Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
|

CCP Phantom
C C P C C P Alliance
1416

|
Posted - 2012.06.12 11:36:00 -
[1] - Quote
Incursions can be scary fun and challenging profit, especially if you band up together with friends or strangers.
To keep Incursions on this thin line - not too easy and predictable, not too boring with grind - our developers monitors both your feedback and internal statistics closely.
Read the devblog from CCP Affinity about the latest Incursions update here!
As always, we welcome your (constructive) feedback. CCP Phantom - German Community Coordinator |
|
|

CCP Affinity
C C P C C P Alliance
285

|
Posted - 2012.06.12 11:36:00 -
[2] - Quote
first ;) CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Vendetta
0
|
Posted - 2012.06.12 11:38:00 -
[3] - Quote
Thanks for the update. Reserved for later. |

Jack Paladin
Solar Storm Intrepid Crossing
159
|
Posted - 2012.06.12 11:41:00 -
[4] - Quote
Thankyou! Let's hope some of the old communities that got crucified will return. |

Serge SC
Inglorious Waffles
31
|
Posted - 2012.06.12 11:42:00 -
[5] - Quote
Thank you for the update. Will try to get some feedback and testing done. Serge SC Le Frenchman Friendly FC |

Setsune Rin
xLegion of the dammedx.
0
|
Posted - 2012.06.12 12:06:00 -
[6] - Quote
what about a tweak to OTA's? make them bearable for fleets other then the ones that blind you with shiny stuff (remove that stupid repping tower and/or the hacking requirement)
that might restore it some some form of popularity, instead of stopping vanguards alltogether after there is nothing but OTA's |
|

CCP Affinity
C C P C C P Alliance
285

|
Posted - 2012.06.12 12:07:00 -
[7] - Quote
These are just short term fixes to get us back to a place where people are happier with Incursions. We will look at further changes in the future - one step at a time. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Michael1995
Lead Farmers Kill It With Fire
17
|
Posted - 2012.06.12 12:15:00 -
[8] - Quote
I don't think this will satisfy DarthNefarius, better make them all super easy again. Oh and nerf Wormholes too!  One does not simply buy their way into Goonswarm. |

DarkAegix
Acetech Systems
1134
|
Posted - 2012.06.12 12:22:00 -
[9] - Quote
Cool pic! Needs moar resolution! |

Indahmawar Fazmarai
802
|
Posted - 2012.06.12 12:25:00 -
[10] - Quote
Interested to see a new devblog, but not surprised to see that it isn't Team Avatar's devblog. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
|

Simi Kusoni
HelloKittyFanclub
1209
|
Posted - 2012.06.12 12:33:00 -
[11] - Quote
So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward is simply a quick fix. One that in the long run is just going to continue turning older players away from the game.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
|

Chribba
Otherworld Enterprises Otherworld Empire
3686
|
Posted - 2012.06.12 12:37:00 -
[12] - Quote
Whoop whoop!
|
|

Simi Kusoni
HelloKittyFanclub
1210
|
Posted - 2012.06.12 12:42:00 -
[13] - Quote
Michael1995 wrote:I don't think this will satisfy DarthNefarius, better make them all super easy again. Oh and nerf Wormholes too!  Hehe, I give it a week before he is back forum warrioring for another buff to incursions.
The reason I'm annoyed at the war dec changes is actually because I can't declare war on him now. I was considering doing it for the lulz, then I remembered that not only is evading war decs still trivial but he can just invite half of Eve to join him for free.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Michael1995
Lead Farmers Kill It With Fire
18
|
Posted - 2012.06.12 12:44:00 -
[14] - Quote
Simi Kusoni wrote:Michael1995 wrote:I don't think this will satisfy DarthNefarius, better make them all super easy again. Oh and nerf Wormholes too!  Hehe, I give it a week before he is back forum warrioring for another buff to incursions. The reason I'm annoyed at the war dec changes is actually because I can't declare war on him now. I was considering doing it for the lulz, then I remembered that not only is evading war decs still trivial but he can just invite half of Eve to join him for free.
I think a couple tornadoes should sort things out nicely.  One does not simply buy their way into Goonswarm. |

Borlag Crendraven
Numbskull Emptybrook
49
|
Posted - 2012.06.12 12:48:00 -
[15] - Quote
Silly changes to be honest. It's not the 10% isk nerf that is killing incursion fleets, nor is it the influence bar although it was definitely better earlier. It's the pacing that's an issue, fleets running into roadblocks with sites not worth running.
If isk was their only concern, and it seems it really was, rollback ALL changes and nerf all incursion profits, including LP by 50% in high sec, 30% in null sec and leave low sec as is and the incursion community would complain about the nerf in the short run, but in the long run people would actually start running them again. The isk gained would drop significantly, but still be at comparable levels to l4 missioning (topping it slightly, when you're in a good fleet, and being roughly the same with junk fleets vs. non optimal l4 runners). |

Cathrine Kenchov
Ice Cold Ellites
13
|
Posted - 2012.06.12 12:54:00 -
[16] - Quote
Simi Kusoni wrote:So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward in high sec is simply a quick fix. One that in the long run is just going to continue turning older players away from the game.
Because that's the same dev team, right? Jesus you high sec people get bitter easy
On the feedback side of things, thanks for still watching this ccp, though I do fear this may not be enough of a buff, especially when considering OTA's. And given the large nerf that was random triggers, I would have like to see an overall buff to payouts, instead of just vanguards. |

Alice Katsuko
Terra Incognita Intrepid Crossing
132
|
Posted - 2012.06.12 12:55:00 -
[17] - Quote
Thanks for keeping an eye on things. It may make sense to boost LP payouts instead of ISK, if inflation is still a concern. |
|

CCP Soundwave
C C P C C P Alliance
1356

|
Posted - 2012.06.12 12:56:00 -
[18] - Quote
Cathrine Kenchov wrote:Simi Kusoni wrote:So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward in high sec is simply a quick fix. One that in the long run is just going to continue turning older players away from the game. Because that's the same dev team, right? Jesus you high sec people get bitter easy On the feedback side of things, thanks for still watching this ccp, though I do fear this may not be enough of a buff, especially when considering OTA's. And given the large nerf that was random triggers, I would have like to see an overall buff to payouts, instead of just vanguards.
I think at the end of the day, we were unhappy with the way the changes turned out and now we're going to kill them. These are stopgaps though, we'll need to do some larger remodeling but that has to go on another timescale than "next week". |
|

Ya Huei
Imperial Collective
77
|
Posted - 2012.06.12 12:58:00 -
[19] - Quote
Jack Paladin wrote:Thankyou! Let's hope some of the old communities that got crucified will return.
Don't kid yourself.. u guys where just co-workers. Once the ISK flow stopped u all went to find a new job to do in order to make easy money.
|

Simi Kusoni
HelloKittyFanclub
1210
|
Posted - 2012.06.12 13:05:00 -
[20] - Quote
Borlag Crendraven wrote:Silly changes to be honest. It's not the 10% isk nerf that is killing incursion fleets, nor is it the influence bar although it was definitely better earlier. It's the pacing that's an issue, fleets running into roadblocks with sites not worth running.
If isk was their only concern, and it seems it really was, rollback ALL changes and nerf all incursion profits, including LP by 50% in high sec, 30% in null sec and leave low sec as is and the incursion community would complain about the nerf in the short run, but in the long run people would actually start running them again. The isk gained would drop significantly, but still be at comparable levels to l4 missioning (topping it slightly, when you're in a good fleet, and being roughly the same with junk fleets vs. non optimal l4 runners). ^Pretty much this.
Cathrine Kenchov wrote:Because that's the same dev team, right? Jesus you high sec people get bitter easy
On the feedback side of things, thanks for still watching this ccp, though I do fear this may not be enough of a buff, especially when considering OTA's. And given the large nerf that was random triggers, I would have like to see an overall buff to payouts, instead of just vanguards. Heh, I'm not a high sec person.
And I'm aware that war dec mechanics and incursion iterations were done by different dev teams, but the goals are defined by the same company and the effect of both changes are intertwined inside the game. In the end the result is a massive reduction in the chances of ~surprise PvP~ occurring in high sec, coupled with a failed nerf to incursions that has now been largely undone.
For those of us outside of high sec looking in, it just looks like theme park MMO game design. Especially when you have null sec, wh and low sec residents with high sec alts for generating ISK, which is then used to fund essentially pointless PvP in their home space. Segregation of PvE and PvP and whatnot.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
|

Daneel Trevize
The Scope Gallente Federation
138
|
Posted - 2012.06.12 13:05:00 -
[21] - Quote
Glad to see CCP are actually iterating, able to admit their mistakes somewhat promptly, and state they will continue to review and tweak.
But what about the sites per level (Vanguard, Assaults) that are bottlenecking the system, because they're so inefficient and unfun to run?
What about seeding more than 1 big fat bullseye of a lowsec incursion at a time?
Incursions were fun for the couple of months I ran them, it's a false dichotomy to say the fleets were purely for the isk or run by blood-oath-brothers doing them purely for the principle of it. Small fleet PvE in an MMO is a no-brainer.
Inb4 Darth & Apol can't help themselves... |

Taga Kreon
School of Applied Knowledge Caldari State
2
|
Posted - 2012.06.12 13:11:00 -
[22] - Quote
The main change that killed Vanguards was the OTA, not the payouts... And it's been clearly stated in the forums... And by looking at the data CCP could not see the OTA stacking up in every system??? I'm a bit disappointed... The only thing Vanguards need is to balancing out of OTA site, ok, some iterations for influence bar are welcome. Payout is not the issue. |

Dinsdale Pirannha
Pirannha Corp
198
|
Posted - 2012.06.12 13:12:00 -
[23] - Quote
CCP Soundwave wrote:Cathrine Kenchov wrote:Simi Kusoni wrote:So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward in high sec is simply a quick fix. One that in the long run is just going to continue turning older players away from the game. Because that's the same dev team, right? Jesus you high sec people get bitter easy On the feedback side of things, thanks for still watching this ccp, though I do fear this may not be enough of a buff, especially when considering OTA's. And given the large nerf that was random triggers, I would have like to see an overall buff to payouts, instead of just vanguards. I think at the end of the day, we were unhappy with the way the changes turned out and now we're going to kill them. These are stopgaps though, we'll need to do some larger remodeling but that has to go on another timescale than "next week".
What is this "we were unhappy"????
How about the marketing team finally got through to management that you and the other null sec zealots were killing the sub base. I imagine the conversation went "fix this or you are fired".
|

Simi Kusoni
HelloKittyFanclub
1210
|
Posted - 2012.06.12 13:14:00 -
[24] - Quote
Simi Kusoni wrote:So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward in high sec is simply a quick fix. One that in the long run is just going to continue turning older players away from the game. *Please disregard this comment, misread dev blog as a 10% buff to all incursion site payouts.
10% back to VGs is probably a reasonable change, as is the incursion bar.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Nomatech
Terbo Holdings Allies with None
9
|
Posted - 2012.06.12 13:18:00 -
[25] - Quote
Ms Affinity;
These seem like very reasonable changes to dial back some of the unintended consequences of the Escalation patch. It should encourage more pilots to come back without opening the isk faucet to the level it was before. By keeping the anti-blitzing measures in place in the sites, I think there there will be a good balance in risk-v-reward-v-time ratios. The reversion of the influence bar is substantial, if not as obvious to many non-incursion players. It will make Low and Null incursions viable once again. There hadn't been any measurable low/null Incursion activity since the patch. Combined with the anti-blitzing measures, the Influence was a large factor in making the VG's unreasonable to run for some pilots. HQ's and AS's will also be more pleasant and consistent to run as well, although those sites weren't anywhere near as impacted by Escalation.
So overall I'm very pleased with these incremental changes and hope to see incursions continue to be iterated on.
Thanks! Nomatech |
|

CCP Affinity
C C P C C P Alliance
290

|
Posted - 2012.06.12 13:24:00 -
[26] - Quote
Cathrine Kenchov wrote:Simi Kusoni wrote:So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward in high sec is simply a quick fix. One that in the long run is just going to continue turning older players away from the game. Because that's the same dev team, right? Jesus you high sec people get bitter easy On the feedback side of things, thanks for still watching this ccp, though I do fear this may not be enough of a buff, especially when considering OTA's. And given the large nerf that was random triggers, I would have like to see an overall buff to payouts, instead of just vanguards.
Entirely different team. We will also continue to monitor the payouts in all sites CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
110
|
Posted - 2012.06.12 13:39:00 -
[27] - Quote
I want to express satisfaction at this devblog.
I have no idea if these changes are good or bad. But I'm very happy to see CCP FINALLY able to properly iterate on features, instead of changing-and-forgetting them.
Good job! Keep looking at what you do/redo/undo, and dampen the wildest oscillations between too much and too little, toward the right balance. << THE RABBLE BRIGADE >> |

Vedje
Oberon Incorporated RAZOR Alliance
8
|
Posted - 2012.06.12 14:07:00 -
[28] - Quote
Wow, are you guys on liquor again? Incursions were the nr1 source of inflation in the game. Just check the rising plex prices in the last year and from the time when incursions begun. The small change of 10% drop in rewards was insufficient, and now you are backing up from it? Way to go ccp, spineless bunch |

Adan Natrier
Paladin Order Fidelas Constans
5
|
Posted - 2012.06.12 14:09:00 -
[29] - Quote
Quote: (2:50:04 PM) Cpt Underpants: "We promised to monitor the result of these changes and we stand to our promise: after evaluating both your feedback and our internal metrics, we..." realised nobody is doing incursions at all outside of highsec.
This is the current state of incursions outside of high sec, and neither vanguards nor assaults are worth the time for the only groups that ever did them away from concord's comforting glare. Even pre-Escalation 0.0 and low sec incursions were seriously limited in appeal because of the logistics difficulties and ohmygoshpirates, and it took less than 6 hours after that for that to go from little appeal to flat zero. I'm sure, CCP you have stats, but to anyone else, you just need to look at the incursions entry on the journal to corroborate that.
Either level the playing field so that there's no concord in incursion systems and put them back, or If you don't want there to be low or nullsec incursion running, just remove them, because it was formerly the best flying-in-space addition of the last two years, but you've made them basically nothing but a nuisance to everyone. |

Elvin Gizza
Gerek Ore And Moon Surveying
30
|
Posted - 2012.06.12 14:09:00 -
[30] - Quote
Excellent, btw could you fix the unified inventory also? |
|
|

CCP Affinity
C C P C C P Alliance
292

|
Posted - 2012.06.12 14:09:00 -
[31] - Quote
Just to re-iterate what my blog says and what CCP Soundwave has already stated - we will be making more changes in the future. We will monitor (both through feedback and stats) the payout issue and we will make any further changes we feel are necessary. The only reason for the rollbacks is that we feel we made too many changes at once and want to look into this in more detail and take smaller steps. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

J3ssica Alba
Federal Navy Academy Gallente Federation
420
|
Posted - 2012.06.12 14:10:00 -
[32] - Quote
Vedje wrote:Wow, are you guys on liquor again? Incursions were the nr1 source of inflation in the game. Just check the rising plex prices in the last year and from the time when incursions begun. The small change of 10% drop in rewards was insufficient, and now you are backing up from it? Way to go ccp, spineless bunch
Last I heard it was bounties.
This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Lyron-Baktos
Selective Pressure Rote Kapelle
218
|
Posted - 2012.06.12 14:10:00 -
[33] - Quote
the upcoming changes do not fix the main issue. -making a little bit less isk is not a game breaker -making the influence bar move a little bit slower is not a game breaker
OTA's are the game breaker. It's sad to see 4-6 OTA's just sitting there in a couple of systems because nobody wants to run them. Tweak OTA's so they are more inline with the other VG sites, leave the isk/influence bar where they are at now and I believe that will make most of the people happy
btw, does not running OTA's cause the other sites to spawn less? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Joe D'Trader
Dreddit Test Alliance Please Ignore
152
|
Posted - 2012.06.12 14:16:00 -
[34] - Quote
Decent changes, also your picture of Sansha is going to give me nightmares... |

Krystyn
Serenity Rising LLC Vanguard.
80
|
Posted - 2012.06.12 14:27:00 -
[35] - Quote
Setsune Rin wrote:what about a tweak to OTA's? make them bearable for fleets other then the ones that blind you with shiny stuff (remove that stupid repping tower and/or the hacking requirement)
that might restore it some some form of popularity, instead of stopping vanguards alltogether after there is nothing but OTA's
I fly through too many OTA only systems in incursions with about 3 people in local so its obvious fleets are not running them.
|

Zita Devon
Z.Devon Trade Industry.
6
|
Posted - 2012.06.12 15:03:00 -
[36] - Quote
there is only ONE word to discribe incurtions, just a "wreste" of time...
we was starting to run them a year ago.. we was fighting to figuer out how to kill sansha as fast as posible, WE invested houres and munths of Skill points into skill's needed to make this happen.
We invested Tons of ISK into the needed ship's and fitting for this to happen.
WE are left with nothing.. CCP was not giveing us an Nerf of 10 % pay out. it's an nerf of -80% profit.
pilotes running VG incurtions now.. thy spent 5 times more the ammo and 3 times more time and the pay out is 10% lower, you need a fleet of 10 ppl to run. a fleet will not work if your missing just 1 pilot.
this makes lvl 4 mission more profitable.. and Result.. ppl don't fly incurtions anymore...
it's true Shiny fleet's was running them at 4 min's flat. but now you have ppl sitting all day waiting for the 1 missing pilot to be able to run them..
to run incurtions you needed a pilot who was able to fly in all faction of space.. must players have an "extra" accound to do this, but that's not needed anymore.. sinds this is not makeing the asme profit anymore.
guy's REMEMBER EVE is a game.. play the game to have fun.. and enjoy your time online.. don't cry about what was going on befor.. adobt to the changes.. and find something else to do .. go out and Exploit the EASY system of Ganking .. even with Concord right next to you.. THY still don't bother to defend a mining ship getting shot at.. in high seq. OOH and remember " it is not theft to run of with an empty ship is space. but it's theft to take a metal scrap from a dead rat.. |

