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Gsptlsnz
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Posted - 2009.10.29 16:50:00 -
[91]
Edited by: Gsptlsnz on 29/10/2009 16:50:30
@ Isurus Paucus
There's no connection between what you quoted and what you said. You seem to be comparing online gaming to retail shopping. And I didn't mention majority at all.
Feel free to say what you want, but please don't drag me into it. If you edit me out of your post, I'll edit this one.
@ Tippia
Denial isn't argument. You offered no evidence for the claim that "there is no problem to solve". OP and many other posters have stated they would like a longer (possibly open-ended) Skill Queue.
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Tippia
Raddick Explorations
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Posted - 2009.10.29 17:13:00 -
[92]
Originally by: Gsptlsnz There's no connection between what you quoted and what you said.
Yes there is: a reason why they would want you to log in every now and then.
Quote: And I didn't mention majority at all.
Yes you did. You said that "[t]hese limitations (the 24-hour Skill Queue is just one of many) are just pointless annoyances for the majority."
Quote: Denial isn't argument. You offered no evidence for the claim that "there is no problem to solve". OP and many other posters have stated they would like a longer (possibly open-ended) Skill Queue.
Actually, I did — you just keep missing the point about what problem it solves: one of skill changes, not skill training. More specifically, it solves the problem of having skills finish and needing to be changed at inopportune times of the day (middle of the night, middle of the working day). It solves that problem completely. The OP's complaint is about a completely different problem — one that the skill queue was never meant to solve, and one that CCP adamantly refuses to solve because they see it as a good thing rather than a problem. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Isurus Paucus
Omicron Resource Technologies Limited
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Posted - 2009.10.29 17:24:00 -
[93]
Originally by: Gsptlsnz Edited by: Gsptlsnz on 29/10/2009 16:50:30 There's no connection between what you quoted and what you said. You seem to be comparing online gaming to retail shopping. And I didn't mention majority at all.
Feel free to say what you want, but please don't drag me into it. If you edit me out of your post, I'll edit this one.
I was actually referring to an earlier post where you state that the queue is a pointless annoyance for the majority. How the "majority" feel about it is unknown and even if they DID think it was pointlessly annoying, it would not make it so.
And in some ways, I am comparing it to a retail operation as the principles are similar, though in my experience, contact marketing is more effective when it comes to subscriptions. You want the customer to interact with your product on a regular basis so that they continue to perceive the value in it People who don't utilize their subscriptions very often are more likely to cancel than those who do.
Now, that's not to say that CCP was thinking that when they considered queue length, but from the perspective of someone who spent a number of years working with online subscription marketing, it makes a ton of sense to do it that way. There is a very real, objective reason to keep the queue only long enough to reduce inconvenience, but not long enough to significantly impact the need for customer interaction.
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Dratic
Honour Bound Eternal Rapture
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Posted - 2009.10.29 17:39:00 -
[94]
The 24 Hour skill queue is a vast improvement over what it was. I don't believe it should be more than 24 hours, i get the whole i'm away for a few days so it should be more argument but do what we did in the past get the long skills out of the way or partially as you'll probably just keep avoid training them.
One feature thrown around was being able to inject skill books you had in your hanger but not sure if it were technical problems that didn't get that in. Getting that to work would fix the last remaining type of alarm clock style waiting so you wouldn't lose time waiting for the prerequesit to train and inject the new skill.
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Diomedes Calypso
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Posted - 2009.10.29 18:13:00 -
[95]
The skill queque is at least workable... less than 24 hours would have been asking for people to always have the game on their mind or fall behind.
Still, I do think there is an element of encouraging a somewhat dysfunctional attachment to the game reality.
I'll plead guilty. I get wrapped up in the mmo's allowing my mind to wander to how I'm doing in the game or what I'm going to do next in the game when I've got idle moments elsewhere or want to move my mind away from uncomfortable real world things.
Maybe we should consider it only within the context of what seems appropiate to active MMO players.
I think though, that a pretty sizable percentage of non-mmo players would see an urge to log into the imaginary realilty almost daily for fear of falling behind as something sort of warped or obsessive.
Now, I don't think we need to live by others standards, and thats not my point.
