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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Burning Horizon
The Lighthouse Corporation
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Posted - 2009.09.20 01:30:00 -
[151]
I honestly agree with both sides.
I love the new tax for NPC corps, but making people join a player corp, which in a mission runner's case would probably be a 1 person corp.
But for me it doesn't matter it just makes more juicy war decable targets 
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Michwich
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Posted - 2009.09.20 01:32:00 -
[152]
Edited by: Michwich on 20/09/2009 01:33:33
Originally by: Kerfira
Originally by: Haakelen Yeah, I can see what you mean. How dare CCP infringe on this paragon of human interaction.
While there is a bit of that, it's relatively minor. The noob corps actually DO have a goodly amount of social interaction.....
Yes good point, corp chat is full with almost 1000 people and no spam adds, I like my NPC corp. But makes you wonder, is this tax hike just an isk grab by CCP and nothing else, you cant "encourage" people to leave , theres no almost pregnant in this case, either CCP wants us in NPC corps or they dont. This wont make anyone want to leave, no me at leaste so whats it for? More isk for them so sell? I dunno.
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Lotus Sutra
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Posted - 2009.09.20 01:50:00 -
[153]
Edited by: Lotus Sutra on 20/09/2009 01:50:18
Originally by: Burning Horizon I honestly agree with both sides.
I love the new tax for NPC corps, but making people join a player corp, which in a mission runner's case would probably be a 1 person corp.
But for me it doesn't matter it just makes more juicy war decable targets 
No it just means the smart mission runner will create multiple 1 man alt corps to hop around in, costing you isk to declare war on them, and gaining you nothing, not even a target.
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Brolly
Caldari
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Posted - 2009.09.20 01:58:00 -
[154]
funny, seems like the only peeps getting riled up are the PVP'ers.
Looking forward to the PVP tears when nothing changes, but not to the constant "Put tax up to a greater %"
Most peeps will just corp jump to avoid PVP and the business minded will create 'refuge' corps for easy isk.
Your glory grief days are over before they have begun. Looking forward to Dominion 
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Lotus Sutra
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Posted - 2009.09.20 01:58:00 -
[155]
Here is an example for the ones who are having trouble understanding this concept.
I am a mission runner. I have 4 active accounts and 2 inactive accounts. I create characters on all my accounts and fill up all the slots. Train my alt characters with corp management. Create a corp with the alt characters. Jump from the npc corp into my alt characters player corp where the tax is 0%. You war dec my corp. I have no roles so I leave it and join another one of my alt corps. You war dec them I leave it and join another one of my alt corp. You war dec it I leave it and join another one of my alt corps. you war dec it I leave it and join another one of my alt corps. I can do this upto 18 times with my current accounts. If I run out of alt corps that don't have a war against them I leave and create one with this character or stay in an NPC corp for a day or two till you get tired of waging war on a corp of 1 that gives you no targets and costs you isk and me nothing but a few minutes of my time to make the corp, train the character for a few minutes, spend a few thousand isk or so I can make up in an hour of mission running.
The net result is you lose isk, I lose nothing but a few minutes of time.
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Brolly
Caldari
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Posted - 2009.09.20 02:12:00 -
[156]
Originally by: Lotus Sutra Edited by: Lotus Sutra on 20/09/2009 02:09:56 I am a mission runner. I have 4 active accounts and 2 inactive accounts. I activate my two inactive accounts. I create characters on all my accounts and fill up all the slots. Train my alt characters with corp management. Create a corp with the alt characters. Jump from the npc corp into my alt characters player corp where the tax is 0%.
You war dec my corp. I have no roles so I leave it and join another one of my alt corps. You war dec them I leave it and join another one of my alt corp. You war dec it I leave it and join another one of my alt corps. You war dec it I leave it and join another one of my alt corps.
I can do this upto 18 times with my current accounts. If I run out of alt corps that don't have a war against them I leave and create one with this character or stay in an NPC corp for a day or two till you get tired of waging war on a corp of 1 that gives you no targets and costs you isk and me nothing but a few minutes of my time to make the corp, train the character for a few minutes, spend a few thousand isk or so that I can make back in an hour of mission running.