Ahbu Kahn
The Red Exhilez Corrosive.
3
|
Posted - 2012.06.12 15:15:00 -
[37] - Quote
CCP Affinity wrote:These are just short term fixes to get us back to a place where people are happier with Incursions. We will look at further changes in the future - one step at a time.
Thanks CCP. This is a big step in the Right Direction
|

eidenjunior
Nor-rigs
11
|
Posted - 2012.06.12 15:45:00 -
[38] - Quote
Can we get to see some stats about incursion, pre-inferno and post-inferno? |

GRIEV3R
Clan Shadow Wolf Fatal Ascension
26
|
Posted - 2012.06.12 15:45:00 -
[39] - Quote
Good work, CCP! I think small, iterative changes that are clearly articulated in Dev Blogs are great. Thank you.
As for the what you are actually changing, I'm not very knowledgeable about incursions - I almost never run them. I guess the only 0.02 ISK I could offer is: I think PvE content should not feel too grindy. Changes that make large, group PvE activities less annoying = more fun.
This is a long-term game. Like any veteran player who has half a brain, I'll wait and see how this evolves. Thanks for the Dev Blog. |

Imuran
Zentor Industries
34
|
Posted - 2012.06.12 15:48:00 -
[40] - Quote
CCP Affinity wrote:Just to re-iterate what my blog says and what CCP Soundwave has already stated - we will be making more changes in the future. We will monitor (both through feedback and stats) the payout issue and we will make any further changes we feel are necessary. The only reason for the rollbacks is that we feel we made too many changes at once and want to look into this in more detail and take smaller steps.
Dont run incursions myself but this make sense to me |
|

Finde learth
Republic Military School Minmatar Republic
5
|
Posted - 2012.06.12 15:48:00 -
[41] - Quote
CCP Affinity wrote: these changes combined made getting the influence bar under control an almost impossible task
Did CCP see incursion spread across New Eden ? How could it be impossible task ?
|

Vincent Athena
V.I.C.E. Comic Mischief
714
|
Posted - 2012.06.12 16:19:00 -
[42] - Quote
CCP Affinity wrote:These are just short term fixes to get us back to a place where people are happier with Incursions. We will look at further changes in the future - one step at a time.
Changes in the payout may be the only needed change, provided you keep iterating on them. For example, OTA's may deserve a higher payout than other sites, just to make them worth while. http://vincentoneve.wordpress.com/ |
|

CCP Soundwave
C C P C C P Alliance
1367

|
Posted - 2012.06.12 16:24:00 -
[43] - Quote
eidenjunior wrote:Can we get to see some stats about incursion, pre-inferno and post-inferno?
Not sure I can give the exact numbers, but the use of Vanguards basically floored. |
|

Zen Tsai
Polaris Breach Corp
3
|
Posted - 2012.06.12 16:25:00 -
[44] - Quote
CCP Affinity wrote:With so many tweaks made at once, it became very difficult to determine the success of each individual change.
Yup, you guys should give Deming's management philosophies a try. By making changes one at a time you can better measure the results and adjust appropriately. Change a bunch of stuff at once and it's hard to figure out which change (or combo) is causing inadvertent results.
Thank you for taking a closer look at this and continuing to keep incursions fun.
As for people whining about the income level, you really should take a look at how much more of an ISK spigot the bounties are as well as the % of Eve players who run incursions. |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
26
|
Posted - 2012.06.12 16:40:00 -
[45] - Quote
I don't understand why these specific changes were rolled back. The one change that killed incursion fleets was making OTAs pointless to run. Because of nobody running OTAs, the only sites that would be left after all the NMCs and NCOs were run would be the worthless OTAs. That is why everyone stopped running incursions.
Nerf the income percentage all you like, just make OTAs worth running again so we can get a varied mix of sites in every system. |

Borlag Crendraven
Numbskull Emptybrook
54
|
Posted - 2012.06.12 16:45:00 -
[46] - Quote
CCP Soundwave wrote:eidenjunior wrote:Can we get to see some stats about incursion, pre-inferno and post-inferno? Not sure I can give the exact numbers, but the use of Vanguards basically floored.
And do you think that a 10% change to the profit will be enough to change this? Like said numerous times, the OTA wall is the issue. If it's the profits you wish to cut, just rollback every change and nerf incursion income by 50%, this essentially drops the profits down to just slightly above l4 missions and like seen before, there would be no single site type that everyone would avoid. |

Vincent Athena
V.I.C.E. Comic Mischief
714
|
Posted - 2012.06.12 16:49:00 -
[47] - Quote
Just what is the issue with OTAs? Why are they so hated? http://vincentoneve.wordpress.com/ |

Borlag Crendraven
Numbskull Emptybrook
54
|
Posted - 2012.06.12 16:57:00 -
[48] - Quote
Vincent Athena wrote:Just what is the issue with OTAs? Why are they so hated?
They take 3-4 times as much time as the other site types, all the while being much more dangerous as well. OTA's have a logistics tower of sorts that basically slow everything down. You have two means to compete with it, one being the old fashioned blast through everything approach which is ignoring the tower and killing the actual targets, the other is hacking the tower so that it stops repairs temporarily.
That old fashioned way doesn't really work anymore, as nowadays you have to kill each and every single ship before the site is completed and as such that tower really magnifies the problem. The hacking method on the other hand requires an extremely fast ship that has to travel about 90-100km to a location where no one else can really follow it (read: no friendly logistics support, in case it gets primaried), until they can hack the tower, which is only a temporary help. Shortly after there'd be the need of another similar trip to the other hacking target to do the exact same, again with basically zero support.
Some fleets, namely armor fleets, have managed to combat that issue by fitting microwarp drives to each and every ship and then moving everyone to the hacking locations. That however essentially means that half of the fleets are completely unable to do the same, unless they nerf their fits so badly that they're practically unable to do anything else.
In short, thanks to these reasons, absolutely no one bothers to run those sites.
edit: and just so it's clear, I'm 100% in favor of the profit nerf, it was much needed. However thanks to roadblocks like the abovementioned, fleets are hardly even forming at all at the moment, and the ones that do form, end up disbanding very soon as they hit that wall. |

ISeeDeath
Cogs and Sprogs Starship Mechanics
0
|
Posted - 2012.06.12 17:04:00 -
[49] - Quote
Hi
I'm happy to see that you are finally trying to do something about that nerf. I used to run VG before the nerf and I've also been running quite a few after the nerf. To me a fleet of 10-12 man size is much more fun than assault or HQ fleets. I like the social part of it which I find better in the smaller fleet. To me the nerf actually killed what I found the most exciting about the game. To be onnest it brought me to the edge of cancelling my subscribtion.
In my wiew what have happend is
1) The nerf killed the communities running VG's because the nerf made it not worth doing 2) Players interested in running VG's got stuck waiting for a full fleet 3) Thats about as interesting as watching paint dry 4) VG's died
Now the question is if 10% will bring the communities back - my guess is "prolly not". To be onnest the nerf was 10 % on pay of each site and only half (50% nerf) as many sites / hr. So you went from 100% to 45%. The nerf was 55% not 10%.
Looking at the sites OTA's is on the top of the list needing a fix. My feedback on that site is:
1) Move the Mara (or what ever that ship controlling the Sansha logistics is called) to like 30 km 2) Remove the bispawn of extra Tama's since they are just annoying and to much hassle in a site that is more than hard enough (tagging them "dont shoot")
Further take a few ships out of each site to undo some of the 50% nerf.
Finally it would remove some stupid flying around moving ships if they all spawned in the same place in high sec. Removing things that aint funny will improve game experience.
I hope that you can and will use the feedback.
ISeeDeath |

Fearless M0F0
Incursion PWNAGE Asc
35
|
Posted - 2012.06.12 17:13:00 -
[50] - Quote
First, thanks for these changes. These are a good quick fix to bring some people back.
I sum myself to the OTA whining. I understand it might be too late to squeeze any other change but I believe making them a little easier could have a higher impact in bringing people back to incursions than payout increase, specially to low/null incursions. Maybe removing 1 rat from each OTA spawn?  |
|
|

CCP Affinity
C C P C C P Alliance
300

|
Posted - 2012.06.12 17:17:00 -
[51] - Quote
We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes right now, please read my previous post about small steps CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
26
|
Posted - 2012.06.12 17:22:00 -
[52] - Quote
CCP Affinity wrote:We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes right now, please read my previous post about small steps
Thank you very much for listening to all the whiny babbies during this whole debacle, it's been really great these last few months to see dev teams working with the community directly and actively responding to constructive threads and posts. A lot of these whiners have stopped whining about how they're being ignored, from the biggest whiny babby game on the internet. |

Borlag Crendraven
Numbskull Emptybrook
54
|
Posted - 2012.06.12 17:26:00 -
[53] - Quote
The problem in that will be that you wont see much if any changes in the way people run (or rather don't run) incursions if you don't change it so that people actually want to run the sites again. Sure, for null sec players that influence bar change will change it for the better, but for the low sec and high sec players it will mean very little, same with that 10% isk reward. The whole thing just seems so backwards done that it's not even funny, right from the start when you nerfed them to the way you're backtracking on the wrong things.
Incursioners for the most part would be content with smaller reward, but incursioners for the most part will be looking for other activities if the fleets don't run. That's something you haven't adressed at all with this announcement. You basically have content that no one wants to use, where's the sense in that? |

Haifisch Zahne
HZ Corp
53
|
Posted - 2012.06.12 17:28:00 -
[54] - Quote
At Fanfest, CCP's economist stated that Incursions added 9+B ISK per month to the Eve economy, compared to a total ISK faucet in the game of 56B (as I remember). CCP's unwillingness to believe there was any problem for so long with this new game feature was simple ostrich tactics.
I am on record as saying that CCP made far to many changes to the Eve economy with Escalation and Inferno. But, to simply roll-back virtually all changes and ignore this ISK badly leaky faucet is CCP at its best: responding only to lost subscriptions. Simple solution would be, first, tighten the ISK faucet *soon*, then work on issues of difficulty next (and not some day far off).
CCP will find that while sticking its fingers into all the leaking holes in the Eve economic dam that vermin have infested each particular hole and bite it. CCP needs to tough it out, get bitten, or risk continued spiraling inflation (which CCP seems to feel is a problem). |
|

CCP Soundwave
C C P C C P Alliance
1373

|
Posted - 2012.06.12 17:47:00 -
[55] - Quote
Borlag Crendraven wrote:CCP Soundwave wrote:eidenjunior wrote:Can we get to see some stats about incursion, pre-inferno and post-inferno? Not sure I can give the exact numbers, but the use of Vanguards basically floored. And do you think that a 10% change to the profit will be enough to change this? Like said numerous times, the OTA wall is the issue. If it's the profits you wish to cut, just rollback every change and nerf incursion income by 50%, this essentially drops the profits down to just slightly above l4 missions and like seen before, there would be no single site type that everyone would avoid.
Nope, we're reverting these two specific changes because they were a mistake. I never said they would change everything back to how it was, but looking at them in isolation I don't think they were beneficial to anyone and that's why they're being rolled back. If we need to make larger and more holistic changes that's fine, but our initial reaction is that we put something out that we're not happy with and we're taking it back. |
|

Simi Kusoni
HelloKittyFanclub
1211
|
Posted - 2012.06.12 17:59:00 -
[56] - Quote
Haifisch Zahne wrote:At Fanfest, CCP's economist stated that Incursions added 9+B ISK per month to the Eve economy, compared to a total ISK faucet in the game of 56B (as I remember). CCP's unwillingness to believe there was any problem for so long with this new game feature was simple ostrich tactics. I think it's unfair to say it was ostrich tactics, IMHO they were completely justified in taking their time in dealing with the issue.
In all games, but especially MMOs, it is incredibly easy to add "convenience features" such as easy wealth or gear generation, faster levelling, extra save points, fast travelling etc. but it is notoriously difficult to at a later date take those features away. Even if they are identified as being harmful to the game.
I think CCP were quite brave to introduce the nerfs they did, especially given that the backlash to any nerfs was inevitable. Plus these rollbacks are relatively minor, and hopefully won't bring VGs above AS or HQ sites again and certainly won't bring incursions back up to null sec levels of ISK generation.
Haifisch Zahne wrote:I am on record as saying that CCP made far to many changes to the Eve economy with Escalation and Inferno. But, to simply roll-back virtually all changes and ignore this ISK badly leaky faucet is CCP at its best: responding only to lost subscriptions. Simple solution would be, first, tighten the ISK faucet *soon*, then work on issues of difficulty next (and not some day far off).
CCP will find that while sticking its fingers into all the leaking holes in the Eve economic dam that vermin have infested each particular hole and bite it. CCP needs to tough it out, get bitten, or risk continued spiraling inflation (which CCP seems to feel is a problem). As I said above, I hope these roll backs won't have a meaningful effect on the income generated by incursions. It might encourage more players to do VGs again, but with the current changes I doubt null sec, wh or low sec players will still be running them in any great numbers.
As for inflation, are you referring to the raising ship prices? In which case incursions in their current state are really not to blame, and the increases in ship prices are probably a good thing.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Pseudo Ucksth
The First One is Always Free Test Alliance Please Ignore
132
|
Posted - 2012.06.12 18:12:00 -
[57] - Quote
We had almost 600 people in our alliance who ran lowsec incursions. Now it's down to zero.
After this devblog, it... will still probably be zero.
We appreciate the effort you guys are putting into this, but it's going to take a little more than a couple token number changes to revitalize the incursion and vanguard communities
Let us know when you come up with a timeline for the actual changes.
For lowsec incursions we need to do a huge amount of carrier and jump freighter logistics to get stuff moved; a safe POS set up, dozens of incursioner's ships moved, and the local market stocked with ammo and backup ships. In addition we need to have scouts out 23/7 to watch for gank squads.
Logistics is expensive. It costs billions of isk per incursion, especially when the next incursion is 3-4 cynos away from the previous one.
I don't mean to sound ungrateful, because I (and all of us in TEST Alliance and the CFC) do appreciate the work you're doing to try and fix this, but I think these rollbacks miss the mark of the true problem, which is that currently incursions do not pay out enough isk to justify the time and effort it takes to set up and run them.
Regardless, we will get our dudes on these changes to test them and either post feedback here or through our CSM rep.
o7 m8 |

Miss Yanumano
Science and Trade Institute Caldari State
32
|
Posted - 2012.06.12 18:28:00 -
[58] - Quote
CCP Soundwave wrote:eidenjunior wrote:Can we get to see some stats about incursion, pre-inferno and post-inferno? Not sure I can give the exact numbers, but the use of Vanguards basically floored.
Do you have statistics over how many mothership sites have been successfully run after the escalation patch in low/null? |

Richard Desturned
GoonWaffe Goonswarm Federation
934
|
Posted - 2012.06.12 18:29:00 -
[59] - Quote
Thanks for bringing back a broken, unbalanced ISK fountain. So much for "no roll-backs ever!" eh |

Zita Devon
Z.Devon Trade Industry.
7
|
Posted - 2012.06.12 18:33:00 -
[60] - Quote
im realy sorry . at first i seem to have gotthen this tred all wrong..
VG's feed back.. from a players point of view.
thy needed something YES everyone will agre about this..
1: Role back everything to what it was.. befor your nerf. ( you still have the program codes. ) 2: now spice them up.... don't have the site names on the bikens. only a message like " sansha spottet " 3: let sansha make a propper invation.. not unseen that if you set up something you put up a warp bobble..
the new sites sould be like this... a) Biken: sansha location b) Random site spawn when you land inside the pocket c) Warp bobble in the site to prevent you from warping back out. ( option to be hackked and unlocked ) e) Payment like befor. Nill and low at 100% and the High seq. at 75% like befor. e) Sansha Dog tag drop's ( thy are realy missing if you ask me ) fighting off an sansha invation, and none of them is flying around with dog tag's ???
i hope your able to see some point of what i meen about this? and i realy thing this will not only bring VG's back to life.. but alot of new players will find it more fun to do.
the random site spawn will prevens an elite shiney fleet from beeing in control of 1 type of site, like befor a leagion fleet and the nighmare/mach fleet's
|
|

Richard Desturned
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.06.12 18:36:00 -
[61] - Quote
Step 1: Remove incursions from hisec eh |

Simi Kusoni
HelloKittyFanclub
1211
|
Posted - 2012.06.12 18:40:00 -
[62] - Quote
Richard Desturned wrote:Step 1: Remove incursions from hisec I always see this posted as a joke, but it does make me think:
Missions: Different missions available dependent on system security. Exploration: Different sites available dependent on system security. Anomalies: Different sites available dependent on system security. Belt Ratting: Different NPCs available dependent on system security.
Incursions: Identical across all security regions with a nominal alteration in payout.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Lyron-Baktos
Selective Pressure Rote Kapelle
220
|
Posted - 2012.06.12 18:42:00 -
[63] - Quote
Borlag Crendraven wrote:The problem in that will be that you wont see much if any changes in the way people run (or rather don't run) incursions if you don't change it so that people actually want to run the sites again. Sure, for null sec players that influence bar change will change it for the better, but for the low sec and high sec players it will mean very little, same with that 10% isk reward. The whole thing just seems so backwards done that it's not even funny, right from the start when you nerfed them to the way you're backtracking on the wrong things.
Incursioners for the most part would be content with smaller reward, but incursioners for the most part will be looking for other activities if the fleets don't run. That's something you haven't adressed at all with this announcement. You basically have content that no one wants to use, where's the sense in that?
This is it exactly
CCP It's mentioned that VG's fell to the floor after your last change but you are not asking "why did they fall to the floor and what was the biggest reason they fell to the floor?" You are not drilling down to the real root cause.
Now, if changing the OTA's is not a simple fix and one you can't get to right now, so you are adjusting the issues you can fix in hopes it will work is all you can do, then that is fine. Just be honest. At least I don't hope you are really counting on the new fixes to fix the issue
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Zita Devon
Z.Devon Trade Industry.
7
|
Posted - 2012.06.12 18:44:00 -
[64] - Quote
Haifisch Zahne wrote:At Fanfest, CCP's economist stated that Incursions added 9+B ISK per month to the Eve economy, compared to a total ISK faucet in the game of 56B (as I remember). CCP's unwillingness to believe there was any problem for so long with this new game feature was simple ostrich tactics.
I am on record as saying that CCP made far to many changes to the Eve economy with Escalation and Inferno. But, to simply roll-back virtually all changes and ignore this ISK badly leaky faucet is CCP at its best: responding only to lost subscriptions. Simple solution would be, first, tighten the ISK faucet *soon*, then work on issues of difficulty next (and not some day far off).
CCP will find that while sticking its fingers into all the leaking holes in the Eve economic dam that vermin have infested each particular hole and bite it. CCP needs to tough it out, get bitten, or risk continued spiraling inflation (which CCP seems to feel is a problem).
you talk about 9Bill a mounth more isk in the game... well what about ALL the stuff that dosn't drop when you blow up other ship's ..
and incurtion ship have the fit value of like 4 bill. and when this ship explode. only 15% of the moduls drop, we are talking about officer and faction module witch dosn't drop, thy get distroied.
and this is just incurtion runners. in PVP this is the same. a ship dies. and all you get is the enemies ammo. no realy good loot from there modules.
don't talk about putting ISK into the game. when the Drop rate of Combat Loot takes 200% more out of the game. |