Its just that lots of times someone with an outside perspective can see a personal hang-up better than people with same obsession fueling each other on .
Sure, I understand a profit motive to keep people involved in the game, but, other type of entertainment like TV series keep people hooked with week or more intervals between shows.
In some sense, I think the MMO operators have some level of responsibility to TRY to formulate game mechanics in a sort of way that they don't require what might be a dysfuntional pre-ocpupation or things like skinner box rewards.
I'm not saying it should be all their responsibility or that they need to sacrifice game play for others because of it. I'm not talking about time limits to play or anything close.
It just seems, that if they can make a minor change that made it a bit easier to put the game mentally aside for a few days, didn't give a reason to duck away from your main reality to check in with the game reality for 5 minutes, it might be a bit healthier.
Eve is far far better than most in this regard, so I'm not painting them as a villian. Much less grinding requirements for a great many activities , only if you fancy getting expensive ships blown up, and even there they give players the selling plex method to let them side step ours of grinding isk if they don't enjoy that part of the game.
So, I'm not in anyway casting CCP as a villain, just mentioning that if they wanted to take another step towards not disadvantaging players who find playing three days a week a sufficient time and focus allocation, that they might increase the length of the Queque.
I'm a freak who'll even procrastinate other activities to post things on these boards so it won't effect me either way. But I know it woudl be more balanced life if I could put the game out of my game more days a week, and only think of it the nights I had committed to doing so.
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Captain Tardbar
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Posted - 2009.10.29 18:24:00 -
[96]
Originally by: Tippia You wanted to know the logic behind it, and now you do.
If you take issue with these explanations for some fuzzy ethical reasons then that's your problem.
I mean I don't really care because I got Capsuleer push on my iPhone to alert me when I got 24 hours to re-queue skills.
But the logic behind it doesn't really make sense because unless there is something magical about logging in versus having an active account but not logging in, then I don't see the difference.
Unless for some technical reason if they did add it, they could not prevent people from queuing up 2 years worth of skills and then cancel their accounts only to reactivate 2 years later and have a character ready to sell.
I mean if you are farming characters, you'll log in anyways so its not like its going to stop you.
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Cir Loin
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Posted - 2009.10.29 18:30:00 -
[97]
Originally by: Diomedes Calypso
I'm a freak who'll even procrastinate other activities to post things on these boards so it won't effect me either way. But I know it woudl be more balanced life if I could put the game out of my game more days a week, and only think of it the nights I had committed to doing so.
The best way to stop drinking is to put the glass down.
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Tippia
Raddick Explorations
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Posted - 2009.10.29 18:32:00 -
[98]
Originally by: Captain Tardbar But the logic behind it doesn't really make sense because unless there is something magical about logging in versus having an active account but not logging in, then I don't see the difference.
What part of it doesn't make sense? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.10.29 18:36:00 -
[99]
Originally by: Captain Mastiff Edited by: Captain Mastiff on 29/10/2009 03:27:14 Personally, I would enjoy a longer skill queue, I would also expect them to implement it if the numbers were larger. Rather than sit here saying "Give an inch..." because to be honest if I am paying monthly for a product I'd expect them to take on user feedback.
With the game in its current state, enjoyable yet full of scammers/macro'ers and bugs I can't understand how they come out with certain statements. My main gripe is their resilience to do anything about scammers. Scamming is the most profitable profession going which usually results in emo rage quits and disgruntled customers. So for them to allow scammers to operate without any sort of punishment and say its pretty much your fault we have made it easy for them to scam. Yet turn around and say longer skill queues will decrease numbers, I find it quite ridiuclous...
There has been 3 occasions over my last 7/8 months playing Eve that I have left the game for more than a month. Coming back from work logging on, putting some pointless skill on so that I don't feel like I'm missing out as much on what I paid for, maybe participating in some random ship spinning. For those stretches of time CCP still made a profit from me and they suffered minimal resource usage from myself. The only interactive thing I did was say to a buddy that I was too busy to play.
For some people they have played too long, paying for Eve is like paying for a electricity or gas bill... You need to. Many would now find it silly not to train their skills for a month or many have paid for a years subscription only to find they want a break.