The net result is you lose millions of isk, I lose nothing but a few minutes of time. I win.
lol, passive aggressive PVP, even the 'carebears' are doing it 
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Michwich
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Posted - 2009.09.20 02:16:00 -
[157]
Wait, now were paying %1 extra for our AI brained Concord?
*crys a river*
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.09.20 02:27:00 -
[158]
To add to the posts above about what mission runners will do when they get wardeced I will answer this sentence.
Originally by: Burning Horizon But for me it doesn't matter it just makes more juicy war decable targets 
Indeed it will and make no mistake that after a few seconds thought the vast majority will gladly make a solo corp to mission in. Why? Because now all the sheep will have turned from bright white against the green fields and trees to camo colored with ghillie suits so how exactly will you find them to dec them? Info every single character in the local list to see who is an easy to kill one man corp and who is not?
Or even better who is the one man corp but not the one man bait corp who adds 30 members all with names starting with letters between the middle and end of the alphabet overnight and blasts your 3 ship 'camp' to hell and back after baiting you into aggroing with a station camping domi. So before you could just set all the npc corp to -10 and watch the red minus signs blaze in local like stars in a clear desert night sky and then go scan out a nice officer fit bs to gank. Not anymoar. It's gonna take :effort: now. 
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

Lotus Sutra
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Posted - 2009.09.20 02:27:00 -
[159]
Edited by: Lotus Sutra on 20/09/2009 02:32:10
Originally by: Brolly
Originally by: Lotus Sutra
I am a mission runner. I have 4 active accounts and 2 inactive accounts. I activate my two inactive accounts. I create characters on all my accounts and fill up all the slots. Train my alt characters with corp management. Create a corp with the alt characters. Jump from the npc corp into my alt characters player corp where the tax is 0%.
You war dec my corp. I have no roles so I leave it and join another one of my alt corps. You war dec them I leave it and join another one of my alt corp. You war dec it I leave it and join another one of my alt corps. You war dec it I leave it and join another one of my alt corps.
I can do this upto 18 times with my current accounts. If I run out of alt corps that don't have a war against them I leave and create one with this character or stay in an NPC corp for a day or two till you get tired of waging war on a corp of 1 that gives you no targets and costs you isk and me nothing but a few minutes of my time to make the corp, train the character for a few minutes, spend a few thousand isk or so that I can make back in an hour of mission running.
The net result is you lose millions of isk, I lose nothing but a few minutes of time. I win.
lol, passive aggressive PVP, even the 'carebears' are doing it 
Don't forget that I can also disband any of those corps at the click of a button and create new 1 man corps for them to war dec so the number of potential alt corps I can make is almost unlimited. This new addition to the game will cost the gank bears far more isk than they make off declaring war. I am sure we will be hearing the impotent screams of rage from them very soon as they all threaten emoragequit with their billiontyeleven accounts    
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.20 02:48:00 -
[160]
Originally by: Hyperforce99 Edited by: Hyperforce99 on 19/09/2009 21:28:27
Originally by: baltec1 CCP Eris Discordia deserves a beer from every player!
Thats cruel man 
You'd kill her with Alcohol poisening. Imagine having to drink 300.000 beers... 
well if she isn't up to it I call dibs on the task! You're posting again!? Has it really been 5 mins?
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Metalcali
Dreams In Digital
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Posted - 2009.09.20 02:59:00 -
[161]
Originally by: Lotus Sutra Edited by: Lotus Sutra on 20/09/2009 02:09:56 I am a mission runner. I have 4 active accounts and 2 inactive accounts. I activate my two inactive accounts. I create characters on all my accounts and fill up all the slots. Train my alt characters with corp management. Create a corp with the alt characters. Jump from the npc corp into my alt characters player corp where the tax is 0%.
You war dec my corp. I have no roles so I leave it and join another one of my alt corps. You war dec them I leave it and join another one of my alt corp. You war dec it I leave it and join another one of my alt corps. You war dec it I leave it and join another one of my alt corps.
I can do this upto 18 times with my current accounts. If I run out of alt corps that don't have a war against them I leave and create one with this character or stay in an NPC corp for a day or two till you get tired of waging war on a corp of 1 that gives you no targets and costs you isk and me nothing but a few minutes of my time to make the corp, train the character for a few minutes, spend a few thousand isk or so that I can make back in an hour of mission running.