Simi Kusoni
HelloKittyFanclub
1211
|
Posted - 2012.06.12 18:48:00 -
[65] - Quote
Zita Devon wrote:you talk about 9Bill a mounth more isk in the game... well what about ALL the stuff that dosn't drop when you blow up other ship's ..
and incurtion ship have the fit value of like 4 bill. and when this ship explode. only 15% of the moduls drop, we are talking about officer and faction module witch dosn't drop, thy get distroied.
and this is just incurtion runners. in PVP this is the same. a ship dies. and all you get is the enemies ammo. no realy good loot from there modules.
don't talk about putting ISK into the game. when the Drop rate of Combat Loot takes 200% more out of the game. A) It's nine trillion.
B) Incursion ships are not 4B, some are, but not all. And it's not particularly important anyway when they so rarely explode.
C) Drop rates aren't 15%., and you don't just get the enemy's ammunition, try blowing a ship up and see.
D) Module and ship destruction does not remove ISK from the game.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Zita Devon
Z.Devon Trade Industry.
7
|
Posted - 2012.06.12 18:51:00 -
[66] - Quote
Richard Desturned wrote:Step 1: Remove incursions from hisec
stop crying.. Incurtions sould ONLY be in high seq. as it is sansha trying to get back on the empire .. WTF sould he realy try to invade NILL seq' realy ..???? this dosn't make any sinds at all.. the story is that he was dobblecrosed by Amarr empire. and "sould" only try to invade high seq for tis reson..
the fact that incurtions are in low and nill is only to balance the game..
and while we are at it.. when are we getting Tech moon mining in high seq.. "just to balance the game" |

Richard Desturned
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.06.12 18:54:00 -
[67] - Quote
Zita Devon wrote:stop crying.. Incurtions sould ONLY be in high seq. as it is sansha trying to get back on the empire .. WTF sould he realy try to invade NILL seq' realy ..???? this dosn't make any sinds at all.. the story is that he was dobblecrosed by Amarr empire. and "sould" only try to invade high seq for tis reson..
the fact that incurtions are in low and nill is only to balance the game..
and while we are at it.. when are we getting Tech moon mining in high seq.. "just to balance the game"
No, incursions should be lowsec only. eh |

DarthNefarius
Minmatar Heavy Industries
237
|
Posted - 2012.06.12 18:56:00 -
[68] - Quote
 Taga Kreon wrote:The main change that killed Vanguards was the OTA, not the payouts... And it's been clearly stated in the forums... And by looking at the data CCP could not see the OTA stacking up in every system??? I'm a bit disappointed... The only thing Vanguards need is balancing of the OTA site, ok, some iterations for influence bar are welcome. Payout is not the issue.
The above. As demonstrated by the stacking of Override Transfer Array's what you are still going to see is the OTA's all stacking up in the Vanguards by noon USA Eastern standard time. The NCO nerf I actually agreed with in stopping the legion blitz fleets predominance, the the wall of OTA's will continue I unfortunely don't see these 2 rollbacks doing much except making it easier for the shield HQ fleets. Another issue that was never really addressed was the Assault system stacking of the NCN's. They were always the stumbling block of assaults and still are. Still unsure why the other 2 Assault system sites were changed because these changes actually made them longer not shorter to run. I do think that Assaults are run nowmore oten because of hestacking of OTA's.
Vincent Athena wrote:CCP Affinity wrote:These are just short term fixes to get us back to a place where people are happier with Incursions. We will look at further changes in the future - one step at a time. Changes in the payout may be the only needed change, provided you keep iterating on them. For example, OTA's may deserve a higher payout than other sites, just to make them worth while.
I think that changing the payout for the OTA's & the NCN's to make them more attractive is the only quick temporary fix. Except maybe allowing 15 ships in an OTA with same payout but that would require alot more testing and it sounds like the DEV's already are falling behind in scehdule.
I see these changes as a long delayed kneejerk reaction which won't fix the problem  http://memegenerator.net/instance/21816812 |

Haifisch Zahne
HZ Corp
53
|
Posted - 2012.06.12 19:04:00 -
[69] - Quote
Thanks for the correction of B to T... and great (supporting) comments Simi.
People who have made their silly comments about the Eve Economy should:
1) Have at least seen the Fanfest vid by CCP Eyjolfur, CCP's resident Ph.D economist, in order to at least try to understand what CCP is trying to do now;
2) Try reading at least one of the dev blogs on the issue (the last one has only 3 pages of comments so far);
3) Have looked at more than the price of a ship (the problem is across the board);
3) Know how to balance their checkbook (seriously).
Simi Kusoni wrote:Zita Devon wrote:you talk about 9Bill a mounth more isk in the game... well what about ALL the stuff that dosn't drop when you blow up other ship's ..
and incurtion ship have the fit value of like 4 bill. and when this ship explode. only 15% of the moduls drop, we are talking about officer and faction module witch dosn't drop, thy get distroied.
and this is just incurtion runners. in PVP this is the same. a ship dies. and all you get is the enemies ammo. no realy good loot from there modules.
don't talk about putting ISK into the game. when the Drop rate of Combat Loot takes 200% more out of the game. A) It's nine trillion. B) Incursion ships are not 4B, some are, but not all. And it's not particularly important anyway when they so rarely explode. C) Drop rates aren't 15%., and you don't just get the enemy's ammunition, try blowing a ship up and see. D) Module and ship destruction does not remove ISK from the game.
|

Richard Desturned
GoonWaffe Goonswarm Federation
936
|
Posted - 2012.06.12 19:13:00 -
[70] - Quote
Simi Kusoni wrote:Richard Desturned wrote:Step 1: Remove incursions from hisec I always see this posted as a joke
That's where you're wrong! eh |
|

Haifisch Zahne
HZ Corp
53
|
Posted - 2012.06.12 19:15:00 -
[71] - Quote
Kimi, a point that CCP has not recognized is that the destruction of Goods in game affects, what I have been calling, the Balance Sheet. Total ISK on one side and Total Goods on the other. Those modules and ships destroyed can no longer be exchanged for ISK. It is not as if Eve's economy is based on two parties exchanging ISK for ISK. We exchange ISK for Goods. Less Goods, same ISK in game, there will be increased competition and thus Inflation. CCP intent to reduce the amount of in game ISK *and* Goods (e.g., loot and mineral nerfs) has me concerned that CCP is playing with too many variables. Again.
CCP has oversupplied weath in game, such as with Incursions, and that ships and modules are lost at an alarming rate, and this is the cause of Eve's inflation.
Simi Kusoni wrote:D) Module and ship destruction does not remove ISK from the game. |

Zita Devon
Z.Devon Trade Industry.
7
|
Posted - 2012.06.12 19:38:00 -
[72] - Quote
isk out of the game .. would work from the LP' stores.. problem is that the dog tag's needed for this trade dosn't drop. |

Linsyn
Moose Wormhole Initiative Moose Alliance
0
|
Posted - 2012.06.12 19:41:00 -
[73] - Quote
Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff |

Richard Desturned
GoonWaffe Goonswarm Federation
938
|
Posted - 2012.06.12 19:46:00 -
[74] - Quote
Linsyn wrote:Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff
perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game? eh |

Linsyn
Moose Wormhole Initiative Moose Alliance
0
|
Posted - 2012.06.12 19:51:00 -
[75] - Quote
Richard Desturned wrote:Linsyn wrote:Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game?
Damn you seem to have a right pole up your ar5e pal Grief on baby
|

Borlag Crendraven
Numbskull Emptybrook
58
|
Posted - 2012.06.12 19:52:00 -
[76] - Quote
Richard Desturned wrote:Linsyn wrote:Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game?
Believe it or not, it's not the isk that the incursion runners are worried about, the profit as it stands right now without any rollbacks is just fine. The real issue is one single broken site type that causes fleets to disband.
By having group pve content that pays similarily (as in not significantly higher) to missions you give pve minded players something to do, which can't be anything but good for the game. Heck, it's even good for the pvp minded players as that way they can do their grind with buddies whenever they need and screw around in comms while doing so. The boring solo grind that is missions should really be the last resort in a game that is supposed to be multiplayer. Sure, incursion grinding can be boring too, and it is, but with buddies that sometimes neccessary grind for isk to pew pew can become much more bearable. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1139
|
Posted - 2012.06.12 19:52:00 -
[77] - Quote
Richard Desturned wrote:perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game?
|

Richard Desturned
GoonWaffe Goonswarm Federation
938
|
Posted - 2012.06.12 19:58:00 -
[78] - Quote
Linsyn wrote:Grief on baby
Yes, caring about the risk/reward balance in the game is griefing. Good to know! eh |

Linsyn
Moose Wormhole Initiative Moose Alliance
0
|
Posted - 2012.06.12 20:07:00 -
[79] - Quote
Richard Desturned wrote:Linsyn wrote:Grief on baby Yes, caring about the risk/reward balance in the game is griefing. Good to know!
No but Goons don't mind keeping all the high isk earnings in 0.0 so don't talk to me about Risk / Reward thats plain b0llox, I have done loads of 0.0 and risk isn't as much as it is in wormholes
|

Lipbite
Express Hauler
77
|
Posted - 2012.06.12 20:08:00 -
[80] - Quote
Borlag Crendraven wrote:nerf all incursion profits, including LP by 50% in high sec
I seriously doubt mentally stable person would participate in headquarters/assaults hi-sec fleets for 25-30 m ISK per hour.
Also I doubt 10% payments boost will be enough to re-animate vanguards activity so I have a question: how many more months to wait until actual fix / boost / final nerf? |
|

Richard Desturned
GoonWaffe Goonswarm Federation
938
|
Posted - 2012.06.12 20:11:00 -
[81] - Quote
Linsyn wrote:No but Goons don't mind keeping all the high isk earnings in 0.0 so don't talk to me about Risk / Reward thats plain b0llox, I have done loads of 0.0 and risk isn't as much as it is in wormholes
Perhaps because wormholes are supposed to be inherently more dangerous than k-space?
And because nullsec is inherently more dangerous than hisec? eh |

eidenjunior
Nor-rigs
12
|
Posted - 2012.06.12 20:42:00 -
[82] - Quote
CCP Soundwave wrote:eidenjunior wrote:Can we get to see some stats about incursion, pre-inferno and post-inferno? Not sure I can give the exact numbers, but the use of Vanguards basically floored.
not need to numbers but some nice graphs, would be lovely. |

Harvey James
Prospero's Sight
2
|
Posted - 2012.06.12 21:20:00 -
[83] - Quote
if you want to make incursions interesting and fun again make it more realistic like pvp instead of a isk grinding activity which it mostly is you do vanguards in shiny fleets and ignore all others. you wouldn't use battleships to kill frigs i mean who thought of that?.
|

Caius Sivaris
Dark Nexxus S I L E N T.
45
|
Posted - 2012.06.12 21:31:00 -
[84] - Quote
Borlag Crendraven wrote:Vincent Athena wrote:Just what is the issue with OTAs? Why are they so hated? Some fleets, namely armor fleets, have managed to combat that issue by fitting microwarp drives to each and every ship and then moving everyone to the hacking locations. That however essentially means that half of the fleets are completely unable to do the same, unless they nerf their fits so badly that they're practically unable to do anything else.
Any change that kills those anomination we saw such as shield tanked Navythron is a good one in my book. People were shield tanking ships that had no business being shield tanked, due to the fact the sites were so badly designed no movement was needed.
Any change that brings a need to move in Incursion, thus making them closer to "real" combat, is a good one.
|

Simi Kusoni
HelloKittyFanclub
1212
|
Posted - 2012.06.12 21:43:00 -
[85] - Quote
Harvey James wrote:if you want to make incursions interesting and fun again make it more realistic like pvp instead of a isk grinding activity which it mostly is you do vanguards in shiny fleets and ignore all others. you wouldn't use battleships to kill frigs i mean who thought of that?.
The idea of shiny frigate fleets is lovely.
WTB smartbombs.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Meytal
School of Applied Knowledge Caldari State
50
|
Posted - 2012.06.12 21:49:00 -
[86] - Quote
Richard Desturned wrote:Perhaps because wormholes are supposed to be inherently more dangerous than k-space? Good explanation for why payouts and rewards in W-space should be higher than in K-space.
Richard Desturned wrote:And because nullsec is inherently more dangerous than hisec? I have to take my hat off to you, sir, for the ability to say that with a straight face.
|

Simi Kusoni
HelloKittyFanclub
1212
|
Posted - 2012.06.12 21:52:00 -
[87] - Quote
Meytal wrote:Richard Desturned wrote:And because nullsec is inherently more dangerous than hisec? I have to take my hat off to you, sir, for the ability to say that with a straight face. Ever tried PvEing in syndicate? It's fun.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.12 22:01:00 -
[88] - Quote
Simi Kusoni wrote:Incursions: Identical across all security regions with a nominal alteration in payout. Thought is was a 50% increase going from high to low/null? Do you count this as nominal or do I have the numbers wrong? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.12 22:07:00 -
[89] - Quote
Richard Desturned wrote:Step 1: Remove incursions from hisec It was my impression that incursions were partially developed with highsec in mind. There was talk of promoting interaction and learning of basic fleet mechanics which people in low/null would be expected to have. |

Swidgen
Republic University Minmatar Republic
7
|
Posted - 2012.06.12 22:12:00 -
[90] - Quote
CCP Affinity wrote:These are just short term fixes to get us back to a place where people are happier with Incursions. We will look at further changes in the future - one step at a time. Several months ago when CCP said it wanted to adjust incursions, you (i.e. CCP) announced a 10% cut to payouts. Somewhere between that announcement and the actual nerf, however, many other additional things were added into the nerf. What happened in that interval is the problem. Not sure what went down, but it does reinforce the impression that CCP doesn't really look before they leap. So yeah, you've been focusing on FIS since the riots last summer, the problem imo is you're spread too thin and simply don't have enough people working on all this stuff.
If you had adjusted only the payouts a couple of months ago - one step at a time - then this next iteration could have been the last. But no, now you're retreating into a defensive fallback position and kicking the can down the road. Again. Good job. |
|

Simi Kusoni
HelloKittyFanclub
1212
|
Posted - 2012.06.12 22:15:00 -
[91] - Quote
Tyberius Franklin wrote:Simi Kusoni wrote:Incursions: Identical across all security regions with a nominal alteration in payout. Thought is was a 50% increase going from high to low/null? Do you count this as nominal or do I have the numbers wrong? IIRC the difference is a little over 30%, which is nominal given the additional effort required to form a fleet and get ships to location. You also cannot use the same "shiny" fleets, unless you are very certain of how secure the area is, and a noticeable increase in NPC deaths will very quickly bring people to the system to check on you.
Basically if you think waiting a little while for a fleet in high sec is bad, try forming a low sec incursion fleet.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.12 22:30:00 -
[92] - Quote
Simi Kusoni wrote:Tyberius Franklin wrote:Simi Kusoni wrote:Incursions: Identical across all security regions with a nominal alteration in payout. Thought is was a 50% increase going from high to low/null? Do you count this as nominal or do I have the numbers wrong? IIRC the difference is a little over 30%, which is nominal given the additional effort required to form a fleet and get ships to location. You also cannot use the same "shiny" fleets, unless you are very certain of how secure the area is, and a noticeable increase in NPC deaths will very quickly bring people to the system to check on you. Basically if you think waiting a little while for a fleet in high sec is bad, try forming a low sec incursion fleet. I would have thought the form-up wait would be lower as you have a closed pool of allies and should relatively quickly know if/how/when you are running. Some highsec groups have this convenience as well, others not so much. The group I run with has alot of downtime during certain parts of the day often from a lack of pilots.
As far as the numbers, I believe the highsec sites have a 0.7 multiplier of the null/low values. I don't shiny fit so I have no clue as to how much more effective it makes the ship, but I've seen nullsec players claim to do quite well facerolling NCO's in legions prior to the change.
There is the concern of the dangers of those areas, but what is the "fair" multiplication factor in accounting for this? Too low and it's not worth it, but the fact that they were done before means to someone it was worth it, and too high and the income level becomes broken. Maybe that needs revisited? |

Challu
Wishful Desires Inc. Armada Assail
30
|
Posted - 2012.06.12 22:34:00 -
[93] - Quote
I don't think nerfing of the the 10% VG payouts was a major issue in plummeting interest - as someone pointed out, if a site takes 3-4x time to do, that's a 60-70% nerf.. And it's not like the influence does not hit 0% in the one that the community chooses to focus on these days. You'll very probably find that this roll-back will have minimal influence on how many VGs are run, and how the community responds through its actions.
The reason is because earlier, VGs were FUN to run. Small fleets, fast paced action, space for intelligent use of ships and tactics even when not blitzing. Now, it's just a grind. Kinda like WoW. And that is simply not fun.
In an ideal world, you could spawn a second class of incursions where the 10% reduction in bounty and influence difficulty remain, but the sites are more interesting to do. Either through the reintroduction of the trigger, or even better, random spawns or random triggers. I think you'll find much more interest in those sites, even as risk is aligned with reward.
What is sad about this nerf is that it also decimated the great incursion community that had formed. Please take away what caused that demise, and incursions will make sense again. |