So why not? Why not give us a longer skill queue. Why sit on the fence and say "Give them an inch and they take a mile"? With expressions like that it almost sounds like you don't want them to listen to ANY comments we have. The whole point of upgrading the game and updating it is to increase its capacity for enjoyment. If someone has paid for 6 months game time and then wants to take a break but train some long skills without logging on, why not let us do that we have paid the money and we WILL come back? The only really reason it sounds like is to get the statistics up for active users.
Finally you might of noticed I'm for another upgrade on the skill queue, I'd like to see us being able to queue past 24 hours without having to set an unnecessary level V skill just to see me through for 36D only to gain 5% to ROF and 10% missile velocity. When I could of trained various things. Christ if It could be queued up like EveMon I think EVERYBODY would be overjoyed... There would be no reason for complaint.
There is no real reason why this should not be implemented from a business point of view. Our skill queue stops after our subscription expires. I would happily pay for a years subscription if I could put a months skill queue up with various skills rather than just 2 shorts and a long skill. However I still can't get over their excuse of people won't really play the game. For F***s sake... CCP's excuses have always been poor and I don't think that will ever end. It might be that they don't want to take the extra workload on.
Nice stealth nerf scammin whine concealed in that Wall of Text there. --Vel
In the world of emoticons, I was colon capital d. |

Korizan
Red Mercury Incorporated
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Posted - 2009.10.29 18:38:00 -
[100]
Edited by: Korizan on 29/10/2009 18:39:49 As others have said it is because they want you to log in.
Personally I LOVE the skill que.
It has allowed me to get a ton of short skills trained up.
Hint: Put a bunch of short skills qued up and make sure it they will all complete before the day is up. Then put a long one on the end, now you have a training plan that can last a month.
Next time you log in add a few more in front of the long training skill. rinse and repeat as needed.
Or if you have one that lasts 3 days. Well you have a 23 hour window you can log in @ any time to add another. VERY NICE.
THank you CCP, it was really ugly before.
And sorry I will take this any day over the whole grinding levels. Don't log on for a week and your group is in a whole different tier and you are finding a new group or they have to mentor down and do the same stuff all over again. Never again.
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Captain Tardbar
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Posted - 2009.10.29 18:40:00 -
[101]
Originally by: Tippia
Originally by: Captain Tardbar But the logic behind it doesn't really make sense because unless there is something magical about logging in versus having an active account but not logging in, then I don't see the difference.
What part of it doesn't make sense?
The part where 90 seconds worth of logging on every other week is actually playing the game?
What do they expect me to do? "Whoops! I slipped and fell into your local chat!"
If I'm not going to play... I'm not going to play. It doesn't make sense.
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Isurus Paucus
Omicron Resource Technologies Limited
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Posted - 2009.10.29 18:43:00 -
[102]
Edited by: Isurus Paucus on 29/10/2009 18:45:21 Edited by: Isurus Paucus on 29/10/2009 18:44:12
Originally by: Captain Tardbar
But the logic behind it doesn't really make sense because unless there is something magical about logging in versus having an active account but not logging in, then I don't see the difference.
There is nothing magical behind the decision, but there are a number of very important principles behind something like a queue. Even if you don't socialize when re-queuing (which, even if you don't, does not indicate what anyone else does), it keeps the game somewhat present in your mind.
It also keeps a very important game mechanic from becoming nearly hands off, which I'm pretty sure is huge for CCP. This does make things like character farming at something of an effort.
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Captain Tardbar
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Posted - 2009.10.29 18:53:00 -
[103]
Originally by: Isurus Paucus it keeps the game somewhat present in your mind.
It keeps it in my mind that the game is annoying!
Its not like a hard core character farmer could write macros to auto log in his characters according to a script.
Hrm... Maybe its so annoying that it enrages me so bad that the next time I log in, I'll be so mad I'll go ninja salvage someone or blow up their objectives just for spite.
Wait a minute... I know what CCP is doing.... Nevermind!
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.10.29 18:57:00 -
[104]
I think the big point several people in this thread are missing is that the introduction of the queue was not meant to fix the problem of the queue not being long enough.
As my ethics teacher used to tell us - if you ask the wrong questions, you will always get the wrong answers.