The net result is you lose millions of isk, I lose nothing but a few minutes of time. I win.
I'd say it would be worth it since you would spend $30 more for two more accounts and this gives CCP more money thus having do more ideas along these lines . That and some people would get a kick knowing they are making you spend RL money just to not have a chance to get shot at  ---
Originally by: CCP Mitnal Locked.
OP does not contain an idea.
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Lotus Sutra
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Posted - 2009.09.20 03:08:00 -
[162]
Originally by: Metalcali
Originally by: Lotus Sutra Edited by: Lotus Sutra on 20/09/2009 02:09:56 I am a mission runner. I have 4 active accounts and 2 inactive accounts. I activate my two inactive accounts. I create characters on all my accounts and fill up all the slots. Train my alt characters with corp management. Create a corp with the alt characters. Jump from the npc corp into my alt characters player corp where the tax is 0%.
You war dec my corp. I have no roles so I leave it and join another one of my alt corps. You war dec them I leave it and join another one of my alt corp. You war dec it I leave it and join another one of my alt corps. You war dec it I leave it and join another one of my alt corps.
I can do this upto 18 times with my current accounts. If I run out of alt corps that don't have a war against them I leave and create one with this character or stay in an NPC corp for a day or two till you get tired of waging war on a corp of 1 that gives you no targets and costs you isk and me nothing but a few minutes of my time to make the corp, train the character for a few minutes, spend a few thousand isk or so that I can make back in an hour of mission running.
The net result is you lose millions of isk, I lose nothing but a few minutes of time. I win.
I'd say it would be worth it since you would spend $30 more for two more accounts and this gives CCP more money thus having do more ideas along these lines . That and some people would get a kick knowing they are making you spend RL money just to not have a chance to get shot at 
I spend that RL money anyway on the game by buying and selling GTC and PLEX so they are not costing me anything more than I already spend. I spend more per week getting pay per views than I spend keeping my accounts running per month.
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Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.09.20 03:21:00 -
[163]
Originally by: Lotus Sutra
Originally by: Metalcali
Originally by: Lotus Sutra Edited by: Lotus Sutra on 20/09/2009 02:09:56 I am a mission runner. I have 4 active accounts and 2 inactive accounts. I activate my two inactive accounts. I create characters on all my accounts and fill up all the slots. Train my alt characters with corp management. Create a corp with the alt characters. Jump from the npc corp into my alt characters player corp where the tax is 0%.
You war dec my corp. I have no roles so I leave it and join another one of my alt corps. You war dec them I leave it and join another one of my alt corp. You war dec it I leave it and join another one of my alt corps. You war dec it I leave it and join another one of my alt corps.
I can do this upto 18 times with my current accounts. If I run out of alt corps that don't have a war against them I leave and create one with this character or stay in an NPC corp for a day or two till you get tired of waging war on a corp of 1 that gives you no targets and costs you isk and me nothing but a few minutes of my time to make the corp, train the character for a few minutes, spend a few thousand isk or so that I can make back in an hour of mission running.
The net result is you lose millions of isk, I lose nothing but a few minutes of time. I win.
I'd say it would be worth it since you would spend $30 more for two more accounts and this gives CCP more money thus having do more ideas along these lines . That and some people would get a kick knowing they are making you spend RL money just to not have a chance to get shot at 
I spend that RL money anyway on the game by buying and selling GTC and PLEX so they are not costing me anything more than I already spend. I spend more per week getting pay per views than I spend keeping my accounts running per month.
if all you do is mission and buy plex on top of that, you must be a pretty fail player to need all that isk and QQ about a bit of pvp.
The quality of my replies is directly related to the QQuality of the opÆs comments |

EveJoker
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.09.20 03:25:00 -
[164]
This almost makes the scanner nerf bearable.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.09.20 03:26:00 -
[165]
Originally by: Kerfira
Originally by: Akita T Absolutely nothing. That's pretty much the idea, to make you almost want to create a one-man corp instead of sticking in the NPC ones. That way you CAN be wardecced.