ISeeDeath
Cogs and Sprogs Starship Mechanics
0
|
Posted - 2012.06.12 23:01:00 -
[94] - Quote
I would like seeing the communities running VG back up running again.
Question is what will it take to restore that part of the game. 10% un-nerf of a nerf that was above 50% prolly will not make it. Talking to friends who used to run incursions indicates that its not sufficient.
I hope that in this case CCP will listen to those who actually did run incursions instead of listing to the jeoleus people who didn't do incursions and never will do incursions. Their smack talk is only there to try to make their favorite occupation in game in favor instead of the incursions.
I ran incursions because I like the social part of it but I cant do it when everybody thinks the effort is not worth the ISK. And they are right. I can make more ISK solo compared to doing incursions as they are now and that is still the case with the 10 % un-nerf.
Dear CCP listen to those who enjoyed the incursion part of the game instead of a lot of people smack talking incursions. After all you do the rework for the benefit of those enjoying that part of the game and nobody else.
Look at my post above to find my few cents on what further work (rework) you need to do.
ISeeDeath |

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.12 23:04:00 -
[95] - Quote
I have this odd feeling that I'm the only one who likes OTA's now... |

ISeeDeath
Cogs and Sprogs Starship Mechanics
0
|
Posted - 2012.06.12 23:06:00 -
[96] - Quote
Tyberius Franklin wrote:I have this odd feeling that I'm the only one who likes OTA's now...
You prolly are. They are doable but wears out the fleetmembers very fast. People dont want them as they are now.
Move the Mara closer ... remove the bi-spawns... remove a few ships from all the sites ... then we are talking VG back up running. |

DJ N00B
National Order Of Bastards Yearning
4
|
Posted - 2012.06.12 23:13:00 -
[97] - Quote
Very quick and to the point.
The changes are a start but I don't feel they really are enough to get people running vg's again. They also don't address the biggest issue, that being the ota's. OTA's are too hard for fleets other than super shiney ones. So the end result is going to be stacking OTA's in systems with very few, if any, fleet running them.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.12 23:17:00 -
[98] - Quote
DJ N00B wrote:Very quick and to the point.
The changes are a start but I don't feel they really are enough to get people running vg's again. They also don't address the biggest issue, that being the ota's. OTA's are too hard for fleets other than super shiney ones. So the end result is going to be stacking OTA's in systems with very few, if any, fleet running them.
Define supershiny. I've been in a system where they stacked because they took longer, but not because they were impossible and the fleet was a mix of ships including a tech 1 BS, a few navy and pirate BS's and a couple of T3's and not everyone was shiny fit, some only running T2 mods. Even then it wasn't particularly painful. |

DJ N00B
National Order Of Bastards Yearning
4
|
Posted - 2012.06.12 23:21:00 -
[99] - Quote
Tyberius Franklin wrote:DJ N00B wrote:Very quick and to the point.
The changes are a start but I don't feel they really are enough to get people running vg's again. They also don't address the biggest issue, that being the ota's. OTA's are too hard for fleets other than super shiney ones. So the end result is going to be stacking OTA's in systems with very few, if any, fleet running them.
Define supershiny. I've been in a system where they stacked because they took longer, but not because they were impossible and the fleet was a mix of ships including a tech 1 BS, a few navy and pirate BS's and a couple of T3's and not everyone was shiny fit, some only running T2 mods. Even then it wasn't particularly painful.
I'm not saying they can't be done. I'm saying that because they take so damned long to do that people just don't want to bother. They can make better money running missions for crying out loud or doing what many others have and that's just go run as/hq's. |
|

CCP Affinity
C C P C C P Alliance
309

|
Posted - 2012.06.12 23:25:00 -
[100] - Quote
Lyron-Baktos wrote:Borlag Crendraven wrote:The problem in that will be that you wont see much if any changes in the way people run (or rather don't run) incursions if you don't change it so that people actually want to run the sites again. Sure, for null sec players that influence bar change will change it for the better, but for the low sec and high sec players it will mean very little, same with that 10% isk reward. The whole thing just seems so backwards done that it's not even funny, right from the start when you nerfed them to the way you're backtracking on the wrong things.
Incursioners for the most part would be content with smaller reward, but incursioners for the most part will be looking for other activities if the fleets don't run. That's something you haven't adressed at all with this announcement. You basically have content that no one wants to use, where's the sense in that? This is it exactly CCP It's mentioned that VG's fell to the floor after your last change but you are not asking "why did they fall to the floor and what was the biggest reason they fell to the floor?" You are not drilling down to the real root cause. Now, if changing the OTA's is not a simple fix and one you can't get to right now, so you are adjusting the issues you can fix in hopes it will work is all you can do, then that is fine. Just be honest. At least I don't hope you are really counting on the new fixes to fix the issue 
Just to clear this up again, as people seem to be confused. We weren't happy with the outcome of the changes so we are rolling back. This has absolutely nothing to do with fixing Incursions or making right or wrong changes in the future .. it is simply that once the changes hit TQ, we didn't feel they sent Incursions in a direction we want to take them - so we are reverting them. Now we will have an almost pre-escalation slate to start from and make the right changes. I have several threads of feedback and have spoken with many people about the future of Incursions and we will make a lot more threads about the changes as they progress. CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|
|

Pseudo Ucksth
The First One is Always Free Test Alliance Please Ignore
138
|
Posted - 2012.06.12 23:36:00 -
[101] - Quote
Tyberius Franklin wrote: There is the concern of the dangers of those areas, but what is the "fair" multiplication factor in accounting for this? Too low and it's not worth it, but the fact that they were done before means to someone it was worth it, and too high and the income level becomes broken. Maybe that needs revisited?
We don't need to talk multiples, we need to talk straight isk/hour. The payouts were too high, and now they're too low. Even though we do have a closed pool of allies to draw from, not everyone is available to run 23/7, especially during deployments.
Lowsec & nullsec incursions should be balanced to pay out about as much per individual as high-end solo ratting, or else everyone is just going to go hide in their sanctums with their tengus instead of coming out to socialize.
Currently, in Fountain, doing anomalies with a tengu that has fighters assigned to it can make upwards of 90m/hr. Many people who don't have a carrier have a second tengu and can make even more.
CCP: We don't care what the missions are or what flaming hoops we have to jump through to get the payouts, as long as it's balanced with other forms of income.
The magic number is between 80-90. |

Daneel Trevize
The Scope Gallente Federation
142
|
Posted - 2012.06.12 23:43:00 -
[102] - Quote
CCP Affinity wrote:Just to clear this up again, as people seem to be confused. ... Now we will have an almost pre-escalation slate to start from and make the right changes. But your devblog only says you're changing the system influence and 10% Vanguard reward. Nothing about the changes to site content & triggers. Without addressing those failed changes, it seems the problems will not be solved, incursions won't be worth the effort of maintaining fleets & communities, despite their value to the playerbase compared to other equivalent or superior isk/hour activities.  |

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.12 23:43:00 -
[103] - Quote
Pseudo Ucksth wrote:Tyberius Franklin wrote: There is the concern of the dangers of those areas, but what is the "fair" multiplication factor in accounting for this? Too low and it's not worth it, but the fact that they were done before means to someone it was worth it, and too high and the income level becomes broken. Maybe that needs revisited?
We don't need to talk multiples, we need to talk straight isk/hour. The payouts were too high, and now they're too low. Even though we do have a closed pool of allies to draw from, not everyone is available to run 23/7, especially during deployments. Lowsec & nullsec incursions should be balanced to pay out about as much per individual as high-end solo ratting, or else everyone is just going to go hide in their sanctums with their tengus instead of coming out to socialize. Currently, in Fountain, doing anomalies with a tengu that has fighters assigned to it can make upwards of 90m/hr. Many people who don't have a carrier have a second tengu and can make even more. CCP: We don't care what the missions are or what flaming hoops we have to jump through to get the payouts, as long as it's balanced with other forms of income. The magic number is between 80-90. That was a comment about the ratio of highsec to nullsec payouts to make doing them in low/null worth it compared to high, not highsec worth it compared to other activities. Keeping in mind that so long as the ratio exists it will scale to the actual values the sites pay out at, this number remains entirely relevant to making sure Null/lowsec incursions are and remain worth the extra risk. All sec bands being less than worthwhile now (according to the consensus on the forums) is a separate issue. |

Richard Desturned
GoonWaffe Goonswarm Federation
944
|
Posted - 2012.06.12 23:47:00 -
[104] - Quote
Meytal wrote:Richard Desturned wrote:Perhaps because wormholes are supposed to be inherently more dangerous than k-space? Good explanation for why payouts and rewards in W-space should be higher than in K-space.
Which was, prior to Escalation, untrue!
Meytal wrote:Richard Desturned wrote:And because nullsec is inherently more dangerous than hisec? I have to take my hat off to you, sir, for the ability to say that with a straight face.
When's the last time you were locked out of being able to access any of your assets in hisec? eh |

Richard Desturned
GoonWaffe Goonswarm Federation
944
|
Posted - 2012.06.12 23:48:00 -
[105] - Quote
Tyberius Franklin wrote:Simi Kusoni wrote:Incursions: Identical across all security regions with a nominal alteration in payout. Thought is was a 50% increase going from high to low/null? Do you count this as nominal or do I have the numbers wrong?
It's not even close to 50%. eh |

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.12 23:51:00 -
[106] - Quote
Richard Desturned wrote:Tyberius Franklin wrote:Simi Kusoni wrote:Incursions: Identical across all security regions with a nominal alteration in payout. Thought is was a 50% increase going from high to low/null? Do you count this as nominal or do I have the numbers wrong? It's not even close to 50%. I may be wrong about the multiplier then. My math came out to a ~42% increase going from high to low. |

DarthNefarius
Minmatar Heavy Industries
238
|
Posted - 2012.06.12 23:56:00 -
[107] - Quote
CCP Affinity wrote:We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes right now, please read my previous post about small steps
To put it bluntly without changes to the OTA's you are NOT going to see a change in the Vanguards flooring. I can't believe you are looking at the statistics and not see how they stack and kill the Vanguard fleets. Since you are so adament in not making any further changes right now actually listen to the feedback that has been tossed at you the past 1 and a half months I don't see the point in running Incursions and sadly watching my communities lingering death. Unsubscribing now I know for a fact you never communicated with the head of the Armour Incursion Community "The Ditanian Fleet"( Cozmic Cowboy https://gate.eveonline.com/Profile/Cozmic%20Cowboy ) and these 2 rollbacks will really not help anyone except the shiney HQ shield fleets to continue to be viable as the rest of the communities wither. From what I'm seeing in the feedback here your communications & listening to the dead NULL/LO SEC communities was either nonexistant or tossed out of hand. The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Gunny Fury
EVE University Ivy League
0
|
Posted - 2012.06.12 23:57:00 -
[108] - Quote
Would like to say that I wish to see the vgs be turned into a intro to pve fleet action, seeing as most people would be coming in from solo mission running and be doing L3s/L4s when they begin to seriously attempt this kind of thing
which means likely a drake, or at the most a BC or low skill BS at the most.
i would suggest to tone these VG sites to be able to be ran by BCs and be blitzed with competent players, but be paid at BEST (blitzing and what nots) as a slow L4 or L3 type of income in the same sec status.
great acting as introduction and get more people doing them. |

Richard Desturned
GoonWaffe Goonswarm Federation
945
|
Posted - 2012.06.12 23:57:00 -
[109] - Quote
Tyberius Franklin wrote:I may be wrong about the multiplier then. My math came out to a ~42% increase going from high to low.
That'd make sense if people were flying shiny fleets outside of hisec. eh |

Tyberius Franklin
Federal Navy Academy Gallente Federation
200
|
Posted - 2012.06.13 00:00:00 -
[110] - Quote
Richard Desturned wrote:Tyberius Franklin wrote:I may be wrong about the multiplier then. My math came out to a ~42% increase going from high to low. That'd make sense if people were flying shiny fleets outside of hisec. Which goes back to my question, how much higher is right?
Also apparently I'm the only one who likes OTA's AND doesn't shiny fits (in highsec). |
|

Challu
Wishful Desires Inc. Armada Assail
32
|
Posted - 2012.06.13 00:12:00 -
[111] - Quote
CCP Affinity wrote: Just to clear this up again, as people seem to be confused. We weren't happy with the outcome of the changes so we are rolling back. This has absolutely nothing to do with fixing Incursions or making right or wrong changes in the future .. it is simply that once the changes hit TQ, we didn't feel they sent Incursions in a direction we want to take them - so we are reverting them. Now we will have an almost pre-escalation slate to start from and make the right changes. I have several threads of feedback and have spoken with many people about the future of Incursions and we will make a lot more threads about the changes as they progress.
Thank you for this important clarification.
Unfortunately, your confidence in "reverting them ... [to an] ... almost pre-escalation slate to start from" may be materially misplaced.
In the hierarchy of factors that have changed the nature of incursions, what you are rolling back pales in significance to the impact of the trigger changes. To genuinely make incursions "almost pre-escalation" would require a roll-back that reinstates the triggers and removes the WoW-like dungeon grinding.
Do note, I'm not necessarily advocating that rollback, just pointing out the potential hole in your assumption. |

Lyron-Baktos
Selective Pressure Rote Kapelle
224
|
Posted - 2012.06.13 00:51:00 -
[112] - Quote
I believe they do know that the OTA's are the problem but they can't quickly fix them so they are doing these easy changes to try to help mitigate the issue.
or at least I hope On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Simi Kusoni
HelloKittyFanclub
1212
|
Posted - 2012.06.13 01:07:00 -
[113] - Quote
Challu wrote:CCP Affinity wrote: Just to clear this up again, as people seem to be confused. We weren't happy with the outcome of the changes so we are rolling back. This has absolutely nothing to do with fixing Incursions or making right or wrong changes in the future .. it is simply that once the changes hit TQ, we didn't feel they sent Incursions in a direction we want to take them - so we are reverting them. Now we will have an almost pre-escalation slate to start from and make the right changes. I have several threads of feedback and have spoken with many people about the future of Incursions and we will make a lot more threads about the changes as they progress.
Thank you for this important clarification. Unfortunately, your confidence in "reverting them ... [to an] ... almost pre-escalation slate to start from" may be materially misplaced. In the hierarchy of factors that have changed the nature of incursions, what you are rolling back pales in significance to the impact of the trigger changes. To genuinely make incursions "almost pre-escalation" would require a roll-back that reinstates the triggers and removes the WoW-like dungeon grinding. Do note, I'm not necessarily advocating that rollback, just pointing out the potential hole in your assumption. Wait, I am in support of these current rollbacks, but what exactly was not like wow dungeon grinding with pre-escalation incursions? In fact from memory I only played it briefly, but wow raids were actually considerably more difficult than pre-escalation incursions.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Sturmwolke
233
|
Posted - 2012.06.13 01:48:00 -
[114] - Quote
Nothing much to say, as per expected. The bar's change is significant as fleets can run at 100% nominal sooner - whether that's enough to help populate multiple incursion constellations (for high-sec), that depends on the adjustment. Else, folks will just keep running them by focusing on one constellation at a time post Inferno.
These changes might pull some VG runners back, though whether that will achieve critical mass, remains to be seen.
Also did you do a stealth change to the spawn balance for high-sec incursions? Unless it's a temp glitch, it's spawning as it should now. More towards the Amarr region than others (due to empire size). Certainly less painful over gallavanting across the 4 regions taking turns like clockwork.
|

mumkill3r
Tribal Souls Tribal Dragons
0
|
Posted - 2012.06.13 03:01:00 -
[115] - Quote
Something needs to change to make them worth doing again. Come on give me a reason to dust off the Vindy and make some serious isk. |

Richard Desturned
GoonWaffe Goonswarm Federation
946
|
Posted - 2012.06.13 03:28:00 -
[116] - Quote
mumkill3r wrote:Something needs to change to make them worth doing again. Come on give me a reason to dust off the Vindy and make some serious isk.
read: "I want my risk-free isk fountain back" eh |

Kreeia Dgore
EntroPrelatial Industria T A B O O
33
|
Posted - 2012.06.13 04:14:00 -
[117] - Quote
I really wonder why they needed to tweak the incursions in the first place, besides from listening to "good friends goons". Even Dr. economist at fanfest said incursions only have a minor impact on the whole isk situation ... But hey, if CCP gets lobbed and screws something, I am glad they are capable of changing their decisions. So it is a good thing in the end. |

Lysaeus
Lead Farmers Kill It With Fire
23
|
Posted - 2012.06.13 04:18:00 -
[118] - Quote
reversing these nerfs needs to be done very very carefully. Though I really wouldn't mind the return of the mom killing fleets. |

Richard Desturned
GoonWaffe Goonswarm Federation
948
|
Posted - 2012.06.13 04:30:00 -
[119] - Quote
Kreeia Dgore wrote:I really wonder why they needed to tweak the incursions in the first place
being completely unbalanced, for instance eh |

Dalilus
Federal Navy Academy Gallente Federation
18
|
Posted - 2012.06.13 04:55:00 -
[120] - Quote
oh, wow, great.
let's keep on nerfing lvl 4 missions and not roll back the nerfs but un-nerf incursions because the alts of some nullsec alliances can no longer make enough isk in a reasonable ammount of time.
yay, way to go. |
|

Richard Desturned
GoonWaffe Goonswarm Federation
950
|
Posted - 2012.06.13 05:07:00 -
[121] - Quote
Dalilus wrote:alts of some nullsec alliances
this would be dismissed as tinfoil if it wasn't utterly true eh |