CCP Problem: Our customers are getting cheesed off having to log in at 3am when they would like to be sleeping to change skills or losing skill points during the day while at work.
CCP Solution: Give them a 24 hour queue so they can log in at a time of their choosing during the day and set up new skills.
Yes the 24 hour number was arbitrary, but I doubt someone at CCP just threw darts at a board until they found a number they thought looked good. Having it at 12, or 48, or 1024 would be no less arbitrary, but 24 makes it easy for people to get into a routine about it (psychology FTW) and it keeps their customers happy about not having to log in at 3 in the morning.
The problem of "The queue's not long enough (for me/us)" is completely separate from the original problem which CCP already solved (as has been stated in this thread more times than I care to count).
Frankly the lack of a queue was more intrusive and disruptive to RL for a lot of people, and probably led to more cancelled accounts (though that is only a supposition) than the current queue would. Quite contrary to the "CCP is telling you how to play", the skill queue puts the power back in my hands to determine when and how I want to play. --Vel
In the world of emoticons, I was colon capital d. |

Modrak Vseth
Veto.
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Posted - 2009.10.29 19:00:00 -
[105]
Edited by: Modrak Vseth on 29/10/2009 19:01:26
Originally by: Captain Mastiff
Eve isn't really one of the few, Christ Runescape, otherwise known has GOONscape. That had new content every other week and a major update every other month more or less. That has an absolutely massive player base compared to Eve.
Calling Runescape a MMO is like calling Battlefield:Heroes an FPS. Plus, while Runescape is "free", you have ingame adverts and you also get a different level of content depending on if you pay the extra 6 bucks or not.
Originally by: Eric Hardman Umm, City of Heroes/City of Villains.. Cool
I never played CoH/CoV (wasn't interested in the genre) so I can't comment on that. Regardless, 2 examples out of... dozens of MMOs? EQ, EQ2, WoW, Vanguard, LoTR:O, Conan, the list goes for MMOs you have to pay a monthly sub PLUS for each expansion. The point is CCP gives us an awful lot for the 15 bucks we pay them every month. You can't honestly whine that you deserve a longer training queue simply because it's a time based system rather then an "experience gained" based system.
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Tippia
Raddick Explorations
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Posted - 2009.10.29 19:02:00 -
[106]
Edited by: Tippia on 29/10/2009 19:02:41 ^^ What Isurus Paucus said, and in addition… Originally by: Captain Tardbar The part where 90 seconds worth of logging on every other week is actually playing the game?
The part where you accidentally hear about someone needing some assistance and stay to help. The part where you ask "anything going on" and hear about this nice little fleet doing fun stuff. The part where someone says something incredibly stupid and you just have to explain what's what. Etc etc etc.
Quote: What do they expect me to do? "Whoops! I slipped and fell into your local chat!"
It happens more often than you think. If it doesn't happen to you, maybe you should look into changing corps because whichever one you're in now won't make you keep paying for long…
Quote: If I'm not going to play... I'm not going to play. It doesn't make sense.
Again, you'd be surprised… Plans change because something more interesting came up, and suddenly "not going to" turns into "wasn't planning on" turns into "am definitely". ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Captain Tardbar
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Posted - 2009.10.29 19:16:00 -
[107]
Originally by: Modrak Vseth I never played CoH/CoV (wasn't interested in the genre) so I can't comment on that. Regardless, 2 examples out of... dozens of MMOs? EQ, EQ2, WoW, Vanguard, LoTR:O, Conan, the list goes for MMOs you have to pay a monthly sub PLUS for each expansion. The point is CCP gives us an awful lot for the 15 bucks we pay them every month. You can't honestly whine that you deserve a longer training queue simply because it's a time based system rather then an "experience gained" based system.
Warhammer Online gave a free expansion too, but I would like to point out something... WAR and EVE are mainly PvP games. Well... They both have PvE but its not really the world's best compared to WoW and its clones.
So if CCP did make people pay for its expansions, then it would segregate the population and therefore lessen the playing experience.
In WoW and its clones, the population was already segregated so it was a moot point.
From a business sense it makes sense for CCP and Mythic to release free exspansions simply because if the players don't have other players to play with and against, then the game fails.