The wardec will be useless against a one-man corp. Dropping from a normal corp takes 24 hours. Disbanding a one-man corp takes 1 second. Then you're free to make another one-man corp which takes 24 hours to wardec. Repeat... [...] Tbh, a change like this is completely useless unless something is changed in wardec's too. I see little, if any useful effects of this change if it is done standalone....
Well, obviously, some other things will need to be adjusted, and the wardec mechanics is one such thing.
For instance, what about wardecs LOCKING all target corp members into the corp for 48 hours (one day after wardec comes into effect) ? Individual players could express their desire to automatically leave when the 48 hours have passed any time before the 48h are over, and they would be kicked out even if another wardec was inbound in those 48 hours AFTER they expressed their desire to auto-leave (this to prevent wardec perma-locking from multiple declarer corps, but also to prevent people from exploiting this out by having an instant way out on demand, by forcing the corp-leaving when timer's done instead of keeping it an open option).
Originally by: annoing Actually ive changed my mind. I DO object to the tax for all the reasons I gave above. CCP are tossers for trying to 'nudge' npc'ers into a corp. Hey heres a thought... maybe they dont want to join a player owned corp? Maybe they dont want to train the skills nescessary to make a corp (yeah i know, anyone can make a corp but if you want you npc friends to join you've got to get the skills then). Maybe they want to do the very thing that you advertised.... play in this great big sandbox in any way they please.
You are still ABLE to do anything. There's just a tiny cost associated with doing something specific. If the thing would have been phrased DIFFERENTLY, like, oh, say, "player corp members receive 10% bonus to bounties and mission ISK rewards", would you have still complained the same way ?
_
Info about our corp | Beginer's ISK making guide | Manufacturer's helper |

Lotus Sutra
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Posted - 2009.09.20 03:32:00 -
[166]
Originally by: Lady Spank
Originally by: Lotus Sutra
Originally by: Metalcali
Originally by: Lotus Sutra Edited by: Lotus Sutra on 20/09/2009 02:09:56 I am a mission runner. I have 4 active accounts and 2 inactive accounts. I activate my two inactive accounts. I create characters on all my accounts and fill up all the slots. Train my alt characters with corp management. Create a corp with the alt characters. Jump from the npc corp into my alt characters player corp where the tax is 0%.
You war dec my corp. I have no roles so I leave it and join another one of my alt corps. You war dec them I leave it and join another one of my alt corp. You war dec it I leave it and join another one of my alt corps. You war dec it I leave it and join another one of my alt corps.
I can do this upto 18 times with my current accounts. If I run out of alt corps that don't have a war against them I leave and create one with this character or stay in an NPC corp for a day or two till you get tired of waging war on a corp of 1 that gives you no targets and costs you isk and me nothing but a few minutes of my time to make the corp, train the character for a few minutes, spend a few thousand isk or so that I can make back in an hour of mission running.
The net result is you lose millions of isk, I lose nothing but a few minutes of time. I win.
I'd say it would be worth it since you would spend $30 more for two more accounts and this gives CCP more money thus having do more ideas along these lines . That and some people would get a kick knowing they are making you spend RL money just to not have a chance to get shot at 
I spend that RL money anyway on the game by buying and selling GTC and PLEX so they are not costing me anything more than I already spend. I spend more per week getting pay per views than I spend keeping my accounts running per month.
if all you do is mission and buy plex on top of that, you must be a pretty fail player to need all that isk and QQ about a bit of pvp.
I never said all I do is mission run and buy plex. Learn2Read. I gave examples of what a mission runner could do to gank bears using myself as an example for the mission runners place. I am a Jita sales alt. I haven't QQ about PvP either. I do a lot of that as well on another alt character.
Now it is time to begin the attacks on the one who pointed out what is wrong with the gank bears dream tax on NPC corps rather than admitting your great white hope was a dead whale on a beach.
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Gideon Kross
Caldari PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2009.09.20 04:41:00 -
[167]
I know what CCP could do...
How about raising the Sales Tax on all transactions in Empire to 5%. Raise all Contract Fees to 10% (Brokers have to make a living to, ya know). Place a 5% Tax on Items sold at Market from sources Outside Reagional Areas (The Caldari State would benefit from this in ways that cannot be described, i.e. Jita).
