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Thread Statistics | Show CCP posts - 11 post(s) |

Richard Desturned
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.06.12 18:36:00 -
[61] - Quote
Step 1: Remove incursions from hisec eh |

Simi Kusoni
HelloKittyFanclub
1211
|
Posted - 2012.06.12 18:40:00 -
[62] - Quote
Richard Desturned wrote:Step 1: Remove incursions from hisec I always see this posted as a joke, but it does make me think:
Missions: Different missions available dependent on system security. Exploration: Different sites available dependent on system security. Anomalies: Different sites available dependent on system security. Belt Ratting: Different NPCs available dependent on system security.
Incursions: Identical across all security regions with a nominal alteration in payout.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Lyron-Baktos
Selective Pressure Rote Kapelle
220
|
Posted - 2012.06.12 18:42:00 -
[63] - Quote
Borlag Crendraven wrote:The problem in that will be that you wont see much if any changes in the way people run (or rather don't run) incursions if you don't change it so that people actually want to run the sites again. Sure, for null sec players that influence bar change will change it for the better, but for the low sec and high sec players it will mean very little, same with that 10% isk reward. The whole thing just seems so backwards done that it's not even funny, right from the start when you nerfed them to the way you're backtracking on the wrong things.
Incursioners for the most part would be content with smaller reward, but incursioners for the most part will be looking for other activities if the fleets don't run. That's something you haven't adressed at all with this announcement. You basically have content that no one wants to use, where's the sense in that?
This is it exactly
CCP It's mentioned that VG's fell to the floor after your last change but you are not asking "why did they fall to the floor and what was the biggest reason they fell to the floor?" You are not drilling down to the real root cause.
Now, if changing the OTA's is not a simple fix and one you can't get to right now, so you are adjusting the issues you can fix in hopes it will work is all you can do, then that is fine. Just be honest. At least I don't hope you are really counting on the new fixes to fix the issue
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Zita Devon
Z.Devon Trade Industry.
7
|
Posted - 2012.06.12 18:44:00 -
[64] - Quote
Haifisch Zahne wrote:At Fanfest, CCP's economist stated that Incursions added 9+B ISK per month to the Eve economy, compared to a total ISK faucet in the game of 56B (as I remember). CCP's unwillingness to believe there was any problem for so long with this new game feature was simple ostrich tactics.
I am on record as saying that CCP made far to many changes to the Eve economy with Escalation and Inferno. But, to simply roll-back virtually all changes and ignore this ISK badly leaky faucet is CCP at its best: responding only to lost subscriptions. Simple solution would be, first, tighten the ISK faucet *soon*, then work on issues of difficulty next (and not some day far off).
CCP will find that while sticking its fingers into all the leaking holes in the Eve economic dam that vermin have infested each particular hole and bite it. CCP needs to tough it out, get bitten, or risk continued spiraling inflation (which CCP seems to feel is a problem).
you talk about 9Bill a mounth more isk in the game... well what about ALL the stuff that dosn't drop when you blow up other ship's ..
and incurtion ship have the fit value of like 4 bill. and when this ship explode. only 15% of the moduls drop, we are talking about officer and faction module witch dosn't drop, thy get distroied.
and this is just incurtion runners. in PVP this is the same. a ship dies. and all you get is the enemies ammo. no realy good loot from there modules.
don't talk about putting ISK into the game. when the Drop rate of Combat Loot takes 200% more out of the game. |

Simi Kusoni
HelloKittyFanclub
1211
|
Posted - 2012.06.12 18:48:00 -
[65] - Quote
Zita Devon wrote:you talk about 9Bill a mounth more isk in the game... well what about ALL the stuff that dosn't drop when you blow up other ship's ..
and incurtion ship have the fit value of like 4 bill. and when this ship explode. only 15% of the moduls drop, we are talking about officer and faction module witch dosn't drop, thy get distroied.
and this is just incurtion runners. in PVP this is the same. a ship dies. and all you get is the enemies ammo. no realy good loot from there modules.
don't talk about putting ISK into the game. when the Drop rate of Combat Loot takes 200% more out of the game. A) It's nine trillion.
B) Incursion ships are not 4B, some are, but not all. And it's not particularly important anyway when they so rarely explode.
C) Drop rates aren't 15%., and you don't just get the enemy's ammunition, try blowing a ship up and see.
D) Module and ship destruction does not remove ISK from the game.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Zita Devon
Z.Devon Trade Industry.
7
|
Posted - 2012.06.12 18:51:00 -
[66] - Quote
Richard Desturned wrote:Step 1: Remove incursions from hisec
stop crying.. Incurtions sould ONLY be in high seq. as it is sansha trying to get back on the empire .. WTF sould he realy try to invade NILL seq' realy ..???? this dosn't make any sinds at all.. the story is that he was dobblecrosed by Amarr empire. and "sould" only try to invade high seq for tis reson..
the fact that incurtions are in low and nill is only to balance the game..
and while we are at it.. when are we getting Tech moon mining in high seq.. "just to balance the game" |