WAR is a perfect example of this with its dead servers and declining subscription numbers. I tried playing WAR on an empty server just for poops and giggles.... Couldn't last 2 days. You need people.
Still... The skill queue logic doesn't make sense to me other than to aggravate me into interacting with other players in ways they do not want. Perhaps that is also a "child psychology" ploy on CCP's part...
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Tippia
Raddick Explorations
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Posted - 2009.10.29 19:25:00 -
[108]
Originally by: Captain Tardbar I tried playing WAR on an empty server just for poops and giggles.... Couldn't last 2 days. You need people.
Still... The skill queue logic doesn't make sense to me other than to aggravate me into interacting with other players in ways they do not want.
Eh. Wait a minute…
"I tried playing WAR on an empty server just for poops and giggles.... Couldn't last 2 days. You need people." ⇐ there you have the logic, staring you right in the face. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Paxcopia Potens
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Posted - 2009.10.29 19:37:00 -
[109]
How is this for a possible solution.
Say for every year you sub to eve, you get X number of additional hours of queue time that you can use when you need them. Think of it like a vacation mode. Make it seven days worth, or something similar. At any point that you know you are going to be AFK long enough to screw up your queue, you're allowed deduct from your bank of extra time and add those hours to your queue limit. You don't have to use them all at once, and once you run out that's it until your subscription anniversary, after which you will get X number of hours again. The time could even roll over, like cell phone minutes.
This doesn't really help the character farmers, but it does help people who are going to be away. CCP doesn't lose any potential log-ins because the user is going to be away from the computer, unable to login anyway. Putting the limit on it means they will only use it when they absolutely have too.
I think it is a good idea.
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Caldari Citizen4714
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Posted - 2009.10.29 20:11:00 -
[110]
Originally by: Tippia Edited by: Tippia on 29/10/2009 15:19:32
Originally by: Caldari Citizen4714 But...just because the current solution is 90%, or even 95% adequate doesn't mean we should stop trying to improve it to the point that we can all say it's "awesome", and have no complaints about it.
The thing is, the current solution is 100% adequate for the problem it tries to solve, so what is there to improve? You're asking it to solve a completely different problem that CCP (and quite a large number of players) don't perceive as a problem at all, so if you feel it doesn't live up to your expectations, then it's because those expectations are flawed ù not the solution.
The problem I'm trying to solve is:
Remove unnecessary restrictions on skill training that inconvenience the player and add nothing of value to the enjoyment of the game. And I'm perfectly willing to stop with a solution that does that, and not one iota more.
What's your definition of the problem? - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
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Tippia
Raddick Explorations
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Posted - 2009.10.29 20:17:00 -
[111]
Originally by: Caldari Citizen4714 What's your definition of the problem?
Having to juggle a dozen half-trained skills unless you want to get up at 3.27am to change to a new skill just as the current one finishes training. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Destination SkillQueue
Are We There Yet
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Posted - 2009.10.29 20:36:00 -
[112]
Originally by: Tippia
Originally by: Caldari Citizen4714 What's your definition of the problem?
Having to juggle a dozen half-trained skills unless you want to get up at 3.27am to change to a new skill just as the current one finishes training.
This. It was clear when the queue was first announced, that it would not meet the needs of some. It stopped the constant whining about it though, since it fixed the major complaints about the training system.
While I don't really have anything against an infinite queue, I don't want it either. This is because I can keep training without logging on for weeks even now and for days with low SP characters. So the current system is more then enough for short term inactive periods and removes any inconvenience from active players. What you are left is people who don't actually play the game, and dev time can be used on better things, than catering to people who don't even play.
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Gsptlsnz
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Posted - 2009.10.29 20:52:00 -
[113]
The current system is fine for high-SP players and for alts. For rookies it's a PITA.
EvE's players do more than enough to make play difficult for new players. They don't need any help from CCP, but they get plenty.
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Asuri Kinnes
Caldari The Bastards The Bastards.
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Posted - 2009.10.29 21:05:00 -
[114]
Originally by: Wiley Peterson
How is that a concern for CCP? People who are paying for an account and not logging in are giving free money to CCP. They don't have to increase their bandwidth or put more pressure on their server, and still make money. All they need is a little hard drive space to store the character info. How is CCP hurt?
Because they want players in the game. Seeing as how its "player driven content..."
Originally by: Gsptlsnz Edited by: Gsptlsnz on 29/10/2009 10:10:57
CCP 1: "we want you to log in"
Why not CCP 2: "we want you to pay a monthly fee, to participate any way you like"
There has to be *some* reason CCP prefers (1) over (2).
You do get a vote, its called the CSM (whether you like it or not).
I wasn't here, but I"m pretty sure the CCP added hi-sec without giving anyone else a vote on it. As a matter of fact, CCP is about to mess with the Sovreignty system, that people have been utilizing for years, and no one got a vote on that!
CCP has been listening to players, and where appropriate, adding content or changing things. They also have done things that ****ed some players off (adding hi-sec, nerfing wardecs, changing the sovreignty system, changing contracts to make it harder to Scam someone...)
The reason you don't have CCP #2 is because CCP has decided thats not how their doing things... Look at the 11% corp tax...
oh wait... 
you already know that CCP does what *THEY* think is best for their game... Even if it pee's off some of their customers...
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Tippia
Raddick Explorations
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Posted - 2009.10.29 21:18:00 -
[115]
Originally by: Gsptlsnz The current system is fine for high-SP players and for alts. For rookies it's a PITA.
How so? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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CCP Fear

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Posted - 2009.10.29 21:49:00 -
[116]
Originally by: Ishikaria If you want the official explanation, dev blogs are on the left... and google is your friend.. or you can just listen to the people in this thread... they all read the dev blog too.
That blog!
Tada!
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Pellegro
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Posted - 2009.10.29 23:52:00 -
[117]
Originally by: CCP Fear
Originally by: Ishikaria If you want the official explanation, dev blogs are on the left... and google is your friend.. or you can just listen to the people in this thread... they all read the dev blog too.
That blog!
Tada!
Originally by: DEVBLOG While it¦s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That¦s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us.
While I undersatnd the logic, its totally faulty. Anyone who is only interested in changing skills jumps on for 10 seconds, changes skills and logs. Anyone who wants to play, does so.
Is it a huge issue? No. But the logic here is pretty silly .. it assumes people will play just b/c they have to login to change a skill. I'd suggest that people's decision to play or not ahs ZERO to do with that.
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Oscardoodle
Amarr
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Posted - 2009.10.30 01:23:00 -
[118]
"Hi! We're CCP! We made this neato game! We want you to play it!"
So you don't play often and just train skills. Ok, well then when CCP rolls out "Eve-Online Skill Training Extravaganza" you download it and tell me how awesome it is.
Any other questions? 
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Drakarin
Gallente The Abyssmal Spire Independent Faction
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Posted - 2009.10.30 02:12:00 -
[119]
Originally by: SULAN BARHIR Whine, whine... this is not going to end until CCP completely removes the limit. 24h limit should stay as it is. Why? Because the limit has to be drawn somewhere.
Not really, no. The limit is not paying for your account. If it's active, why should there be an arbitrary blockade?
If CCP thinks most people wouldn't log in if there was no skill queue limit, well, that says a lot of what they think about their own game. There's plenty to it beyond just train up skills.
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Tippia
Raddick Explorations
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Posted - 2009.10.30 05:54:00 -
[120]
Originally by: Pellegro While I undersatnd the logic, its totally faulty. Anyone who is only interested in changing skills jumps on for 10 seconds, changes skills and logs. Anyone who wants to play, does so.
…which assumes a strict dichotomy between the two, and that's not just the case. You attribute a purposefulness to everyone's actions and decisions that sounds suspiciously ideal-type-like and unrealistic.
Quote: it assumes people will play just b/c they have to login to change a skill. I'd suggest that people's decision to play or not ahs ZERO to do with that.
Depends how you mean. Yes, their decision to play has nothing to do with their changing skills, as such — it has to do with what they discovered when logging on with the intention to "just change skills". The effect is the same, though.
So no, it does not assume just that, and if that's what your suggestion is based on, I can prove it wrong effortlessly. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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