... Not to mention a 10% Customs Fee for Items sold at Market from Outside The Empire in question.
That'd take care of all of Empire Spaces Tax Needs... And No One Perticular Group Is Excluded.
Everyone gets to "Assume The Position".
Problem Solved. Debate Over.
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Michwich
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Posted - 2009.09.20 05:19:00 -
[168]
Edited by: Michwich on 20/09/2009 05:20:00
Originally by: AdmiralJohn
Originally by: Andra Zeit
Originally by: Doomed Predator
Only lame ass carebears are ****ed off. ''Oh no, my precious isk/per hour ratio has been dented by a few percent.'' Just give me your stuff and ragequit while you're still upset.
Exact. Waste ISK for nothing.. without any sense. Thats why I'm upset.
How about you join a real corp and have it count for something, in that case.
How about you convince us to join your private corps over the public offered ones. Maybe theres a reason people arent joining your corps. Ever think of that?
Instead of asking CCP to make the game easier for you we should be asking CCP to make the game more interesting and fun, which would mean the current corps would have to offer something more attractive then the NPC ones. Youd have to try (imagine that) If not then people wont join, thats the game, thats part of the challenge.
But dont private corps get protection in high sec systems? Wheres their tax contributions? What about aggresion, why cant NPC corps help each other and get aggression on anyone who attacked a NCP corp member? And you babies are still crying after CCP has both thier tats shoved in your FACE? PATHETIC
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.09.20 05:26:00 -
[169]
Originally by: DigitalCommunist Tbh, after considering this a bit, I'd rather see the tax ramp up:
0% first 30 days 15% after 30 days 30% after 60 days
If you push up the days a bit like 0% for 60 days, 15% for 60-120 days and 30% for 120+ days all seems good.
This way the noobs still have 2 months free time, and 2 more months with small tax. That are 4 months to learn the game a bit more and to find a reasonable player corp.
11% tax is really not going to change anything. If you are mission running, looting and salvaging (which is not taxed, nor the LP income), then you effective tax is only 3%. I dare to says, that this is barely noticable.
Originally by: DigitalCommunist
And on a slightly related note, but since EVE has regional and constellation gates now, I'd like to see toll fees based on tonnage and standings.
That would be very good! Yes, please. If this is coupled with factional standings a bit then we would have an interesting system.
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Future Mutant
Republic Military School
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Posted - 2009.09.20 05:50:00 -
[170]
Edited by: Future Mutant on 20/09/2009 05:54:26 How to avoid the tax-volume 1 1/Start a 1 man corp- set tax to 0 2/Profit
incase of war dek 1/leave corp with war dek 2/join corp w/o wardek 3/profit
So this npc tax effects what exactly?
edit to say thats all your nerfing is the enjoyment of those that like npc corp chat
Your stuff iz mine through actions |
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Mister Xerox
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Posted - 2009.09.20 06:16:00 -
[171]
Originally by: Malcanis
Originally by: Grimpak HOLY ****! THE TEARS! THE FUCKING TEARS!
the new expansion has just become the bestest ever with this.
It was already the best ever with the 0.0 changes... but now this. And the faction ships. And the AF boost. And the supercap changes. There's almost too much awesome in this expansion. I'm approaching critical levels of awesome overload.
Faction Ship Change: Mouthful of WIN AF Boost: what AF boost??? Are they finally switching the Wolf/Jag range bonuses??? Supercap Changes: Super WIN, kill moar Titans! Sov Changes: I feel sorry for the guys that have to code this... but about damn time!
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I SoStoned
Caldari
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Posted - 2009.09.20 06:26:00 -
[172]
Originally by: Burning Horizon
Originally by: CCP Eris Discordia Edited by: CCP Eris Discordia on 19/09/2009 13:22:14 It's not in the sisi patch notes because I don't know how to edit them, I think I have to mail them to someone who has access to it and then it is edited in. This hasn't been properly set up yet but for the next sisi update I think there will be more and more accurate notes ( at least from me)
It's a change meant to encourage people to join a player corporation and ofcourse concord needs to pay wages to their pilots on a regular basis
Oh we came to 11% after researching what the average tax was in player corporations, the NPC tax is a little bit above that average.