DarthNefarius
Minmatar Heavy Industries
239
|
Posted - 2012.06.13 05:29:00 -
[122] - Quote
CCP Soundwave wrote:eidenjunior wrote:Can we get to see some stats about incursion, pre-inferno and post-inferno? Not sure I can give the exact numbers, but the use of Vanguards basically floored.
Interesting last march the numbers were available on March the 3rd for February: http://twostep4csm.blogspot.com/2012/03/its-econmony-stupid.html
yet are not available now mid June for May. The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Xander Hunt
36
|
Posted - 2012.06.13 05:43:00 -
[123] - Quote
I started regularly doing incursions before the big nerf. i think I'd had been in them for about a month or so, maybe flown 5 or 6 times. Since then, I've heard the whine and bickering from both sides of the plate, those being from the bears and those from being the low/null runners. I NEVER see the low/null bars really dip at all, so really I don't see the reason low/null runners are bitching. THEY DON'T RUN THEM!
https://dl.dropbox.com/u/1598459/EVE/currentincursion.png
Do I miss them money from before the nerf? Yes. Do I miss getting to know other capsuleers? Yes. Do I miss hearing the stories from the null runnners? Yes. Do I miss hearing the s??t people do out there? Hell yes. I also miss looking FORWARD to playing this game which costs me $500/year with different people outside of my corp, just for the basic socialization.
That all said, I'd like to propose a change where the fleet decides what kind of rewards they want to play for. Get rid of the payout system as it is, allow for blitzing, but put a bounty (For ISK and LP) on each downed ship based on the fleet who does the most damage to that ship, handed out when the final trigger is killed. So we can do an deltole, deltole, deltole kill, but get crap rewards for it, but it helps move the bar. Or, we stick around and beat the living hell outta all the opposing ships, but we get massive rewards. No enemy ship warps out mid-run. Get a final trigger ship to complete the "mission" and the player can decide to move on. This would also add an extra element of risk in case of warp scram, but the fleet would just have to get rid of the niarjas first.
My two ISK |

Dark Nephilium
Quiet.Storm
0
|
Posted - 2012.06.13 05:52:00 -
[124] - Quote
CCP Affinity wrote:We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes right now, please read my previous post about small steps
Maybe next time you should try making a small change/nerf instead of taking out a big freaking nerf hammer and squashing the living crap out of stuff. Easier to fix small things then it is to unbreak something. Great job on taking all the fun out of something.
What did you guys think was going to happen when you not only nerfed the pay for VG, but tripled the time to make less isk, as well as cost us all 4 times as much in ammo? VG doesn't pay anymore which is why we stopped doing them. So you listened to the Assault/HQ side of the incursion community and nerfed the VG and we stopped running them. Result being yes they got more people for fleets but overall you only managed to make everything worse. It is obvious that did not work out well. All you had to do was increase the time it took to complete the VG sites and increase pay and LP for assault/HQ sites enough to encourage people to run them or made them easier to complete with fewer people. |

Scatim Helicon
GoonWaffe Goonswarm Federation
482
|
Posted - 2012.06.13 06:36:00 -
[125] - Quote
The biggest flaw with Incursions isn't just the amount of ISK they were producing, its that producing ISK is ALL they were good for. There was such talk of the 'incursion community' and how they enjoyed their challenging co-operative intelligent PvE but as soon as the ISK fountain was turned down that 'community' scattered to the four winds.
As a method of producing lasting bonds between individuals incursions haven't worked, instead we've seen an attitude of 'lets grind ISK with strangers then go our separate ways again'. That's the underlying issue here. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Nestara Aldent
Citimatics
71
|
Posted - 2012.06.13 06:51:00 -
[126] - Quote
I will give my opinion on your changes.
First, vanguard changes in terms of lack of triggers and randomized waves, as well as increased overall difficulty, including OTA were positive. However, payouts were reduced so much that only ten percent increase wont do.
Lets look at how much an elite fleet can make in vanguards. Maximum will be 8 sites per hour, with 8 DPS and 3 logi, including warp-in and warp-out, and maybe short time people from waitlist to arrive. Thats six minute OTA, so you have seven minute blinks on the neocom. However sites will sometimes take longer, yesterday it was only 61M/hr for me. And it requires vindicators and legions with best hardwires. Thats not a figure from imaginary Eve that spawns only one type of incursion site, and instantly teleports you to the gates, and where logi never take a bio, but how much you'll really earn.
On the other hand, HQ fleets shields run will make 60-70M ISK/hr completely on ez-mode with badly fitted Ravens in fleet. And HQ isnt harder than completing an OTA in six minutes, I assure you, as we maneuver with MWD so that blaster Vindis can apply the antimatter from close range to the spawns. In HQ you only need to press F1 repeatedly and broadcast for reps/capacitor. And HQ will generate more LP, which is valuable. Keep in mind average fleet will do an OTA in 30 minute, not in six. Now compare that to difficulty and reward of assault and HQ sites.
If that dont change, it will be impossible to recruit top talent to the fleets. With 15-20% increase, maybe.
Now you may ask, if those people want group PVE, they have them in assault/HQ fleets. And if they want only ISK, they have null anoms/L4 dualboxing/low level WHs for soloing.
Its not that easy. Incursions are about contest too, as in contest highest DPS fleet only receives the reward. And maybe bragging and smacktalking in local. Incursions were never pure PVE, but were always what would be named elsewhere "PvPVE" or something because sites could be contested. You could harvest genuine tears. However there are few elite communities now, only two I know, one for shield and other for armor.
If you want VGs to be "easy" and "entry-level" or whatever, consider this, 10-mans are easiest to get into in terms of manpower needed, and 20-man and 40-man dont necessary mean sites are harder in terms of player and character skill, but can only mean they take longer to organize.
Consider revamping scout sites to be entry-level, and if you make sites hard, make them worthwhile to do too.
And incursion communities in non-English languages that existed before the changes? Did any of them remain? Take into account capacity of such small community to organize 20 or 40 man raid.
|

Kern Hotha
13
|
Posted - 2012.06.13 07:39:00 -
[127] - Quote
What happened to Sansha Kuvakei? The guy looks like a nightmare now.
Oh, and no changes are needed for incursions. People whine but they still complete them and make isk. Middle age is when your broad mind and narrow waist begin to change places. -E. Joseph Cossman |

ISeeDeath
Cogs and Sprogs Starship Mechanics
2
|
Posted - 2012.06.13 07:47:00 -
[128] - Quote
Scatim Helicon wrote:The biggest flaw with Incursions isn't just the amount of ISK they were producing, its that producing ISK is ALL they were good for. There was such talk of the 'incursion community' and how they enjoyed their challenging co-operative intelligent PvE but as soon as the ISK fountain was turned down that 'community' scattered to the four winds.
As a method of producing lasting bonds between individuals incursions haven't worked, instead we've seen an attitude of 'lets grind ISK with strangers then go our separate ways again'. That's the underlying issue here.
From my personal view and from a lot of friends i made during making incursions this statement could not be more wrong.
|

Richard Desturned
GoonWaffe Goonswarm Federation
956
|
Posted - 2012.06.13 07:51:00 -
[129] - Quote
ISeeDeath wrote:From my personal view and from a lot of friends i made during making incursions this statement could not be more wrong.
What do you do in EVE with the friends you made running incursions?
Besides running incursions, of course eh |

Crellion
Parental Control
25
|
Posted - 2012.06.13 08:42:00 -
[130] - Quote
CCP Soundwave wrote:Borlag Crendraven wrote:CCP Soundwave wrote:eidenjunior wrote:Can we get to see some stats about incursion, pre-inferno and post-inferno? Not sure I can give the exact numbers, but the use of Vanguards basically floored. And do you think that a 10% change to the profit will be enough to change this? Like said numerous times, the OTA wall is the issue. If it's the profits you wish to cut, just rollback every change and nerf incursion income by 50%, this essentially drops the profits down to just slightly above l4 missions and like seen before, there would be no single site type that everyone would avoid. Nope, we're reverting these two specific changes because they were a mistake. I never said they would change everything back to how it was, but looking at them in isolation I don't think they were beneficial to anyone and that's why they're being rolled back. If we need to make larger and more holistic changes that's fine, but our initial reaction is that we put something out that we're not happy with and we're taking it back.
Perhaps at this stage you want the opinion of someone ho has spent 2-3 hours doing incursions and left months ago to never return to it:
As an outsider I get their point and yours.
You are saying: We took back a mistake which must be seen as a positive step so why are you all whining?
They are saying: Thats great but your job is not to take "positive steps" but to fix the bleeping game pronto. If you find a little meaningless (positive) action to take and wave it as a "job well done" banner that will give you the excuse to not do anything further for another n months (reasonably lucid assesment) then you bet you popo we are going to whine!!!
There that's the two positions... I am leaning towards theirs but I remain undecided...
/me grabs popcorn
|
|

Xorv
Questionable Acquisitions
376
|
Posted - 2012.06.13 08:45:00 -
[131] - Quote
I don't think anyone would begrudge rollbacks on some of the low and Null Sec Incursion Nerfs, but risk free High Sec Incursions should be receiving more nerfs or better yet have Incursions removed entirely until such a time Incursions can be reintroduced in such a way that makes sense both in terms of lore and risk vs reward balance.
"Incursion community" is pure nonsense, it disappeared because most of them were just players bandwagoning onto the best risk/effort vs reward Isk making activity. The remainder are Themepark type PvE raiders who's gameplay needs are incompatible with a Sandbox PvP game such as EVE and should have been shown the door at the first opportunity. |

Mallak Azaria
203
|
Posted - 2012.06.13 11:11:00 -
[132] - Quote
Xander Hunt wrote:I started regularly doing incursions before the big nerf. i think I'd had been in them for about a month or so, maybe flown 5 or 6 times. Since then, I've heard the whine and bickering from both sides of the plate, those being from the bears and those from being the low/null runners. I NEVER see the low/null bars really dip at all, so really I don't see the reason low/null runners are bitching. THEY DON'T RUN THEM!
The problem was that Highsec incursion runners were making 1 bil per day in relative safety, when the low & nullsec incursion runners (Yes, they do exist) could not due to the inherent risk & ship fitting differences. They had to use vastly different fits using more ships, when the highsec runners could fit full pve pirate bling ships. As it was, running incursions in highsec all day was one of the most profitable ventures in the game. This should not be the case, ever.
No, I do not live in low or nullsec.
|

J3ssica Alba
Federal Navy Academy Gallente Federation
422
|
Posted - 2012.06.13 12:12:00 -
[133] - Quote
read: "I want my risk-free isk fountain back"[/quote]
Your incessant whining and crying about something you don't even do is soon to be on par with miners' tears. Amusing. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

J3ssica Alba
Federal Navy Academy Gallente Federation
422
|
Posted - 2012.06.13 12:15:00 -
[134] - Quote
Scatim Helicon wrote:The biggest flaw with Incursions isn't just the amount of ISK they were producing, its that producing ISK is ALL they were good for. There was such talk of the 'incursion community' and how they enjoyed their challenging co-operative intelligent PvE but as soon as the ISK fountain was turned down that 'community' scattered to the four winds.
As a method of producing lasting bonds between individuals incursions haven't worked, instead we've seen an attitude of 'lets grind ISK with strangers then go our separate ways again'. That's the underlying issue here.
So incursion runners are expected to keep doing them even without earning a single isk? Do you live in North Korea?
This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

cBOLTSON
Star Frontiers Ignore This.
65
|
Posted - 2012.06.13 12:23:00 -
[135] - Quote
CCP Soundwave wrote:Cathrine Kenchov wrote:Simi Kusoni wrote:So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward in high sec is simply a quick fix. One that in the long run is just going to continue turning older players away from the game. Because that's the same dev team, right? Jesus you high sec people get bitter easy On the feedback side of things, thanks for still watching this ccp, though I do fear this may not be enough of a buff, especially when considering OTA's. And given the large nerf that was random triggers, I would have like to see an overall buff to payouts, instead of just vanguards. I think at the end of the day, we were unhappy with the way the changes turned out and now we're going to kill them. These are stopgaps though, we'll need to do some larger remodeling but that has to go on another timescale than "next week".
I think that incursions were and still have the potential to be one of the best pve features of EVE by far. The reason such a community was built up around them is because
a) They provided good isk so, over time, competant fc`s started to run them with thier mates in good ships ( = good isk)
b) They are realtivly fun, by this I mean there more engaging than missions and other things like that.
Add to the incursion system, make more gameplay elements its a solid foundation.
P.S If you nerf the isk down too much people will go back to doing other things, hence the community crumbles. Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |

Simi Kusoni
HelloKittyFanclub
1226
|
Posted - 2012.06.13 13:15:00 -
[136] - Quote
cBOLTSON wrote:The reason such a community was built up around them is because
a) They provided good isk so, over time, competant fc`s started to run them with thier mates in good ships ( = good isk)
b) They are realtivly fun, by this I mean there more engaging than missions and other things like that.
Add to the incursion system, make more gameplay elements its a solid foundation.
P.S If you nerf the isk down too much people will go back to doing other things, hence the community crumbles. The problem is that you are assuming the community was derived solely of mission runners, it was not.
While yes, incursions were marginally more engaging than missions, would you argue that they were more "community driven" than null sec or wormholes? Because a very large number of the players in incursions were null sec or wormhole players.
The "community" wasn't something new, it was taking players from other communities in the game for an activity that was arguably less involved. Albeit considerably better paying.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Dark Nephilium
Quiet.Storm
1
|
Posted - 2012.06.13 14:15:00 -
[137] - Quote
Scatim Helicon wrote:The biggest flaw with Incursions isn't just the amount of ISK they were producing, its that producing ISK is ALL they were good for. There was such talk of the 'incursion community' and how they enjoyed their challenging co-operative intelligent PvE but as soon as the ISK fountain was turned down that 'community' scattered to the four winds.
As a method of producing lasting bonds between individuals incursions haven't worked, instead we've seen an attitude of 'lets grind ISK with strangers then go our separate ways again'. That's the underlying issue here.
WE talked, joked and laughed, trolled each other and other fleets, and oh yeah made some isk while we were doing it. Most of that isk went to the PVP alts in various alliances and pirate corps in null/low. So when you null tards start whining about hi sec carebears making risk free isk you have no idea what your talking about. The communities stopped because some/most people just did not want to do assaults/hq and enjoyed the fast pace of the VG and the contest instead. Take the fun out of anything and see how long people will stay. The current state of Incursions is proof of that. |

Simi Kusoni
HelloKittyFanclub
1226
|
Posted - 2012.06.13 14:19:00 -
[138] - Quote
Dark Nephilium wrote:WE talked, joked and laughed, trolled each other and other fleets, and oh yeah made some isk while we were doing it. Most of that isk went to the PVP alts in various alliances and pirate corps in null/low. So when you null tards start whining about hi sec carebears making risk free isk you have no idea what your talking about. The communities stopped because some/most people just did not want to do assaults/hq and enjoyed the fast pace of the VG and the contest instead. Take the fun out of anything and see how long people will stay. The current state of Incursions is proof of that. This is the definition of theme park gameplay.
Bravo for posing a brilliant argument as to why high sec incursions were bad pre-escalation.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

cBOLTSON
Star Frontiers Ignore This.
65
|
Posted - 2012.06.13 14:20:00 -
[139] - Quote
Simi Kusoni wrote:cBOLTSON wrote:The reason such a community was built up around them is because
a) They provided good isk so, over time, competant fc`s started to run them with thier mates in good ships ( = good isk)
b) They are realtivly fun, by this I mean there more engaging than missions and other things like that.
Add to the incursion system, make more gameplay elements its a solid foundation.
P.S If you nerf the isk down too much people will go back to doing other things, hence the community crumbles. The problem is that you are assuming the community was derived solely of mission runners, it was not. While yes, incursions were marginally more engaging than missions, would you argue that they were more "community driven" than null sec or wormholes? Because a very large number of the players in incursions were null sec or wormhole players. The "community" wasn't something new, it was taking players from other communities in the game for an activity that was arguably less involved. Albeit considerably better paying.
This is very true, a large portion of incursion runners I ran with were either pvp chars or obvious nullsec alts.
No i wouldnt say they are at all, its the big nullsec battles, the things individual corporations and even a single man can do in the game that really drive the story. Incursions were more like a mutual benifactor for everyone involved. A lot of times i saw 0.0 enemies together in the same incursion fleet.
Yes I also totally agree with you about the community, hence why when incursions droped out of favour, mass portions of the so called 'incursion community' went back to what ever they did before.
I for one would personally love it if it was the members collecting resources for thier corp / alliance. Similar to how resources are gathered in a RTS. Ive allways seen eve more as a real time strategy game than a space combat sim. Obviously has elemnts of both. Incursions were at least something half decent to do pve wise.
Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |

Dark Nephilium
Quiet.Storm
1
|
Posted - 2012.06.13 14:48:00 -
[140] - Quote
Simi Kusoni wrote:Dark Nephilium wrote:WE talked, joked and laughed, trolled each other and other fleets, and oh yeah made some isk while we were doing it. Most of that isk went to the PVP alts in various alliances and pirate corps in null/low. So when you null tards start whining about hi sec carebears making risk free isk you have no idea what your talking about. The communities stopped because some/most people just did not want to do assaults/hq and enjoyed the fast pace of the VG and the contest instead. Take the fun out of anything and see how long people will stay. The current state of Incursions is proof of that. This is the definition of theme park gameplay. Bravo for posing a brilliant argument as to why high sec incursions were bad pre-escalation.
I did say in my previous post that yes changes needed to be made. My argument is that they went WAAAYYY to far and need to roll it back and START OVER. What they are proposing as a fix now is just stupid and won't work.
Also this is a GAME and it is supposed to be FUN. |
|

Vincent Athena
V.I.C.E. Comic Mischief
715
|
Posted - 2012.06.13 15:08:00 -
[141] - Quote
Richard Desturned wrote:mumkill3r wrote:Something needs to change to make them worth doing again. Come on give me a reason to dust off the Vindy and make some serious isk. read: "I want my risk-free isk fountain back"
Incursions cannot be risk free because to do them you got to undock. Anytime you undock you are at risk. http://vincentoneve.wordpress.com/ |

Krystyn
Serenity Rising LLC Vanguard.
83
|
Posted - 2012.06.13 15:38:00 -
[142] - Quote
CCP Affinity wrote:We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes right now, please read my previous post about small steps
Well until you fix OTAs your changes will mean virtually nothing. I use to run Vanguard sites alot. The day after the nerf I tried to run an OTA 3 hours later we finished the 3rd site. I never went back to vanguards. I trained half my corp on how to run vanguards and then the nerf and no one ever ran a vanguard site again after I explained about the new OTA setup. It's just not worth the effort and frustration. |

