00 -
[73]
Originally by: Maaxeru Without going into the pros and cons of the logoffski thing, this argument brings up a valid side note and potential solution:
Let Supercaps dock. And take out the e-warp mechanics for all ships.
Some of you are going to cry foul on the supercap docking thing I know, but think about it. You can have an unlimited number or dreads, carriers, freighters etc dock in the same station and no problem. While supercaps (titans especially) are the size of a dozen or so dreads, nothing stops a 50-ship strong cap fleet from docking at once. There are even modules already in game that can store supercaps.
So my suggestion: Allow all stations a certain amount of space for ships to dock. Make that number big enough that one or two supercaps can dock (though presumably to the exclusion of space for many other ships in that station). And allow, as CCP is apparently considering, multiple stations in 0.0 space systems.
You could still camp the station hosting the titan of course. It might allow the supercap pilot more time to wait you out, but it would also stop a number of e-warp abuses.
This is barely related and they can dock you just need a capital SMA, you just shouldn't have Super Caps if you can't hide them in a sov 4 death star.
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Nidhiesk
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Posted - 2009.09.15 17:07:00 -
[74]
curiously, is the logoffski used more when someone is escaping someone (hunting) or when a guy gets in a system and theres a gaycamp.. I mean gatecamp ? 
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Jason Edwards
Internet Tough Guy
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Posted - 2009.09.15 18:00:00 -
[75]
Originally by: Herschel Yamamoto The first time I heard about this mechanic, it was from a guy talking about how he killed the guy anyways. Any idiot with a scan probe launcher can find the person trivially, since you know he's within a million or two km of where you saw him last. This doesn't seem like a problem to me - it's a tactic more interesting than it is powerful. I like it, personally.
Ok here's the problem. It is extremely easy to catch some sure... but how often do you have that scan probe launcher ready? On top of that... you find the person... you warp ur team on them. You have what? 2mins to kill em? It's very short. The person logging off has to log off with agression in order to get the full 15mins.
On top of that... lets now say they are a freighter. 2mins to kill a freighter is fairly long.
Pretty sure Darknesss' current nyx survived using logoffski. I have an old vid of Tyraxx thork's aeon logoffski; pretty sure anyway?
Frankly. The system leads to less destruction of ships. As a carebear who profits from destruction of ships. I dislike this. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.16 10:54:00 -
[76]
Originally by: Jason Edwards
On top of that... lets now say they are a freighter. 2mins to kill a freighter is fairly long.
Actually it's 30 seconds and the problem is those 30 seconds you are invulnerable due to the nature of the abuse.
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Gehnster
Gallente RED SUN RISING
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Posted - 2009.09.16 20:11:00 -
[77]
Originally by: RedSplat Read this
http://wiki.eveonline.com/wiki/Fix_To_Loggoffski
That solution solves no problem, lol. It just makes their new warp point take longer to make. Plus you don't need a new solution the emergency warp is designed great, it's just bugged. We need to make that distinction people. I feel that emergency warp is there for really when the player is logging back in. For the people with the slower connections they won't be having their ship appear in space before they can control it. The emergency warp gives you time to log back in while your ship is already "known" to the server.
The bug is a new destination is created if you log out during the emergency warp. The solution would be to check "was this person in emergency warp when he logged out? if so, don't change destination, else change destination point.
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Blastil
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Posted - 2009.09.17 14:57:00 -
[78]
Originally by: Maaxeru Without going into the pros and cons of the logoffski thing, this argument brings up a valid side note and potential solution:
Let Supercaps dock. And take out the e-warp mechanics for all ships.
Some of you are going to cry foul on the supercap docking thing I know, but think about it. You can have an unlimited number or dreads, carriers, freighters etc dock in the same station and no problem. While supercaps (titans especially) are the size of a dozen or so dreads, nothing stops a 50-ship strong cap fleet from docking at once. There are even modules already in game that can store supercaps.
So my suggestion: Allow all stations a certain amount of space for ships to dock. Make that number big enough that one or two supercaps can dock (though presumably to the exclusion of space for many other ships in that station). And allow, as CCP is apparently considering, multiple stations in 0.0 space systems.
You could still camp the station hosting the titan of course. It might allow the supercap pilot more time to wait you out, but it would also stop a number of e-warp abuses.
Supercaps should be a major risk. Eve always has had a risk vs reward system, and the risk of a super cap is that it can be camped into its home starbase, that starbase could run out of fuel, or could be destroyed. Making a supercap dockyard strikes me as removing the risk from an inherently risky 60 bil investment.
ED has weaseled their last titan out of danger. Fix this now CCP. and also, move an Avatar and an Erebus into CL-1 planet 5 moon 12 and make sure it has no fuel in its fuel bay and can't move.
and is officer fitted. screw you ED for being ****s and not taking your titan losses like men.
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Lusulpher
Blackwater Syndicate Ushra'Khan
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Posted - 2009.09.21 05:10:00 -
[79]
Edited by: Lusulpher on 21/09/2009 05:13:18
Originally by: Tjarish As for the "scan them down" thing, you have 30 seconds to scan them down before they login again and repeat the process. Generally they are not agressed so they disappear after 30 seconds
Whoa, they are deagressed, if they log/DC and get time to think about dying, fine, as long as they didn't fire on/kill you they should not be scannable or scrammable. But hit them with stacking time penalties for multiple intel relog.