Looks like those isk farmers in Npc corps are getting a nerf 
Source
11%? Eleven?? OMFG what kind of joke is that... it won't make a dent in them.
How about this: Base 10% + 1% per month in the NPC corp? That'd push em out relatively quickly but won't unduly penalize people who are just moving from one corp to another.
Just so long as war dodgers are flagged no matter where they go. Jump corp, you're still red-flagged for the duration of the war. Period.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.20 06:56:00 -
[173]
Originally by: Future Mutant Edited by: Future Mutant on 20/09/2009 05:54:26 How to avoid the tax-volume 1 1/Start a 1 man corp- set tax to 0 2/Profit
incase of war dek 1/leave corp with war dek 2/join corp w/o wardek 3/profit
So this npc tax effects what exactly?
edit to say thats all your nerfing is the enjoyment of those that like npc corp chat
Then you must not like it that much, if a few percentages of lost income will make you leave. You clearly are only there for the added income, since you count enjoyment by the amount of isk you make, so nerfing that income will succeed in herding you out proving what a great and successful idea the tax is.
That is what the change is, a missioning nerf. That is the only legitimate gripe I see that people have. But instead of doing it the stupid way of nerfing bounties, LP, salvage or loot, they just added the tax that actually has the benefit of making you think about why you are in a NPC corp.
It is okay if you decide to stay and is it fine if you just make your own corp to avoid taxes. Some of those corps will suffer wardecs and either go back, fight or try to avoid them. Even avoiding them has benefits, since for once they are actually engaging their brains and creating advantages for themselves. Most will propably not get decced and notice that life in a player corp isn't as horrible they were lead to believe.
So it changes the dynamics of it all. It only seems meaningless to you, because it retains all the options you have today. That means it isn't forcing you to do anything different, just changes the balance between the different options.
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Lotus Sutra
Caldari Sutra Inc
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Posted - 2009.09.20 07:16:00 -
[174]
Originally by: Destination SkillQueue
Then you must not like it that much, if a few percentages of lost income will make you leave. You clearly are only there for the added income, since you count enjoyment by the amount of isk you make, so nerfing that income will succeed in herding you out proving what a great and successful idea the tax is.
That is what the change is, a missioning nerf. That is the only legitimate gripe I see that people have. But instead of doing it the stupid way of nerfing bounties, LP, salvage or loot, they just added the tax that actually has the benefit of making you think about why you are in a NPC corp.
It is okay if you decide to stay and is it fine if you just make your own corp to avoid taxes. Some of those corps will suffer wardecs and either go back, fight or try to avoid them. Even avoiding them has benefits, since for once they are actually engaging their brains and creating advantages for themselves. Most will propably not get decced and notice that life in a player corp isn't as horrible they were lead to believe.
So it changes the dynamics of it all. It only seems meaningless to you, because it retains all the options you have today. That means it isn't forcing you to do anything different, just changes the balance between the different options.
EXACTLY, Very well said. I wish I had said it as eloquently as you just did. ------------------------------------------------
No you can't have my stuff |

Clytamnestra
A Slinger of Guns
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Posted - 2009.09.20 07:22:00 -
[175]
I think a lot of people have lost perspective on this.
11% tax on missioning and ratting is an incentive to join a player corp, not a cattle prod forcing you.
It's such a small dent, and we all know the real income isn't from bounties, which doesn't get taxed.
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Furb Killer
Gallente
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Posted - 2009.09.20 07:23:00 -
[176]
Quote: Next up: CCP to fix the wardec system...
I actually agree with you here.
Sadly i think we mean completely opposite stuff here with fixing wardec system. You mean you want industrials and rookies to line up for you so you can easily shoot them, because that is how eve is meant to be played, station camping in BS with neutral guardian support against people who will not have a chance at destroying your ships.
On the other hand I think wardecs should be changed from the current pay to grief systems to something useful. Wardeccing a group of miners because you want to mine in that belt? (And then actually mine there, not just RP that), perfectly fine. Wardec some industrials because they are undercutting you? Perfectly fine. But right now the wardec system is for 99% used to just get easy ganks because low sec/0.0 is way too scary for the risk free pvp'ers.