DarthNefarius
Minmatar Heavy Industries
239
|
Posted - 2012.06.13 15:47:00 -
[143] - Quote
Krystyn wrote:CCP Affinity wrote:We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes right now, please read my previous post about small steps Well until you fix OTAs you changes will mean virtually nothing. I use to run Vanguard sites alot. The day after the nerf I tried to run an OTA 3 hours later we finished the 3rd site. I never went back to vanguards. I trained half my corp on how to run vanguards and then the nerf and no one ever ran a vanguard site again after I explained about the new OTA setup.
THIS IS THE PROBLEM PLEASE LISTEN TO THE FEEDBACK OF PEOPLE THAT ACTUALLY RUN INCURSIONS CCP DEVs!!! Its not the ISK of the Individual sites. The inluence bar is a secondary problem AFTER the OTA's can finally be tackled by less then shiney fleets but the 2 'rollbacks' you are proposing are NOT going to change the reason why Vanguards have FLOORED.
( NULL/lo SEC just cannot field the shiney ships required for OTA's due to the risk ) The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Simi Kusoni
HelloKittyFanclub
1227
|
Posted - 2012.06.13 15:49:00 -
[144] - Quote
Vincent Athena wrote:Richard Desturned wrote:mumkill3r wrote:Something needs to change to make them worth doing again. Come on give me a reason to dust off the Vindy and make some serious isk. read: "I want my risk-free isk fountain back" Incursions cannot be risk free because to do them you got to undock. Anytime you undock you are at risk. In practical terms there is little difference between "risk-free" and "oh my god, there is a 0.2% chance of me losing my ship before I make back ten times it's value".
cBOLTSON wrote:This is very true, a large portion of incursion runners I ran with were either pvp chars or obvious nullsec alts.
No i wouldnt say they are at all, its the big nullsec battles, the things individual corporations and even a single man can do in the game that really drive the story. Incursions were more like a mutual benifactor for everyone involved. A lot of times i saw 0.0 enemies together in the same incursion fleet.
Yes I also totally agree with you about the community, hence why when incursions droped out of favour, mass portions of the so called 'incursion community' went back to what ever they did before.
I for one would personally love it if it was the members collecting resources for thier corp / alliance. Similar to how resources are gathered in a RTS. Ive allways seen eve more as a real time strategy game than a space combat sim. Obviously has elemnts of both. Incursions were at least something half decent to do pve wise. I would love it if incursions gathered some kind of resource, although it is obviously too late in the design stage to make such a major change to their mechanics. I would also have liked them to be designed especially for the security space that they are in, as I pointed out earlier in the thread:
Simi Kusoni wrote:Missions: Different missions available dependent on system security. Exploration: Different sites available dependent on system security. Anomalies: Different sites available dependent on system security. Belt Ratting: Different NPCs available dependent on system security.
Incursions: Identical across all security regions with a nominal alteration in payout. This has always struck me as one of the major flaws with incursions, they are largely uniform across all security brackets, and as a result do not feel quite at home in any of them.
If CCP had designed incursions with differences dependent on system security, then it may have granted the designers freedom to balance and specialise the incursions themselves to better suit play styles for each area of the game. As it stands uniform changes to null, low and high sec incursions may be "right" for one location but will completely kill activity in others.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Krystyn
Serenity Rising LLC Vanguard.
83
|
Posted - 2012.06.13 15:50:00 -
[145] - Quote
cBOLTSON wrote:[quote=Simi Kusoni]
This is very true, a large portion of incursion runners I ran with were either pvp chars or obvious nullsec alts.
No i wouldnt say they are at all, its the big nullsec battles, the things individual corporations and even a single man can do in the game that really drive the story. Incursions were more like a mutual benifactor for everyone involved. A lot of times i saw 0.0 enemies together in the same incursion fleet.
Yes I also totally agree with you about the community, hence why when incursions droped out of favour, mass portions of the so called 'incursion community' went back to what ever they did before.
I for one would personally love it if it was the members collecting resources for thier corp / alliance. Similar to how resources are gathered in a RTS. Ive allways seen eve more as a real time strategy game than a space combat sim. Obviously has elemnts of both. Incursions were at least something half decent to do pve wise.
I remember fleeting up with Reds on several occasions. Even someone I had killed recently. He told me in fleet chat he was looking forward to a rematch and was planning on using the incursion funds to pay for ships to do it in. I was doing the same thing saving up isk to buy stuff to support my null sec agenda(CAPs and a POS and POCOs and new drakes to get blown up in)
|

Simi Kusoni
HelloKittyFanclub
1227
|
Posted - 2012.06.13 16:03:00 -
[146] - Quote
Krystyn wrote:I remember fleeting up with Reds on several occasions. Even someone I had killed recently. He told me in fleet chat he was looking forward to a rematch and was planning on using the incursion funds to pay for ships to do it in. I was doing the same thing saving up isk to buy stuff to support my null sec agenda(CAPs and a POS and POCOs and new drakes to get blown up in)
ITT: People who believe theme park PvE is a good thing.
DarthNefarius wrote:THIS IS THE PROBLEM PLEASE LISTEN TO THE FEEDBACK OF PEOPLE THAT ACTUALLY RUN INCURSIONS CCP DEVs!!! Its not the ISK of the Individual sites. The inluence bar is a secondary problem AFTER the OTA's can finally be tackled by less then shiney fleets but the 2 'rollbacks' you are proposing are NOT going to change the reason why Vanguards have FLOORED.
( NULL/lo SEC just cannot field the shiney ships required for OTA's due to the risk ) Caps lock: Guaranteed to make you sound 20% less like an angry child.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

ReiAnn
Nova-Tek
15
|
Posted - 2012.06.13 17:00:00 -
[147] - Quote
I have to agree with the posts about the changes not being what the incursions really needed. As it is, unless you have a decent corp with a lot of active members with shiny ships, generally, the random player has a hard time getting into fleets. at least in my experience. Everyone wants you to use a certain fit or a particular ship. These min/maxing power gamer styles are ok when you are playing WoW or some other mmo that doesn't require a lot of time and isk spent in game. However, many people have to spend a LOT of time in game to get them in EVE, so they aren't just going to throw their shiny billions of isk ship into a group they may not know or be able to trust.
As far as high sec/null sec argument goes, you went to null sec all on your own. No one made you go. Security is based on the alliance in control. If you don't feel safe in a large incursion fleet, you need to rethink your fleet make-up, current alliance, or move to null sec. People in high sec give up quite a bit to stay there (poor pi, lower bounties, less lucretive exploration complexes, etc). I'm so sick of having to deal with the name calling crap from a bunch of adults. This game is turning away from the co-op gameplay to who can get who to quit the game faster.
Incursions are the basic PVE instance. A bad npc is here to wreck you and your enemies a like. It may not feel like it with the current game mechanics, but it's what the story boils down too. Who would you prefer to crush your enemies. You or some npc? Team up, get the job done, and get back to making war. |

Fearless M0F0
Incursion PWNAGE Asc
35
|
Posted - 2012.06.13 17:02:00 -
[148] - Quote
Here is an idea that you might be able to squeeze:
Instead of 10% increase payout to Vanguards, just increase OTAs by let's say 50% and/or tweak they curve so a 15 pilot fleet gets full payout (they are almost as hard and take as long as assaults right now). Now, this would just be just a temporary stopgap until you can rebalance them.
The idea is to make OTAs at the very least worth the grind. This change along the influence one could inject new life to all incursions short term and should be pretty easy to implement i guess, right? 
As far as long term, you could make payouts dynamic based on number of sites/hr completed so incursions sites left untouched slowly increase their payout while blitzing fleets get paid a little less for each site they complete.
|

Simi Kusoni
HelloKittyFanclub
1227
|
Posted - 2012.06.13 17:08:00 -
[149] - Quote
Fearless M0F0 wrote:Here is an idea that you might be able to squeeze: Instead of 10% increase payout to Vanguards, just increase OTAs by let's say 50% and/or tweak they curve so a 15 pilot fleet gets full payout (they are almost as hard and take as long as assaults right now). Now, this would just be just a temporary stopgap until you can rebalance them. The idea is to make OTAs at the very least worth the grind. This change along the influence one could inject new life to all incursions short term and should be pretty easy to implement i guess, right?  As far as long term, you could make payouts dynamic based on number of sites/hr completed so incursions sites left untouched slowly increase their payout while blitzing fleets get paid a little less for each site they complete. You have to laugh at times when you see players claiming the issue isn't with ISK, but with OTAs not being "fun".
The solution? Increase the payout of OTAs.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Fearless M0F0
Incursion PWNAGE Asc
35
|
Posted - 2012.06.13 17:34:00 -
[150] - Quote
Simi Kusoni wrote: You have to laugh at times when you see players claiming the issue isn't with ISK, but with OTAs not being "fun".
The solution? Increase the payout of OTAs.
You missed the "and/or adjust the curve to allow more players" part. The idea is to either make them less of a grind or pay more so fleets are easier to form.
Also, I'm not asking this only for highsec, such a change might bring null/low incursions back to life.
|
|

Lyron-Baktos
Selective Pressure Rote Kapelle
231
|
Posted - 2012.06.13 17:37:00 -
[151] - Quote
Fearless M0F0 wrote:Here is an idea that you might be able to squeeze: Instead of 10% increase payout to Vanguards, just increase OTAs by let's say 50% and/or tweak they curve so a 15 pilot fleet gets full payout (they are almost as hard and take as long as assaults right now). Now, this would just be just a temporary stopgap until you can rebalance them. The idea is to make OTAs at the very least worth the grind. This change along the influence one could inject new life to all incursions short term and should be pretty easy to implement i guess, right?  As far as long term, you could make payouts dynamic based on number of sites/hr completed so incursions sites left untouched slowly increase their payout while blitzing fleets get paid a little less for each site they complete.
not a good idea as fleets would have to drop/add people to accomodate OTA's
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Scatim Helicon
GoonWaffe Goonswarm Federation
488
|
Posted - 2012.06.13 17:39:00 -
[152] - Quote
Richard Desturned wrote:ISeeDeath wrote:From my personal view and from a lot of friends i made during making incursions this statement could not be more wrong.
What do you do in EVE with the friends you made running incursions? Besides running incursions, of course They complain about the reduced ISK/hr ratio that made them all decide that running incursions was no longer "fun".
If these "incursion communities" were a real thing they'd have stuck together after the nerf and moved on as a community to other things. We'd be hearing a constant flow of stories about how they came together and had fun and bonded, and now they're running a wormspace operation in a C5, or carving out a name for themselves in a quiet corner of Aridia or Syndicate,and how glad they were that the Incursions gave them the opportunity to meet and get to know each other. Instead they melted away overnight when the isk tap was turned down. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

General Jung
Asgard Intelligence Services Most Usual Suspects
6
|
Posted - 2012.06.13 18:05:00 -
[153] - Quote
Dear CCP,
that seems good, but there will be still the problem that larger sites won-¦t reward to effort. So it would be helpful if you add a 15% more payout for AS and 25% payout increasement for the HQ. Then lets hope that all FCs, who decide to boycott incursions will come back and that the playerbase to recruite from will be normalized through the changes you will implement. |

Amdor Renevat
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.06.13 18:07:00 -
[154] - Quote
Scatim Helicon wrote:Richard Desturned wrote:ISeeDeath wrote:From my personal view and from a lot of friends i made during making incursions this statement could not be more wrong.
What do you do in EVE with the friends you made running incursions? Besides running incursions, of course They complain about the reduced ISK/hr ratio that made them all decide that running incursions was no longer "fun". If these "incursion communities" were a real thing they'd have stuck together after the nerf and moved on as a community to other things. We'd be hearing a constant flow of stories about how they came together and had fun and bonded, and now they're running a wormspace operation in a C5, or carving out a name for themselves in a quiet corner of Aridia or Syndicate,and how glad they were that the Incursions gave them the opportunity to meet and get to know each other. Instead they melted away overnight when the isk tap was turned down.
What other group PVE activity requires the same level of coordination as an Incursion? Incursion runners came together to have some fun while still retaining all of their previous friends for activities other than incursions. Being in a wormhole or going into null sec is in no way comparable to running incursions. It's apples and oranges. The next closest thing would be Lvl 4 missions, and who needs the level of coordination or help to run those. |

Simi Kusoni
HelloKittyFanclub
1228
|
Posted - 2012.06.13 19:01:00 -
[155] - Quote
General Jung wrote:Dear CCP,
that seems good, but there will be still the problem that larger sites won-¦t reward to effort. So it would be helpful if you add a 15% more payout for AS and 25% payout increasement for the HQ. Then lets hope that all FCs, who decide to boycott incursions will come back and that the playerbase to recruite from will be normalized through the changes you will implement. So basically you want high sec incursion income to surpass low sec again?
No.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Tyberius Franklin
Federal Navy Academy Gallente Federation
201
|
Posted - 2012.06.13 19:26:00 -
[156] - Quote
Scatim Helicon wrote:Richard Desturned wrote:ISeeDeath wrote:From my personal view and from a lot of friends i made during making incursions this statement could not be more wrong.
What do you do in EVE with the friends you made running incursions? Besides running incursions, of course They complain about the reduced ISK/hr ratio that made them all decide that running incursions was no longer "fun". If these "incursion communities" were a real thing they'd have stuck together after the nerf and moved on as a community to other things. We'd be hearing a constant flow of stories about how they came together and had fun and bonded, and now they're running a wormspace operation in a C5, or carving out a name for themselves in a quiet corner of Aridia or Syndicate,and how glad they were that the Incursions gave them the opportunity to meet and get to know each other. Instead they melted away overnight when the isk tap was turned down. Just to note, some of us are still running. We may not be nearly as numerous, but we're far from completely gone.
I see many of the same people when I run, and for me there is a great deal of entertainment just sitting in TS and listening, but that doesn't mean that outside of incursions we have the same interests so far as other areas of the game are concerned.
Some came from null because even post nerf it was more fun that doing null anoms solo, others were part time WH dwellers. Some were funding ships for lowsec fun. Of those there are 2 I have no interest in so it makes little sense for me to just up and join them on a permanent basis, but we all enjoy working with each other in the activity which we commonly share. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
201
|
Posted - 2012.06.13 19:39:00 -
[157] - Quote
Simi Kusoni wrote:General Jung wrote:Dear CCP,
that seems good, but there will be still the problem that larger sites won-¦t reward to effort. So it would be helpful if you add a 15% more payout for AS and 25% payout increasement for the HQ. Then lets hope that all FCs, who decide to boycott incursions will come back and that the playerbase to recruite from will be normalized through the changes you will implement. So basically you want high sec incursion income to surpass low sec again? No. If they were all increased across the board, that would still mean low/null assaults/HQ's were still paying higher.
Or is there some other issue I'm missing? |

Scatim Helicon
GoonWaffe Goonswarm Federation
488
|
Posted - 2012.06.13 20:01:00 -
[158] - Quote
Tyberius Franklin wrote:Scatim Helicon wrote:Richard Desturned wrote:ISeeDeath wrote:From my personal view and from a lot of friends i made during making incursions this statement could not be more wrong.
What do you do in EVE with the friends you made running incursions? Besides running incursions, of course They complain about the reduced ISK/hr ratio that made them all decide that running incursions was no longer "fun". If these "incursion communities" were a real thing they'd have stuck together after the nerf and moved on as a community to other things. We'd be hearing a constant flow of stories about how they came together and had fun and bonded, and now they're running a wormspace operation in a C5, or carving out a name for themselves in a quiet corner of Aridia or Syndicate,and how glad they were that the Incursions gave them the opportunity to meet and get to know each other. Instead they melted away overnight when the isk tap was turned down. Just to note, some of us are still running. We may not be nearly as numerous, but we're far from completely gone. My apologies, I know the few people who actually run incursions these days find it hard to get heard these days over the moneybags bandwagoners loudly proclaiming that incursions are "dead" and that unless they can make 150m/hr there's no reason whatsoever for anyone to run them ever again. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Deviana Sevidon
Jades Falcon Guards
317
|
Posted - 2012.06.13 20:50:00 -
[159] - Quote
The main reason why vanguard sites are disliked are the wall of OTA. You basically gave the Override Transfer Array a triple nerf/buff that makes the sites not only take longer but they seem to switch targets more often, together with even more remote repair for the rats, very few players still want to do the sites anymore.
So after a few incursions, NCO and NMC also take longer but are still manageable, the fleet is confronted with a wall of OTAs no one wants to do.
....as if 10,058 Goon voices cried out and were suddenly silenced. |

Xorv
Questionable Acquisitions
378
|
Posted - 2012.06.13 21:43:00 -
[160] - Quote
Going by Selene's latest blog post the CSM and CCP discussed some of the real problems with Incursions (full article here: http://seleenes-sandbox.blogspot.com):
Quote: * The Incursion story line - will this ever end? There's no real sense of danger. **** needs to get real.
* "NPC" space doesn't feel very alive. There are no convoys anymore, etc... Why don't the NPCs react to all of this bad stuff going on in their space?
* If the Sansha are invading, wouldn't CONCORD be busy dealing with that and not capsuleers? (totally legit question)
This is what CCP should be working on fixing with Incursions, particularly the last point. Either Incursions in High Sec lose CONCORD protection or High Sec should lose Incursions. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
202
|
Posted - 2012.06.13 21:47:00 -
[161] - Quote
Xorv wrote:Going by Selene's latest blog post the CSM and CCP discussed some of the real problems with Incursions (full article here: http://seleenes-sandbox.blogspot.com): Quote: * The Incursion story line - will this ever end? There's no real sense of danger. **** needs to get real.
* "NPC" space doesn't feel very alive. There are no convoys anymore, etc... Why don't the NPCs react to all of this bad stuff going on in their space?
* If the Sansha are invading, wouldn't CONCORD be busy dealing with that and not capsuleers? (totally legit question)
This is what CCP should be working on fixing with Incursions, particularly the last point. Either Incursions in High Sec lose CONCORD protection or High Sec should lose Incursions. Incursions that loose Concord protection are inherently not highsec incursions. Either way you are asking for the same thing. |