Richard Desturned
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.06.12 18:54:00 -
[67] - Quote
Zita Devon wrote:stop crying.. Incurtions sould ONLY be in high seq. as it is sansha trying to get back on the empire .. WTF sould he realy try to invade NILL seq' realy ..???? this dosn't make any sinds at all.. the story is that he was dobblecrosed by Amarr empire. and "sould" only try to invade high seq for tis reson..
the fact that incurtions are in low and nill is only to balance the game..
and while we are at it.. when are we getting Tech moon mining in high seq.. "just to balance the game"
No, incursions should be lowsec only. eh |

DarthNefarius
Minmatar Heavy Industries
237
|
Posted - 2012.06.12 18:56:00 -
[68] - Quote
 Taga Kreon wrote:The main change that killed Vanguards was the OTA, not the payouts... And it's been clearly stated in the forums... And by looking at the data CCP could not see the OTA stacking up in every system??? I'm a bit disappointed... The only thing Vanguards need is balancing of the OTA site, ok, some iterations for influence bar are welcome. Payout is not the issue.
The above. As demonstrated by the stacking of Override Transfer Array's what you are still going to see is the OTA's all stacking up in the Vanguards by noon USA Eastern standard time. The NCO nerf I actually agreed with in stopping the legion blitz fleets predominance, the the wall of OTA's will continue I unfortunely don't see these 2 rollbacks doing much except making it easier for the shield HQ fleets. Another issue that was never really addressed was the Assault system stacking of the NCN's. They were always the stumbling block of assaults and still are. Still unsure why the other 2 Assault system sites were changed because these changes actually made them longer not shorter to run. I do think that Assaults are run nowmore oten because of hestacking of OTA's.
Vincent Athena wrote:CCP Affinity wrote:These are just short term fixes to get us back to a place where people are happier with Incursions. We will look at further changes in the future - one step at a time. Changes in the payout may be the only needed change, provided you keep iterating on them. For example, OTA's may deserve a higher payout than other sites, just to make them worth while.
I think that changing the payout for the OTA's & the NCN's to make them more attractive is the only quick temporary fix. Except maybe allowing 15 ships in an OTA with same payout but that would require alot more testing and it sounds like the DEV's already are falling behind in scehdule.
I see these changes as a long delayed kneejerk reaction which won't fix the problem  http://memegenerator.net/instance/21816812 |

Haifisch Zahne
HZ Corp
53
|
Posted - 2012.06.12 19:04:00 -
[69] - Quote
Thanks for the correction of B to T... and great (supporting) comments Simi.
People who have made their silly comments about the Eve Economy should:
1) Have at least seen the Fanfest vid by CCP Eyjolfur, CCP's resident Ph.D economist, in order to at least try to understand what CCP is trying to do now;
2) Try reading at least one of the dev blogs on the issue (the last one has only 3 pages of comments so far);
3) Have looked at more than the price of a ship (the problem is across the board);
3) Know how to balance their checkbook (seriously).
Simi Kusoni wrote:Zita Devon wrote:you talk about 9Bill a mounth more isk in the game... well what about ALL the stuff that dosn't drop when you blow up other ship's ..
and incurtion ship have the fit value of like 4 bill. and when this ship explode. only 15% of the moduls drop, we are talking about officer and faction module witch dosn't drop, thy get distroied.
and this is just incurtion runners. in PVP this is the same. a ship dies. and all you get is the enemies ammo. no realy good loot from there modules.
don't talk about putting ISK into the game. when the Drop rate of Combat Loot takes 200% more out of the game. A) It's nine trillion. B) Incursion ships are not 4B, some are, but not all. And it's not particularly important anyway when they so rarely explode. C) Drop rates aren't 15%., and you don't just get the enemy's ammunition, try blowing a ship up and see. D) Module and ship destruction does not remove ISK from the game.
|