If they aggressed, ship scannable for 15mins, no invincibility. PERIOD. They chalk that dc up as a loss IF the enemy brought probes. IF they don't relog in 15, they don't get to relog for an hour, they need to fix their connection anyway.
Relog, relog, relog, SAFETY , that's an exploit.
Support for relog fix. Which is simply, make sure E-warp 1 has to complete before E-warp 2. No hop-scotching through space while seeing enemy force and being invulnerable.
7 |

Dirty Wizard
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Posted - 2009.09.21 10:54:00 -
[80]
Originally by: Cheekything Hard code the coordinates of the log off location and until the player reaches that location via the re-entry warp (which should also still be in effect even if the player logs off again) should only warp into that location.
I fully support this idea. All other alternative idea posters in this thread can shove it.
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Ancy Denaries
The Confederate Navy Forever Unbound
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Posted - 2009.09.21 13:16:00 -
[81]
Logoffski needs to be tended to. A ship that disconnects in ANY way should:
1. Be scrammable and NOT ignore scrams (as they sometimes do when logoffski during gate-cloak) 2. Not disappear from space IF they are agressed (ie you are being scrammed or shot at) 3. Warp to a safespot 1 mil Km away and NOWHERE ELSE regardless of amounts of login/logouts and ALWAYS warp back to the exact same spot they left if you log back in (even if you instantly log out again. You simply land in your original location and then the game initiates a new emergency warp, with align and all that jazz).
This would lead to that a logoffski that is agressed is screwed regardless. A logoffski that does get away has no way of warping to several spots. A logffski that logs off and on and off in order to make a new warp will find himself back at the origin point (pirates or whatever) before doing another align and warp.
That would solve it for logoffskis without hurting people that legitimately disconnect or log off in space for the end of a gaming session.
Thoughts? ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

Murrior
Amarr Black Serpent Technologies Atropos.
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Posted - 2009.09.21 15:21:00 -
[82]
2 things, first its a bit hypocritical to raise this as an issue just because you missed your titan kills, and second what happens when you've logged off in a pos in 0.0, and due to rl stuff/whatever you log back on after 2-3 days and the friendly POS has being replaced with a hostile pos? How in any way is it "fair" to the person who logs back on to not be able of taking any other action but being warped to the spot he logged off? The warp-to-safe and disappear exists since this is a game and people should (and/or) have a life outside of it.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.21 23:11:00 -
[83]
Originally by: Murrior stuff
Erm if you'd taken the time to read the thread you'd understand the fact that this is an exploit as it makes your ship immortal, so firstly we didn't miss the titan kills we denied them by a flaw within the games design.
Secondly if you log off in a 1-2 Bill "destroyable" POS in space while in a 70 bill ship your an idiot, any decent titan pilot has a) alot of friends, b) sov 4 c) warps to an off grid 300+au safe to log off.
Eve is not fair it is cruel get over it, 2 titans should of died but they didn't because they choose to start use an exploit that they know is a "Grey Area" with CCP, thus will do nothing.
Hence forth we are trying give them an easy programming solution that will fix the problem so that logging off wont make you teleport around while being immortal.
So I understand that being moronic may fall hand in hand with people who sympathise with blatant cheaters, however all I've asked for is reasonable why make a big deal against it hmm?
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Duchess Starbuckington
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Posted - 2009.09.21 23:21:00 -
[84]
Supported. This should've been called an exploit long ago.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.25 02:11:00 -
[85]
Bump for great justice!
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SirxAmoc
Joint Ventures Limited
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Posted - 2009.09.25 16:53:00 -
[86]
Some players will do a log off to keep from getting killed that is just a factor. But a good hunting crew can normally find these guys and kill them anyway if they persist in playing.
But if you limit this then should those that like to use the log off trap be penalized also? If you log off to surprise someone then shouldn't your ship not be able to lock a target for at least 5 minutes?
Oh and if your cable company just happens to interrupt your service because numb nuts down the street got caught pirating cable and they are having to fix his mess and you just happen to be in your Dread getting ready to cyno and now you dont know what happened. So then is that fair?
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.09.26 15:53:00 -
[87]
Originally by: SirxAmoc Some players will do a log off to keep from getting killed that is just a factor. But a good hunting crew can normally find these guys and kill them anyway if they persist in playing.
But if you limit this then should those that like to use the log off trap be penalized also? If you log off to surprise someone then shouldn't your ship not be able to lock a target for at least 5 minutes?
Oh and if your cable company just happens to interrupt your service because numb nuts down the street got caught pirating cable and they are having to fix his mess and you just happen to be in your Dread getting ready to cyno and now you dont know what happened. So then is that fair?
Your points are valid but your misunderstanding like many that this may effect players with a bad internet connection.
This is entirely about people who exploit a game mechinic that allows them to cheat their way out of their ships destruction.
Also CCP does not reimburse you because your internet is crappy... trust me I've tried once or twice.
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Tatiana Valenko
Quam Singulari Cult of War
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Posted - 2009.10.01 22:47:00 -
[88]
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