DarthNefarius
Minmatar Heavy Industries
239
|
Posted - 2012.06.13 22:00:00 -
[162] - Quote
CCP Soundwave wrote:Cathrine Kenchov wrote:Simi Kusoni wrote:So now you've destroyed the (already terrible) war dec system, you're following up with winding back high sec nerfs? Nice one CCP.
While I agree with the incursion bar changes, buffing isk reward in high sec is simply a quick fix. One that in the long run is just going to continue turning older players away from the game. Because that's the same dev team, right? Jesus you high sec people get bitter easy On the feedback side of things, thanks for still watching this ccp, though I do fear this may not be enough of a buff, especially when considering OTA's. And given the large nerf that was random triggers, I would have like to see an overall buff to payouts, instead of just vanguards. I think at the end of the day, we were unhappy with the way the changes turned out and now we're going to kill them. These are stopgaps though, we'll need to do some larger remodeling but that has to go on another timescale than "next week".
The problem had to have been obvious for quite some time I think you saw it rather quickly and started a thread in Missions& Complexes weeks before Inferno came out. Do you really still think these 2 rolebacks are the reason why Vanguards floored so completely? The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Simi Kusoni
HelloKittyFanclub
1228
|
Posted - 2012.06.13 22:09:00 -
[163] - Quote
Tyberius Franklin wrote:Xorv wrote:This is what CCP should be working on fixing with Incursions, particularly the last point. Either Incursions in High Sec lose CONCORD protection or High Sec should lose Incursions. Incursions that loose Concord protection are inherently not highsec incursions. Either way you are asking for the same thing. I think he knows 
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

DarthNefarius
Minmatar Heavy Industries
239
|
Posted - 2012.06.13 22:38:00 -
[164] - Quote
" But the fact remains that CCP essentially murdered what was previously a growing, vibrant player community. " http://jestertrek.blogspot.com/2012/06/rollback.html The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Simi Kusoni
HelloKittyFanclub
1228
|
Posted - 2012.06.13 22:40:00 -
[165] - Quote
Are you literally at the point now where you are just copy pasting?
https://forums.eveonline.com/default.aspx?g=posts&m=1470742#post1470742
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Xorv
Questionable Acquisitions
379
|
Posted - 2012.06.14 00:24:00 -
[166] - Quote
Simi Kusoni wrote:Tyberius Franklin wrote:Xorv wrote:This is what CCP should be working on fixing with Incursions, particularly the last point. Either Incursions in High Sec lose CONCORD protection or High Sec should lose Incursions. Incursions that loose Concord protection are inherently not highsec incursions. Either way you are asking for the same thing. I think he knows 
Yes, in terms of CONCORD mechanics they're largely the same thing, but in a broader sense they are not. High Sec could have Incursions which drop security to the same as Low Sec or NPC Null sec for the duration, but that would not make those Incursions identical in experience to Incursions in already existing Low or Null Sec as it's both temporary and more dynamic.
As general design philosophy I believe CCP should abandon principally defining space by the degree of NPC/game mechanic security provided, and instead think of of it terms of Player Controlled or NPC Controlled. A more pure sandbox player generated politics vs Lore based NPC politics, but neither should automatically mean more safety for the player. The idea mostly proliferated by players themselves of a near or absolutely safe High Sec should be publicly dispatched by CCP in such a way that such treachery against the spirit of Sandbox MMOs may never resurface here again. Mostly safe trade areas, fine. Safe newbie starter zones fine. However, all desirable resources, the "farms and fields" should be found in dangerous space whether that space is NPC or player controlled. They can start with Incursions!
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
202
|
Posted - 2012.06.14 00:41:00 -
[167] - Quote
Xorv wrote:Simi Kusoni wrote:Tyberius Franklin wrote:Xorv wrote:This is what CCP should be working on fixing with Incursions, particularly the last point. Either Incursions in High Sec lose CONCORD protection or High Sec should lose Incursions. Incursions that loose Concord protection are inherently not highsec incursions. Either way you are asking for the same thing. I think he knows  Yes, in terms of CONCORD mechanics they're largely the same thing, but in a broader sense they are not. High Sec could have Incursions which drop security to the same as Low Sec or NPC Null sec for the duration, but that would not make those Incursions identical in experience to Incursions in already existing Low or Null Sec as it's both temporary and more dynamic. As general design philosophy I believe CCP should abandon principally defining space by the degree of NPC/game mechanic security provided, and instead think of of it terms of Player Controlled or NPC Controlled. A more pure sandbox player generated politics vs Lore based NPC politics, but neither should automatically mean more safety for the player. The idea mostly proliferated by players themselves of a near or absolutely safe High Sec should be publicly dispatched by CCP in such a way that such treachery against the spirit of Sandbox MMOs may never resurface here again. Mostly safe trade areas, fine. Safe newbie starter zones fine. However, all desirable resources, the "farms and fields" should be found in dangerous space whether that space is NPC or player controlled. They can start with Incursions! The scope of your argument puts it well past the realm of incursions and does little to acclimate to the type of change you want. You are literally talking about changing the rules of engagement around a person with no warning of any kind. If it should be decided that a change from current mechanics is needed it should be announced and allow people the opportunity for people to prepare.
Additionally, highsec without concord is still functionally lowsec. The dynamic creation of lowsec doesn't change the way that people do and will react to that type of space. The only likely difference will be the people caught with their pants down by early responders hunting prey that didn't and couldn't see it coming. Other than that we have all the aspects that make lowsec underutilized, should those that live there be believed, exasperated by the fact that moving to the constellation is still a "safe" trip.
Without any specific stated mechanics regarding your other suggestion they cannot be criticized, but it bears mentioning that CCP denounces the idea of a totally safe highsec as is. Regardless of player misconceptions this has not changed. |

DarthNefarius
Minmatar Heavy Industries
243
|
Posted - 2012.06.14 05:24:00 -
[168] - Quote
6 hours before downtime the Maddam Vanguard systems have 25 OTAs 2 NMC's and a single NCO There's the Vanguard balancing created by the Escalaion NERF and why they have floored for the most part CCP Soundwave. Maddam's Sansha influence 0% the rest of the Incursions thoughout Eve 100% I hope the rest of the TDF FC's don't burn out like I did. The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Ribikoka
Royal Amarr Institute Amarr Empire
202
|
Posted - 2012.06.14 07:06:00 -
[169] - Quote
More ISK sink ? |

Soon Shin
Caucasian Culture Club Transmission Lost
103
|
Posted - 2012.06.14 08:44:00 -
[170] - Quote
I personally think whatever changes made to hisec incursions should be completely separate from low/nullsec incursions.
CCP did the lazy and dumb blanket nerf that made low/null incursions bad to the point that its not even worth running anymore.
Low and Nullsec incursions should have their sites and mechanics back to pre-escalation to inferno level. |
|

General Jung
Asgard Intelligence Services Most Usual Suspects
6
|
Posted - 2012.06.14 09:04:00 -
[171] - Quote
Dear Simi Kusoni,
Simi Kusoni wrote:General Jung wrote:Dear CCP,
that seems good, but there will be still the problem that larger sites won-¦t reward to effort. So it would be helpful if you add a 15% more payout for AS and 25% payout increasement for the HQ. Then lets hope that all FCs, who decide to boycott incursions will come back and that the playerbase to recruite from will be normalized through the changes you will implement. So basically you want high sec incursion income to surpass low sec again? No. This will be much lesser then before the nerf of death. And it will complete the goal CCP had, with bringing more people into larger sites. But there are currently 2 major problems for larger sites:
1. Too small playerbase to recruite from 2. Payout not really more or less then small VGs
And last but not least, of course a 20+ man fleet should have the possibility to earn more money as a singleplayer in lowsec. Becuase Highsec does not mean there is less risk. |

Krystyn
Serenity Rising LLC Vanguard.
83
|
Posted - 2012.06.14 11:33:00 -
[172] - Quote
Soon Shin wrote:I personally think whatever changes made to hisec incursions should be completely separate from low/nullsec incursions.
CCP did the lazy and dumb blanket nerf that made low/null incursions bad to the point that its not even worth running anymore.
Low and Nullsec incursions should have their sites and mechanics back to pre-escalation to inferno level.
I definitely agree that lowsec and null sec incursions need to be changed. There mechanic as to restriction of a fleet size makes the a random lottery of isk that is only available to the group that controls that space. Primarily in null sec if a constellation is SOV for a group and they control it and have intel channels up they can safely run them with little fear of being interrupted by an opposing force without forewarning. But if the incursion area is not thoroughly controlled it is a death trap. Fleet sizes to run incursion sites are limited by the payout. The reward is worthless if you bring too many ships to a site. Pirates know the optimum fleet sizes and can easily estimate it's capability so its simple to bring in a gank fleet that can counter it. Even if a incursion fleet is setup for PVP they are still limited to the size of fleet by the reward of the site. So low sec vanguards are going to have at most 10-12 ships. A gank gang needs to plan for that and they can easily scan down or scout out a fleet in a site and jump them with sufficient numbers and the right capabilites and get lots of kill mails. thus the only realistic way to run low sec incursions is to bring a massive force and camp out the area. Now it devolves into a simple numbers game, which takes away alot of the point. There is no community aspect. People have to join up before hand to be able to run these sites then and organize at a level that is well beyond the scope of the pickup fleets of high sec incursions. This may be the intention of low sec incursions, but there just aren't enough people willing to risk decent ships enough to profitably run incursions. The payouts are not in line with the risk involved. And thus they are nearly unused.
That is one of the key things that need to be understood. The threshold of risk versus reward. If null sec has less risk or equal risk to low sec and more reward then what is the point of low sec? Also if low sec and null sec incursions are near suicidal to run without a massive alliance to run, then only those massive groups can run them. So its more profitable in the long run to stay in high sec with a very limited chance to get killed versus 15-20% better rewards to a much greater chance of getting killed. |

Krystyn
Serenity Rising LLC Vanguard.
84
|
Posted - 2012.06.14 12:03:00 -
[173] - Quote
To continue out my risk versus reward line of reasoning and bring in the next part of my argument--opportunity cost.
The new OTAs are a great example. They are exceedingly difficult to run. They can be ran with a hacker ship or by a very shiny fleet setup that can alpha through the reps. The time it takes to assemble a fleet that is capable of doing OTAs and then accomplishing the sites can give you a reasonable guess of expected 50-60 million isk per hour once you get the fleet going, but delays and repping and rest breaks and corp taxes can bring that down to earth pretty quickly as well. To about the point of chain running Level 4 missions or null sec ratting/plexing and much less set up time required to start generating isk. Yes I understand really shiny fleets can make even more isk per hour and they wouldn't have that concern, which leads me to yet another major factor in Eve online--barriers to entry.
How much does a good pirate faction battleship cost? How much to fit it out with faction gear? Officer gear? How much does the average new player have available? How many level 4 missions does it take to make that much? How much does it hurt if you lose that faction battleship before you earned back the isk you invested in it?
There is a simple example of barriers to entry. To be able to get into a fleet that can make isk better than running Level 4s costs more than the average player can get ahold of easily. All this circles back around to the risk versus reward. How likely is a player going to risk an expensive ship that they cannot easily replace? How likely is that carebear mission running player going to risk his several billion isk ship on incursions? How likely is that player to go into low or null sec? How likely is that person going to risk going into a low sec or null sec incursion site?
Do you see what I'm getting at? People follow basic economic principles based on their own level of risk taking. If something is very risky the reward has to be equal or greater to the risk before normal people will want to do it. And there are risk thresholds as well. If I had you roll a 20 sided die and gave you $20 if you got a 20, but you had to pay me $10 dollars if you rolled a 1 ad you could roll as many times as you liked. You would play alot and I would pay out alot, but if I gave you 1 million dollars for a 20 and I killed you if you rolled a 1 I don't think I would get too many interested people.
If CCP tries to buck these fundamental rules then they will get unused game content |

Kayrl Bheskagor
Hedion University Amarr Empire
8
|
Posted - 2012.06.15 19:19:00 -
[174] - Quote
CCP Affinity wrote:These are just short term fixes to get us back to a place where people are happier with Incursions. We will look at further changes in the future - one step at a time.
One step at a time? Really?? "One step at a time" would have sounded like sense IF you actually had done that. "One step at a time" would have been:
- the players have to kill ALL the rats to progress to progress to the next wave
or
- the waves spawn in random rat orders and numbers
or
- the rat trigger for the next wave is randomly assigned to a different one for each new wave
Doesn't take an economist or statistician guru to see how any of those would limit the completions and payouts.
Even using a couple of these would have been close to "one step". In standard CCP "tweaking" of late, typically ignoring the players actually USING that aspect of the game, and only listening to the NERF screamers, you destroyed the incursion community. Now though, you've decided to take "one step" and put it back the way it could have been, would have been, and was suggested. You bunch need to learn about the concept of "moderation" instead of "break it for no intelligent reason, **** players/CUSTOMERS off, then roll back and do what they SAID to do in the FIRST place" methodology. Pretty much EXACTLY the same moderation that you bunch DIDN'T use on that useless inventory change and STILL haven't fixed.
Bravo. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
7
|
Posted - 2012.06.15 20:02:00 -
[175] - Quote
First, a note to all the people in this thread who are angry. It's a game, get over yourselves please. I understand the frustration some of you probably feel, and I agree that the way Incursions have been iterated on was not very desirable to a significant portion of the player base, but raging at Devs isn't going to fix that. CCP has plenty of other things on their plate, and a constant stream of accusations and rage from people in threads like this isn't going to do anything positive for Incursions or the game as a whole.
TL;DR - Chill people.
Now, this is probably going to be a fairly long post, and I'm starting with a basic disclosure about my experience with Incursions. I was part of the group withing the CFC which used to run lowsec incursions with (fairly) shiny T3s and assault frigs. It's going to sound like a hollow claim that the previous fact doesn't have any bearing on the suggesting I will make below that Incursions should be lowsec only, but I assure you, it's true. I also truly feel that Incursions do bring together a "community" of people, or at least they did for my coalition, but that does not necessarily mean that "community" will come together for other activities. Incursions draw a specific type of players in terms of mentality and resources, and a certain type of character in terms of skill points and SP distribution.
TL;DR - I'm part of the CFC Incursioning group. but I love Incursions in general and don't think that biases me too much.
The current state of Incursions is something I consider lamentable, but I am not in favor or a rollback to the previous state of the mechanics either. I see both mechanical and lore problems with current Incursions, and because some of my suggestions stem from both of those factors, I will discuss them together.
Suggestion 1: Incursions should be unique to lowsec. - Reason 1 (mechanics): Incursions were (to some extent still are), and should be fairly significant sources of income for the players running them. They need to be balanced based on the security of the space they are in, but to balance them for high and nullsec would (in my opinion) leave only the current option, which is to make them pay too little to compete with other forms of income in those areas. - Reason 2 (lore): Someone can correct me on this, as I'm sure to get some details wrong simply because of the vast amount of EVE lore that exists out there, but the base principle of this argument is that I do not feel Incursions in space other than lowsec make sense. Sansha tech used in Incursions is specifically designed to combat capsuleers, which means that conventional ships controlled by the Empires would function normally in "Incursioned" systems, and the forces encountered in Incursion sites are not formidable enough for me to believe that the Empires could not deal with them. On the other hand, nullsec, while lacking the NPC forces of hisec, is not (as far as I understand from lore) of interest to Sansha Kuveki. Attacking nullsec systems would not spread fear in the Empires, and nullsec planets are not as densely populated.
Suggestion 2: Alternatively to suggestion 1, Incursions could be balanced uniquely for each security type. - Reason 1 (mechanics): Essentially the same as covered above, Incursions in each security type should be balanced for income and challenge, according to the other activities available in that security type. - Reason 2 (lore): Sansha should have different goals for attacking each security type. Hisec could be small terrorist attacks; quick enough to hit and run before the empires can respond, but still frightening, while nullsec could see more mining and production related activities, as resources are more abundant there, and time should (theoretically) be less of a constraint. Lowsec Incursions could remain largely the same, as they best fit the lore. They are Kuveki's way of striking at the empire and capsuleers simultaneously, while also attacking highly inhabited planets.
Suggestion 3: Scout sites need to be rewarding, or to be removed. - Reason (mechanics): As CCP have already acknowledged, these sites are not really run by anyone, because they are not worth running. I believe they need a new set of mechanics, because (due to the nature of frigates currently available) they cannot be balanced around the same types of fleets (logi and dps) that run other sites. Perhaps they could be balanced for T1 cruisers, with an eye looking forward to the new frigates we will be seeing in the near future.
Suggestion 4: "Pioson" is bad. - Reason (mechanics): The fact that one out of three sites for each Vanguards and Assaults currently is extremely impractical to run combined with the fact that sites are spawned randomly to populate a system is a poor mechanical choice. Currently, it is very exaggerated by the fact that the "poison" sites are so slow to run with even a specialized fleet that they are not reasonably profitable, but even before the changes NMCs and NCNs were just plain annoying sites. However, I actually applaud the fact that one single fleet type does not optimally run all three sites, but I think this would be better accomplished by having two of each of the three sites encourage a distinctly different combat style, while the third could be run by either or both. For (not a very good) example, if the one of the other two Assault sites strongly rewarded players for NOT using BSs, NCNs could be run two at a time by one full group of BSs and one full group of non-BSs working together. Additionally, I believe that a system should not be able to spawn a full set of one type of site. If this idea was taken to its logical extreme, I would be very pleased to see a combination of site types spanning Vanguards through Headquarters that encourage different fleet comps that can also be exchanged, split, or combined to move between different site spawns and types.
|