Richard Desturned
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.06.12 19:13:00 -
[70] - Quote
Simi Kusoni wrote:Richard Desturned wrote:Step 1: Remove incursions from hisec I always see this posted as a joke
That's where you're wrong! eh |
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Haifisch Zahne
HZ Corp
53
|
Posted - 2012.06.12 19:15:00 -
[71] - Quote
Kimi, a point that CCP has not recognized is that the destruction of Goods in game affects, what I have been calling, the Balance Sheet. Total ISK on one side and Total Goods on the other. Those modules and ships destroyed can no longer be exchanged for ISK. It is not as if Eve's economy is based on two parties exchanging ISK for ISK. We exchange ISK for Goods. Less Goods, same ISK in game, there will be increased competition and thus Inflation. CCP intent to reduce the amount of in game ISK *and* Goods (e.g., loot and mineral nerfs) has me concerned that CCP is playing with too many variables. Again.
CCP has oversupplied weath in game, such as with Incursions, and that ships and modules are lost at an alarming rate, and this is the cause of Eve's inflation.
Simi Kusoni wrote:D) Module and ship destruction does not remove ISK from the game. |

Zita Devon
Z.Devon Trade Industry.
7
|
Posted - 2012.06.12 19:38:00 -
[72] - Quote
isk out of the game .. would work from the LP' stores.. problem is that the dog tag's needed for this trade dosn't drop. |

Linsyn
Moose Wormhole Initiative Moose Alliance
0
|
Posted - 2012.06.12 19:41:00 -
[73] - Quote
Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff |

Richard Desturned
GoonWaffe Goonswarm Federation
938
|
Posted - 2012.06.12 19:46:00 -
[74] - Quote
Linsyn wrote:Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff
perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game? eh |

Linsyn
Moose Wormhole Initiative Moose Alliance
0
|
Posted - 2012.06.12 19:51:00 -
[75] - Quote
Richard Desturned wrote:Linsyn wrote:Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game?
Damn you seem to have a right pole up your ar5e pal Grief on baby
|

Borlag Crendraven
Numbskull Emptybrook
58
|
Posted - 2012.06.12 19:52:00 -
[76] - Quote
Richard Desturned wrote:Linsyn wrote:Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game?
Believe it or not, it's not the isk that the incursion runners are worried about, the profit as it stands right now without any rollbacks is just fine. The real issue is one single broken site type that causes fleets to disband.
By having group pve content that pays similarily (as in not significantly higher) to missions you give pve minded players something to do, which can't be anything but good for the game. Heck, it's even good for the pvp minded players as that way they can do their grind with buddies whenever they need and screw around in comms while doing so. The boring solo grind that is missions should really be the last resort in a game that is supposed to be multiplayer. Sure, incursion grinding can be boring too, and it is, but with buddies that sometimes neccessary grind for isk to pew pew can become much more bearable. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1139
|
Posted - 2012.06.12 19:52:00 -
[77] - Quote
Richard Desturned wrote:perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game?
|

Richard Desturned
GoonWaffe Goonswarm Federation
938
|
Posted - 2012.06.12 19:58:00 -
[78] - Quote
Linsyn wrote:Grief on baby
Yes, caring about the risk/reward balance in the game is griefing. Good to know! eh |

Linsyn
Moose Wormhole Initiative Moose Alliance
0
|
Posted - 2012.06.12 20:07:00 -
[79] - Quote
Richard Desturned wrote:Linsyn wrote:Grief on baby Yes, caring about the risk/reward balance in the game is griefing. Good to know!
No but Goons don't mind keeping all the high isk earnings in 0.0 so don't talk to me about Risk / Reward thats plain b0llox, I have done loads of 0.0 and risk isn't as much as it is in wormholes
|

Lipbite
Express Hauler
77
|
Posted - 2012.06.12 20:08:00 -
[80] - Quote
Borlag Crendraven wrote:nerf all incursion profits, including LP by 50% in high sec
I seriously doubt mentally stable person would participate in headquarters/assaults hi-sec fleets for 25-30 m ISK per hour.
Also I doubt 10% payments boost will be enough to re-animate vanguards activity so I have a question: how many more months to wait until actual fix / boost / final nerf? |
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Richard Desturned
GoonWaffe Goonswarm Federation
938
|
Posted - 2012.06.12 20:11:00 -
[81] - Quote
Linsyn wrote:No but Goons don't mind keeping all the high isk earnings in 0.0 so don't talk to me about Risk / Reward thats plain b0llox, I have done loads of 0.0 and risk isn't as much as it is in wormholes
Perhaps because wormholes are supposed to be inherently more dangerous than k-space?
And because nullsec is inherently more dangerous than hisec? eh |

eidenjunior
Nor-rigs
12
|
Posted - 2012.06.12 20:42:00 -
[82] - Quote
CCP Soundwave wrote:eidenjunior wrote:Can we get to see some stats about incursion, pre-inferno and post-inferno? Not sure I can give the exact numbers, but the use of Vanguards basically floored.
not need to numbers but some nice graphs, would be lovely. |

Harvey James
Prospero's Sight
2
|
Posted - 2012.06.12 21:20:00 -
[83] - Quote
if you want to make incursions interesting and fun again make it more realistic like pvp instead of a isk grinding activity which it mostly is you do vanguards in shiny fleets and ignore all others. you wouldn't use battleships to kill frigs i mean who thought of that?.
|

Caius Sivaris
Dark Nexxus S I L E N T.
45
|
Posted - 2012.06.12 21:31:00 -
[84] - Quote
Borlag Crendraven wrote:Vincent Athena wrote:Just what is the issue with OTAs? Why are they so hated? Some fleets, namely armor fleets, have managed to combat that issue by fitting microwarp drives to each and every ship and then moving everyone to the hacking locations. That however essentially means that half of the fleets are completely unable to do the same, unless they nerf their fits so badly that they're practically unable to do anything else.
Any change that kills those anomination we saw such as shield tanked Navythron is a good one in my book. People were shield tanking ships that had no business being shield tanked, due to the fact the sites were so badly designed no movement was needed.
Any change that brings a need to move in Incursion, thus making them closer to "real" combat, is a good one.
|

Simi Kusoni
HelloKittyFanclub
1212
|
Posted - 2012.06.12 21:43:00 -
[85] - Quote
Harvey James wrote:if you want to make incursions interesting and fun again make it more realistic like pvp instead of a isk grinding activity which it mostly is you do vanguards in shiny fleets and ignore all others. you wouldn't use battleships to kill frigs i mean who thought of that?.
The idea of shiny frigate fleets is lovely.
WTB smartbombs.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Meytal
School of Applied Knowledge Caldari State
50
|
Posted - 2012.06.12 21:49:00 -
[86] - Quote
Richard Desturned wrote:Perhaps because wormholes are supposed to be inherently more dangerous than k-space? Good explanation for why payouts and rewards in W-space should be higher than in K-space.
Richard Desturned wrote:And because nullsec is inherently more dangerous than hisec? I have to take my hat off to you, sir, for the ability to say that with a straight face.
|

Simi Kusoni
HelloKittyFanclub
1212
|
Posted - 2012.06.12 21:52:00 -
[87] - Quote
Meytal wrote:Richard Desturned wrote:And because nullsec is inherently more dangerous than hisec? I have to take my hat off to you, sir, for the ability to say that with a straight face. Ever tried PvEing in syndicate? It's fun.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.12 22:01:00 -
[88] - Quote
Simi Kusoni wrote:Incursions: Identical across all security regions with a nominal alteration in payout. Thought is was a 50% increase going from high to low/null? Do you count this as nominal or do I have the numbers wrong? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.12 22:07:00 -
[89] - Quote
Richard Desturned wrote:Step 1: Remove incursions from hisec It was my impression that incursions were partially developed with highsec in mind. There was talk of promoting interaction and learning of basic fleet mechanics which people in low/null would be expected to have. |

Swidgen
Republic University Minmatar Republic
7
|
Posted - 2012.06.12 22:12:00 -
[90] - Quote
CCP Affinity wrote:These are just short term fixes to get us back to a place where people are happier with Incursions. We will look at further changes in the future - one step at a time. Several months ago when CCP said it wanted to adjust incursions, you (i.e. CCP) announced a 10% cut to payouts. Somewhere between that announcement and the actual nerf, however, many other additional things were added into the nerf. What happened in that interval is the problem. Not sure what went down, but it does reinforce the impression that CCP doesn't really look before they leap. So yeah, you've been focusing on FIS since the riots last summer, the problem imo is you're spread too thin and simply don't have enough people working on all this stuff.
If you had adjusted only the payouts a couple of months ago - one step at a time - then this next iteration could have been the last. But no, now you're retreating into a defensive fallback position and kicking the can down the road. Again. Good job. |
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