Some little change to begin with that you might even agree with: Wardecs do not end until both sides agree to end it. So when griefers A wardec corp B, and as default they retract the wardec after a week to randomly wardec some other group and station camp them, the wardec will go on untill corp B desides they also want to stop it. Free of charge, although it then also wont count towards wardec limit of corp A.
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Tea McBag
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Posted - 2009.09.20 07:49:00 -
[177]
Originally by: Blane Xero
Originally by: MatrixSkye Mk2 It's a fair change. Good IMO. If tears is what you're looking for, check out GD and Assembly Hall. Plenty of tears there due to recent scanner changes, unless of course pirate tears don't count .
Why am i the only non-pirate who hates the scanner changes 
i love the scanner change, just because of the rivers of tears its a little bit of a pain, but my god the tears have more than made up for it |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.20 08:57:00 -
[178]
Originally by: Furb Killer
Quote: Next up: CCP to fix the wardec system...
I actually agree with you here.
Sadly i think we mean completely opposite stuff here with fixing wardec system. You mean you want industrials and rookies to line up for you so you can easily shoot them...
It's a pity you couldn't go 3 sentences without making a wholly inaccurate ad-hominem. That's probably because you have 2 dozen macro mission accounts generating ISK for you to eBay. Really, it takes no effort whatsoever to determine that virtually all of the people I shoot at are very well armed indeed.
There is no way to stop a non-consensual war-dec system being a "pay to grief" way to victimize weak, badly run corps with no PvP capability except to discourage people from creating weak, badly run corps with no PvP capability. IMO it is far too cheap both in ISK and SP to create a corp, which misleads new players into thinking that creating a corp is something a new player is supposed to do. Up the requirement to Corp Management V, and make the cost around 50-100M ISK or so, and see the difference. New players wont be so inclined to create a corp on the second day of their trial, so avoiding swimming like minnows into the pirhana pool, and it becomes much more expensive to game the wardec system. I would concede that it is increasingly urgent that CCP fix the bounty system. This should be the counterbalance to the wardec system, and we can't balance one without the other IMO. Let us transfer killrights, for the love of God. Just do it through the contract system and allow us to add a sum of ISK, with the ISK being paid out in increments equal to the cost of insuring the ship destroyed. You could add in a deposit so that if the bounty target accepted the contract with an alt and just let it lapse, he would have to pay for the privilege.
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eliminator2
Gallente
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Posted - 2009.09.20 09:02:00 -
[179]
OMG OMG OMG
this patch is everything
faction ships pirate ships boost and new faction ships ^^ 11% corp tax on NPC players ^^ new sov idea
keep it up with epic ideas ----------------------------------------------- i met Eliminator1..... i ate it and spat it out now hes my minion :)
i kill miners and missioners people say, i call them target practise |

Kerfira
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Posted - 2009.09.20 09:15:00 -
[180]
Originally by: Malcanis 1 simple way: a wardec follows a player that leaves a corp just like it follows a corp that leaves an alliance.
I don't think things like this'll EVER get approved by CCP!
Like it or not, a large part of EVE's subscriber base are people who don't WANT to PvP, and who certainly doesn't want to be griefed by high-SP players who think that is fun. If you start penalising that attitude, then you risk that player segment, ie. you risk a large part of your income. A solution like this would force these players into playing EVE in a way they don't want, or be penalised for playing like they want. When one of those players logs into his 1-man corp, finds a wardec, and finds out he can't play for a week..... 'Cancel subscription' starts looking like a good option... Same for a player who feels his way of playing is looked upon by the game's creator as a 'second-rate' one....
You can of.c. say GB to WOW, hello kitty or others, but that is LOST revenue for the game, ie. is bad for all of us. A far better solution is to fix the disparity between high-sec earnings and low-sec/0.0 earnings. If high-sec earnings was much worse than 0.0 or low-sec, there'd be no reason to tinker with NPC corp tax rates, and I think something like that would go down far better as there's at least some logic to it (risk/reward).
Note that I'd be happy enough myself with a rule like this since I only use my high-sec characters occationally, but I CAN see the other side's point of view.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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