Simi Kusoni
HelloKittyFanclub
1238
|
Posted - 2012.06.15 20:34:00 -
[176] - Quote
General Jung wrote:Dear Simi Kusoni, Simi Kusoni wrote:General Jung wrote:Dear CCP,
that seems good, but there will be still the problem that larger sites won-¦t reward to effort. So it would be helpful if you add a 15% more payout for AS and 25% payout increasement for the HQ. Then lets hope that all FCs, who decide to boycott incursions will come back and that the playerbase to recruite from will be normalized through the changes you will implement. So basically you want high sec incursion income to surpass low sec again? No. This will be much lesser then before the nerf of death. And it will complete the goal CCP had, with bringing more people into larger sites. But there are currently 2 major problems for larger sites: 1. Too small playerbase to recruite from 2. Payout not really more or less then small VGs And last but not least, of course a 20+ man fleet should have the possibility to earn more money as a singleplayer in lowsec. Becuase Highsec does not mean there is less risk. And yet... There is less risk.
Also, nice post Xavier.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Tyberius Franklin
Federal Navy Academy Gallente Federation
203
|
Posted - 2012.06.15 21:01:00 -
[177] - Quote
Simi Kusoni wrote:And yet... There is less risk. Which is why low/null would be making more. As it's currently setup and thing that boosts site rewards boosts low/null proportionally more than high.
|

Renn Veidai
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.06.16 01:04:00 -
[178] - Quote
No no no no no no no.
Kill the isk by half, return to the original npc kill / trigger order. Sure, these changes have controlled the ISK, but make incursions almost unattainable for non-specialist fleets.
That, or go in and add a different form of fun pve you can do with random people. Incursions as they are and as they are planned are dead. |

chris1945
Ambivalence Co-operative Black Thorne Alliance
2
|
Posted - 2012.06.16 07:31:00 -
[179] - Quote
Rolling back the 10% doesn't change really much. - Fix OTA - Boost Assaults and HQ rewards
AS and HQ pay too less compared to VG. They are more risk, need more people, need more work, need more attention. So they should pay better. |

Simi Kusoni
HelloKittyFanclub
1238
|
Posted - 2012.06.16 07:41:00 -
[180] - Quote
chris1945 wrote:Rolling back the 10% doesn't change really much. - Fix OTA - Boost Assaults and HQ rewards
AS and HQ pay too less compared to VG. They are more risk, need more people, need more work, need more attention. So they should pay better. If you want AS and HQ to pay out more than VGs then nerf VG income. Oh wait, they already did that and everyone stopped running them because they just go for the FoTM.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
|

General Jung
Asgard Intelligence Services Most Usual Suspects
6
|
Posted - 2012.06.16 14:18:00 -
[181] - Quote
Dear Forum,
VG are already pretty nerfed, so much that to less people running incursions to recruite for larger sites. I always said nerf VG and buff AS/HQ. CCP only did one thing a that really heavy. |

chris1945
Ambivalence Co-operative Black Thorne Alliance
2
|
Posted - 2012.06.18 11:35:00 -
[182] - Quote
General Jung wrote:Dear Forum,
VG are already pretty nerfed, so much that to less people running incursions to recruite for larger sites. I always said nerf VG and buff AS/HQ. CCP only did one thing a that really heavy.
Indeed. VG needed a little nerf. (but this nerf was too big and ota are complete nerfed). And AS and HQ need a buff. |

Dinsdale Pirannha
Pirannha Corp
203
|
Posted - 2012.06.19 03:09:00 -
[183] - Quote
You folks don't get it.
Incursions being fixed is a long, long way off. CCP now uses the rule where the urgency to fix something is inversely proportional to the impact it has on the economic generation capability of high sec.
The dev's have to::
Fix UI Fix FW Fix War Dec mechanics Fix POS's (lead dev's pet project, do your forum research on that) Rebalance T1 frigs and cruisers Mess with mining barges Tweak tech mining to give the illusion of fairness
all before getting around to sorting out Incursions.
Also, looking forward to the May, and now June, economic numbers. I am waiting to see how little impact wiping out Incursions had on the overall ISK generation, so the anti-high sec folks can scream "nerf L4's!!!". But maybe they have to wait on that one. Given the significant drop in people logging on, there will be a decent drop in economic activity from that alone, which will not give them a strong base to argue from. |

Simi Kusoni
HelloKittyFanclub
1268
|
Posted - 2012.06.19 03:14:00 -
[184] - Quote
Dinsdale Pirannha wrote:I am waiting to see how little impact wiping out Incursions had on the overall ISK generation, so the anti-high sec folks can scream "nerf L4's!!!". But maybe they have to wait on that one. Given the significant drop in people logging on, there will be a decent drop in economic activity from that alone, which will not give them a strong base to argue from. You do of course realise the incursion nerf wasn't an attempt to curb ISK faucets, but a simple risk/reward rebalancing, right?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Dinsdale Pirannha
Pirannha Corp
203
|
Posted - 2012.06.19 12:36:00 -
[185] - Quote
Simi Kusoni wrote:Dinsdale Pirannha wrote:I am waiting to see how little impact wiping out Incursions had on the overall ISK generation, so the anti-high sec folks can scream "nerf L4's!!!". But maybe they have to wait on that one. Given the significant drop in people logging on, there will be a decent drop in economic activity from that alone, which will not give them a strong base to argue from. You do of course realise the incursion nerf wasn't an attempt to curb ISK faucets, but a simple risk/reward rebalancing, right?
LOL....still using that tired old line?
It reminds me of another grand farce. ****** ******* has weapons of mass destruction. Oh, he doesn't have any? Never mind, it was about regime change to make the world a safer place.
Same concept as the crap you keep spewing out. |

Simi Kusoni
HelloKittyFanclub
1273
|
Posted - 2012.06.19 12:50:00 -
[186] - Quote
Dinsdale Pirannha wrote:LOL....still using that tired old line?
It reminds me of another grand farce. ****** ******* has weapons of mass destruction. Oh, he doesn't have any? Never mind, it was about regime change to make the world a safer place.
Same concept as the crap you keep spewing out. What does that have to do with the motivations behind some random computer game rebalancing? 
"Some random country lied about it's motivations for going to war, therefore CCP's primary motivation for nerfing incursions was to curb inflation".
I am honestly not following that line of reasoning.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Xavier Thorm
Dreddit Test Alliance Please Ignore
8
|
Posted - 2012.06.19 16:20:00 -
[187] - Quote
Simi Kusoni wrote:Dinsdale Pirannha wrote:LOL....still using that tired old line?
It reminds me of another grand farce. ****** ******* has weapons of mass destruction. Oh, he doesn't have any? Never mind, it was about regime change to make the world a safer place.
Same concept as the crap you keep spewing out. What does that have to do with the motivations behind some random computer game rebalancing?  "Some random country lied about it's motivations for going to war, therefore CCP's primary motivation for nerfing incursions was to curb inflation". I am honestly not following that line of reasoning.
I agree that comparing anything in EVE to the US invasion of Iraq is idiotic and a poor method of argument, however, my understanding from people who attended Fanfest was that CCP emphasized the effect of Incursions on ISK inflation as a primary reason that they wanted to change them. |

Carton Mantory
Occassus Republica Trade Wind Commodities
15
|
Posted - 2012.06.20 15:36:00 -
[188] - Quote
Dev response alone in this thread gives me hope to be in a group of legions again from across the eve Universe with faction and alliance does not matter. This was unique and should be nurtured. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
91
|
Posted - 2012.06.22 00:09:00 -
[189] - Quote
As long as it doesnt blow every other method of making isk in high sec out of the water again I would be happy to agree with you. |

Harvey James
Prospero's Sight
3
|
Posted - 2012.06.22 13:24:00 -
[190] - Quote
If you want incursions to be fun it needs to be scaled better like from lv1 to4 in missions being limited to ship sizes so frigs vs frigs, cruisers vs cruisers... so VG frigs, Assaults cruisers, and HQ should be battleships only as capitals don't belong in high sec. and make scouts worth doing for small frig groups and introduce a logi frig for VG's, as such rewards vs risk would be much easier to scale correctly and flying around in cruisers/frigs is more fun than bs. And the storyline needs to be developed i mean how many armies in RL would continue fighting when they lose their ships at astronomical rates. and make the incursions themselves more interesting and believable with objectives in them like a military facility is getting raided by cargo ships that have to be killed which are in turn protected by some ships off the main fleet fight . |
|

Domineren
Deadman W0nderland The 99 Percent
0
|
Posted - 2012.06.25 16:28:00 -
[191] - Quote
Zita Devon wrote:there is only ONE word to discribe incurtions, just a "wreste" of time...
we was starting to run them a year ago.. we was fighting to figuer out how to kill sansha as fast as posible, WE invested houres and munths of Skill points into skill's needed to make this happen.
We invested Tons of ISK into the needed ship's and fitting for this to happen.
WE are left with nothing.. CCP was not giveing us an Nerf of 10 % pay out. it's an nerf of -80% profit.
pilotes running VG incurtions now.. thy spent 5 times more the ammo and 3 times more time and the pay out is 10% lower, you need a fleet of 10 ppl to run. a fleet will not work if your missing just 1 pilot.
this makes lvl 4 mission more profitable.. and Result.. ppl don't fly incurtions anymore...
it's true Shiny fleet's was running them at 4 min's flat. but now you have ppl sitting all day waiting for the 1 missing pilot to be able to run them..
to run incurtions you needed a pilot who was able to fly in all faction of space.. must players have an "extra" accound to do this, but that's not needed anymore.. sinds this is not makeing the asme profit anymore.
guy's REMEMBER EVE is a game.. play the game to have fun.. and enjoy your time online.. don't cry about what was going on befor.. adobt to the changes.. and find something else to do .. go out and Exploit the EASY system of Ganking .. even with Concord right next to you.. THY still don't bother to defend a mining ship getting shot at.. in high seq. OOH and remember " it is not theft to run of with an empty ship is space. but it's theft to take a metal scrap from a dead rat..
just stop...look at the prices of EVERYTHING in the game and then think about what you've just said...incursions have ruined the economy. that and ccp's messing with the dronelands and making them not drop alloys. maybe they need to start nerfing it more so people go back to mining and bring the prices of ships back down. i remember before incursions when you could fully fit a drake/cane/brutix for less than 50 mil. now the HULL is 65ish. quit whining about the ammo you've spent money on because its YOUR fault its gone up in price
|

Cobalt Rookits
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.06.27 00:15:00 -
[192] - Quote
Domineren wrote: just stop...look at the prices of EVERYTHING in the game and then think about what you've just said...incursions have ruined the economy. that and ccp's messing with the dronelands and making them not drop alloys. maybe they need to start nerfing it more so people go back to mining and bring the prices of ships back down. i remember before incursions when you could fully fit a drake/cane/brutix for less than 50 mil. now the HULL is 65ish. quit whining about the ammo you've spent money on because its YOUR fault its gone up in price
Wow, I can't believe this, do you think that maybe, just maybe the cost increase was due more to, oh I don't know, the cost of minerals going up massively? Heck you even mentioned the drone region change in your post, and then ignored it? Here's a hint, Tritanium is ~2x what it was 6 months ago.
Regardless of the effect of incursions on inflation (I'm sure its there) blaming incursion for rising Hull costs, when mineral prices are to blame is not very bright.
|

Deriah Book
Fox Clan Inari Kimon
15
|
Posted - 2012.06.28 19:08:00 -
[193] - Quote
Harvey James wrote: And the storyline needs to be developed i mean how many armies in RL would continue fighting when they lose their ships at astronomical rates.
This is a very interesting point. Many times I have thought the same thing whilst running missions, mining planets, shooting rats, and running incursions.
The fact of the matter is, there will be new players next week, and next month, and next year. Each of them (us) expects a certain level and style of game play. I would assume options have been considered by CCP. But to create new story lines at a rate necessary to keep all new players engaged the way we are now, to sustainably create ephemeral arcs...
That would really be creating a new game altogether. Restructuring the very fabric of what Eve is. Changing it into a completely different gaming experience. |

DarthNefarius
Minmatar Heavy Industries
248
|
Posted - 2012.07.02 05:52:00 -
[194] - Quote
More broken promises... "We promised to monitor the result of these changes and we stand to our promise: after evaluating both your feedback and our internal metrics, we have decided to roll back a few changes. With so many tweaks made at once, it became very difficult to determine the success of each individual change. We have rolled back the following changes:
GÇóLowering the reward for vanguard sites by 10% " Ever hear of QA? Before the escalation NERF HI SEC Vanguard Incursions paid out 10.5 million and now they pay out 10.395 million... CCP TROLOLOLO 
But better then quival over an effective 9% rollback instead of the full 10% why don't we look at the real numbers? Where are they? The Override Transfer Arrays have made the Vanguards UNBALANCED there is no other 'individual change' which more UNSUCCESFFULLY KILLED THE INCURSION COMMUNITIES. How is that for feedback?
The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1394
|
Posted - 2012.07.02 07:33:00 -
[195] - Quote
DarthNefarius wrote:More broken promises... "We promised to monitor the result of these changes and we stand to our promise: after evaluating both your feedback and our internal metrics, we have decided to roll back a few changes. With so many tweaks made at once, it became very difficult to determine the success of each individual change. We have rolled back the following changes: GÇóLowering the reward for vanguard sites by 10% " Ever hear of QA? Before the escalation NERF HI SEC Vanguard Incursions paid out 10.5 million and now they pay out 10.395 million... CCP TROLOLOLO  But better then quival over an effective 9% rollback instead of the full 10% why don't we look at the real numbers? Where are they? The Override Transfer Arrays have made the Vanguards UNBALANCED there is no other 'individual change' which more UNSUCCESFFULLY KILLED THE INCURSION COMMUNITIES. How is that for feedback? So much for you quitting the game, eh?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
10
|
Posted - 2012.07.02 14:46:00 -
[196] - Quote
Simi Kusoni wrote:DarthNefarius wrote:More broken promises... "We promised to monitor the result of these changes and we stand to our promise: after evaluating both your feedback and our internal metrics, we have decided to roll back a few changes. With so many tweaks made at once, it became very difficult to determine the success of each individual change. We have rolled back the following changes: GÇóLowering the reward for vanguard sites by 10% " Ever hear of QA? Before the escalation NERF HI SEC Vanguard Incursions paid out 10.5 million and now they pay out 10.395 million... CCP TROLOLOLO  But better then quival over an effective 9% rollback instead of the full 10% why don't we look at the real numbers? Where are they? The Override Transfer Arrays have made the Vanguards UNBALANCED there is no other 'individual change' which more UNSUCCESFFULLY KILLED THE INCURSION COMMUNITIES. How is that for feedback? So much for you quitting the game, eh?
this... wtf happened here? why is this guy back? |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1402
|
Posted - 2012.07.02 19:21:00 -
[197] - Quote
Indo Nira wrote:this... wtf happened here? why is this guy back? Looks like he lied when he said he couldn't live without incursions spewing ISK at him.
It's almost as though high sec got rebalanced a little, and the world didn't fall apart. Maybe we could get away with rebalancing it a little more?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Xorv
Questionable Acquisitions
404
|
Posted - 2012.07.02 19:43:00 -
[198] - Quote
DarthNefarius wrote:More broken promises...
Back in June 13th...
DarthNefarius wrote: The partial un nerf (rollback) does not address the real issue which floored the Vanguards: OTA's are now too dificult and are stacking like pancakes. I've unsubscribed and my subscription time runs out in under 24 hours
Indeed! |

DarthNefarius
Minmatar Heavy Industries
248
|
Posted - 2012.07.04 06:32:00 -
[199] - Quote
Here's an update on the balancing of Vanguards: as of 0625 Eve time in the Norgoh constellation 27 OTAs, 0 NCO's, 0 NMC's. oh well I guess in 4 hours 35 minutes the sites will reset. Since its a holiday in the states I expect the OTA 'balance' will be near 100% OTAs ~12 hours before DT instead of ~18 hours today. Hmmmmm I wonder why the Vanguards have floored CCP Soundwave, you want to guess? Wait another 2 months maybe then you'll see a pattern  The day that CCP 'fixes' stop sucking is the day they start fixing vaccum cleaners |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1416
|
Posted - 2012.07.04 07:46:00 -
[200] - Quote
DarthNefarius wrote:Here's an update on the balancing of Vanguards: as of 0625 Eve time in the Norgoh constellation 27 OTAs, 0 NCO's, 0 NMC's. oh well I guess in 4 hours 35 minutes the sites will reset. Since its a holiday in the states I expect the OTA 'balance' will be near 100% OTAs ~12 hours before DT instead of ~18 hours today. Hmmmmm I wonder why the Vanguards have floored CCP Soundwave, you want to guess? Wait another 2 months maybe then you'll see a pattern  If we wait another two months will you finally have quit for realz?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
|
|

CCP Affinity
C C P C C P Alliance
368

|
Posted - 2012.07.04 11:19:00 -
[201] - Quote
Dinsdale Pirannha wrote:You folks don't get it.
Incursions being fixed is a long, long way off. CCP now uses the rule where the urgency to fix something is inversely proportional to the impact it has on the economic generation capability of high sec.
The dev's have to::
Fix UI Fix FW Fix War Dec mechanics Fix POS's (lead dev's pet project, do your forum research on that) Rebalance T1 frigs and cruisers Mess with mining barges Tweak tech mining to give the illusion of fairness
all before getting around to sorting out Incursions.
Also, looking forward to the May, and now June, economic numbers. I am waiting to see how little impact wiping out Incursions had on the overall ISK generation, so the anti-high sec folks can scream "nerf L4's!!!". But maybe they have to wait on that one. Given the significant drop in people logging on, there will be a decent drop in economic activity from that alone, which will not give them a strong base to argue from.
This is just completely incorrect.. different teams are tasked to different projects. Content Designers work on Incursions.. I am one of those designers and I can assure you, no one wants me trying my hand at UI programming or ship rebalancing
CCP Affinity | Team Five 0 |-á @CCP_Affinity |
|

Carton Mantory
Occassus Republica Trade Wind Commodities
15
|
Posted - 2012.07.27 20:59:00 -
[202] - Quote
What is the status and do we get an update?
Why cant we roll back the good ole days to where it was isk worthy to run incursions. |

Simi Kusoni
HelloKittyFanclub
1553
|
Posted - 2012.07.27 22:01:00 -
[203] - Quote
Carton Mantory wrote:What is the status and do we get an update?
Why cant we roll back the good ole days to where it was isk worthy to run incursions. Because you were doing it in high sec in complete safety.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Harvey James
Prospero's Sight
7
|
Posted - 2012.07.29 11:26:00 -
[204] - Quote
ah you can still make 100mil isk an hour doing assaults |
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |